Commit Graph

459 Commits

Author SHA1 Message Date
GamesTrap
63e64bb8cf
Merge branch 'taskbar-progress' into application-badge 2025-09-23 19:48:28 +02:00
GamesTrap
7d23b3c6c1
Merge branch 'glfw:master' into taskbar-progress 2025-09-23 19:11:16 +02:00
Camilla Löwy
4c64184455 Remove title member from window config
The window title is already available in the window struct.
2025-08-29 19:27:21 +02:00
GamesTrap
e9f57088e3
Merge branch 'taskbar-progress' into application-badge 2024-06-12 20:47:12 +02:00
GamesTrap
940b7a8668
Merge branch 'glfw:master' into taskbar-progress 2024-06-12 19:57:51 +02:00
Camilla Löwy
97892c6037 Cocoa: Add QuartzCore as a link-time dependency 2024-04-07 20:55:30 +02:00
Camilla Löwy
8b574030a8 Cocoa: Remove support for OS X 10.10 Yosemite
Fixes #2506
2024-04-07 20:43:48 +02:00
Camilla Löwy
68dcea0d7f Place assertions for handles after init check
This lets automated testing check that GLFW_NOT_INITIALIZED is emitted
for every public function.
2024-03-28 16:53:04 +01:00
Camilla Löwy
38ec7abd3b Fix missing assertions for native access functions 2024-03-28 16:53:04 +01:00
Camilla Löwy
d24ee9953f Start 3.5 2024-02-29 15:42:28 +01:00
Camilla Löwy
e28397bda0 Cocoa: Fix glfwGetCocoaWindow error return value 2024-02-20 16:29:41 +01:00
Doug Binks
1fb7f0e120 Cocoa: Added glfwGetCocoaView native access function
Resolves #2235

Co-authored-by: mightgoyardstill <mightgoyardstill@users.noreply.github.com>
2024-02-20 13:20:30 +00:00
Camilla Löwy
a9cc7c7260 Add GLFW_SCALE_FRAMEBUFFER window hint
This adds the GLFW_SCALE_FRAMEBUFFER window hint, enabling control of
framebuffer scaling across Wayland and macOS.  On macOS, this window
hint is a new name for GLFW_COCOA_RETINA_FRAMEBUFFER, and both hint
names will modify the same hint.

This is now a more symmetric counterpart to GLFW_SCALE_TO_MONITOR and,
weirdly, they each apply neatly to half of the supported platforms.

This commit is mostly documentation updates to better integrate and
contrast these two scaling mechanisms.
2024-02-14 22:35:46 +01:00
Camilla Löwy
42afff41fe Remove reminders to use C99 from more source files 2024-01-30 20:20:42 +01:00
Camilla Löwy
86bf5698ec Fix glfwGetKeyName incorrectly emitting error
glfwGetKeyName emitted GLFW_INVALID_VALUE when passed GLFW_KEY_UNKNOWN
and any scancode not associated with a key token on that platform.

This causes physical keys with no associated key token to emit
GLFW_INVALID_VALUE when the key and scancode are passed directly from
the key event to glfwGetKeyName.  This breaks the promise made in the
reference documentation for glfwGetKeyName.

This commit removes that error for the whole range of valid scancodes.

Fixes #1785
2024-01-30 20:14:57 +01:00
Jan Schürkamp
1226d4a839
Merge branch 'glfw:master' into application-badge 2023-12-20 00:19:44 +01:00
Jan Schürkamp
f6722ab492
Merge branch 'glfw:master' into taskbar-progress 2023-12-20 00:19:32 +01:00
FuzzyQuills
8e9a5d29a8
Cocoa: No NSWindowStyleMaskResizable in fullscreen
On macOS 10.15 Catalina and earlier, not having the resizable bit
cleared in NSWindowStyleMask in fullscreen leads to windows minimising
when clicked anywhere in the content area.

On all tested macOS versions it also causes the fullscreen window to be
resizable by the user.

Regression introduced by 0d599026d0.

Fixes #2377
Closes #2405
2023-12-11 21:25:44 +01:00
Jan Schürkamp
0d9f1d625e
Merge branch 'glfw:master' into application-badge 2023-12-08 20:54:26 +01:00
Jan Schürkamp
439546caae
Merge branch 'glfw:master' into taskbar-progress 2023-12-08 20:54:19 +01:00
Camilla Löwy
5e4496cb42 Cocoa: Fix compilation error on OS X 10.8
The occlusion state parts of NSWindow are OS X 10.9+ only but we still
(technically) support building for only 10.8.

Fixes #2161
2023-12-06 18:34:22 +01:00
GamesTrap
3ed4a360fd
Merge origin/taskbar-progress into origin/application-badge 2023-03-21 13:36:38 +01:00
Andreas
ef4d722b76
Merge(#3): Finalized progress API 2023-03-08 14:10:00 +01:00
GamesTrap
367a50e82d
Renamed badge API functions 2023-03-08 01:00:21 +01:00
ws909
cf2d81d116 Add glfwSetWindowTaskbarBadgeString
Change from GLFW_DONT_CARE to 0 for disabling the badge for glfwSetWindowTaskbarBadge
2023-03-06 13:23:55 +01:00
GamesTrap
7793239932
Fixed X11 function signature 2023-03-04 21:19:25 +01:00
GamesTrap
94fb107c24
Added boilerplate glfwSetWindowTaskbarBadge() 2023-03-04 21:08:05 +01:00
ws909
5301a924c4 Enclose [indicator setControlSize] in availability check 2023-03-03 15:20:11 +01:00
ws909
2244051453 Per-window progress indicator states and values for the MacOS Dock icon 2023-03-02 18:43:27 +01:00
ws909
a9b36d48d7 Simplify _glfwSetWindowTaskbarProgressCocoa
Fix merge issues
Rename taskbarState to progressState
Remove const qualifier from progressState parameter
2023-03-02 15:51:10 +01:00
ws909
0173252ee1 Merge remote-tracking branch 'refs/remotes/GamesTrap/taskbar-progress'
Conflicts:
	src/cocoa_window.m
	tests/window.c
2023-03-02 14:08:25 +01:00
GamesTrap
0f142e3a1a
glfwSetWindowTaskbarProgress Changed value type from int to double 2023-03-02 13:55:42 +01:00
ws909
34ee36c088 Initial shared overridable Dock progress bar for all windows in Cocoa 2023-03-02 05:20:05 +01:00
GamesTrap
a480de9b1d
glfwSetWindowTaskbarProgress Renamed parameter completed to value 2023-03-01 22:27:52 +01:00
GamesTrap
fb6826c934
Fixed Cocoa linker error 2023-02-03 23:35:29 +01:00
GamesTrap
11ddcdde9f
Merge remote-tracking branch 'upstream/master' into taskbar-progress 2022-10-14 18:05:48 +02:00
Camilla Löwy
c812b9d87c Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
2022-09-15 22:24:39 +02:00
Jan Schürkamp
fb4c22ed9c
Merge branch 'glfw:master' into taskbar-progress 2022-08-06 16:38:09 +02:00
Camilla Löwy
0f9a9578f3 Add window hints for initial position
This adds window hints for the initial position, in screen coordinates,
of a window.  The special value GLFW_ANY_POSITION means the window
manager will be allowed to position the window.

It is not possible to set window positions on Wayland and GLFW will
always behave as if these hints are set to GLFW_ANY_POSITION.

Fixes #1603
Fixes #1747
2022-07-29 11:50:13 +02:00
Camilla Löwy
488008e0a2 Add cursor mode GLFW_CURSOR_CAPTURED
This adds a cursor mode that provides a visible cursor confined to the
content area of the window.

Fixes #58
2022-07-25 18:02:57 +02:00
GamesTrap
8acb72b9a1
Win32 Added support for taskbar progress 2022-07-23 21:28:35 +02:00
Camilla Löwy
36f0bf00a9 Cocoa: Fix build failure on OS X 10.11
The NSWindowCollectionBehaviorFullScreenNone enum value is missing from
system headers on 10.11 despite the documentation claiming it was added
in 10.7.

Unfortunately Apple has taken down all API release notes for versions
prior to 10.14.

This fixes a build failure introduced with
98d6e8485b.
2022-07-08 16:07:11 +02:00
Camilla Löwy
0d599026d0 Cocoa: Fix clearing of unrelated window style bits
Whenever GLFW changed the window style mask, a new mask was created
from scratch based on the attributes set on the GLFW window object.
This caused us to potentially clear unrelated window style bits.

This was always wrong but became a critical issue when Cocoa began
throwing an exception if an application cleared the
NSWindowStyleMaskFullScreen while the window is in macOS fullscreen.

This commit reworks all style mask editing so it only changes the
relevant bits, preserving all others.

This is only a narrow bug fix to prevent crashes, intended for the
stable branch.  Our interaction with macOS fullscreen is still very
poor.  The next step after this is a set of patches that improve the
interaction between the current API and macOS fullscreen.

Fixes #1886
Fixes #2110
2022-07-07 23:47:48 +02:00
Camilla Löwy
6f8ec4075b Cocoa: Fix GLFW_MAXIMIZED for nonresizable windows
The reasoning here is that glfwRestoreWindow will change nothing for
a windowed non-resizable window on Cocoa, and silently refusing to
maximize seems slightly more like something other platforms would do.

This is possibly either the right thing to do or the wrong one.
2022-07-07 22:24:09 +02:00
Camilla Löwy
98d6e8485b Cocoa: Disable macOS fullscreen when non-resizable
Windows with GLFW_RESIZABLE set to false should not be resizable by the
user.
2022-07-07 22:23:54 +02:00
Camilla Löwy
736a88b067 Fix return type of functions returning bool values 2022-06-08 22:14:38 +02:00
Camilla Löwy
09653b8c54 Move last bits of window setup to platform code
This avoids glfwCreateWindow emitting GLFW_FEATURE_UNAVAILABLE or
GLFW_FEATURE_UNIMPLEMENTED on Wayland because shared code was calling
unimplemented or unavailable platform functions during final setup.

It also makes it consistent with the final setup of full screen windows.
2022-04-28 21:58:06 +02:00
Camilla Löwy
7f6aa587f8 Cocoa: Fix deprecation warning for kUTTypeURL
We switched to kUTTypeURL when NSURLPboardType was deprecated, as the
official replacement symbol NSPasteboardTypeURL was not available on
every version of macOS supported by GLFW.

kUTTypeURL has now also been deprecated.

This commit moves to a compile-time choice between NSURLPboardType and
NSPasteboardTypeURL depending on the minimum targeted macOS version.

Fixes #2003
2022-02-02 19:20:32 +01:00
Camilla Löwy
56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00
Camilla Löwy
36ea36736d Cocoa: Change helper function suffix to Cocoa
This makes it clearer which platform a helper function belongs to.
2021-10-12 12:54:37 +02:00