glfw/src/win32_time.c

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//========================================================================
// GLFW 3.0 Win32 - www.glfw.org
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//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
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// Return raw time
//
static unsigned __int64 getRawTime(void)
{
if (_glfw.win32.timer.hasPC)
{
unsigned __int64 time;
QueryPerformanceCounter((LARGE_INTEGER*) &time);
return time;
}
else
return (unsigned __int64) _glfw_timeGetTime();
}
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//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
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// Initialise timer
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//
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void _glfwInitTimer(void)
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{
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unsigned __int64 frequency;
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if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
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{
_glfw.win32.timer.hasPC = GL_TRUE;
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_glfw.win32.timer.resolution = 1.0 / (double) frequency;
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}
else
{
_glfw.win32.timer.hasPC = GL_FALSE;
_glfw.win32.timer.resolution = 0.001; // winmm resolution is 1 ms
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}
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_glfw.win32.timer.base = getRawTime();
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}
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//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
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double _glfwPlatformGetTime(void)
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{
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return (double) (getRawTime() - _glfw.win32.timer.base) *
_glfw.win32.timer.resolution;
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}
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void _glfwPlatformSetTime(double time)
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{
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_glfw.win32.timer.base = getRawTime() -
(unsigned __int64) (time / _glfw.win32.timer.resolution);
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}