Commit Graph

384 Commits

Author SHA1 Message Date
Camilla Löwy
2040309d0c Add support for gamepad mapping input modifiers
This adds support for the + and - and ~ input modifiers for joystick
axes.  It also changes how joystick axes are translated to buttons to
more closely match SDL 2.0.7.

Output modifiers are still not supported but have not yet been seen in
the wild.
2018-02-13 18:30:07 +01:00
Camilla Löwy
9bfa499d94 Formatting 2018-02-06 13:10:41 +01:00
Camilla Löwy
973bf29622 Remove use of non-standard function strdup
Related to #873.
2018-01-17 11:56:35 +01:00
Camilla Löwy
bb3ab87a18 Remove unmaintained internal Doxygen docs
The useful bits have been transformed to function definition comments.
The style guide stub has been added to the regular docs build.
2018-01-17 11:25:32 +01:00
Camilla Löwy
ee9dffcd66 Add GLFW_HOVERED for polling cursor hover state
This window attribute corresponds to the cursor enter/leave callback.

Fixes #1166.
2018-01-09 18:02:52 +01:00
Camilla Löwy
370eac3c48 Add glfwSetWindowContentScaleCallback
Related to #677.
Related to #1115.
2018-01-09 18:00:22 +01:00
Camilla Löwy
1034b6e0db Move context management out of glfwCreateWindow
Related to #25.
2018-01-09 17:58:54 +01:00
Camilla Löwy
7c2c7858c6 Add monitor and joystick user pointers 2017-12-19 15:08:28 +01:00
Camilla Löwy
9da2285b14 Cocoa: Make frame autosave hint a string 2017-12-19 15:08:28 +01:00
Camilla Löwy
6158801aeb Change glfwInitHintString to glfwWindowHintString
Fixes #1139.
2017-12-19 15:08:27 +01:00
Camilla Löwy
0e8c4ea7ce Add lock key modifier bits input mode
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.

Fixes #946.
2017-12-06 18:01:34 +01:00
Camilla Löwy
11e47f08b1 Add glfwGetWindowOpacity and glfwSetWindowOpacity
This adds support for setting the opacity of the whole window, including
any decorations.

Fixes #1089.
2017-11-15 15:46:01 +01:00
Camilla Löwy
bf7cc2ffac Fix missing inclusion guard needed for unity build
Fixes #1127.
2017-11-15 04:21:41 +01:00
Camilla Löwy
31cbb20ba2 Deprecate window parameter of clipboard functions 2017-11-10 02:52:16 +01:00
Camilla Löwy
bf09dba95b Cleanup 2017-10-26 18:05:56 +02:00
Camilla Löwy
16bf872117 Add content scale queries
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.

Parts of this patch are based on code by @ferreiradaselva.

Fixes #235.
Fixes #439.
Fixes #677.
Fixes #845.
Fixes #898.
2017-10-26 17:26:36 +02:00
Camilla Löwy
32e78aeb2e Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows,
macOS and X11.  Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.

Fixes #197.
Closes #1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
2017-09-27 21:54:04 +02:00
Bailey Cosier
93e66661d3 Cleanup
This is an extract of a commit, minimally edited to ensure it compiles.

Closes #1078.
Related to #197.
2017-09-27 21:33:03 +02:00
Wolfgang Draxinger
019609b6cd Add GLFW_TRANSPARENT and X11 implementation
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #715.
2017-09-27 21:33:03 +02:00
Camilla Löwy
0c70eb8d5c Unify error message buffer lengths 2017-08-17 14:25:10 +02:00
Camilla Löwy
213dd2d0d6 Add glfwInitHintString
Adds string type init hints.  Adds X11 specific init hints for WM_CLASS
components.  Documentation work.

Fixes #893.
2017-07-25 23:53:52 +02:00
Camilla Löwy
82284b86eb Cleanup
Thanks to glfwGetKeyScancode we can now pass only a scancode to the
platform layer for glfwGetKeyName.
2017-07-13 01:26:06 +02:00
Camilla Löwy
617c42b20a Cleanup 2017-07-09 14:01:48 +02:00
Camilla Löwy
953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy
a3007b9b0e Rename thread source files
This to reflect that they now contain more than TLS.
2017-06-08 16:09:14 +02:00
Camilla Löwy
14a3fe0ac0 Make glfwGetError also provide description
Related to #970.
2017-06-08 16:08:36 +02:00
Camilla Löwy
372e908682 Remove internal header inclusion guards
Inclusion of internal headers is already both centralized and follows
strict rules.  Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.
2017-05-25 19:35:13 +02:00
Camilla Löwy
baa9cd8968 Cleanup
Closes #988.
2017-05-11 20:10:04 +02:00
Felipe Ferreira da Silva
412eb6a611 Add glfwRequestWindowAttention
Related to #988.
2017-05-11 13:36:39 +02:00
Camilla Löwy
6350641f0a Add glfwGetError
Related to #970.

If you have opinions on the design or implementation of this function,
please come join us in #970 before it is frozen for release.
2017-05-03 18:30:11 +02:00
Camilla Löwy
1982543cd2 Cleanup 2017-03-19 02:46:16 +01:00
Camilla Löwy
aaf2800c9c Add internal TLS support
Related to #970.
2017-03-19 00:52:46 +01:00
Camilla Löwy
798d7c6d68 Implement glfwGetJoystickHats
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.

Fixes #889.
2017-03-06 03:23:29 +01:00
Camilla Löwy
6d9a58bfef Add glfwInitHint
This allows setting hints that control how the library is initialized,
transforming more compile-time options into run-time ones.
2017-03-01 04:35:41 +01:00
Camilla Löwy
071a049f07 Documentation work
[ci skip]
2017-02-28 22:54:50 +01:00
Camilla Löwy
e019f7e7f2 Remove misleading platform API documentation
[ci skip]
2017-02-28 22:54:45 +01:00
Camilla Löwy
53f46d32e2 Make OSMesa backend an almost proper null backend
It still depends on POSIX time and TLS.
2017-02-28 21:57:43 +01:00
Camilla Löwy
e9560ef021 Add GLFW_OSMESA_CONTEXT_API
This allows the creation of OpenGL contexts via OSMesa on existing
platforms.  It does not add a compile- or link-time dependency on
OSMesa.

Fixes #281.
2017-02-28 20:38:10 +01:00
Camilla Löwy
77a8f103d8 Add GLFW_COCOA_GRAPHICS_SWICTHING
This provides control over whether the context should participate in
macOS Automatic Graphics Switching.

Closes #377.
Closes #935.
2017-02-10 01:29:29 +01:00
Camilla Löwy
21eabd3938 Documentation work 2017-02-08 06:53:04 +01:00
Camilla Löwy
926d2beddb Move initialized flag into library struct 2017-02-08 06:53:04 +01:00
Liam Middlebrook
72ac5badb0 Add GLFW_CENTER_CURSOR
Adds a hint for controlling whether the cursor is centered over newly
created full screen windows.

Fixes #749.
Closes #842.
2017-02-06 15:16:26 +01:00
Camilla Löwy
bfd564f257 Move internals to shared joystick objects
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy
221451b817 Cleanup 2017-01-10 15:46:00 +01:00
Camilla Löwy
48a795c101 Merge single-use function _glfwFreeMonitors
All other uses were elminiated by _glfwInputMonitor.
2017-01-10 15:01:55 +01:00
Camilla Löwy
3edaa5280d Add GLFW_INCLUDE_ES32 2017-01-02 06:06:01 +01:00
Camilla Löwy
04f559e28d Restructure monitor enumeration
This way is both kinder on event-based enumeration and less work to
unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
2017-01-02 06:03:02 +01:00
Camilla Löwy
4661315192 Add GLFW_COCOA_FRAME_AUTOSAVE
Fixes #195.
2017-01-01 19:58:34 +01:00
Camilla Löwy
58ceab5f1e Add GLFW_COCOA_RETINA_FRAMEBUFFER
Look, a can of worms!  I wonder what's inside.

This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
2016-12-08 16:56:05 +01:00
Camilla Löwy
744cee6ec9 Cleanup 2016-12-08 16:56:05 +01:00