ccls/src/clang_complete.h

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#pragma once
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#include "clang_cursor.h"
#include "clang_translation_unit.h"
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#include "lru_cache.h"
#include "lsp_completion.h"
#include "lsp_diagnostic.h"
#include "project.h"
#include "threaded_queue.h"
#include "working_files.h"
#include <clang-c/Index.h>
#include <functional>
#include <memory>
#include <mutex>
#include <string>
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struct CompletionSession
: public std::enable_shared_from_this<CompletionSession> {
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// Translation unit for clang.
struct Tu {
ClangIndex index{0, 0};
// When |tu| was last parsed.
std::optional<std::chrono::time_point<std::chrono::high_resolution_clock>>
last_parsed_at;
// Acquired when |tu| is being used.
std::mutex lock;
std::unique_ptr<ClangTranslationUnit> tu;
};
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Project::Entry file;
WorkingFiles* working_files;
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Tu completion;
Tu diagnostics;
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CompletionSession(const Project::Entry& file, WorkingFiles* wfiles)
: file(file), working_files(wfiles) {}
};
struct ClangCompleteManager {
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using OnDiagnostic =
std::function<void(std::string path,
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std::vector<lsDiagnostic> diagnostics)>;
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using OnComplete =
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std::function<void(const std::vector<lsCompletionItem>& results,
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bool is_cached_result)>;
using OnDropped = std::function<void(lsRequestId request_id)>;
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struct PreloadRequest {
PreloadRequest(const std::string& path)
: request_time(std::chrono::high_resolution_clock::now()), path(path) {}
std::chrono::time_point<std::chrono::high_resolution_clock> request_time;
std::string path;
};
struct CompletionRequest {
CompletionRequest(const lsRequestId& id,
const lsTextDocumentIdentifier& document,
const lsPosition& position,
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const OnComplete& on_complete)
: id(id),
document(document),
position(position),
on_complete(on_complete) {}
lsRequestId id;
lsTextDocumentIdentifier document;
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lsPosition position;
OnComplete on_complete;
};
struct DiagnosticRequest {
lsTextDocumentIdentifier document;
};
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ClangCompleteManager(Project* project,
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WorkingFiles* working_files,
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OnDiagnostic on_diagnostic,
OnDropped on_dropped);
// Start a code completion at the given location. |on_complete| will run when
// completion results are available. |on_complete| may run on any thread.
void CodeComplete(const lsRequestId& request_id,
const lsTextDocumentPositionParams& completion_location,
const OnComplete& on_complete);
// Request a diagnostics update.
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void DiagnosticsUpdate(const lsTextDocumentIdentifier& document);
// Notify the completion manager that |filename| has been viewed and we
// should begin preloading completion data.
void NotifyView(const std::string& filename);
// Notify the completion manager that |filename| has been edited.
void NotifyEdit(const std::string& filename);
// Notify the completion manager that |filename| has been saved. This
// triggers a reparse.
void NotifySave(const std::string& filename);
// Notify the completion manager that |filename| has been closed. Any existing
// completion session will be dropped.
void NotifyClose(const std::string& filename);
// Ensures there is a completion or preloaded session. Returns true if a new
// session was created.
bool EnsureCompletionOrCreatePreloadSession(const std::string& filename);
// Tries to find an edit session for |filename|. This will move the session
// from view to edit.
std::shared_ptr<CompletionSession> TryGetSession(const std::string& filename,
bool mark_as_completion,
bool create_if_needed);
// Flushes all saved sessions with the supplied filename
void FlushSession(const std::string& filename);
// Flushes all saved sessions
void FlushAllSessions(void);
// TODO: make these configurable.
const int kMaxPreloadedSessions = 10;
const int kMaxCompletionSessions = 5;
// Global state.
Project* project_;
WorkingFiles* working_files_;
OnDiagnostic on_diagnostic_;
OnDropped on_dropped_;
using LruSessionCache = LruCache<std::string, CompletionSession>;
// CompletionSession instances which are preloaded, ie, files which the user
// has viewed but not requested code completion for.
LruSessionCache preloaded_sessions_;
// CompletionSession instances which the user has actually performed
// completion on. This is more rare so these instances tend to stay alive
// much longer than the ones in |preloaded_sessions_|.
LruSessionCache completion_sessions_;
// Mutex which protects |view_sessions_| and |edit_sessions_|.
std::mutex sessions_lock_;
// Request a code completion at the given location.
ThreadedQueue<std::unique_ptr<CompletionRequest>> completion_request_;
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ThreadedQueue<DiagnosticRequest> diagnostic_request_;
// Parse requests. The path may already be parsed, in which case it should be
// reparsed.
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ThreadedQueue<PreloadRequest> preload_requests_;
};
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// Cached completion information, so we can give fast completion results when
// the user erases a character. vscode will resend the completion request if
// that happens.
struct CodeCompleteCache {
// NOTE: Make sure to access these variables under |WithLock|.
std::optional<std::string> cached_path_;
std::optional<lsPosition> cached_completion_position_;
std::vector<lsCompletionItem> cached_results_;
std::mutex mutex_;
void WithLock(std::function<void()> action);
bool IsCacheValid(lsTextDocumentPositionParams position);
};