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3 Commits

Author SHA1 Message Date
anon3989
44a80a4330
Merge e5ce6c1be0 into e1bbdd4f5f 2025-09-07 15:50:33 +00:00
anon3989
e5ce6c1be0 ZWLR example refactor 2025-09-07 18:49:35 +00:00
anon3989
2cdf49251a ZWLR layer shell support 2025-09-07 18:31:55 +00:00
16 changed files with 934 additions and 4 deletions

2
.gitignore vendored
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@ -102,3 +102,5 @@ tests/triangle-vulkan
tests/window tests/window
tests/windows tests/windows
#local test file
run

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@ -120,6 +120,7 @@ information on what to include when reporting a bug.
## Changelog since 3.4 ## Changelog since 3.4
- [Wayland] Feature: Added wlr layer shell support for widgets creation
- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond - Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
the limit of the mouse button tokens to be reported (#2423) the limit of the mouse button tokens to be reported (#2423)
- Added `glfwGetEGLConfig` function to query the `EGLConfig` of a window (#2045) - Added `glfwGetEGLConfig` function to query the `EGLConfig` of a window (#2045)

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@ -0,0 +1,391 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="wlr_layer_shell_unstable_v1">
<copyright>
Copyright © 2017 Drew DeVault
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission
notice appear in supporting documentation, and that the name of
the copyright holders not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission. The copyright holders make no
representations about the suitability of this software for any
purpose. It is provided "as is" without express or implied
warranty.
THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
</copyright>
<interface name="zwlr_layer_shell_v1" version="4">
<description summary="create surfaces that are layers of the desktop">
Clients can use this interface to assign the surface_layer role to
wl_surfaces. Such surfaces are assigned to a "layer" of the output and
rendered with a defined z-depth respective to each other. They may also be
anchored to the edges and corners of a screen and specify input handling
semantics. This interface should be suitable for the implementation of
many desktop shell components, and a broad number of other applications
that interact with the desktop.
</description>
<request name="get_layer_surface">
<description summary="create a layer_surface from a surface">
Create a layer surface for an existing surface. This assigns the role of
layer_surface, or raises a protocol error if another role is already
assigned.
Creating a layer surface from a wl_surface which has a buffer attached
or committed is a client error, and any attempts by a client to attach
or manipulate a buffer prior to the first layer_surface.configure call
must also be treated as errors.
After creating a layer_surface object and setting it up, the client
must perform an initial commit without any buffer attached.
The compositor will reply with a layer_surface.configure event.
The client must acknowledge it and is then allowed to attach a buffer
to map the surface.
You may pass NULL for output to allow the compositor to decide which
output to use. Generally this will be the one that the user most
recently interacted with.
Clients can specify a namespace that defines the purpose of the layer
surface.
</description>
<arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/>
<arg name="surface" type="object" interface="wl_surface"/>
<arg name="output" type="object" interface="wl_output" allow-null="true"/>
<arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/>
<arg name="useOfCXXKeywordsIsForFuckingMorons" type="string" summary="namespace for the layer surface"/>
</request>
<enum name="error">
<entry name="role" value="0" summary="wl_surface has another role"/>
<entry name="invalid_layer" value="1" summary="layer value is invalid"/>
<entry name="already_constructed" value="2" summary="wl_surface has a buffer attached or committed"/>
</enum>
<enum name="layer">
<description summary="available layers for surfaces">
These values indicate which layers a surface can be rendered in. They
are ordered by z depth, bottom-most first. Traditional shell surfaces
will typically be rendered between the bottom and top layers.
Fullscreen shell surfaces are typically rendered at the top layer.
Multiple surfaces can share a single layer, and ordering within a
single layer is undefined.
</description>
<entry name="background" value="0"/>
<entry name="bottom" value="1"/>
<entry name="top" value="2"/>
<entry name="overlay" value="3"/>
</enum>
<!-- Version 3 additions -->
<request name="destroy" type="destructor" since="3">
<description summary="destroy the layer_shell object">
This request indicates that the client will not use the layer_shell
object any more. Objects that have been created through this instance
are not affected.
</description>
</request>
</interface>
<interface name="zwlr_layer_surface_v1" version="4">
<description summary="layer metadata interface">
An interface that may be implemented by a wl_surface, for surfaces that
are designed to be rendered as a layer of a stacked desktop-like
environment.
Layer surface state (layer, size, anchor, exclusive zone,
margin, interactivity) is double-buffered, and will be applied at the
time wl_surface.commit of the corresponding wl_surface is called.
Attaching a null buffer to a layer surface unmaps it.
Unmapping a layer_surface means that the surface cannot be shown by the
compositor until it is explicitly mapped again. The layer_surface
returns to the state it had right after layer_shell.get_layer_surface.
The client can re-map the surface by performing a commit without any
buffer attached, waiting for a configure event and handling it as usual.
</description>
<request name="set_size">
<description summary="sets the size of the surface">
Sets the size of the surface in surface-local coordinates. The
compositor will display the surface centered with respect to its
anchors.
If you pass 0 for either value, the compositor will assign it and
inform you of the assignment in the configure event. You must set your
anchor to opposite edges in the dimensions you omit; not doing so is a
protocol error. Both values are 0 by default.
Size is double-buffered, see wl_surface.commit.
</description>
<arg name="width" type="uint"/>
<arg name="height" type="uint"/>
</request>
<request name="set_anchor">
<description summary="configures the anchor point of the surface">
Requests that the compositor anchor the surface to the specified edges
and corners. If two orthogonal edges are specified (e.g. 'top' and
'left'), then the anchor point will be the intersection of the edges
(e.g. the top left corner of the output); otherwise the anchor point
will be centered on that edge, or in the center if none is specified.
Anchor is double-buffered, see wl_surface.commit.
</description>
<arg name="anchor" type="uint" enum="anchor"/>
</request>
<request name="set_exclusive_zone">
<description summary="configures the exclusive geometry of this surface">
Requests that the compositor avoids occluding an area with other
surfaces. The compositor's use of this information is
implementation-dependent - do not assume that this region will not
actually be occluded.
A positive value is only meaningful if the surface is anchored to one
edge or an edge and both perpendicular edges. If the surface is not
anchored, anchored to only two perpendicular edges (a corner), anchored
to only two parallel edges or anchored to all edges, a positive value
will be treated the same as zero.
A positive zone is the distance from the edge in surface-local
coordinates to consider exclusive.
Surfaces that do not wish to have an exclusive zone may instead specify
how they should interact with surfaces that do. If set to zero, the
surface indicates that it would like to be moved to avoid occluding
surfaces with a positive exclusive zone. If set to -1, the surface
indicates that it would not like to be moved to accommodate for other
surfaces, and the compositor should extend it all the way to the edges
it is anchored to.
For example, a panel might set its exclusive zone to 10, so that
maximized shell surfaces are not shown on top of it. A notification
might set its exclusive zone to 0, so that it is moved to avoid
occluding the panel, but shell surfaces are shown underneath it. A
wallpaper or lock screen might set their exclusive zone to -1, so that
they stretch below or over the panel.
The default value is 0.
Exclusive zone is double-buffered, see wl_surface.commit.
</description>
<arg name="zone" type="int"/>
</request>
<request name="set_margin">
<description summary="sets a margin from the anchor point">
Requests that the surface be placed some distance away from the anchor
point on the output, in surface-local coordinates. Setting this value
for edges you are not anchored to has no effect.
The exclusive zone includes the margin.
Margin is double-buffered, see wl_surface.commit.
</description>
<arg name="top" type="int"/>
<arg name="right" type="int"/>
<arg name="bottom" type="int"/>
<arg name="left" type="int"/>
</request>
<enum name="keyboard_interactivity">
<description summary="types of keyboard interaction possible for a layer shell surface">
Types of keyboard interaction possible for layer shell surfaces. The
rationale for this is twofold: (1) some applications are not interested
in keyboard events and not allowing them to be focused can improve the
desktop experience; (2) some applications will want to take exclusive
keyboard focus.
</description>
<entry name="none" value="0">
<description summary="no keyboard focus is possible">
This value indicates that this surface is not interested in keyboard
events and the compositor should never assign it the keyboard focus.
This is the default value, set for newly created layer shell surfaces.
This is useful for e.g. desktop widgets that display information or
only have interaction with non-keyboard input devices.
</description>
</entry>
<entry name="exclusive" value="1">
<description summary="request exclusive keyboard focus">
Request exclusive keyboard focus if this surface is above the shell surface layer.
For the top and overlay layers, the seat will always give
exclusive keyboard focus to the top-most layer which has keyboard
interactivity set to exclusive. If this layer contains multiple
surfaces with keyboard interactivity set to exclusive, the compositor
determines the one receiving keyboard events in an implementation-
defined manner. In this case, no guarantee is made when this surface
will receive keyboard focus (if ever).
For the bottom and background layers, the compositor is allowed to use
normal focus semantics.
This setting is mainly intended for applications that need to ensure
they receive all keyboard events, such as a lock screen or a password
prompt.
</description>
</entry>
<entry name="on_demand" value="2" since="4">
<description summary="request regular keyboard focus semantics">
This requests the compositor to allow this surface to be focused and
unfocused by the user in an implementation-defined manner. The user
should be able to unfocus this surface even regardless of the layer
it is on.
Typically, the compositor will want to use its normal mechanism to
manage keyboard focus between layer shell surfaces with this setting
and regular toplevels on the desktop layer (e.g. click to focus).
Nevertheless, it is possible for a compositor to require a special
interaction to focus or unfocus layer shell surfaces (e.g. requiring
a click even if focus follows the mouse normally, or providing a
keybinding to switch focus between layers).
This setting is mainly intended for desktop shell components (e.g.
panels) that allow keyboard interaction. Using this option can allow
implementing a desktop shell that can be fully usable without the
mouse.
</description>
</entry>
</enum>
<request name="set_keyboard_interactivity">
<description summary="requests keyboard events">
Set how keyboard events are delivered to this surface. By default,
layer shell surfaces do not receive keyboard events; this request can
be used to change this.
This setting is inherited by child surfaces set by the get_popup
request.
Layer surfaces receive pointer, touch, and tablet events normally. If
you do not want to receive them, set the input region on your surface
to an empty region.
Keyboard interactivity is double-buffered, see wl_surface.commit.
</description>
<arg name="keyboard_interactivity" type="uint" enum="keyboard_interactivity"/>
</request>
<request name="get_popup">
<description summary="assign this layer_surface as an xdg_popup parent">
This assigns an xdg_popup's parent to this layer_surface. This popup
should have been created via xdg_surface::get_popup with the parent set
to NULL, and this request must be invoked before committing the popup's
initial state.
See the documentation of xdg_popup for more details about what an
xdg_popup is and how it is used.
</description>
<arg name="popup" type="object" interface="xdg_popup"/>
</request>
<request name="ack_configure">
<description summary="ack a configure event">
When a configure event is received, if a client commits the
surface in response to the configure event, then the client
must make an ack_configure request sometime before the commit
request, passing along the serial of the configure event.
If the client receives multiple configure events before it
can respond to one, it only has to ack the last configure event.
A client is not required to commit immediately after sending
an ack_configure request - it may even ack_configure several times
before its next surface commit.
A client may send multiple ack_configure requests before committing, but
only the last request sent before a commit indicates which configure
event the client really is responding to.
</description>
<arg name="serial" type="uint" summary="the serial from the configure event"/>
</request>
<request name="destroy" type="destructor">
<description summary="destroy the layer_surface">
This request destroys the layer surface.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to resize its surface.
Clients should arrange their surface for the new states, and then send
an ack_configure request with the serial sent in this configure event at
some point before committing the new surface.
The client is free to dismiss all but the last configure event it
received.
The width and height arguments specify the size of the window in
surface-local coordinates.
The size is a hint, in the sense that the client is free to ignore it if
it doesn't resize, pick a smaller size (to satisfy aspect ratio or
resize in steps of NxM pixels). If the client picks a smaller size and
is anchored to two opposite anchors (e.g. 'top' and 'bottom'), the
surface will be centered on this axis.
If the width or height arguments are zero, it means the client should
decide its own window dimension.
</description>
<arg name="serial" type="uint"/>
<arg name="width" type="uint"/>
<arg name="height" type="uint"/>
</event>
<event name="closed">
<description summary="surface should be closed">
The closed event is sent by the compositor when the surface will no
longer be shown. The output may have been destroyed or the user may
have asked for it to be removed. Further changes to the surface will be
ignored. The client should destroy the resource after receiving this
event, and create a new surface if they so choose.
</description>
</event>
<enum name="error">
<entry name="invalid_surface_state" value="0" summary="provided surface state is invalid"/>
<entry name="invalid_size" value="1" summary="size is invalid"/>
<entry name="invalid_anchor" value="2" summary="anchor bitfield is invalid"/>
<entry name="invalid_keyboard_interactivity" value="3" summary="keyboard interactivity is invalid"/>
</enum>
<enum name="anchor" bitfield="true">
<entry name="top" value="1" summary="the top edge of the anchor rectangle"/>
<entry name="bottom" value="2" summary="the bottom edge of the anchor rectangle"/>
<entry name="left" value="4" summary="the left edge of the anchor rectangle"/>
<entry name="right" value="8" summary="the right edge of the anchor rectangle"/>
</enum>
<!-- Version 2 additions -->
<request name="set_layer" since="2">
<description summary="change the layer of the surface">
Change the layer that the surface is rendered on.
Layer is double-buffered, see wl_surface.commit.
</description>
<arg name="layer" type="uint" enum="zwlr_layer_shell_v1.layer" summary="layer to move this surface to"/>
</request>
</interface>
</protocol>

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@ -5,6 +5,16 @@
## New features {#features} ## New features {#features}
### [ZWLR Layer Shell support for Wayland](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
Create surfaces that are layers of the desktop
Such surfaces are assigned to a "layer" of the output and rendered with
a defined z-depth respective to each other. They may also be anchored to the
edges and corners of a screen and specify input handling semantics.
This interface should be suitable for the implementation of many desktop shell
components, and a broad number of other applications that interact with the desktop.
### Unlimited mouse buttons {#unlimited_mouse_buttons} ### Unlimited mouse buttons {#unlimited_mouse_buttons}
GLFW now has an input mode which allows an unlimited number of mouse buttons to GLFW now has an input mode which allows an unlimited number of mouse buttons to

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@ -518,6 +518,14 @@ __GLFW_WAYLAND_APP_ID__ specifies the Wayland app_id for a window, used
by window managers to identify types of windows. This is set with by window managers to identify types of windows. This is set with
@ref glfwWindowHintString. @ref glfwWindowHintString.
@anchor GLFW_WAYLAND_USE_ZWLR_hint
__GLFW_WAYLAND_USE_ZWLR__ Try to utilize
[wlr layers system](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
from your compositor.
This is set by @ref glfwWindowHint with [special init layer](@ref GLFW_WAYLAND_USE_ZWLR).
If success, you can control layer behavior with
[<GLFW/glfw3native.h>](@ref glfwWaylandZwlrSetLayer) api.
Example available [here](https://github.com/glfw/glfw/blob/master/examples/wayland-widget.c).
#### X11 specific window hints {#window_hints_x11} #### X11 specific window hints {#window_hints_x11}
@ -577,10 +585,10 @@ GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GL
GLFW_WIN32_SHOWDEFAULT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_WIN32_SHOWDEFAULT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_WAYLAND_APP_ID | `""` | An ASCII encoded Wayland `app_id` name
GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name
GLFW_WAYLAND_APP_ID | `""` | An ASCII encoded Wayland `app_id` name
GLFW_WAYLAND_USE_ZWLR | 0 | `GLFW_WAYLAND_ZWLR_LAYER_BACKGROUD`, `GLFW_WAYLAND_ZWLR_LAYER_BOTTOM`, `GLFW_WAYLAND_ZWLR_LAYER_TOP` or `GLFW_WAYLAND_ZWLR_LAYER_OVERLAY`
## Window event processing {#window_events} ## Window event processing {#window_events}

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@ -36,6 +36,10 @@ add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${G
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2}) add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL}) add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL}) add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
if (Wayland_FOUND)
add_executable(wayland-widget wayland-widget.c ${ICON} ${GLAD_GL})
endif()
target_link_libraries(particles Threads::Threads) target_link_libraries(particles Threads::Threads)
if (RT_LIBRARY) if (RT_LIBRARY)

198
examples/wayland-widget.c Normal file
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@ -0,0 +1,198 @@
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#define GLFW_EXPOSE_NATIVE_WAYLAND
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#define NK_IMPLEMENTATION
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_BUTTON_TRIGGER_ON_RELEASE
#include <nuklear.h>
#define NK_GLFW_GL2_IMPLEMENTATION
#include <nuklear_glfw_gl2.h>
#define WIN_HEIGHT 150
void nk_process(GLFWwindow*, struct nk_context*, float, float);
static void GLFW_DebugCallback(int err_code, const char* description)
{
printf("GLFW error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ printf("Captured %i\n", key); }
int main(int argc, char** argv)
{
glfwSetErrorCallback(GLFW_DebugCallback);
if (!glfwInit()) return 1;
glfwWindowHint(GLFW_WAYLAND_USE_ZWLR, GLFW_WAYLAND_ZWLR_LAYER_TOP);
GLFWwindow* window = glfwCreateWindow(600, 400, "Don't Care", NULL, NULL);
if (!window) return 1;
//glfwWaylandZwlrSetExclusiveZone(window, WIN_HEIGHT + 50); // try to play with
//glfwWaylandZwlrSetMargin(window, 10, 10, 10, 10);
glfwMakeContextCurrent(window);
glfwSetKeyCallback (window, key_callback);
gladLoadGL (glfwGetProcAddress);
struct nk_context* nk = nk_glfw3_init(window, NK_GLFW3_INSTALL_CALLBACKS);
struct nk_font_atlas* atlas;
nk_glfw3_font_stash_begin(&atlas);
nk_glfw3_font_stash_end();
int width, height;
while (!glfwWindowShouldClose(window))
{
glfwGetWindowSize(window, &width, &height);
struct nk_rect area = nk_rect(0.f, 0.f, (float) width, (float) height);
nk_window_set_bounds(nk, "main", area);
nk_glfw3_new_frame();
if (nk_begin(nk, "main", area, 0))
nk_process(window, nk, width, height);
nk_end(nk);
glClear(GL_COLOR_BUFFER_BIT);
nk_glfw3_render(NK_ANTI_ALIASING_ON);
glfwSwapBuffers(window);
glfwWaitEvents();
}
nk_glfw3_shutdown();
glfwTerminate();
return 0;
}
void nk_process(GLFWwindow* window, struct nk_context* ctx, float width, float height)
{
nk_flags events;
const nk_flags flags = NK_EDIT_FIELD |
NK_EDIT_SIG_ENTER |
NK_EDIT_GOTO_END_ON_ACTIVATE;
nk_layout_row_dynamic(ctx, 30, 4);
nk_spacing(ctx, 3);
if (nk_button_label(ctx, "Exit"))
{
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
nk_layout_row_dynamic(ctx, (height / 3), 1);
nk_layout_row_dynamic(ctx, 30, 2);
{
static char exclusiveBuff[12];
nk_label(ctx, "Exclusive zone (anchor required):", NK_TEXT_LEFT);
events = nk_edit_string_zero_terminated(ctx, flags, exclusiveBuff,
sizeof(exclusiveBuff),
nk_filter_decimal);
if (events & NK_EDIT_COMMITED)
{
int zone = atoi(exclusiveBuff);
glfwWaylandZwlrSetExclusiveZone(window, zone);
}
}
{
static char exclusiveBuff[12];
nk_label(ctx, "Margin all edges (anchor required):", NK_TEXT_LEFT);
events = nk_edit_string_zero_terminated(ctx, flags, exclusiveBuff,
sizeof(exclusiveBuff),
nk_filter_decimal);
if (events & NK_EDIT_COMMITED)
{
int margin = atoi(exclusiveBuff);
glfwWaylandZwlrSetMargin(window, margin, margin, margin, margin);
}
}
nk_layout_row_dynamic(ctx, 30, 4);
nk_spacing(ctx, 1);
{
static int pickedLayer = 0;
static const char* layerItems[] = {
"Layer Top", "Layer Overlay",
"Layer Bottom", "Layer Background"
};
static const int layerFlags[] = {
GLFW_WAYLAND_ZWLR_LAYER_TOP, GLFW_WAYLAND_ZWLR_LAYER_OVERLAY,
GLFW_WAYLAND_ZWLR_LAYER_BOTTOM, GLFW_WAYLAND_ZWLR_LAYER_BACKGROUND
};
if (nk_combo_begin_label(ctx, layerItems[pickedLayer], nk_vec2(200, 200)))
{
nk_layout_row_dynamic(ctx, 30, 1);
for (int i = 0; i < 4; i++)
{
if (nk_combo_item_label(ctx, layerItems[i], NK_TEXT_LEFT))
{
pickedLayer = i;
glfwWaylandZwlrSetLayer(window, layerFlags[i]);
}
}
nk_combo_end(ctx);
}
}
{
static int pickedAnchor = 0;
static const char* anchorItems[] = {
"Anchor Top" , "Anchor Bottom",
"Anchor Left", "Anchor Right"
};
static const int anchorFlags[] = {
GLFW_WAYLAND_ZWLR_ANCHOR_TOP, GLFW_WAYLAND_ZWLR_ANCHOR_BOTTOM,
GLFW_WAYLAND_ZWLR_ANCHOR_LEFT, GLFW_WAYLAND_ZWLR_ANCHOR_RIGHT
};
if (nk_combo_begin_label(ctx, anchorItems[pickedAnchor], nk_vec2(200, 200)))
{
nk_layout_row_dynamic(ctx, 30, 1);
for (int i = 0; i < 4; i++)
{
if (nk_combo_item_label(ctx, anchorItems[i], NK_TEXT_LEFT))
{
pickedAnchor = i;
glfwWaylandZwlrSetAnchor(window, anchorFlags[i]); // Flags can be combined, but..
} // ..it's pain in ass to implement here
}
nk_combo_end(ctx);
}
}
}

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@ -1135,6 +1135,27 @@ extern "C" {
* Allows specification of the Wayland app_id. * Allows specification of the Wayland app_id.
*/ */
#define GLFW_WAYLAND_APP_ID 0x00026001 #define GLFW_WAYLAND_APP_ID 0x00026001
#define GLFW_WAYLAND_ZWLR_LAYER_BACKGROUND 0x00026002
#define GLFW_WAYLAND_ZWLR_LAYER_BOTTOM 0x00026003
#define GLFW_WAYLAND_ZWLR_LAYER_TOP 0x00026004
#define GLFW_WAYLAND_ZWLR_LAYER_OVERLAY 0x00026005
#define GLFW_WAYLAND_ZWLR_ANCHOR_TOP 0x1
#define GLFW_WAYLAND_ZWLR_ANCHOR_BOTTOM 0x2
#define GLFW_WAYLAND_ZWLR_ANCHOR_LEFT 0x4
#define GLFW_WAYLAND_ZWLR_ANCHOR_RIGHT 0x8
/*! @brief Wayland specific
* [window hint](@ref GLFW_WAYLAND_USE_ZWLR_hint).
*
* Available options are:
* - GLFW_WAYLAND_ZWLR_BACKGROUND
* - GLFW_WAYLAND_ZWLR_BOTTOM
* - GLFW_WAYLAND_ZWLR_TOP
* - GLFW_WAYLAND_ZWLR_OVERLAY
*/
#define GLFW_WAYLAND_USE_ZWLR 0x00026010
/*! @} */ /*! @} */
#define GLFW_NO_API 0 #define GLFW_NO_API 0

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@ -554,6 +554,81 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
* @ingroup native * @ingroup native
*/ */
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
/*! @brief Change the layer that the surface is rendered on.
*
* @errors Possible errors include @ref GLFW_FEATURE_UNAVAILABLE and @ref
* GLFW_PLATFORM_UNAVAILABLE and @ref GLFW_INVALID_ENUM.
*
* @param[in] layer GLFW_WAYLAND_ZWLR_LAYER_BACKGROUD,
* GLFW_WAYLAND_ZWLR_LAYER_BOTTOM,
* GLFW_WAYLAND_ZWLR_LAYER_TOP,
* GLFW_WAYLAND_ZWLR_LAYER_OVERLAY.
* @thread_safety This function should be called from main thread.
*
* @since Added in version 3.5.
*
* @ingroup native
*/
GLFWAPI void glfwWaylandZwlrSetLayer(GLFWwindow* window, int layer);
/*! @brief Configures the anchor point of the surface.
*
* Requests that the compositor anchor the surface to the specified
* edges and corners. If two orthogonal edges are specified
* (e.g. 'top' and 'left'), then the anchor point will be the
* intersection of the edges (e.g. the top left corner of the output);
* otherwise the anchor point will be centered on that edge,
* or in the center if none is specified.
*
* @param[in] anchor GLFW_WAYLAND_ZWLR_ANCHOR_TOP |
* GLFW_WAYLAND_ZWLR_ANCHOR_BOTTOM |
* GLFW_WAYLAND_ZWLR_ANCHOR_LEFT |
* GLFW_WAYLAND_ZWLR_ANCHOR_RIGHT
*
* @errors Possible errors include @ref GLFW_FEATURE_UNAVAILABLE and @ref
* GLFW_PLATFORM_UNAVAILABLE. Viewport is centered if you send incorrect anchor.
*
* @thread_safety This function should be called from main thread.
*
* @since Added in version 3.5.
*
* @ingroup native
*/
GLFWAPI void glfwWaylandZwlrSetAnchor(GLFWwindow* window, int anchor);
/*! @brief Requests that the compositor avoids occluding an area with other surfaces.
*
* @note The compositor's use of this information is implementation-dependent.
* Do not assume that this region will not actually be occluded.
*
* @errors Possible errors include @ref GLFW_FEATURE_UNAVAILABLE and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function should be called from main thread.
*
* @since Added in version 3.5.
*
* @ingroup native
*/
GLFWAPI void glfwWaylandZwlrSetExclusiveZone(GLFWwindow* window, int zone);
/*! @brief Requests that the surface be placed some distance away from the
* anchor point on the output, in surface-local coordinates. Setting this
* value for edges you are not anchored to has no effect.
* The exclusive zone includes the margin.
*
* @errors Possible errors include @ref GLFW_FEATURE_UNAVAILABLE and @ref
* GLFW_PLATFORM_UNAVAILABLE.
*
* @thread_safety This function should be called from main thread.
*
* @since Added in version 3.5.
*
* @ingroup native
*/
GLFWAPI void glfwWaylandZwlrSetMargin(GLFWwindow* window, int top, int right, int bottom, int left);
#endif #endif
#if defined(GLFW_EXPOSE_NATIVE_EGL) #if defined(GLFW_EXPOSE_NATIVE_EGL)

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@ -105,6 +105,7 @@ if (GLFW_BUILD_WAYLAND)
generate_wayland_protocol("fractional-scale-v1.xml") generate_wayland_protocol("fractional-scale-v1.xml")
generate_wayland_protocol("xdg-activation-v1.xml") generate_wayland_protocol("xdg-activation-v1.xml")
generate_wayland_protocol("xdg-decoration-unstable-v1.xml") generate_wayland_protocol("xdg-decoration-unstable-v1.xml")
generate_wayland_protocol("wlr-layer-shell-unstable-v1.xml")
endif() endif()
if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY) if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)

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@ -33,7 +33,6 @@
#include <stdarg.h> #include <stdarg.h>
#include <assert.h> #include <assert.h>
// NOTE: The global variables below comprise all mutable global data in GLFW // NOTE: The global variables below comprise all mutable global data in GLFW
// Any other mutable global variable is a bug // Any other mutable global variable is a bug

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@ -427,6 +427,7 @@ struct _GLFWwndconfig
} win32; } win32;
struct { struct {
char appId[256]; char appId[256];
GLFWbool useZWLR;
} wl; } wl;
}; };

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@ -381,6 +381,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_GRAPHICS_SWITCHING: case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return; return;
case GLFW_WAYLAND_USE_ZWLR:
_glfw.hints.window.wl.useZWLR = value;
return;
case GLFW_SCALE_TO_MONITOR: case GLFW_SCALE_TO_MONITOR:
_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE; _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
return; return;

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@ -49,6 +49,7 @@
#include "fractional-scale-v1-client-protocol.h" #include "fractional-scale-v1-client-protocol.h"
#include "xdg-activation-v1-client-protocol.h" #include "xdg-activation-v1-client-protocol.h"
#include "idle-inhibit-unstable-v1-client-protocol.h" #include "idle-inhibit-unstable-v1-client-protocol.h"
#include "wlr-layer-shell-unstable-v1-client-protocol.h"
// NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of // NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of
// wl_interface pointers 'types', making it impossible to combine several unmodified // wl_interface pointers 'types', making it impossible to combine several unmodified
@ -91,6 +92,11 @@
#include "idle-inhibit-unstable-v1-client-protocol-code.h" #include "idle-inhibit-unstable-v1-client-protocol-code.h"
#undef types #undef types
#define types _glfw_zwlr_layer_shell_types
#include "wlr-layer-shell-unstable-v1-client-protocol-code.h"
#undef types
static void wmBaseHandlePing(void* userData, static void wmBaseHandlePing(void* userData,
struct xdg_wm_base* wmBase, struct xdg_wm_base* wmBase,
uint32_t serial) uint32_t serial)
@ -208,6 +214,13 @@ static void registryHandleGlobal(void* userData,
&wp_fractional_scale_manager_v1_interface, &wp_fractional_scale_manager_v1_interface,
1); 1);
} }
else if (strcmp(interface, "zwlr_layer_shell_v1") == 0)
{
_glfw.wl.zwlrLayerShell =
wl_registry_bind(registry, name,
&zwlr_layer_shell_v1_interface,
5); // use the latest version, because why not? (since 2017)
}
} }
static void registryHandleGlobalRemove(void* userData, static void registryHandleGlobalRemove(void* userData,
@ -395,6 +408,8 @@ static void createKeyTables(void)
} }
} }
static GLFWbool loadCursorTheme(void) static GLFWbool loadCursorTheme(void)
{ {
int cursorSize = 16; int cursorSize = 16;
@ -424,6 +439,7 @@ static GLFWbool loadCursorTheme(void)
_glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor); _glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor);
_glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK);
return GLFW_TRUE; return GLFW_TRUE;
} }
@ -948,6 +964,8 @@ void _glfwTerminateWayland(void)
_glfw_free(_glfw.wl.offers); _glfw_free(_glfw.wl.offers);
if(_glfw.wl.zwlrLayerShell)
zwlr_layer_shell_v1_destroy(_glfw.wl.zwlrLayerShell);
if (_glfw.wl.cursorSurface) if (_glfw.wl.cursorSurface)
wl_surface_destroy(_glfw.wl.cursorSurface); wl_surface_destroy(_glfw.wl.cursorSurface);
if (_glfw.wl.subcompositor) if (_glfw.wl.subcompositor)

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@ -130,6 +130,7 @@ struct wl_output;
#define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface #define xdg_activation_token_v1_interface _glfw_xdg_activation_token_v1_interface
#define wl_surface_interface _glfw_wl_surface_interface #define wl_surface_interface _glfw_wl_surface_interface
#define wp_fractional_scale_v1_interface _glfw_wp_fractional_scale_v1_interface #define wp_fractional_scale_v1_interface _glfw_wp_fractional_scale_v1_interface
#define zwlr_layer_shell_v1_interface _glfw_zwlr_layer_shell_v1
#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl; #define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl;
#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl; #define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl;
@ -381,6 +382,11 @@ typedef struct _GLFWwindowWayland
uint32_t decorationMode; uint32_t decorationMode;
} xdg; } xdg;
struct {
struct zwlr_layer_surface_v1* surface;
} zwlr;
struct { struct {
struct libdecor_frame* frame; struct libdecor_frame* frame;
} libdecor; } libdecor;
@ -440,6 +446,7 @@ typedef struct _GLFWlibraryWayland
struct zwp_idle_inhibit_manager_v1* idleInhibitManager; struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
struct xdg_activation_v1* activationManager; struct xdg_activation_v1* activationManager;
struct wp_fractional_scale_manager_v1* fractionalScaleManager; struct wp_fractional_scale_manager_v1* fractionalScaleManager;
struct zwlr_layer_shell_v1* zwlrLayerShell;
_GLFWofferWayland* offers; _GLFWofferWayland* offers;
unsigned int offerCount; unsigned int offerCount;

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@ -51,6 +51,7 @@
#include "xdg-activation-v1-client-protocol.h" #include "xdg-activation-v1-client-protocol.h"
#include "idle-inhibit-unstable-v1-client-protocol.h" #include "idle-inhibit-unstable-v1-client-protocol.h"
#include "fractional-scale-v1-client-protocol.h" #include "fractional-scale-v1-client-protocol.h"
#include "wlr-layer-shell-unstable-v1-client-protocol.h"
#define GLFW_BORDER_SIZE 4 #define GLFW_BORDER_SIZE 4
#define GLFW_CAPTION_HEIGHT 24 #define GLFW_CAPTION_HEIGHT 24
@ -495,6 +496,9 @@ static GLFWbool resizeWindow(_GLFWwindow* window, int width, int height)
window->wl.width = width; window->wl.width = width;
window->wl.height = height; window->wl.height = height;
if (window->wl.zwlr.surface)
zwlr_layer_surface_v1_set_size(window->wl.zwlr.surface, width, height);
resizeFramebuffer(window); resizeFramebuffer(window);
if (window->wl.scalingViewport) if (window->wl.scalingViewport)
@ -1130,8 +1134,73 @@ static GLFWbool createXdgShellObjects(_GLFWwindow* window)
return GLFW_TRUE; return GLFW_TRUE;
} }
static void zwlrSurfaceConfigure(void *data,
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1,
uint32_t serial,
uint32_t width,
uint32_t height)
{
_GLFWwindow* window = data;
window->wl.visible = GLFW_TRUE; // I'm not sure this belong here, but window not visible without
resizeWindow(window, width, height);
zwlr_layer_surface_v1_ack_configure(zwlr_layer_surface_v1, serial);
}
static void zwlrSurfaceClose(void *userData,
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1)
{
_GLFWwindow* window = userData;
_glfwInputWindowCloseRequest(window);
}
static const struct zwlr_layer_surface_v1_listener zwlrSurfaceListener =
{
.configure = zwlrSurfaceConfigure,
.closed = zwlrSurfaceClose
};
static bool createZwlrShellObjects(_GLFWwindow* window)
{
if (!_glfw.wl.zwlrLayerShell)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: zwlr protocol not supported on this system");
return GLFW_FALSE;
}
window->wl.zwlr.surface = zwlr_layer_shell_v1_get_layer_surface(_glfw.wl.zwlrLayerShell,
window->wl.surface, NULL, ZWLR_LAYER_SHELL_V1_LAYER_TOP, window->title);
if (!window->wl.zwlr.surface)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create layer surface for window");
return GLFW_FALSE;
}
zwlr_layer_surface_v1_add_listener(window->wl.zwlr.surface, &zwlrSurfaceListener,
window);
zwlr_layer_surface_v1_set_anchor(window->wl.zwlr.surface, 0); // center
zwlr_layer_surface_v1_set_size(window->wl.zwlr.surface,
window->wl.fbWidth, window->wl.fbHeight);
glfwWaylandZwlrSetLayer((GLFWwindow*)window, _glfw.hints.window.wl.useZWLR);
wl_surface_commit(window->wl.surface);
wl_display_roundtrip(_glfw.wl.display);
return GLFW_TRUE;
}
static GLFWbool createShellObjects(_GLFWwindow* window) static GLFWbool createShellObjects(_GLFWwindow* window)
{ {
if (_glfw.hints.window.wl.useZWLR) // I can't imagine why fallback to xdg needed..
return createZwlrShellObjects(window); // ..if user explicitly request zwlr.
if (_glfw.wl.libdecor.context) if (_glfw.wl.libdecor.context)
{ {
if (createLibdecorFrame(window)) if (createLibdecorFrame(window))
@ -1157,6 +1226,9 @@ static void destroyShellObjects(_GLFWwindow* window)
if (window->wl.xdg.surface) if (window->wl.xdg.surface)
xdg_surface_destroy(window->wl.xdg.surface); xdg_surface_destroy(window->wl.xdg.surface);
if (window->wl.zwlr.surface)
zwlr_layer_surface_v1_destroy(window->wl.zwlr.surface);
window->wl.libdecor.frame = NULL; window->wl.libdecor.frame = NULL;
window->wl.xdg.decoration = NULL; window->wl.xdg.decoration = NULL;
window->wl.xdg.decorationMode = 0; window->wl.xdg.decorationMode = 0;
@ -1545,6 +1617,13 @@ static void pointerHandleEnter(void* userData,
window->wl.cursorPosY = wl_fixed_to_double(sy); window->wl.cursorPosY = wl_fixed_to_double(sy);
_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY); _glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
} }
if (window->wl.zwlr.surface)
{
// mf don't receive keyboard events by default
zwlr_layer_surface_v1_set_keyboard_interactivity(window->wl.zwlr.surface,
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_ON_DEMAND);
}
} }
else else
{ {
@ -1574,6 +1653,12 @@ static void pointerHandleLeave(void* userData,
_glfw.wl.serial = serial; _glfw.wl.serial = serial;
_glfw.wl.pointerFocus = NULL; _glfw.wl.pointerFocus = NULL;
if (window->wl.zwlr.surface) // TODO: find out why wl.hovered not fired
{
zwlr_layer_surface_v1_set_keyboard_interactivity(window->wl.zwlr.surface,
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE);
}
if (window->wl.hovered) if (window->wl.hovered)
{ {
window->wl.hovered = GLFW_FALSE; window->wl.hovered = GLFW_FALSE;
@ -2653,7 +2738,7 @@ void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled)
void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled) void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled)
{ {
_glfwInputError(GLFW_FEATURE_UNAVAILABLE, _glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: Platform does not support making a window floating"); "Wayland: hint GLFW_WAYLAND_USE_ZWLR for layer support");
} }
void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled) void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled)
@ -3360,5 +3445,111 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
return window->wl.surface; return window->wl.surface;
} }
GLFWAPI void glfwWaylandZwlrSetLayer(GLFWwindow* handle, int layer)
{
_GLFW_REQUIRE_INIT();
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Wayland: Platform not initialized");
return;
}
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!(window->wl.zwlr.surface))
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: zwlr not supported or wasn't requested");
return;
}
switch (layer)
{
case GLFW_WAYLAND_ZWLR_LAYER_BACKGROUND: layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; break;
case GLFW_WAYLAND_ZWLR_LAYER_BOTTOM: layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM; break;
case GLFW_WAYLAND_ZWLR_LAYER_TOP: layer = ZWLR_LAYER_SHELL_V1_LAYER_TOP; break;
case GLFW_WAYLAND_ZWLR_LAYER_OVERLAY: layer = ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY; break;
default:
{
_glfwInputError(GLFW_INVALID_ENUM,
"Wayland: invalid zwlr layer received");
return;
}
}
zwlr_layer_surface_v1_set_layer(window->wl.zwlr.surface, layer);
if (layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND)
zwlr_layer_surface_v1_set_keyboard_interactivity(window->wl.zwlr.surface,
ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE);
}
GLFWAPI void glfwWaylandZwlrSetAnchor(GLFWwindow* handle, int anchor)
{
_GLFW_REQUIRE_INIT();
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Wayland: Platform not initialized");
return;
}
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!(window->wl.zwlr.surface))
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: zwlr not supported or wasn't requested");
return;
}
zwlr_layer_surface_v1_set_anchor(window->wl.zwlr.surface, anchor);
}
GLFWAPI void glfwWaylandZwlrSetExclusiveZone(GLFWwindow* handle, int zone)
{
_GLFW_REQUIRE_INIT();
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Wayland: Platform not initialized");
return;
}
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!(window->wl.zwlr.surface))
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: zwlr not supported or wasn't requested");
return;
}
zwlr_layer_surface_v1_set_exclusive_zone(window->wl.zwlr.surface, zone);
}
GLFWAPI void glfwWaylandZwlrSetMargin(GLFWwindow* handle, int top, int right, int bottom, int left)
{
_GLFW_REQUIRE_INIT();
if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND)
{
_glfwInputError(GLFW_PLATFORM_UNAVAILABLE,
"Wayland: Platform not initialized");
return;
}
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!(window->wl.zwlr.surface))
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: zwlr not supported or wasn't requested");
return;
}
zwlr_layer_surface_v1_set_margin(window->wl.zwlr.surface, top, right, bottom, left);
}
#endif // _GLFW_WAYLAND #endif // _GLFW_WAYLAND