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e1925753fa |
@ -295,6 +295,7 @@ video tutorials.
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
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||||
- Leonard König
|
||||
- Smbat Senpie Voskanyan
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
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reports, patches, feedback, testing and encouragement
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@ -134,12 +134,17 @@ information on what to include when reporting a bug.
|
||||
- [Wayland] Bugfix: Ignore key repeat events when no window has keyboard focus (#2727)
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||||
- [Wayland] Bugfix: Reset key repeat timer when window destroyed (#2741,#2727)
|
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- [Wayland] Bugfix: Memory would leak if reading a data offer failed midway
|
||||
- [Wayland] Bugfix: Keyboard leave event handler now processes key repeats (#2736)
|
||||
- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
|
||||
fallback decorations
|
||||
- [Wayland] Bugfix: Fallback decorations would report scroll events
|
||||
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
|
||||
- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
|
||||
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
|
||||
- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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`GLFW_NATIVE_CONTEXT_API` (#2518)
|
||||
|
||||
- Added `GLFW_GAMEPAD_BUTTON_MISC1` and `GLFW_GAMEPAD_BUTTON_TOUCHPAD` to the
|
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gamepad_buttons button group
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|
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## Contact
|
||||
|
||||
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||||
@ -869,7 +869,7 @@ The second value is always the human-readable name of the gamepad.
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All subsequent values are in the form `<field>:<value>` and describe the layout
|
||||
of the mapping. These fields may not all be present and may occur in any order.
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||||
|
||||
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
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The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `misc1`, `touchpad`, `guide`, `dpup`,
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`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
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`rightstick`.
|
||||
|
||||
|
||||
@ -14,6 +14,10 @@ values over 8. For compatibility with older versions, the
|
||||
@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
|
||||
this.
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||||
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### Gamepad misc1 and touchpad buttons
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||||
|
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GLFW gamepad support improved to include mapping for misc1 and touchpad buttons.
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|
||||
## Caveats {#caveats}
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||||
|
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## Deprecations {#deprecations}
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||||
|
||||
@ -628,10 +628,12 @@ extern "C" {
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#define GLFW_GAMEPAD_BUTTON_GUIDE 8
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#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
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#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
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||||
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
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||||
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
|
||||
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
|
||||
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
|
||||
#define GLFW_GAMEPAD_BUTTON_MISC1 11
|
||||
#define GLFW_GAMEPAD_BUTTON_TOUCHPAD 12
|
||||
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 13
|
||||
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 14
|
||||
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 15
|
||||
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 16
|
||||
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
|
||||
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||||
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
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@ -2116,7 +2118,7 @@ typedef struct GLFWgamepadstate
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/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
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||||
* or `GLFW_RELEASE`.
|
||||
*/
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||||
unsigned char buttons[15];
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||||
unsigned char buttons[17];
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||||
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
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||||
* to 1.0 inclusive.
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||||
*/
|
||||
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||||
@ -144,6 +144,8 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
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{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
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{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
|
||||
{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
|
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{ "misc1", mapping->buttons + GLFW_GAMEPAD_BUTTON_MISC1 },
|
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{ "touchpad", mapping->buttons + GLFW_GAMEPAD_BUTTON_TOUCHPAD },
|
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{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
|
||||
{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
|
||||
{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
|
||||
|
||||
@ -636,7 +636,7 @@ struct _GLFWmapping
|
||||
{
|
||||
char name[128];
|
||||
char guid[33];
|
||||
_GLFWmapelement buttons[15];
|
||||
_GLFWmapelement buttons[17];
|
||||
_GLFWmapelement axes[6];
|
||||
};
|
||||
|
||||
|
||||
2039
src/mappings.h
2039
src/mappings.h
File diff suppressed because it is too large
Load Diff
@ -413,6 +413,8 @@ typedef struct _GLFWwindowWayland
|
||||
struct wl_buffer* buffer;
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||||
_GLFWfallbackEdgeWayland top, left, right, bottom;
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||||
struct wl_surface* focus;
|
||||
wl_fixed_t pointerX, pointerY;
|
||||
const char* cursorName;
|
||||
} fallback;
|
||||
} _GLFWwindowWayland;
|
||||
|
||||
@ -454,7 +456,6 @@ typedef struct _GLFWlibraryWayland
|
||||
struct wl_cursor_theme* cursorTheme;
|
||||
struct wl_cursor_theme* cursorThemeHiDPI;
|
||||
struct wl_surface* cursorSurface;
|
||||
const char* cursorPreviousName;
|
||||
int cursorTimerfd;
|
||||
uint32_t serial;
|
||||
uint32_t pointerEnterSerial;
|
||||
|
||||
310
src/wl_window.c
310
src/wl_window.c
@ -275,6 +275,146 @@ static void destroyFallbackDecorations(_GLFWwindow* window)
|
||||
destroyFallbackEdge(&window->wl.fallback.bottom);
|
||||
}
|
||||
|
||||
static void updateFallbackDecorationCursor(_GLFWwindow* window,
|
||||
wl_fixed_t sx,
|
||||
wl_fixed_t sy)
|
||||
{
|
||||
window->wl.fallback.pointerX = sx;
|
||||
window->wl.fallback.pointerY = sy;
|
||||
|
||||
const double xpos = wl_fixed_to_double(sx);
|
||||
const double ypos = wl_fixed_to_double(sy);
|
||||
const char* cursorName = "left_ptr";
|
||||
|
||||
if (window->resizable)
|
||||
{
|
||||
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
cursorName = "n-resize";
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
cursorName = "nw-resize";
|
||||
else
|
||||
cursorName = "w-resize";
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
cursorName = "ne-resize";
|
||||
else
|
||||
cursorName = "e-resize";
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
|
||||
{
|
||||
if (xpos < GLFW_BORDER_SIZE)
|
||||
cursorName = "sw-resize";
|
||||
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
|
||||
cursorName = "se-resize";
|
||||
else
|
||||
cursorName = "s-resize";
|
||||
}
|
||||
}
|
||||
|
||||
if (window->wl.fallback.cursorName != cursorName)
|
||||
{
|
||||
struct wl_surface* surface = _glfw.wl.cursorSurface;
|
||||
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
|
||||
int scale = 1;
|
||||
|
||||
if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI)
|
||||
{
|
||||
// We only support up to scale=2 for now, since libwayland-cursor
|
||||
// requires us to load a different theme for each size.
|
||||
scale = 2;
|
||||
theme = _glfw.wl.cursorThemeHiDPI;
|
||||
}
|
||||
|
||||
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
|
||||
if (!cursor)
|
||||
return;
|
||||
|
||||
// TODO: handle animated cursors too.
|
||||
struct wl_cursor_image* image = cursor->images[0];
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
|
||||
if (!buffer)
|
||||
return;
|
||||
|
||||
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
|
||||
surface,
|
||||
image->hotspot_x / scale,
|
||||
image->hotspot_y / scale);
|
||||
wl_surface_set_buffer_scale(surface, scale);
|
||||
wl_surface_attach(surface, buffer, 0, 0);
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||||
wl_surface_damage(surface, 0, 0, image->width, image->height);
|
||||
wl_surface_commit(surface);
|
||||
|
||||
window->wl.fallback.cursorName = cursorName;
|
||||
}
|
||||
}
|
||||
|
||||
static void handleFallbackDecorationButton(_GLFWwindow* window,
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||||
uint32_t serial,
|
||||
uint32_t button)
|
||||
{
|
||||
const double xpos = wl_fixed_to_double(window->wl.fallback.pointerX);
|
||||
const double ypos = wl_fixed_to_double(window->wl.fallback.pointerY);
|
||||
|
||||
if (button == BTN_LEFT)
|
||||
{
|
||||
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
|
||||
|
||||
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
|
||||
else
|
||||
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
|
||||
else
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
|
||||
else
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
|
||||
{
|
||||
if (xpos < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
|
||||
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
|
||||
else
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
|
||||
}
|
||||
|
||||
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
|
||||
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, serial, edges);
|
||||
}
|
||||
else if (button == BTN_RIGHT)
|
||||
{
|
||||
if (window->wl.xdg.toplevel)
|
||||
{
|
||||
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
|
||||
_glfw.wl.seat, serial,
|
||||
window->wl.cursorPosX,
|
||||
window->wl.cursorPosY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void xdgDecorationHandleConfigure(void* userData,
|
||||
struct zxdg_toplevel_decoration_v1* decoration,
|
||||
uint32_t mode)
|
||||
@ -1417,7 +1557,6 @@ static void pointerHandleLeave(void* userData,
|
||||
|
||||
_glfw.wl.serial = serial;
|
||||
_glfw.wl.pointerFocus = NULL;
|
||||
_glfw.wl.cursorPreviousName = NULL;
|
||||
|
||||
if (window->wl.hovered)
|
||||
{
|
||||
@ -1427,7 +1566,10 @@ static void pointerHandleLeave(void* userData,
|
||||
else
|
||||
{
|
||||
if (window->wl.fallback.decorations)
|
||||
{
|
||||
window->wl.fallback.focus = NULL;
|
||||
window->wl.fallback.cursorName = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1444,92 +1586,16 @@ static void pointerHandleMotion(void* userData,
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
return;
|
||||
|
||||
const double xpos = wl_fixed_to_double(sx);
|
||||
const double ypos = wl_fixed_to_double(sy);
|
||||
window->wl.cursorPosX = xpos;
|
||||
window->wl.cursorPosY = ypos;
|
||||
|
||||
if (window->wl.hovered)
|
||||
{
|
||||
_glfw.wl.cursorPreviousName = NULL;
|
||||
_glfwInputCursorPos(window, xpos, ypos);
|
||||
return;
|
||||
window->wl.cursorPosX = wl_fixed_to_double(sx);
|
||||
window->wl.cursorPosY = wl_fixed_to_double(sy);
|
||||
_glfwInputCursorPos(window, window->wl.cursorPosX, window->wl.cursorPosY);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (window->wl.fallback.decorations)
|
||||
{
|
||||
const char* cursorName = "left_ptr";
|
||||
|
||||
if (window->resizable)
|
||||
{
|
||||
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
cursorName = "n-resize";
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
cursorName = "nw-resize";
|
||||
else
|
||||
cursorName = "w-resize";
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
|
||||
{
|
||||
if (ypos < GLFW_BORDER_SIZE)
|
||||
cursorName = "ne-resize";
|
||||
else
|
||||
cursorName = "e-resize";
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
|
||||
{
|
||||
if (xpos < GLFW_BORDER_SIZE)
|
||||
cursorName = "sw-resize";
|
||||
else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
|
||||
cursorName = "se-resize";
|
||||
else
|
||||
cursorName = "s-resize";
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.wl.cursorPreviousName != cursorName)
|
||||
{
|
||||
struct wl_surface* surface = _glfw.wl.cursorSurface;
|
||||
struct wl_cursor_theme* theme = _glfw.wl.cursorTheme;
|
||||
int scale = 1;
|
||||
|
||||
if (window->wl.bufferScale > 1 && _glfw.wl.cursorThemeHiDPI)
|
||||
{
|
||||
// We only support up to scale=2 for now, since libwayland-cursor
|
||||
// requires us to load a different theme for each size.
|
||||
scale = 2;
|
||||
theme = _glfw.wl.cursorThemeHiDPI;
|
||||
}
|
||||
|
||||
struct wl_cursor* cursor = wl_cursor_theme_get_cursor(theme, cursorName);
|
||||
if (!cursor)
|
||||
return;
|
||||
|
||||
// TODO: handle animated cursors too.
|
||||
struct wl_cursor_image* image = cursor->images[0];
|
||||
if (!image)
|
||||
return;
|
||||
|
||||
struct wl_buffer* buffer = wl_cursor_image_get_buffer(image);
|
||||
if (!buffer)
|
||||
return;
|
||||
|
||||
wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial,
|
||||
surface,
|
||||
image->hotspot_x / scale,
|
||||
image->hotspot_y / scale);
|
||||
wl_surface_set_buffer_scale(surface, scale);
|
||||
wl_surface_attach(surface, buffer, 0, 0);
|
||||
wl_surface_damage(surface, 0, 0, image->width, image->height);
|
||||
wl_surface_commit(surface);
|
||||
|
||||
_glfw.wl.cursorPreviousName = cursorName;
|
||||
}
|
||||
updateFallbackDecorationCursor(window, sx, sy);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1552,62 +1618,11 @@ static void pointerHandleButton(void* userData,
|
||||
button - BTN_LEFT,
|
||||
state == WL_POINTER_BUTTON_STATE_PRESSED,
|
||||
_glfw.wl.xkb.modifiers);
|
||||
return;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
if (window->wl.fallback.decorations)
|
||||
{
|
||||
if (button == BTN_LEFT)
|
||||
{
|
||||
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
|
||||
|
||||
if (window->wl.fallback.focus == window->wl.fallback.top.surface)
|
||||
{
|
||||
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
|
||||
else
|
||||
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
|
||||
{
|
||||
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
|
||||
else
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
|
||||
{
|
||||
if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
|
||||
else
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
|
||||
}
|
||||
else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
|
||||
{
|
||||
if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
|
||||
else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
|
||||
else
|
||||
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
|
||||
}
|
||||
|
||||
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
|
||||
{
|
||||
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
|
||||
serial, edges);
|
||||
}
|
||||
}
|
||||
else if (button == BTN_RIGHT)
|
||||
{
|
||||
if (window->wl.xdg.toplevel)
|
||||
{
|
||||
xdg_toplevel_show_window_menu(window->wl.xdg.toplevel,
|
||||
_glfw.wl.seat, serial,
|
||||
window->wl.cursorPosX,
|
||||
window->wl.cursorPosY);
|
||||
}
|
||||
}
|
||||
handleFallbackDecorationButton(window, serial, button);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1621,12 +1636,15 @@ static void pointerHandleAxis(void* userData,
|
||||
if (!window)
|
||||
return;
|
||||
|
||||
if (window->wl.hovered)
|
||||
{
|
||||
// NOTE: 10 units of motion per mouse wheel step seems to be a common ratio
|
||||
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
|
||||
_glfwInputScroll(window, -wl_fixed_to_double(value) / 10.0, 0.0);
|
||||
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
|
||||
_glfwInputScroll(window, 0.0, -wl_fixed_to_double(value) / 10.0);
|
||||
}
|
||||
}
|
||||
|
||||
static const struct wl_pointer_listener pointerListener =
|
||||
{
|
||||
@ -1760,6 +1778,24 @@ static void keyboardHandleLeave(void* userData,
|
||||
if (!window)
|
||||
return;
|
||||
|
||||
// Handle any key repeats up to this point. We don't poll as this should be infrequent.
|
||||
uint64_t repeats;
|
||||
if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8)
|
||||
{
|
||||
if(_glfw.wl.keyboardFocus)
|
||||
{
|
||||
for (uint64_t i = 0; i < repeats; i++)
|
||||
{
|
||||
_glfwInputKey(_glfw.wl.keyboardFocus,
|
||||
translateKey(_glfw.wl.keyRepeatScancode),
|
||||
_glfw.wl.keyRepeatScancode,
|
||||
GLFW_PRESS,
|
||||
_glfw.wl.xkb.modifiers);
|
||||
inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct itimerspec timer = {0};
|
||||
timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
|
||||
|
||||
|
||||
@ -299,6 +299,7 @@ int main(void)
|
||||
"LB", "RB",
|
||||
"Back", "Start", "Guide",
|
||||
"LT", "RT",
|
||||
"MISC1", "TOUCHPAD"
|
||||
};
|
||||
|
||||
nk_labelf(nk, NK_TEXT_LEFT,
|
||||
|
||||
Loading…
Reference in New Issue
Block a user