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12 Commits

Author SHA1 Message Date
Elie Michel
55d45f7a7a
Merge 26a8ef471a into 768e81a0eb 2025-08-14 15:30:34 +00:00
Jan Hendrik Farr
768e81a0eb Wayland: Fix key repeat halting
Key repeat shoud only be halted when the repeating key
is released, not when another key is released.
2025-08-14 15:35:04 +02:00
Camilla Löwy
161fb1b6f6 Wayland: Fix fallback decoration scroll events
The fallback decorations would emit scroll events as if scrolling had
occurred over the content area of the window.
2025-08-12 17:11:27 +02:00
Camilla Löwy
645a35a38e Wayland: Cleanup 2025-08-12 17:11:27 +02:00
Camilla Löwy
7523b0e6bd Wayland: Move fallback decoration pointer logic
Decluttered the wl_pointer handlers by moving the bulk of fallback
decoration related logic to separate functions.
2025-08-12 17:11:26 +02:00
Camilla Löwy
5190a30d8a Wayland: Move fallback decoration struct member
The cursorPreviousName member was only used for the fallback decorations
but was not grouped with other related members.
2025-08-12 17:11:26 +02:00
Camilla Löwy
ddbb8e0f2c Wayland: Fix fallback decoration cursor position
If fallback decorations were in use, pointer motion over a decoration
surface would cause glfwGetCursorPos to provide incorrect cursor
positions.

The cursor position is now only updated when the pointer is over the
content area of the window, similar to libdecor and XDG decorations.
2025-08-12 17:11:24 +02:00
Camilla Löwy
5245180c56 Formatting 2025-08-12 17:10:43 +02:00
Elie Michel
26a8ef471a Upgrade to runtime backend switch and new Dawn 2024-09-24 09:05:39 +02:00
Elie Michel
6cbd003914
Merge branch 'master' into webgpu 2024-02-18 13:10:25 +01:00
Elie Michel
a2f8d94a7b Minor coding style changes 2023-10-08 10:23:37 +02:00
Elie Michel
1ae5376a31 Add glfwCreateWindowWGPUSurface 2023-05-03 09:35:25 +02:00
8 changed files with 456 additions and 192 deletions

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@ -33,6 +33,7 @@ cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on
"WIN32" OFF) "WIN32" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF) "MSVC" OFF)
option(GLFW_BUILD_WEBGPU "Build support for WebGPU" OFF)
set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)") "Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
@ -66,6 +67,9 @@ endif()
if (GLFW_BUILD_X11) if (GLFW_BUILD_X11)
message(STATUS "Including X11 support") message(STATUS "Including X11 support")
endif() endif()
if (GLFW_BUILD_WEBGPU)
message(STATUS "Including WebGPU support")
endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Apply Microsoft C runtime library option # Apply Microsoft C runtime library option

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@ -68,6 +68,7 @@ video tutorials.
- Jan Ekström - Jan Ekström
- Siavash Eliasi - Siavash Eliasi
- er-azh - er-azh
- Jan Hendrik Farr
- Ahmad Fatoum - Ahmad Fatoum
- Nikita Fediuchin - Nikita Fediuchin
- Felipe Ferreira - Felipe Ferreira

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@ -135,6 +135,10 @@ information on what to include when reporting a bug.
- [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727) - [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727)
- [Wayland] Bugfix: Memory would leak if reading a data offer failed midway - [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
- [Wayland] Bugfix: Keyboard leave event handler now processes key repeats (#2736) - [Wayland] Bugfix: Keyboard leave event handler now processes key repeats (#2736)
- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
fallback decorations
- [Wayland] Bugfix: Fallback decorations would report scroll events
- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631) - [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface` - [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless` - [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`

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@ -247,6 +247,10 @@ extern "C" {
#endif /* OpenGL and OpenGL ES headers */ #endif /* OpenGL and OpenGL ES headers */
#if defined(GLFW_INCLUDE_WEBGPU)
#include <webgpu/webgpu.h>
#endif /* webgpu header */
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
/* GLFW_DLL must be defined by applications that are linking against the DLL /* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
@ -6525,6 +6529,29 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
#endif /*VK_VERSION_1_0*/ #endif /*VK_VERSION_1_0*/
#if defined(WEBGPU_H_)
/*! @brief Creates a WebGPU surface for the specified window.
*
* This function creates a WGPUSurface object for the specified window.
*
* If the surface cannot be created, this function returns `NULL`.
*
* It is the responsibility of the caller to destroy the window surface. The
* window surface must be destroyed using `wgpuSurfaceRelease`.
*
* @param[in] instance The WebGPU instance to create the surface in.
* @param[in] window The window to create the surface for.
* @return The handle of the surface. This is set to `NULL` if an error
* occurred.
*
* @since Added in version 3.4.
*
* @ingroup webgpu
*/
GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window);
#endif /* WEBGPU_H_ */
/************************************************************************* /*************************************************************************
* Global definition cleanup * Global definition cleanup

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@ -3,9 +3,10 @@ add_library(glfw ${GLFW_LIBRARY_TYPE}
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
internal.h platform.h mappings.h internal.h platform.h mappings.h
context.c init.c input.c monitor.c platform.c vulkan.c window.c context.c init.c input.c monitor.c platform.c vulkan.c webgpu.c
egl_context.c osmesa_context.c null_platform.h null_joystick.h window.c egl_context.c osmesa_context.c null_platform.h
null_init.c null_monitor.c null_window.c null_joystick.c) null_joystick.h null_init.c null_monitor.c null_window.c
null_joystick.c)
# The time, thread and module code is shared between all backends on a given OS, # The time, thread and module code is shared between all backends on a given OS,
# including the null backend, which still needs those bits to be functional # including the null backend, which still needs those bits to be functional
@ -265,6 +266,15 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE) target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE)
endif() endif()
if (GLFW_BUILD_WEBGPU)
target_compile_definitions(glfw PRIVATE _GLFW_BUILD_WEBGPU)
if (GLFW_BUILD_COCOA)
target_compile_options(glfw PRIVATE -x objective-c)
target_link_libraries(glfw PRIVATE "-framework QuartzCore")
set(glfw_PKG_LIBS "${glfw_PKG_LIBS} -framework QuartzCore")
endif ()
endif ()
if (GLFW_BUILD_SHARED_LIBRARY) if (GLFW_BUILD_SHARED_LIBRARY)
if (WIN32) if (WIN32)
if (MINGW) if (MINGW)

198
src/webgpu.c Normal file
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@ -0,0 +1,198 @@
//========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2022-2024 Elie Michel <eliemichelfr@gmail.com> and the
// wgpu-native authors.
// Most of the code from this file comes from the wgpu-native triangle example:
// https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#if defined(_GLFW_BUILD_WEBGPU)
#ifdef __EMSCRIPTEN__
# define GLFW_EXPOSE_NATIVE_EMSCRIPTEN
# ifndef GLFW_PLATFORM_EMSCRIPTEN // not defined in older versions of emscripten
# define GLFW_PLATFORM_EMSCRIPTEN 0
# endif
#else // __EMSCRIPTEN__
# ifdef _GLFW_X11
# define GLFW_EXPOSE_NATIVE_X11
# endif
# ifdef _GLFW_WAYLAND
# define GLFW_EXPOSE_NATIVE_WAYLAND
# endif
# ifdef _GLFW_COCOA
# define GLFW_EXPOSE_NATIVE_COCOA
# endif
# ifdef _GLFW_WIN32
# define GLFW_EXPOSE_NATIVE_WIN32
# endif
#endif // __EMSCRIPTEN__
#ifdef GLFW_EXPOSE_NATIVE_COCOA
# include <Foundation/Foundation.h>
# include <QuartzCore/CAMetalLayer.h>
#endif
#ifndef __EMSCRIPTEN__
# include <GLFW/glfw3native.h>
#endif
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window) {
#ifndef __EMSCRIPTEN__
switch (glfwGetPlatform()) {
#else
// glfwGetPlatform is not available in older versions of emscripten
switch (GLFW_PLATFORM_EMSCRIPTEN) {
#endif
#ifdef GLFW_EXPOSE_NATIVE_X11
case GLFW_PLATFORM_X11: {
Display* x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceXlibWindow fromXlibWindow;
fromXlibWindow.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
# else
WGPUSurfaceDescriptorFromXlibWindow fromXlibWindow;
fromXlibWindow.chain.sType = WGPUSType_SurfaceDescriptorFromXlibWindow;
# endif
fromXlibWindow.chain.next = NULL;
fromXlibWindow.display = x11_display;
fromXlibWindow.window = x11_window;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromXlibWindow.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
#ifdef GLFW_EXPOSE_NATIVE_WAYLAND
case GLFW_PLATFORM_WAYLAND: {
struct wl_display* wayland_display = glfwGetWaylandDisplay();
struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceWaylandSurface fromWaylandSurface;
fromWaylandSurface.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
# else
WGPUSurfaceDescriptorFromWaylandSurface fromWaylandSurface;
fromWaylandSurface.chain.sType = WGPUSType_SurfaceDescriptorFromWaylandSurface;
# endif
fromWaylandSurface.chain.next = NULL;
fromWaylandSurface.display = wayland_display;
fromWaylandSurface.surface = wayland_surface;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromWaylandSurface.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_WAYLAND
#ifdef GLFW_EXPOSE_NATIVE_COCOA
case GLFW_PLATFORM_COCOA: {
id metal_layer = [CAMetalLayer layer];
NSWindow* ns_window = glfwGetCocoaWindow(window);
[ns_window.contentView setWantsLayer : YES] ;
[ns_window.contentView setLayer : metal_layer] ;
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceMetalLayer fromMetalLayer;
fromMetalLayer.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
# else
WGPUSurfaceDescriptorFromMetalLayer fromMetalLayer;
fromMetalLayer.chain.sType = WGPUSType_SurfaceDescriptorFromMetalLayer;
# endif
fromMetalLayer.chain.next = NULL;
fromMetalLayer.layer = metal_layer;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromMetalLayer.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_COCOA
#ifdef GLFW_EXPOSE_NATIVE_WIN32
case GLFW_PLATFORM_WIN32: {
HWND hwnd = glfwGetWin32Window(window);
HINSTANCE hinstance = GetModuleHandle(NULL);
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceWindowsHWND fromWindowsHWND;
fromWindowsHWND.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
# else
WGPUSurfaceDescriptorFromWindowsHWND fromWindowsHWND;
fromWindowsHWND.chain.sType = WGPUSType_SurfaceDescriptorFromWindowsHWND;
# endif
fromWindowsHWND.chain.next = NULL;
fromWindowsHWND.hinstance = hinstance;
fromWindowsHWND.hwnd = hwnd;
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromWindowsHWND.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
#ifdef GLFW_EXPOSE_NATIVE_EMSCRIPTEN
case GLFW_PLATFORM_EMSCRIPTEN: {
# ifdef WEBGPU_BACKEND_DAWN
WGPUSurfaceSourceCanvasHTMLSelector_Emscripten fromCanvasHTMLSelector;
fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceSourceCanvasHTMLSelector_Emscripten;
# else
WGPUSurfaceDescriptorFromCanvasHTMLSelector fromCanvasHTMLSelector;
fromCanvasHTMLSelector.chain.sType = WGPUSType_SurfaceDescriptorFromCanvasHTMLSelector;
# endif
fromCanvasHTMLSelector.chain.next = NULL;
fromCanvasHTMLSelector.selector = "canvas";
WGPUSurfaceDescriptor surfaceDescriptor;
surfaceDescriptor.nextInChain = &fromCanvasHTMLSelector.chain;
surfaceDescriptor.label = NULL;
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
}
#endif // GLFW_EXPOSE_NATIVE_X11
default:
// Unsupported platform
return NULL;
}
}
#endif /* _GLFW_BUILD_WEBGPU */

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@ -217,62 +217,62 @@ struct libdecor_configuration;
enum libdecor_error enum libdecor_error
{ {
LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE, LIBDECOR_ERROR_COMPOSITOR_INCOMPATIBLE,
LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION, LIBDECOR_ERROR_INVALID_FRAME_CONFIGURATION,
}; };
enum libdecor_window_state enum libdecor_window_state
{ {
LIBDECOR_WINDOW_STATE_NONE = 0, LIBDECOR_WINDOW_STATE_NONE = 0,
LIBDECOR_WINDOW_STATE_ACTIVE = 1, LIBDECOR_WINDOW_STATE_ACTIVE = 1,
LIBDECOR_WINDOW_STATE_MAXIMIZED = 2, LIBDECOR_WINDOW_STATE_MAXIMIZED = 2,
LIBDECOR_WINDOW_STATE_FULLSCREEN = 4, LIBDECOR_WINDOW_STATE_FULLSCREEN = 4,
LIBDECOR_WINDOW_STATE_TILED_LEFT = 8, LIBDECOR_WINDOW_STATE_TILED_LEFT = 8,
LIBDECOR_WINDOW_STATE_TILED_RIGHT = 16, LIBDECOR_WINDOW_STATE_TILED_RIGHT = 16,
LIBDECOR_WINDOW_STATE_TILED_TOP = 32, LIBDECOR_WINDOW_STATE_TILED_TOP = 32,
LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 64 LIBDECOR_WINDOW_STATE_TILED_BOTTOM = 64
}; };
enum libdecor_capabilities enum libdecor_capabilities
{ {
LIBDECOR_ACTION_MOVE = 1, LIBDECOR_ACTION_MOVE = 1,
LIBDECOR_ACTION_RESIZE = 2, LIBDECOR_ACTION_RESIZE = 2,
LIBDECOR_ACTION_MINIMIZE = 4, LIBDECOR_ACTION_MINIMIZE = 4,
LIBDECOR_ACTION_FULLSCREEN = 8, LIBDECOR_ACTION_FULLSCREEN = 8,
LIBDECOR_ACTION_CLOSE = 16 LIBDECOR_ACTION_CLOSE = 16
}; };
struct libdecor_interface struct libdecor_interface
{ {
void (* error)(struct libdecor*,enum libdecor_error,const char*); void (* error)(struct libdecor*,enum libdecor_error,const char*);
void (* reserved0)(void); void (* reserved0)(void);
void (* reserved1)(void); void (* reserved1)(void);
void (* reserved2)(void); void (* reserved2)(void);
void (* reserved3)(void); void (* reserved3)(void);
void (* reserved4)(void); void (* reserved4)(void);
void (* reserved5)(void); void (* reserved5)(void);
void (* reserved6)(void); void (* reserved6)(void);
void (* reserved7)(void); void (* reserved7)(void);
void (* reserved8)(void); void (* reserved8)(void);
void (* reserved9)(void); void (* reserved9)(void);
}; };
struct libdecor_frame_interface struct libdecor_frame_interface
{ {
void (* configure)(struct libdecor_frame*,struct libdecor_configuration*,void*); void (* configure)(struct libdecor_frame*,struct libdecor_configuration*,void*);
void (* close)(struct libdecor_frame*,void*); void (* close)(struct libdecor_frame*,void*);
void (* commit)(struct libdecor_frame*,void*); void (* commit)(struct libdecor_frame*,void*);
void (* dismiss_popup)(struct libdecor_frame*,const char*,void*); void (* dismiss_popup)(struct libdecor_frame*,const char*,void*);
void (* reserved0)(void); void (* reserved0)(void);
void (* reserved1)(void); void (* reserved1)(void);
void (* reserved2)(void); void (* reserved2)(void);
void (* reserved3)(void); void (* reserved3)(void);
void (* reserved4)(void); void (* reserved4)(void);
void (* reserved5)(void); void (* reserved5)(void);
void (* reserved6)(void); void (* reserved6)(void);
void (* reserved7)(void); void (* reserved7)(void);
void (* reserved8)(void); void (* reserved8)(void);
void (* reserved9)(void); void (* reserved9)(void);
}; };
typedef struct libdecor* (* PFN_libdecor_new)(struct wl_display*,const struct libdecor_interface*); typedef struct libdecor* (* PFN_libdecor_new)(struct wl_display*,const struct libdecor_interface*);
@ -413,6 +413,8 @@ typedef struct _GLFWwindowWayland
struct wl_buffer* buffer; struct wl_buffer* buffer;
_GLFWfallbackEdgeWayland top, left, right, bottom; _GLFWfallbackEdgeWayland top, left, right, bottom;
struct wl_surface* focus; struct wl_surface* focus;
wl_fixed_t pointerX, pointerY;
const char* cursorName;
} fallback; } fallback;
} _GLFWwindowWayland; } _GLFWwindowWayland;
@ -454,7 +456,6 @@ typedef struct _GLFWlibraryWayland
struct wl_cursor_theme* cursorTheme; struct wl_cursor_theme* cursorTheme;
struct wl_cursor_theme* cursorThemeHiDPI; struct wl_cursor_theme* cursorThemeHiDPI;
struct wl_surface* cursorSurface; struct wl_surface* cursorSurface;
const char* cursorPreviousName;
int cursorTimerfd; int cursorTimerfd;
uint32_t serial; uint32_t serial;
uint32_t pointerEnterSerial; uint32_t pointerEnterSerial;

View File

@ -275,6 +275,146 @@ static void destroyFallbackDecorations(_GLFWwindow* window)
destroyFallbackEdge(&window->wl.fallback.bottom); destroyFallbackEdge(&window->wl.fallback.bottom);
} }
static void updateFallbackDecorationCursor(_GLFWwindow* window,
wl_fixed_t sx,
wl_fixed_t sy)
{
window->wl.fallback.pointerX = sx;
window->wl.fallback.pointerY = sy;
const double xpos = wl_fixed_to_double(sx);
const double ypos = wl_fixed_to_double(sy);
const char* cursorName = "left_ptr";
if (window->resizable)
{
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "n-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "nw-resize";
else
cursorName = "w-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "ne-resize";
else
cursorName = "e-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (xpos < GLFW_BORDER_SIZE)
cursorName = "sw-resize";
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
cursorName = "se-resize";
else
cursorName = "s-resize";
}
}
if (window->wl.fallback.cursorName != cursorName)
{
struct wl_surface* surface = _glfw.wl.cursorSurface;
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
int scale = 1;
if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI)
{
// We only support up to scale=2 for now, since libwayland-cursor
// requires us to load a different theme for each size.
scale = 2;
theme = _glfw.wl.cursorThemeHiDPI;
}
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
if (!cursor)
return;
// TODO: handle animated cursors too.
struct wl_cursor_image* image = cursor->images[0];
if (!image)
return;
struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface,
image->hotspot_x / scale,
image->hotspot_y / scale);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, 0, 0, image->width, image->height);
wl_surface_commit(surface);
window->wl.fallback.cursorName = cursorName;
}
}
static void handleFallbackDecorationButton(_GLFWwindow* window,
uint32_t serial,
uint32_t button)
{
const double xpos = wl_fixed_to_double(window->wl.fallback.pointerX);
const double ypos = wl_fixed_to_double(window->wl.fallback.pointerY);
if (button == BTN_LEFT)
{
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
if (ypos < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (ypos < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (ypos < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (xpos < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
}
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, serial, edges);
}
else if (button == BTN_RIGHT)
{
if (window->wl.xdg.toplevel)
{
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
_glfw.wl.seat, serial,
window->wl.cursorPosX,
window->wl.cursorPosY);
}
}
}
static void xdgDecorationHandleConfigure(void* userData, static void xdgDecorationHandleConfigure(void* userData,
struct zxdg_toplevel_decoration_v1* decoration, struct zxdg_toplevel_decoration_v1* decoration,
uint32_t mode) uint32_t mode)
@ -1417,7 +1557,6 @@ static void pointerHandleLeave(void* userData,
_glfw.wl.serial = serial; _glfw.wl.serial = serial;
_glfw.wl.pointerFocus = NULL; _glfw.wl.pointerFocus = NULL;
_glfw.wl.cursorPreviousName = NULL;
if (window->wl.hovered) if (window->wl.hovered)
{ {
@ -1427,7 +1566,10 @@ static void pointerHandleLeave(void* userData,
else else
{ {
if (window->wl.fallback.decorations) if (window->wl.fallback.decorations)
{
window->wl.fallback.focus = NULL; window->wl.fallback.focus = NULL;
window->wl.fallback.cursorName = NULL;
}
} }
} }
@ -1444,92 +1586,16 @@ static void pointerHandleMotion(void* userData,
if (window->cursorMode == GLFW_CURSOR_DISABLED) if (window->cursorMode == GLFW_CURSOR_DISABLED)
return; return;
const double xpos = wl_fixed_to_double(sx);
const double ypos = wl_fixed_to_double(sy);
window->wl.cursorPosX = xpos;
window->wl.cursorPosY = ypos;
if (window->wl.hovered) if (window->wl.hovered)
{ {
_glfw.wl.cursorPreviousName = NULL; window->wl.cursorPosX = wl_fixed_to_double(sx);
_glfwInputCursorPos(window, xpos, ypos); window->wl.cursorPosY = wl_fixed_to_double(sy);
return; _glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
} }
else
if (window->wl.fallback.decorations)
{ {
const char* cursorName = "left_ptr"; if (window->wl.fallback.decorations)
updateFallbackDecorationCursor(window, sx, sy);
if (window->resizable)
{
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "n-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "nw-resize";
else
cursorName = "w-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (ypos < GLFW_BORDER_SIZE)
cursorName = "ne-resize";
else
cursorName = "e-resize";
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (xpos < GLFW_BORDER_SIZE)
cursorName = "sw-resize";
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
cursorName = "se-resize";
else
cursorName = "s-resize";
}
}
if (_glfw.wl.cursorPreviousName != cursorName)
{
struct wl_surface* surface = _glfw.wl.cursorSurface;
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
int scale = 1;
if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI)
{
// We only support up to scale=2 for now, since libwayland-cursor
// requires us to load a different theme for each size.
scale = 2;
theme = _glfw.wl.cursorThemeHiDPI;
}
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
if (!cursor)
return;
// TODO: handle animated cursors too.
struct wl_cursor_image* image = cursor->images[0];
if (!image)
return;
struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
if (!buffer)
return;
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
surface,
image->hotspot_x / scale,
image->hotspot_y / scale);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_damage(surface, 0, 0, image->width, image->height);
wl_surface_commit(surface);
_glfw.wl.cursorPreviousName = cursorName;
}
} }
} }
@ -1552,62 +1618,11 @@ static void pointerHandleButton(void* userData,
button - BTN_LEFT, button - BTN_LEFT,
state == WL_POINTER_BUTTON_STATE_PRESSED, state == WL_POINTER_BUTTON_STATE_PRESSED,
_glfw.wl.xkb.modifiers); _glfw.wl.xkb.modifiers);
return;
} }
else
if (window->wl.fallback.decorations)
{ {
if (button == BTN_LEFT) if (window->wl.fallback.decorations)
{ handleFallbackDecorationButton(window, serial, button);
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
}
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
}
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
{
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
}
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
{
if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
}
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
{
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges);
}
}
else if (button == BTN_RIGHT)
{
if (window->wl.xdg.toplevel)
{
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
_glfw.wl.seat, serial,
window->wl.cursorPosX,
window->wl.cursorPosY);
}
}
} }
} }
@ -1621,11 +1636,14 @@ static void pointerHandleAxis(void* userData,
if (!window) if (!window)
return; return;
// NOTE: 10 units of motion per mouse wheel step seems to be a common ratio if (window->wl.hovered)
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) {
_glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0); // NOTE: 10 units of motion per mouse wheel step seems to be a common ratio
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
_glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0); _glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0);
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
_glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0);
}
} }
static const struct wl_pointer_listener pointerListener = static const struct wl_pointer_listener pointerListener =
@ -1820,11 +1838,12 @@ static void keyboardHandleKey(void* userData,
timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000; timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000;
timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000; timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000;
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
} }
} else if (scancode == _glfw.wl.keyRepeatScancode) {
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
} }
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
_glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers); _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
if (action == GLFW_PRESS) if (action == GLFW_PRESS)
@ -2207,12 +2226,12 @@ void _glfwDestroyWindowWayland(_GLFWwindow* window)
_glfw.wl.pointerFocus = NULL; _glfw.wl.pointerFocus = NULL;
if (window == _glfw.wl.keyboardFocus) if (window == _glfw.wl.keyboardFocus)
{ {
struct itimerspec timer = {0}; struct itimerspec timer = {0};
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL); timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
_glfw.wl.keyboardFocus = NULL; _glfw.wl.keyboardFocus = NULL;
} }
if (window->wl.fractionalScale) if (window->wl.fractionalScale)
wp_fractional_scale_v1_destroy(window->wl.fractionalScale); wp_fractional_scale_v1_destroy(window->wl.fractionalScale);