Update documentation for OPENGL_DEBUG_CONTEXT hint

The documentation currently says that the GLFW_OPENGL_DEBUG_CONTEXT hint is ignored if an OpenGL ES context is requested, but I don't think that matches the implemented behaviour.
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A. Tombs 2020-06-18 02:23:08 +01:00 committed by GitHub
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@ -408,8 +408,7 @@ Forward-compatibility is described in detail in the
@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint @anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL __GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
context, which may have additional error and performance issue reporting context, which may have additional error and performance issue reporting
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
is requested, this hint is ignored.
@anchor GLFW_OPENGL_PROFILE_hint @anchor GLFW_OPENGL_PROFILE_hint
__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context __GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context