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Release notes for version 3.5
[TOC]
New features
Unlimited mouse buttons
GLFW now has an input mode which allows an unlimited number of mouse buttons to be reported by the mouse buttton callback, rather than just the associated [mouse button tokens](@ref buttons). This allows using mouse buttons with values over 8. For compatibility with older versions, the @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of this.
On Windows 10 or newer it is now possible to specify ANGLE's D3D11on12 backend via the @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12 init hint.
Caveats
Deprecations
Removals
New symbols
New functions
New types
New constants
- @ref GLFW_UNLIMITED_MOUSE_BUTTONS
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12