Cem Karan
223a63c49f
Merge branch 'transparent_windows' into fast_window_position_updates
2016-02-16 15:55:06 -05:00
Cem Karan
d854f49239
Merge branch 'master' into transparent_windows
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Merging in the latest code from the GLFW mainline.
2016-02-16 15:51:41 -05:00
Camilla Berglund
96cdcec58a
Fix declaration of dispatchable Vulkan handles
2016-02-16 21:40:01 +01:00
Cem Karan
6bfdf196c1
Merge branch 'transparent_windows' into fast_window_position_updates
2016-02-16 15:30:00 -05:00
Cem Karan
fb11af9c6a
Merge branch 'master' into fast_window_position_updates
2016-02-16 15:29:54 -05:00
Cem Karan
c76658186b
Merge branch 'master' into transparent_windows
2016-02-16 15:25:55 -05:00
Cem Karan
1e1def1d04
Bug fix to examples/CMakeLists.txt to add transparent to WINDOWS_BINARIES.
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This fix is due to @thomthom on GitHub, who discovered the bug and suggested
the fix. Basically, I forgot to add the 'transparent' app to the list of
Windows applications, which made a mess of the linker, etc. This fix should
take care of it.
2016-02-16 13:53:32 -05:00
Camilla Berglund
440466524e
Add use of GET_DEVICE_PROC_ADDR in Vulkan test
2016-02-16 15:48:29 +01:00
Camilla Berglund
9b75bffc88
Add basic Vulkan support
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Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.
2016-02-16 14:58:58 +01:00
Camilla Berglund
c2efe87cff
Improve glfwinfo extension listing
2016-02-15 08:34:44 +01:00
Camilla Berglund
1e452d5fca
Remove work performed by glad
2016-02-15 08:22:32 +01:00
Camilla Berglund
f7228bb562
Fix window class not being unregistered
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The helper window kept the window class from being unregistered.
Fixes #704 .
2016-02-11 17:10:57 +01:00
Camilla Berglund
386b60396f
Documentation work
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[ci skip]
2016-02-10 13:48:49 +01:00
Aaron Jacobs
49d228207f
Fix crash when joystick name unavailable on OS X
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Fixes #694 .
Closes #701 .
2016-02-09 07:52:00 +01:00
Camilla Berglund
d6e0a4390c
Documentation work
2016-02-09 07:41:48 +01:00
Camilla Berglund
ca21a5c7b4
Correct GLES3 extension header paths
2016-02-09 07:25:16 +01:00
Camilla Berglund
f51cf81148
Add error sections to reference docs
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[ci skip]
2016-02-05 03:47:17 +01:00
Camilla Berglund
58a83ca8ad
Documentation work
2016-02-04 20:34:22 +01:00
Camilla Berglund
d93d9fb7be
Fix Appveyor notification setting names
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[ci skip]
2016-02-04 16:06:40 +01:00
Camilla Berglund
69c5559e53
Fix YAML syntax error
2016-02-04 15:58:29 +01:00
Camilla Berglund
ebe88c3869
Add build directory for CI
2016-02-04 15:51:20 +01:00
Camilla Berglund
a6bec2ebdc
CI file fixes
2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz
9ffeae554b
Add Appveyor file
2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz
422044b778
Travis file fixes
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Move to container-based builds. Add BUILD_SHARED_LIBS to matrix.
Enable OS X.
2016-02-04 15:51:20 +01:00
Camilla Berglund
f21ac15c6c
Add initial Travis CI file
2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz
f22edf13dc
Simplify file generation paths
2016-02-02 06:10:26 +01:00
Camilla Berglund
b63b992fd6
CMake documentation work
2016-02-02 06:10:26 +01:00
Camilla Berglund
7f7ad39e15
CMake target installation fixes
2016-02-02 06:10:22 +01:00
Marcus Geelnard
075140aefe
Add public header path to target interface
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Closes #697 .
2016-02-02 06:00:18 +01:00
Nicholas Vitovitch
453631773e
Export transitive dependencies for static library
2016-02-02 06:00:18 +01:00
Zbigniew Mandziejewicz
8637612908
Add GLFW_DLL to target interface
2016-02-02 06:00:18 +01:00
Nicholas Vitovitch
a247f7d797
Include imported targets into module config file
2016-02-02 06:00:18 +01:00
Nicholas Vitovitch
23d34747f4
Rename export targets file to glfw3Targets.cmake
2016-02-02 06:00:18 +01:00
Zbigniew Mandziejewicz
6466c9d406
Fix CMake file install paths
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Fixes #460 .
Fixes #483 .
Fixes #606 .
2016-02-02 05:56:52 +01:00
Camilla Berglund
832c2ffa3b
History work
2016-01-31 22:36:34 +01:00
Camilla Berglund
951a9583fa
Add Doxygen aliases for custom paragraphs
2016-01-31 22:35:37 +01:00
Camilla Berglund
5499fd307a
Contribution guide work
2016-01-31 21:32:04 +01:00
Camilla Berglund
e94fa1c9b3
Contribution guide work
2016-01-31 20:14:27 +01:00
Camilla Berglund
7e91b26bb1
Add initial CONTRIBUTING.md
2016-01-31 19:59:07 +01:00
Camilla Berglund
276b1bc07a
Add check for EGL specific buffer swap issue
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Fixes #675 .
2016-01-31 19:17:21 +01:00
Camilla Berglund
12d49eaf6c
Update changelog
2016-01-31 18:00:22 +01:00
Camilla Berglund
0ebdad53e8
Add asserts for public API pointer parameters
2016-01-31 17:56:36 +01:00
Camilla Berglund
d0649e6868
Fix confusing legacy parameter names
2016-01-27 03:26:32 +01:00
Camilla Berglund
2cc6caf182
Remove superfluous call
2016-01-10 20:08:14 +01:00
celestinmarot
80cef67580
Fix memory leak in X11 key LUT generation
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Closes #662 .
2016-01-10 20:06:43 +01:00
Camilla Berglund
d2d57c70e2
Fix pkg-config file generation regression
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Fixes regression cased by 37c93ba031
.
Fixes #664 .
Closes #679 .
2015-12-30 21:09:40 +01:00
Ioannis Tsakpinis
06899bd9a6
Fix SetProcessDpiAwareness case mismatch
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Closes #678 .
2015-12-30 15:31:55 +01:00
Jonas Ådahl
cf6c11cfaa
wayland: Only set surface buffer scale when supported
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Although very unlikely, the wl_compositor version might not support
wl_surface.set_buffer_scale while the wl_output emits a wl_output.scale
that is larger than 1. So for correctness, bail on changing the buffer
scale if we won't be able to set it later.
2015-12-27 10:46:23 +08:00
Emmanuel Gil Peyrot
06479ba535
Wayland: Implement HiDPI support
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Windows now keep track of the monitors they are on, so we can calculate
the best scaling factor for them, by using the maximum of each of the
monitors.
The compositor scales down the buffer automatically when it is on a
lower density monitor, instead of the previous way where it was scaling
up the buffer on higher density monitors, which makes the application
look much better on those ones.
2015-12-27 10:35:46 +08:00
Cem Karan
c63da92547
Changed the location of one vertex so the triangle is more triangular (maybe?)
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I haven't checked the math on this, but in playing with blending modes I noticed
that one of the rotated vertices appeared to be closer to the center of rotation
than the others. This adjustment makes it so they are all the same distance from
the center of rotation. If the center of rotation is conincident with the
triangle's center, then this will mean the triangle is equilateral, but I
haven't verified this, it just looked right from the rotations.
2015-12-18 14:46:56 -05:00