mirror of
https://github.com/glfw/glfw.git
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497 lines
15 KiB
C
497 lines
15 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Any
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include <stdio.h>
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// Parses the client API version string and extracts the version number
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//
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static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
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{
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int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0;
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const char* version;
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const char* prefixes[] =
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{
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"OpenGL ES-CM ",
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"OpenGL ES-CL ",
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"OpenGL ES ",
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NULL
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};
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version = (const char*) glGetString(GL_VERSION);
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if (!version)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Failed to retrieve context version string");
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return GL_FALSE;
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}
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for (i = 0; prefixes[i]; i++)
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{
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const size_t length = strlen(prefixes[i]);
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if (strncmp(version, prefixes[i], length) == 0)
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{
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version += length;
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_api = GLFW_OPENGL_ES_API;
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break;
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}
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}
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if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"No version found in context version string");
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return GL_FALSE;
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}
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*api = _api;
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*major = _major;
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*minor = _minor;
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*rev = _rev;
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return GL_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
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{
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if (wndconfig->clientAPI != GLFW_OPENGL_API &&
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wndconfig->clientAPI != GLFW_OPENGL_ES_API)
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{
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid client API requested");
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return GL_FALSE;
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}
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if (wndconfig->clientAPI == GLFW_OPENGL_API)
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{
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if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 ||
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(wndconfig->glMajor == 1 && wndconfig->glMinor > 5) ||
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(wndconfig->glMajor == 2 && wndconfig->glMinor > 1) ||
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(wndconfig->glMajor == 3 && wndconfig->glMinor > 3))
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{
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// OpenGL 1.0 is the smallest valid version
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// OpenGL 1.x series ended with version 1.5
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// OpenGL 2.x series ended with version 2.1
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// OpenGL 3.x series ended with version 3.3
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_glfwInputError(GLFW_INVALID_VALUE,
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"Invalid OpenGL version %i.%i requested",
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wndconfig->glMajor, wndconfig->glMinor);
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return GL_FALSE;
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}
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else
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{
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// For now, let everything else through
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}
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if (wndconfig->glProfile)
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{
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if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE &&
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wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE)
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{
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_glfwInputError(GLFW_INVALID_ENUM,
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"Invalid OpenGL profile requested");
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return GL_FALSE;
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}
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if (wndconfig->glMajor < 3 ||
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(wndconfig->glMajor == 3 && wndconfig->glMinor < 2))
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{
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// Desktop OpenGL context profiles are only defined for version 3.2
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// and above
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_glfwInputError(GLFW_INVALID_VALUE,
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"Context profiles only exist for "
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"OpenGL version 3.2 and above");
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return GL_FALSE;
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}
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}
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if (wndconfig->glForward && wndconfig->glMajor < 3)
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{
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// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
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_glfwInputError(GLFW_INVALID_VALUE,
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"Forward compatibility only exist for OpenGL "
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"version 3.0 and above");
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return GL_FALSE;
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}
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}
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else if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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{
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if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 ||
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(wndconfig->glMajor == 1 && wndconfig->glMinor > 1) ||
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(wndconfig->glMajor == 2 && wndconfig->glMinor > 0))
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{
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// OpenGL ES 1.0 is the smallest valid version
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// OpenGL ES 1.x series ended with version 1.1
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// OpenGL ES 2.x series ended with version 2.0
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_glfwInputError(GLFW_INVALID_VALUE,
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"Invalid OpenGL ES version %i.%i requested",
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wndconfig->glMajor, wndconfig->glMinor);
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return GL_FALSE;
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}
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else
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{
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// For now, let everything else through
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}
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if (wndconfig->glProfile)
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{
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// OpenGL ES does not support profiles
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_glfwInputError(GLFW_INVALID_VALUE,
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"Context profiles are not supported by OpenGL ES");
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return GL_FALSE;
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}
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if (wndconfig->glForward)
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{
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// OpenGL ES does not support forward-compatibility
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_glfwInputError(GLFW_INVALID_VALUE,
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"Forward compatibility is not supported by OpenGL ES");
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return GL_FALSE;
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}
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}
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if (wndconfig->glRobustness)
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{
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if (wndconfig->glRobustness != GLFW_NO_RESET_NOTIFICATION &&
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wndconfig->glRobustness != GLFW_LOSE_CONTEXT_ON_RESET)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Invalid context robustness mode requested");
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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GLboolean _glfwRefreshContextParams(void)
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{
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_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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if (!parseGLVersion(&window->clientAPI,
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&window->glMajor,
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&window->glMinor,
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&window->glRevision))
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{
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return GL_FALSE;
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}
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#if defined(_GLFW_USE_OPENGL)
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if (window->glMajor > 2)
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{
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// OpenGL 3.0+ uses a different function for extension string retrieval
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// We cache it here instead of in glfwExtensionSupported mostly to alert
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// users as early as possible that their build may be broken
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window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
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if (!window->GetStringi)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Entry point retrieval is broken");
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return GL_FALSE;
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}
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}
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if (window->clientAPI == GLFW_OPENGL_API)
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{
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// Read back context flags (OpenGL 3.0 and above)
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if (window->glMajor >= 3)
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{
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GLint flags;
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glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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window->glForward = GL_TRUE;
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if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
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window->glDebug = GL_TRUE;
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else if (glfwExtensionSupported("GL_ARB_debug_output"))
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{
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// HACK: This is a workaround for older drivers (pre KHR_debug)
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// not setting the debug bit in the context flags for debug
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// contexts
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window->glDebug = GL_TRUE;
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}
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}
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// Read back OpenGL context profile (OpenGL 3.2 and above)
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if (window->glMajor > 3 ||
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(window->glMajor == 3 && window->glMinor >= 2))
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{
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GLint mask;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
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window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
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else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
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window->glProfile = GLFW_OPENGL_CORE_PROFILE;
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}
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// Read back robustness strategy
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if (glfwExtensionSupported("GL_ARB_robustness"))
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{
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// NOTE: We avoid using the context flags for detection, as they are
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// only present from 3.0 while the extension applies from 1.1
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GLint strategy;
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
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window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
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else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
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window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
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}
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}
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else
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{
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// Read back robustness strategy
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if (glfwExtensionSupported("GL_EXT_robustness"))
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{
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// NOTE: The values of these constants match those of the OpenGL ARB
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// one, so we can reuse them here
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GLint strategy;
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
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if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
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window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
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else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
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window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
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}
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}
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#endif // _GLFW_USE_OPENGL
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return GL_TRUE;
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}
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GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
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{
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_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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if (window->glMajor < wndconfig->glMajor ||
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(window->glMajor == wndconfig->glMajor &&
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window->glMinor < wndconfig->glMinor))
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{
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// The desired OpenGL version is greater than the actual version
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// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
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// /and/ the user has requested an OpenGL version greater than 1.0
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// For API consistency, we emulate the behavior of the
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// {GLX|WGL}_ARB_create_context extension and fail here
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_glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL);
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions)
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{
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const GLubyte* start;
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GLubyte* where;
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GLubyte* terminator;
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// It takes a bit of care to be fool-proof about parsing the
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// OpenGL extensions string. Don't be fooled by sub-strings,
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// etc.
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start = extensions;
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for (;;)
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{
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where = (GLubyte*) strstr((const char*) start, string);
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if (!where)
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return GL_FALSE;
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terminator = where + strlen(string);
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if (where == start || *(where - 1) == ' ')
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{
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if (*terminator == ' ' || *terminator == '\0')
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break;
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}
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start = terminator;
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}
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return GL_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (_glfwPlatformGetCurrentContext() == window)
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return;
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_glfwPlatformMakeContextCurrent(window);
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}
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GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
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{
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return (GLFWwindow*) _glfwPlatformGetCurrentContext();
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}
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GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwPlatformSwapBuffers(window);
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}
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GLFWAPI void glfwSwapInterval(int interval)
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{
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (!_glfwPlatformGetCurrentContext())
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{
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_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
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return;
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}
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_glfwPlatformSwapInterval(interval);
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}
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GLFWAPI int glfwExtensionSupported(const char* extension)
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{
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const GLubyte* extensions;
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_GLFWwindow* window;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return GL_FALSE;
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}
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window = _glfwPlatformGetCurrentContext();
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if (!window)
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{
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_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
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return GL_FALSE;
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}
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if (extension == NULL || *extension == '\0')
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{
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_glfwInputError(GLFW_INVALID_VALUE, NULL);
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return GL_FALSE;
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}
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if (window->glMajor < 3)
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{
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// Check if extension is in the old style OpenGL extensions string
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extensions = glGetString(GL_EXTENSIONS);
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if (extensions != NULL)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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return GL_TRUE;
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}
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}
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#if defined(_GLFW_USE_OPENGL)
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else
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{
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int i;
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GLint count;
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// Check if extension is in the modern OpenGL extensions string list
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glGetIntegerv(GL_NUM_EXTENSIONS, &count);
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for (i = 0; i < count; i++)
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{
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if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i),
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extension) == 0)
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{
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return GL_TRUE;
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}
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}
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}
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#endif // _GLFW_USE_OPENGL
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// Check if extension is in the platform-specific string
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return _glfwPlatformExtensionSupported(extension);
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}
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
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{
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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if (!_glfwPlatformGetCurrentContext())
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{
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_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
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return NULL;
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}
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return _glfwPlatformGetProcAddress(procname);
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}
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