Merge remote-tracking branch 'rconde01/CompletingSignatures'

This commit is contained in:
Nigel Stewart 2014-08-10 12:06:22 +10:00
commit 7d03ac811c
4 changed files with 68 additions and 68 deletions

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@ -85,11 +85,11 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
GL_STENCIL_BACK_REF 0x8CA3 GL_STENCIL_BACK_REF 0x8CA3
GL_STENCIL_BACK_VALUE_MASK 0x8CA4 GL_STENCIL_BACK_VALUE_MASK 0x8CA4
GL_STENCIL_BACK_WRITEMASK 0x8CA5 GL_STENCIL_BACK_WRITEMASK 0x8CA5
void glBlendEquationSeparate (GLenum, GLenum) void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
void glDrawBuffers (GLsizei n, const GLenum* bufs) void glDrawBuffers (GLsizei n, const GLenum* bufs)
void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void glStencilMaskSeparate (GLenum, GLuint) void glStencilMaskSeparate (GLenum face, GLuint mask)
void glAttachShader (GLuint program, GLuint shader) void glAttachShader (GLuint program, GLuint shader)
void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
void glCompileShader (GLuint shader) void glCompileShader (GLuint shader)
@ -98,8 +98,8 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
void glDeleteProgram (GLuint program) void glDeleteProgram (GLuint program)
void glDeleteShader (GLuint shader) void glDeleteShader (GLuint shader)
void glDetachShader (GLuint program, GLuint shader) void glDetachShader (GLuint program, GLuint shader)
void glDisableVertexAttribArray (GLuint) void glDisableVertexAttribArray (GLuint index)
void glEnableVertexAttribArray (GLuint) void glEnableVertexAttribArray (GLuint index)
void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
@ -112,10 +112,10 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
GLint glGetUniformLocation (GLuint program, const GLchar* name) GLint glGetUniformLocation (GLuint program, const GLchar* name)
void glGetUniformfv (GLuint program, GLint location, GLfloat* params) void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
void glGetUniformiv (GLuint program, GLint location, GLint* params) void glGetUniformiv (GLuint program, GLint location, GLint* params)
void glGetVertexAttribdv (GLuint, GLenum, GLdouble*) void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params)
void glGetVertexAttribfv (GLuint, GLenum, GLfloat*) void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
void glGetVertexAttribiv (GLuint, GLenum, GLint*) void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
void glGetVertexAttribPointerv (GLuint, GLenum, void**) void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer)
GLboolean glIsProgram (GLuint program) GLboolean glIsProgram (GLuint program)
GLboolean glIsShader (GLuint shader) GLboolean glIsShader (GLuint shader)
void glLinkProgram (GLuint program) void glLinkProgram (GLuint program)

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@ -106,58 +106,58 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf
GL_QUERY_NO_WAIT 0x8E14 GL_QUERY_NO_WAIT 0x8E14
GL_QUERY_BY_REGION_WAIT 0x8E15 GL_QUERY_BY_REGION_WAIT 0x8E15
GL_QUERY_BY_REGION_NO_WAIT 0x8E16 GL_QUERY_BY_REGION_NO_WAIT 0x8E16
void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void glGetBooleani_v (GLenum, GLuint, GLboolean*) void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data)
void glEnablei (GLenum, GLuint) void glEnablei (GLenum cap, GLuint index)
void glDisablei (GLenum, GLuint) void glDisablei (GLenum cap, GLuint index)
GLboolean glIsEnabledi (GLenum, GLuint) GLboolean glIsEnabledi (GLenum cap, GLuint index)
void glBeginTransformFeedback (GLenum) void glBeginTransformFeedback (GLenum primitiveMode)
void glEndTransformFeedback (void) void glEndTransformFeedback (void)
void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar *const*, GLenum) void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
void glClampColor (GLenum, GLenum) void glClampColor (GLenum target, GLenum clamp)
void glBeginConditionalRender (GLuint, GLenum) void glBeginConditionalRender (GLuint id, GLenum mode)
void glEndConditionalRender (void) void glEndConditionalRender (void)
void glVertexAttribI1i (GLuint, GLint) void glVertexAttribI1i (GLuint index, GLint v0)
void glVertexAttribI2i (GLuint, GLint, GLint) void glVertexAttribI2i (GLuint index, GLint v0, GLint v1)
void glVertexAttribI3i (GLuint, GLint, GLint, GLint) void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2)
void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint) void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
void glVertexAttribI1ui (GLuint, GLuint) void glVertexAttribI1ui (GLuint index, GLuint v0)
void glVertexAttribI2ui (GLuint, GLuint, GLuint) void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1)
void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint) void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2)
void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint) void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glVertexAttribI1iv (GLuint, const GLint*) void glVertexAttribI1iv (GLuint index, const GLint* v0)
void glVertexAttribI2iv (GLuint, const GLint*) void glVertexAttribI2iv (GLuint index, const GLint* v0)
void glVertexAttribI3iv (GLuint, const GLint*) void glVertexAttribI3iv (GLuint index, const GLint* v0)
void glVertexAttribI4iv (GLuint, const GLint*) void glVertexAttribI4iv (GLuint index, const GLint* v0)
void glVertexAttribI1uiv (GLuint, const GLuint*) void glVertexAttribI1uiv (GLuint index, const GLuint* v0)
void glVertexAttribI2uiv (GLuint, const GLuint*) void glVertexAttribI2uiv (GLuint index, const GLuint* v0)
void glVertexAttribI3uiv (GLuint, const GLuint*) void glVertexAttribI3uiv (GLuint index, const GLuint* v0)
void glVertexAttribI4uiv (GLuint, const GLuint*) void glVertexAttribI4uiv (GLuint index, const GLuint* v0)
void glVertexAttribI4bv (GLuint, const GLbyte*) void glVertexAttribI4bv (GLuint index, const GLbyte* v0)
void glVertexAttribI4sv (GLuint, const GLshort*) void glVertexAttribI4sv (GLuint index, const GLshort* v0)
void glVertexAttribI4ubv (GLuint, const GLubyte*) void glVertexAttribI4ubv (GLuint index, const GLubyte* v0)
void glVertexAttribI4usv (GLuint, const GLushort*) void glVertexAttribI4usv (GLuint index, const GLushort* v0)
void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const void*) void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer)
void glGetVertexAttribIiv (GLuint, GLenum, GLint*) void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params)
void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*) void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params)
void glGetUniformuiv (GLuint, GLint, GLuint*) void glGetUniformuiv (GLuint program, GLint location, GLuint* params)
void glBindFragDataLocation (GLuint, GLuint, const GLchar*) void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name)
GLint glGetFragDataLocation (GLuint, const GLchar*) GLint glGetFragDataLocation (GLuint program, const GLchar* name)
void glUniform1ui (GLint, GLuint) void glUniform1ui (GLint location, GLuint v0)
void glUniform2ui (GLint, GLuint, GLuint) void glUniform2ui (GLint location, GLuint v0, GLuint v1)
void glUniform3ui (GLint, GLuint, GLuint, GLuint) void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint) void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void glUniform1uiv (GLint, GLsizei, const GLuint*) void glUniform1uiv (GLint location, GLsizei count, const GLuint* value)
void glUniform2uiv (GLint, GLsizei, const GLuint*) void glUniform2uiv (GLint location, GLsizei count, const GLuint* value)
void glUniform3uiv (GLint, GLsizei, const GLuint*) void glUniform3uiv (GLint location, GLsizei count, const GLuint* value)
void glUniform4uiv (GLint, GLsizei, const GLuint*) void glUniform4uiv (GLint location, GLsizei count, const GLuint* value)
void glTexParameterIiv (GLenum, GLenum, const GLint*) void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params)
void glTexParameterIuiv (GLenum, GLenum, const GLuint*) void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params)
void glGetTexParameterIiv (GLenum, GLenum, GLint*) void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params)
void glGetTexParameterIuiv (GLenum, GLenum, GLuint*) void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params)
void glClearBufferiv (GLenum, GLint, const GLint*) void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value)
void glClearBufferuiv (GLenum, GLint, const GLuint*) void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value)
void glClearBufferfv (GLenum, GLint, const GLfloat*) void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value)
void glClearBufferfi (GLenum, GLint, GLfloat, GLint) void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
const GLubyte* glGetStringi (GLenum, GLuint) const GLubyte* glGetStringi (GLenum name, GLuint index)

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@ -35,7 +35,7 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf
GL_BUFFER_ACCESS_FLAGS 0x911F GL_BUFFER_ACCESS_FLAGS 0x911F
GL_BUFFER_MAP_LENGTH 0x9120 GL_BUFFER_MAP_LENGTH 0x9120
GL_BUFFER_MAP_OFFSET 0x9121 GL_BUFFER_MAP_OFFSET 0x9121
void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei) void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const void*, GLsizei) void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
void glTexBuffer (GLenum, GLenum, GLuint) void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer)
void glPrimitiveRestartIndex (GLuint) void glPrimitiveRestartIndex (GLuint buffer)

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@ -23,6 +23,6 @@ http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
GL_CONTEXT_PROFILE_MASK 0x9126 GL_CONTEXT_PROFILE_MASK 0x9126
void glGetInteger64i_v (GLenum, GLuint, GLint64 *) void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data)
void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *) void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data)
void glFramebufferTexture (GLenum, GLenum, GLuint, GLint) void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)