glfw/src/egl_context.c

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//========================================================================
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// GLFW 3.2 EGL - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
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// Return a description of the specified EGL error
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//
static const char* getErrorString(EGLint error)
{
switch (error)
{
case EGL_SUCCESS:
return "Success";
case EGL_NOT_INITIALIZED:
return "EGL is not or could not be initialized";
case EGL_BAD_ACCESS:
return "EGL cannot access a requested resource";
case EGL_BAD_ALLOC:
return "EGL failed to allocate resources for the requested operation";
case EGL_BAD_ATTRIBUTE:
return "An unrecognized attribute or attribute value was passed in the attribute list";
case EGL_BAD_CONTEXT:
return "An EGLContext argument does not name a valid EGL rendering context";
case EGL_BAD_CONFIG:
return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
case EGL_BAD_CURRENT_SURFACE:
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
case EGL_BAD_DISPLAY:
return "An EGLDisplay argument does not name a valid EGL display connection";
case EGL_BAD_SURFACE:
return "An EGLSurface argument does not name a valid surface configured for GL rendering";
case EGL_BAD_MATCH:
return "Arguments are inconsistent";
case EGL_BAD_PARAMETER:
return "One or more argument values are invalid";
case EGL_BAD_NATIVE_PIXMAP:
return "A NativePixmapType argument does not refer to a valid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "A NativeWindowType argument does not refer to a valid native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
}
return "UNKNOWN EGL ERROR";
}
// Returns the specified attribute of the specified EGLConfig
//
static int getConfigAttrib(EGLConfig config, int attrib)
{
int value;
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eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
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static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
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eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
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return GLFW_FALSE;
}
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
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eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
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// Only consider RGB(A) EGLConfigs
if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
continue;
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// Only consider window EGLConfigs
if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
continue;
#if defined(_GLFW_X11)
// Only consider EGLConfigs with associated Visuals
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
continue;
#endif // _GLFW_X11
if (ctxconfig->api == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (ctxconfig->api == GLFW_OPENGL_API)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
}
u->redBits = getConfigAttrib(n, EGL_RED_SIZE);
u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE);
u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE);
u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE);
u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getConfigAttrib(n, EGL_SAMPLES);
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u->doublebuffer = GLFW_TRUE;
u->egl = n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->egl;
free(nativeConfigs);
free(usableConfigs);
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return closest ? GLFW_TRUE : GLFW_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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// Initialize EGL
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//
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GLFWbool _glfwInitEGL(void)
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{
int i;
const char* sonames[] =
{
#if defined(_GLFW_WIN32)
"libEGL.dll",
"EGL.dll",
#elif defined(_GLFW_COCOA)
"libEGL.dylib",
#else
"libEGL.so.1",
#endif
NULL
};
for (i = 0; sonames[i]; i++)
{
_glfw.egl.handle = _glfw_dlopen(sonames[i]);
if (_glfw.egl.handle)
break;
}
if (!_glfw.egl.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to load EGL");
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return GLFW_FALSE;
}
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_glfw.egl.GetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
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_glfw.egl.GetConfigs = (PFNEGLGETCONFIGSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
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_glfw.egl.GetDisplay = (PFNEGLGETDISPLAYPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
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_glfw.egl.GetError = (PFNEGLGETERRORPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetError");
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_glfw.egl.Initialize = (PFNEGLINITIALIZEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglInitialize");
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_glfw.egl.Terminate = (PFNEGLTERMINATEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglTerminate");
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_glfw.egl.BindAPI = (PFNEGLBINDAPIPROC)
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
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_glfw.egl.CreateContext = (PFNEGLCREATECONTEXTPROC)
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
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_glfw.egl.DestroySurface = (PFNEGLDESTROYSURFACEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
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_glfw.egl.DestroyContext = (PFNEGLDESTROYCONTEXTPROC)
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
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_glfw.egl.CreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
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_glfw.egl.MakeCurrent = (PFNEGLMAKECURRENTPROC)
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
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_glfw.egl.SwapBuffers = (PFNEGLSWAPBUFFERSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
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_glfw.egl.SwapInterval = (PFNEGLSWAPINTERVALPROC)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
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_glfw.egl.QueryString = (PFNEGLQUERYSTRINGPROC)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
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_glfw.egl.GetProcAddress = (PFNEGLGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
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_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
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{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to get EGL display: %s",
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
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{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to initialize EGL: %s",
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
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_glfw.egl.KHR_create_context =
_glfwPlatformExtensionSupported("EGL_KHR_create_context");
_glfw.egl.KHR_create_context_no_error =
_glfwPlatformExtensionSupported("EGL_KHR_create_context_no_error");
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return GLFW_TRUE;
}
// Terminate EGL
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//
void _glfwTerminateEGL(void)
{
if (_glfw.egl.handle)
{
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eglTerminate(_glfw.egl.display);
_glfw_dlclose(_glfw.egl.handle);
_glfw.egl.handle = NULL;
}
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}
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#define setEGLattrib(attribName, attribValue) \
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{ \
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attribs[index++] = attribName; \
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attribs[index++] = attribValue; \
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assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
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}
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// Create the OpenGL or OpenGL ES context
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//
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GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
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{
int attribs[40];
EGLConfig config;
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EGLContext share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->context.egl.handle;
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if (!chooseFBConfigs(ctxconfig, fbconfig, &config))
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{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
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return GLFW_FALSE;
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}
if (ctxconfig->api == GLFW_OPENGL_ES_API)
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{
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if (!eglBindAPI(EGL_OPENGL_ES_API))
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{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL ES: %s",
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
}
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else
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{
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if (!eglBindAPI(EGL_OPENGL_API))
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{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL: %s",
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
}
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if (_glfw.egl.KHR_create_context)
{
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int index = 0, mask = 0, flags = 0;
if (ctxconfig->api == GLFW_OPENGL_API)
{
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if (ctxconfig->forward)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
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mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
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mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
if (_glfw.egl.KHR_create_context_no_error)
{
if (ctxconfig->noerror)
flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
}
}
if (ctxconfig->debug)
flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
if (ctxconfig->robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
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{
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
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{
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR);
}
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flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
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{
setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
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if (mask)
setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags)
setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
setEGLattrib(EGL_NONE, EGL_NONE);
}
else
{
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int index = 0;
if (ctxconfig->api == GLFW_OPENGL_ES_API)
setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
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setEGLattrib(EGL_NONE, EGL_NONE);
}
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
// supported on EGL but are not a hard constraint, so ignore and continue
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window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs);
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if (window->context.egl.handle == EGL_NO_CONTEXT)
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{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"EGL: Failed to create context: %s",
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getErrorString(eglGetError()));
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return GLFW_FALSE;
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}
window->context.egl.surface =
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eglCreateWindowSurface(_glfw.egl.display,
config,
_GLFW_EGL_NATIVE_WINDOW,
NULL);
if (window->context.egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
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getErrorString(eglGetError()));
return GLFW_FALSE;
}
window->context.egl.config = config;
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// Load the appropriate client library
{
int i;
const char** sonames;
const char* es1sonames[] =
{
#if defined(_GLFW_WIN32)
"GLESv1_CM.dll",
"libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
"libGLESv1_CM.dylib",
#else
"libGLESv1_CM.so.1",
"libGLES_CM.so.1",
#endif
NULL
};
const char* es2sonames[] =
{
#if defined(_GLFW_WIN32)
"GLESv2.dll",
"libGLESv2.dll",
#elif defined(_GLFW_COCOA)
"libGLESv2.dylib",
#else
"libGLESv2.so.2",
#endif
NULL
};
const char* glsonames[] =
{
#if defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#else
"libGL.so.1",
#endif
NULL
};
if (ctxconfig->api == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
sonames = es1sonames;
else
sonames = es2sonames;
}
else
sonames = glsonames;
for (i = 0; sonames[i]; i++)
{
window->context.egl.client = _glfw_dlopen(sonames[i]);
if (window->context.egl.client)
break;
}
if (!window->context.egl.client)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to load client library");
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return GLFW_FALSE;
}
}
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return GLFW_TRUE;
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}
#undef setEGLattrib
// Destroy the OpenGL context
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//
void _glfwDestroyContextEGL(_GLFWwindow* window)
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{
#if defined(_GLFW_X11)
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault
if (window->context.api != GLFW_OPENGL_API)
#endif // _GLFW_X11
{
if (window->context.egl.client)
{
_glfw_dlclose(window->context.egl.client);
window->context.egl.client = NULL;
}
}
if (window->context.egl.surface)
{
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eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
window->context.egl.surface = EGL_NO_SURFACE;
}
if (window->context.egl.handle)
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{
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eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
window->context.egl.handle = EGL_NO_CONTEXT;
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}
}
// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
XVisualInfo* result;
XVisualInfo desired;
EGLConfig native;
EGLint visualID = 0, count = 0;
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseFBConfigs(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
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eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
desired.screen = _glfw.x11.screen;
desired.visualid = visualID;
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve Visual for EGLConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
#endif // _GLFW_X11
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
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eglMakeCurrent(_glfw.egl.display,
window->context.egl.surface,
window->context.egl.surface,
window->context.egl.handle);
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}
else
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{
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eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
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}
_glfwPlatformSetCurrentContext(window);
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}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
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{
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eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
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}
void _glfwPlatformSwapInterval(int interval)
{
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eglSwapInterval(_glfw.egl.display, interval);
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}
int _glfwPlatformExtensionSupported(const char* extension)
{
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const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
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if (extensions)
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{
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if (_glfwStringInExtensionString(extension, extensions))
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return GLFW_TRUE;
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}
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return GLFW_FALSE;
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}
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GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->context.egl.client)
{
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
procname);
if (proc)
return proc;
}
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return eglGetProcAddress(procname);
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}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY);
return _glfw.egl.display;
}
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
if (window->context.api == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
}
return window->context.egl.handle;
}
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
if (window->context.api == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;
}
return window->context.egl.surface;
}