glfw/docs/news.md

1.3 KiB

Release notes for version 3.5

[TOC]

New features

Unlimited mouse buttons

GLFW now has an input mode which allows an unlimited number of mouse buttons to be reported by the mouse buttton callback, rather than just the associated [mouse button tokens](@ref buttons). This allows using mouse buttons with values over 8. For compatibility with older versions, the @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of this.

On Windows 10 or newer it is now possible to specify ANGLE's D3D11on12 backend via the @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12 init hint.

Caveats

Deprecations

Removals

New symbols

New functions

New types

New constants

  • @ref GLFW_UNLIMITED_MOUSE_BUTTONS
  • @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11ON12

Release notes for earlier versions