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57 lines
1.8 KiB
Markdown
57 lines
1.8 KiB
Markdown
# Release notes for version 3.5 {#news}
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[TOC]
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## New features {#features}
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### Unlimited mouse buttons {#unlimited_mouse_buttons}
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GLFW now has an input mode which allows an unlimited number of mouse buttons to
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be reported by the mouse buttton callback, rather than just the associated
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[mouse button tokens](@ref buttons). This allows using mouse buttons with
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values over 8. For compatibility with older versions, the
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@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
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this.
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### Window hint for hardware acceleration {#acceleration}
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You can use window hint [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) to
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specify whether hardware acceleration is preferred or not. The default value
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is to prefer hardware acceleration. You can get whether hardware acceleration
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is enabled with the window attribute
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[GLFW_ACCELERATION](@ref GLFW_ACCELERATION_attrib). This feature is only
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available on WGL currently.
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## Caveats {#caveats}
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### Microsoft GDI software OpenGL ICD support {#gdi_opengl_icd}
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GLFW now supports creating window when the Microsoft GDI software OpenGL ICD is
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the only available implementation.
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See [GLFW_ACCELERATION](@ref GLFW_ACCELERATION_hint) for more details.
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## Deprecations {#deprecations}
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## Removals {#removals}
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## New symbols {#new_symbols}
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### New functions {#new_functions}
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### New types {#new_types}
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### New constants {#new_constants}
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- @ref GLFW_UNLIMITED_MOUSE_BUTTONS
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## Release notes for earlier versions {#news_archive}
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- [Release notes for 3.4](https://www.glfw.org/docs/3.4/news.html)
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- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
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- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
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- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
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- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
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