mirror of
https://github.com/glfw/glfw.git
synced 2024-11-29 21:37:27 +00:00
426 lines
14 KiB
C
426 lines
14 KiB
C
//========================================================================
|
|
// Event linter (event spewer)
|
|
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
//
|
|
// This test hooks every available callback and outputs their arguments
|
|
//
|
|
// Log messages go to stdout, error messages to stderr
|
|
//
|
|
// Every event also gets a (sequential) number to aid discussion of logs
|
|
//
|
|
//========================================================================
|
|
|
|
#include <GL/glfw3.h>
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <ctype.h>
|
|
#include <locale.h>
|
|
|
|
// These must match the input mode defaults
|
|
static GLboolean closeable = GL_TRUE;
|
|
|
|
// Event index
|
|
static unsigned int counter = 0;
|
|
|
|
static const char* get_key_name(int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
// Printable keys
|
|
case GLFW_KEY_A: return "A";
|
|
case GLFW_KEY_B: return "B";
|
|
case GLFW_KEY_C: return "C";
|
|
case GLFW_KEY_D: return "D";
|
|
case GLFW_KEY_E: return "E";
|
|
case GLFW_KEY_F: return "F";
|
|
case GLFW_KEY_G: return "G";
|
|
case GLFW_KEY_H: return "H";
|
|
case GLFW_KEY_I: return "I";
|
|
case GLFW_KEY_J: return "J";
|
|
case GLFW_KEY_K: return "K";
|
|
case GLFW_KEY_L: return "L";
|
|
case GLFW_KEY_M: return "M";
|
|
case GLFW_KEY_N: return "N";
|
|
case GLFW_KEY_O: return "O";
|
|
case GLFW_KEY_P: return "P";
|
|
case GLFW_KEY_Q: return "Q";
|
|
case GLFW_KEY_R: return "R";
|
|
case GLFW_KEY_S: return "S";
|
|
case GLFW_KEY_T: return "T";
|
|
case GLFW_KEY_U: return "U";
|
|
case GLFW_KEY_V: return "V";
|
|
case GLFW_KEY_W: return "W";
|
|
case GLFW_KEY_X: return "X";
|
|
case GLFW_KEY_Y: return "Y";
|
|
case GLFW_KEY_Z: return "Z";
|
|
case GLFW_KEY_1: return "1";
|
|
case GLFW_KEY_2: return "2";
|
|
case GLFW_KEY_3: return "3";
|
|
case GLFW_KEY_4: return "4";
|
|
case GLFW_KEY_5: return "5";
|
|
case GLFW_KEY_6: return "6";
|
|
case GLFW_KEY_7: return "7";
|
|
case GLFW_KEY_8: return "8";
|
|
case GLFW_KEY_9: return "9";
|
|
case GLFW_KEY_0: return "0";
|
|
case GLFW_KEY_SPACE: return "SPACE";
|
|
case GLFW_KEY_MINUS: return "MINUS";
|
|
case GLFW_KEY_EQUAL: return "EQUAL";
|
|
case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
|
|
case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
|
|
case GLFW_KEY_BACKSLASH: return "BACKSLASH";
|
|
case GLFW_KEY_SEMICOLON: return "SEMICOLON";
|
|
case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
|
|
case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
|
|
case GLFW_KEY_COMMA: return "COMMA";
|
|
case GLFW_KEY_PERIOD: return "PERIOD";
|
|
case GLFW_KEY_SLASH: return "SLASH";
|
|
case GLFW_KEY_WORLD_1: return "WORLD 1";
|
|
case GLFW_KEY_WORLD_2: return "WORLD 2";
|
|
|
|
// Function keys
|
|
case GLFW_KEY_ESCAPE: return "ESCAPE";
|
|
case GLFW_KEY_F1: return "F1";
|
|
case GLFW_KEY_F2: return "F2";
|
|
case GLFW_KEY_F3: return "F3";
|
|
case GLFW_KEY_F4: return "F4";
|
|
case GLFW_KEY_F5: return "F5";
|
|
case GLFW_KEY_F6: return "F6";
|
|
case GLFW_KEY_F7: return "F7";
|
|
case GLFW_KEY_F8: return "F8";
|
|
case GLFW_KEY_F9: return "F9";
|
|
case GLFW_KEY_F10: return "F10";
|
|
case GLFW_KEY_F11: return "F11";
|
|
case GLFW_KEY_F12: return "F12";
|
|
case GLFW_KEY_F13: return "F13";
|
|
case GLFW_KEY_F14: return "F14";
|
|
case GLFW_KEY_F15: return "F15";
|
|
case GLFW_KEY_F16: return "F16";
|
|
case GLFW_KEY_F17: return "F17";
|
|
case GLFW_KEY_F18: return "F18";
|
|
case GLFW_KEY_F19: return "F19";
|
|
case GLFW_KEY_F20: return "F20";
|
|
case GLFW_KEY_F21: return "F21";
|
|
case GLFW_KEY_F22: return "F22";
|
|
case GLFW_KEY_F23: return "F23";
|
|
case GLFW_KEY_F24: return "F24";
|
|
case GLFW_KEY_F25: return "F25";
|
|
case GLFW_KEY_UP: return "UP";
|
|
case GLFW_KEY_DOWN: return "DOWN";
|
|
case GLFW_KEY_LEFT: return "LEFT";
|
|
case GLFW_KEY_RIGHT: return "RIGHT";
|
|
case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
|
|
case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
|
|
case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
|
|
case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
|
|
case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
|
|
case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
|
|
case GLFW_KEY_TAB: return "TAB";
|
|
case GLFW_KEY_ENTER: return "ENTER";
|
|
case GLFW_KEY_BACKSPACE: return "BACKSPACE";
|
|
case GLFW_KEY_INSERT: return "INSERT";
|
|
case GLFW_KEY_DELETE: return "DELETE";
|
|
case GLFW_KEY_PAGE_UP: return "PAGE UP";
|
|
case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
|
|
case GLFW_KEY_HOME: return "HOME";
|
|
case GLFW_KEY_END: return "END";
|
|
case GLFW_KEY_KP_0: return "KEYPAD 0";
|
|
case GLFW_KEY_KP_1: return "KEYPAD 1";
|
|
case GLFW_KEY_KP_2: return "KEYPAD 2";
|
|
case GLFW_KEY_KP_3: return "KEYPAD 3";
|
|
case GLFW_KEY_KP_4: return "KEYPAD 4";
|
|
case GLFW_KEY_KP_5: return "KEYPAD 5";
|
|
case GLFW_KEY_KP_6: return "KEYPAD 6";
|
|
case GLFW_KEY_KP_7: return "KEYPAD 7";
|
|
case GLFW_KEY_KP_8: return "KEYPAD 8";
|
|
case GLFW_KEY_KP_9: return "KEYPAD 9";
|
|
case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
|
|
case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
|
|
case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
|
|
case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
|
|
case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
|
|
case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
|
|
case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
|
|
case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
|
|
case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
|
|
case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
|
|
case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
|
|
case GLFW_KEY_PAUSE: return "PAUSE";
|
|
case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
|
|
case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
|
|
case GLFW_KEY_MENU: return "MENU";
|
|
|
|
default: return NULL;
|
|
}
|
|
}
|
|
|
|
static const char* get_action_name(int action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case GLFW_PRESS:
|
|
return "pressed";
|
|
case GLFW_RELEASE:
|
|
return "released";
|
|
case GLFW_REPEAT:
|
|
return "repeated";
|
|
}
|
|
|
|
return "caused unknown action";
|
|
}
|
|
|
|
static const char* get_button_name(int button)
|
|
{
|
|
switch (button)
|
|
{
|
|
case GLFW_MOUSE_BUTTON_LEFT:
|
|
return "left";
|
|
case GLFW_MOUSE_BUTTON_RIGHT:
|
|
return "right";
|
|
case GLFW_MOUSE_BUTTON_MIDDLE:
|
|
return "middle";
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const char* get_character_string(int character)
|
|
{
|
|
// This assumes UTF-8, which is stupid
|
|
static char result[6 + 1];
|
|
|
|
int length = wctomb(result, character);
|
|
if (length == -1)
|
|
length = 0;
|
|
|
|
result[length] = '\0';
|
|
return result;
|
|
}
|
|
|
|
static void error_callback(int error, const char* description)
|
|
{
|
|
fprintf(stderr, "Error: %s\n", description);
|
|
}
|
|
|
|
static void window_pos_callback(GLFWwindow* window, int x, int y)
|
|
{
|
|
printf("%08x at %0.3f: Window position: %i %i\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
x,
|
|
y);
|
|
}
|
|
|
|
static void window_size_callback(GLFWwindow* window, int width, int height)
|
|
{
|
|
printf("%08x at %0.3f: Window size: %i %i\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
width,
|
|
height);
|
|
|
|
glViewport(0, 0, width, height);
|
|
}
|
|
|
|
static void window_close_callback(GLFWwindow* window)
|
|
{
|
|
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
|
|
|
|
glfwSetWindowShouldClose(window, closeable);
|
|
}
|
|
|
|
static void window_refresh_callback(GLFWwindow* window)
|
|
{
|
|
printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
|
|
|
|
if (glfwGetCurrentContext())
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glfwSwapBuffers(window);
|
|
}
|
|
}
|
|
|
|
static void window_focus_callback(GLFWwindow* window, int focused)
|
|
{
|
|
printf("%08x at %0.3f: Window %s\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
focused ? "focused" : "defocused");
|
|
}
|
|
|
|
static void window_iconify_callback(GLFWwindow* window, int iconified)
|
|
{
|
|
printf("%08x at %0.3f: Window was %s\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
iconified ? "iconified" : "restored");
|
|
}
|
|
|
|
static void mouse_button_callback(GLFWwindow* window, int button, int action)
|
|
{
|
|
const char* name = get_button_name(button);
|
|
|
|
printf("%08x at %0.3f: Mouse button %i", counter++, glfwGetTime(), button);
|
|
|
|
if (name)
|
|
printf(" (%s) was %s\n", name, get_action_name(action));
|
|
else
|
|
printf(" was %s\n", get_action_name(action));
|
|
}
|
|
|
|
static void cursor_position_callback(GLFWwindow* window, int x, int y)
|
|
{
|
|
printf("%08x at %0.3f: Cursor position: %i %i\n", counter++, glfwGetTime(), x, y);
|
|
}
|
|
|
|
static void cursor_enter_callback(GLFWwindow* window, int entered)
|
|
{
|
|
printf("%08x at %0.3f: Cursor %s window\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
entered ? "entered" : "left");
|
|
}
|
|
|
|
static void scroll_callback(GLFWwindow* window, double x, double y)
|
|
{
|
|
printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y);
|
|
}
|
|
|
|
static void key_callback(GLFWwindow* window, int key, int action)
|
|
{
|
|
const char* name = get_key_name(key);
|
|
|
|
printf("%08x at %0.3f: Key 0x%04x", counter++, glfwGetTime(), key);
|
|
|
|
if (name)
|
|
printf(" (%s) was %s\n", name, get_action_name(action));
|
|
else
|
|
printf(" was %s\n", get_action_name(action));
|
|
|
|
if (action != GLFW_PRESS)
|
|
return;
|
|
|
|
switch (key)
|
|
{
|
|
case GLFW_KEY_C:
|
|
{
|
|
closeable = !closeable;
|
|
|
|
printf("(( closing %s ))\n", closeable ? "enabled" : "disabled");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void char_callback(GLFWwindow* window, unsigned int character)
|
|
{
|
|
printf("%08x at %0.3f: Character 0x%08x (%s) input\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
character,
|
|
get_character_string(character));
|
|
}
|
|
|
|
void monitor_callback(GLFWmonitor* monitor, int event)
|
|
{
|
|
if (event == GLFW_CONNECTED)
|
|
{
|
|
int x, y, widthMM, heightMM;
|
|
GLFWvidmode mode = glfwGetVideoMode(monitor);
|
|
|
|
glfwGetMonitorPos(monitor, &x, &y);
|
|
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
|
|
|
printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
glfwGetMonitorName(monitor),
|
|
mode.width, mode.height,
|
|
x, y,
|
|
widthMM, heightMM);
|
|
}
|
|
else
|
|
{
|
|
printf("%08x at %0.3f: Monitor %s was disconnected\n",
|
|
counter++,
|
|
glfwGetTime(),
|
|
glfwGetMonitorName(monitor));
|
|
}
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
GLFWwindow* window;
|
|
int width, height;
|
|
|
|
setlocale(LC_ALL, "");
|
|
|
|
glfwSetErrorCallback(error_callback);
|
|
|
|
if (!glfwInit())
|
|
exit(EXIT_FAILURE);
|
|
|
|
printf("Library initialized\n");
|
|
|
|
window = glfwCreateWindow(640, 480, "Event Linter", NULL, NULL);
|
|
if (!window)
|
|
{
|
|
glfwTerminate();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
printf("Window opened\n");
|
|
|
|
glfwSetMonitorCallback(monitor_callback);
|
|
|
|
glfwSetWindowPosCallback(window, window_pos_callback);
|
|
glfwSetWindowSizeCallback(window, window_size_callback);
|
|
glfwSetWindowCloseCallback(window, window_close_callback);
|
|
glfwSetWindowRefreshCallback(window, window_refresh_callback);
|
|
glfwSetWindowFocusCallback(window, window_focus_callback);
|
|
glfwSetWindowIconifyCallback(window, window_iconify_callback);
|
|
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
|
glfwSetCursorPosCallback(window, cursor_position_callback);
|
|
glfwSetCursorEnterCallback(window, cursor_enter_callback);
|
|
glfwSetScrollCallback(window, scroll_callback);
|
|
glfwSetKeyCallback(window, key_callback);
|
|
glfwSetCharCallback(window, char_callback);
|
|
|
|
glfwMakeContextCurrent(window);
|
|
glfwSwapInterval(1);
|
|
|
|
glfwGetWindowSize(window, &width, &height);
|
|
printf("Window size should be %ix%i\n", width, height);
|
|
|
|
printf("Main loop starting\n");
|
|
|
|
while (!glfwWindowShouldClose(window))
|
|
glfwWaitEvents();
|
|
|
|
glfwTerminate();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|