mirror of
https://github.com/glfw/glfw.git
synced 2024-11-14 06:23:50 +00:00
0c2db4a23e
This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.
Where available, the libdecor library is loaded at init and becomes the
preferred method for window decorations. On compositors that support
XDG decorations, libdecor in turn uses those. If not, libdecor has
a plug-in archtecture and may load additional libraries to either use
compositor-specific decorations or draw its own.
If necessary, support for libdecor can be disabled with the
GLFW_WAYLAND_LIBDECOR init hint. This is mostly in case some part of
the dynamic loading or duplication of header material added here turns
out to cause problems with future versions of libdecor-0.so.0.
Fixes #1639
Closes #1693
Related to #1725
This was adapted to 3.3-stable from
fbdb53b9ca
.
152 lines
6.2 KiB
Markdown
152 lines
6.2 KiB
Markdown
# GLFW
|
|
|
|
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
|
|
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
|
|
[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
|
|
|
|
## Introduction
|
|
|
|
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
|
|
application development. It provides a simple, platform-independent API for
|
|
creating windows, contexts and surfaces, reading input, handling events, etc.
|
|
|
|
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
|
Linux both X11 and Wayland are supported.
|
|
|
|
GLFW is licensed under the [zlib/libpng
|
|
license](https://www.glfw.org/license.html).
|
|
|
|
You can [download](https://www.glfw.org/download.html) the latest stable release
|
|
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
|
release starting with 3.0 also has a corresponding [annotated
|
|
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
|
|
|
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
|
|
included in all source and binary archives. See the [release
|
|
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
|
deprecations in the latest release. For more details see the [version
|
|
history](https://www.glfw.org/changelog.html).
|
|
|
|
The `master` branch is the stable integration branch and _should_ always compile
|
|
and run on all supported platforms, although details of newly added features may
|
|
change until they have been included in a release. New features and many bug
|
|
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
|
|
they are stable enough to merge.
|
|
|
|
If you are new to GLFW, you may find the
|
|
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
|
you have used GLFW 2 in the past, there is a [transition
|
|
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
|
3 API.
|
|
|
|
GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
|
|
around the world, whether by reporting bugs, providing community support, adding
|
|
features, reviewing or testing code, debugging, proofreading docs, suggesting
|
|
features or fixing bugs.
|
|
|
|
|
|
## Compiling GLFW
|
|
|
|
GLFW itself requires only the headers and libraries for your OS and window
|
|
system. It does not need the headers for any context creation API (WGL, GLX,
|
|
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
|
|
support for them.
|
|
|
|
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
|
|
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
|
|
and Clang. It will likely compile in other environments as well, but this is
|
|
not regularly tested.
|
|
|
|
There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
|
|
available for all supported compilers.
|
|
|
|
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
|
|
more information about how to compile GLFW yourself.
|
|
|
|
|
|
## Using GLFW
|
|
|
|
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
|
|
and the API reference.
|
|
|
|
|
|
## Contributing to GLFW
|
|
|
|
See the [contribution
|
|
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
|
more information.
|
|
|
|
|
|
## System requirements
|
|
|
|
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
|
|
Unix-like systems running the X Window System are supported even without
|
|
a desktop environment or modern extensions, although some features require
|
|
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
|
|
|
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
|
|
in the documentation for more information.
|
|
|
|
|
|
## Dependencies
|
|
|
|
GLFW itself depends only on the headers and libraries for your window system.
|
|
|
|
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
|
|
package, which is used to generate Wayland protocol headers.
|
|
|
|
The examples and test programs depend on a number of tiny libraries. These are
|
|
located in the `deps/` directory.
|
|
|
|
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
|
|
with command-line options
|
|
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
|
|
examples
|
|
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
|
|
functions
|
|
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
|
|
examples
|
|
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
|
|
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
|
|
|
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
|
|
find that tool.
|
|
|
|
|
|
## Reporting bugs
|
|
|
|
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
|
Please check the [contribution
|
|
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
|
information on what to include when reporting a bug.
|
|
|
|
|
|
## Changelog
|
|
|
|
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
|
|
- [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450)
|
|
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
|
|
`EGL_EXT_present_opaque` (#1895)
|
|
- [Wayland] Bugfix: Buffer would overrun when storing received drag offer (#2225)
|
|
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
|
|
[EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL
|
|
- [GLX] Added loading of glvnd `libGLX.so.0` where available
|
|
|
|
|
|
## Contact
|
|
|
|
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
|
|
well as news, documentation and other information about the project.
|
|
|
|
If you have questions related to the use of GLFW, we have a
|
|
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
|
[Libera.Chat](https://libera.chat/).
|
|
|
|
If you have a bug to report, a patch to submit or a feature you'd like to
|
|
request, please file it in the
|
|
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
|
|
|
|
Finally, if you're interested in helping out with the development of GLFW or
|
|
porting it to your favorite platform, join us on the forum, GitHub or IRC.
|
|
|