2.3 KiB
Release notes for version 3.5
[TOC]
New features
Unlimited mouse buttons
GLFW now has an input mode which allows an unlimited number of mouse buttons to be reported by the mouse buttton callback, rather than just the associated [mouse button tokens](@ref buttons). This allows using mouse buttons with values over 8. For compatibility with older versions, the @ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of this.
Window hint for hardware acceleration
You can use window hint [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) to specify whether hardware acceleration is preferred or not. The default value is to prefer hardware acceleration. You can get whether hardware acceleration is enabled with the window attribute [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_attrib). This feature is only available on WGL currently.
Caveats
Microsoft GDI software OpenGL ICD support
GLFW now supports creating window when the Microsoft GDI software OpenGL ICD is the only available implementation. See [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) for more details.
Deprecations
Removals
Windows XP and Vista support has been removed
Support for Windows XP and Vista has been removed. Windows XP has been out of extended support since 2014.
Original MinGW support has been removed
Support for the now unmaintained original MinGW distribution has been removed.
This does not apply to the much more capable MinGW-w64, which remains fully supported. MinGW-w64 can build both 32- and 64-bit binaries, is actively maintained and available on many platforms.
New symbols
New functions
New types
New constants
- @ref GLFW_UNLIMITED_MOUSE_BUTTONS