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Removed broken initial cursor pos kluges.
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@ -867,10 +867,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (wndconfig->monitor)
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enterFullscreenMode(window);
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NSPoint point = [[NSCursor currentCursor] hotSpot];
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window->cursorPosX = point.x;
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window->cursorPosY = point.y;
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return GL_TRUE;
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}
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@ -762,7 +762,6 @@ static int createWindow(_GLFWwindow* window,
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const _GLFWfbconfig* fbconfig)
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{
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int xpos, ypos, fullWidth, fullHeight;
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POINT cursorPos;
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WCHAR* wideTitle;
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window->win32.dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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@ -829,12 +828,6 @@ static int createWindow(_GLFWwindow* window,
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return GL_FALSE;
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}
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// Initialize cursor position data
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GetCursorPos(&cursorPos);
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ScreenToClient(window->win32.handle, &cursorPos);
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window->win32.oldCursorX = window->cursorPosX = cursorPos.x;
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window->win32.oldCursorY = window->cursorPosY = cursorPos.y;
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if (!_glfwCreateContext(window, wndconfig, fbconfig))
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return GL_FALSE;
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@ -890,26 +890,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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enterFullscreenMode(window);
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}
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// Retrieve and set initial cursor position
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{
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Window cursorWindow, cursorRoot;
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int windowX, windowY, rootX, rootY;
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unsigned int mask;
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XQueryPointer(_glfw.x11.display,
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window->x11.handle,
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&cursorRoot,
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&cursorWindow,
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&rootX, &rootY,
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&windowX, &windowY,
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&mask);
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// TODO: Probably check for some corner cases here.
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window->cursorPosX = windowX;
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window->cursorPosY = windowY;
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}
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return GL_TRUE;
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}
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