mirror of
https://github.com/glfw/glfw.git
synced 2024-11-30 05:47:10 +00:00
499 lines
15 KiB
C
499 lines
15 KiB
C
//========================================================================
|
|
// GLFW - An OpenGL library
|
|
// Platform: EGL
|
|
// API version: 3.0
|
|
// WWW: http://www.glfw.org/
|
|
//------------------------------------------------------------------------
|
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
|
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
|
|
#include "internal.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <assert.h>
|
|
|
|
|
|
// Thread local storage attribute macro
|
|
//
|
|
#if defined(_MSC_VER)
|
|
#define _GLFW_TLS __declspec(thread)
|
|
#elif defined(__GNUC__)
|
|
#define _GLFW_TLS __thread
|
|
#else
|
|
#define _GLFW_TLS
|
|
#endif
|
|
|
|
|
|
// The per-thread current context/window pointer
|
|
//
|
|
static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
|
|
|
|
|
|
// Return a description of the specified EGL error
|
|
//
|
|
static const char* getErrorString(EGLint error)
|
|
{
|
|
switch (error)
|
|
{
|
|
case EGL_SUCCESS:
|
|
return "Success";
|
|
case EGL_NOT_INITIALIZED:
|
|
return "EGL is not or could not be initialized";
|
|
case EGL_BAD_ACCESS:
|
|
return "EGL cannot access a requested resource";
|
|
case EGL_BAD_ALLOC:
|
|
return "EGL failed to allocate resources for the requested operation";
|
|
case EGL_BAD_ATTRIBUTE:
|
|
return "An unrecognized attribute or attribute value was passed "
|
|
"in the attribute list";
|
|
case EGL_BAD_CONTEXT:
|
|
return "An EGLContext argument does not name a valid EGL "
|
|
"rendering context";
|
|
case EGL_BAD_CONFIG:
|
|
return "An EGLConfig argument does not name a valid EGL frame "
|
|
"buffer configuration";
|
|
case EGL_BAD_CURRENT_SURFACE:
|
|
return "The current surface of the calling thread is a window, pixel "
|
|
"buffer or pixmap that is no longer valid";
|
|
case EGL_BAD_DISPLAY:
|
|
return "An EGLDisplay argument does not name a valid EGL display "
|
|
"connection";
|
|
case EGL_BAD_SURFACE:
|
|
return "An EGLSurface argument does not name a valid surface "
|
|
"configured for GL rendering";
|
|
case EGL_BAD_MATCH:
|
|
return "Arguments are inconsistent";
|
|
case EGL_BAD_PARAMETER:
|
|
return "One or more argument values are invalid";
|
|
case EGL_BAD_NATIVE_PIXMAP:
|
|
return "A NativePixmapType argument does not refer to a valid "
|
|
"native pixmap";
|
|
case EGL_BAD_NATIVE_WINDOW:
|
|
return "A NativeWindowType argument does not refer to a valid "
|
|
"native window";
|
|
case EGL_CONTEXT_LOST:
|
|
return "The application must destroy all contexts and reinitialise";
|
|
}
|
|
|
|
return "UNKNOWN EGL ERROR";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW internal API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// Initialize EGL
|
|
//
|
|
int _glfwInitContextAPI(void)
|
|
{
|
|
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
|
|
if (_glfw.egl.display == EGL_NO_DISPLAY)
|
|
{
|
|
_glfwInputError(GLFW_API_UNAVAILABLE,
|
|
"EGL: Failed to get EGL display: %s",
|
|
getErrorString(eglGetError()));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (!eglInitialize(_glfw.egl.display,
|
|
&_glfw.egl.versionMajor,
|
|
&_glfw.egl.versionMinor))
|
|
{
|
|
_glfwInputError(GLFW_API_UNAVAILABLE,
|
|
"EGL: Failed to initialize EGL: %s",
|
|
getErrorString(eglGetError()));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (_glfwPlatformExtensionSupported("EGL_KHR_create_context"))
|
|
_glfw.egl.KHR_create_context = GL_TRUE;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
// Terminate EGL
|
|
//
|
|
void _glfwTerminateContextAPI(void)
|
|
{
|
|
eglTerminate(_glfw.egl.display);
|
|
}
|
|
|
|
#define setEGLattrib(attribName, attribValue) \
|
|
{ \
|
|
attribs[index++] = attribName; \
|
|
attribs[index++] = attribValue; \
|
|
assert(index < sizeof(attribs) / sizeof(attribs[0])); \
|
|
}
|
|
|
|
// Prepare for creation of the OpenGL context
|
|
//
|
|
int _glfwCreateContext(_GLFWwindow* window,
|
|
const _GLFWwndconfig* wndconfig,
|
|
const _GLFWfbconfig* fbconfig)
|
|
{
|
|
int attribs[40];
|
|
EGLint count;
|
|
EGLConfig config;
|
|
EGLContext share = NULL;
|
|
|
|
if (wndconfig->share)
|
|
share = wndconfig->share->egl.context;
|
|
|
|
// Retrieve the previously selected EGLConfig
|
|
{
|
|
int index = 0;
|
|
|
|
setEGLattrib(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
|
|
|
|
if (fbconfig->redBits)
|
|
setEGLattrib(EGL_RED_SIZE, fbconfig->redBits);
|
|
if (fbconfig->greenBits)
|
|
setEGLattrib(EGL_GREEN_SIZE, fbconfig->greenBits);
|
|
if (fbconfig->blueBits)
|
|
setEGLattrib(EGL_BLUE_SIZE, fbconfig->blueBits);
|
|
if (fbconfig->alphaBits)
|
|
setEGLattrib(EGL_ALPHA_SIZE, fbconfig->alphaBits);
|
|
|
|
if (fbconfig->depthBits)
|
|
setEGLattrib(EGL_DEPTH_SIZE, fbconfig->depthBits);
|
|
if (fbconfig->stencilBits)
|
|
setEGLattrib(EGL_STENCIL_SIZE, fbconfig->stencilBits);
|
|
|
|
if (fbconfig->samples)
|
|
{
|
|
setEGLattrib(EGL_SAMPLE_BUFFERS, 1);
|
|
setEGLattrib(EGL_SAMPLES, fbconfig->samples);
|
|
}
|
|
|
|
setEGLattrib(EGL_NONE, EGL_NONE);
|
|
|
|
eglChooseConfig(_glfw.egl.display, attribs, &config, 1, &count);
|
|
if (!count)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"EGL: Failed to find a suitable EGLConfig: %s",
|
|
getErrorString(eglGetError()));
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
#if defined(_GLFW_X11)
|
|
// Retrieve the visual corresponding to the chosen EGL config
|
|
{
|
|
int mask;
|
|
EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
|
|
XVisualInfo info;
|
|
|
|
eglGetConfigAttrib(_glfw.egl.display, config,
|
|
EGL_NATIVE_VISUAL_ID, &visualID);
|
|
|
|
info.screen = _glfw.x11.screen;
|
|
mask = VisualScreenMask;
|
|
|
|
if (visualID)
|
|
{
|
|
// The X window visual must match the EGL config
|
|
info.visualid = visualID;
|
|
mask |= VisualIDMask;
|
|
}
|
|
else
|
|
{
|
|
// some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
|
|
// attribute, so attempt to find the closest match.
|
|
|
|
eglGetConfigAttrib(_glfw.egl.display, config,
|
|
EGL_RED_SIZE, &redBits);
|
|
eglGetConfigAttrib(_glfw.egl.display, config,
|
|
EGL_GREEN_SIZE, &greenBits);
|
|
eglGetConfigAttrib(_glfw.egl.display, config,
|
|
EGL_BLUE_SIZE, &blueBits);
|
|
eglGetConfigAttrib(_glfw.egl.display, config,
|
|
EGL_ALPHA_SIZE, &alphaBits);
|
|
|
|
info.depth = redBits + greenBits + blueBits + alphaBits;
|
|
mask |= VisualDepthMask;
|
|
}
|
|
|
|
window->egl.visual = XGetVisualInfo(_glfw.x11.display,
|
|
mask, &info, &count);
|
|
|
|
if (window->egl.visual == NULL)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"EGL: Failed to retrieve visual for EGLConfig");
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
#endif // _GLFW_X11
|
|
|
|
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
|
|
{
|
|
if (!eglBindAPI(EGL_OPENGL_ES_API))
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"EGL: Failed to bind OpenGL ES: %s",
|
|
getErrorString(eglGetError()));
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!eglBindAPI(EGL_OPENGL_API))
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"EGL: Failed to bind OpenGL: %s",
|
|
getErrorString(eglGetError()));
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
|
|
if (_glfw.egl.KHR_create_context)
|
|
{
|
|
int index = 0, mask = 0, flags = 0, strategy = 0;
|
|
|
|
if (wndconfig->clientAPI == GLFW_OPENGL_API)
|
|
{
|
|
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
|
|
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
|
|
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
|
|
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
|
|
|
|
if (wndconfig->glForward)
|
|
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
|
|
|
|
if (wndconfig->glDebug)
|
|
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
|
|
}
|
|
|
|
if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS)
|
|
{
|
|
if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
|
|
strategy = EGL_NO_RESET_NOTIFICATION_KHR;
|
|
else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
|
|
strategy = EGL_LOSE_CONTEXT_ON_RESET_KHR;
|
|
|
|
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
|
|
}
|
|
|
|
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
|
|
{
|
|
setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, wndconfig->glMajor);
|
|
setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, wndconfig->glMinor);
|
|
}
|
|
|
|
if (mask)
|
|
setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
|
|
|
|
if (flags)
|
|
setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
|
|
|
|
if (strategy)
|
|
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, strategy);
|
|
|
|
setEGLattrib(EGL_NONE, EGL_NONE);
|
|
}
|
|
else
|
|
{
|
|
int index = 0;
|
|
|
|
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
|
|
setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, wndconfig->glMajor);
|
|
|
|
setEGLattrib(EGL_NONE, EGL_NONE);
|
|
}
|
|
|
|
window->egl.context = eglCreateContext(_glfw.egl.display,
|
|
config, share, attribs);
|
|
|
|
if (window->egl.context == EGL_NO_CONTEXT)
|
|
{
|
|
// TODO: Handle all the various error codes here
|
|
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"EGL: Failed to create context: %s",
|
|
getErrorString(eglGetError()));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
window->egl.config = config;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
#undef setEGLattrib
|
|
|
|
// Destroy the OpenGL context
|
|
//
|
|
void _glfwDestroyContext(_GLFWwindow* window)
|
|
{
|
|
#if defined(_GLFW_X11)
|
|
if (window->egl.visual)
|
|
{
|
|
XFree(window->egl.visual);
|
|
window->egl.visual = NULL;
|
|
}
|
|
#endif // _GLFW_X11
|
|
|
|
if (window->egl.surface)
|
|
{
|
|
eglDestroySurface(_glfw.egl.display, window->egl.surface);
|
|
window->egl.surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (window->egl.context)
|
|
{
|
|
eglDestroyContext(_glfw.egl.display, window->egl.context);
|
|
window->egl.context = EGL_NO_CONTEXT;
|
|
}
|
|
}
|
|
|
|
// Analyzes the specified context for possible recreation
|
|
//
|
|
int _glfwAnalyzeContext(const _GLFWwindow* window,
|
|
const _GLFWwndconfig* wndconfig,
|
|
const _GLFWfbconfig* fbconfig)
|
|
{
|
|
#if defined(_GLFW_WIN32)
|
|
return _GLFW_RECREATION_NOT_NEEDED;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
|
|
{
|
|
if (window)
|
|
{
|
|
if (window->egl.surface == EGL_NO_SURFACE)
|
|
{
|
|
window->egl.surface = eglCreateWindowSurface(_glfw.egl.display,
|
|
window->egl.config,
|
|
_GLFW_EGL_NATIVE_WINDOW,
|
|
NULL);
|
|
if (window->egl.surface == EGL_NO_SURFACE)
|
|
{
|
|
_glfwInputError(GLFW_PLATFORM_ERROR,
|
|
"EGL: Failed to create window surface: %s",
|
|
getErrorString(eglGetError()));
|
|
}
|
|
}
|
|
|
|
eglMakeCurrent(_glfw.egl.display,
|
|
window->egl.surface,
|
|
window->egl.surface,
|
|
window->egl.context);
|
|
}
|
|
else
|
|
{
|
|
eglMakeCurrent(_glfw.egl.display,
|
|
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
}
|
|
|
|
_glfwCurrentWindow = window;
|
|
}
|
|
|
|
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
|
|
{
|
|
return _glfwCurrentWindow;
|
|
}
|
|
|
|
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
|
|
{
|
|
eglSwapBuffers(_glfw.egl.display, window->egl.surface);
|
|
}
|
|
|
|
void _glfwPlatformSwapInterval(int interval)
|
|
{
|
|
eglSwapInterval(_glfw.egl.display, interval);
|
|
}
|
|
|
|
int _glfwPlatformExtensionSupported(const char* extension)
|
|
{
|
|
const char* extensions;
|
|
|
|
extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
|
|
if (extensions != NULL)
|
|
{
|
|
if (_glfwStringInExtensionString(extension, (unsigned char*) extensions))
|
|
return GL_TRUE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
|
{
|
|
return eglGetProcAddress(procname);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW native API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
|
|
{
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
return _glfw.egl.display;
|
|
}
|
|
|
|
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
|
return 0;
|
|
}
|
|
|
|
return window->egl.context;
|
|
}
|
|
|
|
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
|
return 0;
|
|
}
|
|
|
|
return window->egl.surface;
|
|
}
|
|
|