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Replaced repeat kluge with detectable auto repeat.
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6a4c175816
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@ -139,7 +139,9 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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window->key[key] = GLFW_STICK;
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else
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{
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repeated = (window->key[key] == GLFW_PRESS) && (action == GLFW_PRESS);
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if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
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repeated = GL_TRUE;
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window->key[key] = (char) action;
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}
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@ -470,6 +470,8 @@ static void detectEWMH(void)
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static GLboolean initDisplay(void)
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{
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Bool supported;
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_glfw.x11.display = XOpenDisplay(NULL);
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if (!_glfw.x11.display)
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{
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@ -528,6 +530,14 @@ static GLboolean initDisplay(void)
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return GL_FALSE;
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}
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XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported);
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if (!supported)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"X11: Detectable key repeat is not available");
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return GL_FALSE;
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}
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// Update the key code LUT
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// FIXME: We should listen to XkbMapNotify events to track changes to
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// the keyboard mapping.
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@ -498,32 +498,6 @@ static void processEvent(XEvent *event)
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if (window == NULL)
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return;
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// Do not report key releases for key repeats. For key repeats we
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// will get KeyRelease/KeyPress pairs with similar or identical
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// time stamps. User selected key repeat filtering is handled in
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// _glfwInputKey/_glfwInputChar.
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if (XEventsQueued(_glfw.x11.display, QueuedAfterReading))
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{
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XEvent nextEvent;
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XPeekEvent(_glfw.x11.display, &nextEvent);
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if (nextEvent.type == KeyPress &&
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nextEvent.xkey.window == event->xkey.window &&
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nextEvent.xkey.keycode == event->xkey.keycode)
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{
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// This last check is a hack to work around key repeats
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// leaking through due to some sort of time drift
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// Toshiyuki Takahashi can press a button 16 times per
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// second so it's fairly safe to assume that no human is
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// pressing the key 50 times per second (value is ms)
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if ((nextEvent.xkey.time - event->xkey.time) < 20)
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{
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// Do not report anything for this event
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break;
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}
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}
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}
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_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE);
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break;
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}
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