glfw/include/GLFW/glfw3.h

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/*************************************************************************
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* GLFW 3.3 - www.glfw.org
* A library for OpenGL, window and input
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*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
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#ifndef _glfw3_h_
#define _glfw3_h_
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#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
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/*! @file glfw3.h
* @brief The header of the GLFW 3 API.
*
* This is the header file of the GLFW 3 API. It defines all its types and
* declares all its functions.
*
* For more information about how to use this file, see @ref build_include.
*/
/*! @defgroup context Context reference
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* @brief Functions and types related to OpenGL and OpenGL ES contexts.
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*
* This is the reference documentation for OpenGL and OpenGL ES context related
* functions. For more task-oriented information, see the @ref context_guide.
*/
/*! @defgroup vulkan Vulkan reference
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* @brief Functions and types related to Vulkan.
*
* This is the reference documentation for Vulkan related functions and types.
* For more task-oriented information, see the @ref vulkan_guide.
*/
/*! @defgroup init Initialization, version and error reference
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* @brief Functions and types related to initialization and error handling.
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*
* This is the reference documentation for initialization and termination of
* the library, version management and error handling. For more task-oriented
* information, see the @ref intro_guide.
*/
/*! @defgroup input Input reference
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* @brief Functions and types related to input handling.
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*
* This is the reference documentation for input related functions and types.
* For more task-oriented information, see the @ref input_guide.
*/
/*! @defgroup monitor Monitor reference
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* @brief Functions and types related to monitors.
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*
* This is the reference documentation for monitor related functions and types.
* For more task-oriented information, see the @ref monitor_guide.
*/
/*! @defgroup window Window reference
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* @brief Functions and types related to windows.
*
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* This is the reference documentation for window related functions and types,
* including creation, deletion and event polling. For more task-oriented
* information, see the @ref window_guide.
*/
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/*************************************************************************
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* Compiler- and platform-specific preprocessor work
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*************************************************************************/
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/* If we are we on Windows, we want a single define for it.
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*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
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#define _WIN32
#endif /* _WIN32 */
/* Include because most Windows GLU headers need wchar_t and
* the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
* Include it unconditionally to avoid surprising side-effects.
*/
#include <stddef.h>
/* Include because it is needed by Vulkan and related functions.
* Include it unconditionally to avoid surprising side-effects.
*/
#include <stdint.h>
#if defined(GLFW_INCLUDE_VULKAN)
#include <vulkan/vulkan.h>
#endif /* Vulkan header */
/* The Vulkan header may have indirectly included windows.h (because of
* VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
*/
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/* It is customary to use APIENTRY for OpenGL function pointer declarations on
* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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*/
#if !defined(APIENTRY)
#if defined(_WIN32)
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#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#define GLFW_APIENTRY_DEFINED
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#endif /* APIENTRY */
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/* Some Windows OpenGL headers need this.
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*/
#if !defined(WINGDIAPI) && defined(_WIN32)
#define WINGDIAPI __declspec(dllimport)
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#define GLFW_WINGDIAPI_DEFINED
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#endif /* WINGDIAPI */
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/* Some Windows GLU headers need this.
*/
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#if !defined(CALLBACK) && defined(_WIN32)
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#define CALLBACK __stdcall
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#define GLFW_CALLBACK_DEFINED
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#endif /* CALLBACK */
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/* Include the chosen OpenGL or OpenGL ES headers.
*/
#if defined(GLFW_INCLUDE_ES1)
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#include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h>
#endif
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#elif defined(GLFW_INCLUDE_ES2)
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#include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
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#elif defined(GLFW_INCLUDE_ES31)
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#include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
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#elif defined(GLFW_INCLUDE_ES32)
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#include <GLES3/gl32.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
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#elif defined(GLFW_INCLUDE_GLCOREARB)
#if defined(__APPLE__)
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#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
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#endif /*GLFW_INCLUDE_GLEXT*/
#else /*__APPLE__*/
#include <GL/glcorearb.h>
#endif /*__APPLE__*/
#elif !defined(GLFW_INCLUDE_NONE)
#if defined(__APPLE__)
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#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
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#include <OpenGL/gl.h>
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#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else /*__APPLE__*/
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#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
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#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif /*__APPLE__*/
#endif /* OpenGL and OpenGL ES headers */
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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/* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
* configuration header when compiling the DLL version of the library.
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*/
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
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#endif
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/* GLFWAPI is used to declare public API functions for export
* from the DLL / shared library / dynamic library.
*/
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
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/* We are building GLFW as a Win32 DLL */
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#define GLFWAPI __declspec(dllexport)
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#elif defined(_WIN32) && defined(GLFW_DLL)
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/* We are calling GLFW as a Win32 DLL */
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#define GLFWAPI __declspec(dllimport)
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
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/* We are building GLFW as a shared / dynamic library */
#define GLFWAPI __attribute__((visibility("default")))
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#else
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/* We are building or calling GLFW as a static library */
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#define GLFWAPI
#endif
/*************************************************************************
* GLFW API tokens
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*************************************************************************/
/*! @name GLFW version macros
* @{ */
/*! @brief The major version number of the GLFW library.
*
* This is incremented when the API is changed in non-compatible ways.
* @ingroup init
*/
#define GLFW_VERSION_MAJOR 3
/*! @brief The minor version number of the GLFW library.
*
* This is incremented when features are added to the API but it remains
* backward-compatible.
* @ingroup init
*/
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#define GLFW_VERSION_MINOR 3
/*! @brief The revision number of the GLFW library.
*
* This is incremented when a bug fix release is made that does not contain any
* API changes.
* @ingroup init
*/
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#define GLFW_VERSION_REVISION 2
/*! @} */
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/*! @brief One.
*
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* This is only semantic sugar for the number 1. You can instead use `1` or
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* `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
* to one.
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*
* @ingroup init
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*/
#define GLFW_TRUE 1
/*! @brief Zero.
*
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* This is only semantic sugar for the number 0. You can instead use `0` or
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* `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
* equal to zero.
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*
* @ingroup init
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*/
#define GLFW_FALSE 0
/*! @name Key and button actions
* @{ */
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/*! @brief The key or mouse button was released.
*
* The key or mouse button was released.
*
* @ingroup input
*/
#define GLFW_RELEASE 0
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/*! @brief The key or mouse button was pressed.
*
* The key or mouse button was pressed.
*
* @ingroup input
*/
#define GLFW_PRESS 1
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/*! @brief The key was held down until it repeated.
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*
* The key was held down until it repeated.
*
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* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
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/*! @defgroup hat_state Joystick hat states
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* @brief Joystick hat states.
*
* See [joystick hat input](@ref joystick_hat) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_HAT_CENTERED 0
#define GLFW_HAT_UP 1
#define GLFW_HAT_RIGHT 2
#define GLFW_HAT_DOWN 4
#define GLFW_HAT_LEFT 8
#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
/*! @} */
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/*! @defgroup keys Keyboard keys
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* @brief Keyboard key IDs.
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*
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* See [key input](@ref input_key) for how these are used.
*
* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
* put in the 256+ range).
*
* The naming of the key codes follow these rules:
* - The US keyboard layout is used
* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
* "3", etc.)
* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
* correspond to the Unicode standard (usually for brevity)
* - Keys that lack a clear US mapping are named "WORLD_x"
* - For non-printable keys, custom names are used (e.g. "F4",
* "BACKSPACE", etc.)
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*
* @ingroup input
* @{
*/
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/* The unknown key */
#define GLFW_KEY_UNKNOWN -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
#define GLFW_KEY_COMMA 44 /* , */
#define GLFW_KEY_MINUS 45 /* - */
#define GLFW_KEY_PERIOD 46 /* . */
#define GLFW_KEY_SLASH 47 /* / */
#define GLFW_KEY_0 48
#define GLFW_KEY_1 49
#define GLFW_KEY_2 50
#define GLFW_KEY_3 51
#define GLFW_KEY_4 52
#define GLFW_KEY_5 53
#define GLFW_KEY_6 54
#define GLFW_KEY_7 55
#define GLFW_KEY_8 56
#define GLFW_KEY_9 57
#define GLFW_KEY_SEMICOLON 59 /* ; */
#define GLFW_KEY_EQUAL 61 /* = */
#define GLFW_KEY_A 65
#define GLFW_KEY_B 66
#define GLFW_KEY_C 67
#define GLFW_KEY_D 68
#define GLFW_KEY_E 69
#define GLFW_KEY_F 70
#define GLFW_KEY_G 71
#define GLFW_KEY_H 72
#define GLFW_KEY_I 73
#define GLFW_KEY_J 74
#define GLFW_KEY_K 75
#define GLFW_KEY_L 76
#define GLFW_KEY_M 77
#define GLFW_KEY_N 78
#define GLFW_KEY_O 79
#define GLFW_KEY_P 80
#define GLFW_KEY_Q 81
#define GLFW_KEY_R 82
#define GLFW_KEY_S 83
#define GLFW_KEY_T 84
#define GLFW_KEY_U 85
#define GLFW_KEY_V 86
#define GLFW_KEY_W 87
#define GLFW_KEY_X 88
#define GLFW_KEY_Y 89
#define GLFW_KEY_Z 90
#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
#define GLFW_KEY_BACKSLASH 92 /* \ */
#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
/* Function keys */
#define GLFW_KEY_ESCAPE 256
#define GLFW_KEY_ENTER 257
#define GLFW_KEY_TAB 258
#define GLFW_KEY_BACKSPACE 259
#define GLFW_KEY_INSERT 260
#define GLFW_KEY_DELETE 261
#define GLFW_KEY_RIGHT 262
#define GLFW_KEY_LEFT 263
#define GLFW_KEY_DOWN 264
#define GLFW_KEY_UP 265
#define GLFW_KEY_PAGE_UP 266
#define GLFW_KEY_PAGE_DOWN 267
#define GLFW_KEY_HOME 268
#define GLFW_KEY_END 269
#define GLFW_KEY_CAPS_LOCK 280
#define GLFW_KEY_SCROLL_LOCK 281
#define GLFW_KEY_NUM_LOCK 282
#define GLFW_KEY_PRINT_SCREEN 283
#define GLFW_KEY_PAUSE 284
#define GLFW_KEY_F1 290
#define GLFW_KEY_F2 291
#define GLFW_KEY_F3 292
#define GLFW_KEY_F4 293
#define GLFW_KEY_F5 294
#define GLFW_KEY_F6 295
#define GLFW_KEY_F7 296
#define GLFW_KEY_F8 297
#define GLFW_KEY_F9 298
#define GLFW_KEY_F10 299
#define GLFW_KEY_F11 300
#define GLFW_KEY_F12 301
#define GLFW_KEY_F13 302
#define GLFW_KEY_F14 303
#define GLFW_KEY_F15 304
#define GLFW_KEY_F16 305
#define GLFW_KEY_F17 306
#define GLFW_KEY_F18 307
#define GLFW_KEY_F19 308
#define GLFW_KEY_F20 309
#define GLFW_KEY_F21 310
#define GLFW_KEY_F22 311
#define GLFW_KEY_F23 312
#define GLFW_KEY_F24 313
#define GLFW_KEY_F25 314
#define GLFW_KEY_KP_0 320
#define GLFW_KEY_KP_1 321
#define GLFW_KEY_KP_2 322
#define GLFW_KEY_KP_3 323
#define GLFW_KEY_KP_4 324
#define GLFW_KEY_KP_5 325
#define GLFW_KEY_KP_6 326
#define GLFW_KEY_KP_7 327
#define GLFW_KEY_KP_8 328
#define GLFW_KEY_KP_9 329
#define GLFW_KEY_KP_DECIMAL 330
#define GLFW_KEY_KP_DIVIDE 331
#define GLFW_KEY_KP_MULTIPLY 332
#define GLFW_KEY_KP_SUBTRACT 333
#define GLFW_KEY_KP_ADD 334
#define GLFW_KEY_KP_ENTER 335
#define GLFW_KEY_KP_EQUAL 336
#define GLFW_KEY_LEFT_SHIFT 340
#define GLFW_KEY_LEFT_CONTROL 341
#define GLFW_KEY_LEFT_ALT 342
#define GLFW_KEY_LEFT_SUPER 343
#define GLFW_KEY_RIGHT_SHIFT 344
#define GLFW_KEY_RIGHT_CONTROL 345
#define GLFW_KEY_RIGHT_ALT 346
#define GLFW_KEY_RIGHT_SUPER 347
#define GLFW_KEY_MENU 348
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#define GLFW_KEY_LAST GLFW_KEY_MENU
/*! @} */
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/*! @defgroup mods Modifier key flags
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* @brief Modifier key flags.
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*
* See [key input](@ref input_key) for how these are used.
*
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* @ingroup input
* @{ */
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/*! @brief If this bit is set one or more Shift keys were held down.
*
* If this bit is set one or more Shift keys were held down.
*/
#define GLFW_MOD_SHIFT 0x0001
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/*! @brief If this bit is set one or more Control keys were held down.
*
* If this bit is set one or more Control keys were held down.
*/
#define GLFW_MOD_CONTROL 0x0002
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/*! @brief If this bit is set one or more Alt keys were held down.
*
* If this bit is set one or more Alt keys were held down.
*/
#define GLFW_MOD_ALT 0x0004
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/*! @brief If this bit is set one or more Super keys were held down.
*
* If this bit is set one or more Super keys were held down.
*/
#define GLFW_MOD_SUPER 0x0008
/*! @brief If this bit is set the Caps Lock key is enabled.
*
* If this bit is set the Caps Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_CAPS_LOCK 0x0010
/*! @brief If this bit is set the Num Lock key is enabled.
*
* If this bit is set the Num Lock key is enabled and the @ref
* GLFW_LOCK_KEY_MODS input mode is set.
*/
#define GLFW_MOD_NUM_LOCK 0x0020
/*! @} */
/*! @defgroup buttons Mouse buttons
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* @brief Mouse button IDs.
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*
* See [mouse button input](@ref input_mouse_button) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/*! @} */
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/*! @defgroup joysticks Joysticks
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* @brief Joystick IDs.
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*
* See [joystick input](@ref joystick) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*! @} */
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/*! @defgroup gamepad_buttons Gamepad buttons
* @brief Gamepad buttons.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_BUTTON_A 0
#define GLFW_GAMEPAD_BUTTON_B 1
#define GLFW_GAMEPAD_BUTTON_X 2
#define GLFW_GAMEPAD_BUTTON_Y 3
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
#define GLFW_GAMEPAD_BUTTON_BACK 6
#define GLFW_GAMEPAD_BUTTON_START 7
#define GLFW_GAMEPAD_BUTTON_GUIDE 8
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
/*! @} */
/*! @defgroup gamepad_axes Gamepad axes
* @brief Gamepad axes.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_AXIS_LEFT_X 0
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
/*! @} */
/*! @defgroup errors Error codes
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* @brief Error codes.
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*
* See [error handling](@ref error_handling) for how these are used.
*
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* @ingroup init
* @{ */
/*! @brief No error has occurred.
*
* No error has occurred.
*
* @analysis Yay.
*/
#define GLFW_NO_ERROR 0
/*! @brief GLFW has not been initialized.
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*
* This occurs if a GLFW function was called that must not be called unless the
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* library is [initialized](@ref intro_init).
*
* @analysis Application programmer error. Initialize GLFW before calling any
* function that requires initialization.
*/
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#define GLFW_NOT_INITIALIZED 0x00010001
/*! @brief No context is current for this thread.
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*
* This occurs if a GLFW function was called that needs and operates on the
* current OpenGL or OpenGL ES context but no context is current on the calling
* thread. One such function is @ref glfwSwapInterval.
*
* @analysis Application programmer error. Ensure a context is current before
* calling functions that require a current context.
*/
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#define GLFW_NO_CURRENT_CONTEXT 0x00010002
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/*! @brief One of the arguments to the function was an invalid enum value.
*
* One of the arguments to the function was an invalid enum value, for example
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* requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
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*
* @analysis Application programmer error. Fix the offending call.
*/
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#define GLFW_INVALID_ENUM 0x00010003
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/*! @brief One of the arguments to the function was an invalid value.
*
* One of the arguments to the function was an invalid value, for example
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
*
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
*
* @analysis Application programmer error. Fix the offending call.
*/
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#define GLFW_INVALID_VALUE 0x00010004
/*! @brief A memory allocation failed.
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*
* A memory allocation failed.
*
* @analysis A bug in GLFW or the underlying operating system. Report the bug
* to our [issue tracker](https://github.com/glfw/glfw/issues).
*/
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#define GLFW_OUT_OF_MEMORY 0x00010005
/*! @brief GLFW could not find support for the requested API on the system.
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*
* GLFW could not find support for the requested API on the system.
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*
* @analysis The installed graphics driver does not support the requested
* API, or does not support it via the chosen context creation backend.
* Below are a few examples.
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*
* @par
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
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* supports OpenGL ES via EGL, while Nvidia and Intel only support it via
* a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
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* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
* driver. Older graphics drivers do not support Vulkan.
*/
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#define GLFW_API_UNAVAILABLE 0x00010006
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/*! @brief The requested OpenGL or OpenGL ES version is not available.
*
* The requested OpenGL or OpenGL ES version (including any requested context
* or framebuffer hints) is not available on this machine.
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*
* @analysis The machine does not support your requirements. If your
* application is sufficiently flexible, downgrade your requirements and try
* again. Otherwise, inform the user that their machine does not match your
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* requirements.
*
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* @par
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
* comes out before the 4.x series gets that far, also fail with this error and
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
* will exist.
*/
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#define GLFW_VERSION_UNAVAILABLE 0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
* more specific categories.
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*
* A platform-specific error occurred that does not match any of the more
* specific categories.
*
* @analysis A bug or configuration error in GLFW, the underlying operating
* system or its drivers, or a lack of required resources. Report the issue to
* our [issue tracker](https://github.com/glfw/glfw/issues).
*/
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#define GLFW_PLATFORM_ERROR 0x00010008
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/*! @brief The requested format is not supported or available.
*
* If emitted during window creation, the requested pixel format is not
* supported.
*
* If emitted when querying the clipboard, the contents of the clipboard could
* not be converted to the requested format.
*
* @analysis If emitted during window creation, one or more
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* [hard constraints](@ref window_hints_hard) did not match any of the
* available pixel formats. If your application is sufficiently flexible,
* downgrade your requirements and try again. Otherwise, inform the user that
* their machine does not match your requirements.
*
* @par
* If emitted when querying the clipboard, ignore the error or report it to
* the user, as appropriate.
*/
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#define GLFW_FORMAT_UNAVAILABLE 0x00010009
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
*
* A window that does not have an OpenGL or OpenGL ES context was passed to
* a function that requires it to have one.
*
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
/*! @} */
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/*! @addtogroup window
* @{ */
/*! @brief Input focus window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUSED_hint) or
* [window attribute](@ref GLFW_FOCUSED_attrib).
*/
#define GLFW_FOCUSED 0x00020001
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/*! @brief Window iconification window attribute
*
* Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
*/
#define GLFW_ICONIFIED 0x00020002
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/*! @brief Window resize-ability window hint and attribute
*
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* Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
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* [window attribute](@ref GLFW_RESIZABLE_attrib).
*/
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#define GLFW_RESIZABLE 0x00020003
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/*! @brief Window visibility window hint and attribute
*
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* Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
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* [window attribute](@ref GLFW_VISIBLE_attrib).
*/
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#define GLFW_VISIBLE 0x00020004
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/*! @brief Window decoration window hint and attribute
*
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* Window decoration [window hint](@ref GLFW_DECORATED_hint) and
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* [window attribute](@ref GLFW_DECORATED_attrib).
*/
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#define GLFW_DECORATED 0x00020005
/*! @brief Window auto-iconification window hint and attribute
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*
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* Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
* [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
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*/
#define GLFW_AUTO_ICONIFY 0x00020006
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/*! @brief Window decoration window hint and attribute
*
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* Window decoration [window hint](@ref GLFW_FLOATING_hint) and
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* [window attribute](@ref GLFW_FLOATING_attrib).
*/
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#define GLFW_FLOATING 0x00020007
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/*! @brief Window maximization window hint and attribute
*
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* Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
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* [window attribute](@ref GLFW_MAXIMIZED_attrib).
*/
#define GLFW_MAXIMIZED 0x00020008
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/*! @brief Cursor centering window hint
*
* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
*/
#define GLFW_CENTER_CURSOR 0x00020009
/*! @brief Window framebuffer transparency hint and attribute
*
* Window framebuffer transparency
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
*/
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
/*! @brief Mouse cursor hover window attribute.
*
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/
#define GLFW_HOVERED 0x0002000B
/*! @brief Input focus on calling show window hint and attribute
*
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
*/
#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
*/
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#define GLFW_RED_BITS 0x00021001
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
*/
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#define GLFW_GREEN_BITS 0x00021002
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
*/
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#define GLFW_BLUE_BITS 0x00021003
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
*/
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#define GLFW_ALPHA_BITS 0x00021004
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
*/
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#define GLFW_DEPTH_BITS 0x00021005
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
*/
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#define GLFW_STENCIL_BITS 0x00021006
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
*/
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#define GLFW_ACCUM_RED_BITS 0x00021007
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
*/
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#define GLFW_ACCUM_GREEN_BITS 0x00021008
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
*/
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#define GLFW_ACCUM_BLUE_BITS 0x00021009
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/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
*/
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#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
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/*! @brief Framebuffer auxiliary buffer hint.
*
* Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
*/
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#define GLFW_AUX_BUFFERS 0x0002100B
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/*! @brief OpenGL stereoscopic rendering hint.
*
* OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
*/
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#define GLFW_STEREO 0x0002100C
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/*! @brief Framebuffer MSAA samples hint.
*
* Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
*/
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#define GLFW_SAMPLES 0x0002100D
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/*! @brief Framebuffer sRGB hint.
*
* Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
*/
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#define GLFW_SRGB_CAPABLE 0x0002100E
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/*! @brief Monitor refresh rate hint.
*
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
*/
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#define GLFW_REFRESH_RATE 0x0002100F
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/*! @brief Framebuffer double buffering hint.
*
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
*/
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#define GLFW_DOUBLEBUFFER 0x00021010
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/*! @brief Context client API hint and attribute.
*
* Context client API [hint](@ref GLFW_CLIENT_API_hint) and
* [attribute](@ref GLFW_CLIENT_API_attrib).
*/
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#define GLFW_CLIENT_API 0x00022001
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/*! @brief Context client API major version hint and attribute.
*
* Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
* and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
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*/
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#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
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/*! @brief Context client API minor version hint and attribute.
*
* Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
* and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
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*/
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#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
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/*! @brief Context client API revision number hint and attribute.
*
* Context client API revision number
* [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
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*/
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#define GLFW_CONTEXT_REVISION 0x00022004
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/*! @brief Context robustness hint and attribute.
*
* Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
* and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
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*/
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#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
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/*! @brief OpenGL forward-compatibility hint and attribute.
*
* OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
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*/
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#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
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/*! @brief OpenGL debug context hint and attribute.
*
* OpenGL debug context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
* [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
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*/
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#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
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/*! @brief OpenGL profile hint and attribute.
*
* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
* [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
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*/
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#define GLFW_OPENGL_PROFILE 0x00022008
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/*! @brief Context flush-on-release hint and attribute.
*
* Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
* [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
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*/
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
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/*! @brief Context error suppression hint and attribute.
*
* Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
* [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
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*/
#define GLFW_CONTEXT_NO_ERROR 0x0002200A
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/*! @brief Context creation API hint and attribute.
*
* Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
* [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
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*/
#define GLFW_CONTEXT_CREATION_API 0x0002200B
/*! @brief Window content area scaling window
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
*/
#define GLFW_SCALE_TO_MONITOR 0x0002200C
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/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
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/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
*/
#define GLFW_COCOA_FRAME_NAME 0x00023002
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/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
*/
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
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/*! @brief X11 specific
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_CLASS_NAME 0x00024001
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/*! @brief X11 specific
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
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/*! @} */
#define GLFW_NO_API 0
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#define GLFW_OPENGL_API 0x00030001
#define GLFW_OPENGL_ES_API 0x00030002
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#define GLFW_NO_ROBUSTNESS 0
#define GLFW_NO_RESET_NOTIFICATION 0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
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#define GLFW_OPENGL_ANY_PROFILE 0
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#define GLFW_OPENGL_CORE_PROFILE 0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
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#define GLFW_CURSOR 0x00033001
#define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_LOCK_KEY_MODS 0x00033004
#define GLFW_RAW_MOUSE_MOTION 0x00033005
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#define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002
#define GLFW_CURSOR_DISABLED 0x00034003
#define GLFW_ANY_RELEASE_BEHAVIOR 0
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
#define GLFW_NATIVE_CONTEXT_API 0x00036001
#define GLFW_EGL_CONTEXT_API 0x00036002
#define GLFW_OSMESA_CONTEXT_API 0x00036003
/*! @defgroup shapes Standard cursor shapes
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* @brief Standard system cursor shapes.
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*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
*
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
*
* The crosshair shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
*
* The hand shape.
*/
#define GLFW_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize arrow shape.
*
* The horizontal resize arrow shape.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
*
* The vertical resize arrow shape.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
/*! @} */
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#define GLFW_CONNECTED 0x00040001
#define GLFW_DISCONNECTED 0x00040002
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/*! @addtogroup init
* @{ */
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/*! @brief Joystick hat buttons init hint.
*
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* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
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*/
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
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/*! @brief macOS specific init hint.
*
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* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
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*/
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
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/*! @brief macOS specific init hint.
*
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* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
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*/
#define GLFW_COCOA_MENUBAR 0x00051002
/*! @} */
#define GLFW_DONT_CARE -1
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/*************************************************************************
* GLFW API types
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*************************************************************************/
/*! @brief Client API function pointer type.
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*
* Generic function pointer used for returning client API function pointers
* without forcing a cast from a regular pointer.
*
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* @sa @ref context_glext
* @sa @ref glfwGetProcAddress
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*
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* @since Added in version 3.0.
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*
* @ingroup context
*/
typedef void (*GLFWglproc)(void);
/*! @brief Vulkan API function pointer type.
*
* Generic function pointer used for returning Vulkan API function pointers
* without forcing a cast from a regular pointer.
*
* @sa @ref vulkan_proc
* @sa @ref glfwGetInstanceProcAddress
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
typedef void (*GLFWvkproc)(void);
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/*! @brief Opaque monitor object.
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*
* Opaque monitor object.
*
* @see @ref monitor_object
*
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* @since Added in version 3.0.
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*
* @ingroup monitor
*/
typedef struct GLFWmonitor GLFWmonitor;
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/*! @brief Opaque window object.
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*
* Opaque window object.
*
* @see @ref window_object
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
typedef struct GLFWwindow GLFWwindow;
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/*! @brief Opaque cursor object.
*
* Opaque cursor object.
*
* @see @ref cursor_object
*
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* @since Added in version 3.1.
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*
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* @ingroup input
*/
typedef struct GLFWcursor GLFWcursor;
/*! @brief The function pointer type for error callbacks.
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*
* This is the function pointer type for error callbacks. An error callback
* function has the following signature:
* @code
* void callback_name(int error_code, const char* description)
* @endcode
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*
* @param[in] error_code An [error code](@ref errors). Future releases may add
* more error codes.
* @param[in] description A UTF-8 encoded string describing the error.
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*
* @pointer_lifetime The error description string is valid until the callback
* function returns.
*
* @sa @ref error_handling
* @sa @ref glfwSetErrorCallback
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*
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* @since Added in version 3.0.
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*
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* @ingroup init
*/
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typedef void (* GLFWerrorfun)(int,const char*);
/*! @brief The function pointer type for window position callbacks.
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*
* This is the function pointer type for window position callbacks. A window
* position callback function has the following signature:
* @code
* void callback_name(GLFWwindow* window, int xpos, int ypos)
* @endcode
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*
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* @param[in] window The window that was moved.
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* @param[in] xpos The new x-coordinate, in screen coordinates, of the
* upper-left corner of the content area of the window.
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* @param[in] ypos The new y-coordinate, in screen coordinates, of the
* upper-left corner of the content area of the window.
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*
* @sa @ref window_pos
* @sa @ref glfwSetWindowPosCallback
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*
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* @since Added in version 3.0.
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*
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* @ingroup window
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*/
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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/*! @brief The function pointer type for window size callbacks.
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*
* This is the function pointer type for window size callbacks. A window size
* callback function has the following signature:
* @code
* void callback_name(GLFWwindow* window, int width, int height)
* @endcode
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*
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* @param[in] window The window that was resized.
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* @param[in] width The new width, in screen coordinates, of the window.
* @param[in] height The new height, in screen coordinates, of the window.
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*
* @sa @ref window_size
* @sa @ref glfwSetWindowSizeCallback
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*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
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*
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* @ingroup window
*/
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
/*! @brief The function pointer type for window close callbacks.
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*
* This is the function pointer type for window close callbacks. A window
* close callback function has the following signature:
* @code
* void function_name(GLFWwindow* window)
* @endcode
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*
* @param[in] window The window that the user attempted to close.
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*
* @sa @ref window_close
* @sa @ref glfwSetWindowCloseCallback
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*
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* @since Added in version 2.5.
* @glfw3 Added window handle parameter.
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*
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* @ingroup window
*/
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
/*! @brief The function pointer type for window content refresh callbacks.
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*
* This is the function pointer type for window content refresh callbacks.
* A window content refresh callback function has the following signature:
* @code
* void function_name(GLFWwindow* window);
* @endcode
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*
* @param[in] window The window whose content needs to be refreshed.
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*
* @sa @ref window_refresh
* @sa @ref glfwSetWindowRefreshCallback
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*
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* @since Added in version 2.5.
* @glfw3 Added window handle parameter.
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*
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* @ingroup window
*/
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
/*! @brief The function pointer type for window focus callbacks.
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*
* This is the function pointer type for window focus callbacks. A window
* focus callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int focused)
* @endcode
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*
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* @param[in] window The window that gained or lost input focus.
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* @param[in] focused `GLFW_TRUE` if the window was given input focus, or
* `GLFW_FALSE` if it lost it.
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*
* @sa @ref window_focus
* @sa @ref glfwSetWindowFocusCallback
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*
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* @since Added in version 3.0.
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*
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* @ingroup window
*/
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
/*! @brief The function pointer type for window iconify callbacks.
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*
* This is the function pointer type for window iconify callbacks. A window
* iconify callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int iconified)
* @endcode
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*
* @param[in] window The window that was iconified or restored.
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* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
* `GLFW_FALSE` if it was restored.
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*
* @sa @ref window_iconify
* @sa @ref glfwSetWindowIconifyCallback
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*
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* @since Added in version 3.0.
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*
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* @ingroup window
*/
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
/*! @brief The function pointer type for window maximize callbacks.
*
* This is the function pointer type for window maximize callbacks. A window
* maximize callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int maximized)
* @endcode
*
* @param[in] window The window that was maximized or restored.
* @param[in] iconified `GLFW_TRUE` if the window was maximized, or
* `GLFW_FALSE` if it was restored.
*
* @sa @ref window_maximize
* @sa glfwSetWindowMaximizeCallback
*
* @since Added in version 3.3.
*
* @ingroup window
*/
typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
/*! @brief The function pointer type for framebuffer size callbacks.
*
* This is the function pointer type for framebuffer size callbacks.
* A framebuffer size callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int width, int height)
* @endcode
*
* @param[in] window The window whose framebuffer was resized.
* @param[in] width The new width, in pixels, of the framebuffer.
* @param[in] height The new height, in pixels, of the framebuffer.
*
* @sa @ref window_fbsize
* @sa @ref glfwSetFramebufferSizeCallback
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
/*! @brief The function pointer type for window content scale callbacks.
*
* This is the function pointer type for window content scale callbacks.
* A window content scale callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, float xscale, float yscale)
* @endcode
*
* @param[in] window The window whose content scale changed.
* @param[in] xscale The new x-axis content scale of the window.
* @param[in] yscale The new y-axis content scale of the window.
*
* @sa @ref window_scale
* @sa @ref glfwSetWindowContentScaleCallback
*
* @since Added in version 3.3.
*
* @ingroup window
*/
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
/*! @brief The function pointer type for mouse button callbacks.
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*
* This is the function pointer type for mouse button callback functions.
* A mouse button callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int button, int action, int mods)
* @endcode
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*
* @param[in] window The window that received the event.
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* @param[in] button The [mouse button](@ref buttons) that was pressed or
* released.
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
* may add more actions.
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* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
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*
* @sa @ref input_mouse_button
* @sa @ref glfwSetMouseButtonCallback
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*
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* @since Added in version 1.0.
* @glfw3 Added window handle and modifier mask parameters.
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*
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* @ingroup input
*/
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
/*! @brief The function pointer type for cursor position callbacks.
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*
* This is the function pointer type for cursor position callbacks. A cursor
* position callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, double xpos, double ypos);
* @endcode
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*
* @param[in] window The window that received the event.
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of
* the content area.
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
* content area.
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*
* @sa @ref cursor_pos
* @sa @ref glfwSetCursorPosCallback
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*
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* @since Added in version 3.0. Replaces `GLFWmouseposfun`.
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*
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* @ingroup input
*/
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typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
/*! @brief The function pointer type for cursor enter/leave callbacks.
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*
* This is the function pointer type for cursor enter/leave callbacks.
* A cursor enter/leave callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int entered)
* @endcode
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*
* @param[in] window The window that received the event.
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
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* area, or `GLFW_FALSE` if it left it.
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*
* @sa @ref cursor_enter
* @sa @ref glfwSetCursorEnterCallback
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*
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* @since Added in version 3.0.
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*
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* @ingroup input
*/
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
/*! @brief The function pointer type for scroll callbacks.
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*
* This is the function pointer type for scroll callbacks. A scroll callback
* function has the following signature:
* @code
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
* @endcode
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*
* @param[in] window The window that received the event.
* @param[in] xoffset The scroll offset along the x-axis.
* @param[in] yoffset The scroll offset along the y-axis.
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*
* @sa @ref scrolling
* @sa @ref glfwSetScrollCallback
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*
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* @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
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*
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* @ingroup input
*/
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
/*! @brief The function pointer type for keyboard key callbacks.
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*
* This is the function pointer type for keyboard key callbacks. A keyboard
* key callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
* @endcode
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*
* @param[in] window The window that received the event.
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* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
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* @param[in] scancode The system-specific scancode of the key.
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
* releases may add more actions.
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* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
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*
* @sa @ref input_key
* @sa @ref glfwSetKeyCallback
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*
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* @since Added in version 1.0.
* @glfw3 Added window handle, scancode and modifier mask parameters.
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*
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* @ingroup input
*/
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typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function pointer type for Unicode character callbacks.
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*
* This is the function pointer type for Unicode character callbacks.
* A Unicode character callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint)
* @endcode
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*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
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*
* @sa @ref input_char
* @sa @ref glfwSetCharCallback
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*
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* @since Added in version 2.4.
* @glfw3 Added window handle parameter.
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*
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* @ingroup input
*/
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typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief The function pointer type for Unicode character with modifiers
* callbacks.
*
* This is the function pointer type for Unicode character with modifiers
* callbacks. It is called for each input character, regardless of what
* modifier keys are held down. A Unicode character with modifiers callback
* function has the following signature:
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa @ref input_char
* @sa @ref glfwSetCharModsCallback
*
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* @deprecated Scheduled for removal in version 4.0.
*
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* @since Added in version 3.1.
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*
* @ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
/*! @brief The function pointer type for path drop callbacks.
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*
* This is the function pointer type for path drop callbacks. A path drop
* callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
* @endcode
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*
* @param[in] window The window that received the event.
* @param[in] path_count The number of dropped paths.
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* @param[in] paths The UTF-8 encoded file and/or directory path names.
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*
* @pointer_lifetime The path array and its strings are valid until the
* callback function returns.
*
* @sa @ref path_drop
* @sa @ref glfwSetDropCallback
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*
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* @since Added in version 3.1.
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*
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* @ingroup input
*/
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]);
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/*! @brief The function pointer type for monitor configuration callbacks.
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*
* This is the function pointer type for monitor configuration callbacks.
* A monitor callback function has the following signature:
* @code
* void function_name(GLFWmonitor* monitor, int event)
* @endcode
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*
* @param[in] monitor The monitor that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
* releases may add more events.
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*
* @sa @ref monitor_event
* @sa @ref glfwSetMonitorCallback
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*
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* @since Added in version 3.0.
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*
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* @ingroup monitor
*/
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
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/*! @brief The function pointer type for joystick configuration callbacks.
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*
* This is the function pointer type for joystick configuration callbacks.
* A joystick configuration callback function has the following signature:
* @code
* void function_name(int jid, int event)
* @endcode
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*
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* @param[in] jid The joystick that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
* releases may add more events.
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*
* @sa @ref joystick_event
* @sa @ref glfwSetJoystickCallback
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*
* @since Added in version 3.2.
*
* @ingroup input
*/
typedef void (* GLFWjoystickfun)(int,int);
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/*! @brief Video mode type.
*
* This describes a single video mode.
*
* @sa @ref monitor_modes
* @sa @ref glfwGetVideoMode
* @sa @ref glfwGetVideoModes
*
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* @since Added in version 1.0.
* @glfw3 Added refresh rate member.
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*
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* @ingroup monitor
*/
typedef struct GLFWvidmode
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{
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/*! The width, in screen coordinates, of the video mode.
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*/
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int width;
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/*! The height, in screen coordinates, of the video mode.
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*/
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int height;
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/*! The bit depth of the red channel of the video mode.
*/
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int redBits;
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/*! The bit depth of the green channel of the video mode.
*/
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int greenBits;
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/*! The bit depth of the blue channel of the video mode.
*/
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int blueBits;
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/*! The refresh rate, in Hz, of the video mode.
*/
int refreshRate;
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} GLFWvidmode;
/*! @brief Gamma ramp.
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*
* This describes the gamma ramp for a monitor.
*
* @sa @ref monitor_gamma
* @sa @ref glfwGetGammaRamp
* @sa @ref glfwSetGammaRamp
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*
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* @since Added in version 3.0.
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*
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* @ingroup monitor
*/
typedef struct GLFWgammaramp
{
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/*! An array of value describing the response of the red channel.
*/
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unsigned short* red;
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/*! An array of value describing the response of the green channel.
*/
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unsigned short* green;
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/*! An array of value describing the response of the blue channel.
*/
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unsigned short* blue;
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/*! The number of elements in each array.
*/
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unsigned int size;
} GLFWgammaramp;
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/*! @brief Image data.
*
* This describes a single 2D image. See the documentation for each related
* function what the expected pixel format is.
*
* @sa @ref cursor_custom
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* @sa @ref window_icon
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*
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* @since Added in version 2.1.
* @glfw3 Removed format and bytes-per-pixel members.
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*
* @ingroup window
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*/
typedef struct GLFWimage
{
/*! The width, in pixels, of this image.
*/
int width;
/*! The height, in pixels, of this image.
*/
int height;
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
*/
unsigned char* pixels;
} GLFWimage;
/*! @brief Gamepad input state
*
* This describes the input state of a gamepad.
*
* @sa @ref gamepad
* @sa @ref glfwGetGamepadState
*
* @since Added in version 3.3.
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*
* @ingroup input
*/
typedef struct GLFWgamepadstate
{
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
* or `GLFW_RELEASE`.
*/
unsigned char buttons[15];
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
* to 1.0 inclusive.
*/
float axes[6];
} GLFWgamepadstate;
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/*************************************************************************
* GLFW API functions
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*************************************************************************/
/*! @brief Initializes the GLFW library.
*
* This function initializes the GLFW library. Before most GLFW functions can
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* be used, GLFW must be initialized, and before an application terminates GLFW
* should be terminated in order to free any resources allocated during or
* after initialization.
*
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* If this function fails, it calls @ref glfwTerminate before returning. If it
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* succeeds, you should call @ref glfwTerminate before the application exits.
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*
* Additional calls to this function after successful initialization but before
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* termination will return `GLFW_TRUE` immediately.
*
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
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* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
*
* @remark @macos This function will change the current directory of the
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* application to the `Contents/Resources` subdirectory of the application's
* bundle, if present. This can be disabled with the @ref
* GLFW_COCOA_CHDIR_RESOURCES init hint.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref intro_init
* @sa @ref glfwTerminate
*
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* @since Added in version 1.0.
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*
* @ingroup init
*/
GLFWAPI int glfwInit(void);
/*! @brief Terminates the GLFW library.
*
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* This function destroys all remaining windows and cursors, restores any
* modified gamma ramps and frees any other allocated resources. Once this
* function is called, you must again call @ref glfwInit successfully before
* you will be able to use most GLFW functions.
*
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* If GLFW has been successfully initialized, this function should be called
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* before the application exits. If initialization fails, there is no need to
* call this function, as it is called by @ref glfwInit before it returns
* failure.
*
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
*
* @remark This function may be called before @ref glfwInit.
*
* @warning The contexts of any remaining windows must not be current on any
* other thread when this function is called.
*
* @reentrancy This function must not be called from a callback.
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*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref intro_init
* @sa @ref glfwInit
*
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* @since Added in version 1.0.
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*
* @ingroup init
*/
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GLFWAPI void glfwTerminate(void);
/*! @brief Sets the specified init hint to the desired value.
*
* This function sets hints for the next initialization of GLFW.
*
* The values you set hints to are never reset by GLFW, but they only take
* effect during initialization. Once GLFW has been initialized, any values
* you set will be ignored until the library is terminated and initialized
* again.
*
* Some hints are platform specific. These may be set on any platform but they
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* will only affect their specific platform. Other platforms will ignore them.
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* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [init hint](@ref init_hints) to set.
* @param[in] value The new value of the init hint.
*
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
* GLFW_INVALID_VALUE.
*
* @remarks This function may be called before @ref glfwInit.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa init_hints
* @sa glfwInit
*
* @since Added in version 3.3.
*
* @ingroup init
*/
GLFWAPI void glfwInitHint(int hint, int value);
/*! @brief Retrieves the version of the GLFW library.
*
* This function retrieves the major, minor and revision numbers of the GLFW
* library. It is intended for when you are using GLFW as a shared library and
* want to ensure that you are using the minimum required version.
*
* Any or all of the version arguments may be `NULL`.
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*
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* @param[out] major Where to store the major version number, or `NULL`.
* @param[out] minor Where to store the minor version number, or `NULL`.
* @param[out] rev Where to store the revision number, or `NULL`.
*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref intro_version
* @sa @ref glfwGetVersionString
*
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* @since Added in version 1.0.
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*
* @ingroup init
*/
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GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/*! @brief Returns a string describing the compile-time configuration.
*
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* This function returns the compile-time generated
* [version string](@ref intro_version_string) of the GLFW library binary. It
* describes the version, platform, compiler and any platform-specific
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* compile-time options. It should not be confused with the OpenGL or OpenGL
* ES version string, queried with `glGetString`.
*
* __Do not use the version string__ to parse the GLFW library version. The
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* @ref glfwGetVersion function provides the version of the running library
* binary in numerical format.
*
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* @return The ASCII encoded GLFW version string.
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*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @pointer_lifetime The returned string is static and compile-time generated.
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*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref intro_version
* @sa @ref glfwGetVersion
*
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* @since Added in version 3.0.
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*
* @ingroup init
*/
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GLFWAPI const char* glfwGetVersionString(void);
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/*! @brief Returns and clears the last error for the calling thread.
*
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* This function returns and clears the [error code](@ref errors) of the last
* error that occurred on the calling thread, and optionally a UTF-8 encoded
* human-readable description of it. If no error has occurred since the last
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* call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
* set to `NULL`.
*
* @param[in] description Where to store the error description pointer, or `NULL`.
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* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
* (zero).
*
* @errors None.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
* next error occurs or the library is terminated.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref error_handling
* @sa @ref glfwSetErrorCallback
*
* @since Added in version 3.3.
*
* @ingroup init
*/
GLFWAPI int glfwGetError(const char** description);
/*! @brief Sets the error callback.
*
* This function sets the error callback, which is called with an error code
* and a human-readable description each time a GLFW error occurs.
*
* The error code is set before the callback is called. Calling @ref
* glfwGetError from the error callback will return the same value as the error
* code argument.
*
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* The error callback is called on the thread where the error occurred. If you
* are using GLFW from multiple threads, your error callback needs to be
* written accordingly.
*
* Because the description string may have been generated specifically for that
* error, it is not guaranteed to be valid after the callback has returned. If
* you wish to use it after the callback returns, you need to make a copy.
*
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* Once set, the error callback remains set even after the library has been
* terminated.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set.
*
* @callback_signature
* @code
* void callback_name(int error_code, const char* description)
* @endcode
* For more information about the callback parameters, see the
* [callback pointer type](@ref GLFWerrorfun).
*
* @errors None.
*
* @remark This function may be called before @ref glfwInit.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref error_handling
* @sa @ref glfwGetError
*
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* @since Added in version 3.0.
*
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* @ingroup init
*/
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
/*! @brief Returns the currently connected monitors.
*
* This function returns an array of handles for all currently connected
* monitors. The primary monitor is always first in the returned array. If no
* monitors were found, this function returns `NULL`.
*
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* @param[out] count Where to store the number of monitors in the returned
* array. This is set to zero if an error occurred.
* @return An array of monitor handles, or `NULL` if no monitors were found or
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
* monitor configuration changes or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref monitor_monitors
* @sa @ref monitor_event
* @sa @ref glfwGetPrimaryMonitor
*
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* @since Added in version 3.0.
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*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
/*! @brief Returns the primary monitor.
*
* This function returns the primary monitor. This is usually the monitor
* where elements like the task bar or global menu bar are located.
*
* @return The primary monitor, or `NULL` if no monitors were found or if an
* [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @remark The primary monitor is always first in the array returned by @ref
* glfwGetMonitors.
*
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* @sa @ref monitor_monitors
* @sa @ref glfwGetMonitors
*
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* @since Added in version 3.0.
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*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the specified monitor.
*
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* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
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* @param[in] monitor The monitor to query.
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* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref monitor_properties
*
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* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Retrieves the work area of the monitor.
*
* This function returns the position, in screen coordinates, of the upper-left
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* corner of the work area of the specified monitor along with the work area
* size in screen coordinates. The work area is defined as the area of the
* monitor not occluded by the operating system task bar where present. If no
* task bar exists then the work area is the monitor resolution in screen
* coordinates.
*
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* Any or all of the position and size arguments may be `NULL`. If an error
* occurs, all non-`NULL` position and size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
* @param[out] width Where to store the monitor width, or `NULL`.
* @param[out] height Where to store the monitor height, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_workarea
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
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GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
/*! @brief Returns the physical size of the monitor.
*
* This function returns the size, in millimetres, of the display area of the
* specified monitor.
*
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* Some systems do not provide accurate monitor size information, either
* because the monitor
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
* data is incorrect or because the driver does not report it accurately.
*
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* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] widthMM Where to store the width, in millimetres, of the
* monitor's display area, or `NULL`.
* @param[out] heightMM Where to store the height, in millimetres, of the
* monitor's display area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @win32 calculates the returned physical size from the
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* current resolution and system DPI instead of querying the monitor EDID data.
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*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref monitor_properties
*
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* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Retrieves the content scale for the specified monitor.
*
* This function retrieves the content scale for the specified monitor. The
* content scale is the ratio between the current DPI and the platform's
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* default DPI. This is especially important for text and any UI elements. If
* the pixel dimensions of your UI scaled by this look appropriate on your
* machine then it should appear at a reasonable size on other machines
* regardless of their DPI and scaling settings. This relies on the system DPI
* and scaling settings being somewhat correct.
*
* The content scale may depend on both the monitor resolution and pixel
* density and on user settings. It may be very different from the raw DPI
* calculated from the physical size and current resolution.
*
* @param[in] monitor The monitor to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref monitor_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
/*! @brief Returns the name of the specified monitor.
*
* This function returns a human-readable name, encoded as UTF-8, of the
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* specified monitor. The name typically reflects the make and model of the
* monitor and is not guaranteed to be unique among the connected monitors.
*
* @param[in] monitor The monitor to query.
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* @return The UTF-8 encoded name of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified monitor is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref monitor_properties
*
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* @since Added in version 3.0.
*
* @ingroup monitor
*/
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
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/*! @brief Sets the user pointer of the specified monitor.
*
* This function sets the user-defined pointer of the specified monitor. The
* current value is retained until the monitor is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the monitor callback, even for a monitor
* that is being disconnected.
*
* @param[in] monitor The monitor whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref monitor_userptr
* @sa @ref glfwGetMonitorUserPointer
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
/*! @brief Returns the user pointer of the specified monitor.
*
* This function returns the current value of the user-defined pointer of the
* specified monitor. The initial value is `NULL`.
*
* This function may be called from the monitor callback, even for a monitor
* that is being disconnected.
*
* @param[in] monitor The monitor whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref monitor_userptr
* @sa @ref glfwSetMonitorUserPointer
*
* @since Added in version 3.3.
*
* @ingroup monitor
*/
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
/*! @brief Sets the monitor configuration callback.
*
* This function sets the monitor configuration callback, or removes the
* currently set callback. This is called when a monitor is connected to or
* disconnected from the system.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWmonitor* monitor, int event)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWmonitorfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref monitor_event
*
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* @since Added in version 3.0.
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*
* @ingroup monitor
*/
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
/*! @brief Returns the available video modes for the specified monitor.
*
* This function returns an array of all video modes supported by the specified
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* monitor. The returned array is sorted in ascending order, first by color
* bit depth (the sum of all channel depths) and then by resolution area (the
* product of width and height).
*
* @param[in] monitor The monitor to query.
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* @param[out] count Where to store the number of video modes in the returned
* array. This is set to zero if an error occurred.
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* @return An array of video modes, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified monitor is
* disconnected, this function is called again for that monitor or the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref monitor_modes
* @sa @ref glfwGetVideoMode
*
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* @since Added in version 1.0.
* @glfw3 Changed to return an array of modes for a specific monitor.
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*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
/*! @brief Returns the current mode of the specified monitor.
*
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* This function returns the current video mode of the specified monitor. If
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* you have created a full screen window for that monitor, the return value
* will depend on whether that window is iconified.
*
* @param[in] monitor The monitor to query.
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* @return The current mode of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified monitor is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref monitor_modes
* @sa @ref glfwGetVideoModes
*
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* @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
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*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
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/*! @brief Generates a gamma ramp and sets it for the specified monitor.
*
* This function generates an appropriately sized gamma ramp from the specified
* exponent and then calls @ref glfwSetGammaRamp with it. The value must be
* a finite number greater than zero.
*
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* The software controlled gamma ramp is applied _in addition_ to the hardware
* gamma correction, which today is usually an approximation of sRGB gamma.
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
* the default (usually sRGB-like) behavior.
*
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
* GLFW_SRGB_CAPABLE hint.
*
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* @param[in] monitor The monitor whose gamma ramp to set.
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* @param[in] gamma The desired exponent.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref monitor_gamma
*
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* @since Added in version 3.0.
*
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* @ingroup monitor
*/
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GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
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/*! @brief Returns the current gamma ramp for the specified monitor.
*
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* This function returns the current gamma ramp of the specified monitor.
*
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* @param[in] monitor The monitor to query.
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* @return The current gamma ramp, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
* returning `NULL`.
*
* @pointer_lifetime The returned structure and its arrays are allocated and
* freed by GLFW. You should not free them yourself. They are valid until the
* specified monitor is disconnected, this function is called again for that
* monitor or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref monitor_gamma
*
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* @since Added in version 3.0.
*
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* @ingroup monitor
*/
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GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
/*! @brief Sets the current gamma ramp for the specified monitor.
*
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* This function sets the current gamma ramp for the specified monitor. The
* original gamma ramp for that monitor is saved by GLFW the first time this
* function is called and is restored by @ref glfwTerminate.
*
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* The software controlled gamma ramp is applied _in addition_ to the hardware
* gamma correction, which today is usually an approximation of sRGB gamma.
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
* the default (usually sRGB-like) behavior.
*
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
* GLFW_SRGB_CAPABLE hint.
*
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* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] ramp The gamma ramp to use.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark The size of the specified gamma ramp should match the size of the
* current ramp for that monitor.
*
* @remark @win32 The gamma ramp size must be 256.
*
* @remark @wayland Gamma handling is a privileged protocol, this function
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified gamma ramp is copied before this function
* returns.
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*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref monitor_gamma
*
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* @since Added in version 3.0.
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*
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* @ingroup monitor
*/
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GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
/*! @brief Resets all window hints to their default values.
*
* This function resets all window hints to their
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* [default values](@ref window_hints_values).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_hints
* @sa @ref glfwWindowHint
* @sa @ref glfwWindowHintString
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
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GLFWAPI void glfwDefaultWindowHints(void);
/*! @brief Sets the specified window hint to the desired value.
*
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* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to this
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
*
* Only integer value hints can be set with this function. String value hints
* are set with @ref glfwWindowHintString.
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*
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* This function does not check whether the specified hint values are valid.
* If you set hints to invalid values this will instead be reported by the next
* call to @ref glfwCreateWindow.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
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* @param[in] hint The [window hint](@ref window_hints) to set.
* @param[in] value The new value of the window hint.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_hints
* @sa @ref glfwWindowHintString
* @sa @ref glfwDefaultWindowHints
*
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* @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
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*
* @ingroup window
*/
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GLFWAPI void glfwWindowHint(int hint, int value);
/*! @brief Sets the specified window hint to the desired value.
*
* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to this
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
*
* Only string type hints can be set with this function. Integer value hints
* are set with @ref glfwWindowHint.
*
* This function does not check whether the specified hint values are valid.
* If you set hints to invalid values this will instead be reported by the next
* call to @ref glfwCreateWindow.
*
* Some hints are platform specific. These may be set on any platform but they
* will only affect their specific platform. Other platforms will ignore them.
* Setting these hints requires no platform specific headers or functions.
*
* @param[in] hint The [window hint](@ref window_hints) to set.
* @param[in] value The new value of the window hint.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_hints
* @sa @ref glfwWindowHint
* @sa @ref glfwDefaultWindowHints
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwWindowHintString(int hint, const char* value);
/*! @brief Creates a window and its associated context.
*
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* This function creates a window and its associated OpenGL or OpenGL ES
* context. Most of the options controlling how the window and its context
* should be created are specified with [window hints](@ref window_hints).
*
* Successful creation does not change which context is current. Before you
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* can use the newly created context, you need to
* [make it current](@ref context_current). For information about the `share`
* parameter, see @ref context_sharing.
*
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* The created window, framebuffer and context may differ from what you
* requested, as not all parameters and hints are
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* [hard constraints](@ref window_hints_hard). This includes the size of the
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* window, especially for full screen windows. To query the actual attributes
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* of the created window, framebuffer and context, see @ref
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
*
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* To create a full screen window, you need to specify the monitor the window
* will cover. If no monitor is specified, the window will be windowed mode.
* Unless you have a way for the user to choose a specific monitor, it is
* recommended that you pick the primary monitor. For more information on how
* to query connected monitors, see @ref monitor_monitors.
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*
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* For full screen windows, the specified size becomes the resolution of the
* window's _desired video mode_. As long as a full screen window is not
* iconified, the supported video mode most closely matching the desired video
* mode is set for the specified monitor. For more information about full
* screen windows, including the creation of so called _windowed full screen_
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
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*
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* Once you have created the window, you can switch it between windowed and
* full screen mode with @ref glfwSetWindowMonitor. This will not affect its
* OpenGL or OpenGL ES context.
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*
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* By default, newly created windows use the placement recommended by the
* window system. To create the window at a specific position, make it
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* initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
* it.
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*
* As long as at least one full screen window is not iconified, the screensaver
* is prohibited from starting.
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*
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* Window systems put limits on window sizes. Very large or very small window
* dimensions may be overridden by the window system on creation. Check the
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* actual [size](@ref window_size) after creation.
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*
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* The [swap interval](@ref buffer_swap) is not set during window creation and
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* the initial value may vary depending on driver settings and defaults.
*
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* @param[in] width The desired width, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] height The desired height, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] title The initial, UTF-8 encoded window title.
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for
* windowed mode.
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* @param[in] share The window whose context to share resources with, or `NULL`
* to not share resources.
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* @return The handle of the created window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @win32 Window creation will fail if the Microsoft GDI software
* OpenGL implementation is the only one available.
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*
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* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
* will be set as the initial icon for the window. If no such icon is present,
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
* see @ref glfwSetWindowIcon.
*
* @remark @win32 The context to share resources with must not be current on
* any other thread.
*
* @remark @macos The OS only supports forward-compatible core profile contexts
* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
* version 3.2 or later you must set the
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* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
*
* @remark @macos The GLFW window has no icon, as it is not a document
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* window, but the dock icon will be the same as the application bundle's icon.
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* For more information on bundles, see the
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* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
* @remark @macos The first time a window is created the menu bar is created.
* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
* bar. Otherwise a minimal menu bar is created manually with common commands
* like Hide, Quit and About. The About entry opens a minimal about dialog
* with information from the application's bundle. Menu bar creation can be
* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
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*
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
* at full resolution on Retina displays unless the
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
* application bundle's `Info.plist`. For more information, see
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
* in the Mac Developer Library. The GLFW test and example programs use
* a custom `Info.plist` template for this, which can be found as
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
* window size and position may be overridden by previously saved values.
*
* @remark @x11 Some window managers will not respect the placement of
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* initially hidden windows.
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*
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
* a window to reach its requested state. This means you may not be able to
* query the final size, position or other attributes directly after window
* creation.
*
* @remark @x11 The class part of the `WM_CLASS` window property will by
* default be set to the window title passed to this function. The instance
* part will use the contents of the `RESOURCE_NAME` environment variable, if
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* present and not empty, or fall back to the window title. Set the
* [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
* override this.
*
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* @remark @wayland Compositors should implement the xdg-decoration protocol
* for GLFW to decorate the window properly. If this protocol isn't
* supported, or if the compositor prefers client-side decorations, a very
* simple fallback frame will be drawn using the wp_viewporter protocol. A
* compositor can still emit close, maximize or fullscreen events, using for
* instance a keybind mechanism. If neither of these protocols is supported,
* the window won't be decorated.
*
* @remark @wayland A full screen window will not attempt to change the mode,
* no matter what the requested size or refresh rate.
*
* @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
* to be implemented in the user's compositor.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_creation
* @sa @ref glfwDestroyWindow
*
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* @since Added in version 3.0. Replaces `glfwOpenWindow`.
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*
* @ingroup window
*/
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
/*! @brief Destroys the specified window and its context.
*
* This function destroys the specified window and its context. On calling
* this function, no further callbacks will be called for that window.
*
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* If the context of the specified window is current on the main thread, it is
* detached before being destroyed.
*
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* @param[in] window The window to destroy.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
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* @note The context of the specified window must not be current on any other
* thread when this function is called.
*
* @reentrancy This function must not be called from a callback.
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*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_creation
* @sa @ref glfwCreateWindow
*
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* @since Added in version 3.0. Replaces `glfwCloseWindow`.
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*
* @ingroup window
*/
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
/*! @brief Checks the close flag of the specified window.
*
* This function returns the value of the close flag of the specified window.
*
* @param[in] window The window to query.
* @return The value of the close flag.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
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*
* @sa @ref window_close
*
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* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
/*! @brief Sets the close flag of the specified window.
*
* This function sets the value of the close flag of the specified window.
* This can be used to override the user's attempt to close the window, or
* to signal that it should be closed.
*
* @param[in] window The window whose flag to change.
* @param[in] value The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
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*
* @sa @ref window_close
*
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* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Sets the title of the specified window.
*
* This function sets the window title, encoded as UTF-8, of the specified
* window.
*
* @param[in] window The window whose title to change.
* @param[in] title The UTF-8 encoded window title.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @macos The window title will not be updated until the next time you
* process events.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_title
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
/*! @brief Sets the icon for the specified window.
*
* This function sets the icon of the specified window. If passed an array of
* candidate images, those of or closest to the sizes desired by the system are
* selected. If no images are specified, the window reverts to its default
* icon.
*
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
* bits per channel with the red channel first. They are arranged canonically
* as packed sequential rows, starting from the top-left corner.
*
* The desired image sizes varies depending on platform and system settings.
* The selected images will be rescaled as needed. Good sizes include 16x16,
* 32x32 and 48x48.
*
* @param[in] window The window whose icon to set.
* @param[in] count The number of images in the specified array, or zero to
* revert to the default window icon.
* @param[in] images The images to create the icon from. This is ignored if
* count is zero.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified image data is copied before this function
* returns.
*
* @remark @macos The GLFW window has no icon, as it is not a document
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* window, so this function does nothing. The dock icon will be the same as
* the application bundle's icon. For more information on bundles, see the
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
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* @remark @wayland There is no existing protocol to change an icon, the
* window will thus inherit the one defined in the application's desktop file.
* This function always emits @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_icon
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
/*! @brief Retrieves the position of the content area of the specified window.
*
* This function retrieves the position, in screen coordinates, of the
* upper-left corner of the content area of the specified window.
*
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* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The window to query.
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* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
* the content area, or `NULL`.
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* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
* the content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland There is no way for an application to retrieve the global
* position of its windows, this function will always emit @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_pos
* @sa @ref glfwSetWindowPos
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the content area of the specified window.
*
* This function sets the position, in screen coordinates, of the upper-left
* corner of the content area of the specified windowed mode window. If the
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* window is a full screen window, this function does nothing.
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*
* __Do not use this function__ to move an already visible window unless you
* have very good reasons for doing so, as it will confuse and annoy the user.
*
* The window manager may put limits on what positions are allowed. GLFW
* cannot and should not override these limits.
*
* @param[in] window The window to query.
* @param[in] xpos The x-coordinate of the upper-left corner of the content area.
* @param[in] ypos The y-coordinate of the upper-left corner of the content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland There is no way for an application to set the global
* position of its windows, this function will always emit @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_pos
* @sa @ref glfwGetWindowPos
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
/*! @brief Retrieves the size of the content area of the specified window.
*
* This function retrieves the size, in screen coordinates, of the content area
* of the specified window. If you wish to retrieve the size of the
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
*
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* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose size to retrieve.
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* @param[out] width Where to store the width, in screen coordinates, of the
* content area, or `NULL`.
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* @param[out] height Where to store the height, in screen coordinates, of the
* content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_size
* @sa @ref glfwSetWindowSize
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size limits of the specified window.
*
* This function sets the size limits of the content area of the specified
* window. If the window is full screen, the size limits only take effect
* once it is made windowed. If the window is not resizable, this function
* does nothing.
*
* The size limits are applied immediately to a windowed mode window and may
* cause it to be resized.
*
* The maximum dimensions must be greater than or equal to the minimum
* dimensions and all must be greater than or equal to zero.
*
* @param[in] window The window to set limits for.
* @param[in] minwidth The minimum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`.
* @param[in] minheight The minimum height, in screen coordinates, of the
* content area, or `GLFW_DONT_CARE`.
* @param[in] maxwidth The maximum width, in screen coordinates, of the content
* area, or `GLFW_DONT_CARE`.
* @param[in] maxheight The maximum height, in screen coordinates, of the
* content area, or `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark If you set size limits and an aspect ratio that conflict, the
* results are undefined.
*
* @remark @wayland The size limits will not be applied until the window is
* actually resized, either by the user or by the compositor.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_sizelimits
* @sa @ref glfwSetWindowAspectRatio
*
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* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
/*! @brief Sets the aspect ratio of the specified window.
*
* This function sets the required aspect ratio of the content area of the
* specified window. If the window is full screen, the aspect ratio only takes
* effect once it is made windowed. If the window is not resizable, this
* function does nothing.
*
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* The aspect ratio is specified as a numerator and a denominator and both
* values must be greater than zero. For example, the common 16:9 aspect ratio
* is specified as 16 and 9, respectively.
*
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* If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
* ratio limit is disabled.
*
* The aspect ratio is applied immediately to a windowed mode window and may
* cause it to be resized.
*
* @param[in] window The window to set limits for.
* @param[in] numer The numerator of the desired aspect ratio, or
* `GLFW_DONT_CARE`.
* @param[in] denom The denominator of the desired aspect ratio, or
* `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark If you set size limits and an aspect ratio that conflict, the
* results are undefined.
*
* @remark @wayland The aspect ratio will not be applied until the window is
* actually resized, either by the user or by the compositor.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_sizelimits
* @sa @ref glfwSetWindowSizeLimits
*
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* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
/*! @brief Sets the size of the content area of the specified window.
*
* This function sets the size, in screen coordinates, of the content area of
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* the specified window.
*
* For full screen windows, this function updates the resolution of its desired
* video mode and switches to the video mode closest to it, without affecting
* the window's context. As the context is unaffected, the bit depths of the
* framebuffer remain unchanged.
*
* If you wish to update the refresh rate of the desired video mode in addition
* to its resolution, see @ref glfwSetWindowMonitor.
*
* The window manager may put limits on what sizes are allowed. GLFW cannot
* and should not override these limits.
*
* @param[in] window The window to resize.
* @param[in] width The desired width, in screen coordinates, of the window
* content area.
* @param[in] height The desired height, in screen coordinates, of the window
* content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland A full screen window will not attempt to change the mode,
* no matter what the requested size.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_size
* @sa @ref glfwGetWindowSize
* @sa @ref glfwSetWindowMonitor
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
/*! @brief Retrieves the size of the framebuffer of the specified window.
*
* This function retrieves the size, in pixels, of the framebuffer of the
* specified window. If you wish to retrieve the size of the window in screen
* coordinates, see @ref glfwGetWindowSize.
*
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* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose framebuffer to query.
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* @param[out] width Where to store the width, in pixels, of the framebuffer,
* or `NULL`.
* @param[out] height Where to store the height, in pixels, of the framebuffer,
* or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_fbsize
* @sa @ref glfwSetFramebufferSizeCallback
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
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/*! @brief Retrieves the size of the frame of the window.
*
* This function retrieves the size, in screen coordinates, of each edge of the
* frame of the specified window. This size includes the title bar, if the
* window has one. The size of the frame may vary depending on the
* [window-related hints](@ref window_hints_wnd) used to create it.
*
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* Because this function retrieves the size of each window frame edge and not
* the offset along a particular coordinate axis, the retrieved values will
* always be zero or positive.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
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* @param[in] window The window whose frame size to query.
* @param[out] left Where to store the size, in screen coordinates, of the left
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* edge of the window frame, or `NULL`.
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* @param[out] top Where to store the size, in screen coordinates, of the top
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* edge of the window frame, or `NULL`.
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* @param[out] right Where to store the size, in screen coordinates, of the
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* right edge of the window frame, or `NULL`.
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* @param[out] bottom Where to store the size, in screen coordinates, of the
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* bottom edge of the window frame, or `NULL`.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref window_size
*
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* @since Added in version 3.1.
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*
* @ingroup window
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Retrieves the content scale for the specified window.
*
* This function retrieves the content scale for the specified window. The
* content scale is the ratio between the current DPI and the platform's
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* default DPI. This is especially important for text and any UI elements. If
* the pixel dimensions of your UI scaled by this look appropriate on your
* machine then it should appear at a reasonable size on other machines
* regardless of their DPI and scaling settings. This relies on the system DPI
* and scaling settings being somewhat correct.
*
* On systems where each monitors can have its own content scale, the window
* content scale will depend on which monitor the system considers the window
* to be on.
*
* @param[in] window The window to query.
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwSetWindowContentScaleCallback
* @sa @ref glfwGetMonitorContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
/*! @brief Returns the opacity of the whole window.
*
* This function returns the opacity of the window, including any decorations.
*
* The opacity (or alpha) value is a positive finite number between zero and
* one, where zero is fully transparent and one is fully opaque. If the system
* does not support whole window transparency, this function always returns one.
*
* The initial opacity value for newly created windows is one.
*
* @param[in] window The window to query.
* @return The opacity value of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_transparency
* @sa @ref glfwSetWindowOpacity
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
/*! @brief Sets the opacity of the whole window.
*
* This function sets the opacity of the window, including any decorations.
*
* The opacity (or alpha) value is a positive finite number between zero and
* one, where zero is fully transparent and one is fully opaque.
*
* The initial opacity value for newly created windows is one.
*
* A window created with framebuffer transparency may not use whole window
* transparency. The results of doing this are undefined.
*
* @param[in] window The window to set the opacity for.
* @param[in] opacity The desired opacity of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_transparency
* @sa @ref glfwGetWindowOpacity
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
/*! @brief Iconifies the specified window.
*
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* This function iconifies (minimizes) the specified window if it was
* previously restored. If the window is already iconified, this function does
* nothing.
*
* If the specified window is a full screen window, the original monitor
* resolution is restored until the window is restored.
*
* @param[in] window The window to iconify.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland There is no concept of iconification in wl_shell, this
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* function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
* protocol.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_iconify
* @sa @ref glfwRestoreWindow
* @sa @ref glfwMaximizeWindow
*
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* @since Added in version 2.1.
* @glfw3 Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
/*! @brief Restores the specified window.
*
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* This function restores the specified window if it was previously iconified
* (minimized) or maximized. If the window is already restored, this function
* does nothing.
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*
* If the specified window is a full screen window, the resolution chosen for
* the window is restored on the selected monitor.
*
* @param[in] window The window to restore.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_iconify
* @sa @ref glfwIconifyWindow
* @sa @ref glfwMaximizeWindow
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*
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* @since Added in version 2.1.
* @glfw3 Added window handle parameter.
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*
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* @ingroup window
*/
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
/*! @brief Maximizes the specified window.
*
* This function maximizes the specified window if it was previously not
* maximized. If the window is already maximized, this function does nothing.
*
* If the specified window is a full screen window, this function does nothing.
*
* @param[in] window The window to maximize.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_iconify
* @sa @ref glfwIconifyWindow
* @sa @ref glfwRestoreWindow
*
* @since Added in GLFW 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
/*! @brief Makes the specified window visible.
*
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* This function makes the specified window visible if it was previously
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* hidden. If the window is already visible or is in full screen mode, this
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* function does nothing.
*
* By default, windowed mode windows are focused when shown
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
* to change this behavior for all newly created windows, or change the
* behavior for an existing window with @ref glfwSetWindowAttrib.
*
* @param[in] window The window to make visible.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_hide
* @sa @ref glfwHideWindow
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwShowWindow(GLFWwindow* window);
/*! @brief Hides the specified window.
*
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* This function hides the specified window if it was previously visible. If
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* the window is already hidden or is in full screen mode, this function does
* nothing.
*
* @param[in] window The window to hide.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_hide
* @sa @ref glfwShowWindow
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwHideWindow(GLFWwindow* window);
/*! @brief Brings the specified window to front and sets input focus.
*
* This function brings the specified window to front and sets input focus.
* The window should already be visible and not iconified.
*
* By default, both windowed and full screen mode windows are focused when
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* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
* disable this behavior.
*
* Also by default, windowed mode windows are focused when shown
* with @ref glfwShowWindow. Set the
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
*
* __Do not use this function__ to steal focus from other applications unless
* you are certain that is what the user wants. Focus stealing can be
* extremely disruptive.
*
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* For a less disruptive way of getting the user's attention, see
* [attention requests](@ref window_attention).
*
* @param[in] window The window to give input focus.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland It is not possible for an application to bring its windows
* to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_focus
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* @sa @ref window_attention
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
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/*! @brief Requests user attention to the specified window.
*
* This function requests user attention to the specified window. On
* platforms where this is not supported, attention is requested to the
* application as a whole.
*
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* Once the user has given attention, usually by focusing the window or
* application, the system will end the request automatically.
*
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* @param[in] window The window to request attention to.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
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* @remark @macos Attention is requested to the application as a whole, not the
* specific window.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_attention
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
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/*! @brief Returns the monitor that the window uses for full screen mode.
*
* This function returns the handle of the monitor that the specified window is
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* in full screen on.
*
* @param[in] window The window to query.
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* @return The monitor, or `NULL` if the window is in windowed mode or an
* [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_monitor
* @sa @ref glfwSetWindowMonitor
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*
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* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
/*! @brief Sets the mode, monitor, video mode and placement of a window.
*
* This function sets the monitor that the window uses for full screen mode or,
* if the monitor is `NULL`, makes it windowed mode.
*
* When setting a monitor, this function updates the width, height and refresh
* rate of the desired video mode and switches to the video mode closest to it.
* The window position is ignored when setting a monitor.
*
* When the monitor is `NULL`, the position, width and height are used to
* place the window content area. The refresh rate is ignored when no monitor
* is specified.
*
* If you only wish to update the resolution of a full screen window or the
* size of a windowed mode window, see @ref glfwSetWindowSize.
*
* When a window transitions from full screen to windowed mode, this function
* restores any previous window settings such as whether it is decorated,
* floating, resizable, has size or aspect ratio limits, etc.
*
* @param[in] window The window whose monitor, size or video mode to set.
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
* @param[in] xpos The desired x-coordinate of the upper-left corner of the
* content area.
* @param[in] ypos The desired y-coordinate of the upper-left corner of the
* content area.
* @param[in] width The desired with, in screen coordinates, of the content
* area or video mode.
* @param[in] height The desired height, in screen coordinates, of the content
* area or video mode.
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* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
* or `GLFW_DONT_CARE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
* affected by any resizing or mode switching, although you may need to update
* your viewport if the framebuffer size has changed.
*
* @remark @wayland The desired window position is ignored, as there is no way
* for an application to set this property.
*
* @remark @wayland Setting the window to full screen will not attempt to
* change the mode, no matter what the requested size or refresh rate.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_monitor
* @sa @ref window_full_screen
* @sa @ref glfwGetWindowMonitor
* @sa @ref glfwSetWindowSize
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
/*! @brief Returns an attribute of the specified window.
*
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* This function returns the value of an attribute of the specified window or
* its OpenGL or OpenGL ES context.
*
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* @param[in] window The window to query.
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* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
* return.
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* @return The value of the attribute, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @remark Framebuffer related hints are not window attributes. See @ref
* window_attribs_fb for more information.
*
* @remark Zero is a valid value for many window and context related
* attributes so you cannot use a return value of zero as an indication of
* errors. However, this function should not fail as long as it is passed
* valid arguments and the library has been [initialized](@ref intro_init).
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_attribs
* @sa @ref glfwSetWindowAttrib
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*
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* @since Added in version 3.0. Replaces `glfwGetWindowParam` and
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* `glfwGetGLVersion`.
*
* @ingroup window
*/
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
/*! @brief Sets an attribute of the specified window.
*
* This function sets the value of an attribute of the specified window.
*
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
*
* Some of these attributes are ignored for full screen windows. The new
* value will take effect if the window is later made windowed.
*
* Some of these attributes are ignored for windowed mode windows. The new
* value will take effect if the window is later made full screen.
*
* @param[in] window The window to set the attribute for.
* @param[in] attrib A supported window attribute.
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
* value, even if that value is ignored by the current mode of the window.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_attribs
* @sa @ref glfwGetWindowAttrib
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
/*! @brief Sets the user pointer of the specified window.
*
* This function sets the user-defined pointer of the specified window. The
* current value is retained until the window is destroyed. The initial value
* is `NULL`.
*
* @param[in] window The window whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
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* @sa @ref window_userptr
* @sa @ref glfwGetWindowUserPointer
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
/*! @brief Returns the user pointer of the specified window.
*
* This function returns the current value of the user-defined pointer of the
* specified window. The initial value is `NULL`.
*
* @param[in] window The window whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
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* @sa @ref window_userptr
* @sa @ref glfwSetWindowUserPointer
*
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* @since Added in version 3.0.
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*
* @ingroup window
*/
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
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/*! @brief Sets the position callback for the specified window.
*
* This function sets the position callback of the specified window, which is
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* called when the window is moved. The callback is provided with the
* position, in screen coordinates, of the upper-left corner of the content
* area of the window.
*
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* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int xpos, int ypos)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowposfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland This callback will never be called, as there is no way for
* an application to know its global position.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_pos
*
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* @since Added in version 3.0.
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*
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* @ingroup window
*/
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
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/*! @brief Sets the size callback for the specified window.
*
* This function sets the size callback of the specified window, which is
* called when the window is resized. The callback is provided with the size,
* in screen coordinates, of the content area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int width, int height)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowsizefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_size
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup window
*/
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
/*! @brief Sets the close callback for the specified window.
*
* This function sets the close callback of the specified window, which is
* called when the user attempts to close the window, for example by clicking
* the close widget in the title bar.
*
* The close flag is set before this callback is called, but you can modify it
* at any time with @ref glfwSetWindowShouldClose.
*
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* The close callback is not triggered by @ref glfwDestroyWindow.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowclosefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @macos Selecting Quit from the application menu will trigger the
* close callback for all windows.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_close
*
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* @since Added in version 2.5.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup window
*/
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
/*! @brief Sets the refresh callback for the specified window.
*
* This function sets the refresh callback of the specified window, which is
* called when the content area of the window needs to be redrawn, for example
* if the window has been exposed after having been covered by another window.
*
* On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
* the window contents are saved off-screen, this callback may be called only
* very infrequently or never at all.
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*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window);
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowrefreshfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref window_refresh
*
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* @since Added in version 2.5.
* @glfw3 Added window handle parameter and return value.
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*
* @ingroup window
*/
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
/*! @brief Sets the focus callback for the specified window.
*
* This function sets the focus callback of the specified window, which is
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* called when the window gains or loses input focus.
*
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* After the focus callback is called for a window that lost input focus,
* synthetic key and mouse button release events will be generated for all such
* that had been pressed. For more information, see @ref glfwSetKeyCallback
* and @ref glfwSetMouseButtonCallback.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int focused)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowfocusfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_focus
*
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* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
/*! @brief Sets the iconify callback for the specified window.
*
* This function sets the iconification callback of the specified window, which
* is called when the window is iconified or restored.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int iconified)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowiconifyfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland The wl_shell protocol has no concept of iconification,
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* this callback will never be called when using this deprecated protocol.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_iconify
*
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* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
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/*! @brief Sets the maximize callback for the specified window.
*
* This function sets the maximization callback of the specified window, which
* is called when the window is maximized or restored.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int maximized)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowmaximizefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_maximize
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
/*! @brief Sets the framebuffer resize callback for the specified window.
*
* This function sets the framebuffer resize callback of the specified window,
* which is called when the framebuffer of the specified window is resized.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int width, int height)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWframebuffersizefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref window_fbsize
*
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* @since Added in version 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
/*! @brief Sets the window content scale callback for the specified window.
*
* This function sets the window content scale callback of the specified window,
* which is called when the content scale of the specified window changes.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, float xscale, float yscale)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWwindowcontentscalefun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_scale
* @sa @ref glfwGetWindowContentScale
*
* @since Added in version 3.3.
*
* @ingroup window
*/
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
/*! @brief Processes all pending events.
*
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* This function processes only those events that are already in the event
* queue and then returns immediately. Processing events will cause the window
* and input callbacks associated with those events to be called.
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*
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* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
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*
* Do not assume that callbacks you set will _only_ be called in response to
* event processing functions like this one. While it is necessary to poll for
* events, window systems that require GLFW to register callbacks of its own
* can pass events to GLFW in response to many window system function calls.
* GLFW will pass those events on to the application callbacks before
* returning.
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*
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* Event processing is not required for joystick input to work.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref events
* @sa @ref glfwWaitEvents
* @sa @ref glfwWaitEventsTimeout
*
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* @since Added in version 1.0.
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*
* @ingroup window
*/
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GLFWAPI void glfwPollEvents(void);
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/*! @brief Waits until events are queued and processes them.
*
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* This function puts the calling thread to sleep until at least one event is
* available in the event queue. Once one or more events are available,
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
* are processed and the function then returns immediately. Processing events
* will cause the window and input callbacks associated with those events to be
* called.
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*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
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* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* Do not assume that callbacks you set will _only_ be called in response to
* event processing functions like this one. While it is necessary to poll for
* events, window systems that require GLFW to register callbacks of its own
* can pass events to GLFW in response to many window system function calls.
* GLFW will pass those events on to the application callbacks before
* returning.
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*
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* Event processing is not required for joystick input to work.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
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*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref events
* @sa @ref glfwPollEvents
* @sa @ref glfwWaitEventsTimeout
*
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* @since Added in version 2.5.
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*
* @ingroup window
*/
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GLFWAPI void glfwWaitEvents(void);
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/*! @brief Waits with timeout until events are queued and processes them.
*
* This function puts the calling thread to sleep until at least one event is
* available in the event queue, or until the specified timeout is reached. If
* one or more events are available, it behaves exactly like @ref
* glfwPollEvents, i.e. the events in the queue are processed and the function
* then returns immediately. Processing events will cause the window and input
* callbacks associated with those events to be called.
*
* The timeout value must be a positive finite number.
*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* Do not assume that callbacks you set will _only_ be called in response to
* event processing functions like this one. While it is necessary to poll for
* events, window systems that require GLFW to register callbacks of its own
* can pass events to GLFW in response to many window system function calls.
* GLFW will pass those events on to the application callbacks before
* returning.
*
* Event processing is not required for joystick input to work.
*
* @param[in] timeout The maximum amount of time, in seconds, to wait.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref events
* @sa @ref glfwPollEvents
* @sa @ref glfwWaitEvents
*
* @since Added in version 3.2.
*
* @ingroup window
*/
GLFWAPI void glfwWaitEventsTimeout(double timeout);
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/*! @brief Posts an empty event to the event queue.
*
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* This function posts an empty event from the current thread to the event
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* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
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*
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* @sa @ref events
* @sa @ref glfwWaitEvents
* @sa @ref glfwWaitEventsTimeout
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*
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* @since Added in version 3.1.
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*
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* @ingroup window
*/
GLFWAPI void glfwPostEmptyEvent(void);
/*! @brief Returns the value of an input option for the specified window.
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*
* This function returns the value of an input option for the specified window.
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
* @ref GLFW_RAW_MOUSE_MOTION.
*
* @param[in] window The window to query.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
* `GLFW_RAW_MOUSE_MOTION`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref glfwSetInputMode
*
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* @since Added in version 3.0.
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*
* @ingroup input
*/
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
/*! @brief Sets an input option for the specified window.
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*
* This function sets an input mode option for the specified window. The mode
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
* @ref GLFW_RAW_MOUSE_MOTION.
*
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* modes:
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* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
* content area of the window but does not restrict the cursor from leaving.
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* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
* and unlimited cursor movement. This is useful for implementing for
* example 3D camera controls.
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*
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* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
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* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
* the next time it is called even if the key had been released before the
* call. This is useful when you are only interested in whether keys have been
* pressed but not when or in which order.
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*
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* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
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* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
* If sticky mouse buttons are enabled, a mouse button press will ensure that
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
* if the mouse button had been released before the call. This is useful when
* you are only interested in whether mouse buttons have been pressed but not
* when or in which order.
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*
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
* callbacks that receive modifier bits will also have the @ref
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
*
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
* attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
* glfwRawMouseMotionSupported to check for support.
*
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* @param[in] window The window whose input mode to set.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
* `GLFW_RAW_MOUSE_MOTION`.
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* @param[in] value The new value of the specified input mode.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref glfwGetInputMode
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*
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* @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
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*
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* @ingroup input
*/
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns whether raw mouse motion is supported.
*
* This function returns whether raw mouse motion is supported on the current
* system. This status does not change after GLFW has been initialized so you
* only need to check this once. If you attempt to enable raw motion on
* a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
*
* Raw mouse motion is closer to the actual motion of the mouse across
* a surface. It is not affected by the scaling and acceleration applied to
* the motion of the desktop cursor. That processing is suitable for a cursor
* while raw motion is better for controlling for example a 3D camera. Because
* of this, raw mouse motion is only provided when the cursor is disabled.
*
* @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
* or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref raw_mouse_motion
* @sa @ref glfwSetInputMode
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwRawMouseMotionSupported(void);
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/*! @brief Returns the layout-specific name of the specified printable key.
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*
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* This function returns the name of the specified printable key, encoded as
* UTF-8. This is typically the character that key would produce without any
* modifier keys, intended for displaying key bindings to the user. For dead
* keys, it is typically the diacritic it would add to a character.
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*
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* __Do not use this function__ for [text input](@ref input_char). You will
* break text input for many languages even if it happens to work for yours.
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*
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* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
* otherwise the scancode is ignored. If you specify a non-printable key, or
* `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
* function returns `NULL` but does not emit an error.
*
* This behavior allows you to always pass in the arguments in the
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* [key callback](@ref input_key) without modification.
*
* The printable keys are:
* - `GLFW_KEY_APOSTROPHE`
* - `GLFW_KEY_COMMA`
* - `GLFW_KEY_MINUS`
* - `GLFW_KEY_PERIOD`
* - `GLFW_KEY_SLASH`
* - `GLFW_KEY_SEMICOLON`
* - `GLFW_KEY_EQUAL`
* - `GLFW_KEY_LEFT_BRACKET`
* - `GLFW_KEY_RIGHT_BRACKET`
* - `GLFW_KEY_BACKSLASH`
* - `GLFW_KEY_WORLD_1`
* - `GLFW_KEY_WORLD_2`
* - `GLFW_KEY_0` to `GLFW_KEY_9`
* - `GLFW_KEY_A` to `GLFW_KEY_Z`
* - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
* - `GLFW_KEY_KP_DECIMAL`
* - `GLFW_KEY_KP_DIVIDE`
* - `GLFW_KEY_KP_MULTIPLY`
* - `GLFW_KEY_KP_SUBTRACT`
* - `GLFW_KEY_KP_ADD`
* - `GLFW_KEY_KP_EQUAL`
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*
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* Names for printable keys depend on keyboard layout, while names for
* non-printable keys are the same across layouts but depend on the application
* language and should be localized along with other user interface text.
*
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* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
* @param[in] scancode The scancode of the key to query.
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* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark The contents of the returned string may change when a keyboard
* layout change event is received.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the library is terminated.
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*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_key_name
*
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* @since Added in version 3.2.
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*
* @ingroup input
*/
GLFWAPI const char* glfwGetKeyName(int key, int scancode);
/*! @brief Returns the platform-specific scancode of the specified key.
*
* This function returns the platform-specific scancode of the specified key.
*
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
* method will return `-1`.
*
* @param[in] key Any [named key](@ref keys).
* @return The platform-specific scancode for the key, or `-1` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref input_key
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwGetKeyScancode(int key);
/*! @brief Returns the last reported state of a keyboard key for the specified
* window.
*
* This function returns the last state reported for the specified key to the
* specified window. The returned state is one of `GLFW_PRESS` or
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* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
* the key callback.
*
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* If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
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* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
* that key has already been released.
*
* The key functions deal with physical keys, with [key tokens](@ref keys)
* named after their use on the standard US keyboard layout. If you want to
* input text, use the Unicode character callback instead.
*
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* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
* used with this function.
*
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* __Do not use this function__ to implement [text input](@ref input_char).
*
* @param[in] window The desired window.
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* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
* not a valid key for this function.
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* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_key
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
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*
* @ingroup input
*/
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
/*! @brief Returns the last reported state of a mouse button for the specified
* window.
*
* This function returns the last state reported for the specified mouse button
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* to the specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`.
*
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* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
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* returns `GLFW_PRESS` the first time you call it for a mouse button that was
* pressed, even if that mouse button has already been released.
*
* @param[in] window The desired window.
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* @param[in] button The desired [mouse button](@ref buttons).
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_mouse_button
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
/*! @brief Retrieves the position of the cursor relative to the content area of
* the window.
*
* This function returns the position of the cursor, in screen coordinates,
* relative to the upper-left corner of the content area of the specified
* window.
*
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
* position is unbounded and limited only by the minimum and maximum values of
* a `double`.
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*
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* The coordinate can be converted to their integer equivalents with the
* `floor` function. Casting directly to an integer type works for positive
* coordinates, but fails for negative ones.
*
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* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The desired window.
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* @param[out] xpos Where to store the cursor x-coordinate, relative to the
* left edge of the content area, or `NULL`.
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* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
* top edge of the content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref cursor_pos
* @sa @ref glfwSetCursorPos
*
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* @since Added in version 3.0. Replaces `glfwGetMousePos`.
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*
* @ingroup input
*/
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GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
/*! @brief Sets the position of the cursor, relative to the content area of the
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* window.
*
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* This function sets the position, in screen coordinates, of the cursor
* relative to the upper-left corner of the content area of the specified
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* window. The window must have input focus. If the window does not have
* input focus when this function is called, it fails silently.
*
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* __Do not use this function__ to implement things like camera controls. GLFW
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
* cursor, transparently re-centers it and provides unconstrained cursor
* motion. See @ref glfwSetInputMode for more information.
*
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
* unconstrained and limited only by the minimum and maximum values of
* a `double`.
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*
* @param[in] window The desired window.
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
* content area.
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
* content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland This function will only work when the cursor mode is
* `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref cursor_pos
* @sa @ref glfwGetCursorPos
*
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* @since Added in version 3.0. Replaces `glfwSetMousePos`.
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*
* @ingroup input
*/
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GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
/*! @brief Creates a custom cursor.
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*
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* Creates a new custom cursor image that can be set for a window with @ref
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
* Any remaining cursors are destroyed by @ref glfwTerminate.
*
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
* bits per channel with the red channel first. They are arranged canonically
* as packed sequential rows, starting from the top-left corner.
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*
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* The cursor hotspot is specified in pixels, relative to the upper-left corner
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
* points to the right and the Y-axis points down.
*
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* @param[in] image The desired cursor image.
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* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
* @return The handle of the created cursor, or `NULL` if an
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* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified image data is copied before this function
* returns.
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*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref cursor_object
* @sa @ref glfwDestroyCursor
* @sa @ref glfwCreateStandardCursor
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*
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* @since Added in version 3.1.
*
* @ingroup input
*/
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GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
/*! @brief Creates a cursor with a standard shape.
*
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* Returns a cursor with a [standard shape](@ref shapes), that can be set for
* a window with @ref glfwSetCursor.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref cursor_object
* @sa @ref glfwCreateCursor
*
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* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
/*! @brief Destroys a cursor.
*
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* This function destroys a cursor previously created with @ref
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
* glfwTerminate.
*
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* If the specified cursor is current for any window, that window will be
* reverted to the default cursor. This does not affect the cursor mode.
*
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* @param[in] cursor The cursor object to destroy.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @reentrancy This function must not be called from a callback.
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*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref cursor_object
* @sa @ref glfwCreateCursor
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*
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* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
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/*! @brief Sets the cursor for the window.
*
* This function sets the cursor image to be used when the cursor is over the
* content area of the specified window. The set cursor will only be visible
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* when the [cursor mode](@ref cursor_mode) of the window is
* `GLFW_CURSOR_NORMAL`.
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*
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* On some platforms, the set cursor may not be visible unless the window also
* has input focus.
*
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* @param[in] window The window to set the cursor for.
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
* arrow cursor.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref cursor_object
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*
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* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
/*! @brief Sets the key callback.
*
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* This function sets the key callback of the specified window, which is called
* when a key is pressed, repeated or released.
*
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* The key functions deal with physical keys, with layout independent
* [key tokens](@ref keys) named after their values in the standard US keyboard
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* layout. If you want to input text, use the
* [character callback](@ref glfwSetCharCallback) instead.
*
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* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys. You can tell these events from user-generated
* events by the fact that the synthetic ones are generated after the focus
* loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
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* The scancode of a key is specific to that platform or sometimes even to that
* machine. Scancodes are intended to allow users to bind keys that don't have
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
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* state is not saved and so it cannot be queried with @ref glfwGetKey.
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*
* Sometimes GLFW needs to generate synthetic key events, in which case the
* scancode may be zero.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new key callback, or `NULL` to remove the currently
* set callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWkeyfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_key
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
/*! @brief Sets the Unicode character callback.
*
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* This function sets the character callback of the specified window, which is
* called when a Unicode character is input.
*
* The character callback is intended for Unicode text input. As it deals with
* characters, it is keyboard layout dependent, whereas the
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
* to physical keys, as a key may produce zero, one or more characters. If you
* want to know whether a specific physical key was pressed or released, see
* the key callback instead.
*
* The character callback behaves as system text input normally does and will
* not be called if modifier keys are held down that would prevent normal text
* input on that platform, for example a Super (Command) key on macOS or Alt key
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* on Windows.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcharfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_char
*
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* @since Added in version 2.4.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
/*! @brief Sets the Unicode character with modifiers callback.
*
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* This function sets the character with modifiers callback of the specified
* window, which is called when a Unicode character is input regardless of what
* modifier keys are used.
*
* The character with modifiers callback is intended for implementing custom
* Unicode character input. For regular Unicode text input, see the
* [character callback](@ref glfwSetCharCallback). Like the character
* callback, the character with modifiers callback deals with characters and is
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
* a key may produce zero, one or more characters. If you want to know whether
* a specific physical key was pressed or released, see the
* [key callback](@ref glfwSetKeyCallback) instead.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or an
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* [error](@ref error_handling) occurred.
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcharmodsfun).
*
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* @deprecated Scheduled for removal in version 4.0.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_char
*
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* @since Added in version 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
/*! @brief Sets the mouse button callback.
*
* This function sets the mouse button callback of the specified window, which
* is called when a mouse button is pressed or released.
*
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* When a window loses input focus, it will generate synthetic mouse button
* release events for all pressed mouse buttons. You can tell these events
* from user-generated events by the fact that the synthetic ones are generated
* after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int button, int action, int mods)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWmousebuttonfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
* @sa @ref input_mouse_button
*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter and return value.
*
* @ingroup input
*/
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
/*! @brief Sets the cursor position callback.
*
* This function sets the cursor position callback of the specified window,
* which is called when the cursor is moved. The callback is provided with the
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* position, in screen coordinates, relative to the upper-left corner of the
* content area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, double xpos, double ypos);
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcursorposfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref cursor_pos
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*
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* @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
*
* @ingroup input
*/
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
/*! @brief Sets the cursor enter/leave callback.
*
* This function sets the cursor boundary crossing callback of the specified
* window, which is called when the cursor enters or leaves the content area of
* the window.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int entered)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWcursorenterfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref cursor_enter
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*
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* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
/*! @brief Sets the scroll callback.
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*
* This function sets the scroll callback of the specified window, which is
* called when a scrolling device is used, such as a mouse wheel or scrolling
* area of a touchpad.
*
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* The scroll callback receives all scrolling input, like that from a mouse
* wheel or a touchpad scrolling area.
*
* @param[in] window The window whose callback to set.
* @param[in] callback The new scroll callback, or `NULL` to remove the
* currently set callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWscrollfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref scrolling
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*
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* @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
*
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* @ingroup input
*/
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
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/*! @brief Sets the path drop callback.
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*
* This function sets the path drop callback of the specified window, which is
* called when one or more dragged paths are dropped on the window.
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*
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* Because the path array and its strings may have been generated specifically
* for that event, they are not guaranteed to be valid after the callback has
* returned. If you wish to use them after the callback returns, you need to
* make a deep copy.
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*
* @param[in] window The window whose callback to set.
* @param[in] callback The new file drop callback, or `NULL` to remove the
* currently set callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
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*
* @callback_signature
* @code
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWdropfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland File drop is currently unimplemented.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref path_drop
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*
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* @since Added in version 3.1.
*
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* @ingroup input
*/
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
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/*! @brief Returns whether the specified joystick is present.
*
* This function returns whether the specified joystick is present.
*
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* There is no need to call this function before other functions that accept
* a joystick ID, as they all check for presence before performing any other
* work.
*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref joystick
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*
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* @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
*
* @ingroup input
*/
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GLFWAPI int glfwJoystickPresent(int jid);
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/*! @brief Returns the values of all axes of the specified joystick.
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*
* This function returns the values of all axes of the specified joystick.
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* Each element in the array is a value between -1.0 and 1.0.
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*
* If the specified joystick is not present this function will return `NULL`
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* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
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*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @param[out] count Where to store the number of axis values in the returned
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* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of axis values, or `NULL` if the joystick is not present or
* an [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
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*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref joystick_axis
*
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* @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
*
* @ingroup input
*/
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GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
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/*! @brief Returns the state of all buttons of the specified joystick.
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*
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* This function returns the state of all buttons of the specified joystick.
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* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
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*
* For backward compatibility with earlier versions that did not have @ref
* glfwGetJoystickHats, the button array also includes all hats, each
* represented as four buttons. The hats are in the same order as returned by
* __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
* _left_. To disable these extra buttons, set the @ref
* GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
*
* If the specified joystick is not present this function will return `NULL`
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* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
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*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @param[out] count Where to store the number of button states in the returned
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* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of button states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
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*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref joystick_button
*
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* @since Added in version 2.2.
* @glfw3 Changed to return a dynamic array.
*
* @ingroup input
*/
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GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
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/*! @brief Returns the state of all hats of the specified joystick.
*
* This function returns the state of all hats of the specified joystick.
* Each element in the array is one of the following values:
*
* Name | Value
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* ---- | -----
* `GLFW_HAT_CENTERED` | 0
* `GLFW_HAT_UP` | 1
* `GLFW_HAT_RIGHT` | 2
* `GLFW_HAT_DOWN` | 4
* `GLFW_HAT_LEFT` | 8
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
*
* The diagonal directions are bitwise combinations of the primary (up, right,
* down and left) directions and you can test for these individually by ANDing
* it with the corresponding direction.
*
* @code
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* if (hats[2] & GLFW_HAT_RIGHT)
* {
* // State of hat 2 could be right-up, right or right-down
* }
* @endcode
*
* If the specified joystick is not present this function will return `NULL`
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* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of hat states in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of hat states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, this function is called again for that joystick or the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_hat
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
/*! @brief Returns the name of the specified joystick.
*
* This function returns the name, encoded as UTF-8, of the specified joystick.
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* The returned string is allocated and freed by GLFW. You should not free it
* yourself.
*
* If the specified joystick is not present this function will return `NULL`
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* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
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*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
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* is not present or an [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
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* @sa @ref joystick_name
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*
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* @since Added in version 3.0.
*
* @ingroup input
*/
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GLFWAPI const char* glfwGetJoystickName(int jid);
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/*! @brief Returns the SDL compatible GUID of the specified joystick.
*
* This function returns the SDL compatible GUID, as a UTF-8 encoded
* hexadecimal string, of the specified joystick. The returned string is
* allocated and freed by GLFW. You should not free it yourself.
*
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* The GUID is what connects a joystick to a gamepad mapping. A connected
* joystick will always have a GUID even if there is no gamepad mapping
* assigned to it.
*
* If the specified joystick is not present this function will return `NULL`
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* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
* uniquely identify the make and model of a joystick but does not identify
* a specific unit, e.g. all wired Xbox 360 controllers will have the same
* GUID on that platform. The GUID for a unit may vary between platforms
* depending on what hardware information the platform specific APIs provide.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
* is not present or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickGUID(int jid);
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/*! @brief Sets the user pointer of the specified joystick.
*
* This function sets the user-defined pointer of the specified joystick. The
* current value is retained until the joystick is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
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* @param[in] jid The joystick whose pointer to set.
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* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwGetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
/*! @brief Returns the user pointer of the specified joystick.
*
* This function returns the current value of the user-defined pointer of the
* specified joystick. The initial value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
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* @param[in] jid The joystick whose pointer to return.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwSetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
/*! @brief Returns whether the specified joystick has a gamepad mapping.
*
* This function returns whether the specified joystick is both present and has
* a gamepad mapping.
*
* If the specified joystick is present but does not have a gamepad mapping
* this function will return `GLFW_FALSE` but will not generate an error. Call
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* @ref glfwJoystickPresent to check if a joystick is present regardless of
* whether it has a mapping.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
* or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwGetGamepadState
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwJoystickIsGamepad(int jid);
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/*! @brief Sets the joystick configuration callback.
*
* This function sets the joystick configuration callback, or removes the
* currently set callback. This is called when a joystick is connected to or
* disconnected from the system.
*
* For joystick connection and disconnection events to be delivered on all
* platforms, you need to call one of the [event processing](@ref events)
* functions. Joystick disconnection may also be detected and the callback
* called by joystick functions. The function will then return whatever it
* returns if the joystick is not present.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(int jid, int event)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWjoystickfun).
*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_event
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
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/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
*
* This function parses the specified ASCII encoded string and updates the
* internal list with any gamepad mappings it finds. This string may
* contain either a single gamepad mapping or many mappings separated by
* newlines. The parser supports the full format of the `gamecontrollerdb.txt`
* source file including empty lines and comments.
*
* See @ref gamepad_mapping for a description of the format.
*
* If there is already a gamepad mapping for a given GUID in the internal list,
* it will be replaced by the one passed to this function. If the library is
* terminated and re-initialized the internal list will revert to the built-in
* default.
*
* @param[in] string The string containing the gamepad mappings.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_VALUE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwJoystickIsGamepad
* @sa @ref glfwGetGamepadName
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwUpdateGamepadMappings(const char* string);
/*! @brief Returns the human-readable gamepad name for the specified joystick.
*
* This function returns the human-readable name of the gamepad from the
* gamepad mapping assigned to the specified joystick.
*
* If the specified joystick is not present or does not have a gamepad mapping
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* this function will return `NULL` but will not generate an error. Call
* @ref glfwJoystickPresent to check whether it is present regardless of
* whether it has a mapping.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the gamepad, or `NULL` if the
* joystick is not present, does not have a mapping or an
* [error](@ref error_handling) occurred.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, the gamepad mappings are updated or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwJoystickIsGamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetGamepadName(int jid);
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
*
* This function retrieves the state of the specified joystick remapped to
* an Xbox-like gamepad.
*
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* If the specified joystick is not present or does not have a gamepad mapping
* this function will return `GLFW_FALSE` but will not generate an error. Call
* @ref glfwJoystickPresent to check whether it is present regardless of
* whether it has a mapping.
*
* The Guide button may not be available for input as it is often hooked by the
* system or the Steam client.
*
* Not all devices have all the buttons or axes provided by @ref
* GLFWgamepadstate. Unavailable buttons and axes will always report
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* `GLFW_RELEASE` and 0.0 respectively.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] state The gamepad input state of the joystick.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
* connected, it has no gamepad mapping or an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwUpdateGamepadMappings
* @sa @ref glfwJoystickIsGamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
/*! @brief Sets the clipboard to the specified string.
*
* This function sets the system clipboard to the specified, UTF-8 encoded
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* string.
*
* @param[in] window Deprecated. Any valid window or `NULL`.
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
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*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref clipboard
* @sa @ref glfwGetClipboardString
*
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* @since Added in version 3.0.
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*
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* @ingroup input
*/
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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/*! @brief Returns the contents of the clipboard as a string.
*
* This function returns the contents of the system clipboard, if it contains
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* or is convertible to a UTF-8 encoded string. If the clipboard is empty or
* if its contents cannot be converted, `NULL` is returned and a @ref
* GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @param[in] window Deprecated. Any valid window or `NULL`.
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* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
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* if an [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
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* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref clipboard
* @sa @ref glfwSetClipboardString
*
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* @since Added in version 3.0.
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*
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* @ingroup input
*/
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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/*! @brief Returns the GLFW time.
*
* This function returns the current GLFW time, in seconds. Unless the time
* has been set using @ref glfwSetTime it measures time elapsed since GLFW was
* initialized.
*
* This function and @ref glfwSetTime are helper functions on top of @ref
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
*
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* The resolution of the timer is system dependent, but is usually on the order
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
* time source on each supported platform.
*
* @return The current time, in seconds, or zero if an
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* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
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* @thread_safety This function may be called from any thread. Reading and
* writing of the internal base time is not atomic, so it needs to be
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* externally synchronized with calls to @ref glfwSetTime.
*
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* @sa @ref time
*
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* @since Added in version 1.0.
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*
* @ingroup input
*/
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GLFWAPI double glfwGetTime(void);
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/*! @brief Sets the GLFW time.
*
* This function sets the current GLFW time, in seconds. The value must be
* a positive finite number less than or equal to 18446744073.0, which is
* approximately 584.5 years.
*
* This function and @ref glfwGetTime are helper functions on top of @ref
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
*
* @param[in] time The new value, in seconds.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_VALUE.
*
* @remark The upper limit of GLFW time is calculated as
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
* storing nanoseconds in 64 bits. The limit may be increased in the future.
*
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* @thread_safety This function may be called from any thread. Reading and
* writing of the internal base time is not atomic, so it needs to be
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* externally synchronized with calls to @ref glfwGetTime.
*
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* @sa @ref time
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*
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* @since Added in version 2.2.
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*
* @ingroup input
*/
GLFWAPI void glfwSetTime(double time);
/*! @brief Returns the current value of the raw timer.
*
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* This function returns the current value of the raw timer, measured in
* 1&nbsp;/&nbsp;frequency seconds. To get the frequency, call @ref
* glfwGetTimerFrequency.
*
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* @return The value of the timer, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref time
* @sa @ref glfwGetTimerFrequency
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI uint64_t glfwGetTimerValue(void);
/*! @brief Returns the frequency, in Hz, of the raw timer.
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*
* This function returns the frequency, in Hz, of the raw timer.
*
* @return The frequency of the timer, in Hz, or zero if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref time
* @sa @ref glfwGetTimerValue
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI uint64_t glfwGetTimerFrequency(void);
/*! @brief Makes the context of the specified window current for the calling
* thread.
*
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* This function makes the OpenGL or OpenGL ES context of the specified window
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* current on the calling thread. A context must only be made current on
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* a single thread at a time and each thread can have only a single current
* context at a time.
*
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* When moving a context between threads, you must make it non-current on the
* old thread before making it current on the new one.
*
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* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
* whether a context performs this flush by setting the
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* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
* hint.
*
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* The specified window must have an OpenGL or OpenGL ES context. Specifying
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
* error.
*
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* @param[in] window The window whose context to make current, or `NULL` to
* detach the current context.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref context_current
* @sa @ref glfwGetCurrentContext
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*
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* @since Added in version 3.0.
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*
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* @ingroup context
*/
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
/*! @brief Returns the window whose context is current on the calling thread.
*
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* This function returns the window whose OpenGL or OpenGL ES context is
* current on the calling thread.
*
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* @return The window whose context is current, or `NULL` if no window's
* context is current.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref context_current
* @sa @ref glfwMakeContextCurrent
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*
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* @since Added in version 3.0.
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*
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* @ingroup context
*/
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
/*! @brief Swaps the front and back buffers of the specified window.
*
* This function swaps the front and back buffers of the specified window when
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than
* zero, the GPU driver waits the specified number of screen updates before
* swapping the buffers.
*
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* The specified window must have an OpenGL or OpenGL ES context. Specifying
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
* error.
*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see `vkQueuePresentKHR` instead.
*
* @param[in] window The window whose buffers to swap.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark __EGL:__ The context of the specified window must be current on the
* calling thread.
*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref buffer_swap
* @sa @ref glfwSwapInterval
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*
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* @since Added in version 1.0.
* @glfw3 Added window handle parameter.
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*
* @ingroup window
*/
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
/*! @brief Sets the swap interval for the current context.
*
* This function sets the swap interval for the current OpenGL or OpenGL ES
* context, i.e. the number of screen updates to wait from the time @ref
* glfwSwapBuffers was called before swapping the buffers and returning. This
* is sometimes called _vertical synchronization_, _vertical retrace
* synchronization_ or just _vsync_.
*
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* A context that supports either of the `WGL_EXT_swap_control_tear` and
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* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
* intervals, which allows the driver to swap immediately even if a frame
* arrives a little bit late. You can check for these extensions with @ref
* glfwExtensionSupported.
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*
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* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see the present mode of your swapchain instead.
*
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* @param[in] interval The minimum number of screen updates to wait for
* until the buffers are swapped by @ref glfwSwapBuffers.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark This function is not called during context creation, leaving the
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* swap interval set to whatever is the default on that platform. This is done
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* because some swap interval extensions used by GLFW do not allow the swap
* interval to be reset to zero once it has been set to a non-zero value.
*
* @remark Some GPU drivers do not honor the requested swap interval, either
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* because of a user setting that overrides the application's request or due to
* bugs in the driver.
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*
* @thread_safety This function may be called from any thread.
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*
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* @sa @ref buffer_swap
* @sa @ref glfwSwapBuffers
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*
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* @since Added in version 1.0.
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*
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* @ingroup context
*/
GLFWAPI void glfwSwapInterval(int interval);
/*! @brief Returns whether the specified extension is available.
*
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* This function returns whether the specified
* [API extension](@ref context_glext) is supported by the current OpenGL or
* OpenGL ES context. It searches both for client API extension and context
* creation API extensions.
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*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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*
* As this functions retrieves and searches one or more extension strings each
* call, it is recommended that you cache its results if it is going to be used
* frequently. The extension strings will not change during the lifetime of
* a context, so there is no danger in doing this.
*
* This function does not apply to Vulkan. If you are using Vulkan, see @ref
* glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
* and `vkEnumerateDeviceExtensionProperties` instead.
*
* @param[in] extension The ASCII encoded name of the extension.
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* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
* otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref context_glext
* @sa @ref glfwGetProcAddress
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*
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* @since Added in version 1.0.
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*
* @ingroup context
*/
GLFWAPI int glfwExtensionSupported(const char* extension);
/*! @brief Returns the address of the specified function for the current
* context.
*
* This function returns the address of the specified OpenGL or OpenGL ES
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* [core or extension function](@ref context_glext), if it is supported
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* by the current context.
*
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* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
* `vkGetDeviceProcAddr` instead.
*
* @param[in] procname The ASCII encoded name of the function.
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* @return The address of the function, or `NULL` if an
* [error](@ref error_handling) occurred.
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*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark The address of a given function is not guaranteed to be the same
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* between contexts.
*
* @remark This function may return a non-`NULL` address despite the
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* associated version or extension not being available. Always check the
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* context version or extension string first.
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*
* @pointer_lifetime The returned function pointer is valid until the context
* is destroyed or the library is terminated.
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*
* @thread_safety This function may be called from any thread.
*
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* @sa @ref context_glext
* @sa @ref glfwExtensionSupported
*
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* @since Added in version 1.0.
*
* @ingroup context
*/
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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/*! @brief Returns whether the Vulkan loader and an ICD have been found.
*
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* This function returns whether the Vulkan loader and any minimally functional
* ICD have been found.
*
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* The availability of a Vulkan loader and even an ICD does not by itself
* guarantee that surface creation or even instance creation is possible.
* For example, on Fermi systems Nvidia will install an ICD that provides no
* actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check
* whether the extensions necessary for Vulkan surface creation are available
* and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
* family of a physical device supports image presentation.
*
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* @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
* otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref vulkan_support
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI int glfwVulkanSupported(void);
/*! @brief Returns the Vulkan instance extensions required by GLFW.
*
* This function returns an array of names of Vulkan instance extensions required
* by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
* list will always contain `VK_KHR_surface`, so if you don't require any
* additional extensions you can pass this list directly to the
* `VkInstanceCreateInfo` struct.
*
* If Vulkan is not available on the machine, this function returns `NULL` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
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* to check whether Vulkan is at least minimally available.
*
* If Vulkan is available but no set of extensions allowing window surface
* creation was found, this function returns `NULL`. You may still use Vulkan
* for off-screen rendering and compute work.
*
* @param[out] count Where to store the number of extensions in the returned
* array. This is set to zero if an error occurred.
* @return An array of ASCII encoded extension names, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_API_UNAVAILABLE.
*
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* @remark Additional extensions may be required by future versions of GLFW.
* You should check if any extensions you wish to enable are already in the
* returned array, as it is an error to specify an extension more than once in
* the `VkInstanceCreateInfo` struct.
*
* @remark @macos This function currently supports either the
* `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface`
* extension.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
* library is terminated.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref vulkan_ext
* @sa @ref glfwCreateWindowSurface
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
#if defined(VK_VERSION_1_0)
/*! @brief Returns the address of the specified Vulkan instance function.
*
* This function returns the address of the specified Vulkan core or extension
* function for the specified instance. If instance is set to `NULL` it can
* return any function exported from the Vulkan loader, including at least the
* following functions:
*
* - `vkEnumerateInstanceExtensionProperties`
* - `vkEnumerateInstanceLayerProperties`
* - `vkCreateInstance`
* - `vkGetInstanceProcAddr`
*
* If Vulkan is not available on the machine, this function returns `NULL` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
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* to check whether Vulkan is at least minimally available.
*
* This function is equivalent to calling `vkGetInstanceProcAddr` with
* a platform-specific query of the Vulkan loader as a fallback.
*
* @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
* functions related to instance creation.
* @param[in] procname The ASCII encoded name of the function.
* @return The address of the function, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_API_UNAVAILABLE.
*
* @pointer_lifetime The returned function pointer is valid until the library
* is terminated.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref vulkan_proc
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
/*! @brief Returns whether the specified queue family can present images.
*
* This function returns whether the specified queue family of the specified
* physical device supports presentation to the platform GLFW was built for.
*
* If Vulkan or the required window surface creation instance extensions are
* not available on the machine, or if the specified instance was not created
* with the required extensions, this function returns `GLFW_FALSE` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
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* to check whether Vulkan is at least minimally available and @ref
* glfwGetRequiredInstanceExtensions to check what instance extensions are
* required.
*
* @param[in] instance The instance that the physical device belongs to.
* @param[in] device The physical device that the queue family belongs to.
* @param[in] queuefamily The index of the queue family to query.
* @return `GLFW_TRUE` if the queue family supports presentation, or
* `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @remark @macos This function currently always returns `GLFW_TRUE`, as the
* `VK_MVK_macos_surface` extension does not provide
* a `vkGetPhysicalDevice*PresentationSupport` type function.
*
* @thread_safety This function may be called from any thread. For
* synchronization details of Vulkan objects, see the Vulkan specification.
*
* @sa @ref vulkan_present
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
/*! @brief Creates a Vulkan surface for the specified window.
*
* This function creates a Vulkan surface for the specified window.
*
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* If the Vulkan loader or at least one minimally functional ICD were not found,
* this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
* GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
* Vulkan is at least minimally available.
*
* If the required window surface creation instance extensions are not
* available or if the specified instance was not created with these extensions
* enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
* glfwGetRequiredInstanceExtensions to check what instance extensions are
* required.
*
* The window surface cannot be shared with another API so the window must
* have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
* set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
* and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
*
* The window surface must be destroyed before the specified Vulkan instance.
* It is the responsibility of the caller to destroy the window surface. GLFW
* does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
* surface.
*
* @param[in] instance The Vulkan instance to create the surface in.
* @param[in] window The window to create the surface for.
* @param[in] allocator The allocator to use, or `NULL` to use the default
* allocator.
* @param[out] surface Where to store the handle of the surface. This is set
* to `VK_NULL_HANDLE` if an error occurred.
* @return `VK_SUCCESS` if successful, or a Vulkan error code if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
*
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* @remark If an error occurs before the creation call is made, GLFW returns
* the Vulkan error code most appropriate for the error. Appropriate use of
* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
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* eliminate almost all occurrences of these errors.
*
* @remark @macos This function currently only supports the
* `VK_MVK_macos_surface` extension from MoltenVK.
*
* @remark @macos This function creates and sets a `CAMetalLayer` instance for
* the window content view, which is required for MoltenVK to function.
*
* @thread_safety This function may be called from any thread. For
* synchronization details of Vulkan objects, see the Vulkan specification.
*
* @sa @ref vulkan_surface
* @sa @ref glfwGetRequiredInstanceExtensions
*
* @since Added in version 3.2.
*
* @ingroup vulkan
*/
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
#endif /*VK_VERSION_1_0*/
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/*************************************************************************
* Global definition cleanup
*************************************************************************/
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
#ifdef GLFW_WINGDIAPI_DEFINED
#undef WINGDIAPI
#undef GLFW_WINGDIAPI_DEFINED
#endif
#ifdef GLFW_CALLBACK_DEFINED
#undef CALLBACK
#undef GLFW_CALLBACK_DEFINED
#endif
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/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
* defined by some gl.h variants (OpenBSD) so define it after if needed.
*/
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
#endif
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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#ifdef __cplusplus
}
#endif
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#endif /* _glfw3_h_ */
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