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https://github.com/glfw/glfw.git
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Only call the joystick event callback if the state actually changed.
Only calculate the joystick ID when the event callback is actually called.
This commit is contained in:
parent
1ed4c69550
commit
ef269c0ae9
46
src/input.c
46
src/input.c
@ -387,44 +387,45 @@ void _glfwInputGamepad(_GLFWjoystick* js)
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//
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//
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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{
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{
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const int jid = (int) (js - _glfw.joysticks);
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if (_glfw.callbacks.joystick) {
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const int jid = (int) (js - _glfw.joysticks);
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if (_glfw.callbacks.joystick)
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_glfw.callbacks.joystick(jid, event);
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_glfw.callbacks.joystick(jid, event);
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}
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}
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}
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// Notifies shared code of the new value of a joystick axis
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// Notifies shared code of the new value of a joystick axis
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//
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//
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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{
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{
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const int jid = (int) (js - _glfw.joysticks);
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if (js->axes[axis] != value) {
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const int jid = (int) (js - _glfw.joysticks);
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if ((_glfw.callbacks.joystick_axis) && (js->axes[axis] != value))
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js->axes[axis] = value;
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_glfw.callbacks.joystick_axis(jid, axis, value);
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if (_glfw.callbacks.joystick_axis)
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_glfw.callbacks.joystick_axis(jid, axis, value);
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js->axes[axis] = value;
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_glfwInputGamepad(js);
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}
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_glfwInputGamepad(js);
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}
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}
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// Notifies shared code of the new value of a joystick button
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// Notifies shared code of the new value of a joystick button
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//
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//
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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{
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{
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const int jid = (int) (js - _glfw.joysticks);
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if (js->buttons[button] != value) {
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const int jid = (int) (js - _glfw.joysticks);
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js->buttons[button] = value;
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js->buttons[button] = value;
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if(_glfw.callbacks.joystick_button)
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if (_glfw.callbacks.joystick_button)
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_glfw.callbacks.joystick_button(jid, button, value);
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_glfw.callbacks.joystick_button(jid, button, value);
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_glfwInputGamepad(js);
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_glfwInputGamepad(js);
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}
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}
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}
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// Notifies shared code of the new value of a joystick hat
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// Notifies shared code of the new value of a joystick hat
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//
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//
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void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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{
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{
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const int jid = (int) (js - _glfw.joysticks);
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const int base = js->buttonCount + hat * 4;
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const int base = js->buttonCount + hat * 4;
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js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
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@ -432,11 +433,14 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
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js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
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js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
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js->hats[hat] = value;
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if (js->hats[hat] != value) {
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const int jid = (int) (js - _glfw.joysticks);
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if (_glfw.callbacks.joystick_hat)
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js->hats[hat] = value;
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_glfw.callbacks.joystick_hat(jid, hat, value);
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if(_glfw.callbacks.joystick_hat)
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_glfwInputGamepad(js);
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_glfw.callbacks.joystick_hat(jid, hat, value);
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_glfwInputGamepad(js);
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}
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}
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}
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