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Update documentation for OPENGL_DEBUG_CONTEXT hint
The documentation currently says that the GLFW_OPENGL_DEBUG_CONTEXT hint is ignored if an OpenGL ES context is requested, but I don't think that matches the implemented behaviour.
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@ -408,8 +408,7 @@ Forward-compatibility is described in detail in the
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@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
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@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
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__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
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__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
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context, which may have additional error and performance issue reporting
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context, which may have additional error and performance issue reporting
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functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES
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functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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is requested, this hint is ignored.
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@anchor GLFW_OPENGL_PROFILE_hint
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@anchor GLFW_OPENGL_PROFILE_hint
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__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
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__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
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