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3027 Commits

Author SHA1 Message Date
Camilla Löwy
e7ea71be03 Update changelog and add credit
Related to #2593
2025-01-13 20:00:04 +01:00
er-azh
cf4734ce8a X11: Fix detectEWMH not releasing error handler
If detectEWMH failed to query the EWMH helper window, it would return
without restoring the previous Xlib error handler.  This was bad
(because other code might also be using the facility) and bad (because
GLFW would assert the next time it tried to grab the error handler).

This commit adds the necessary release call.

Closes #2593
Fixes #2601
Closes #2631
2025-01-13 19:59:19 +01:00
LocalSpook
21fea01161 Wayland: Replace _glfwKeySym2Unicode with xkbcommon
libxkbcommon already provides functions to convert keysyms to codepoints
and UTF-8. The library has offered these functions since 0.5.0[1], so
using them won't cause any compatibility problems.

[1] https://xkbcommon.org/doc/0.5.0/group__keysyms.html

Closes #2444
2024-11-29 12:05:20 +01:00
Camilla Löwy
a576a56a8d Remove unused CMake find module for OSMesa 2024-11-27 16:26:00 +01:00
Camilla Löwy
b850107a32 Update minimum CMake version to 3.16
This replaces some workarounds and manual logic with new features
available with CMake 3.16, including list(FILTER), list(JOIN),
foreach(IN LISTS) and enable_language(OBJC).  Policy settings no longer
needed with 3.16 have been removed.

Related to #2541
2024-11-27 16:25:07 +01:00
Camilla Löwy
043378876a Use CMakePushCheckState for check state management 2024-05-09 17:18:39 +02:00
Camilla Löwy
b35641f4a3 Wayland: Cleanup 2024-04-12 18:27:53 +02:00
Camilla Löwy
64906f8e64 Wayland: Cleanup 2024-04-12 18:25:06 +02:00
Camilla Löwy
51b6434ac4 Wayland: Fix possible segfault on drag enter
Found with Clang static analysis.
2024-04-11 19:12:17 +02:00
Camilla Löwy
dfebad786d Update macOS OpenGL compatibility notes 2024-04-07 20:56:18 +02:00
Camilla Löwy
97892c6037 Cocoa: Add QuartzCore as a link-time dependency 2024-04-07 20:55:30 +02:00
Camilla Löwy
8b574030a8 Cocoa: Remove support for OS X 10.10 Yosemite
Fixes #2506
2024-04-07 20:43:48 +02:00
Camilla Löwy
228e58262e EGL: Allow native access with defaults on Wayland
The intent of enforcing GLFW_EGL_CONTEXT_API for EGL native access
functions was to ensure that the application had requested the same
context creation API at window creation time that it then attempted
native access for.

With the 3.4 ABI this both isn't true anymore, as a single binary may
have multiple meanings of GLFW_NATIVE_CONTEXT_API, and is no longer
necessary, since glfwGetPlatform provides enough information to
disambiguate even without knowing what GLFW_PLATFORM was set to.

This all leaves the requirement that the context creation API be
GLFW_EGL_CONTEXT_API as just an unnecessary annoyance.

Fixes #2518
2024-03-29 13:18:31 +01:00
Camilla Löwy
3573c5a890 Wayland: Fix segfault when there is no seat
Bug encountered running on a headless instance of Weston.

Fixes #2517
2024-03-29 13:17:06 +01:00
Camilla Löwy
072f660d93 Allow C99 booleans 2024-03-28 16:53:04 +01:00
Camilla Löwy
68dcea0d7f Place assertions for handles after init check
This lets automated testing check that GLFW_NOT_INITIALIZED is emitted
for every public function.
2024-03-28 16:53:04 +01:00
Camilla Löwy
38ec7abd3b Fix missing assertions for native access functions 2024-03-28 16:53:04 +01:00
Camilla Löwy
738dd6ff1d Null: Add limited EGL context creation on Mesa
This provides very limited support for context creation via EGL on the
Null platform.  It supports Unix-like systems with a version of Mesa
that provides EGL_MESA_platform_surfaceless.

Even then, the actual framebuffer provided is not resized along with the
'window'.  That will hopefully change once context and framebuffer
creation are separated, but this commit should at least allow more
applications than before to run on the Null platform.
2024-03-28 16:53:04 +01:00
Camilla Löwy
860c8ef38f Null: Add Vulkan 'window' surface creation
This adds support for Vulkan 'window' surface creation on the Null
platform via the VK_EXT_headless_surface extension, where available.

Tested with MoltenVK.
2024-03-28 16:53:04 +01:00
Camilla Löwy
42dc1ffaee Wayland: Fix leak of surface scaling objects 2024-03-28 16:53:04 +01:00
Grzesiek11
bf945f1213 Unlimited mouse button input mode
This adds the GLFW_UNLIMITED_MOUSE_BUTTONS input mode which permits
mouse buttons over GLFW_MOUSE_BUTTON_LAST to be reported to the mouse
button callback.

Closes #2423
2024-03-12 16:24:01 +00:00
Camilla Löwy
dc557ecf38 Fix minimum CMake version in README 2024-02-29 15:44:01 +01:00
Camilla Löwy
d24ee9953f Start 3.5 2024-02-29 15:42:28 +01:00
Camilla Löwy
7b6aead9fb Documentation updates for 3.4 release 2024-02-23 12:45:31 +01:00
Camilla Löwy
e14e72a2e7 De-emphasize FAQ
Until it can be properly rewritten.
2024-02-22 22:35:05 +01:00
Camilla Löwy
523d1d61ca Remove outline of Doxygen 1.9.8 menu links 2024-02-22 22:35:05 +01:00
Camilla Löwy
4d9557aefe Update README for 3.3.10 release 2024-02-22 20:20:50 +01:00
Camilla Löwy
415df7e3ba Wayland: Explain what to do when the build fails
That would be a helpful thing to do.
2024-02-21 15:42:44 +01:00
Camilla Löwy
fb9c23fbf2 Build has been tested with CMake 3.28 2024-02-21 15:34:36 +01:00
Camilla Löwy
d45cbc82c9 Fix error return value for glfwGetVideoMode
The function returned a pointer to a zeroed video mode instead of NULL
on error because errors were not propagated up from the platform.

Fixes #1292
2024-02-21 01:01:20 +01:00
Camilla Löwy
d7e7b164bc Add credit
Related to #2359
2024-02-21 00:17:32 +01:00
Camilla Löwy
421dc66afb Remove reference to stale Coverity result 2024-02-20 23:38:16 +01:00
Camilla Löwy
b864e4baeb Improved build guide slightly 2024-02-20 21:28:42 +01:00
Camilla Löwy
f6f7ee2284 Add new symbol to list 2024-02-20 20:23:19 +01:00
Camilla Löwy
961e45bded Include declarations from native access header 2024-02-20 16:29:41 +01:00
Camilla Löwy
e28397bda0 Cocoa: Fix glfwGetCocoaWindow error return value 2024-02-20 16:29:41 +01:00
Camilla Löwy
8f2f766f0d NSGL: ANGLE exists 2024-02-20 16:27:51 +01:00
Camilla Löwy
f6360eadee NSGL: Fix missing check for OpenGL profile
macOS only provides the core profile for OpenGL 3.2 and later.
2024-02-20 15:55:24 +01:00
Doug Binks
1fb7f0e120 Cocoa: Added glfwGetCocoaView native access function
Resolves #2235

Co-authored-by: mightgoyardstill <mightgoyardstill@users.noreply.github.com>
2024-02-20 13:20:30 +00:00
Camilla Löwy
0bb605cd79 Wayland related documentation work 2024-02-19 15:08:51 +01:00
Camilla Löwy
559bd3adb9 Add credit
Related to #2035
2024-02-19 14:44:02 +01:00
Florian Hülsmann
65102e2005 Prefer Wayland over X11
When GLFW_ANY_PLATFORM is used (which is the default), X11 would be
selected on a Wayland system with XWayland and where XDG_SESSION_TYPE
was not set.

Closes #2035
2024-02-19 14:39:50 +01:00
Camilla Löwy
dbf7cfc4dc Update credit
Related to #2204
2024-02-19 14:21:55 +01:00
Camilla Löwy
42afd127a9 Documentation work 2024-02-19 14:21:55 +01:00
Camilla Löwy
7bdcdf435a Cleanup 2024-02-19 14:21:48 +01:00
Camilla Löwy
c8372cda08 Documentation work 2024-02-19 14:20:52 +01:00
Camilla Löwy
1ce41b358b Null: Remove unused struct member 2024-02-19 14:20:52 +01:00
Camilla Löwy
af5d250553 Wayland: Remove separate window title copy 2024-02-19 14:20:52 +01:00
Doug Binks
95d464bb4b Add glfwGetWindowTitle
This adds a function for querying the current title of a window.  This
currently returns a copy of the last title set via GLFW.

Fixes #1448
Closes #1909
Closes #2482
2024-02-19 14:20:52 +01:00
Camilla Löwy
bafece4cf7 Update Wayland remarks for glfwCreateWindow
The backend has improved somewhat and support among compositors for some
protocols have improved to the point that they can be relied upon.
2024-02-19 14:19:36 +01:00
Camilla Löwy
64b4f0f30c Null: Fix missing damage event 2024-02-16 12:36:15 +01:00
Camilla Löwy
a53ce7e8b8 Null: Fix window/framebuffer size event order 2024-02-16 12:36:15 +01:00
Camilla Löwy
f0ec791386 X11: Cleanup
The actual reported bug was fixed at some point during the refactoring
of the Wayland backend.  This is only a bit of tidying.  Updating the
cache before emitting events is always a nice thing to do.

Closes #2046
2024-02-16 12:34:03 +01:00
Camilla Löwy
14e653358b Add support for XDG_SESSION_TYPE env variable
Related to #2439
2024-02-16 00:18:44 +01:00
Camilla Löwy
690a15f929 Wayland: Implement GLFW_RESIZABLE for XDG toplevel
This implements GLFW_RESIZABLE for all paths where we manage our own
xdg_toplevel, namely XDG decorations and fallback decorations.

Fixes #2203
2024-02-16 00:13:33 +01:00
Camilla Löwy
b61f3fc479 Wayland: Fix invalid size protocol error
This could happen when resizing a window with fallback decorations.

Fixes #2204
2024-02-16 00:13:32 +01:00
Camilla Löwy
a650c69cff Wayland: Decide final window size in one place 2024-02-16 00:12:50 +01:00
Camilla Löwy
2b3f919b60 Wayland: Add support for fractional scaling
This adds basic support for fractional-scale-v1.

Note that this introduces a potential discrepancy between window and
monitor content scales.
2024-02-14 22:35:46 +01:00
Camilla Löwy
a9cc7c7260 Add GLFW_SCALE_FRAMEBUFFER window hint
This adds the GLFW_SCALE_FRAMEBUFFER window hint, enabling control of
framebuffer scaling across Wayland and macOS.  On macOS, this window
hint is a new name for GLFW_COCOA_RETINA_FRAMEBUFFER, and both hint
names will modify the same hint.

This is now a more symmetric counterpart to GLFW_SCALE_TO_MONITOR and,
weirdly, they each apply neatly to half of the supported platforms.

This commit is mostly documentation updates to better integrate and
contrast these two scaling mechanisms.
2024-02-14 22:35:46 +01:00
Camilla Löwy
63397fb0d5 Convert some external links to reference links 2024-02-14 22:35:46 +01:00
Camilla Löwy
532bd66e7f Convert Doxygen tables of contents to Markdown 2024-02-14 22:35:46 +01:00
Camilla Löwy
244852a93a Convert Doxygen paragraphs to Markdown 2024-02-14 22:35:46 +01:00
Camilla Löwy
973a3c0b31 Fix Markdown syntax for link 2024-02-14 22:35:46 +01:00
Camilla Löwy
1a0bae7fa8 Convert Doxygen code sections to Markdown 2024-02-14 22:35:45 +01:00
Camilla Löwy
611099f745 Convert Doxygen headings to Markdown 2024-02-14 22:35:45 +01:00
Camilla Löwy
3e73a5c76c Rename Doxygen files to Markdown 2024-02-14 22:35:45 +01:00
Camilla Löwy
e3e41ba339 Move to Doxygen 1.9.8 and later 2024-02-14 22:35:32 +01:00
Camilla Löwy
fb10e95f78 Add language tags for C code sections 2024-02-13 21:28:24 +01:00
Camilla Löwy
d93868bcf3 Win32: Fix handling of local absolute raw motion
The implementation for how to handle absolute raw motion remotely is
just how to handle absolute raw motion, period.
2024-02-13 19:12:05 +01:00
Camilla Löwy
275b92f887 Win32: Clean up RDP hidden cursor workaround 2024-02-13 18:13:01 +01:00
Camilla Löwy
6c1e3fd84c Win32: Use existing cursor creation path 2024-02-13 17:36:35 +01:00
Camilla Löwy
efffd492dd Wayland: Check all xkbcommon entry points 2024-02-13 17:36:35 +01:00
Camilla Löwy
77ced84e9c Use C99 instead of hard-coded indices 2024-02-13 17:36:35 +01:00
Camilla Löwy
8946f5314d Win32: Add GLFW_WIN32_SHOWDEFAULT
Fixes #2359
2024-02-13 17:36:35 +01:00
Camilla Löwy
2afd57bf9b Expand documentation for custom allocator
Fixes #2298
2024-02-13 17:35:59 +01:00
Camilla Löwy
a12311e596 Document GLFW_FLOATING not supported on Wayland 2024-02-12 22:50:25 +01:00
Camilla Löwy
bb951b4b71 Use C99 fminf and fmaxf 2024-02-12 22:50:25 +01:00
Camilla Löwy
5a0ab56ed7 Fix spelling 2024-02-12 22:50:25 +01:00
Camilla Löwy
30127690a2 Add credit
Related to #2445
2024-02-12 15:59:11 +01:00
Camilla Löwy
6f1ddf51a1 Wayland: Remove unused struct member 2024-02-12 13:06:59 +01:00
Camilla Löwy
6565c0cc04 Update changelog and add credit
Related to #2446
2024-02-12 13:06:59 +01:00
Victor Chernyakin
edd38207a6 Linux: Set O_CLOEXEC on evdev fd
Closes #2446
2024-02-12 13:06:59 +01:00
Camilla Löwy
9953f7ead1 Wayland: Cache framebuffer size
The calculation of framebuffer size is about to get more complicated
with the introduction of fractional-scale-v1, so only do it in one
place.

This is also a tiny preparation for eventually behaving better towards
wl_egl_window_resize.
2024-02-12 13:06:59 +01:00
Camilla Löwy
1be7bc546b Wayland: Clean up data types related to scales 2024-02-12 13:06:59 +01:00
Camilla Löwy
4c283e4a3c Wayland: Be more specific about scales
We are about to introduce another scaling method (fractional-scale-v1),
so it will become more important to be specific about what scales are
used where and what their units are.

This removes 'content scale' from window and monitor structs.  A monitor
(output) now has just a 'scale', which becomes a 'buffer scale' when
applied to a window.  A window now has a list of 'output scales' to
select its buffer scale from.  Content scales are calculated from the
respective monitor or window when queried, even if the calculation right
now is to just return the same value as before.
2024-02-12 13:06:59 +01:00
Camilla Löwy
e25c1cc74f Wayland: Make fallback concepts more distinct 2024-02-12 13:06:59 +01:00
Camilla Löwy
72164e6921 Wayland: Remove fallback decoration edge enum 2024-02-12 13:06:32 +01:00
Camilla Löwy
a268b4b3a4 Wayland: Cleanup 2024-02-11 12:32:46 +01:00
Camilla Löwy
4baeadbd66 Wayland: Put fallback decorations behind a boolean 2024-02-11 12:32:27 +01:00
Camilla Löwy
6ac0835ad2 Wayland: Cleanup 2024-02-09 14:33:13 +01:00
Camilla Löwy
ea6dd72c71 Wayland: Fix GLFW_HOVERED for fallback decorations
When using the fallback decorations, GLFW_HOVERED was true also when the
cursor was over one of the window decorations.

This also disentangles the GLFW_HOVERED state from the fallback
decorations.  Because GLFW_HOVERED should have had the same behavior as
GLFW_MAIN_WINDOW, the latter has been removed.
2024-02-09 14:33:01 +01:00
Camilla Löwy
5e97447dd5 Wayland: Clarify fallback decoration struct name
We now have three window decoration paths in the Wayland backend:
libdecor decorations, XDG decorations and fallback decorations.

This makes it clearer when code relates to the fallback decoration path,
which should increasingly (hopefully) not get used.
2024-02-09 14:22:23 +01:00
Camilla Löwy
d3a7362430 Wayland: Separate window and framebuffer resizing 2024-02-09 14:01:57 +01:00
Camilla Löwy
1fe98a0d53 Fix missing list entry dash in README 2024-02-09 14:00:02 +01:00
Camilla Löwy
a360198f8f Wayland: Implement glfwFocusWindow
This implements window focus requests via the xdg-activation-v1
protocol.  These requests will likely only work when another window of
the same application already has input focus, but that isn't unlike the
behavior of other platforms.

The GLFW_FEATURE_UNAVAILABLE error has been removed from this function
for now.

Related to #2284
Related to #2306
Related to #2439
2024-02-09 13:52:54 +01:00
Camilla Löwy
eeb403135d Add minor features and updates to window test
- Button label reflects window mode
- Window attention request button
- Slightly less bad button layout possibly
- Applicable button labels list expected delay
- Less telegraphic message for positions being unsupported
- Window size more likely to fit contents
2024-02-09 13:45:48 +01:00
Camilla Löwy
00e86d4b73 WGL: Fix pixel format count in a Parallels VM
In a Parallels VM wglGetPixelFormatAttribivARB returns fewer pixel
formats than DescribePixelFormat.  This broke context creation on
Windows in Parallels since the changes in
2c0f34b60f.  The previous version of the
code worked accidentally.

This adds a workaround by iterating through the minimum of both counts.
It should have no effect when running on conforming implementations.

Tested on Parallels by @ dougbinks.

Closes #2191
Fixes #2406
Fixes #2467
2024-01-30 20:22:10 +01:00
Camilla Löwy
86d7bcb124 Fix missing checks for platform mismatch
The native access functions for monitor objects did not check whether
the correct platform was initialized and would return invalid handles if
it was not.
2024-01-30 20:20:42 +01:00
Camilla Löwy
d7aeb1eae8 Fix function return value when uninitialized 2024-01-30 20:20:42 +01:00
Camilla Löwy
f74ff2aa10 Fix function return value when uninitialized 2024-01-30 20:20:42 +01:00
Camilla Löwy
c47894a9a3 Update compilation-related parts of README 2024-01-30 20:20:42 +01:00
Camilla Löwy
42afff41fe Remove reminders to use C99 from more source files 2024-01-30 20:20:42 +01:00
Camilla Löwy
23962c9dc7 Remove further traces of IRC channel 2024-01-30 20:20:42 +01:00
Camilla Löwy
ad264f5061 Update URL for xdg-activation-v1 protocol docs 2024-01-30 20:20:42 +01:00
Camilla Löwy
94310c5281 Wayland: Move listener to correct section 2024-01-30 20:20:42 +01:00
Camilla Löwy
bdedec9932 Wayland: Fix formatting of attention request 2024-01-30 20:20:42 +01:00
Jan Schürkamp
9317970243 Wayland: Implement glfwRequestWindowAttention
This implements window attention requests via the xdg-activation-v1
protocol.

This was updated by @ elmindreda to work with recent Wayland related
 changes to the main branch:
 - Switched to current way of handling Wayland protocol files
 - Added the xdg-activation-v1.xml protocol file to deps/wayland
 - Added missing macros to rename protocol interface globals

The protocol file was copied from wayland-protocols 1.33.

Closes #2287
2024-01-30 20:20:42 +01:00
Camilla Löwy
2590d4cdd4 Wayland: Enable platform by default
This changes the default platform for Unix-like systems (other than
macOS) from only X11 to Wayland and X11.  It also removes the backward
compatibility with the older GLFW_USE_WAYLAND CMake option.

If a bisect took you here because your build broke, hello, sorry, set
the GLFW_BUILD_WAYLAND or GLFW_BUILD_X11 CMake option to disable the
associated platform.

This can be done when configuring GLFW with CMake, from a higher-level
CMakeLists.txt if GLFW is part of your project, or at any point after
configuration by updating the CMake cache with the command-line tool or
the GUI.

The next step is to make Wayland the run-time default when enabled, but
that will hopefully not break any builds.

Related to #2439
2024-01-30 20:20:42 +01:00
Camilla Löwy
51920ede68 Wayland: Fix compilation on FreeBSD
The list of compile-time dependencies on FreeBSD lacked evdev-proto.

Unlike on Linux, the input-event-codes.h header file was not implicitly
included on FreeBSD.

Fixes #2445
2024-01-30 20:20:42 +01:00
Camilla Löwy
291f4d89cd OSMesa: Fix headers included before shared header
The shared header, internal.h, must be the first header included in
every compilation unit of GLFW.
2024-01-30 20:20:41 +01:00
Camilla Löwy
bc95384f4c Remove platform-specific logic from shared header
The public header already defines APIENTRY, which is functionally
identical to EGLAPIENTRY.
2024-01-30 20:20:41 +01:00
Bruce Mitchener
becf1dc14b Update to actions/checkout@v4 from v3
This mainly updates the version of NodeJS used internally to keep
up with what's going on at GitHub Actions.

Closes #2447
2024-01-30 20:20:41 +01:00
Camilla Löwy
86bf5698ec Fix glfwGetKeyName incorrectly emitting error
glfwGetKeyName emitted GLFW_INVALID_VALUE when passed GLFW_KEY_UNKNOWN
and any scancode not associated with a key token on that platform.

This causes physical keys with no associated key token to emit
GLFW_INVALID_VALUE when the key and scancode are passed directly from
the key event to glfwGetKeyName.  This breaks the promise made in the
reference documentation for glfwGetKeyName.

This commit removes that error for the whole range of valid scancodes.

Fixes #1785
2024-01-30 20:14:57 +01:00
Camilla Löwy
7e2470d343 Use designated initializers for platform structs
This should make platform struct initializers slightly more resistant to
merge mistakes.
2024-01-29 21:09:10 +01:00
Camilla Löwy
bbf661ca38 Replace comments with designated initializers
We can finally have the compiler verify that the values go to the
correct struct member.

With this commit GLFW no longer compiles with Visual Studio 2012 or
earlier.  If you must compile GLFW on Windows XP, check out MinGW-w64.

Fixes #2465
2024-01-29 21:09:10 +01:00
Camilla Löwy
d81fcb93f1 Clarify event test reporting of keys
Reshuffled line to group key-related items together.  Omitted key code
output for unknown keys to put focus on the (lack of) name.
2024-01-29 21:09:10 +01:00
Camilla Löwy
c339dfc63d Update changelog for 3.4 release
This adds some missing entries and splits them all into what has already
been released and what hasn't.
2024-01-29 21:09:10 +01:00
Camilla Löwy
9afbcb442b Wayland: Clean up pointer axis handler 2024-01-29 21:05:35 +01:00
Doug Binks
d79afa8055 Win32: Minor changes to disabled cursor fix over RDP
- Use _glfw_calloc and _glfw_free
- Exit from _glfwInitWin32 with error if we fail to create a blank cursor on a remote session
2024-01-28 17:45:03 +00:00
Doug Binks
996826eec6 Reorder and add details to changelog entry 2024-01-28 17:30:15 +00:00
Doug Binks
1de78b2ff9 Cleanup 2024-01-28 17:24:14 +00:00
Doug Binks
7321b56cad
Reorder credit 2024-01-28 17:18:11 +00:00
Hilderin
c8521b7fda
Win 32: Fix disabled cursor mode when connected over RDP
Fixes #1276
Based on PR #1279 by @Pokechu22

Co-authored-by: Pokechu22 <8334194+Pokechu22@users.noreply.github.com>
2024-01-28 17:08:27 +00:00
Camilla Löwy
8e6c8d7eff Remove reminders to use C89 for some source files
This is part of removing support for VS versions older than VS 2013.
See #2465 for details and feedback.

Related to #2465
2024-01-15 20:17:18 +01:00
Camilla Löwy
ba796ec9c6 Document VS 2013 as minimum VS version
This is part of removing support for VS versions older than VS 2013.
See #2465 for details and feedback.

Related to #2465
2024-01-15 20:17:18 +01:00
Camilla Löwy
d107e497a9 Remove superfluous CMake flag in AppVeyor build
The source directory already defaults to the current directory.
2024-01-15 20:17:18 +01:00
Camilla Löwy
d2058526cc Make VS 2013 the oldest tested VS version
This is part of removing support for VS versions older than VS 2013.
See #2465 for details and feedback.

Related to #2465
2024-01-15 20:17:15 +01:00
Camilla Löwy
cf29ff2b9d Update CODEOWNERS file 2024-01-15 00:31:45 +01:00
Camilla Löwy
8ff8d67560 Set timeout for build GH workflow jobs
This is in order to catch and stop any malfunctioning job.
2024-01-15 00:31:38 +01:00
Camilla Löwy
d2b88cf7ab Update documentation for native access errors
The GLFW_PLATFORM_UNAVAILABLE error was not listed for those native
access function that can emit it.

The order of errors for many functions in glfw3native.h did not match
the order used in glfw3.h.

The documentation for GLFW_PLATFORM_UNAVAILABLE was a little bit terse.
2024-01-13 22:13:56 +01:00
Camilla Löwy
200639712b Add initial .editorconfig file 2024-01-13 22:13:56 +01:00
Camilla Löwy
507621977f Win32: Remove unofficial support for VS 2008
Related to #2465
2024-01-13 22:13:56 +01:00
Camilla Löwy
29885c6942 Win32: Improve clipboard contention issue
This is primarily a workaround for a GLFW application reading and/or
writing to the clipboard in rapid succession and catching up with the
Windows Clipboard History, which also has to contend for the lock.
2024-01-13 22:13:56 +01:00
Camilla Löwy
2c3eb75748 Wayland: Remove dependency on wayland-protocols
This brings the latest released versions of all used Wayland protocol
files into this repository, removing the need for the user to arrange
a sufficiently new version of wayland-protocols.

The wayland.xml protocol file was copied from wayland 1.22.0.
The additional protocol files were copied from wayland-protocols 1.32.

Because of how files are moved and renamed inside the wayland-protocols
repository, it will not always be possible to update all our protocol
files from a single release without also potentially updating related
code (acceptable) and prematurely breaking compatibility with
compositors that still only support an earlier incompatible version
(unacceptable).

The macro in src/CMakeLists.txt has been modified to hopefully make it
easier to add new protocol files.  This made it necessary to change the
name of a few of the generated header files.

Closes #2053
2024-01-13 22:13:56 +01:00
Camilla Löwy
73948e6c0f Fix missing error in docs for glfwCreateWindow
The GLFW_NO_WINDOW_CONTEXT error can be emitted if the window passed in
for context sharing does not have a context.

Fixes #2456
2024-01-13 22:13:56 +01:00
Camilla Löwy
5a9ea8f99f Add build- prefix to .gitignore 2024-01-13 22:13:56 +01:00
Camilla Löwy
4e8c4901e9 Wayland: Fix segfault on termination
A segfault could occur during termination if libdecor was found but no
windows were created between initialization and termination.  The wait
for libdecor to finish its initialization was only performed before
window creation, not at termination.

Regression introduced by 9fdc425931.
2024-01-13 22:13:56 +01:00
Camilla Löwy
d9646631d6 Removed unused header in sharing example 2024-01-13 22:13:56 +01:00
Camilla Löwy
6b39ab0074 Improve coverage of GH build workflow
This adds Null-only and Wayland-only builds, while rearranging jobs by
host OS instead of by target platform.

Every useful combination of platforms is now being built, except for
Null-only with Win32 time and threading.  This combination does not
compile on VS due to some non-standard array initializers.
2024-01-13 22:13:31 +01:00
Camilla Löwy
40aa77a160 Remove superfluous CMake flag in GH build workflow
The source directory already defaults to the current directory.
2024-01-13 21:04:50 +01:00
Camilla Löwy
9f6da7e7c6 Win32: Fix some of the errors for Null-only on VS
This workaround is needed whenever windows.h is included after glfw3.h.
2024-01-13 21:04:41 +01:00
Camilla Löwy
ab09dc8fb1 Add credit
I lost track of the existing PR #2245 when fixing #2161 with
5e4496cb42.

Closes #2245
2023-12-26 14:47:51 +01:00
Doug Binks
b4c3ef9d0f
Clarify documentation for contributing
Added location of credits, news and guides.
2023-12-24 12:23:23 +00:00
Camilla Löwy
2c1d31009f Cocoa: Fix segfault querying joystick elements
It is reportedly possible for IOHIDDeviceCopyMatchingElements to return
NULL on macOS 13 if the application lacks input monitoring permissions.

This commit only prevents the segfault.  More work will be needed to
correctly handle this situation, including Game Controller support.

Related to #2320
Closes #2321
2023-12-12 18:36:14 +01:00
Camilla Löwy
ea3ea62708 Update changelog and add credit
Related to #2348
2023-12-12 13:47:37 +01:00
lo-v-ol
eeeb56eb23 EGL: Fix GLFW_CONTEXT_NO_ERROR on Mesa
Mesa EGL requires the context version to be set to 2.0 or greater before
EGL_CONTEXT_OPENGL_NO_ERROR_KHR in the attribute list.

Without this, context creation via Mesa EGL with
EGL_CONTEXT_OPENGL_NO_ERROR_KHR set fails with EGL_BAD_ATTRIBUTE.

Fixes #2348
2023-12-12 13:47:37 +01:00
Camilla Löwy
378e5fc814 Fix Markdown formatting for changelog entry 2023-12-12 13:46:48 +01:00
Camilla Löwy
7b152019da Add credit
Related to #2377
Related to #2405
2023-12-11 21:28:48 +01:00
FuzzyQuills
8e9a5d29a8
Cocoa: No NSWindowStyleMaskResizable in fullscreen
On macOS 10.15 Catalina and earlier, not having the resizable bit
cleared in NSWindowStyleMask in fullscreen leads to windows minimising
when clicked anywhere in the content area.

On all tested macOS versions it also causes the fullscreen window to be
resizable by the user.

Regression introduced by 0d599026d0.

Fixes #2377
Closes #2405
2023-12-11 21:25:44 +01:00
Camilla Löwy
46cebb5081 EGL: Only use EGL_EXT_present_opaque on Wayland
The EGL_EXT_present_opaque extension is primarily a workaround meant for
Wayland, even if the language in it doesn't mention this.  GLFW
previously always enabled this extension where supported.  This caused
issues on X11 when running the Nvidia binary blob.

This commit ensures the extension is only enabled on Wayland.

Fixes #2365
2023-12-07 16:51:13 +01:00
Camilla Löwy
68edc66aa4 Add credit
Fixes #2397
2023-12-07 16:01:47 +01:00
Camilla Löwy
ddd92a4fa8 Update changelog and add credit
Related to #2327
2023-12-06 18:34:22 +01:00
Camilla Löwy
5e4496cb42 Cocoa: Fix compilation error on OS X 10.8
The occlusion state parts of NSWindow are OS X 10.9+ only but we still
(technically) support building for only 10.8.

Fixes #2161
2023-12-06 18:34:22 +01:00
Camilla Löwy
0ede5f58c6 Simplify joystick hat value assertions 2023-12-06 18:34:22 +01:00
Peter Johnson
52405a9d59 Win32: Fix invalid hat bit mask being accepted
It is reportedly possible to get opposing directions of an XInput DPad
bit mask set simultaneously with some controllers.

This commit ensures that those values are not passed on to other parts
of GLFW.

This commit is based on the PR #2291 by @ PeterJohnson but with the
following changes:
 - moved XInput-specific special case to XInput implementation
 - attempt to preserve data by only masking out the invalid axis
 - admin (credit, changelog, commit message)

Closes #2291
2023-12-06 18:34:12 +01:00
Camilla Löwy
9959dc69ca Improve documentation relating to key tokens
Shifted the documentation away from the term 'named keys' as something
different than keys that glfwGetKeyName will return a name for.  The
already existing term 'key token' should now be used to refer to the
GLFW_KEY_* constants.

The associated term 'named mouse button' was also replaced with
'supported mouse button'.

The parts explaining which key tokens will return a valid scancode from
glfwGetKeyScancode have hopefully been clarified.  This issue was
reported in #2055.

The GLFW_KEY_UNKNOWN constant has been moved out of the list of key
tokens to simplify and hopefully clarify the related documentation.

Various other keyboard key related edits were made, hopefully resulting
in improvements.

Related to #2055
2023-12-05 19:10:06 +01:00
Camilla Löwy
557a633b2d Fix list of possible errors for glfwGetKeyName 2023-12-05 18:36:54 +01:00
Camilla Löwy
b1517e5b3e Fix glfwGetKeyName not checking key token is valid 2023-12-05 18:36:54 +01:00
Camilla Löwy
3f31519de8 Clarify documentation for glfwMakeContextCurrent 2023-12-05 18:36:54 +01:00
Camilla Löwy
1b2605dbcd Fix missing new constant in release notes 2023-12-05 18:36:54 +01:00
Camilla Löwy
93d70cb6a8 Add assertions for context function invariants
Related to #2327
2023-12-05 18:36:54 +01:00
Camilla Löwy
fa0ea5c41f Fix potential violation of invariant
The shared function for reading back context attributes,
_glfwRefreshContextAttribs, did not check whether the newly created
context had been successfully made current.  This violated the invariant
that the context TLS slot always points to a valid window and that its
context is current whenever _glfw.platform.getProcAddress is called.

Related to #2327
2023-12-05 18:36:54 +01:00
Camilla Löwy
8c5471d6cd Fix return value on error for glfwGetKeyScancode
The documentation says it should be -1, not zero.
2023-12-05 18:36:38 +01:00
Camilla Löwy
fb94e4268b Remove changelog entry
This bug was introduced since the last release and should not be listed.
2023-12-01 12:38:57 +01:00
Camilla Löwy
d097e35743 Wayland: Fix heuristics for what counts as events
The Wayland implementation of glfwWaitEvents* keeps waiting until it
sees evidence that a significant event has been processed.  However,
this included updating an animated cursor (not a significant event)
but did not include previously buffered Wayland events or libdecor
events (definitely significant events).

This commit corrects these cases.
2023-11-30 18:52:43 +01:00
Camilla Löwy
23e40548b1 Wayland: Fix protocol error on undecorated window
When setting the visibility of a libdecor frame on a compositor that
supports XDG decorations, libdecor 0.1 will update the geometry of the
XDG surface.  GLFW attempted to set the visibility before having told
libdecor what size the content area is.  This caused a Wayland protocol
error when libdecor attempted to set the window size to 0x0.

This commit adds setting the content area size for the libdecor frame
directly after creation, allowing libdecor to know what it's doing.
2023-11-30 18:52:43 +01:00
Camilla Löwy
9fdc425931 Wayland: Use Wayland to wait for libdecor to init
Much of libdecor is initialized only after certain events have been
received from the compositor and some parts of libdecor 0.1 are unsafe
to use until this delayed initialization has completed.

Since libdecor does not provide an API to query if or be notified when
this has happened, GLFW processed events until its newly created
libdecor frame had created its XDG shell objects.

This commit switches to using a generic Wayland sync point created just
after libdecor (and presumably its plugin) has set up its delayed
initialization, instead of relying on the more specific implementation
detail mentioned above.

It also makes this wait mandatory before the first libdecor frame is
created instead of a pre-condition for certain libdecor frame calls,
hopefully removing even more dependence on implementation details.
2023-11-30 18:52:12 +01:00
Doug Binks
23ea072c41
Reorder changelog entry 2023-11-27 16:56:58 +00:00
Doug Binks
659d161446
Reorder credit 2023-11-24 17:06:18 +00:00
Grzesiek11
dbe810e403
Documentation: only named keys generate synthetic key releases
The current wording states that all keys have synthetic key release
events generated after focus is lost, but keys that aren't named
don't have any state held, so no such events are generated for them.

The new wording clarifies that only named keys have the events generated
for them.
2023-11-24 17:04:13 +00:00
Camilla Löwy
afd22ebcf3 Add credit
Related to #2403
2023-11-21 21:26:45 +01:00
Scr3amer
97820bc329
Null: Remove duplicated function declaration
The declaration of _glfwRequestWindowAttentionNull was duplicated.

Closes #2403
2023-11-21 20:28:39 +01:00
Camilla Löwy
d9709904fe Linux: Fix POSIX version not set for Null build
When compiling GLFW on Linux with only the Null platform enabled, the
CMake files did not set the required POSIX version macro.

Fixes #2402
2023-11-21 17:40:43 +01:00
Camilla Löwy
a87acd8c1f Update changelog and add credit
Related to #2229
2023-11-16 23:08:50 +01:00
Camilla Löwy
2a4dd9c28f Cleanup 2023-11-16 23:08:30 +01:00
Michael Skec
c992226a9c Linux: Fix memory leak when inotify init failed
This introduces regex_compiled boolean to track whether the regex is
compiled successfully.

Closes #2229
2023-11-16 20:49:23 +01:00
Camilla Löwy
0bd3e879e1 Fix unneccessary use of "must"
Passing a context-less window to a function that requires a context only
emits a harmless GLFW_NO_WINDOW_CONTEXT error.
2023-11-16 20:49:23 +01:00
Camilla Löwy
509f4131be Win32: Fix glfwWaitEventsTimeout ignoring messages
The bitmask passed to MsgWaitForMultipleObjects was missing
QS_SENDMESSAGE, causing glfwWaitEventsTimeout not to return when the
thread received messages sent from other threads.

Fixes #2408
2023-11-16 20:49:23 +01:00
Camilla Löwy
01d7c331fd Wayland: Fix zero being used in place of NULL 2023-11-16 20:49:23 +01:00
Camilla Löwy
938a3c29b2 Update Doxyfile template for Doxygen 1.9.7 2023-11-16 20:49:23 +01:00
Doug Binks
3ed6e9d89a
Updated credit 2023-11-15 17:48:30 +01:00
Doug Binks
9a80225ddf
Add credits
Related to #2386 and #2420
2023-11-15 16:48:19 +01:00
Doug Binks
46c2e35c55
Updated changelog 2023-11-15 16:44:24 +01:00
moritz-h
93a3ba8080
Win32: Add library name suffix to pkg-config file
Closes #2386
2023-11-15 16:37:46 +01:00
Camilla Löwy
3eaf1255b2 Wayland: Cleanup
Update naming and declarations to current standard.
2023-06-01 20:12:56 +02:00
Camilla Löwy
6b48f2be97 Wayland: Merge function called once
This brings together the two halves of the cursor setting logic for the
fallback decorations.
2023-06-01 20:12:22 +02:00
Camilla Löwy
00a663dafd Wayland: Fix fallback decorations emitting errors
A GLFW_CURSOR_UNAVAILABLE error would be emitted each time the cursor
moved over the fallback decorations if the standard cursor shape
appropriate for that part was missing on the system.

These errors served no useful purpose and have been removed.
2023-06-01 20:12:13 +02:00
Camilla Löwy
3fa2360720 Update changelog
Related to #2198
2023-03-31 16:18:46 +02:00
TheBrokenRail
0b94e1b29b Wayland: Fix detection of joysticks after init
Closes #2198
2023-03-31 16:18:46 +02:00
Camilla Löwy
f27daa34ad Fix glfwinfo output of Vulkan layer spec version 2023-03-31 16:18:46 +02:00
Camilla Löwy
6f2d7064be Make glfwinfo try Vulkan even if GL/GLES fails 2023-03-31 16:18:46 +02:00
Camilla Löwy
9cce2896ee Null: Add (fictional) scancodes
This replaces the previous scheme where scancodes were equal to keycodes
(an implausible and potentially misleading situation) with a set of
scancodes invented purely for the null platform.
2023-03-31 15:56:01 +02:00
Camilla Löwy
23ab972724 Fix unquoted CMake variable references
The previous version did not handle paths containing whitespace
correctly.

Related to #2256
2023-03-31 15:33:15 +02:00
Camilla Löwy
fbdb53b9ca Wayland: Add initial support for libdecor
This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.

Where available, the libdecor library is loaded at init and becomes the
preferred method for window decorations.  On compositors that support
XDG decorations, libdecor in turn uses those.  If not, libdecor has
a plug-in archtecture and may load additional libraries to either use
compositor-specific decorations or draw its own.

If necessary, support for libdecor can be disabled with the
GLFW_WAYLAND_LIBDECOR init hint.  This is mostly in case some part of
the dynamic loading or duplication of header material added here turns
out to cause problems with future versions of libdecor-0.so.0.

Fixes #1639
Closes #1693
Related to #1725
2023-03-27 22:03:36 +02:00
Camilla Löwy
cd466cf9fd Wayland: Simplify decoration side detection
This commit simplifies the detection of which element of a fallback
decorated window the pointer has entered.  Instead of looping through
the list of windows, the user pointer of fallback decoration surfaces is
set to the GLFW window object.
2023-03-27 22:03:36 +02:00
Camilla Löwy
39f0e86228 Wayland: Clean up enum value names 2023-03-27 22:03:36 +02:00
Camilla Löwy
efa9297a41 Wayland: Simplify per-window ouput scales tracking
This replaces (one case of) manual management of weak links between
windows and monitors, both objects with complex life times, with
wl_object pointers used as opaque key values.
2023-03-27 22:03:36 +02:00
Camilla Löwy
91c837ace5 Wayland: Use tags to verify proxy ownership
This is in preparation for adding support for libdecor, which creates
its own proxies on our display.  It will likely also be helpful to some
people using native access on Wayland.

This is partly based on the implementation of libdecor support in
PR #1693 by @ christianrauch.
2023-03-27 22:03:36 +02:00
Camilla Löwy
6d9083af03 Wayland: Remove duplicate setting of user data
The surface user data is already set by wl_surface_add_listener.
2023-03-27 22:03:36 +02:00
Camilla Löwy
4cf510511c Wayland: Stop manually tracking interface versions
This is already tracked by the proxies we care about.
2023-03-27 22:03:36 +02:00
Camilla Löwy
c1a79c1c41 Wayland: Emit size event when setting aspect ratio 2023-03-27 22:03:36 +02:00
Camilla Löwy
8397b39afa Wayland: Fix some missing window refresh events 2023-03-27 22:03:36 +02:00
Camilla Löwy
735fc101f5 Wayland: Fix decorations not always being created
If a window was initially fullscreen then it would not get an XDG
decoration object.  If the window was later switched to windowed mode it
would then get fallback decorations instead of XDG ones.
2023-03-27 22:03:36 +02:00
Camilla Löwy
228428fa4f Wayland: Simplify test for fallback decorations
The GLFW fallback decorations only exist when the window is visible,
decorated and in windowed mode.
2023-03-27 22:03:36 +02:00
Camilla Löwy
82e77dbff4 Wayland: Pick more plausible default cursor size
This is not intended as a replacement for actually querying the desktop
for the correct size, but it appears to be a better fallback value.
2023-03-27 22:03:36 +02:00
Juan Ramos
9a87635686 Update to actions/checkout@v3
Fixes the following CI warning:

"Node.js 12 actions are deprecated. Please update the following
actions to use Node.js 16: actions/checkout@v2..."

Closes #2255
2023-03-03 14:47:15 +01:00
Camilla Löwy
2b580012da Add credit
Related to #2199
2023-03-03 14:46:43 +01:00
Yoshinori Sano
5c463a9070 Win32: Fix typo in error description
Closes #2199
2023-03-03 14:36:12 +01:00
Camilla Löwy
9b1f63bad9 Add credit
Closes #2256
2023-03-02 17:47:36 +01:00
Juan Ramos
1c9fcdc9df Simplify setting of GLFW_STANDALONE CMake variable
Use string(COMPARE EQUAL ...) instead of a whole if() statement.

Related to #2256
2023-03-02 17:44:18 +01:00
Juan Ramos
30b91c8b60 Remove CMAKE_LEGACY_CYGWIN_WIN32 CMake option
This was needed for compatibility with CMake versions before 2.8.4.

Related to #2256
2023-03-02 17:42:34 +01:00
Juan Ramos
e0ae1c45df Remove setting of CMake policy CMP0054
This policy is already set to NEW by requiring CMake 3.4.

Related to #2256
2023-03-02 17:40:32 +01:00
Camilla Löwy
8f470597d6 Add support for manually running build workflow 2023-01-26 18:41:46 +01:00
Camilla Löwy
57cbded076 Add credit
Related to #2225
2022-12-16 13:44:59 +01:00
Takuro Ashie
41d8da1cea
Wayland: Fix wrong array size for _GLFWofferWayland
Closes #2225
2022-12-16 13:40:36 +01:00
TheBrokenRail
00967cbb8a
Linux: Fix joystick input being disabled
Closes #2192
2022-12-15 20:18:59 +01:00
Camilla Löwy
dd8a678a66 Update Doxyfile template for Doxygen 1.9.5
This is mostly to disable Doxygen HTML output dark mode (for now).
2022-09-20 19:38:37 +02:00
Camilla Löwy
97b9e49637 Documentation work 2022-09-20 17:03:30 +02:00
Camilla Löwy
b2b087cd8e Fix documented errors for gamma ramp functions
Fixes #2186
2022-09-20 17:02:51 +02:00
Camilla Löwy
d299d9f788 Remove Doxyfile tags deprecated by Doxygen 1.9.5 2022-09-15 22:25:10 +02:00
Camilla Löwy
ed1d9e1ca7 Document X11 WM_CLASS hint behavior
Fixes #2180
2022-09-15 22:25:10 +02:00
Camilla Löwy
ab3ea8ac9f Win32: Remove unhelpful helper function 2022-09-15 22:25:10 +02:00
Camilla Löwy
c812b9d87c Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
2022-09-15 22:24:39 +02:00
Camilla Löwy
8a72918bcd Move helper macros to single point of use 2022-09-15 22:14:41 +02:00
Camilla Löwy
ab1b1edfd0 EGL: Cleanup
Both config parameters are "desired", but one is older and never had its
name updated.

This commit at least makes it clearer that they are similar.
2022-09-15 22:14:41 +02:00
Camilla Löwy
93e93135f2 EGL: Add better error for no stereo 2022-09-15 22:14:41 +02:00
Camilla Löwy
e057666642 EGL: Add better errors for client API mismatch
Because EGL ties client API support to configs, attempts to create
a context with an unavailable client API will fail with the unhelpful
"failed to find suitable config" error description.

This attempts to detect cases where there are usable configs for the
other client API and emit a hopefully more helpful error.

Related to #2173
2022-09-15 22:09:56 +02:00
Camilla Löwy
6b57e08bb0 Check if context creation APIs match when sharing 2022-08-22 19:17:12 +02:00
Camilla Löwy
2c0f34b60f WGL: Fix count of displayable pixel formats
We only care about displayable pixel formats (as defined in
WGL_ARB_pixel_format) for window context creation.

This changes pixel format enumeration to ignore non-displayable formats,
which are specified to be listed after displayable ones, by always using
the return value of DescribePixelFormat as the pixel format count.
2022-08-22 19:15:41 +02:00
Camilla Löwy
ef6c9d8b4f Wayland: Fix window opacity on older systems
On systems lacking the EGL_EXT_present_opaque extension, some
compositors treat any buffer with an alpha channel as per-pixel
transparent.

This commit ignores any EGLConfig with an alpha channel if the extension
is missing and the window is created with GLFW_TRANSPARENT_FRAMEBUFFER
set to false.

This is technically not a breaking change since GLFW_ALPHA_BITS is not
a hard constraint, but it is still going to inconvenience anyone using
the framebuffer alpa channel to store other kinds of data.

Related to #1895
2022-08-01 19:19:51 +02:00
Camilla Löwy
c18851f52e GLX: Add support for loading glvnd libGLX 2022-07-29 19:14:04 +02:00
Camilla Löwy
55aad3c37b EGL: Add support for loading glvnd libOpenGL 2022-07-29 19:14:04 +02:00
Camilla Löwy
0f9a9578f3 Add window hints for initial position
This adds window hints for the initial position, in screen coordinates,
of a window.  The special value GLFW_ANY_POSITION means the window
manager will be allowed to position the window.

It is not possible to set window positions on Wayland and GLFW will
always behave as if these hints are set to GLFW_ANY_POSITION.

Fixes #1603
Fixes #1747
2022-07-29 11:50:13 +02:00
Camilla Löwy
7d73629e50 X11: Preserve unrelated values in WM_NORMAL_HINTS
This stops GLFW overwriting the whole WM_NORMAL_HINTS property every
time it updates size-related parts of it.
2022-07-28 22:50:17 +02:00
Camilla Löwy
2efc598d70 Fix native access macros being mutually exclusive
The documentation was updated with the introduction of run-time platform
selection, but the preprocessor logic was not.
2022-07-28 15:56:47 +02:00
TheChocolateOre
2e12ef00bb
Fix typos and other issues in docs
This fixes spelling, grammar and punctuation issues, missing words and
stray words across the documentation.  A confusing sentence was removed
from the tutorial.

Closes #2085
2022-07-28 15:56:18 +02:00
Camilla Löwy
3a60992a41 Wayland: Add error for unsupported feature 2022-07-25 18:02:57 +02:00
Camilla Löwy
3a5c726d1b Wayland: Remove unreachable code
This platform function is only called if the cursor is enabled.
2022-07-25 18:02:57 +02:00
Camilla Löwy
7be6a2cabe Wayland: Clean up pointer helper function order 2022-07-25 18:02:57 +02:00
Camilla Löwy
488008e0a2 Add cursor mode GLFW_CURSOR_CAPTURED
This adds a cursor mode that provides a visible cursor confined to the
content area of the window.

Fixes #58
2022-07-25 18:02:57 +02:00
Camilla Löwy
a46f829de8 Refactor cursor mode paths
This is the refactoring part of adding GLFW_CURSOR_CAPTURED, separated
out to help keep 3.3-stable similar to the main branch.

Related to #58.
2022-07-25 18:02:57 +02:00
Camilla Löwy
03af6b3d4c Wayland: Fix leaks of pointer related objects 2022-07-25 18:02:35 +02:00
Camilla Löwy
09ebf3f0bf Wayland: Fix error for missing protocol
A protocol not being available is not a platform error.  The platform is
doing fine; we're just sad that it lacks a feature we want.
2022-07-25 18:00:59 +02:00
Camilla Löwy
e85b645b8a Wayland: Clean up pointer locking
Shorten names and allow C99 declarations.  Replace helper function with
the NULL check it was hiding.  Separate cursor hiding from pointer
locking.
2022-07-25 17:53:04 +02:00
Michael Pennington
b9ed25d2e9 Wayland: Add GLFW_WAYLAND_APP_ID window hint
This adds a window hint string for the xdg_toplevel::app_id, which is
used by desktop environments to connect windows with application icons
and other information.  This is similar to the WM_CLASS property on X11.

A few very minor fixes were done by @elmindreda during merge.

Fixes #2121
Closes #2122
2022-07-24 17:51:54 +02:00
Camilla Löwy
26b85215c0 Wayland: Static function more static when static 2022-07-22 18:00:40 +02:00
Camilla Löwy
6987294df9 Wayland: Clean up cursor theme loading 2022-07-15 16:17:12 +02:00
Camilla Löwy
71be34a6c3 Wayland: Fix crash if mouse connected after init
The cursor theme was only loaded if the chosen seat had a mouse
(wl_pointer) during initialization.  If a mouse was connected only after
glfwInit, there would be no cursor theme but the rest of the cursor
related code assumed one had already been loaded.

This also moves the details of cursor theme loading out into a separate
function to declutter platform init.

Because the original cursor theme loading code checked whether we got
a wl_shm, and because the rest of the code just assumes we have
a wl_shm, initialization will now fail if there isn't one.

Fixes #1450
2022-07-15 16:17:12 +02:00
Camilla Löwy
7cc8b053b8 Wayland: Clean up shared memory buffer creation 2022-07-15 16:17:12 +02:00
Camilla Löwy
91a96ed434 Update changelog and add credit
Related to #2042
Related to #2043
2022-07-15 16:17:12 +02:00
Björn Hempel
c424fe5589 Linux: Fix joystick without buttons being ignored
Joysticks in Linux without buttons were ignored by device enumeration.
Remove the mandatory button attribute from detection.

Fixes #2042
Closes #2043
2022-07-15 15:50:06 +02:00
Camilla Löwy
c50d53160f Make events test window appear on Wayland 2022-07-13 21:54:55 +02:00
Camilla Löwy
40b5a8a37c Wayland: Fix reappearing key repeat
If the key or character callback performs actions that indirectly
updates the key repeat timer, those changes would be undone once the key
callback returned.

This fixes the order of operations so that key repeat is fully set up
before the key related events are emitted.
2022-07-13 21:54:55 +02:00
Camilla Löwy
9180923ea0 Wayland: Clean up key repeat logic 2022-07-13 21:54:55 +02:00
Camilla Löwy
a1a73ee862 Wayland: Make text input logic static
Since the seat listener was moved into wl_window.c there is no reason
for text input to have external linkage.
2022-07-13 21:51:04 +02:00
Camilla Löwy
e47cb7c1e2 Wayland: Update state before emitting events 2022-07-13 20:47:10 +02:00
Camilla Löwy
4df24735ef Wayland: Do not emit events for destroyed window
During platform window destruction, all of its callbacks have already
been removed, so emitting events for it does nothing.
2022-07-13 20:47:10 +02:00
Camilla Löwy
d77aaa770f Wayland: Fix non-standard struct initialization 2022-07-13 12:53:25 +02:00
Camilla Löwy
aa80d24d01 Documentation work
Fixes #1596
2022-07-12 19:08:01 +02:00
Camilla Löwy
fd7e737216 Linux: Fix duplicate joystick objects
This fixes a regression introduced by
2c204ab52e.  This broke the check for
whether there is already a GLFW joystick object for a given input
device, making it always fail.
2022-07-12 11:53:13 +02:00
Camilla Löwy
6dd526fb1a Win32: Fix right Shift scancode when using CJK IME
Fixes #2050
2022-07-11 20:54:22 +02:00
Camilla Löwy
2796e61af7 Documentation work 2022-07-11 20:54:22 +02:00
Camilla Löwy
88a39006e3 Wayland: Cleanup 2022-07-11 20:54:21 +02:00
Camilla Löwy
5c948a6e6e Wayland: Fix comment typo 2022-07-11 20:54:21 +02:00
Camilla Löwy
8e725338bf Add credit
Related to #2150
2022-07-11 20:54:03 +02:00
JoelNiemela
060631c965 Fix typos in docs
Closes #2150
2022-07-11 20:52:43 +02:00
Camilla Löwy
36f0bf00a9 Cocoa: Fix build failure on OS X 10.11
The NSWindowCollectionBehaviorFullScreenNone enum value is missing from
system headers on 10.11 despite the documentation claiming it was added
in 10.7.

Unfortunately Apple has taken down all API release notes for versions
prior to 10.14.

This fixes a build failure introduced with
98d6e8485b.
2022-07-08 16:07:11 +02:00
Camilla Löwy
84e165ef64 Win32: Work around warnings on MSVC 19.32.x 2022-07-08 00:24:03 +02:00
Camilla Löwy
2db528d8cd Cocoa: Cleanup 2022-07-07 23:48:43 +02:00
Camilla Löwy
78b19548d9 Documentation work
Related to #2113
Related to #2120
2022-07-07 23:48:43 +02:00
Camilla Löwy
dfb26023fc Update changelog and add credit
Related to #2113
Related to #2120
2022-07-07 23:48:42 +02:00
Nikita Fediuchin
9b7713cf92 Cocoa: Fix search path for private Vulkan loader
According to both Apple and LunarG, a private copy of the macOS Vulkan
loader libvulkan.1.dylib should be placed in the Frameworks directory
of the bundle and not its main executable directory.

This commit updates the dynamic loading path accordingly.

Fixes #2113
Closes #2120
2022-07-07 23:48:16 +02:00
Camilla Löwy
3b3d58df47 Add support for VK_KHR_portability_enumeration
The use of this extension is required to enable the MoltenVK physical
device as of Vulkan SDK 1.3.216.0.  This is because MoltenVK is still
very (very) slightly non-conformant.
2022-07-07 23:48:16 +02:00
Camilla Löwy
510a08cde2 Update glad to include Vulkan 1.3
Also add the VK_KHR_portability_enumeration extension, which will be
needed on macOS.
2022-07-07 23:48:16 +02:00
Camilla Löwy
0d599026d0 Cocoa: Fix clearing of unrelated window style bits
Whenever GLFW changed the window style mask, a new mask was created
from scratch based on the attributes set on the GLFW window object.
This caused us to potentially clear unrelated window style bits.

This was always wrong but became a critical issue when Cocoa began
throwing an exception if an application cleared the
NSWindowStyleMaskFullScreen while the window is in macOS fullscreen.

This commit reworks all style mask editing so it only changes the
relevant bits, preserving all others.

This is only a narrow bug fix to prevent crashes, intended for the
stable branch.  Our interaction with macOS fullscreen is still very
poor.  The next step after this is a set of patches that improve the
interaction between the current API and macOS fullscreen.

Fixes #1886
Fixes #2110
2022-07-07 23:47:48 +02:00
Camilla Löwy
6f8ec4075b Cocoa: Fix GLFW_MAXIMIZED for nonresizable windows
The reasoning here is that glfwRestoreWindow will change nothing for
a windowed non-resizable window on Cocoa, and silently refusing to
maximize seems slightly more like something other platforms would do.

This is possibly either the right thing to do or the wrong one.
2022-07-07 22:24:09 +02:00
Camilla Löwy
98d6e8485b Cocoa: Disable macOS fullscreen when non-resizable
Windows with GLFW_RESIZABLE set to false should not be resizable by the
user.
2022-07-07 22:23:54 +02:00
Camilla Löwy
da6713cd09 Wayland: Do not decorate fullscreen windows
If a fullscreen window with GLFW_DECORATED set had its XDG decorations
changed to client mode by the compositor, it would seemingly receive
GLFW fallback decorations as if it was windowed mode.

This is possibly related to #2001.
2022-06-21 21:50:51 +02:00
Camilla Löwy
d578c2ddfe Wayland: Only create EGL window if using EGL 2022-06-21 21:50:50 +02:00
Camilla Löwy
74b4ceb835 Wayland: Cleanup
This moves what is effectively showing the window to where that is done
on other platforms, i.e. last in the platform CreateWindow function.
2022-06-21 21:49:06 +02:00
Camilla Löwy
c4fbe80d90 Wayland: Make function behavior match name
The logic that checks the decorated attribute belongs on the outside
along with other related checks (fullscreen, monitor, decoration mode).
2022-06-21 21:49:06 +02:00
Camilla Löwy
be7f4513c0 Wayland: Remove premature surface commit calls
Note that the handling of configure events, acks and commits is still
not ideal.  This is just a small step in, hopefully, a good direction.

Fullscreen toggling via glfwSetWindowMonitor now works on Weston, but
mostly incidentally.
2022-06-21 21:49:06 +02:00
Camilla Löwy
47193f15de Wayland: Rename function to its purpose 2022-06-21 21:49:06 +02:00
Camilla Löwy
80dc0533cf Wayland: Use enum type to store enum value 2022-06-21 21:49:06 +02:00
Camilla Löwy
29b7669bc6 Wayland: Fix transition to server-side decorations 2022-06-21 21:49:06 +02:00
Camilla Löwy
f35e2274cb Wayland: Fix GLFW_DECORATED for XDG decorations
On a compositor that supports server-side decorations, they were always
enabled in windowed mode, even if GLFW_DECORATED was cleared.
2022-06-21 21:49:06 +02:00
Camilla Löwy
3203599cac Wayland: Fix map before XDG decoration configure
If the xdg_toplevel has a decoration, we need to wait for its first
configure event as well before we are allowed to attach the first
buffer.

It seems racy to assume that this will always happen inside the first
surface configure sequence, so this commit makes that condition
explicit.  This may turn out to have been overly defensive.
2022-06-21 21:49:06 +02:00
Camilla Löwy
2df0ce07fa Wayland: Store and act on XDG decoration mode
Refer to the XDG decoration mode (or the lack of one) directly instead
of setting a boolean in a struct meant for the fallback decorations.

This makes things a bit more verbose but is in preparation for
a refactoring of all decoration paths.
2022-06-21 21:49:06 +02:00
Camilla Löwy
83a134a92f Wayland: Fix mapping failure on wlroots compositor
When showing a window that had already been shown once (and so already
had its shell objects), GLFW would attach a new buffer and commit it
before waiting for the next configure event.  This was a violation of
the XDG shell protocol.

This was allowed to work as intended on GNOME and KDE without error.
However wlroots based compositors would (correctly) emit an error.

Unfortunately, I haven't been able to find a way to get both KDE, GNOME
and Sway to send the configure event we need in order to map the
wl_surface again while keeping our existing shell objects, so with this
commit we now create them for each call to glfwShowWindow and destroy
them for each call to glfwHideWindow.

Fixes #1268
2022-06-21 21:49:05 +02:00
Camilla Löwy
eb9c3bee71 Wayland: Rename fallback decoration functions
We are soon going to have three kinds of decorations; XDG, libdecor and
our last resort fallback ones.
2022-06-21 21:47:35 +02:00
Camilla Löwy
0cd1916de3 Wayland: Remove function only called once 2022-06-21 21:47:35 +02:00
Camilla Löwy
77819c0c54 Wayland: Fix maximized state lost while hidden
If a window was created as maximized, or created as hidden and then
iconified or maximized before first being shown, that state was lost and
the window was shown as restored.
2022-06-21 21:47:35 +02:00
Camilla Löwy
e52046955d Wayland: Cleanup 2022-06-21 21:47:35 +02:00
Camilla Löwy
55fcfb1bb6 Wayland: Fix error for setting GLFW_FLOATING 2022-06-21 21:47:35 +02:00
Camilla Löwy
203002ef2c Wayland: Fix latent bug for glfwGetWindowTitle 2022-06-21 21:47:35 +02:00
Camilla Löwy
85f5a51912 Wayland: Fix events emitted before ack_configure
Window iconfication and maximization events were being emitted before
xdg_surface::configure, making it possible for user code to indirectly
commit surface changes from those event callbacks before
xdg_surface::ack_configure.

This postpones those events until after the ack has been sent.
2022-06-21 21:47:35 +02:00
Camilla Löwy
9ad9f5c52a Wayland: Fix missing error reporting 2022-06-21 21:47:32 +02:00
Camilla Löwy
5002522f73 Wayland: Cleanup
Make Wayland code use 'native' in the same senses as the rest of GLFW.
2022-06-21 21:44:15 +02:00
Camilla Löwy
91f18fb576 Wayland: Fix error from glfwSetWindowAspectRatio
The aspect ratio was applied during resize but any call to
glfwSetWindowAspectRatio emitted a GLFW_FEATURE_UNIMPLEMENTED error.
2022-06-21 20:46:06 +02:00
Camilla Löwy
e37ba80b13 Wayland: Fix reporting of monitor scale changes
Content scale events would be emitted when a window surface entered or
left an output, but not when one of a window's current outputs had its
scale changed.
2022-06-21 20:46:06 +02:00
Camilla Löwy
c3ad3d49ed Wayland: Fix duplicate monitor connection events
GLFW would report a monitor as connected each time its wl_output
received an update, for example if its scale changed.

This would also cause the monitor to be added to the monitor array
again, causing glfwTerminate to segfault when it attempted to destroy
its already destroyed wl_output.
2022-06-21 20:46:06 +02:00
Camilla Löwy
209f6cf093 Wayland: Add support for wl_output::name
We now use wl_output::name as the GLFW monitor name, on compositors that
provide this event.
2022-06-21 20:44:52 +02:00
Camilla Löwy
33d37782c6 Wayland: Cleanup 2022-06-21 16:00:33 +02:00
Camilla Löwy
229d628ec4 Wayland: Fix toggling of server-side decorations
This is a temporary local fix to have updates to GLFW_DECORATED mostly
work as intended.  The whole decoration state machine needs to be
restructured, but not by this commit.
2022-06-21 16:00:33 +02:00
Camilla Löwy
c28d420060 Wayland: Remove duplicate fullscreen check
This check is already performed in shared code.
2022-06-21 16:00:20 +02:00
Camilla Löwy
18df0baea6 Wayland: Cleanup 2022-06-20 00:57:17 +02:00
Camilla Löwy
a7b6f35500 Wayland: Fix size limits for fallback decorations
The size limits set on our XDG surface did not include the sizes of the
fallback decorations on all sides, when in use.  This led to its content
area being too small.

Related to #2127
2022-06-20 00:57:17 +02:00
Camilla Löwy
0f5b095042 Wayland: Fix erratic fallback decoration behavior
The handler for xdg_toplevel::configure treated the provided size as the
content area size when instead it is the size of the bounding rectangle
of the wl_surface and all its subsurfaces.

This caused the fallback decorations to try positioning themselves
outside themselves, causing feedback loops during interactive resizing.

Fixes #1991
Fixes #2115
Closes #2127
Related to #1914
2022-06-20 00:57:17 +02:00
Camilla Löwy
24cdc5afda Wayland: Rename window frame size constants 2022-06-20 00:57:17 +02:00
Camilla Löwy
75295f4878 Wayland: Remove unused code path 2022-06-20 00:57:17 +02:00
Camilla Löwy
040712ce99 Wayland: Cleanup 2022-06-20 00:57:17 +02:00
Camilla Löwy
2877fea550 Wayland: Remove superfluous comments
These are just repeating parts of the identifier.
2022-06-20 00:57:17 +02:00
Camilla Löwy
e33db6d7aa Wayland: Fix resize events before ack_configure
The surface was resized and the size event was emitted before we had
sent xdg_surface::ack_configure.  If user code then called some GLFW
function that commited the surface, those changes would all get applied
to the wrong configure event.

This postpones size changes until after the ack.
2022-06-20 00:57:17 +02:00
Camilla Löwy
afb127769a Wayland: Add tracking of XDG fullscreen state 2022-06-20 00:57:17 +02:00
Camilla Löwy
ed39ff43f9 Wayland: Use named constants for version checks
The wayland-scanner output provides really nice, self-documenting
version macros, so we should use them whenever possible.
2022-06-20 00:57:17 +02:00
Camilla Löwy
98c9961f32 Wayland: Cleanup 2022-06-20 00:57:17 +02:00
Camilla Löwy
3bbb41eacc Wayland: Fix glfwInit closing stdin on failure
If platform initialization failed before either timer fd member had been
set to -1 or a valid fd, termination would close stdin.
2022-06-20 00:57:17 +02:00
Camilla Löwy
0b76e3a6f1 Wayland: Fix duplicate window content scale events
The window content scale event was emitted every time the window content
area was resized, even if its scale had not changed.
2022-06-20 00:57:17 +02:00
Camilla Löwy
6857995498 Wayland: Fix glfwSetWindowSize resizing fs windows
glfwSetWindowSize would change the size of fullscreen mode windows as
if they were windowed mode.
2022-06-20 00:57:17 +02:00
Camilla Löwy
fdc72edf81 Wayland: Fix missing fullscreen code path
glfwRestoreWindow assumed it was only called in windowed mode.
2022-06-20 00:57:17 +02:00
Camilla Löwy
f39ffefb6a Wayland: Fix maximization by user being ignored
The internal maximization state was not updated when an event was
received that the user had changed the maximization state of a window,
and no maximization events were emitted.

This affected both the GLFW_MAXIMIZED attribute and glfwRestoreWindow.
2022-06-20 00:57:17 +02:00
Camilla Löwy
ddd087d662 Wayland: Fix behavior of leaving full screen mode
These changes make GLFW fullscreen more consistent, but unfortunately
also make GLFW even more oblivious to user-initiated XDG shell
fullscreen changes.

Fixes #1995
2022-06-20 00:57:17 +02:00
Camilla Löwy
523fdf50c1 Wayland: Cleanup 2022-06-20 00:57:17 +02:00
Camilla Löwy
d3ede7b684 Add credit
Related to #2108
2022-06-10 00:14:05 +02:00
Camilla Löwy
a465c1c32e Win32: Simplify window class handling
By using window class atoms, we only need to mention each window class
name once, also removing the need to define _GLFW_WNDCLASSNAME.  It can
still be defined by the user as before.
2022-06-09 18:39:37 +02:00
Camilla Löwy
2ae3e0c8d7 Win32: Add separate window class for helper window
The current window procedure needs to deal with messages both for user
created windows and the hidden helper window.

This commit separates out the device message handling of the helper
window, allowing both window procedures to be less complicated.
2022-06-08 23:56:20 +02:00
Camilla Löwy
ad3dbeb65f Add basic assertions for event API arguments 2022-06-08 22:14:38 +02:00
Camilla Löwy
05f6c13d11 Add support for GLFW_NATIVE_INCLUDE_NONE macro
By default, the glfw3native.h header will include the platform-specific
headers necessary for the return types of GLFW native access functions.

Sometimes it is preferrable to declare those types

This commit adds support for the GLFW_NATIVE_INCLUDE_NONE macro, which
when defined disables the inclusion of all platform-specific headers.

Fixes #1348
2022-06-08 22:14:38 +02:00
Camilla Löwy
edec334b32 Cocoa: Use system header to declare id type
Related to #1348
2022-06-08 22:14:38 +02:00
Camilla Löwy
26920a1a38 X11: Fix previous error handler not being restored
GLFW did not restore the previous Xlib error handler when removing its
own, instead resetting to the default handler.

This commit saves and restores the previous error handler.

None of this is thread-safe or could ever be.

Fixes #2108
2022-06-08 22:14:38 +02:00
Camilla Löwy
736a88b067 Fix return type of functions returning bool values 2022-06-08 22:14:38 +02:00
Camilla Löwy
2c204ab52e Fix joystick user pointer NULL during disconnect
The joystick code did not distinguish between the allocation status of
the GLFW joystick object and whether it is connection to an OS level
joystick object.

These are now tracked separately.

Fixes #2092
2022-06-08 22:14:38 +02:00
Camilla Löwy
e9c58bc181 Wayland: Fix missing lock key modifier bits
The modifier bits for lock keys were only set when the corresponding key
was reported as held down or latched, but not when it was released and
locked.
2022-06-08 19:20:01 +02:00
Camilla Löwy
62e175ef9f Win32: Add comment clarifying use of ToUnicode
Fixes #2100
2022-05-06 19:19:25 +02:00
Camilla Löwy
ce85c7dcaf Fix GLAPIENTRY not being defined for native access
This is a follow-up to 535c3ce632.

That commit made glfw3native.h undefine GLAPIENTRY whenever
GLFW_EXPOSE_NATIVE_GLX or GLFW_EXPOSE_NATIVE_OSMESA was defined, on the
assumption that it was glfw3.h that had defined GLAPIENTRY.

If gl.h or an extension loader header has been included before glfw3.h,
then it has defined inclusion guards preventing GLAPIENTRY from being
defined later when the GLX or OSMesa header includes gl.h.

This commit ensures GLAPIENTRY is only undefined if glfw3.h defined it.

Related to #2010
2022-05-06 19:18:47 +02:00
Camilla Löwy
5c3ebfb9cc Remove OSMesa specific code from offscreen example
The OSMesa specific path is more appropriate for a test than an example.
2022-05-06 19:06:13 +02:00
Camilla Löwy
7dfd84c458 Win32: Make monitor area retrieval more consistent
The rest of this file uses GetMonitorInfoW to retrieve this information.
2022-04-28 21:58:44 +02:00
Camilla Löwy
685de9089f Fix and clarify comments for GLFWAPI 2022-04-28 21:58:44 +02:00
Camilla Löwy
09653b8c54 Move last bits of window setup to platform code
This avoids glfwCreateWindow emitting GLFW_FEATURE_UNAVAILABLE or
GLFW_FEATURE_UNIMPLEMENTED on Wayland because shared code was calling
unimplemented or unavailable platform functions during final setup.

It also makes it consistent with the final setup of full screen windows.
2022-04-28 21:58:06 +02:00
Camilla Löwy
72642ea0d1 Simplify struct stitching for sync primitives
There will not currently be more than one set of threading or timer APIs
selected regardless of how many window systems are enabled, so there is
no need for this extra complexity.
2022-04-28 21:54:25 +02:00
Camilla Löwy
8f050b5655 Wayland: Add support for older wayland-scanner
Versions of wayland-scanner prior to 1.17.91 named every global array of
wl_interface pointers 'types', making it impossible to combine several
unmodified private-code files into a single compilation unit.

This overrides that name with a macro for each file, allowing them to
coexist.

Fixes #2016
Closes #2032
2022-04-28 21:54:24 +02:00
Camilla Löwy
acf0c10e7a Win32: Fix message reported by VS 2022 2022-04-28 21:54:24 +02:00
Camilla Löwy
80e31ce9e1 Win32: Remove superfluous cast 2022-04-28 21:54:24 +02:00
Camilla Löwy
d3c2121221 Move CODEOWNERS to .github directory
This slightly de-clutters a directory mostly intended for human-readable
documentation.
2022-04-28 21:19:10 +02:00
Camilla Löwy
23e6e8e4b7 X11: Fix segfault on malformed INCR response
The code assumed that at least some data would be received via the INCR
mechanism and that, as a result, the string buffer would be allocated.

Bug found by Clang static analysis.
2022-04-28 21:19:08 +02:00
Camilla Löwy
f60547ac80 X11: Fix returned clipboard string freed too early
The clipboard string should not be freed on SelectionClear.  The user
may have received it from glfwGetClipboardString and it should remain
valid until the next call to a public clipboard string function.
2022-04-28 21:18:49 +02:00
Camilla Löwy
06089a91a6 Document delayed initialization of EGL display 2022-04-28 21:18:49 +02:00
Camilla Löwy
82ccbb3ef0 Update stb_image_write.h to version 1.16 2022-04-28 21:18:49 +02:00
Camilla Löwy
a8d8b760fb X11: Fix OSMesa library not being unloaded 2022-04-28 21:17:39 +02:00
Camilla Löwy
2d281d7928 Wayland: Fix OSMesa library not being unloaded 2022-04-28 21:16:06 +02:00
Camilla Löwy
89514cf0fc Cocoa: Fix EGL and OSMesa not being unloaded 2022-04-28 21:14:11 +02:00
Camilla Löwy
10e9033a29 Win32: Fix OSMesa library not being unloaded 2022-04-28 21:12:36 +02:00
Camilla Löwy
29523dbfbf Fix order of error checks in glfwSetGammaRamp
Initialization should be checked before arguments.
2022-04-21 15:57:15 +02:00
Camilla Löwy
f843d53333 Fix glfwMakeContextCurrent using uninitialized TLS
Issue reported by danhambleton on the GLFW forum:
https://discourse.glfw.org/t/posix-thread-local-storage-tls-error-when-making-context-current/2034
2022-04-21 15:56:01 +02:00
Camilla Löwy
4cb36872a5 Wayland: Add support for file drop events
This adds support for file path drop events in text/uri-list format.

It is based on work by Pilzschaf in #2040.

Closes #2040
2022-04-03 20:09:42 +02:00
Camilla Löwy
0f38382e25 Wayland: Clean up listener struct initialization
Adapt style to match the rest of the project.
2022-04-03 20:09:42 +02:00
Camilla Löwy
f010335b8c Wayland: Make data offer reading a generic utility
This will be needed for drag and drop reception as well.
2022-04-03 20:09:42 +02:00
Camilla Löwy
b7a3af9b79 Wayland: Move window related code to window module
The Wayland backend was the only one where half the window and input
related code was in the init module.  As those bits want to share more
utility code with the window module, the interface between them grows.

To prevent that, this gathers nearly all window and input related code
into the window module.
2022-04-03 20:09:42 +02:00
Camilla Löwy
967282c2e6 Wayland: Remove check for error that cannot happen
Famous last words.
2022-04-03 20:09:41 +02:00
Camilla Löwy
8d216054ad Wayland: Remove error reporting of external bugs
Not sure that GLFW should be reporting that another client has made an
invalid receive request.
2022-04-03 20:09:41 +02:00
Camilla Löwy
34418951cc Wayland: Clean up clipboard writing 2022-04-03 20:09:41 +02:00
Camilla Löwy
ad4a9e42f0 Move URI list parsing to shared code
This will soon be used by the Wayland backend.
2022-04-03 20:09:39 +02:00
Camilla Löwy
e0889736fd Wayland: Add strerror output to error descriptions 2022-04-03 19:45:09 +02:00
Camilla Löwy
c132135332 Wayland: Clean up clipboard reading 2022-04-03 19:45:09 +02:00
Camilla Löwy
4651165272 Wayland: Simplify clipboard string allocation 2022-04-03 19:45:09 +02:00
Camilla Löwy
8d87be1268 Wayland: Improve handling of pending data offers
The code assumed that all data offers were selections that supported
plaintext UTF-8.

The initial data offer events are now handled almost tolerably.  Only
selection data offers are used for clipboard string and only if they
provide plaintext UTF-8.  Drag and drop data offers are now rejected as
soon as they enter a surface.

Related to #2040
2022-04-03 19:45:09 +02:00
Camilla Löwy
89d3ea8d69 Wayland: Return our clipboard without roundtrips 2022-04-03 19:45:09 +02:00
Camilla Löwy
990dc4b388 Wayland: Fix error paths not closing sending fd
Whatever error happens on our end, we should still close the fd so the
other end can move on.
2022-04-03 19:45:09 +02:00
Camilla Löwy
a4460b694e Wayland: Rename listener user data parameters 2022-04-03 19:45:09 +02:00
Camilla Löwy
4506175023 Wayland: Clean up pointer declarations
Adapt style to match the rest of the project.
2022-04-03 19:44:56 +02:00
Camilla Löwy
ba11e60859 Wayland: Rename data transfer parameters
No rationale beyond personal preference.
2022-04-03 18:14:50 +02:00
Camilla Löwy
2d45681bc3 Wayland: Fix phrasing and type of error messages 2022-04-03 18:14:50 +02:00
Camilla Löwy
4c110bba41 Wayland: Fix partial writes of clipboard string
The string pointer used to write the contents of our clipboard data
offer was never updated, causing it to repeat parts of the beginning of
the string until the correct number of bytes had been written.
2022-04-03 18:14:50 +02:00
Camilla Löwy
738b1c73b5 Wayland: Remove superfluous global struct member
It seems unlikely that strlen will be a bottleneck when sending
clipboard contents.
2022-04-03 18:14:50 +02:00
Camilla Löwy
b386371f57 Wayland: Fix double free on data source error
If data source creation fails, the string containing the data for it
would be freed a second time during termination.
2022-04-03 18:14:50 +02:00
Camilla Löwy
9c95cfb9f1 Wayland: Fix handling of clipboard set to self
Passing any part of the result of glfwGetClipboardString to
glfwSetClipboardString would result in, at best, a use-after-free error.
2022-04-03 18:14:50 +02:00
Camilla Löwy
920d110b6c Fix missing newline 2022-04-03 18:14:50 +02:00
Camilla Löwy
554cbdb205 POSIX: Fix data type of return values 2022-04-03 18:14:50 +02:00
Camilla Löwy
955fbd9d26 Cocoa: Fix AirPlay causing harmless init error
Emitting an error for one specific type of failure in retrieving the
correct name for a display is not very useful, especially when
initialization is otherwise unaffected.

There should be a path for information like that but this isn't it.

Fixes #1791
2022-03-18 00:45:12 +01:00
Camilla Löwy
07a5518c3e Win32: Fix using executable instance and not ours
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.

This commit makes GLFW retrieve its own instance on initialization.

This makes the most difference for window classes, which are
per-instance.  Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.

Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific.  This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.

However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.

Fixes #469
Fixes #1296
Fixes #1395
Related to #927
Related to #1885
2022-03-18 00:45:04 +01:00
Camilla Löwy
66a4882eb1 Add checks for some invalid values to public API
There were no checks for invalid values or asserts for all invalid NULL
pointers to glfwSetWindowIcon or glfwCreateCursor.

Fixes #1862
2022-03-18 00:23:20 +01:00
Camilla Löwy
8d9231fe5e Win32: Fix glfwGetKeyScancode for GLFW_KEY_PAUSE
The bug described in 03cfe957e7 was
already present for another key where modifiers changes its scancode.

Related to #1993
2022-03-18 00:22:20 +01:00
Camilla Löwy
03cfe957e7 Win32: Fix scancode and key for Alt+PrtSc events
Alt+PrtSc emits a different scancode than just PrtSc.  Since the GLFW
API assumes each key corresponds to only one scancode, this cannot be
added to the keycodes array.

Instead we replace the scancode at the point of entry.

Fixes #1993
2022-03-18 00:19:01 +01:00
Camilla Löwy
add0521efb Fix accidental C99 in C89 header 2022-03-16 18:41:27 +01:00
Camilla Löwy
535c3ce632 Fix GLAPIENTRY redefinition warning
On a Unix system, if you define GLFW_INCLUDE_NONE and
GLFW_EXPOSE_NATIVE_GLX, then include glfw3.h and glfw3native.h, you will
get a redefinition warning for GLAPIENTRY.

The glfw3.h header defines GLAPIENTRY as a service for OpenGL related
headers that assume it's already defined.  However, glx.h includes gl.h,
which defines GLAPIENTRY unconditionally.

If not for Hyrum's law, the better solution would have been not to
define GLAPIENTRY if GLFW_INCLUDE_NONE is defined.

Fixes #2010
2022-03-16 18:40:26 +01:00
Camilla Löwy
3ee5031fd7 Add shared min and max functions for int 2022-03-15 22:22:13 +01:00
Camilla Löwy
9cc252a406 Revert ad01c1b614
This change broke key names for dead keys, because that depends on
the effect on the global state of simulating two key presses.

Issue found by CTest tests.

Reverts #2018
2022-03-13 16:01:41 +01:00
Camilla Löwy
46950a5e61 Fix button field names in input guide
Fixes #2056
2022-03-13 15:27:25 +01:00
Camilla Löwy
1461c59aa2 Update changelog and add credit
Related to #1951
2022-03-10 20:04:56 +01:00
Slemmie
b54fb0af10 X11: Fix undefined behavior in bit shift of int
Closes #1951
2022-03-10 19:58:41 +01:00
Camilla Löwy
8f9ff8503e Formatting 2022-03-10 19:36:10 +01:00
Camilla Löwy
aa803f7de5 Win32: Update rationale for reimplementation
It is true that plain MinGW lacks this header, but that is not the main
reason for reimplementing IsWindowsVersionOrGreater.
2022-03-10 19:35:23 +01:00
Camilla Löwy
34573798f4 Win32: Rename Windows 10 macros for clarity
This switches the Windows 10 version helper macros to include the
version numbers listed in MSDN requirements sections.
2022-03-10 19:32:21 +01:00
Camilla Löwy
8ff9ed92b4 Win32: Fix calls to encoding compatibility macros
Calls to Unicode specific functions should be made explicit.
2022-03-10 19:31:28 +01:00
Camilla Löwy
723f3eb40d Win32: Fix maximization showing a hidden window
The normal way of maximizing a window also makes it visible.  This
implements window maximization manually for when the window passed to
glfwMaximizeWindow is hidden.

This will very likely not be forward-compatible and should be replaced.
2022-03-10 19:30:20 +01:00
Camilla Löwy
1eef3a363e Fix dependency list for X11 on Cygwin 2022-03-10 19:15:13 +01:00
Camilla Löwy
367d06deaf Win32: Fix scale fixup losing initial position
The window content scale correction at creation overwrote the inital,
more pleasant placement of the window by CW_USEDEFAULT, if the window
was created with GLFW_MAXIMIZED set.  This is because the translation
to screen coordinates was done using the current position, not the
position from the restored window rect.
2022-03-10 17:10:55 +01:00
Camilla Löwy
a730acf8e5 Win32: Fix rect of undecorated maximized windows
A window created maximized and undecorated would cover the whole monitor
Windows placed it on instead of just that monitor's workarea.

This commit adjusts the maximized rect to cover just the workarea,
similar to how undecorated windows that become maximized are handled
during WM_GETMINMAXINFO.

Fixes #1806
2022-03-10 17:07:55 +01:00
Camilla Löwy
adc202d2c3 POSIX: Fix undeclared function warning on Cygwin 2022-03-04 13:37:38 +01:00
Camilla Löwy
d78b0a4ead X11: Fix sonames for loaded libraries on NetBSD
The NetBSD sonames for X11 and related libraries is more stable than on
OpenBSD but the version numbers are still bumped more often than their
Linux counterparts, even excluding the one-time version bump across all
X11 related libraries.

This commit moves to using version-less sonames for X11 and related
libraries on NetBSD, which will hopefully be more forward-compatible
than hard-coding NetBSD-specific sonames.

This may not be the correct long-term solution but it runs now.

Binaries also appear to need an LD_LIBRARY_PATH or rpath entry of
/usr/X11R7/lib in order for the libraries to be found by dlopen.

Tested on NetBSD 9.2.
2022-03-04 00:00:59 +01:00
Camilla Löwy
1e0c3bca7f Update version of VS used on windows-latest 2022-03-03 23:17:45 +01:00
Camilla Löwy
71742d9a27 Wayland: Improve event processing with timeout
If the polling was interrupted by a signal or by incomplete or unrelated
data on any file descriptor, handleEvents could return before the full
timeout had elapsed.

This retries the Wayland prepare-to-read and poll until the full timeout
has elapsed or until any event was processed.  Unfortunately, due to how
the Wayland client API is designed, this also includes the delete_id
for the frame callback created by eglSwapBuffers.

This means glfwWaitEvents* are still not fully functional on Wayland.
See #1911 for more details.
2022-03-03 22:58:09 +01:00
Camilla Löwy
a32cbf6d4f Wayland: Fix glfwPostEmptyEvent not always working
The display sync requests in glfwPostEmptyEvent could just accumulate as
the display was never flushed on secondary threads.

This adds a proper flush after each sync request.

Fixes #1520
Closes #1521
2022-03-03 22:24:09 +01:00
Camilla Löwy
7ce1f3e1cf Formatting 2022-03-03 22:24:09 +01:00
Camilla Löwy
bb9d699ae6 Share X11 fd polling logic with Wayland
This moves the X11 polling implementation to a separate file where it
can be used by either the X11 or Wayland backend or both.

This code should be POSIX compatible where necessary but will use the
lower latency but non-standard polling functions ppoll or pollts where
those are available.

This commit is based on work by OlivierSohn and kovidgoyal.

Fixes #1281
Closes #1285
2022-03-03 22:23:57 +01:00
Camilla Löwy
203a7c59d2 Wayland: Cancel display fd read before callbacks
Cancel the prepared-to-read state on the calling thread before starting
to call back to user code.

Emitting close requests here is not a good choice but that is for
a future commit to address.
2022-03-03 22:16:59 +01:00
Camilla Löwy
3c2913dcb9 Wayland: Fix potential incomplete display flushing
The flushing of a Wayland display may need to be done in several steps,
signalled by it failing with EAGAIN.
2022-03-03 22:16:59 +01:00
Camilla Löwy
84b0923fe6 X11: Use lower-latency poll where available
This uses ppoll for waiting on file descriptors with a timeout, where
that function has been available a while.  On NetBSD, which will be
getting ppoll in the next release, the equivalent pollts is used.

This commit is based on work by OlivierSohn and kovidgoyal.

Related to #1281
Related to #1285
2022-03-03 22:16:59 +01:00
Camilla Löwy
cd22e28495 X11: Fix empty event race condition with a pipe
There is a seemingly unavoidable race condition when waiting for data on
the X11 display connection, as long as any other thread is also making
Xlib calls.  The event data we are waiting for could be read by the
other thread as part of looking for the reply to its request, before our
poll has begun.

This commit replaces the X11 event sent by glfwPostEmptyEvent with
writing to an unnamed pipe.  The race condition remains if other Xlib
calls are made on other threads, but glfwPostEmptyEvent should now be
race-free.

This commit is based on work by pcwalton, OlivierSohn, kovidgoyal and
joaodasilva.

Closes #2033
Related to #379
Related to #1281
Related to #1285
2022-03-03 22:16:59 +01:00
Camilla Löwy
363d471441 Cleanup 2022-03-03 22:16:59 +01:00
Camilla Löwy
87970b7f26 X11: Fix glfwWaitEvents* ignoring joystick events
The data available on the X11 connection may be a reply or an internal
event for an X11 extension.  Previously the check for whether an event
was available for us was done outside waitForEvent.  This prevented data
available on other file descriptors from breaking the outer wait loop.

This commit moves the check for whether an event is available into the
wait functions, where there is enough knowledge to limit the check to
the X11 connection.

Related to #932
2022-03-03 22:16:49 +01:00
Camilla Löwy
1e987cb92e X11: Fix joystick events causing busy waiting
On Linux, the inotify descriptor was included in the set used for
select, but could not break the outer loop, leading to busy waiting
until timeout or the correct X11 event arrived.

This commit adds a new function for waiting just on X11 events.

Fixes #1872
2022-03-03 22:15:42 +01:00
Camilla Löwy
92b5c67b50 X11: Retry poll when failed with EINTR or EAGAIN
Both of these errors should just lead to local retry.
2022-03-02 19:59:08 +01:00
Camilla Löwy
d3e4fcf8b7 X11: Fix event polling when event fd > 1023
This replaces select with poll for checking for data on event file
descriptors, as select cannot handle file descriptors larger than 1023.

Closes #2024
2022-03-02 19:38:41 +01:00
Camilla Löwy
ad01c1b614 Win32: Fix key name code changing global key state
This prevents glfwInit from potentially clobbering the dead key state
for other applications.

Closes #2018
2022-03-02 19:38:41 +01:00
Camilla Löwy
789d2924c0 Formatting
Make it clear that context attribute helper macros are macros.
2022-03-02 19:38:41 +01:00
Camilla Löwy
2e656afc49 GLX: Fix context creation failing unnecessarily
Regression introduced with 3bb5c459d6.
2022-03-02 19:38:41 +01:00
Camilla Löwy
20adc18aa5 Wayland: Clean up monitor scale update 2022-03-02 19:38:41 +01:00
Camilla Löwy
152f50cd01 Wayland: Fix error type for allocation failure 2022-02-11 13:11:54 +01:00
Camilla Löwy
4a68926bfd Wayland: Remove unnecessary NULL checks
It is fine to pass NULL to _glfw_free.
2022-02-11 13:11:08 +01:00
Camilla Löwy
a28adba06a Wayland: Fix multiple copies of single constant 2022-02-11 13:11:08 +01:00
Camilla Löwy
97da62a027 Cocoa: Clarify comments on compatibility macros 2022-02-09 22:13:14 +01:00
Camilla Löwy
e023618daa Remove Doxyfile tag deprecated by Doxygen 1.9.3 2022-02-02 21:49:06 +01:00
Camilla Löwy
7f6aa587f8 Cocoa: Fix deprecation warning for kUTTypeURL
We switched to kUTTypeURL when NSURLPboardType was deprecated, as the
official replacement symbol NSPasteboardTypeURL was not available on
every version of macOS supported by GLFW.

kUTTypeURL has now also been deprecated.

This commit moves to a compile-time choice between NSURLPboardType and
NSPasteboardTypeURL depending on the minimum targeted macOS version.

Fixes #2003
2022-02-02 19:20:32 +01:00
Camilla Löwy
df8d7bc892 Wayland: Clean up modifier key event handler
Adapt style and naming to match the rest of the project.
2021-12-31 13:32:25 +01:00
Camilla Löwy
0ce611958e Wayland: Clean up key translation
Adapt style and naming to match the rest of the project.
2021-12-31 13:32:25 +01:00
Camilla Löwy
1a7da42e6e Wayland: Fix text input not following key repeat
The manual key repeat implementation did not call text input.
2021-12-31 13:30:16 +01:00
Camilla Löwy
bf99587005 Wayland: Clean up key event handler
Adapt style and naming to match the rest of the project.
2021-12-31 13:27:22 +01:00
Camilla Löwy
293d19a153 Wayland: Require xkbcommon 0.5.0 or greater
The Wayland backend now requires xkbcommon-compose, which was added in
version 0.5.0.  xkbcommon 0.5.0 was released in 2014.

This removes the non-composing fallback path for text input.
2021-12-31 13:27:22 +01:00
Camilla Löwy
b70259e52d Wayland: Clean up text input
Adapt style and naming to match the rest of the project.
2021-12-31 13:27:22 +01:00
Camilla Löwy
fe7be39793 Clean up internal Unicode code point handling
Call code points by their name and store them as uint32_t.
2021-12-31 13:27:22 +01:00
Camilla Löwy
17a9e34fbc Wayland: Implement key name support 2021-12-31 13:27:22 +01:00
Camilla Löwy
cb22c54119 Move UTF-8 encoding to shared code
This will be used by the Wayland code too.
2021-12-31 13:27:22 +01:00
Camilla Löwy
37b7540db9 Wayland: Fix keys reported as wrong or unknown key 2021-12-31 13:27:18 +01:00
Camilla Löwy
715b874db3 Wayland: Fix GLFW_VISIBLE affecting full screen
Full screen window creation was not ignoring the GLFW_VISIBLE hint.
2021-12-31 13:13:21 +01:00
Camilla Löwy
8aaea57421 Fix gamma test not checking for NULL return value 2021-12-31 13:13:21 +01:00
Camilla Löwy
25c521cbe5 Wayland: Fix missing damage event on window show
By definition a hidden window on Wayland does not have valid framebuffer
contents.

This adds a window damage (refresh) event when a window is shown, to
request an initial frame for the now visible window.
2021-12-31 13:13:21 +01:00
Camilla Löwy
c05acf6246 Wayland: Fix window not visible after initial swap
A window created with GLFW_VISIBLE set was not made visible by the
initial buffer swap during context attribute refresh.

Regression introduced by @elmindreda in
094aa6d3c7.
2021-12-31 01:32:18 +01:00
Camilla Löwy
12c2ccd609 Wayland: Remove window monitor array pre-alloc
The array will be allocated by surfaceHandleEnter when needed.
2021-12-31 01:32:18 +01:00
Camilla Löwy
216ea3d735 Wayland: Remove superfluous initialize to NULL
The whole window struct has already been cleared to zero.
2021-12-31 01:32:18 +01:00
Camilla Löwy
c1ecd4673e Wayland: Move window title cloning to creation 2021-12-31 01:32:18 +01:00
Camilla Löwy
7bede13b1d Wayland: Gather framebuffer transparency logic 2021-12-31 01:32:18 +01:00
Camilla Löwy
a3d1633e1d Wayland: Move surface creation function
This needs to be after createXdgSurface, which it will soon be calling.
2021-12-31 01:32:18 +01:00
Camilla Löwy
3f5dfeaf29 Wayland: Fix repeated key not released on defocus
Platform code should not generate key events with GLFW_REPEAT.
GLFW_PRESS is translated into GLFW_REPEAT by shared code based on the
key state cache.

This confused the automatic key release logic into not generating an
event with GLFW_RELEASE for a key being repeated when the window lost
input focus.
2021-12-31 01:32:18 +01:00
Camilla Löwy
850893a39f Wayland: Control key repeat via timerfd state
The key repeat logic is now controlled only via the key repeat timerfd.
2021-12-31 01:32:18 +01:00
Camilla Löwy
79e7e65c9d Wayland: Clean up event pump
Adapt style to the rest of the project.
2021-12-31 01:31:30 +01:00
Emmanuel Gil Peyrot
855d338a65 Wayland: Use correct action on fallback decoration
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.

Fixes part of #1991.
2021-12-30 19:04:10 +01:00
Camilla Löwy
8edbc4971d Wayland: Document delayed window showing 2021-12-27 01:31:38 +01:00
Camilla Löwy
05b0e2fab2 Update docs for specific Vulkan surface extensions
Related to #2014
2021-12-26 18:10:18 +01:00
Camilla Löwy
7d060ba4f1 X11: Fix sonames for loaded libraries on OpenBSD
The OpenBSD ports tree assigns its own soname version numbers, so the
hardcoded sonames GLFW uses to load libraries on non-macOS Unices are
often incorrect.  Instead OpenBSD recommends that run-time loading
should leave out the version numbers entirely.  The OpenBSD ld.so then
finds the correct library.

This upstreams the ports tree fixes for Xcursor and EGL, and adds the
corresponding fix for all other run-time loaded library sonames.

Tested on OpenBSD 7.0.

This issue was initially reported on IRC.
2021-12-24 01:14:23 +01:00
Camilla Löwy
f8ef3ca719 Add hiding and showing to interactive window test 2021-12-24 00:56:44 +01:00
Jason Francis
094aa6d3c7 Wayland: Fix window hiding
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.

This commit is based on PR #1731 by @ghost, but adapted and altered:
 - The XDG surface and role are now only created when a window is shown
   to prevent application lists from showing command-line applications
   with off-screen-only windows
 - The special case of Wayland+EGL buffer swap is now in the EGL code
   to mirror how X11 is handled
 - Adaption to run-time platform selection and separate credits file

Fixes #1492
Closes #1731
2021-12-24 00:55:31 +01:00
Camilla Löwy
e24fe4b189 Wayland: Fix key repeat continuing when refocused
If a window lost input focus while a key was held down, the key repeat
mechanism would resume once the window regained focus.
2021-12-22 14:51:05 +01:00
Camilla Löwy
c2f0a0ae59 Wayland: Fix duplicate focus event on activation 2021-12-22 14:51:04 +01:00
Emmanuel Gil Peyrot
6281f498c8 EGL: Use EGL_EXT_present_opaque when available
This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them.  This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.

Fixes #1434
Fixes #1803
2021-12-14 18:35:30 +01:00
Emmanuel Gil Peyrot
68879081cb Wayland: Continue poll() if timerfd can’t be read
In the case the key repeat timerfd was interrupted before read(), the
cursor timerfd wasn’t read at all even when it could.

Related to #1711
2021-12-14 09:33:16 +01:00
Stone Tickle
963e728881 Wayland: Set O_NONBLOCK on repeat timerfd
Fixes #1710
Fixes #1711
2021-12-14 09:28:34 +01:00
Camilla Löwy
900848ad0c X11: Add extension header paths to CMake target
The way the X11 find module is written, these paths can differ from the
base X11 header path, even if they very rarely do.

Fixes #1999
2021-12-09 20:05:07 +01:00
Camilla Löwy
cd01187b9d Fix initial windowed mode size for test 2021-12-09 20:05:07 +01:00
InKryption
c19f36b28d Add missing errors section for glfwGetGamepadName
The reference documentation for glfwGetGamepadName lacked the possible
errors section.

Closes #2007
2021-12-08 19:20:45 +01:00
Camilla Löwy
53d86c64d7 Win32: Handle content scale error on creation
Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.

Related to #1615.
2021-12-01 21:13:00 +01:00
Camilla Löwy
fbfd7e65c8 Win32: Fix bad content scale on monitor disconnect
The monitor handle could have become invalid just before the call to
GetDpiForMonitor.  It was possible for both window and monitor content
scale queries.

This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.

Fixes #1615
2021-12-01 21:13:00 +01:00
Camilla Löwy
d1efa32983 Formatting 2021-12-01 21:13:00 +01:00
Camilla Löwy
79de08db06 Cleanup 2021-12-01 21:12:53 +01:00
Camilla Löwy
e40fa3bb94 Add credits and update changelog 2021-12-01 20:23:04 +01:00
Stephen Gutekanst
9cd4d2fa20 X11: Fix undefined behavior in glfwSetWindowIcon
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24.  For
32-bit ints this is just far enough to trigger undefined behavior.

It worked by accident because of how current compilers translate this
piece of code.

This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2].  Zig has UBSan enabled by default, which caught this
undefined behavior.

[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code

Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.

This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.

Related to hexops/mach#20
Closes #1986
2021-12-01 19:05:39 +01:00
Stephen Gutekanst
37fc28bff6 Fix docs calling GLFW_CONTEXT_REVISION a hint
This docstring previously indicated that GLFW_CONTEXT_REVISION was
a window hint and attribute, but in fact it is only a window attribute
(there is no code which uses this constant in any other context.)

We noticed this in https://github.com/hexops/mach/pull/71/files#r749741814

Closes #1992

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-25 23:44:12 +01:00
Camilla Löwy
706d1f1653 Gather Null specific platform selection logic
The more specific error description is now used whatever the desired
platform is, when a binary only supports the Null platform.
2021-11-25 23:24:39 +01:00
Camilla Löwy
b3a98f8555 Update comments for global mutable data 2021-11-25 23:24:39 +01:00
luz paz
eacc1cafba Fix source comment typo
Closes #1982
2021-11-25 23:24:39 +01:00
Camilla Löwy
a30cd6acef Add credit
Related to #1998
2021-11-25 23:24:39 +01:00
InKryption
bb193325cc Add missing error to glfwGetClipboardString docs
Add GLFW_FORMAT_UNAVAILABLE to the list of possible errors in the
reference documentation for glfwGetClipboardString.

Slightly edited by @elmindreda.

Closes #1998
2021-11-25 23:24:26 +01:00
Camilla Löwy
b55a517ae0 Add credit
Related to #1994
2021-11-22 21:32:34 +01:00
Jan Ekström
544790666b Cocoa: Use MACH_PORT_NULL for default IOKit port
Looking into the definition of kIOMainPortDefault, the following
description can be found:

When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.

Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.

Fixes #1985
Closes #1994
2021-11-22 21:30:53 +01:00
Camilla Löwy
fb0f2f92a3 Add missing changelog entries 2021-10-28 13:22:37 +02:00
Camilla Löwy
83d3fb08ec Fix some spelling errors in changelog 2021-10-28 00:01:24 +02:00
Camilla Löwy
999962bd2f Update changelog and add credit
Related to #1980
2021-10-27 23:14:19 +02:00
Josh Codd
f75c251dec Cocoa: Fix deprecation of kIOMasterPortDefault
This adds a workaround for kIOMasterPortDefault having been deprecated
in favor of kIOMainPortDefault in macOS 12.0.

Closes #1980
2021-10-27 23:09:40 +02:00
Camilla Löwy
575d2971d4 Fix glfwinfo not handling --platform=any 2021-10-27 18:22:06 +02:00
Camilla Löwy
2a78a2cf82 Refactor platform selection for clarity? 2021-10-27 18:22:06 +02:00
Camilla Löwy
76a5f781db Add glfwInitVulkanLoader
This removes the GLFW_VULKAN_STATIC CMake option and the
_GLFW_VULKAN_STATIC configuration macro and replaces them with the
glfwInitVulkanLoader function, allowing a single library binary to
provide both behaviors.

This is based on the design from PR #1374 by @pmuetschard.

Closes #1374
Closes #1890
2021-10-27 18:22:05 +02:00
Camilla Löwy
393eac458b Improve Vulkan guide header section 2021-10-27 18:22:05 +02:00
Camilla Löwy
db91507956 Remove saving a function pointer only used once
This removes the global struct member for
vkEnumerateInstanceExtensionProperties, which is only used in the same
function that fetches the function from the loader.

The pattern is now more in line with how other single uses of Vulkan
functions are structures, such as window surface creation.
2021-10-27 18:22:05 +02:00
Camilla Löwy
ee6ff939a5 Fix invalid pointer conversions
C does not allow conversions between data pointers and function
pointers.

Yes, the name of the macro is reserved.  That's something for a future
commit to fix.

Fixes #1703
2021-10-27 18:22:05 +02:00
Camilla Löwy
68534cc2ce Null: Remove unused function 2021-10-27 18:22:05 +02:00
Camilla Löwy
4005f70eef WGL: Limit DWM swap interval hack to Vista and 7
This hack breaks when switching a window to fullscreen, if the OpenGL
ICD detects this and switches its swapchain to exclusive mode.

This limits the hack to Windows Vista and 7.  This hack was added
because of vsync jitter under DWM on Windows 7 and I have been unable
to reproduce it on any later version.

Is this change causing any problems on any version of Windows?  Please
open an issue!

Fixes #1072
2021-10-27 18:22:05 +02:00
Camilla Löwy
53d7622a3a Move list of contributors to separate file
Fixes #1839
2021-10-27 18:19:38 +02:00
Camilla Löwy
41ebcf1eed Add credit
Related to #1965
2021-10-25 23:39:07 +02:00
luz paz
0fe96ec202 Fix various typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`

Closes #1965
2021-10-25 23:39:06 +02:00
Camilla Löwy
3d52f7e345 Limit scope of some loop counters in C99 files 2021-10-25 23:39:06 +02:00
Camilla Löwy
f4d0365a5a Use switch statement instead of if-else-chain
Related to #1739
2021-10-25 23:39:06 +02:00
Camilla Löwy
309d79376f Fix GLFW_INCLUDE_GLEXT being ignored for glcorearb
The GLFW_INCLUDE_GLCOREARB branch was left out when GLFW_INCLUDE_GLEXT
was originally added, for reasons that are lost to history.  The current
versions of these headers seem to co-exist just fine.

Issue reported on IRC.
2021-10-25 23:39:06 +02:00
Camilla Löwy
6efaaec9ce Improve headings and TOC layout in Doxygen docs
This more or less restores the original custom layout where the TOC is
on the right side, with a CSS workaround added for portrait orientation.

The indentation of sub-lists in the TOC has been decreased.

The sizes of HTML headings and the "h0" div generated for each Doxygen
page have been adjusted to look better together now that they can meet.

A few headings have been shortened to fit better in the narrower TOC.
2021-10-25 23:38:41 +02:00
Camilla Löwy
38dd515524 Use Win32 instead of Windows in Doxygen headings
This was especially bad in the window guide, where the TOC ended up
having "Window related hints" and "Windows specific window hints" close
to one another.

This commit only fixes headings.  There are likely issues in the actual
text as well.
2021-10-23 20:28:47 +02:00
Ioannis Tsakpinis
727db55c3a
Fix context API checks in native access functions 2021-10-23 16:20:18 +03:00
Camilla Löwy
56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00
Camilla Löwy
ff9d9515f6 Remove typedefs only used in one place 2021-10-12 12:54:37 +02:00
Camilla Löwy
36ea36736d Cocoa: Change helper function suffix to Cocoa
This makes it clearer which platform a helper function belongs to.
2021-10-12 12:54:37 +02:00
Camilla Löwy
09f9773e6f Cocoa: Make timer functions backend independent
This is work towards allowing the Null backend to build for macOS
using the Darwin timer API, without the Cocoa backend being enabled.
2021-10-12 12:54:37 +02:00
Camilla Löwy
bdfe6b09af Win32: Make timer functions backend independent
This is work towards allowing the Null backend to build for Windows
using the Win32 timer API, without the Win32 backend being enabled.
2021-10-12 12:54:37 +02:00
Camilla Löwy
b6834bf2a1 Win32: Remove timeGetTime fallback for timer
The performance counter API is guaranteed to succeed on Windows XP and
later so there is no need for a fallback.

This removes our last dependency on winmm.
2021-10-12 12:54:37 +02:00
Camilla Löwy
35f3b58c21 Win32: Make thread functions backend independent
This is work towards allowing the Null backend to build for Windows
using the Win32 threading API, without the Win32 backend being enabled.
2021-10-12 12:54:36 +02:00
Camilla Löwy
f5758d75d0 Remove context creation backend headers
These headers come from when GLFW only supported a single context
creation API at a time, chosen at compile-time.

Since EGL and OSMesa are now always enabled and the platform-specific
APIs are tied to their specific window system, there is no reason to
keep these declarations separate from the internal.h and *_platform.h
header files.
2021-10-12 12:54:36 +02:00
Camilla Löwy
b7d0c6037d Make dynamic module loading part of platform API
This is part of the preparations for runtime platform selection.
2021-10-12 12:54:36 +02:00
Camilla Löwy
e31deedc99 Make timer init part of platform API
This is part of runtime platform selection because the null backend
needs the timer implementation for the current OS.
2021-10-12 12:54:36 +02:00
Camilla Löwy
6d51b39106 Select mapping platform name at runtime
This is done in preparation for runtime platform selection.
2021-10-12 12:54:35 +02:00
Camilla Löwy
d0776e04a3 Null: Add non-functional EGL support
This is done in preparation for runtime platform selection, to make sure
every platform can build with EGL enabled.

It may be possible to add support for things like the ANGLE null
platform later.
2021-10-12 12:54:35 +02:00
Camilla Löwy
8b8d10bc01 Move library dependency logic to src directory
This finally eliminates the glfw_INCLUDE_DIRS and glfw_LIBRARIES CMake
variables entirely.
2021-10-12 12:54:35 +02:00
Camilla Löwy
0a9488e3f0 Remove configuration header 2021-10-12 12:54:35 +02:00
Camilla Löwy
efe764b492 Remove blank line before the end of some structs 2021-10-12 12:54:35 +02:00
Camilla Löwy
983c44b255 Document possible native access function errors 2021-10-12 12:54:35 +02:00
Camilla Löwy
cca9008db2 Make native access functions verify context API
The native access functions for context handles did not verify that the
context had been created with the same API the function was for.

This makes these functions emit GLFW_NO_WINDOW_CONTEXT on API mismatch.
2021-10-12 12:54:35 +02:00
Camilla Löwy
0391b7b277 Remove Doxyfile tags deprecated by Doxygen 1.9.2 2021-10-12 12:54:35 +02:00
Camilla Löwy
1d8d1ff3d0 Fix output for missing Vulkan surface extensions
When the Vulkan loader is present but there are no required surface
extensions, as will for example happen with the Null platform, glfwinfo
caused an error in glfwGetPhysicalDevicePresentationSupport and produced
confusing output.
2021-10-12 12:54:34 +02:00
Camilla Löwy
4be0444ee6 Remove potentially incorrect claim 2021-10-12 12:54:19 +02:00
Camilla Löwy
6a20053102 Fix docs for Windows monitor size calculation
This sentence was truncated by 951a9583fa
and then not updated when content scale support was added with
16bf872117.
2021-10-12 00:23:37 +02:00
Camilla Löwy
7614d088e9 Fix string buffer sizes in window test 2021-10-05 18:11:25 +02:00
Camilla Löwy
6ed5294223 Cocoa: Fix unresponsive cursor after cursor warp
This is a companion to 157ebb80aa and
fixes the same issue for calls to glfwSetCursorPos.

Related to #1962
2021-09-12 20:01:34 +02:00
Ioannis Tsakpinis
157ebb80aa Cocoa: Fix unresponsive cursor after ungrab
There is a suppression interval (0.25 seconds by default) after a call
to CGWarpMouseCursorPosition, during which local hardware events
(keyboard and mouse) are ignored. GLFW already calls
CGEventSourceSetLocalEventsSuppressionInterval with a value of 0.0, but
it doesn't help in this case, there is still a short delay before the
cursor can be moved. Moving the CGAssociateMouseAndMouseCursorPosition
call after the cursor position has been restored, fixes the issue.

Closes #1962
2021-09-10 18:52:47 +02:00
Waris Boonyasiriwat
e7758c506d Wayland: Fix cursor offset when shape changes
The Wayland protocol spec[1] states that set_cursor must be called
with the serial number of the enter event.  However, GLFW is passing in
the serial number of the latest received event, which does not meet the
protocol spec.

[1] https://wayland.freedesktop.org/docs/html/apa.html#protocol-spec-wl_pointer

As a result, set_cursor calls were simply ignored by the compositor.

This fix complies with the protocol more closely by specifically caching
the enter event serial, and using it for all set_cursor calls.

Fixes #1706
Closes #1899
2021-09-02 19:09:33 +02:00
Camilla Löwy
4cbe743b74 Wayland: Fix standard cursor name selection
Regression introduced by 08e5a17063.
2021-09-02 18:30:41 +02:00
Koray Kilinc
216d5e8402 Wayland: Fix some keys not repeating
According to the libxkbcommon documentation[1], xkb_keymap_key_repeats
requires keymap and keycode as input:

int xkb_keymap_key_repeats( struct xkb_keymap * keymap,
			    xkb_keycode_t key)

However, in inputChar in wl_input.c we are passing in xkb_keysym_t,
which was a type mismatch.

This results in some keys not repeating when they should and vice versa.

[1] https://xkbcommon.org/doc/current/group__components.html#ga9d7f998efeca98b3afc7c257bbac90a8

Closes #1908.
2021-08-31 20:48:12 +02:00
Camilla Löwy
63da04e5ce Add HTML header and footer to docs dependencies
This should have been included in
150744ecca.
2021-08-26 17:49:54 +02:00
Camilla Löwy
8e23579842 Add OpenGL ES 2.0 triangle example 2021-08-26 16:03:58 +02:00
Camilla Löwy
150744ecca Only rebuild documentation when necessary
This teaches CMake about the dependencies of the Doxygen generated
documentation so it isn't rebuilt every time.
2021-08-26 16:03:58 +02:00
Camilla Löwy
8c8def5de5 Start making use of CMake 3.4 string(APPEND) 2021-08-26 16:03:58 +02:00
Camilla Löwy
4f077c4133 Raise minimum required CMake version to 3.4
CMake 3.4 was released in November 2015.
2021-08-26 16:03:58 +02:00
Camilla Löwy
7c25dff002 Remove truism from end of gamepad mapping regexp
The rest of the line is guaranteed to either contain or not contain
characters.
2021-08-26 16:03:58 +02:00
Camilla Löwy
daed5edd6e Simplify CMake if-statement variable references
Variables in CMake if-statements (and only in if-statements) do not need
to be explicitly dereferenced; a thing I did not always know.
2021-08-26 16:03:58 +02:00
Camilla Löwy
d7b7c3b12a Raise maximum known CMake version to 3.20
This has seemed to work well on all platforms for a while.
2021-08-26 16:03:57 +02:00
Camilla Löwy
62074f3dea Update glad2 and switch to header-only version
This updates to a newer version of glad2 and switches to the header-only
variant.

This also (finally) switches to the newer glad2 loader signature that
allows us to pass in glfwGetInstanceProcAddress directly.
2021-08-26 16:03:40 +02:00
Camilla Löwy
518e26e16e Add credit
Related to #544.
Related to #1947.
2021-08-25 21:00:13 +02:00
Camilla Löwy
22b586b3d8 Add pluggable heap allocator
This adds the glfwInitAllocator function for specifying a custom memory
allocator to use instead of the C runtime library.

The allocator is a struct of type GLFWallocator with fields
corresponding to malloc, realloc and free, while the internal API
corresponds to calloc, realloc and free.

Heap allocation calls are filtered before reaching the user-provided
functions, so deallocation of NULL and allocations of zero bytes are not
passed on, reallocating NULL is transformed into an allocation and
reallocating to size zero is transformed into deallocation.

The clearing of a new block to zero is performed by the internal
calloc-like function.

Closes #544.
Fixes #1628.
Closes #1947.
2021-08-25 21:00:10 +02:00
Camilla Löwy
4e557437f2 Name parameters for callback function types
Started adding these because of Doxygen warnings but it should have been
done regardless.
2021-08-25 20:48:40 +02:00
Richard Boldiš
2ac7e20aaf Win32: Fix invalid preprocessor command 'warning'
The GCCism #warning had snuck into the Win32 platform code.

Merges #1953.
2021-08-24 23:24:14 +02:00
Camilla Löwy
85348c67cd Wayland: Load functions for new atomic marshalling
The wayland-scanner program recently changed how it generates
marshalling, requiring a couple of new core functions.

Fixes #1949.
2021-08-19 18:55:35 +02:00
Camilla Löwy
071d7c0f46 X11: Fix function returning before cleanup
The _glfwPlatformSetWindowFloating function would return without freeing
the state array if the window was already in the requested state.
2021-08-16 21:27:40 +02:00
Camilla Löwy
71829a0f0d Wayland: Remove unused pkg-config dependency
Related to #1934.
2021-08-15 23:34:13 +02:00
Camilla Löwy
244948e174 Export pkg-config dependencies via the CMake cache
This will be useful when building GLFW as a CMake object library and
linking it into a larger library that exports pkg-config information.

Partly based on #1307 by @a3f.

Closes #1307.
2021-08-15 23:03:21 +02:00
Camilla Löwy
d83849792b Add override variable for CMake library type
This adds the GLFW_LIBRARY_TYPE CMake cache variable, which allows users
and higher-level projects to set what type of library GLFW is built as.

When not empty, this value overrides the standard BUILD_SHARED_LIBS
option for GLFW while still allowing it to control the type of other
libraries in a larger project.

This also allows building GLFW as an object library without adding dummy
source files (as required by Xcode) or producing unused library
binaries.

Projects using CMake 3.12 or later can link the resulting GLFW object
library normally using target_link_libraries.

Fixes #279.
Related to #1307.
Closes #1497.
Closes #1574.
Closes #1928.
2021-08-15 22:44:43 +02:00
Camilla Löwy
dffe203c17 Wayland: Make libwayland-client dynamically loaded
The insight to use wayland.xml to resolve the difficult-to-redirect
interface symbols was gleaned from SDL.

Instead of compiling the code output of wayland-scanner separately it is
made part of the wl_init compilation unit.  This lets us do things like
transparently rename our copies of Wayland globals.

The OS version of wayland-client-protocol.h is no longer used by GLFW,
but it is presumably ABI compatible with the output of wayland-scanner.

Closes #1174.
Closes #1338.
Related to #1655.
Closes #1943.
2021-08-15 21:58:19 +02:00
Camilla Löwy
87d5646f5d Remove unneccessary quotes in CMake conditions 2021-08-13 17:27:38 +02:00
Camilla Löwy
9a0e88a016 Update comment for msvcrt CMake option 2021-08-13 17:27:38 +02:00
Camilla Löwy
aff00d0dd8 POSIX: Use frequency member for clarity 2021-08-13 17:27:38 +02:00
Camilla Löwy
111c02d74e POSIX: Remove use of deprecated gettimeofday
POSIX.1-2008 deprecated gettimeofday, which we used as a fallback if the
monotonic clock was unavailable.

This replaces that fallback with the non-monotonic real-time clock.

Because of the Gordian knot of feature test macros across Unices, this
also includes the shift from some platform source files defining
_POSIX_C_SOURCE to various values to _DEFAULT_SOURCE being defined for
all source files on Linux.  This is because -std=c99 on Linux disables
_DEFAULT_SOURCE (POSIX 2008 and extensions).

Once runtime platform selection comes in, this kind of platform-specific
preprocessor logic can be moved into the platform glue files and won't
need to be replicated by third-party build setups, but for now, sorry.
2021-08-13 17:18:56 +02:00
Camilla Löwy
58b48a3a00 Win32: Remove changing the foreground lock timeout
It's rude to ignore the foreground lock timeout, especially by default.

Discussion of this code and its removal:
https://discourse.glfw.org/t/why-is-spi-setforegroundlocktimeout-set-to-zero-on-glfwinit-win32
2021-08-12 20:50:30 +02:00
Camilla Löwy
201400b974 Simplify parsing of default gamepad mappings
The outer glfwUpdateGamepadMappings function is now bypassed when
parsing the default gamepad mappings.  The data in mappings.h does not
contain any comments or line breaks.  Also this is done before joystick
support has been initialized, so there is no need to look for matching
devices.

Finally, the array of default mappings is pre-allocated.  This has no
measurable performance impact but does generate a lot of calls, which
won't be nice for a user provided custom allocator to deal with.
2021-08-01 20:57:28 +02:00
Camilla Löwy
afa78b4270 Update gamepad mappings from upstream 2021-08-01 20:17:21 +02:00
Camilla Löwy
0c90e1a33f Add gamepad mapping filtering by backend
This fixes gamepad mappings being included in GLFW binaries that would
then never use them because they were for a different platform.
2021-08-01 20:17:21 +02:00
Camilla Löwy
01778329ec Add custom target for updating gamepad mappings 2021-08-01 20:16:17 +02:00
Camilla Löwy
56092814f3 Improve error description for invalid scancodes 2021-07-29 21:50:24 +02:00
Camilla Löwy
3dc7349c35 Expand list of distro derivatives slightly 2021-07-29 21:50:24 +02:00
Camilla Löwy
9e1ee3f263 Add Fedora package names to compilation guide 2021-07-29 21:50:24 +02:00
Camilla Löwy
ab34cc51c6 Update changelog
Related to #1840.
2021-07-29 21:27:02 +02:00
Stephen Gowen
1d88a2e3d6 Cocoa: Fix macro redefinition warning
This avoids generating a macro redefinition warning when the
GL_SILENCE_DEPRECATION macro has been defined for the whole of a larger
project.

Closes #1840.
2021-07-29 21:21:45 +02:00
Camilla Löwy
076bfd55be Cocoa: Fix MoltenVK layer scale out of sync
The contents scale of the hosted CAMetalLayer created for MoltenVK was
updated only after the GLFW content scale and framebuffer size events
were emitted, causing the layer to get out of sync with the monitor the
window was on.
2021-07-16 20:10:19 +02:00
Camilla Löwy
836e709503 Cocoa: Remove calls to -update on nil
These calls have no effect unless the context was created with NSGL.
2021-07-16 19:54:21 +02:00
Camilla Löwy
3b95970482 Improve library compilation guide somewhat
Related to #1931.
2021-07-16 19:36:10 +02:00
Camilla Löwy
b6f7ead3c5 Add credit
Related to #1931.
2021-07-14 17:57:08 +02:00
David V. McKay
1a5e07fd4b
realizing "as you would" is platform dependent
specified "for linux or unix" and added a bit about using Visual Studio on Windows.
2021-07-07 23:44:22 -04:00
David V. McKay
f010d8b77d
Clarify "as you would" for beginners.
fixes #1088
2021-07-07 23:25:35 -04:00
Camilla Löwy
6876cf8d7e Remove errors for gamepad element mismatch
Because there are controllers in the wild using the same hardware ID
despite having different numbers of buttons and axes, an error message
was triggered that was only expected for a corrupted mapping database.

This removes the error for now, in preparation for better error handling
for gamepad mappings overall.

Fixes #1763.
2021-06-25 20:19:40 +02:00
A. Tombs
52d8347d34 Consistent subsections in compile guide
In the compile guide, the "Dependencies for Linux and OSMesa" section
looks to be one level too high in the hierarchy. I've moved it to be in
line with the similarly-named sub-sub-sections.

Closes #1923.
2021-06-23 21:30:07 +02:00
Camilla Löwy
a89fcd20d8 Wayland: Fix missing constant on FreeBSD
On FreeBSD O_CLOEXEC is only available when _POSIX_C_SOURCE >= 200809.
O_CLOEXEC is in turn required by the epollshim header.

Issue reported on IRC.
2021-06-22 00:30:39 +02:00
Camilla Löwy
5b73fc8b80 Wayland: Fix case of epollshim find module name
This fixes a warning during the configuration step of CMake.
2021-06-22 00:06:51 +02:00
Camilla Löwy
6f7c61c6b3 Add missing changelog entry
Related to #1843.
2021-06-15 18:15:13 +02:00
Camilla Löwy
15e05adf67 Add notes on getting the HDC of a window on Win32
Related to #1913.
2021-06-14 21:21:17 +02:00
Camilla Löwy
787295b3af Fix some documentation URLs still using http:
Some URLs in the documentation were overlooked during the switch to
https: for the GLFW website.  This updates those and a few third-party
URLs.
2021-06-14 19:50:32 +02:00
Camilla Löwy
78380c7761 Update IRC network to Libera.Chat
The `#glfw` IRC channel is moving to the Libera.Chat network due to the
recent takeover of the Freenode network.
2021-06-14 19:50:32 +02:00
Camilla Löwy
3b13228650 Add 'latest' branch to all CI builds
With 3.4, the tip of the 'latest' branch will be a merge commit for
3.3-stable and the main branch, and not simply a fast-foward to an
already tested commit.

This sets up a tiny additional safety net before that merge.
2021-06-14 19:45:47 +02:00
Camilla Löwy
4e788fc6dc Move VS 2019 builds from AppVeyor to GH Actions
GitHub runners unfortunately do not come with MinGW or VS 2010
pre-installed, so moving those builds will be more involved.  MinGW-w64
is not a good replacement for MinGW as it is far more complete.

This gives at least some feedback for all supported platforms via the
GitHub Actions system.
2021-06-14 19:45:47 +02:00
Camilla Löwy
5a6001a83b Migrate from Travis CI to GitHub Actions
The old Travis CI .org service has been throttled for a while now and is
said to be shutting down completely next week.

This migrates the Travis CI build jobs to GitHub Actions, with minor
changes.

- The trailing whitespace detection has been removed for now.
- The libegl1-mesa-dev dependency for Wayland has been removed as it
  appears to no longer be necessary for building.
2021-06-14 19:45:47 +02:00
Camilla Löwy
df15a33e10 Fix numeric conversion warnings in example 2021-06-14 19:45:47 +02:00
Camilla Löwy
114776a246 EGL: Fix creation of single-buffered windows
The EGL backend ignored the state of GLFW_DOUBLEBUFFER and always
created a double-buffered EGL window.

This sets the EGL_RENDER_BUFFER attribute at EGL window creation
appropriately.

Fixes #1843.
2021-05-14 19:02:25 +02:00
Camilla Löwy
fd79b02840 Move single/double-buffer filtering to backends
There is no need to enumerate framebuffer configs that will just be
filtered out later by the GLFW_DOUBLEBUFFER hard constraint.
2021-05-14 19:02:25 +02:00
Camilla Löwy
184377b493 Skip initial buffer swap when single-buffered
This skips the buffer swap after the initial glClear performed during
window creation, if the window is single-buffered.  This call confused
apitrace into thinking the window was double-buffered.

Fixes #1873.
2021-05-14 19:02:25 +02:00
Camilla Löwy
04f21abb52 Make GLFW_DOUBLEBUFFER a window attribute 2021-05-14 19:02:25 +02:00
Camilla Löwy
da236ba807 Make monitor and joystick names static strings
Related to #478.
2021-05-14 19:02:08 +02:00
Camilla Löwy
a39115a27b Remove claim that EGL is not supported on macOS 2021-05-13 15:03:49 +02:00
Camilla Löwy
bbbbd3e870 Clarify documentation for hints 2021-05-13 15:03:19 +02:00
Camilla Löwy
e17ffcd0db Fix header version macro descriptions in docs 2021-05-12 19:09:59 +02:00
Camilla Löwy
9a3a8bc267 Win32: Always define UNICODE and _UNICODE 2021-04-23 14:46:47 +02:00
Camilla Löwy
a646f51bca Win32: Fix macros being enabled for other backends
_UNICODE should not be defined for other backends even when built on
Windows.
2021-04-23 14:46:47 +02:00
Camilla Löwy
0e9ec7788b Fix description of video mode ordering in docs
The two final sorting criteria were not included in the documentation.

Fixes #1889.
2021-04-22 23:09:44 +02:00
Konstantin Podsvirov
e3f916808d Fix hardcoded runtime destination in CMake install
Closes #1883.
Closes #1884.
2021-04-22 22:47:16 +02:00
Camilla Löwy
061a0263a9 Win32: Fix compilation with standalone LLVM
The /clang: suffix passed to Clang-CL was accidentally also passed to
the regular standalone Clang, which caused compilation to fail.  We now
pass /W3 to Clang-CL, which it interprets as -Wall.

The _CRT_SECURE_NO_WARNINGS macro is now defined for both Clang and
Clang-CL.

The /entry: flag passed to link.exe is now also passed to lld-link,
letting the windows subsystem tests and examples link.

Fixes #1807.
Closes #1824.
Closes #1874.
2021-04-22 22:37:37 +02:00
Camilla Löwy
85bce8a8ea Replace GL_ARB_debug_output in comments 2021-04-22 22:37:37 +02:00
Camilla Löwy
ec621a00bd Replace GL_ARB_debug_output in context guide
New code should use GL_KHR_debug instead but it's not as good an example
to use in this case as the symbols it adds has no suffixes.
2021-04-22 22:37:37 +02:00
Camilla Löwy
330f7da746 Add Vulkan device presentation support to glfwinfo
The glfwinfo tool now reports the results of
glfwGetPhysicalDevicePresentationSupport for each physical device.
2021-04-22 22:37:13 +02:00
Camilla Löwy
0beadfdc66 Add window surface creation to glfwinfo
The glfwinfo tool now attempts Vulkan surface creation via
glfwCreateWindowSurface and reports the results.
2021-04-22 22:34:40 +02:00
Camilla Löwy
4c90e21e8f Fix grammar in MoltenVK support docs 2021-04-22 22:33:40 +02:00
Camilla Löwy
f90df24244 Add GLFW_X11_XCB_VULKAN_SURFACE flag to glfwinfo 2021-04-22 22:33:40 +02:00
Camilla Löwy
a25e8eb50d Add docs for GLFW_X11_XCB_VULKAN_SURFACE
Related to #1793.
2021-04-22 22:33:07 +02:00
Nicolas Caramelli
84f95a7d7f Add GLFW_X11_XCB_VULKAN_SURFACE init hint
This hint controls whether GLFW will try to use VK_KHR_xcb_surface
before falling back to VK_KHR_xlib_surface.

Closes #1793.
2021-04-14 23:38:22 +02:00
Camilla Löwy
f4a7329604 Update USE_MSVC_RUNTIME_LIBRARY_DLL for CMake 3.15
This makes USE_MSVC_RUNTIME_LIBRARY_DLL update the directory scope
CMAKE_MSVC_RUNTIME_LIBRARY variable instead of CMAKE_C_FLAGS on CMake
3.15 and later.

Solution proposed by @moritz-h.

Fixes #1783.
Closes #1796.
2021-04-14 22:50:32 +02:00
Camilla Löwy
9416a43404 Fix implicit double-to-float in linmath.h 2021-03-21 16:01:45 +01:00
Camilla Löwy
33cd8b865d Add issue number to changelog
Related to #1863.
2021-03-19 14:47:46 +01:00
Camilla Löwy
291f6dc32c Remove deprecated Doxygen tag
Fixes #1867.
2021-03-19 14:24:50 +01:00
Camilla Löwy
52ba8c7f07 Win32: Add warning when option will have no effect
The GPU driver only looks in the executable for the symbol requesting
the high-performance GPU, so enabling them when buidling GLFW as a DLL
will have no effect.
2021-03-15 00:48:48 +01:00
Camilla Löwy
17ae300d96 Ignore cached state when setting window attributes
This filtering prevented valid changes if the native window state was
changed externally.
2021-03-14 23:16:17 +01:00
Camilla Löwy
9c62a21ba9 Update linmath.h 2021-03-10 21:39:16 +01:00
Camilla Löwy
1f34295a74 Win32: Add MinGW-w64 detection to version string 2021-03-09 23:36:05 +01:00
Camilla Löwy
4afa227a05 X11: Fix attribs not applied on leaving fullscreen
If the GLFW_DECORATED and/or GLFW_FLOATING window attributes were
changed while in fullscreen mode, the changes did not take effect when
the window entered windowed mode.

Bug reported on the GLFW forum.
https://discourse.glfw.org/t/turning-on-off-window-decorations-while-in-full-screen-wont-work-properly/1780
2021-03-08 21:55:26 +01:00
Camilla Löwy
2c7f3ce91b Update changelog 2021-02-17 21:22:50 +01:00
Camilla Löwy
b925a54ef1 Wayland: Move DPI fallback work to output done
This removes the dependency on the (unspecified) ordering of geometry
and mode events in wl_output.

Based on feedback from @linkmauve and @caramelli.

Related to #1792.
2021-02-10 20:43:11 +01:00
Camilla Löwy
729c9988d0 Win32: Fix content area rescaling on older systems
GLFW_SCALE_TO_MONITOR had no effect on Windows 8.1 up to and including
Windows 10 version 1607 (Anniversary Update), despite those having
support for per-monitor DPI.

That done was to avoid handling systems that have non-client scaling,
introduced in Windows 10 version 1607, without reliable overriding of
the new window size, introduced in Windows 10 version 1703 (Creators
Update).  Both are needed to keep the content area at a fixed size for
windows that have GLFW_SCALE_TO_MONITOR disabled.

This change enables window rescaling on Windows 8.1 and all later
versions but disables non-client scaling for unscaled windows on Windows
10 version 1607.  Versions after 1607 are unaffected.

Fixes #1511.
2021-02-10 20:41:40 +01:00
Camilla Löwy
410890aa80 Win32: Fix full screen windows affected by scaling
Per-monitor DPI scaling should not affect full screen windows.

Fixes #1582.
2021-02-10 20:28:54 +01:00
Camilla Löwy
6de084000b Cocoa: Fix console apps getting a dock icon
Regression introduced by @elmindreda in
8b11867464.
2021-02-10 18:14:32 +01:00
Camilla Löwy
9477311130 Update changelog and add credit 2021-01-18 23:52:27 +01:00
Laurent Aphecetche
384ff74a46 Cocoa: Fix install name for installed dylib
The install name was incorrectly set to a relative path.

This change leaves the install name of the installed dylib as
@rpath/soname.  Those who wish to override this can set the
CMAKE_INSTALL_NAME_DIR variable.

Closes #1504.
2021-01-18 23:52:27 +01:00
Camilla Löwy
f8d6801a50 Simplify references in CMake if-statements 2021-01-18 23:52:27 +01:00
Camilla Löwy
3959ee8949 Cocoa: Unify CG display to NS screen mapping
This moves the matching of CG displays to NS screens to monitor
enumeration time.
2021-01-18 23:52:27 +01:00
Camilla Löwy
8ab40399d3 Update changelog and add credit
Related to #1833.
2021-01-18 23:52:27 +01:00
Nevyn Bengtsson
2bc52ca82e Cocoa: Use modern API to get display name
On Apple Silicon, IOKit is deprecated and there will be no
matching io_service that we can query for name. Luckilly,
NSScreen got an API to fetch the display name in 10.15.

This is a blocker to get glfw running on Apple Silicon.

Fixes #1809.
Closes #1833.
2021-01-18 23:52:27 +01:00
Camilla Löwy
5aff72aa00 Cocoa: Fix duplicate monitor connection events 2021-01-18 23:52:27 +01:00
Camilla Löwy
8b11867464 Cocoa: Fix menubar for unbundled apps on 10.15
NSApp setActivationPolicy: was being called too soon when the app was
not bundled and launched from the command line.

This fix is based on #1802 by @richardwilkes.

Fixes #1648.
Closes #1802.
2021-01-18 23:52:27 +01:00
Camilla Löwy
552209fe46 Update changelog 2021-01-18 23:52:27 +01:00
Philip Rideout
f5af421a6b Cocoa: Fix duplicate video mode detection
Closes #1830.
2021-01-18 23:52:27 +01:00
Camilla Löwy
5d1d1a01e3 Update repo URL for Nuklear
Fixes #1826.
2021-01-18 02:04:35 +01:00
Luke Bayes
3a8ebb1903 Added 2 entries to the gitignores file.
I downloaded and built from sources as as submodule for a personal
exploration that I'm working on and discovered that the glfw submodule
shows changed files after a build.

Adding these 2 entries fixes the issue.

Closes #1827.
2021-01-18 02:04:35 +01:00
Camilla Löwy
6ce6b50787 Add credit
Related to #1818.
2020-12-15 02:13:30 +01:00
ashishgamedev
761f97d6b6 Fix indentation in internal.h
Closes #1818.
2020-12-15 02:12:20 +01:00
Bhee
0b9e48fa3d Fix minor typo: If if -> If. 2020-12-14 12:27:57 +01:00
Nicolas Caramelli
1adfbde4d7 Wayland: Move 96 DPI default to outputHandleMode
Closes #1792.
2020-12-09 19:11:40 +01:00
Luflosi
08e5a17063 Use switch statement instead of if-else-chain for cursor shapes
Closes #1739.
2020-12-08 15:45:14 +01:00
Camilla Löwy
7e8da57094 Add missing changelog issue number 2020-11-19 02:49:14 +01:00
Leonard König
0dc1005c85 Wayland: Fix destroying CSDs in the correct order
On Wayland we implement Client-Side Decorations if the compositors do not
implement SSDs.  In that case, the destructors of the surfaces were called
in the wrong order, leading to a dereference of an already freed object.
We need to first destroy the subsurface before destroying the parent surface.

Related PR on kitty: https://github.com/kovidgoyal/kitty/pull/3066
Related issue on kitty: https://github.com/kovidgoyal/kitty/issues/3051

Closes #1798.
2020-11-19 02:47:30 +01:00
Camilla Löwy
3327050ca6 Cocoa: Fix ObjC being built as C with CMake 3.19
CMake 3.19 adds -xc when the LANGUAGE file property is C, breaking our
workaround for CMake 3.15 and earlier not understanding the .m suffix.

Fixes #1787.
2020-11-18 00:11:13 +01:00
Camilla Löwy
5c928ff452 Add credit
Related to #1774 and #1782.
2020-11-11 19:14:29 +01:00
Camilla Löwy
2f76f70c76 Wayland: Simplify adding of protocol sources 2020-11-11 19:11:38 +01:00
Camilla Löwy
420b165bff Wayland: Fix indentation 2020-11-11 19:11:38 +01:00
Camilla Löwy
a62a6c5019 Wayland: Scanner tool has input and output args 2020-11-11 19:11:38 +01:00
Camilla Löwy
d5f32dfb3b Wayland: Ensure paths are passed on in quoted form 2020-11-11 19:11:38 +01:00
Camilla Löwy
a6f8cc9d44 Fix unquoted paths with variable references
Whitespace is a field separator in CMake.
2020-11-11 19:11:38 +01:00
Joel Winarske
af8f9713dd Wayland: Fix CMake binary dir when built as subdir
Regression introduced by 2747e47393.

Related to #1782.
2020-11-11 19:10:19 +01:00
Camilla Löwy
0bccc3852b Win32: Filter out duplicate size events
This mirrors the filtering done on X11 and Cocoa.  Possibly this should
be done by shared code instead.

Fixes #1610.
2020-11-11 19:10:19 +01:00
Camilla Löwy
ac627706ef Win32: Fix clang-cl interpreting -Wall as /Wall
Unlike -Wall, VS /Wall really means all warnings.

Closes #1780.
2020-11-11 19:10:05 +01:00
Camilla Löwy
6b78419c9a Win32: Enable /W3 on VS for library sources
/W3 is the default for new VS projects and the library builds cleanly
with it on VS 2010-2019 so let's try to keep it that way.
2020-11-11 19:09:10 +01:00
Camilla Löwy
9b140d08d7 Remove ignored Clang compiler flag
Clang ignores this when C99 is enabled, while GCC does not.  Removing
the checks for Clang to hopefully avoid a false sense of security.
2020-11-11 19:07:26 +01:00
Camilla Löwy
35f3508ecd Update changelog and add credit
Related to #1786.
2020-10-20 20:03:58 +02:00
Andy Williams
c940695eb0 Fix macOS Print Screen
Many years ago this value was changed from F13 to Print Screen with
1ae9ce1e0a.  However, this was later
reverted to F13 with 5759d0fdf2.

This changes it back to Print Screen for consistency with other
platforms.

Closes #1786.
2020-10-20 19:59:16 +02:00
Nicolas Caramelli
0ef149c8f2 Wayland: Assume 96 DPI if physical size is <= 0 2020-10-14 12:04:28 +02:00
Camilla Löwy
a506a8dc73 Add credit
Related to #1779 and #1781.
2020-10-05 23:25:32 +02:00
Nicolas Caramelli
8d47dc5894 Update test SPIR-V shader code
Closes #1781.
2020-10-05 23:24:12 +02:00
Camilla Löwy
48aa567d0c Update changelog and add credit
Related to #1775.
2020-10-05 23:24:12 +02:00
Vladimir Perminov
53b1396a09 Win32: Fix value for _WIN32_WINNT_WINBLUE
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater.  This led to a crash when attempting to call
SetProcessDpiAwareness.

Closes #1775.
2020-10-05 23:24:12 +02:00
Camilla Löwy
60e7364b30 Update changelog
Related to #1761.
2020-10-05 23:24:12 +02:00
Doug Binks
166611cef5 Win32: Update all monitor handles on config change
Closes #1761.
2020-10-05 23:24:12 +02:00
Nicolas Caramelli
0b2660f39f Wayland: Remove FindWaylandProtocols.cmake and FindXKBCommon.cmake (not used anymore) 2020-10-04 20:31:12 +02:00
Emmanuel Gil Peyrot
40d150c399 Docs: Remove mentions of extra-cmake-modules 2020-09-30 17:04:20 +02:00
Emmanuel Gil Peyrot
8aaf072842 Wayland: Remove extra-cmake-modules from CI 2020-09-30 17:02:33 +02:00
Emmanuel Gil Peyrot
2e6fb7fe22 Wayland: Remove extra trailing whitespace 2020-09-30 17:02:32 +02:00
Joel Winarske
2747e47393 Wayland: Remove extra-cmake-modules dependency
Fixes #1774.
2020-09-30 17:02:26 +02:00
Camilla Löwy
1353f37a51 Make unsupported versions of CMake fail early 2020-09-23 20:07:34 +02:00
Camilla Löwy
539535a367 Specify maximum version of CMake known to work
Related to #1753.
2020-09-23 20:06:18 +02:00
Camilla Löwy
73ef5f0abb Update CODEOWNERS for move to SCSS 2020-09-22 19:50:40 +02:00
Luflosi
58df92acad
Use consistent indentation for Doxygen custom stylesheet
Most of this file is indented with tabs but parts are indented with spaces.

Closes #1770.
2020-09-18 14:27:57 +02:00
Siavash Eliasi
96f9f5c4b9 Migrate to Sass for Doxygen custom stylesheets
Closes #1759.
2020-09-07 20:50:57 +02:00
Emmanuel Gil Peyrot
1ed1489831 Fix typo in GLFWwindowmaximizefun documentation
Thanks brianzuvich!

Fixes #1764.
2020-09-07 20:19:51 +02:00
Siavash Eliasi
bb1d917c2f Improve docs scaling on mobile and small screens
Closes #1757.
2020-09-02 21:50:57 +02:00
Camilla Löwy
59196f9ad8 Make old debug context hint/attrib name searchable 2020-09-02 21:27:43 +02:00
Camilla Löwy
9d7897f961 Support interprocedural optimization override
This policy applies the CMAKE_INTERPROCEDURAL_OPTIMIZATION override to
the GLFW target.

Fixes #1753.
2020-09-02 21:27:43 +02:00
Camilla Löwy
b3a79103a6 Move Wayland build CI to focal
This finally allows us to drop the Wayland workarounds for CI.

Thanks Travis CI!
2020-09-02 21:24:53 +02:00
Camilla Löwy
b9dfce0070 Fix formatting in transition guide 2020-09-02 17:41:38 +02:00
Camilla Löwy
7765451d0f Formatting 2020-08-23 18:33:57 +02:00
Camilla Löwy
cd0dc76c7c Null: Fix out parameters not being set
It turns out platform functions are sometimes called directly instead of
going through the public wrapper.
2020-08-19 19:31:55 +02:00
Camilla Löwy
da26eefc61 Update changelog 2020-08-13 15:14:59 +02:00
Luflosi
b488c3f87f
Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
This code was introduced in 782e6b6cef.

Closes #1745.
2020-08-08 22:51:50 +02:00
Camilla Löwy
05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy
a2674a9034 Cocoa: Fix potential leak of CFNumber object
Spotted by Clang static analysis.
2020-07-23 22:27:40 +02:00
Luflosi
0cc13ceafc Return NULL instead of GLFW_FALSE where appropriate
Related to 782e6b6cef.

Closes #1738.
2020-07-23 22:13:11 +02:00
Camilla Löwy
c01acc267a X11: Fix joystick detection before joystick init
Spotted by @Luflosi.
2020-07-23 21:14:36 +02:00
Camilla Löwy
e0f7ce402b Documentation fix
"Joystick token" is not used anywhere else in the documentation.
2020-07-21 18:06:13 +02:00
Camilla Löwy
f771d41292 Cleanup
Moving functions to their respective sections.  Related to delayed
joystick Initialization.
2020-07-21 17:54:07 +02:00
Camilla Löwy
782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy
f760b124ca Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32.

Fixes #1463.
2020-07-15 23:16:01 +02:00
Camilla Löwy
5f60c22cfa Wayland: Fix partial framebuffer size retrieval 2020-07-15 21:56:52 +02:00
Camilla Löwy
5c92cd9f52 Make windows test a tolerable example 2020-07-15 19:22:30 +02:00
Camilla Löwy
686e18fd72 Remove window opacity test
It has been superceded by the window property test.
2020-07-15 19:08:09 +02:00
Camilla Löwy
3207fc7120 Add window property test 2020-07-15 19:08:04 +02:00
Camilla Löwy
74b9f309a9 Update Nuklear to 4.01.3 2020-07-15 18:02:38 +02:00
Camilla Löwy
a122d91303 Documentation work for GLFW_MOUSE_PASSTHROUGH
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
dfeacee000 Move mouse passthrough before window showing
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
1095a43708 Remove no-op call at window creation
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
6d2003d07a Move management of shared state to shared code
Platform code may not modify shared state.

Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy
7da3e52c86 Win32: Fix GLFW_MOUSE_PASSTHROUGH dropping events
Returning HTTRANSPARENT from WM_NCHITTEST does cause the window to be
transparent for some hit-testing APIs but does not make it pass mouse
input through to whatever window is below it.

For that to work on modern Windows, the window needs to be both layered
and extended-window-style-transparent.

Additional logic changes to ensure mouse input passthrough, framebuffer
transparency and window opacity are mindful of one another when
modifying WS_EX_LAYERED.

Related to #1568.
2020-07-15 18:00:43 +02:00
Camilla Löwy
68e4261d73 X11: Include X Shape extension headers
Related to #1568.
2020-07-15 18:00:00 +02:00
Camilla Löwy
e81d381256 X11: Fix disabling of GLFW_MOUSE_PASSTHROUGH
The client clip region was left in place when mouse passthrough was
disabled, leading to missing mouse input if the window grew beyond it.

Related to #1568.
2020-07-15 18:00:00 +02:00
Rokas Kupstys
d285a9fdeb Add support for mouse input transparency
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
2020-07-15 17:59:55 +02:00
Camilla Löwy
6c031af245 Null: Fix typos in workarea retrieval 2020-07-13 19:43:13 +02:00
Camilla Löwy
49dbcfcb8c X11: Fix cursor hover query retry behavior
XQueryPointer returns zero on BadWindow so the retry did not happen.

Related to ceb20c7f97.
2020-07-10 00:05:09 +02:00
Camilla Löwy
ceb20c7f97 X11: Fix race in window hovered query
The window decoration window can go away between calls to XQueryPointer,
for example if the GLFW_DECORATED window attribute was just cleared.
2020-07-09 22:36:59 +02:00
Camilla Löwy
4ae93e0547 X11: Remove non-UTF-8 fallback paths
It seems it has not been possible to compile GLFW on systems without the
UTF-8 extensions to Xlib since a0a5cc57df
was merged five months ago.  The UTF-8 extension functions were
introduced with XFree86 4.0.2 in December 2000 and are likely widely
available at this point.

This removes the locale-dependent fallback paths and uses the UTF-8
extension functions where available.
2020-07-02 21:38:40 +02:00
Camilla Löwy
9a3664b4a9 X11: Fix detection of key events duplicated by XIM
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered.  It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input.  Instead we need to identify and discard them.  Since they
are identical, they have the same timestamp as the originals.

The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.

This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.

This fix is a stopgap until explicit IME support is done.

Based on #1472 by @LucaRood.

Fixes #1112.
Fixes #1415.
Fixes #1616.
Fixes #1663.
Closes #1472.
2020-07-02 21:38:03 +02:00
Camilla Löwy
6ce2070392 Win32: Fix non-BMP Unicode codepoint input
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.

Related to #1635.
2020-06-29 23:50:05 +02:00
Camilla Löwy
e47832ffcf Cocoa: Fix regression in private use area check
This fixes a regression introduced by
ad9eb768c9.
2020-06-29 23:23:26 +02:00
Camilla Löwy
ad9eb768c9 Cocoa: Fix non-BMP Unicode codepoint input
Supplimentary Plane codepoints were reported as UTF-16 surrogate pairs.

Fixes #1635.
2020-06-29 23:03:24 +02:00
Camilla Löwy
854ce1db4e Fix format of change log entry 2020-06-29 21:14:29 +02:00
Camilla Löwy
f5f060e6bf Init hint documentation work
The documentation for window hints had several features that had not
been carried over to init hints.

This also removes listing glfwInitHint for each hint, which was an
artifact of the removal of glfwInitHintString.
2020-06-29 00:02:41 +02:00
Camilla Löwy
0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy
e6a6a99813 Use stdbool more consistently in glfwinfo 2020-06-28 21:23:29 +02:00
Camilla Löwy
1cecb8beb0 Move glfwinfo argument processing before glfwInit
This will allow init hints to be controlled by command-line arguments.
2020-06-28 21:23:29 +02:00
Camilla Löwy
36f8250321 Add missing entries to new symbols list
Related to #1692.
2020-06-28 19:27:49 +02:00
Camilla Löwy
b420ca7404 Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.

Related to #1720.
2020-06-28 19:27:48 +02:00
Camilla Löwy
4e3b43383a Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
Related to #1720.
2020-06-28 19:25:28 +02:00
A. Tombs
8a69a0d7e5 Re-word docs for OPENGL_DEBUG_CONTEXT hint
Re-worded documentation for the `GLFW_OPENGL_DEBUG_CONTEXT` window hint
to avoid implying that it only applies to OpenGL contexts. Added a link
to the relevant Khronos extension description.

Closes #1720.
2020-06-26 17:48:46 +02:00
Camilla Löwy
2539d03747 Win32: Use helper window DC as EGL native display
Closes #1717.
2020-06-24 00:51:19 +02:00
Camilla Löwy
bcb8558189 Remove EGL and OSMesa struct member macros
Now that the EGL and OSMesa structs can be used safely by any platform,
the member macros serve no purpose.
2020-06-24 00:50:49 +02:00
Camilla Löwy
aec9fae8f3 EGL: Add support for EGL_EXT_platform_base
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.

This is based on work by @linkmauve in #1691.

Closes #1691.
2020-06-24 00:49:55 +02:00
Camilla Löwy
d7f7b0e1b5 EGL: Replace native handle macros with functions
This change is in preparation both for EGL_EXT_platform_base and runtime
GLFW platform selection.

Related to #1691.
2020-06-24 00:48:53 +02:00
Luflosi
b66f105f3e
Fix typos 2020-06-23 16:41:37 +02:00
Camilla Löwy
bf1c62b261 Remove deprecated sudo key from Travis CI config 2020-06-17 20:21:50 +02:00
Camilla Löwy
3a3c32c6b1 Add credit
Related to #1712.
2020-06-17 20:21:50 +02:00
Tatsuya Yatagawa
81f475bccb Fix GLU header inclusion being disabled
This fixes a regression introduced by
105cf32e0b where GLFW_INCLUDE_GLU had no
effect if the GLFW header detected an earlier OpenGL header or loader
library header.

Closes #1712.
2020-06-17 18:31:44 +02:00
Camilla Löwy
c1f60ab5dc Make compiler specific workarounds more consistent 2020-06-08 01:07:35 +02:00
Camilla Löwy
e47705d8fb Move more compiler workarounds to library setup
These are details of the glfw CMake target and belong in the creation of
that target.
2020-06-08 01:07:34 +02:00
Camilla Löwy
8369880b56 Only look for OSMesa module if building examples
GLFW itself doesn't need the OSMesa headers to build.
2020-06-08 01:07:34 +02:00
Camilla Löwy
cfc23cd087 Fix MinGW linker flag tests breaking later tests 2020-06-08 01:07:34 +02:00
Camilla Löwy
69ff0b8ee0 Refresh Doxygen file with version 1.8.18 2020-06-05 19:11:04 +02:00
Camilla Löwy
e0c77f71f9 Null: Make platform more conformant
This makes the null platform behave more like an actual stub.  More
queryable state is tracked and there is even a fake monitor with one
whole fake video mode.
2020-06-02 22:40:09 +02:00
Camilla Löwy
c72da994ba Wayland: Fix repeated keys reported to NULL window
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.

Fixes #1704.
2020-06-02 19:54:30 +02:00
Camilla Löwy
399c2a1fad Clarify docs on default GL header inclusion
The documentation claims that any extension loader library header
included before the GLFW one will prevent the inclusion of the
default OpenGL header.  In reality this only worked if the loader
defined the canonical desktop OpenGL __gl_h_ inclusion guard and even
then relied on the OpenGL header to detect this.

This is the companion to 105cf32e0b, which
added the preprocessor logic to check for many known OpenGL and OpenGL
ES inclusion guards and not even attempt to include the default header
if any are present.

Some clarification of the language around header inclusion has also been
attempted, including making GLFW_INCLUDE_NONE more prominent.

Fixes #1695.
2020-06-02 18:04:49 +02:00
Camilla Löwy
9a87c2a4b4 Add feature available/implemented errors
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when
a GLFW feature cannot be reasonably implemented on that platform, and
GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet.

This replaces the current situation where the Wayland code emitted
GLFW_PLATFORM_ERROR in both cases while the macOS code silently did
nothing.

If your application exits on any GLFW error, these error codes should at
least be easy to filter out from that behavior.

Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and
GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all.

Fixes #1692.
2020-06-02 17:18:18 +02:00
Camilla Löwy
fbf8aae44f Fix typo in header option macro docs 2020-05-31 15:28:57 +02:00
A. Tombs
7486e12f88 Add statement to docs for glfwTerminate
It is safe to call glfwTerminate both before initialization and after
termination.

Closes #1698.
2020-05-27 23:19:52 +02:00
Camilla Löwy
105cf32e0b Fix desktop GL header not always being suppressed
If an OpenGL ES header or the glcorearb header is included before the
GLFW header (with no options defined), the legacy OpenGL header will be
implicitly included and the compilation will fail.

This disables the default behavior if we detect any known OpenGL, OpenGL
ES or extension loader inclusion guard macro.

Sources:
 - Khronos headers
 - Windows SDK
 - MinGW
 - MinGW-w64
 - flextGL
 - glad
 - glad2
 - GLEW
 - Galogen
 - gl3w
 - GLXW
 - glbinding
 - Epoxy
 - Glatter
 - glLoadGen
 - Regal
 - GLee
 - OpenGL.framework
 - Debian
 - FreeBSD
 - ANGLE
 - SwiftShader

Related to #1695.
2020-05-27 20:21:01 +02:00
ben1
a84a30ab63 Win32: Fix VS /W4 compile warnings
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit.  E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.

Closes #1700.
2020-05-26 21:37:20 +02:00
Luflosi
250b94cd03 Use the correct type in a for loop
The `atomCount` variable has the type `unsigned long`,
so the `for` loop iterating over it should use the same type.

Closes #1701.
2020-05-26 20:19:14 +02:00
Luflosi
d4f5074535 Replace %m conversion specifier with %s and strerror()
When compiling with `-Wall` and `-pedantic-errors`, gcc complains with
```
warning: ISO C does not support the '%m' gnu_printf format [-Wformat=]
```
because the `%m` conversion specifier is a GNU extension.

Closes #1702.
2020-05-25 16:05:49 +02:00
Corentin Wallez
91eebe922d Use CALayer instead of NSView for EGLNativeWindowType
The only two EGL implementations on macOS are Swiftshader and ANGLE.
While Swiftshader supports both `NSView` and `CALayer` as
`EGLNativeWindowType`, ANGLE supports only `CALayer`. Furthermore
Swiftshader's OpenGL ES frontend is deprecated in favor of using ANGLE's
Vulkan backend on top of Swiftshader's Vulkan frontend.

This means that on macOS `EGLNativeWindowType` should be a `CALayer` for
compatibility with ANGLE.

Fixes #1169.
Closes #1680.
2020-05-22 17:37:44 +02:00
Camilla Löwy
51a465ee2b Win32: Remove checks for pre-XP Windows
Windows XP is the oldest version supported by GLFW 3.4.
2020-05-20 17:59:10 +02:00
Camilla Löwy
5f9dfe3d83 X11: Clarify function name and comment 2020-05-19 22:36:44 +02:00
Camilla Löwy
27295b508f Note removal of wl_shell support in release notes 2020-05-19 18:56:25 +02:00
Camilla Löwy
ef5220d6b1 X11: Clarify code flow for Clang static analysis 2020-05-19 17:59:18 +02:00
Camilla Löwy
a17a1b2011 X11: Fix XKB events being passed on to core path 2020-05-19 17:55:28 +02:00
Camilla Löwy
e07925c404 X11: Fix XKB state event bits being overwritten
This limits the update to the XKB group state event bit without clearing
all other state event bits.
2020-05-19 17:49:02 +02:00
Camilla Löwy
cf3a03a85d X11: Remove duplicate XKB group initialization
The XKB group is already set to zero during initialization.
2020-05-19 17:47:58 +02:00
Camilla Löwy
0c403c8ca6 X11: Fix XKB group event depending on state query
This fixes XKB group change events not being enabled if the initial
XKB keyboard state query fails.
2020-05-19 17:44:59 +02:00
Camilla Löwy
844bc8031c Add null platform to Travis CI 2020-05-19 14:14:41 +02:00
gre-42
67c720d117 Correct sign in mat4x4_rotate_Y
Signs were incorrect in mat4x4_rotate_Y.

Closes #1673.
2020-05-14 16:17:04 +02:00
Camilla Löwy
d7ae90a790 Update community resource links 2020-05-05 00:38:14 +02:00
Camilla Löwy
41a19ed49c Disambiguate Vulkan support reference link 2020-05-05 00:38:14 +02:00
Camilla Löwy
949275bbed Cocoa: Fix call to NSWindow from non-main threads
glfwSwapBuffers may be called by any thread but NSWindow may not.

Bug introduced by c3ca88055f and reported
by @crujose.
2020-04-30 22:44:54 +02:00
Camilla Löwy
cab41529da X11: Improve non-XKB fallback for key mapping
A regression introduced by b889aa7841
broke the special handling of numpad keys for the non-XKB fallback path.
The non-functional remains were later removed.  This restores the
original behavior.
2020-04-23 22:13:18 +02:00
Camilla Löwy
318e08d914 X11: Add additional XKB key names for Right Alt 2020-04-23 17:42:36 +02:00
Camilla Löwy
560304e0f4 X11: Use XKB key name MENU for Menu key 2020-03-31 17:31:01 +02:00
Camilla Löwy
9ecacf1d7f X11: Check XKB key aliases in addition to names 2020-03-31 17:31:01 +02:00
Camilla Löwy
ee45b58647 X11: Fix X keycode ranges for XKB and core
This replaces the hardcoded keycode ranges and various kludgy range
checks with the actual ranges reported by Xlib and XKB.
2020-03-31 17:31:01 +02:00
Camilla Löwy
215a05af3d Update changelog and add credit
Related to #1598.
2020-03-31 17:30:51 +02:00
Ali Sherief
a41a58a95e X11: Fix function keys mapped to GLFW_KEY_UNKNOWN
This fixes the issue where function keys would be reported as
GLFW_KEY_UNKNOWN if XKB was available and one of the configured keyboard
layouts was Arabic.

This is only part of #1598, because the full patch removed parts of the
fallback path for when XKB is unavailable.

Closes #1598.
2020-03-31 17:03:29 +02:00
Camilla Löwy
e65de2941c X11: Improve window handle race condition
The non-root parent window owned by the WM could be destroyed before we
process the ConfigureNotify event using the cached parent handle.

Bug was found by unmapping a decorated window.

This like all uses of the Xlib error handler is not thread safe and
there is nothing we can do about that short of moving to XCB.

Fixes #1633.
2020-03-31 17:03:29 +02:00
Camilla Löwy
2c8e0512dd X11: Filter out Xlib errors from other connections 2020-03-16 17:15:07 +01:00
Camilla Löwy
44b5d06583 X11: Add support for XIM callbacks
This adds support for the XIM instantiate and destroy callbacks, letting
GLFW detect both when the current input method disappears and when a new
one is started.

Tested with ibus.
2020-03-12 21:05:54 +01:00
Camilla Löwy
350ba73267 Update linmath.h
This updates our linmath.h to the latest version plus minor local fixes
for MSVC and Clang.

Fixes #1653.
2020-03-12 02:17:17 +01:00
Camilla Löwy
9516df52a4 Fix unclear language in build guide
Fixes #1658.
2020-03-12 01:57:58 +01:00
Camilla Löwy
72366ac9a9 Cocoa: Finish launching NSApp in glfwInit
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit.  As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.

If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.

If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.

This is a replacement for 6e6805000a,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.

Fixes #1649.
2020-03-12 01:56:35 +01:00
Camilla Löwy
6aca3e99f0 Wayland: Remove unused link-time dependency
The wayland-egl library is now loaded dynamically at init.  This narrows
the pkgconfig dependencies to the link-time depdendencies.
2020-02-12 19:02:46 +01:00
Camilla Löwy
4381b86b6b X11: Fix CJK IME input when locale CTYPE is "C"
Fixes #1587.
Fixes #1636.
2020-02-12 19:01:16 +01:00
Camilla Löwy
27d19d06ca WGL: Remove unused constants 2020-02-10 17:44:57 +01:00
Camilla Löwy
4b8ac11aa3 Fix rendering race in offscreen example 2020-02-10 17:44:57 +01:00
Camilla Löwy
a0a5cc57df X11: Make libX11 dynamically loaded
This completes the dynamic loading of all X11 libraries in preparation
for run-time platform selection.
2020-02-10 17:44:56 +01:00
Camilla Löwy
0c27ed1d0e X11: Fix setting the clipboard string to itself 2020-02-10 17:44:56 +01:00
Camilla Löwy
d1ae7bac60 Put docs target in GLFW3 folder 2020-02-10 17:44:34 +01:00
Camilla Löwy
40c7e471e3 Move more non-source template files to CMake dir 2020-02-08 17:42:53 +01:00
Emmanuel Gil Peyrot
76406c7894 Mention that xdg-shell is mandatory on Wayland 2020-02-06 09:02:16 +01:00
Camilla Löwy
d973acc123 Update OpenGL bits of build documentation slightly
This removes most references to GLU, replaces the legacy CMake cache
variables for OpenGL with the modern namespaced target and switches to
$() for command substitution.

Fixes #1580.
2020-01-19 23:35:59 +01:00
Camilla Löwy
46c7c1cdff Remove AppVeyor skip commits setting 2020-01-16 23:52:39 +01:00
Camilla Löwy
13479ed27d Update changelog and add credit
Related to #1602.
2020-01-16 23:52:39 +01:00
Kovid Goyal
a5e5b782c7 X11: Fix queries crashing if monitor disconnected
Merged from downstream kovidgoyal/glfw.  First of many.

Related to #1602.
2020-01-16 23:52:39 +01:00
Camilla Löwy
65cfe743af Add credit
Related to #1624.
2020-01-16 23:52:39 +01:00
Crunkle
d862d56acb Fix docs install condition
Closes #1624.
2020-01-16 23:52:38 +01:00
Camilla Löwy
190673e779 Win32: Add matching comment 2020-01-16 23:52:38 +01:00
Camilla Löwy
789a2bcb39 Win32: Fix scancode when key message only had VK
Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN.  This fills in the missing scancode
by translating the provided virtual key.

Rather than further complicate a single-use function, its body is merged
into the key message handler.

Fixes #1623.
2020-01-16 23:52:36 +01:00
Camilla Löwy
5f1631cb0e Check scancode before use in glfwGetKeyName 2020-01-16 23:17:49 +01:00
Camilla Löwy
a491b0698c Win32: Use non-async key state for modifier hack
The synchronous key state seems to make more sense in context.
2020-01-16 23:16:43 +01:00
Camilla Löwy
562c17d131 Win32: Fix no Super key release event after Win+V
The Win+V hotkey brings up a clipboard history IME that consumes the key
release.  This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.

Fixes #1622.
2020-01-16 23:16:41 +01:00
Camilla Löwy
7da87aaae7 Cocoa: Add fully dynamic loading of Vulkan loader
If the application is not linked against the Vulkan loader and relies on
a third-party loader library or glfwGetInstanceProcAddress, then our
call to dlopen will fail without a custom dyld environment variable.

This adds a fallback of looking in the directory of the main executable,
which matches the bundle structure recommended by the Vulkan SDK, making
that finally work out of the box for fully dynamic loading.
2020-01-16 22:15:30 +01:00
Camilla Löwy
15d91801b7 Cocoa: Select Vulkan surface extension at runtime
This mostly just follows the pattern established by X11.

Related to #1619.
2020-01-16 21:53:18 +01:00
ByunghoonKim
c5cb4a253a Cocoa: Add support for VK_EXT_metal_surface
This adds optional support for the VK_EXT_metal_surface instance
extension.

Closes #1619.
2020-01-16 05:28:24 +01:00
Camilla Löwy
9372ba95fa X11: Fix parent window handle initialization
This should have been initialized to the screen root, not None.  This
issue was introduced by fe57e3c292.

Fixes #1620.
2020-01-14 21:26:21 +01:00
Camilla Löwy
aa5e313561 X11: Fix BadMatch focusing a window on non-EWMH WM
When the WM does not support EWMH or there is no WM running, GLFW falls
back to XSetInputFocus, which will emit BadMatch if the window is not
viewable, which will terminate the program.

Bug spotted on IRC.
2020-01-06 22:45:56 +01:00
Camilla Löwy
fe57e3c292 X11: Fix no window position events during resize
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored.  The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.

Fixes #1613.
2020-01-01 16:56:32 +01:00
Camilla Löwy
6b01affd89 Update changelog 2020-01-01 01:43:40 +01:00
Camilla Löwy
bf292f0083 Update changelog and add credit 2020-01-01 01:43:30 +01:00
Camilla Löwy
781fbbadb0 Fix Threads package not located by our config file
This fixes a missing dependency error when the imported GLFW target is
a static library.

Thanks to @mosra for reporting the bug.
2019-12-26 16:31:42 +01:00
Camilla Löwy
5dd207048c Set macOS deployment target in Travis CI build 2019-12-26 16:31:42 +01:00
Camilla Löwy
a3d28ef52c X11: Fix IC event mask not being added to our window 2019-12-26 16:31:42 +01:00
Camilla Löwy
8149a5fc00 X11: Cleanup
We can use C99 now and also we will need the event mask below.
2019-12-26 16:31:41 +01:00
Luflosi
74a46dfa0c Use the correct type in a for loop
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.

Closes #1614.
2019-12-26 16:31:37 +01:00
Camilla Löwy
4ec7daf3e9 Cocoa: Replace display link with IOKit query
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero.  Instead we now query the I/O registry directly, similarly
to what the display link does at creation.

Thanks to @OneSadCookie for pointers to this solution.
2019-12-25 21:53:04 +01:00
Camilla Löwy
c3ca88055f NSGL: Simulate vsync for occluded windows
This only supports a swap interval of zero or one, as that is all NSGL
supports.
2019-12-20 09:49:55 +01:00
Camilla Löwy
54e8e0b092 NSGL: Remove problematic swap interval workaround
Fixes #1483.
2019-12-20 09:46:48 +01:00
Camilla Löwy
b4a8eb9b19 Cocoa: Only create per-monitor display link once
The display link query is not specific to any particular display mode
and so only needs to be done once.

The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.
2019-12-20 09:46:48 +01:00
Camilla Löwy
28773a069e Cocoa: Fix undeclared selector warnings 2019-12-20 09:46:48 +01:00
Camilla Löwy
73a8ebb691 X11: Cleanup
This is technically valid but misleading and may inspire future bugs
like the one fixed by 0b652a44d2.
2019-12-17 02:17:31 +01:00
Camilla Löwy
4e70c95aa3 X11: Cleanup
The window state action is not an atom.
2019-12-17 01:53:48 +01:00
Camilla Löwy
9db156421f X11: Fix updating GLFW_FLOATING on a hidden window 2019-12-17 01:53:40 +01:00
Camilla Löwy
0b652a44d2 X11: Fix invalid read when clearing GLFW_FLOATING 2019-12-17 01:51:35 +01:00
Camilla Löwy
9b6d68ec70 X11: Fix missing checks for EWMH attention atoms 2019-12-16 16:22:22 +01:00
Camilla Löwy
4837b78ffe X11: Fix maximization of hidden windows
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.
2019-12-16 16:22:15 +01:00
Camilla Löwy
bc3be40f21 Enable strict C99 for non-VS compilers 2019-12-16 12:48:32 +01:00
Camilla Löwy
da3f20d860 Win32: Add missing include for wcscmp 2019-12-15 18:37:57 +01:00
Camilla Löwy
fb0028c766 Win32: Enable Unicode mode for all compilers 2019-12-15 18:37:57 +01:00
Camilla Löwy
994c3b4e48 Cocoa: Remove stale GCC workaround 2019-12-15 18:37:57 +01:00
Camilla Löwy
18307467b4 Gather CMake setup of configuration header 2019-12-15 18:37:57 +01:00
Camilla Löwy
49c5d837b4 Replace CMake threads variable with modern target 2019-12-15 18:37:56 +01:00
Camilla Löwy
8a5fd0c5a4 Replace ad-hoc CMake code with DEFINE_SYMBOL
This target property does what we were doing manually.
2019-12-15 18:37:56 +01:00
Camilla Löwy
a5ed740d9d Fix use of CMake 3.13 command target_link_options 2019-12-15 18:37:56 +01:00
Camilla Löwy
a264d32987 Replace CMake list variables with target_sources 2019-12-15 18:37:56 +01:00
Camilla Löwy
081484ed34 Fix POSIX conformance issues for clock_gettime
CLOCK_MONOTONIC should not be used as a feature macro.  The POSIX
feature macros are provided by unistd.h.  CLOCK_MONOTONIC is provided by
time.h.  CLOCK_MONOTONIC requires _POSIX_C_SOURCE >= 199309L on some
systems.
2019-12-15 18:15:40 +01:00
Camilla Löwy
506a6aafde Formatting 2019-12-11 22:10:00 +01:00
Camilla Löwy
a875a536b7 Cocoa: Fix duplicate conversion of title string 2019-12-11 22:08:56 +01:00
Camilla Löwy
2551829f75 Win32: Add VERSIONINFO resource to GLFW DLL
This will let people see the API version in the Explorer property box.
2019-12-11 21:02:08 +01:00
Camilla Löwy
7e03bce138 Fix typo 2019-12-11 21:02:08 +01:00
Luflosi
ac30ef3e0c Fix typo
Fixes #1601.
2019-12-11 21:02:01 +01:00
Camilla Löwy
a43f545677 Add dependency name hints to CMake error messages
Fixes #1605.
2019-12-10 10:56:39 +01:00
Camilla Löwy
59055d585f Update minimum required CMake version to 3.1 2019-12-09 23:48:26 +01:00
Camilla Löwy
8a1f4940fc Remove reference to non-existent CMake variable 2019-12-09 23:48:26 +01:00
Camilla Löwy
5f4a6f689a Gather all macOS specific CMake properties 2019-12-09 23:48:26 +01:00
Camilla Löwy
c016b26852 Remove non-GUI binaries from GUI-only setup 2019-12-09 23:48:26 +01:00
Camilla Löwy
db76abb63c Make target-specific define target-specific 2019-12-09 23:48:26 +01:00
Camilla Löwy
c194193797 Replace CMake generator expression with variable
Generator expressions are amazing but best used in moderation.
2019-12-09 23:35:51 +01:00
Camilla Löwy
9dc365f192 Merge GCC/Clang specific CMake blocks 2019-12-09 23:35:51 +01:00
Camilla Löwy
c81def70be Remove unneccessary example target property
Bundle icon file copying is performed by MACOSX_PACKAGE_LOCATION.
2019-12-09 23:35:51 +01:00
Camilla Löwy
197193ac0b Fix source list for Objective-C fix 2019-12-09 23:35:51 +01:00
Camilla Löwy
135d87aa3c Remove inclusion of X11 extension header paths
They should be found in X11/extensions on every platform.
2019-12-09 23:35:50 +01:00
Camilla Löwy
2fb336268f Shorten name of Info.plist template file
Our template file is not simply a copy of the file included in CMake and
so should not be named as if it was.
2019-12-09 23:35:50 +01:00
Camilla Löwy
9486ec0c02 Fix source list for -Wdeclaration-after-statement
The context creation files were not included on platforms other than
Win32.
2019-12-09 23:35:50 +01:00
Camilla Löwy
dff6253ca7 Add installation of HTML documentation 2019-12-09 23:35:50 +01:00
Camilla Löwy
bc7b19cbd1 Remove tab character 2019-12-09 23:35:50 +01:00
Camilla Löwy
ce9d124243 Remove command-line options from GUI-only test 2019-12-09 23:35:50 +01:00
Camilla Löwy
f6d44cedfd Trust CMake to do the right thing for static libs
CMake understands what private library dependencies for a static library
means and handles it correctly.
2019-12-09 23:35:40 +01:00
Camilla Löwy
d74c18117d Remove dependency on platform header paths
The tests and examples should not need these paths.
2019-12-09 23:33:37 +01:00
Camilla Löwy
92c70b2a83 Rename CMake variable for GUI-only programs
Hopefully this is less ambiguous.
2019-12-09 23:33:37 +01:00
Camilla Löwy
7dd14a4b20 Fix .gitignore entries for VS with CMake 2019-12-09 23:33:37 +01:00
Camilla Löwy
fa60269245 NSGL: Fix disabling of Retina resolution
It appears the default is now YES.

Fixes #1442.
2019-12-09 22:25:59 +01:00
Camilla Löwy
6e6805000a Cocoa: Fix pre-window-creation event processing
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.

This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.

A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR.  That may not be suitable for 3.3-stable, though.

Fixes #1543.
2019-12-09 22:25:59 +01:00
Camilla Löwy
b3544ca43e Cocoa: Update outdated comment 2019-12-09 18:46:31 +01:00
Camilla Löwy
382943f2b0 Add Xcode section to .gitignore file 2019-12-09 18:46:31 +01:00
Emmanuel Gil Peyrot
ef6189f348 Wayland: Unset the cursor name on border exit
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.
2019-12-08 21:58:11 +01:00
Camilla Löwy
7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy
80fde12fda Wayland: Fix pointing hand cursor shape
Related to #1432.
2019-11-25 18:55:50 +01:00
Emmanuel Gil Peyrot
a80788c17f Wayland: Don’t update cursor position in the frame
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
2019-11-21 13:53:08 +01:00
Emmanuel Gil Peyrot
a9f674e719 Wayland: Don’t reload the cursor on every pointer motion
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.

This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
2019-11-21 13:52:37 +01:00
Camilla Löwy
b5d4f24f74 Move CMake uninstall template file to CMake subdir 2019-11-14 21:49:14 +01:00
Camilla Löwy
d861d7bffe Update .gitignore file
This adds missing entries for Ninja and the unavoidable clutter of the
modern Doxygen CMake module.
2019-11-14 19:50:19 +01:00
Camilla Löwy
c42d8f3e5b Cleanup .gitignore file somewhat 2019-11-14 19:50:19 +01:00
Camilla Löwy
50a6270e55 Add initial CODEOWNERS file 2019-11-14 19:50:14 +01:00
Camilla Löwy
b804379463 Add initial GH support file 2019-11-14 19:50:14 +01:00
Camilla Löwy
359758bb53 Add initial .mailmap file 2019-11-14 19:50:03 +01:00
Camilla Löwy
e96dc5d219 X11: Assume 96 DPI if RandR monitor size is zero
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.
2019-11-14 19:49:23 +01:00
Camilla Löwy
2c519709be Cocoa: Fix full screen window iconification
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.
2019-11-13 14:08:28 +01:00
Camilla Löwy
bd452016be Cocoa: Cleanup
Readability fix, does not affect generated code.
2019-11-11 22:49:00 +01:00
Camilla Löwy
bac15f9449 Cocoa: Fix multiple methods warning
This fixes a warning due to us using bare ids and
NSCollectionLayoutAnchor having a message with the same name.
2019-11-11 22:49:00 +01:00
Camilla Löwy
c819f27ce3 Cocoa: Process events after window destruction
On macOS a destroyed window remained on screen until the next time
events were processed.  This makes the behavior more consistent with
other platforms.

Fixes #1412.
2019-11-11 22:49:00 +01:00
Camilla Löwy
94cb0347ab Cocoa: Add comments for Cocoa symbol macros 2019-11-11 22:49:00 +01:00
Camilla Löwy
953a1c3f8b Cleanup 2019-11-11 22:37:18 +01:00
Guillaume Racicot
70a3104c49 Set C standard at 99 for all example targets
Closes #1593.
2019-11-11 22:37:18 +01:00
Guillaume Racicot
bc5523e994 Set C standard at 99 for all test targets
Related to #1593.
2019-11-11 22:37:18 +01:00
Camilla Löwy
8e288dc94c Win32: Add GLFW_WIN32_KEYBOARD_MENU
This platform specific window hint enables access to the Windows window
menu via the keyboard shortcuts.
2019-11-11 22:37:18 +01:00
Camilla Löwy
de23429455 Add reminder for why events test is not closing 2019-11-11 22:37:18 +01:00
Camilla Löwy
08f01c31a0 Add gamepad information to events test output 2019-11-11 22:37:18 +01:00
Camilla Löwy
20e522cdf4 Make events test output only UTF-8 in C locale 2019-11-11 22:37:18 +01:00
thewoz
c5f1ca3e41 Add canonical build directory to .gitignore
Closes #1595.
2019-11-11 22:37:18 +01:00
Camilla Löwy
b69fb99031 Remove mappings for GUID used by different devices
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.
2019-11-11 22:37:18 +01:00
Camilla Löwy
c88ee1c9d3 Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround
should be removed completely.  See issue thread for discussion.

Related to #1512.
2019-11-11 22:37:13 +01:00
Camilla Löwy
28d8507700 Fix order of words in window guide
Fixes #1571.
2019-11-01 13:43:47 +01:00
Camilla Löwy
75294462b3 X11: Fix content scale fallback value on KDE
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.

This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.

All of this is terrible please send help.

Fixes #1578.
2019-10-29 12:04:47 +01:00
Camilla Löwy
5fc4c01302 X11: Fix decoration enabling after window creation
This fixes the enabling of window decorations after creation.  Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.

Fixes #1566.
2019-10-29 12:04:47 +01:00
Camilla Löwy
33683ec60e Remove stray characters from hardcoded CFLAGS
The additional '>' characters were appended to the compiler option.

Related to #1576.
2019-10-29 12:04:47 +01:00
Camilla Löwy
04f7f55f07 Cleanup
Related to #1585.
2019-10-29 12:04:47 +01:00
Pablo Prietz
4d0ae4ffa7 Fix CMake 3.0 - 3.6 support regression
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`.  `VERSION_GREATER_EQUAL` was only added in CMake 3.7.

Fixes #1584.
Closes #1585.
2019-10-29 12:04:46 +01:00
Camilla Löwy
82978bb3af Documentation work
This is the documentation update for the change introduced with
0b01d850ed, removing the requirement for
the forward-compatibility flag on macOS.
2019-10-29 12:04:22 +01:00
Camilla Löwy
376897a344 Replace notes for previous releases with links
The news / release notes page was getting a bit long.
2019-10-28 20:02:12 +01:00
Camilla Löwy
36c547875c Update changelog 2019-10-17 20:09:38 +02:00
Camilla Löwy
692754a2c5 Allow AppVeyor to skip pure documentation updates 2019-10-17 20:09:38 +02:00
Corentin Wallez
3a37a08998 Fix -Wextra-semi warnings
Closes #1440.
2019-10-17 20:09:38 +02:00
Luflosi
7749aac50d
Use the correct type in a for loop
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.

Closes #1572.
2019-10-17 13:47:28 +02:00
Camilla Löwy
1e20218b3d Use HTTPS for Discourse forum 2019-10-16 02:33:12 +02:00
Camilla Löwy
545f409592 Add credit
Related to #1576.
2019-10-16 02:33:12 +02:00
Guillaume Racicot
8f852e0833 Enable C99 explicitly with CMake where available
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.

Fixes #1560.
Closes #1576.
2019-10-16 02:33:12 +02:00
Camilla Löwy
f71b55f83d Clean up monitors tool output 2019-10-16 02:33:12 +02:00
Luflosi
d25248343e Use the correct type for a struct member
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.

Closes #1569.
2019-10-06 17:36:46 +02:00
Camilla Löwy
1bd0a55aa7 Add VS 2010 and MinGW to AppVeyor build matrix
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes.  This is probably not the right
way to set up any of this, but it works for now.

This is also a first step towards building our release binaries with CI.

[skip travis]
2019-10-03 21:05:49 +02:00
Camilla Löwy
3d2540c373 Win32: Cleanup keyboard input flag parsing
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.
2019-10-03 21:05:49 +02:00
Camilla Löwy
3ec8f4a7f5 Win32: Disable dynamic libgcc for MinGW DLL 2019-10-03 21:05:49 +02:00
Luflosi
243b1bc292 Use the correct type in a for loop
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.

Closes #1541.
2019-09-23 13:43:05 +02:00
luz.paz
7105ff2dfd Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`
2019-09-16 12:30:25 +02:00
Camilla Löwy
7f02898264 Cocoa: Fix glfwSetWindowSize anchor point
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.

Fixes #1553.
2019-09-06 16:57:37 +02:00
Camilla Löwy
aa8e8ab960 Remove deprecated tags from Doxyfile.in
This fixes warnings emitted by Doxygen 1.8.16.
2019-09-06 15:55:59 +02:00
Camilla Löwy
26aac53e1d Update changelog and add credit
Related to #1556.
2019-09-01 21:58:25 +02:00
httpdigest
2777f6a754 Fix comparison of video modes of equal area
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.

Fixes #1555.
Closes #1556.
2019-09-01 21:57:06 +02:00
Camilla Löwy
cbf23e5615 Win32: Fix VS static analysis false positive
This way is perhaps also more readable for humans.
2019-08-28 20:59:49 +02:00
Camilla Löwy
56ca0cb3b3 Unify key name string handling
This makes key names per-key static strings for all supported platforms.

Fixes #1200.
2019-08-27 19:29:56 +02:00
Camilla Löwy
4cc5d2e623 Clarify comment 2019-08-15 17:25:36 +02:00
Camilla Löwy
f764836e58 Fix license copyright year and formatting 2019-08-15 16:59:54 +02:00
Camilla Löwy
2c7ef5b480 Win32: Fix initial state of maximized state cache 2019-08-14 19:18:29 +02:00
Camilla Löwy
711b9694a1 Win32: Fix GLFW_MAXIMIZED not maximizing window
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE.  This
switches to updating the restored rect instead of the current rect.

Fixes #1499.
Closes #1503.
2019-08-13 16:08:15 +02:00
Camilla Löwy
efda4afb49 Put fix in correct position
This fixes a mismerge by @elmindreda in
65748fb8f3.
2019-07-25 20:32:51 +02:00
Camilla Löwy
65748fb8f3 Fix Vulkan triangle test segfault on resize
The command buffer handle was not reset after being freed on window
resize, leading to a segfault when the stale handle was used.
2019-07-25 19:56:03 +02:00
Camilla Löwy
6abad2efd2 Fix conflict with DEBUG macro defined by Bazel
The Bazel build system may define DEBUG when compiling on macOS, which
caused the glfwinfo test program to fail to build.

Fixes #1537.
2019-07-24 21:29:46 +02:00
Camilla Löwy
eecf83c5d0 Add credit 2019-07-22 21:37:22 +02:00
Ave Milia
2e039d9275 CMake: remove -DGLFW_DLL on non-Windows targets
When using GLFW with CMake and installed GLFW binaries, `-DGLFW_DLL` is
passed on Linux, which should not happen.

Closes #1530.
2019-07-22 21:37:22 +02:00
Camilla Löwy
b430bc4935 Cocoa: Fix internal symbol hiding for dylib
The default symbol visibility was not set to hidden on macOS.
2019-07-16 23:14:16 +02:00
Camilla Löwy
062a1c22b5 Cocoa: Fix file-local function not declared static 2019-07-16 23:12:20 +02:00
Camilla Löwy
a4d910b4a7 Documentation work
[ci skip]
2019-07-12 19:04:57 +02:00
Leon Linhart
4f0b8b0dda Win32: Fix cursor enter/position event order
This fixes the cursor enter event being emitted after the first cursor
position event on Windows.

Closes #1490.
2019-07-12 16:39:17 +02:00
Camilla Löwy
7bd0af3089 Add credits 2019-07-12 16:38:06 +02:00
Lukas Zanner
84b13113ed Fix typo in glfwGetRequiredInstanceExtensions docs
Closes #1500.
2019-07-12 15:03:44 +02:00
Camilla Löwy
62b7fe8311 Cleanup 2019-07-12 15:02:04 +02:00
Camilla Löwy
773f4495f0 Win32: Fix symbol redefinition warnings
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.

Fixes #1524.
2019-07-12 15:02:04 +02:00
Camilla Löwy
5bea122211 Update changelog
Related to #1528.
2019-07-12 15:02:04 +02:00
Camilla Löwy
d232bcfcdd Cleanup
Related to #1528.
2019-07-12 15:00:51 +02:00
Denis Bernard
36f90800d8 X11: Query and keep track of Xkb group index
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout.  Switching layouts results in
changing the group index.  This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.

As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).

Fixes #1462.
Closes #1528.
2019-07-12 14:08:43 +02:00
Camilla Löwy
c6b95e3b07 X11: Fix focus events not being filtered
The filter condition had ended up below the action.
2019-07-11 00:36:34 +02:00
Luflosi
e463e85bba
Fix typo
Closes #1513.
2019-07-01 11:30:57 +02:00
Camilla Löwy
3a5e99e59a Remove unused function in tearing test 2019-06-27 20:07:19 +02:00
Camilla Löwy
3262c29440 Cocoa: Cleanup
This makes the Cocoa _glfwPlatformSetWindowMonitor consistent with its
X11 and Win32 counterparts.
2019-06-27 18:14:48 +02:00
A. Tombs
1d62157268 Win32: Cleanup pointer test in win32_window.c
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.

Related to #1491.
2019-06-27 18:14:48 +02:00
Camilla Löwy
1f508530f0 X11: Let the language initialize XEvent structs 2019-06-27 18:14:48 +02:00
Camilla Löwy
fad9896d38 X11: Clean up EWMH feature detection
The EWMH feature detection atoms are now named and loaded the same way
as other X11 atoms.  Detection is now performed after all
non-conditional atoms have been loaded.  The EWMH detection now has
hopefully more readable comments.
2019-06-27 18:14:48 +02:00
Camilla Löwy
0c6b505619 Convert some declarations to C99 style 2019-06-27 18:13:29 +02:00
Luflosi
2db3b9688d
Replace some tabs with spaces
I found some tabs where there should be spaces for consistency.
Closes #1496.
2019-06-16 16:57:09 +02:00
Camilla Löwy
d834f01ca4 Rename legacy Vulkan triangle program
Fixes #1477.
2019-05-24 17:28:32 +02:00
Camilla Löwy
537ea4ccf1 Explicitly disable inclusion for test and examples
Thank you, Travis CI, for reminding me that one cannot disable a header
with inclusion guards if it doesn't exist.
2019-05-24 17:28:32 +02:00
Camilla Löwy
51bb76c7c3 Improve (?) reference documentation for callbacks 2019-05-24 14:58:54 +02:00
Camilla Löwy
71e6ff386d Enable CMake policy CMP0077 where available
This will let higher-level projects override GLFW CMake options with
normal variables instead of having to use cache variables.

This means with CMake 3.13 and later you can now do:

set(GLFW_BUILD_TESTS ON)
add_subdirectory(path/to/glfw)

Instead of the more verbose:

set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
2019-05-24 14:58:54 +02:00
Camilla Löwy
98dde03ce1 Fix variable dereferencing 2019-05-24 14:58:54 +02:00
Camilla Löwy
e1d9e2ba73 Clarify Doxyfile INPUT value generation 2019-05-24 14:43:49 +02:00
Camilla Löwy
84ec99bb01 Remove pointless comments 2019-05-24 14:43:49 +02:00
Camilla Löwy
d0c3fa900a Win32: Fix non-client actions for disabled cursor
Disabled cursor mode interfered with some non-client actions.
2019-05-24 14:43:49 +02:00
Camilla Löwy
267e06a41e Win32: Remove stale comment 2019-05-24 14:43:49 +02:00
Camilla Löwy
bb6945a18a Clarify difference between time and timer in docs 2019-05-24 14:43:49 +02:00
Camilla Löwy
22a6c02a4c WGL: Add extension function macro aliases
This should have been done when the WGL extension members were moved
from the context struct to the library struct.
2019-05-24 14:43:49 +02:00
Camilla Löwy
3fd4e79adb WGL: Fix misplaced block comment 2019-05-24 14:43:49 +02:00
Camilla Löwy
56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy
feaa532886 Add missing word 2019-05-24 14:43:49 +02:00
Camilla Löwy
e91d0fc499 Clarify triangle-opengl uniform uniform update
The previous way worked as mat4 is an array typedef but this way may be
clearer to people new to the linmath header.
2019-05-24 14:43:49 +02:00
Camilla Löwy
3cf7645b96 Documentation work
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.
2019-05-24 14:43:49 +02:00
Camilla Löwy
e4aba7feaa Convert triangle-opengl example to 3.3 core 2019-05-24 14:43:49 +02:00
Camilla Löwy
a639d6e635 Rename OpenGL triangle example to triangle-opengl 2019-05-24 14:43:39 +02:00
Camilla Löwy
d44bfe0264 Add vertex type and offsetof to OpenGL triangle 2019-05-24 14:39:35 +02:00
Camilla Löwy
f61d0916fd Convert OpenGL triangle example to C99 2019-05-19 21:10:29 +02:00
Camilla Löwy
c415c71947 Clean up glfwinfo Vulkan version output 2019-05-19 21:10:29 +02:00
Camilla Löwy
144c98bcb3 Simplify glfwinfo Vulkan enumerations 2019-05-19 21:10:29 +02:00
Camilla Löwy
fa025d8f80 Convert glfwinfo to C99 2019-05-19 21:10:29 +02:00
Camilla Löwy
700d1f28d8 Add Vulkan 1.1 support to glfwinfo 2019-05-19 21:10:29 +02:00
Camilla Löwy
0b01d850ed NSGL: Remove enforcement of forward-compatible flag
This sharp corner should have been addressed a long time ago.
2019-05-19 21:10:29 +02:00
Camilla Löwy
57bf6b2f75 Add credit
Related to #1480.
2019-05-17 19:19:07 +02:00
Camilla Löwy
ceb16cb5f1 X11: Fix CMake check for XInput headers
The X11_Xinput_* variables have been removed in recent CMake, leaving
only the X11_Xi_* set.

Related to #1480.
2019-05-17 17:26:46 +02:00
Camilla Löwy
0ccb690853 Add stable release branch to CI 2019-05-17 17:02:09 +02:00
Camilla Löwy
535491c4f3 Remove cmake from Travis CI package list
This was left over from an old workaround for Travis CI having an
ancient version of CMake pre-installed.
2019-05-17 17:02:09 +02:00
Camilla Löwy
7dc36dd7da Format Travis CI inline script for readability 2019-05-17 16:53:40 +02:00
Camilla Löwy
c0eabc594f Add descriptive names for Travis CI jobs 2019-05-17 16:15:59 +02:00
Camilla Löwy
8ee589e43b Disable examples and tests when a subproject
This changes the default value of the GLFW_BUILD_EXAMPLES and
GLFW_BUILD_TESTS CMake options to false when GLFW is being added as
a subdirectory by another CMake project.

If you want the previous behavior, force these options to true before
adding the GLFW subdirectory:

set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)

Doing this is backward compatible with earlier versions of GLFW.

The GLFW_BUILD_DOCS option is left enabled as it also requires Doxygen
to have any effect, is quicker to build and is more likely to be useful
when GLFW is a subproject.
2019-05-17 16:12:52 +02:00
Camilla Löwy
cd290f767f Use CMakeDependentOption for dependent options
This replaces the earlier manual logic for dependent CMake options with
the cmake_dependent_option function from CMakeDependentOption.
2019-05-17 16:12:52 +02:00
Camilla Löwy
a255e7ace6 Move to the modern CMake project version option
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).
2019-05-17 16:12:52 +02:00
Camilla Löwy
5c5963f1c0 X11: Only check for headers at build time
GLFW does not require the X11 extension libraries to build or run, so
only fail if the headers are unavailable.
2019-05-17 16:12:52 +02:00
Camilla Löwy
090b16bfae X11: Fix CMake not checking for XInput2 headers
Fixes #1480.
2019-05-17 16:12:52 +02:00
Camilla Löwy
42a3e4434f Update changelog and add credit 2019-05-17 16:12:52 +02:00
Konstantin Podsvirov
15af302f77 Fix use of absolute path in INSTALL_INTERFACE
Closes #1470.
2019-05-17 16:12:52 +02:00
Camilla Löwy
be71147ad5 Documentation work
The monitor content scale was missing from the monitor properties
paragraph.
2019-05-17 16:12:52 +02:00
Camilla Löwy
ff7d42a55e Update Travis CI build
- Migrate to Xenial
 - Use whitelisted PPA instead of hardcoded deb URL
 - Only add X11 dependencies for X11 builds
 - Only set sudo on matrix entries
2019-05-17 16:12:52 +02:00
Emmanuel Gil Peyrot
599fb3de34 Wayland: Remove wl_shell support
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors.  Its support in GLFW requires
duplicating pretty much every single window management codepath.

This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
2019-04-20 10:05:15 +02:00
Camilla Löwy
a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
Camilla Löwy
b079610962 Documentation work 2019-04-16 01:40:30 +02:00
Camilla Löwy
186e9372d5 Add credit 2019-04-16 01:05:57 +02:00
Camilla Löwy
ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy
1f91697cd3 Win32: Fix VS static analysis warnings 2019-04-15 15:37:15 +02:00
Camilla Löwy
334a485968 Win32: Fix potential buffer overrun
Found with VS static analysis.
2019-04-15 15:35:19 +02:00
Camilla Löwy
0e74265426 Cocoa: Fix cursor hover test 2019-04-15 14:52:17 +02:00
Camilla Löwy
3c3981a4f0 Cocoa: Fix coordinate transformations
Window relative mouse locations provided via NSWindow and NSEvent are
based at 0,1 while screen relative locations use 0,0.  Incorrect
handling of this had crept into other coordinate transformations.  Note
that most of these errors canceled each other out, so the reported
positions of windows, monitors and work areas are unaffected.  This
corrects the cursor position for glfwGetCursorPos and glfwSetCursorPos.

Fixes #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
d0b7f539e2 Add full screen toggling to cursor test 2019-04-15 14:52:17 +02:00
Camilla Löwy
62d296992e Add min/max corner placement to cursor test
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
5f4e66b21a Add cursor position rountrip key to cursor test
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
f03614277d Update cursor test tracking when enabling cursor
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy
45a62adf82 Fix cursor test tracking mode drawing
Related to #1461.
2019-04-15 14:37:03 +02:00
Camilla Löwy
718609275d Add custom cursor to cursor test tracking mode
Related to #1461.
2019-04-15 14:36:12 +02:00
Camilla Löwy
28f118f4de NSGL: Disable swap interval
Swap interval now uses CVDisplayLink.
2019-04-15 14:36:12 +02:00
Camilla Löwy
224e9205e0 Remove command-line options from tearing test 2019-04-15 14:35:11 +02:00
Camilla Löwy
bd23be2594 Add pkgconfig dependency for GLFW_VULKAN_STATIC 2019-04-15 02:46:07 +02:00
Camilla Löwy
93962ec168 Win32: Fix VS 2010 build error 2019-04-15 02:46:07 +02:00
Camilla Löwy
f4f1002d14 Documentation work 2019-04-15 02:46:07 +02:00
Camilla Löwy
d7e30b1c74 Replace glad and the Vulkan SDK with glad2
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.

It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.
2019-04-15 02:45:48 +02:00
Camilla Löwy
3461d1c2a5 Fix missing context APIs in version strings 2019-04-08 20:51:34 +02:00
Camilla Löwy
0fa77ea63a Documentation work 2019-04-08 20:51:34 +02:00
Camilla Löwy
c585bf010b Fix file flags 2019-04-07 20:44:21 +02:00
Camilla Löwy
0267cebe00 Update for Doxygen CSS changes 2019-04-05 14:25:28 +02:00
r00ster
f8a70aca67 Add an n
Closes #1460.
2019-04-05 05:18:39 +02:00
Camilla Löwy
422bf79e8f Documentation work 2019-04-05 03:26:52 +02:00
Camilla Löwy
5644b66bac Documentation work 2019-04-01 19:57:54 +02:00
Camilla Löwy
6e382c9b7f Add credit 2019-04-01 18:23:21 +02:00
Cliff Smolinsky
87458617e0 Win32: Bypass composition check on Windows 8+
DWM composition is always enabled on Windows 8 and later, so there's no
need to call DwmIsCompositionEnabled on those platforms.

Fixes #1452.
Closes #1453.
2019-04-01 18:11:55 +02:00
Camilla Löwy
297999c9e1 Add missing SDL2 attribution 2019-04-01 17:42:27 +02:00
Camilla Löwy
b702577cd2 Exclude CI and Git dotfiles from Git export 2019-04-01 17:41:04 +02:00
Camilla Löwy
1857fc2272 Add MinGW-w64 Clang toolchain files 2019-04-01 17:40:44 +02:00
Camilla Löwy
a507872051 Remove toolchain files for unused MinGW variants 2019-04-01 17:37:02 +02:00
Camilla Löwy
c0a3a9aefe Sort release notes by seemingly arbitrary criteria 2019-03-29 00:47:04 +01:00
Camilla Löwy
5292914ce1 Win32: Fix message pump filtering during init
Fixes #886.
2019-03-28 23:50:13 +01:00
Camilla Löwy
8d4fd40b64 Formatting 2019-03-28 23:07:30 +01:00
Camilla Löwy
02874d9c14 Align joystick axis to gamepad button behavior
This is an SDL2 compatibility fix.
2019-03-28 23:01:27 +01:00
Camilla Löwy
0d355379e0 Cocoa: Support some sim page joystick elements
This is an SDL2 compatibility fix.
2019-03-28 22:58:47 +01:00
Camilla Löwy
c32dc3a085 Fix half-axis to gamepad button value mapping
Negative half-axes were not negated when mapped onto gamepad buttons.
2019-03-27 20:34:54 +01:00
Camilla Löwy
cad22cb2f6 Cocoa: Fix missing check for selector
Fixes #1457.
2019-03-27 20:04:43 +01:00
Camilla Löwy
1fca33b3c1 Cocoa: Remove checks for pre-10.8 SDK
OS X 10.8 is now the minimum required version but these checks were not
removed when that change was made.
2019-03-27 20:03:05 +01:00
Camilla Löwy
9420e6f0d0 Fix invalid ranges for gamepad axis sources
Buttons and hat bits were mapped to [0,1] instead of [-1,1].

Fixes #1293.
2019-03-27 19:35:19 +01:00
Camilla Löwy
980fc9b52f Cocoa: Apply retina window hint to Metal layer
Related to #1340.
2019-03-27 17:14:30 +01:00
Camilla Löwy
e108c0de0d Cocoa: Explicitly set layer on surface creation
Implicitly setting the layer doesn't work when there is already a layer.
Our view is now layer-hosting for Vulkan.

Fixes #1340.
2019-03-27 16:28:16 +01:00
Camilla Löwy
9e54b97cfa Add Cocoa graphics switching to glfwinfo 2019-03-27 15:59:36 +01:00
Camilla Löwy
056c5d3f90 Cleanup 2019-03-27 01:26:39 +01:00
Camilla Löwy
a4fbc6fe91 NSGL: Disable API deprecation warnings 2019-03-26 18:30:17 +01:00
Camilla Löwy
8055dad7e4 Update changelog and add credit 2019-03-05 20:22:00 +01:00
Camilla Löwy
8d7e5cdb49 NSGL: Update current display for display link
This solution of one display link per window is far from ideal but is
still better than no solution.

As a side-effect this fixes swap interval breaking being ignored for
occluded windows on earlier versions of macOS.

Fixes #680.
Fixes #1337.
Related to #1417.
Fixes #1435.
2019-03-05 20:22:00 +01:00
Camilla Löwy
f8bcc7e65c NSGL: Fix leak of condition object
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy
ba761ab06e NSGL: Fix display link leaking and left running
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy
d0e8d06d95 Cleanup
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy
3615d437a7 Formatting
Related to #1417.
2019-03-05 20:22:00 +01:00
amarcu5
82ca58da04 NSGL: Implement swap interval with CVDisplayLink
This fixes OpenGL swap interval (vsync) on macOS 10.14 Mojave by using
CVDisplayLink to synchronise to the monitor refresh rate rather than
setting NSOpenGLContextParameterSwapInterval.

Solution based on advice provided by @rcgordon.

Closes #1417.
2019-03-05 20:21:56 +01:00
Camilla Löwy
4e3204d86d Cocoa: Replace global autorelease pool with blocks
This is another small step towards having GLFW play nice with other
toolkits sharing the same process, including AppKit.

Any macOS platform function that touches Cocoa must now wrap itself in
an autoreleasepool block.

Since GLFW no longer provides an autoreleasepool outside of its
functions, THIS MAY BREAK EXISTING CODE MIXING GLFW AND COCOA.  Sorry!
Please add your own autoreleasepool blocks as needed.

Fixes #1107.
Closes #1114.
2019-03-05 20:11:20 +01:00
Camilla Löwy
9883cb64f0 Cocoa: Disable shadow for transparent framebuffer 2019-03-05 20:03:29 +01:00
Camilla Löwy
4b20fb705b Cocoa: Fix work area using NS screen coordinates
Related to #1322.
2019-03-05 17:41:32 +01:00
Camilla Löwy
a43d1a4937 Documentation work
Fixes #920.
Related to #1322.
2019-03-05 16:59:46 +01:00
Camilla Löwy
3a2a97f15d X11: Fix implementation of work area retrieval
This intersects the global work area from _NET_WORKAREA with the monitor
viewport.  The monitor viewport falls back to the core display
dimensions where working RandR is missing.  The _NET_WORKAREA query is
now checked for success.  The _NET_WORKAREA extent array is now indexed
by _NET_CURRENT_DESKTOP.  The _NET_WORKAREA atom is now checked for
availability.

Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy
4f14c1e776 X11: Fix copypaste errors
Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy
d82e7b5cb1 Win32: Use cached monitor handle for work area
This facility was added after the original PR was made.

Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy
0118743333 Formatting
Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy
a726942bfe Cocoa: Unify NSScreen cached lookup for monitors
Related to #1322.
2019-03-05 16:58:45 +01:00
Doug Binks
68fd4e8bb3 Cocoa: Fix work area retrieval on missing screen
Closes #1322.
2019-03-05 16:58:45 +01:00
Doug Binks
ba4e78e57f Wayland: Return whole output area as work area
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
222ac78a44 Cocoa: Add work area NULL checks and fix size
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
bea4818030 X11: Add NULL checks in work area retrieval
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
f1d40fa046 Documentation work.
This adds documentation for work area size.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
6907629cbf Fix version number in glfwGetMonitorWorkarea docs
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
e6d22346f9 Fix copypaste error in glfwGetMonitorWorkarea
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
154db76a6c Documentation work
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
3fd70cc513 Documentation work
This adds documentation for the width and height parameters of
glfwGetMonitorWorkarea.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
f7733c7b4f Win32: Add missing out parameter NULL checks
This fixes _glfwPlatformGetMonitorWorkarea not checking if its out
parameters were NULL.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
5c752355cb Win32: Fix and simplify work area retrieval
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks
c733ab0a22 Move glfwGetMonitorWorkarea test to monitors
This moves the test use of glfwGetMonitorWorkarea from the simple
example to the monitors test program.

Related to #1322.
2019-03-05 16:10:59 +01:00
Felipe Ferreira da Silva
be295ccbea Add glfwGetMonitorWorkarea
This function retrieves the work area rectangle of the specified
monitor.

Related to #920.
Closes #989.
2019-03-05 16:10:59 +01:00
Camilla Löwy
c20754c4a6 Fix Coverity Scan false positive 2019-03-04 18:52:56 +01:00
Camilla Löwy
621ece63c8 Round refresh rate instead of truncating
Fixes #1441.
2019-03-04 17:31:14 +01:00
Camilla Löwy
2fbb560eb7 Cocoa: Fix window creation blocking after re-init
Fixes #1439.
2019-02-25 02:41:05 +01:00
Camilla Löwy
7c3aaf8065 Win32: Fix OCR_HAND macro missing on MinGW
Fixes #1438.
2019-02-24 04:18:11 +01:00
Camilla Löwy
44af6bb936 Wayland: Implement raw mouse motion control
Related to #1400.
Related to #1401.
2019-02-22 14:52:02 +01:00
Camilla Löwy
1155c83013 Rename raw input to raw mouse motion, cleanup
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
2019-02-22 13:04:11 +01:00
Nathan Poirier
9e29f556fd Add GLFW_RAW_INPUT and glfwRawInputSupported
This adds runtime per-window control of whether accelerated or raw mouse
motion is provided when the cursor is disabled.

Fixes #1400.
Closes #1401.
2019-02-22 13:04:11 +01:00
Emmanuel Gil Peyrot
5f9cbd0ebc Wayland: keyboard repeat rate is given in Hz
It was currently interpreted as ms, which is obviously wrong.

Thanks to https://github.com/Smithay/client-toolkit/pull/62 for making
me notice this issue.
2019-02-20 15:56:04 +01:00
Camilla Löwy
ec3784f3d7 WGL: Unify query error handling 2019-02-17 18:34:56 +01:00
Camilla Löwy
782f7fe0c7 WGL: Fix leak on format attrib query failure
This was found by Coverity Scan.
2019-02-17 18:34:56 +01:00
Emmanuel Gil Peyrot
bcd8f9aff2 Documentation work
Describe #1341.
2019-02-15 19:02:33 +01:00
Emmanuel Gil Peyrot
45bd991ea9 Wayland: Fix auto-iconify on kwin_wayland
We now keep track of the fullscreen and activated state and only iconify
if we were previously fullscreen and now we are either not fullscreen or
not activated anymore.

This is the proper way to do it, compared to the previous hack where we
didn’t iconify only if it was the first configure event received.
2019-02-15 18:12:09 +01:00
Emmanuel Gil Peyrot
edf0a07174 Wayland: Only auto-iconify fullscreen windows
Thanks to kwin for exposing a bug here!
2019-02-15 17:03:37 +01:00
Greg V
36ce73bbfd Wayland: use SHM_ANON on FreeBSD
This works like memfd on Linux.
2019-02-15 15:45:25 +01:00
Camilla Löwy
1d95acdf56 Cocoa: Fix detection of Clang 2019-02-14 00:19:45 +01:00
schraf
2e70950c0f Fix quoting of CMAKE_C_COMPILER_ID
I was getting an error in this cmake file when using 3.10.2 on linux.
Here was the error message I was getting:

[cmake] CMake Error at external/glfw/src/CMakeLists.txt:82 (if):
[cmake]   if given arguments:
[cmake]
[cmake]     "STREQUAL" "GNU" "OR" "STREQUAL" "Clang"
[cmake]
[cmake]   Unknown arguments specified

Adding the quotes around the cmake variables seems to do the trick. That
was also done with the STREQUAL condition earlier on line 66.

Closes #1411.
2019-02-14 00:19:45 +01:00
Camilla Löwy
2a27eb95e4 X11: Fix system cursor used for GLFW_HAND_CURSOR
Fixes #1432.
2019-02-14 00:04:39 +01:00
Camilla Löwy
e2fa82ffbb Cleanup
Related to #1431.
2019-02-13 23:21:05 +01:00
Max Risuhin
cf79f06257 Win32: Fix standard cursors not being DPI aware
Closes #1431.
2019-02-11 19:19:06 +01:00
Camilla Löwy
90e22947c6 Cleanup 2019-01-31 01:58:04 +01:00
Camilla Löwy
463ef7eb71 Cocoa: Fix handling of analog joystick buttons
The reported state was not clamped to [0,1], i.e. GLFW_RELEASE and
GLFW_PRESS.

Fixes #1385.
2019-01-31 01:54:49 +01:00
Camilla Löwy
51ca41dd9f Cocoa: Add missing IOHID page and usages
Related to #1385.
2019-01-31 01:53:55 +01:00
Camilla Löwy
530b37f4db Cocoa: Disable automatic tabbing for GLFW windows
Related to #1250.
2019-01-31 00:20:24 +01:00
Camilla Löwy
78e6a0063d X11: Fix EWMH state update for hidden windows
The EWMH window state code assumed the window was mapped.

Fixes #1358.
2019-01-31 00:02:16 +01:00
Camilla Löwy
7f4dde15e4 Allow zero windows for events test
glfwWaitEvents is sane now, yay.
2019-01-25 12:46:46 +01:00
Camilla Löwy
b41cd34143 Cleanup 2019-01-25 12:46:46 +01:00
Camilla Löwy
d5ab3e919a Cleanup
Replace client area with content area.
2019-01-25 12:46:46 +01:00
iamCaveLamp
a46104ee69 Removed duplicates of centerCursor function 2019-01-22 20:17:35 +01:00
Ivan Achlaqullah
757cd3aea2 Add Visual Studio .vs directory to .gitignore
Closes #1419.
2019-01-22 20:13:51 +01:00
maobaoqi
29d8ca4ce4 Fix bug in CrossProduct function in boing example
Closes #1418.
2019-01-17 22:59:56 +01:00
Camilla Löwy
3d748cf530 Cleanup
Related to #1381.
2019-01-17 00:12:59 +01:00
Doug Binks
babafc13db WGL: Add array-based call to wglGetPixelFormatAttribivARB
This improves performance of pixel format enumeration and helps the very
poor performance reported on a small number of machines.

Closes #1381.
2019-01-17 00:12:59 +01:00
Camilla Löwy
9b0c16596c Add full screen option to tearing test 2019-01-17 00:12:11 +01:00
Camilla Löwy
2053f3ed22 Cleanup 2019-01-17 00:11:17 +01:00
Camilla Löwy
55b1a16f90 Remove window requirement for all event functions
This lets an application wait for non-window events without needing to
create a window.

Fixes #1317.
2019-01-15 19:28:17 +01:00
Camilla Löwy
ea7eb2ddab Cocoa: Move app delegate and menu creation to init
The application delegate needs to be set at init to receive monitor
events before window creation.  Menu creation is moved to
applicationWillFinishLaunching: to play nicer with other toolkits in the
same process.

Related to #1317.
2019-01-11 01:05:00 +01:00
Camilla Löwy
9a9568212c Cocoa: Move slightly towards modern Objective-C 2019-01-10 23:20:56 +01:00
Camilla Löwy
72c3908e14 X11: Fix glfwSetWindowMonitor not flushing buffer 2019-01-02 21:55:30 +01:00
Camilla Löwy
cde0aaaab1 X11: Fix glfwSetWindowMonitor not updating hints
This makes glfwSetWindowMonitor update the WM_NORMAL_HINTS when resizing
non-user-resizable windowed mode windows.
2019-01-02 21:55:30 +01:00
Camilla Löwy
c90c7b9710 Add credit
Related to #1383.
2018-12-26 15:22:36 +01:00
Camilla Löwy
1635fe2826 Cleanup
Put the non-client painting related message cases with the client ones
so that they can be happy together.

Related to #1383.
2018-12-26 15:22:20 +01:00
Aaron Loucks
9ac9d7b85a Win32: Disable non-client painting if undecorated
Fixes an issue where a small title bar and window caption
buttons were being painted after restoring a minimized
undecorated window.

Closes #1383.
2018-12-26 15:00:39 +01:00
Vallentin
e29882523e Fix typos
Closes #1402.
2018-12-26 15:00:39 +01:00
Camilla Löwy
3531c320af Fix glfwSetGamma generating ramps of invalid sizes
This makes glfwSetGamma generate a gamma ramp of the same size as the
monitor's current ramp, which will avoid failure on non-256 entry
monitors on X11 and avoid ramp interpolation on macOS.

Closes #1387.
Fixes #1388.
2018-12-26 15:00:39 +01:00
Camilla Löwy
52c7a4fc7f Fix glfwGetGammaRamp error handling
This makes glfwGetGammaRamp return NULL on platform error as specified.

Related to #1387.
2018-12-26 15:00:39 +01:00
Camilla Löwy
3201eedc34 Cleanup
We have a usable fminf now.
2018-12-26 14:59:51 +01:00
Camilla Löwy
a533c9b3ca Add credit
Related to #1387.
2018-12-26 14:59:31 +01:00
Alexander Monakov
064dfaa549 Wayland: Remove gamma-related TODOs
Commit 9c513346ad ("Gamma will never be
supported on Wayland") made it clear that it cannot be implemented, so
this removes the TODO markers and rewords the error messages.

Related to #1387.
2018-12-26 14:50:22 +01:00
Camilla Löwy
751c6f9a27 Fix assertions for glfwSetGamma value
The NaN assert was implicit in the other ones.  The lower bound assert
incorrectly allowed a value of zero.

Related to #1387.
2018-12-26 14:48:40 +01:00
Camilla Löwy
8c611fd5d0 Win32: Fix build on older versions of Visual C++
Older versions did not provide fmin or fmax.  This adds internal
versions of fminf and fmaxf that should not be confused with
standards compliant implementations.
2018-12-26 14:45:40 +01:00
Camilla Löwy
8e313d911b Cleanup
GLFW_PLATFORM_ERROR should be listed last.
2018-12-26 14:44:14 +01:00
Sylvain Boilard
3b255af4c3 Documentation work
The error section of the reference documentation for
glfwWaitEventsTimeout was missing.

Closes #1326.
2018-12-26 14:43:49 +01:00
Camilla Löwy
a59315ed6a Win32: Fix joystick element info memory leak
The array was freed on failure but not on success.

Fixes #1396.
2018-12-26 14:43:33 +01:00
Camilla Löwy
f4a304ff03 Remove deprecated event from events test 2018-12-25 22:13:08 +01:00
Camilla Löwy
86e7bf4169 Documentation work 2018-12-25 22:11:23 +01:00
Camilla Löwy
91c1ff1b7d Cleanup 2018-12-25 21:40:48 +01:00
Keith Bauer
c4903d9267 Cocoa: Fix half of all key events for Caps Lock
This adds reporting of those Caps Lock key events that cause the lock
state to change.

The full fix involving IOHID is being worked on in #1368.

Related to #1368.
Closes #1373.
2018-12-25 21:39:48 +01:00
Camilla Löwy
cf0857f79a Add credit 2018-12-25 20:52:58 +01:00
Andrew Belt
cc621765e5 Cocoa: Accept focusing mouse click as input
This makes the behavior on macOS consistent with other platforms.

Fixes #1209.
Closes #1386.
2018-12-25 20:50:50 +01:00
Camilla Löwy
17a15a20f2 Cocoa: Move to modern Objective-C literals 2018-12-25 18:52:56 +01:00
Camilla Löwy
c3ed70a4b7 Cocoa: Add NSApplicationDelegate protocol 2018-12-25 18:35:09 +01:00
Camilla Löwy
88c5edb409 Cocoa: Remove subclassing of NSApplication
This removes the GLFW NSApplication subclass as a step towards better
coexistence with other libraries that touch Cocoa.

This moves application object creation to platform init to allow event
processing before window creation.

Related to #1317.
2018-12-25 18:13:59 +01:00
Rolf Eike Beer
f9923e9095 Use GNUInstallDirs for install destinations
This has the advantage that the user may override e.g. the include
location, and the correct libdir (lib, lib64, lib/something) is
automatically determined.

Closes #1367.
2018-12-03 19:28:31 +01:00
Rolf Eike Beer
df7f36a316 Simplify check for CMake policy CMP0054
Related to #1367.
2018-12-03 19:25:41 +01:00
Camilla Löwy
bb2ca1da13 Remove trailing whitespace 2018-11-27 21:49:19 +01:00
Camilla Löwy
f680001b95 Cocoa: Remove superfluous compatibility macro 2018-11-27 21:44:20 +01:00
Camilla Löwy
18145a7f3d Cocoa: Use NSURLs for drag and drop
Fixes #1377.
2018-11-27 21:44:20 +01:00
Camilla Löwy
9bfdd218fb Fix Markdown table heads 2018-11-11 18:49:47 +01:00
Camilla Löwy
a9892acb94 Add tutorial to Doxygen menu 2018-11-05 19:04:27 +01:00
Camilla Löwy
041167895d Documentation work 2018-11-05 19:04:27 +01:00
Camilla Löwy
fb01b16b94 Use Doxygen layout file 2018-11-05 19:04:27 +01:00
Camilla Löwy
bc5a24fee6 Fix newlines in Doxygen aliases 2018-11-05 19:04:27 +01:00
Camilla Löwy
1fe340982f Revert accidental Nuklear edit 2018-11-05 19:04:16 +01:00
Camilla Löwy
53c8c72c67 Fix CSS for Doxygen Markdown tables
Doxygen changed the CSS classes for table-related elements.
2018-11-04 23:23:55 +01:00
Camilla Löwy
9bb50db6dd Use HTTPS when possible 2018-11-04 21:52:33 +01:00
Emmanuel Gil Peyrot
cc3552465d x11: Add a mention of #1366 in the ChangeLog. 2018-11-03 14:20:16 +01:00
Dominique Martinet
62993d9391 x11 window: update cursor position on enter event
click events would have an incorrect position after changing workspace,
if the mouse didn't move in between.
(Another example where this matters is a new window, if it appears under
the cursor, clicking would lead the application to think the user clicked
at 0,0)
2018-11-03 14:17:39 +01:00
MrVallentin
da8f3bc174 Updated URLs 2018-11-03 11:57:47 +01:00
MrVallentin
85fd5aa6c4 Use HTTPS when possible 2018-11-03 11:57:47 +01:00
MrVallentin
769f727e47 Fixed repeated words 2018-11-02 23:09:59 +01:00
meditator
d9466050d9 X11: Fix missing check for NET_WM_STATE
Closes #1356.
2018-11-01 17:26:51 +01:00
Camilla Löwy
5595fa3ae6 Cocoa: Fix OpenGL rendering not being displayed
Fix based on information provided by @rcgordon.

Fixes #1334.
Closes #1346.
2018-10-26 16:24:16 +02:00
Camilla Löwy
6dfc12a439 Cocoa: Fix some macOS 10.14 deprecation warnings 2018-10-26 15:19:48 +02:00
tnixeu
245461eb86 Fix guide example callback name mismatch
The cursor position callback is named differently in example usage and
example declaration.

Closes #1364.
2018-10-24 18:01:12 +02:00
Camilla Löwy
031a8f9583 Cocoa: Cleanup 2018-10-24 18:01:12 +02:00
Camilla Löwy
6a199c1f5e Allow exposing only native context APIs
Fixes 1349.
2018-10-24 18:01:12 +02:00
Emmanuel Gil Peyrot
64c034edfb Documentation work 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot
c08abffc50 Wayland: Implement clipboard copy 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot
8b54e28c4e Wayland: Implement clipboard paste 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot
3c4b9a7eef Wayland: Add boilerplate for clipboard handling 2018-10-24 14:03:08 +02:00
Ricardo Vieira
92b3fd02e5 wayland: save serial from all input sources 2018-10-24 14:03:08 +02:00
Siavash Eliasi
2de2589f91
Documentation work. (#1328)
Using GLFW_TRUE where applicable.
2018-10-22 17:45:11 +03:30
Camilla Löwy
0b3677c2b1 X11: Clarify comment 2018-10-22 00:51:08 +02:00
Camilla Löwy
868f1e7bfc Remove language requiring linking against opengl32
This has not been a requirement since 3.2.

Fixes 1347.
2018-10-22 00:51:08 +02:00
Camilla Löwy
e779280802 Win32: Fix invalid calls to GetDpiForWindow
The check for Windows 10 Anniversary Edition or later was not always
performed before calling GetDpiForWindow.

Fixes #1335.
Closes #1363.
2018-10-22 00:51:08 +02:00
Camilla Löwy
1725d1c4f5 Win32: Fix build on early Windows 10 SDKs
Related to #1320.
2018-10-22 00:51:08 +02:00
Camilla Löwy
6bd264244a WGL: Cleanup 2018-10-22 00:51:08 +02:00
Camilla Löwy
fac7d531ec Update changelog 2018-10-21 15:04:27 +02:00
emersion
5afcd0981b wayland: add support for XCURSOR_THEME and XCURSOR_SIZE
These can be set by the compositor or the user to configure the
xcursor theme and size.
2018-10-11 00:58:23 +02:00
Emmanuel Gil Peyrot
cc805c0963 Mir: Remove this experimental backend
As of the release of Mir 1.0, libmirclient has been deprecated[1] and
its developers recommend clients using it to switch to Wayland.  This
patch removes support for libmirclient and instruct users to use the
experimental Wayland backend instead.

[1] https://discourse.ubuntu.com/t/mir-news-28th-september-2018/8184
2018-10-05 11:59:26 +02:00
Emmanuel Gil Peyrot
e75af5f531 Linux: Include the null byte in joystick path
This potential bug was found thanks to gcc 8’s -Wstringop-truncation
warning.
2018-10-03 22:03:20 +02:00
Emmanuel Gil Peyrot
dcd2a19d90 Wayland: Add support for xdg-decoration
This allows compositors which prefer to draw the decorations around
clients to do so, rather than letting GLFW draw its own decorations.
The appearance is thus entirely subject to the compositor used, but
should generally be better than the current solid colour decorations we
have, which we continue to use when the compositor doesn’t support this
protocol or tells us to draw the decorations ourselves.

This new protocol has been tested against wlroots’s rootston compositor.

Fixes #1257.
2018-10-01 16:37:24 +02:00
Emmanuel Gil Peyrot
3e884aea46 Wayland: Use memfd_create() and seals if available
This allows the compositor to avoid having to setup and teardown a
SIGBUS signal handler whenever it needs to read from this surface, as it
knows we won’t be able to shrink the file and so doesn’t have to protect
against that.

This codepath will only be used on Linux ≥ 3.17 with glibc ≥ 2.27, and
possibly other kernels and libc.  The former code will continue to be
used as a fallback, either if memfd_create() fails or if it isn’t
available.
2018-10-01 13:13:19 +02:00
Emmanuel Gil Peyrot
ab16fcc8db Wayland: Check for buffer creation failure
This prevents unusable decoration objects from being created, and
invalid cursors from being returned to the user.
2018-09-29 22:59:02 +02:00
Emmanuel Gil Peyrot
754b7feaa1 Wayland: Rename handlers for more unicity 2018-09-29 21:01:03 +02:00
Emmanuel Gil Peyrot
4d3f0fb5df Wayland: Split long lines for function declaration 2018-09-29 18:11:13 +02:00
Emmanuel Gil Peyrot
15cad02235 Wayland: Use HiDPI cursors for standard cursors 2018-09-11 14:28:44 +02:00
Emmanuel Gil Peyrot
e0b83bbe8d Wayland: Use HiDPI cursors on decorations 2018-09-11 14:28:44 +02:00
Emmanuel Gil Peyrot
321062833a Wayland: Load a bigger cursor theme for HiDPI 2018-09-11 14:28:44 +02:00
Emmanuel Gil Peyrot
5ea6e6cda2 Wayland: Add support for animated standard cursors 2018-09-09 13:12:20 +02:00
Emmanuel Gil Peyrot
dede6d6886 Wayland: Add a timerfd for animated cursors 2018-09-09 13:12:20 +02:00
Emmanuel Gil Peyrot
685f2a5f91 Wayland: Close forgotten timerfd on terminate. 2018-09-09 13:12:20 +02:00
Camilla Löwy
eeac43c3f7 Win32: Fix symbol definition detection
Related to #1320.
2018-09-05 22:45:06 +02:00
Camilla Löwy
089ea9af22 Add GLFW_SCALE_TO_MONITOR
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor.  This
only applies to windowed mode windows and includes the initial placement
at window creation.

This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11.  Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.

Related to #676.
Related to #1115.
2018-09-03 23:12:39 +02:00
Camilla Löwy
5294439595 Win32: Add support for Per-Monitor V2 awareness
This adds basic support for the Per-Monitor V2 level of DPI awareness
in Windows 10, which allows for automatic DPI scaling of window
decorations.

This commit does not include resizing the window content area to match
the new window content scale.

Related to #1115.
Fixes #1294.
2018-09-03 23:12:39 +02:00
Camilla Löwy
b3efdcb38a Update Nuklear to 4.00.1 2018-09-03 23:12:29 +02:00
Camilla Löwy
3238f2291f Update changelog
Related to #1316.
2018-08-30 13:47:54 +02:00
Doug Binks
ed12a54afd Win32: Fix keypad equals key reported as unknown
Fixes #1315.
Closes #1316.
2018-08-30 13:47:54 +02:00
Camilla Löwy
338afe3c6d X11: Clean up cursor shape translation 2018-08-30 13:47:54 +02:00
Camilla Löwy
b1b21292b9 X11: Clean up context lookup 2018-08-30 13:47:54 +02:00
Camilla Löwy
a67d8afbd4 Win32: Clean up DWM detection 2018-08-24 15:06:39 +02:00
Camilla Löwy
d4cbe451fc Win32: Clean up cursor shape translation 2018-08-24 15:06:39 +02:00
Camilla Löwy
096ace5a68 Clarify comment 2018-08-24 15:06:39 +02:00
Emmanuel Gil Peyrot
8d3595fb4d Remove redundant redundancy 2018-08-23 09:51:01 +02:00
Camilla Löwy
018ab7229b Add credit 2018-08-09 19:03:57 +02:00
Coşku Baş
f4764f7288 Accidentally a word
Related to #1310.
2018-08-09 19:03:51 +02:00
Coşku Baş
ccef385f02 Fix content scale callback func name
Related to #1310.
2018-08-09 19:03:42 +02:00
Camilla Löwy
e1495c013d Fix missing API reference thread safety section
Fixes #1312.
2018-08-09 13:57:10 +02:00
Camilla Löwy
f82a8f09eb Win32: Disable mouse trails for full screen
When mouse trails are enabled, the cursor becomes invisible when the
OpenGL ICD detects a full screen window and switches to page flipping.

Mouse trails are now disabled as long as any full screen windows are
visible.

Fixes #1263.
2018-08-02 00:01:26 +02:00
Doug Binks
0be4f3f75a Add GLFW_FOCUS_ON_SHOW window hint and attribute
This adds a window hint and attribute for controlling whether
glfwShowWindow gives the specified window input focus in addition to
making it visible.

Fixes #1189.
Closes #1275.
2018-05-29 15:51:36 +02:00
Camilla Löwy
bf6551a3ca Cocoa: Fix FindVulkan.cmake paths for LunarG SDK
Fixes #1278.
2018-05-28 17:30:14 +02:00
Emmanuel Gil Peyrot
617a322bd8 Documentation work 2018-05-19 20:19:23 +02:00
Camilla Löwy
fdfb5ab466 Fix tpyo 2018-05-18 15:22:48 +02:00
Camilla Löwy
a9a5a0b016 Replace use of ctype function that caused warning 2018-05-18 11:30:14 +02:00
Camilla Löwy
8d1a64c831 X11: Make event polling more robust
This makes X11 event polling less likely to block if the application
uses the display via native access.

Fixes #1225.
2018-05-17 14:41:16 +02:00
Camilla Löwy
15d89bdff6 Win32: Allow compile-time override of class name
To use, define _GLFW_WNDCLASSNAME to any sane wide string.

Fixes #1120.
2018-05-16 17:15:02 +02:00
Camilla Löwy
2167bee551 Documentation work 2018-05-11 14:40:33 +02:00
Camilla Löwy
7ef34eb06d X11: Add support for Cygwin/X sonames 2018-04-25 21:50:51 +02:00
Camilla Löwy
c443b02472 Cleanup 2018-04-25 21:50:51 +02:00
Andreas Noever
fcc244ea6d Win32: Fix windows build with WINVER >= Vista
In 32e78aeb2 the definition of DWM_BLURBEHIND in win32_platform.h was
moved behind a WINVER < 0x0600 preprocessor check (< Vista). This broke
the build for WINVER >= 0x0600 since DWM_BLURBEHIND is not defined.

Starting with Vista DWM_BLURBEHIND is available in Dwmapi.h.
So we can just include the header directly on Vista and above.

Closes #1253.
2018-04-25 21:50:51 +02:00
Camilla Löwy
8b9221d845 X11: Fix missing dlclose calls for X extensions 2018-04-25 21:49:41 +02:00
Camilla Löwy
50eccd298a Fix cursor mode application for unfocused windows
Fixes #1239.
Fixes #1247.
2018-04-25 21:49:26 +02:00
Camilla Löwy
819a2205e5 Cleanup 2018-04-12 03:27:06 +02:00
Camilla Löwy
5d8b04a7ac Fix missing call to glfwTerminate 2018-04-10 17:53:25 +02:00
Camilla Löwy
d222a40046 Documentation work 2018-04-10 17:53:25 +02:00
Camilla Löwy
23dfeee4cb Add semver link to documentation 2018-04-09 00:05:59 +02:00
Camilla Löwy
474fa73e6c Update minimum required CMake version to 3.0
Fixes #1244.
2018-04-09 00:04:29 +02:00
Greg V
0a3c4f5d80 Add support for Wayland on FreeBSD and other OSes 2018-03-27 22:03:37 +02:00
Camilla Löwy
2884915000 Cocoa: Set CAMetalLayer contents scale from window
Fixes #1229.
2018-03-20 19:58:39 +01:00
Camilla Löwy
5f8108e8a9 Cocoa: Fix SDK version numbers
The pattern for version 10.10 and later was incorrectly applied to
version number for 10.8.

Fixes #1232.
2018-03-20 01:03:37 +01:00
siavashserver
b4c99aacd4 Fix OpenGL header inclusion guide
Closes #1233.
2018-03-19 15:19:47 +01:00
Camilla Löwy
30f5f97370 Update Vulkan headers to 1.1.70.0 SDK 2018-03-07 23:57:04 +01:00
Camilla Löwy
34d20b0f03 Fix documentation
Fixes #1226.
2018-03-03 22:24:26 +01:00
Camilla Löwy
94ffc12b38 Fix value for VK_MVK_macos_surface constant
Value changed between MoltenVK 0.15 and 0.16 and GLFW was never updated.

Related to #870.
2018-03-03 22:07:54 +01:00
Camilla Löwy
ab3bfb4205 Cocoa: Update MoltenVK support for LunarG SDK
GLFW now checks for the libvulkan.1.dylib loader instead of what is now
the ICD.  This removes checking for libMoltenVK.dylib to avoid cryptic
errors.  This unfortunately also breaks compatibility with the
standalone MoltenVK SDK.

This also removes support for the static loader library as that is not
present in the LunarG SDK.

Related to #870.
2018-03-01 21:45:46 +01:00
Emmanuel Gil Peyrot
8d98a6e37d Add a FreeMonitor platform API
This fixes the leak of a wl_output object everytime a monitor is freed.
2018-03-01 08:31:54 +01:00
Caio Marcelo de Oliveira Filho
b88be7c1e9 Remove unused variable in opacity test 2018-03-01 08:29:04 +01:00
Camilla Löwy
77879736af Cocoa: Event polling did not initialize AppKit
Fixes #1218.
2018-03-01 02:23:27 +01:00
Emmanuel Gil Peyrot
0d4534733b Wayland: Destroy subcompositor and viewporter on terminate 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
2926ce4838 Prevent resizing smaller than 1×1 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
a8e551cffa Fix resizing and moving under xdg-shell 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
a0dbffb8f2 Set decorations as opaque, to optimise composition 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
dfc7eacd50 Do not leak the 1×1 buffer used for decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
0c4ca85149 Fix _glfwPlatformSetWindowMonitor to correctly destroy/recreate decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
c9d691e65e Fix window size calculation when wp_viewporter isn’t supported 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
60e82ba472 Handle scaling factor (hidpi) correctly 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
f51c219b1c Handle maximized size correctly 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
31cea7fa24 Remove decorations when fullscreen 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
58b21d336c Factorise moving to fullscreen 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
5e5bc14468 Fix documentation about window decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
8ed91e8a77 Only create decorations if wp_viewporter is supported 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
4e31dc5e6e Make it possible to toggle window decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
1f8ec20b55 Correctly destroy subsurfaces on window destroy 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
4a42364a19 Return correct values for frame size 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
9f7ec6b094 Implement window decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
9dc18a62a6 Rename wl_pointer to pointer 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
5b65b9b860 Prevent a crash when giving focus to a non-GLFWwindow surface 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
552e40a4be Add wl_subcompositor support 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
79e16baca3 Add wp_viewporter support 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
9a7656364e Split shm buffer creation out of _glfwPlatformCreateCursor 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
2de3605b4c Make createAnonymousFile static 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot
d6b9d00ceb Wayland: Handle monitor removal 2018-02-24 22:18:39 +01:00
Emmanuel Gil Peyrot
f67b610dd4 Wayland: Handle repeats which missed a timer 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot
608f055c72 Wayland: Open the timerfd with cloexec 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot
84d10b32c3 Wayland: Ask xkbcommon whether to repeat a key 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot
8bc0c5c2c0 Wayland: dlsym() xkb_keymap_key_repeats 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot
97bf16e5b6 Wayland: Check for wayland protocol version
wl_keyboard version 4 is more recent than the libwayland available in
Ubuntu 14.04.
2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot
90f5edc0b8 Wayland: Use a timerfd for key repeat 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot
c14a35e21e Wayland: Obtain keyboard repeat_info
This had to bump the seat version, we now may get the seat name but we
don’t do anything with it.
2018-02-24 21:06:25 +01:00
Camilla Löwy
f4cd470bcb Move to modern mappings database with modifiers 2018-02-13 18:57:56 +01:00
Camilla Löwy
3c9011030f Cleanup 2018-02-13 18:33:31 +01:00
Camilla Löwy
2040309d0c Add support for gamepad mapping input modifiers
This adds support for the + and - and ~ input modifiers for joystick
axes.  It also changes how joystick axes are translated to buttons to
more closely match SDL 2.0.7.

Output modifiers are still not supported but have not yet been seen in
the wild.
2018-02-13 18:30:07 +01:00
Camilla Löwy
58cc4b2c5c Move full screen cursor centering to shared code 2018-02-07 16:47:00 +01:00
Camilla Löwy
b020467192 Documentation work 2018-02-07 16:46:59 +01:00
Camilla Löwy
d10463ac91 Win32: Fix extra resize event during mode switch
The switch to full screen is now done with a single call to
SetWindowPos.
2018-02-07 16:46:59 +01:00
Camilla Löwy
cfb5cb8805 Add comment 2018-02-07 16:46:58 +01:00
Camilla Löwy
1d75b205cb Cleanup
Allow window creation despite video mode setting failure.

Video mode setting failure is ignored the rest of the time and the
desired video mode has never been a hard constraint anyway.
2018-02-07 16:46:58 +01:00
Ahmad Fatoum
f940a97500 Linux: Add support for kernels < v2.6.39
Broke build for me on CentOS-6, which sports a 2.6.32 kernel:
http://www.cpantesters.org/cpan/report/d956d128-0339-11e8-b0d1-b6c4abd39192

CentOS-6 is supported till 2020-11-30.

Closes #1196.
2018-02-07 16:46:58 +01:00
Camilla Löwy
ff6a8891d4 Make remaining tests set viewport in render loop 2018-02-07 16:46:51 +01:00
Camilla Löwy
c29e4455bb Move more context logic out of glfwCreateWindow 2018-02-06 13:10:41 +01:00
Camilla Löwy
9bfa499d94 Formatting 2018-02-06 13:10:41 +01:00
Camilla Löwy
53b193a161 Wayland: Fix uninitialized variable warning
Related to #1143.
Fixes #1197.
2018-02-06 13:10:41 +01:00
Emmanuel Gil Peyrot
e98102162f Fix -Werror in Travis, env gets overriden
Prevents #1197 from happening again.
2018-02-06 12:57:39 +01:00
Emmanuel Gil Peyrot
f5d3954568 Stop checking for resizing
Fixes #1197
2018-02-06 12:57:17 +01:00
Camilla Löwy
ae53cd29ef Improve context function error descriptions
Fixes #1193.
2018-01-30 19:28:37 +01:00
Camilla Löwy
a678665c49 Cleanup 2018-01-30 19:28:37 +01:00
Corentin Wallez
8a8eefa0d8 Fail Vulkan surface creation if window has context
OpenGL / OpenGL ES cannot share presentation on a window with Vulkan.
This adds an error to `glfwCreateWindowSurface` when it is called on a
window without the GLFW_CLIENT_API hint set to GLFW_NO_API.  This
prevents undefined bahevior and hard to debug crashes.

Fixes #1194.
Closes #1205.
2018-01-30 19:25:17 +01:00
Emmanuel Gil Peyrot
525ad7bfb8 Close the libwayland-cursor handle after destroying the cursor theme
Fixes a segfault on glfwTerminate().
2018-01-29 04:55:55 +01:00
Emmanuel Gil Peyrot
eb7c9994bf Prevent auto-iconify from firing on window creation 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
94c7aa0d67 Bump wayland-protocols to 1.12 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
f2617a671f Add a roundtrip after creating the xdg-surface
The specification says we must not attach a buffer until we’ve received
a configure event.
2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
4778d02c67 Ignore _glfwPlatformShowWindow when already visible 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
f710db6504 Ignore configure events of 0×0px 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
0e759c9422 Don’t set min/max size on GLFW_DONT_CARE 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
a162004a90 Documentation work 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
ae44a28125 Wayland: Add an alternate surface role using xdg-shell
This protocol matches desktops much better than the deprecated
wl_shell, fixing a bunch of race conditions, removing undefined
behaviour, adding missing features, and generally providing a much more
user-friendly experience.

Since most compositors don’t support it yet, the wl_shell_surface role
is kept as fallback for now.
2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
14856e8b60 Wayland: Bind, listen and destroy xdg_wm_base 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
73567ae5be Wayland: Add xdg-shell to the platform 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
0d5f7a9eab Wayland: Add xdg-shell to the build system 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
a199efae44 Wayland: Emit an error when wl_shell is absent or unusable 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot
14ad79f035 Documentation work
Added missing compilation instructions for Wayland build.
2018-01-29 03:25:24 +01:00
Emmanuel Gil Peyrot
f9b0dc9827 Documentation work
Added missing documentation for Wayland dependencies and extensions.
2018-01-29 03:15:33 +01:00
Emmanuel Gil Peyrot
440e7e36f3 Fix typography of error messages 2018-01-29 02:34:10 +01:00
Emmanuel Gil Peyrot
407a3e2860 Load libwayland-cursor at runtime 2018-01-29 02:34:10 +01:00
Emmanuel Gil Peyrot
5fbf4ddde8 Load libwayland-egl at runtime 2018-01-29 02:34:10 +01:00
Emmanuel Gil Peyrot
6e69f63ffa Use the _glfw_dlopen/dlsym/dlclose define 2018-01-29 02:26:12 +01:00
Emmanuel Gil Peyrot
eb732457ea Prevent a race between surface destruction and focus
The Wayland protocol is asynchronous, by the time we destroy a surface,
the compositor may have sent a wl_keyboard::enter or wl_pointer::enter
events which now point to no surface, yet we receive it after.

To prevent this race, we can just ignore any enter event targetting a
NULL surface.

Fixes #1150.
2018-01-29 02:03:24 +01:00
Camilla Löwy
973bf29622 Remove use of non-standard function strdup
Related to #873.
2018-01-17 11:56:35 +01:00
Camilla Löwy
bb3ab87a18 Remove unmaintained internal Doxygen docs
The useful bits have been transformed to function definition comments.
The style guide stub has been added to the regular docs build.
2018-01-17 11:25:32 +01:00
Camilla Löwy
d6b3a60fbc Documentation work
Added missing bits of documentation for GLFW_HOVERED.
2018-01-11 14:13:54 +01:00
Emmanuel Gil Peyrot
6c421f131d Wayland: Implement scale callback
Closes #1181.
2018-01-09 22:39:35 +01:00
Emmanuel Gil Peyrot
93186e4999 Wayland: Fix glfwTerminate segfault on failed init
Closes #1172.
2018-01-09 22:13:28 +01:00
Camilla Löwy
2c1fc13ee4 Update changelog 2018-01-09 20:36:13 +01:00
ocornut
20b12204af Win32: Fix GLFW_FOCUSED hint being ignored
The window was activated by _glfwPlatformShowWindow, causing the
GLFW_FOCUSED window hint to be ignored when set to false.

Fixes #1179.
Closes #1180.
2018-01-09 20:36:13 +01:00
Camilla Löwy
ee9dffcd66 Add GLFW_HOVERED for polling cursor hover state
This window attribute corresponds to the cursor enter/leave callback.

Fixes #1166.
2018-01-09 18:02:52 +01:00
Camilla Löwy
370eac3c48 Add glfwSetWindowContentScaleCallback
Related to #677.
Related to #1115.
2018-01-09 18:00:22 +01:00
Camilla Löwy
1034b6e0db Move context management out of glfwCreateWindow
Related to #25.
2018-01-09 17:58:54 +01:00
Camilla Löwy
ac94014ef8 Update changelog and add credit 2018-01-05 11:35:44 +01:00
przemekmirek
9f91bd6ea9 Win32: Fix HDEVNOTIFY handle leak
Closes #1170.
2018-01-05 08:12:51 +01:00
Emmanuel Gil Peyrot
84077401e9 Use the oldest supported wayland-protocol for CI
Closes #1151.
2017-12-20 16:57:27 +01:00
Emmanuel Gil Peyrot
10c18f8124 Use quotes consistently for wayland-protocols 2017-12-20 04:53:42 +01:00
Emmanuel Gil Peyrot
09e0714284 Bump wayland-protocols version for idle-inhibit
This prevents GLFW from building when wayland-protocols is too old.
2017-12-20 04:53:41 +01:00
Camilla Löwy
7c2c7858c6 Add monitor and joystick user pointers 2017-12-19 15:08:28 +01:00
Camilla Löwy
9da2285b14 Cocoa: Make frame autosave hint a string 2017-12-19 15:08:28 +01:00
Camilla Löwy
6158801aeb Change glfwInitHintString to glfwWindowHintString
Fixes #1139.
2017-12-19 15:08:27 +01:00
Camilla Löwy
3d493b60f1 Cleanup 2017-12-19 15:08:27 +01:00
Camilla Löwy
18ee28bf82 Add credits 2017-12-19 15:08:26 +01:00
Camilla Löwy
5f8431d7ca Update Nuklear to 2.00.4 2017-12-19 15:08:22 +01:00
Emmanuel Gil Peyrot
0ee9a03b1e Check for trailing whitespace in Travis
Closes #1133.
2017-12-17 14:27:45 +01:00
Emmanuel Gil Peyrot
c3cba58a71 Remove trailing whitespace 2017-12-14 15:36:55 +01:00
Camilla Löwy
ce4672d74b Make glfwSetGamma use powf instead of pow
Related to #1125.
2017-12-14 02:22:27 +01:00
Camilla Löwy
8dab9f6ab1 Wayland: Clarify assertion
Related to #1143.
2017-12-13 21:57:32 +01:00
Camilla Löwy
682f1cf203 Fix wrong element array for hat to axis 2017-12-06 18:01:34 +01:00
Camilla Löwy
0e8c4ea7ce Add lock key modifier bits input mode
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.

Fixes #946.
2017-12-06 18:01:34 +01:00
Camilla Löwy
fd72eb917e Mir: Fix modifier bit translation 2017-12-06 18:01:33 +01:00
Camilla Löwy
d81946a35b Add window mode toggling to tearing test 2017-12-06 18:01:33 +01:00
Camilla Löwy
638c4b604e Cleanup 2017-12-06 18:01:33 +01:00
Camilla Löwy
b8df6ae3c1 Finish deprecating charmods callback 2017-12-06 18:01:32 +01:00
Camilla Löwy
df434c839a Add mapping file drop support to joystick test 2017-12-06 18:01:32 +01:00
Camilla Löwy
c2858e9ed7 Verify gamepad mapping indices match hardware 2017-12-06 18:01:32 +01:00
Camilla Löwy
7c87948eaf Win32: Fix accidentally working bit tests
Good grief.
2017-11-28 19:59:59 +01:00
Camilla Löwy
30489c5aa1 X11: Expose zero monitor for functional headless
Fixes #1147.
2017-11-28 14:37:49 +01:00
Camilla Löwy
390a66d2e7 Fix missing header in gamma test 2017-11-28 14:20:54 +01:00
Camilla Löwy
9e6c0c747b X11: Fix segfault when using NVidia EGL 2017-11-27 15:54:33 +01:00
Camilla Löwy
8094a1c99e Documentation work 2017-11-27 15:53:59 +01:00
Camilla Löwy
bfe2d42af4 Documentation work 2017-11-27 02:11:11 +01:00
Camilla Löwy
1a250234ea Add revert button to gamma ramp test 2017-11-27 02:09:51 +01:00
Camilla Löwy
3169179de1 Fix string literal exceeding max length
Fixes #1145.
2017-11-23 20:54:44 +01:00
Camilla Löwy
fe9c7a01c5 Update gamepad mappings and source URL
This matches the recent upstream update.
2017-11-23 19:35:45 +01:00
Emmanuel Gil Peyrot
65166858ff Wayland: Add support for the idle-inhibit protocol
Closes #955.
2017-11-20 22:27:37 +01:00
Camilla Löwy
b5e24676a4 Move contribution guide to visible directory 2017-11-20 18:55:43 +01:00
Emmanuel Gil Peyrot
40ab709aac Add Wayland to Travis CI build
Closes #1131.
2017-11-20 18:24:44 +01:00
Emmanuel Gil Peyrot
d18431338a Wayland: Disable the compose key on old xkbcommon 2017-11-20 18:24:30 +01:00
Emmanuel Gil Peyrot
cc87d5ab10 Wayland: Assert that we only get a known axis 2017-11-20 18:06:29 +01:00
Emmanuel Gil Peyrot
25cf67667f Wayland: Tell cmake which libraries to use 2017-11-20 18:06:29 +01:00
Stephen Gowen
bb13275b72 Cocoa: Fix Xcode Warnings
Closes #1132.
2017-11-20 18:04:05 +01:00
Emmanuel Gil Peyrot
9c513346ad Documentation work
Gamma will never be supported on Wayland.

Closes #1134.
2017-11-20 18:00:09 +01:00
Kovid Goyal
68809869f9
Fix spurious error from glfwInitHintString
Closes #1138
2017-11-20 21:16:59 +05:30
Camilla Löwy
1fe319d234 Cocoa: Filter out duplicate size events
Fixes #1085.
2017-11-16 11:56:06 +01:00
Camilla Löwy
d630684654 Win32: Remove double resize of full screen window
Related to #1085.
2017-11-16 11:56:03 +01:00
Camilla Löwy
8b81a03a5a Cocoa: Remove double resize of full screen window
Related to #1085.
2017-11-16 11:37:00 +01:00
Camilla Löwy
9903f88947 Documentation work 2017-11-16 11:35:55 +01:00
Camilla Löwy
d73ab0bd58 Documentation work
The reference for glfwCreateWindow listed the wrong default icon for
Windows.

Fixes #1130.
2017-11-16 10:08:38 +01:00
Camilla Löwy
11e47f08b1 Add glfwGetWindowOpacity and glfwSetWindowOpacity
This adds support for setting the opacity of the whole window, including
any decorations.

Fixes #1089.
2017-11-15 15:46:01 +01:00
Camilla Löwy
aef4edadd0 Move uninstall target to GLFW3 folder
Fixes #1129.
2017-11-15 13:58:27 +01:00
Camilla Löwy
bf7cc2ffac Fix missing inclusion guard needed for unity build
Fixes #1127.
2017-11-15 04:21:41 +01:00
Camilla Löwy
adebcc7111 Deprecate charmods callback 2017-11-14 23:30:00 +01:00
Camilla Löwy
fb4f633243 Fix y-axis sign for XInput thumb sticks
This breaks strict compatibility but does it to make XInput y-axes
consistent with every other API and OS.

Fixes #1083.
2017-11-14 19:50:59 +01:00
Camilla Löwy
49130ab8ec Rename framebuffer transparency hint
This is a breaking change of an unreleased API.
2017-11-14 17:21:36 +01:00
Camilla Löwy
baed2dad56 Cleanup 2017-11-10 02:58:19 +01:00
Camilla Löwy
98990217bc Cleanup 2017-11-10 02:58:19 +01:00
Camilla Löwy
71018b4ab5 Fix termination on mapping parse error 2017-11-10 02:58:18 +01:00
Camilla Löwy
79e2433eb0 Fix termination on sync object creation failure 2017-11-10 02:58:18 +01:00
Camilla Löwy
546c99a3a3 Made sharing an example 2017-11-10 02:58:18 +01:00
Camilla Löwy
7b877c4e24 Improve placement when forcing windowed mode
This is a temporary fix while waiting the for workarea query.

Related to #1106.
2017-11-10 02:58:18 +01:00
Camilla Löwy
31cbb20ba2 Deprecate window parameter of clipboard functions 2017-11-10 02:52:16 +01:00
Camilla Löwy
f2756d0b3f Documentation work
Related to #1065.
2017-11-02 19:30:12 +01:00
Camilla Löwy
9718675d86 Documentation work
Related to #1106.
2017-11-01 21:36:08 +01:00
Camilla Löwy
80d181f12d Win32: Fix maximization of undecorated windows
Fixes #899.
2017-10-31 15:47:01 +01:00
Emmanuel Gil Peyrot
a7a70cf34d Wayland: Add dynamic loading of libxkbcommon 2017-10-30 12:01:17 +00:00
Camilla Löwy
2867ca1e5b Documentation work
Fixes #1104.
2017-10-29 16:27:15 +01:00
Camilla Löwy
a1154247fa Fix default value of GLFW_CENTER_CURSOR
Regression introduced by 72ac5badb0.

Fixes #1105.
2017-10-29 15:53:19 +01:00
Camilla Löwy
fcedb0be32 Fix windows not detaching on monitor disconnect
Regression introduced by 04f559e28d.

Related to #1106.
2017-10-26 18:52:43 +02:00
Camilla Löwy
bf09dba95b Cleanup 2017-10-26 18:05:56 +02:00
Camilla Löwy
16bf872117 Add content scale queries
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.

Parts of this patch are based on code by @ferreiradaselva.

Fixes #235.
Fixes #439.
Fixes #677.
Fixes #845.
Fixes #898.
2017-10-26 17:26:36 +02:00
Camilla Löwy
1be81a1540 Documentation work 2017-10-22 16:30:19 +02:00
siavashserver
81963967e5 Fix Doxygen navigation bar
The Doxygen CSS changed significantly in a recent release.

Closes #1100.
2017-10-22 16:29:44 +02:00
Camilla Löwy
66c0394ae1 Fix typo in window guide
Fixes #1099.
2017-10-18 16:48:21 +02:00
Camilla Löwy
f308228a19 Documentation work
Remove sentence describing GLFW-specific behavior.  This describes the
behavior of glfwUpdateGamepadMappings, whose behavior is a mix between
the two related SDL functions, but is not part of the format.
2017-10-18 16:47:00 +02:00
Camilla Löwy
56ecd62f58 Fix joystick test hat drawing 2017-10-03 00:41:55 +02:00
Camilla Löwy
94ee10e655 Remove trailing else 2017-10-03 00:41:19 +02:00
Camilla Löwy
07cc6e00da Add gamepad name to joysticks test 2017-10-02 17:32:21 +02:00
Camilla Löwy
6d463d36fa Cleanup 2017-10-02 17:31:39 +02:00
Emmanuel Gil Peyrot
95e282d5a0 Wayland: Add transparency support
Closes #788.
2017-10-01 01:39:27 +01:00
Camilla Löwy
5aeb37d1b8 Cocoa: Fix window title being lost when untitled
The window title was lost and could not be updated while the window did
not have NSWindowStyleMaskTitled set.

Fixes #1082.
2017-09-28 19:04:11 +02:00
Camilla Löwy
da68ec56c3 Cocoa: Start using instancetype
The first tiny step towards using more modern Objective-C.
2017-09-28 19:03:50 +02:00
Camilla Löwy
5d0d30db38 Cleanup 2017-09-28 17:32:15 +02:00
Camilla Löwy
32e78aeb2e Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows,
macOS and X11.  Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.

Fixes #197.
Closes #1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
2017-09-27 21:54:04 +02:00
Bailey Cosier
93e66661d3 Cleanup
This is an extract of a commit, minimally edited to ensure it compiles.

Closes #1078.
Related to #197.
2017-09-27 21:33:03 +02:00
Cem Karan
ac009a5f5c Cocoa: Implement GLFW_TRANSPARENT
This is an extract of a commit, minimally edited to ensure it compiles.

Closes #663.
Related to #197.
2017-09-27 21:33:03 +02:00
Christopher Pelloux
51f0cd3b51 Win32: Implement GLFW_TRANSPARENT
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #723.
2017-09-27 21:33:03 +02:00
Wolfgang Draxinger
019609b6cd Add GLFW_TRANSPARENT and X11 implementation
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #715.
2017-09-27 21:33:03 +02:00
Camilla Löwy
eed94448fd Win32: Remove unused GUID 2017-09-27 21:33:03 +02:00
Camilla Löwy
25b7eba4a0 Win32: Clean up dynamic loading and version checks 2017-09-27 21:33:03 +02:00
Camilla Löwy
176ab9a5d2 Fix Doxyfile gen not handling paths with spaces
Fixes #1081.
2017-09-24 17:04:47 +02:00
Camilla Löwy
f4fb25b63d X11: Fix init order breaking cursor hiding
The hidden cursor was created before Xcursor was loaded.
2017-09-17 16:06:02 +02:00
Camilla Löwy
e3be6b8ae0 Cleanup
Break up some overly long lines.
2017-09-17 15:14:22 +02:00
Camilla Löwy
3d110d2e1b X11: Fix selection error nomenclature
[ci skip]
2017-09-17 13:54:17 +02:00
Camilla Löwy
0b5023bc62 X11: Fix Latin-1 text not being converted to UTF-8 2017-09-17 13:50:10 +02:00
Camilla Löwy
9dbc935afb X11: Stop reporting support for COMPOUND_TEXT 2017-09-17 13:50:10 +02:00
Camilla Löwy
f7dc6df02c X11: Add support for reading clipboard via INCR
This allows glfwGetClipboardString to retrieve clipboard contents larger
than (typically) 2^18 bytes.

Related to #275.
2017-09-17 13:50:00 +02:00
Camilla Löwy
f30acd8f74 Add OSMesa to context API list 2017-09-17 13:46:52 +02:00
Camilla Löwy
16ae02ab85 Add CMake target for updating gamepad mappings
This adds the 'mappings' build target that downloads the upstream
gamecontrollerdb.txt file and regenerates the mappings.h header.

Related to #900.
2017-09-15 15:50:39 +02:00
Camilla Löwy
4637c31d82 Win32: Remove unused header 2017-09-13 23:19:29 +02:00
Camilla Löwy
7f0d5e0a03 Win32: Fix text conversion size semantics 2017-09-13 17:55:51 +02:00
Camilla Löwy
f8668c5a9f Win32: Fix key names not matching other platforms
This brings printable key names more in line with the results provided
on other platforms.

Fixes #943.
2017-09-13 17:55:51 +02:00
Camilla Löwy
1955c37c48 Documentation work 2017-09-12 22:54:00 +02:00
Camilla Löwy
d099181307 Add library name override macros 2017-09-10 21:02:26 +02:00
Camilla Löwy
b97039f3f5 Cleanup 2017-09-10 20:57:06 +02:00
Camilla Löwy
a368d89c94 Win32: Fix disabled cursor mode vs caption buttons
This postpones disabling the cursor until the user is done interacting
with a caption button.

Related to #650.
Fixes #1071.
2017-09-08 16:18:15 +02:00
Camilla Löwy
d80d4be030 Fix .appveyor.yml provider settings syntax 2017-08-28 19:01:41 +02:00
Camilla Löwy
d8551b73f6 Cleanup 2017-08-28 18:31:14 +02:00
Camilla Löwy
45ca8b8d19 Win32: Add HMONITOR to monitor data 2017-08-28 18:27:55 +02:00
Camilla Löwy
58a247b26d Cocoa: Fix some characters not repeating
Fixes #1010.
2017-08-23 19:10:35 +02:00
Camilla Löwy
2f8b71d7a1 Add and update credits 2017-08-23 15:11:59 +02:00
Camilla Löwy
ce5e649d3b Cleanup
Move global data to library struct.  Simplify semantics.  Update
changelog.

Related to #1028.
2017-08-23 13:24:05 +02:00
Sergey Tikhomirov
80e4922b5e Cocoa: Hide cursor instead of using blank image
When cursor isn't in normal mode and should be hidden, use [NSCursor hide]
method instead of setting it to blank image. This should prevent
situations when hidden cursor becomes visible after system notification
was shown.

Fixes #971.
Closes #1028.
2017-08-23 08:44:56 +03:00
Camilla Löwy
c23fca6343 Fix APIENTRY from windows.h being undefined
Some extension loader headers include windows.h.  If they were included
before glfw3.h, glfw3native.h would leave APIENTRY undefined.  This adds
the GLFW_APIENTRY_DEFINED macro to signal when GLFW "owns" APIENTRY and
may undefine it.

Fixes #1062.
2017-08-21 16:01:32 +02:00
Camilla Löwy
0882fffc37 Fix missing CMake file path quoting 2017-08-20 14:47:44 +02:00
Camilla Löwy
ad9458a14c Clarify what glfwVulkanSupported means 2017-08-20 14:42:39 +02:00
Camilla Löwy
0d6937b33b Cleanup 2017-08-20 14:41:49 +02:00
Camilla Löwy
af866e05d2 Cleanup
Related to #973.
2017-08-18 14:36:36 +02:00
Andrey Zholos
b4ea2d32e6 Add input lag test
Closes #973.
2017-08-18 13:01:47 +02:00
Camilla Löwy
0c70eb8d5c Unify error message buffer lengths 2017-08-17 14:25:10 +02:00
Camilla Löwy
08737bdc02 X11: Close extension libraries after XCloseDisplay 2017-08-16 21:12:48 +02:00
Camilla Löwy
0d9e71fe81 Cleanup 2017-08-16 21:03:10 +02:00
Camilla Löwy
ac01da6953 Cleanup 2017-08-16 21:00:10 +02:00
Camilla Löwy
99e72830ea X11: Add dynamic loading of libXcursor 2017-08-16 20:59:59 +02:00
Camilla Löwy
3f852c321f X11: Add dynamic loading of libXinerama 2017-08-16 20:06:22 +02:00
Camilla Löwy
15d102b75e X11: Add dynamic loading of libXrandr 2017-08-16 20:05:55 +02:00
Emmanuel Gil Peyrot
0019f7a45e Wayland: Stop crashing when Compose is unavailable
There was a missing check for when no Compose key was configured in the
xkb file, making _glfw.wl.xkb.composeState NULL and crashing on key
press.

Closes #1059.
2017-08-13 21:25:22 +02:00
Camilla Löwy
2d0ffd788b Fix type in filename 2017-08-13 21:24:58 +02:00
Camilla Löwy
e27dc50689 Add non-VS warning about C99 declarations
This adds a warning in GCC and Clang about using intermingled
variable declarations in source files that will be built by VS.

This currently excludes egl_context.c and osmesa_context.c.  It will
be addressed by a separate commit.

Related to #1026.
2017-08-13 21:24:58 +02:00
Camilla Löwy
b7a0f225ea Cleanup
Don't advertise native functions in public API guides.  Don't list
primary selection access as most notable new feature.  Don't have
different levels of abstraction among selection helper functions.  Don't
forget to take credit.

Related to #1056.
2017-08-13 21:22:36 +02:00
Kristian Nielsen
29a75ab09d X11: Add native access to primary selection
This adds the native access functions glfwSetX11SelectionString and
glfwGetX11SelectionString under GLFW_EXPOSE_NATIVE_X11.  They are
similar to glfwSetClipboardString and glfwGetClipboardString but operate
on the PRIMARY selection.

The primary selection is widely used in X11, and so seems important to
support.  Primary selection is mostly an X11-specific thing, hence it's
exposed as an X11 native interface.

Fixes #894.
Closes #1056.

Signed-off-by: Kristian Nielsen <knielsen@knielsen-hq.org>
2017-08-13 18:52:24 +02:00
Camilla Löwy
3ee7f8f695 Cocoa: Fix warnings caused by _XOPEN_SOURCE 2017-08-10 22:24:44 +02:00
Camilla Löwy
e376404d38 Cleanup 2017-08-09 16:26:29 +02:00
Camilla Löwy
079518617c Linux: Fix missing feature macro for using strdup
This adds _XOPEN_SOURCE = 500.

Fixes #1055.
2017-08-09 16:25:47 +02:00
Camilla Löwy
549308051d Linux: Update joystick API in version strings 2017-08-09 12:20:51 +02:00
Camilla Löwy
5bc1c38159 Documentation work
[ci skip]
2017-08-09 12:20:51 +02:00
Camilla Löwy
f95c9d1bf3 Win32: Fix XInput axis normalization
Fixes #1045.
2017-08-09 12:20:50 +02:00
Camilla Löwy
75e44abf09 Win32: Remove deadzone logic from XInput path
Related to #1021.
Related to #1045.
2017-08-09 12:20:42 +02:00
Camilla Löwy
a397195d3f Linux: Make joystick init always fail silently
Related to #833.
2017-08-09 12:18:28 +02:00
Camilla Löwy
ab2247f8f3 Cocoa: Fix string object being updated incorrectly
Fixes #1050.
2017-08-06 23:27:58 +02:00
Camilla Löwy
5b7281bd41 Add glfwGetJoystickGUID
This function completes the first round of support for
SDL_GameControllerDB.

Fixes #900.
2017-07-30 16:15:12 +02:00
Camilla Löwy
85eda77d35 Update Nuklear to 1.40.0 2017-07-30 16:11:03 +02:00
Camilla Löwy
213dd2d0d6 Add glfwInitHintString
Adds string type init hints.  Adds X11 specific init hints for WM_CLASS
components.  Documentation work.

Fixes #893.
2017-07-25 23:53:52 +02:00
Camilla Löwy
00d2efb9ab Enable verbose makefiles for CI 2017-07-17 23:42:37 +02:00
Camilla Löwy
4feede6dd5 Make enabled warnings errors during CI builds
Related to #1043.
2017-07-17 23:39:39 +02:00
Camilla Löwy
c0bc10427c Fix warnings in Vulkan test 2017-07-17 23:16:55 +02:00
Camilla Löwy
2d8d8f5917 Fix signedness in GLFWgamepadstate
The signedness did not match glfwGetJoystickButtons.
2017-07-17 23:16:55 +02:00
Camilla Löwy
472e5fc4a9 Fix warning 2017-07-17 23:15:48 +02:00
Camilla Löwy
e55e616f1f Cleanup
Replaces tabs with spaces.  Makes code idiomatic.  Adds credit.

Closes #1043.
2017-07-13 01:37:05 +02:00
Michał Cichoń
50a228394f Win32: Fix bad call to _glfwPlatformPollJoystick
Related to #1043.
2017-07-13 01:34:08 +02:00
Michał Cichoń
afbd589348 Fix function signature in null joystick backend
Related to #1043.
2017-07-13 01:28:02 +02:00
Camilla Löwy
82284b86eb Cleanup
Thanks to glfwGetKeyScancode we can now pass only a scancode to the
platform layer for glfwGetKeyName.
2017-07-13 01:26:06 +02:00
Camilla Löwy
d3247a8c83 Documentation work 2017-07-13 01:26:06 +02:00
Camilla Löwy
67c9155f3b Documentation work 2017-07-12 00:21:17 +02:00
Camilla Löwy
8e899ccc29 Cocoa: Add support for MoltenVK dynamic library
Tested with MoltenVK 0.18.0.

Related to #870.
2017-07-10 21:34:02 +02:00
Camilla Löwy
d55c57b504 Fix Clang -Wmissing-braces warning 2017-07-10 12:55:58 +02:00
Camilla Löwy
ea6c50d9e2 Cleanup 2017-07-10 12:53:20 +02:00
Camilla Löwy
6634c47e57 Documentation work 2017-07-09 21:55:06 +02:00
Camilla Löwy
2fa90ae19f Win32: Fix capture logic ignoring last mouse button 2017-07-09 18:37:24 +02:00
Camilla Löwy
2e9aff759e Fix @ref link 2017-07-09 14:46:39 +02:00
Camilla Löwy
617c42b20a Cleanup 2017-07-09 14:01:48 +02:00
Camilla Löwy
953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy
07bf2b166b GLX: Fix segfault when no GLXFBConfigs available
Fixes #1040.
2017-07-07 10:30:10 +02:00
Camilla Löwy
8c0512027f Fix table header text alignment
[ci skip]
2017-07-07 10:30:02 +02:00
Camilla Löwy
be51c201dd Cleanup
Related to #1039.
2017-07-03 14:32:23 +02:00
David Carlier
57f872054c Fix GLAPIENTRY re-definition warning on OpenBSD
Closes #1039.
2017-07-03 14:28:44 +02:00
Camilla Löwy
9bb5e880ae Win32: Fix XInput button bit mask array size 2017-07-02 20:15:36 +02:00
Camilla Löwy
9610d68f19 Fix linguist detection for Objective-C
[ci skip]
2017-06-30 15:20:37 +02:00
Camilla Löwy
539a728063 Documentation work
[ci skip]
2017-06-30 12:45:29 +02:00
Camilla Löwy
58c05ba8ee Fix library destination for DLL platforms
Fixes #1035.
2017-06-28 12:07:39 +02:00
Camilla Löwy
d5de48ab53 Report invalid constants in the appropriate base
If the expected constants are defined in hexadecimal in the header then
the error string should also use hexadecimal.

Idea by IntellectualKitty.

Related to #970.
2017-06-28 12:07:06 +02:00
Camilla Löwy
99762ad7f0 Cleanup 2017-06-15 20:03:40 +02:00
Camilla Löwy
6da26c8d6c Linux: Ignore partial state after SYN_DROPPED
Related to #1005.
2017-06-15 20:01:45 +02:00
Camilla Löwy
d2952e4e92 Cleanup
Related to #1005.
2017-06-15 20:01:44 +02:00
Camilla Löwy
206f9ca4bc Linux: Fix joystick array bugs
Related to #1005.
2017-06-15 20:00:21 +02:00
Anthony Pesch
d1a2ec4d20 Linux: Move to evdev for joystick input
Closes #1005.
2017-06-13 18:49:20 +02:00
Camilla Löwy
78666204a1 Linux: Fix path buffer length warning 2017-06-11 23:29:16 +02:00
Camilla Löwy
2ca9a0979e Add note on extra-cmake-modules dependency
The Wayland backend requires this package to generate headers from XML
protocol descriptions.  Although this package was created by the KDE
project, it does not depend on any part of KDE.

Fixes #1013.

[ci skip]
2017-06-09 16:35:11 +02:00
Camilla Löwy
5bcf9c76fd Linux: Fix path buffer length warning
Fixes #1025.
2017-06-08 19:29:57 +02:00
ryogo.yoshimura
4dee58d480 Cocoa: Fix conversion between NSPoint and CGPoint
GLFW still supports versions of macOS before these became the same
underlying type.

Closes #1023.
2017-06-08 16:39:02 +02:00
Camilla Löwy
32f482a6d8 Cleanup 2017-06-08 16:38:45 +02:00
Camilla Löwy
0321bec232 Documentation work
[ci skip]
2017-06-08 16:09:17 +02:00
Camilla Löwy
2bb8517e9e EGL: Fix EGL_KHR_create_context_no_error support 2017-06-08 16:09:16 +02:00
Camilla Löwy
f4ea29cd06 GLX: Add GLX_ARB_create_context_no_error support 2017-06-08 16:09:16 +02:00
Camilla Löwy
52f7684487 WGL: Add WGL_ARB_create_context_no_error support 2017-06-08 16:09:15 +02:00
Camilla Löwy
d2779aa765 Documentation work
[ci skip]
2017-06-08 16:09:14 +02:00
Camilla Löwy
a3007b9b0e Rename thread source files
This to reflect that they now contain more than TLS.
2017-06-08 16:09:14 +02:00
Camilla Löwy
14a3fe0ac0 Make glfwGetError also provide description
Related to #970.
2017-06-08 16:08:36 +02:00
Camilla Löwy
beaeb0d4af Add missing pixel format documentation
Fixes #1027.
2017-06-07 20:07:24 +02:00
Camilla Löwy
c48127fa9e Fix some CSS issues caused by Doxygen 1.8.12 2017-06-06 18:02:20 +02:00
Camilla Löwy
372e908682 Remove internal header inclusion guards
Inclusion of internal headers is already both centralized and follows
strict rules.  Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.
2017-05-25 19:35:13 +02:00
Camilla Löwy
bc7ebc1a89 Fix joystick test attention request
Fixes #1020.
2017-05-22 15:16:47 +02:00
Camilla Löwy
186d03b32a Cleanup
Related to #983.
2017-05-17 22:26:15 +02:00
Camilla Löwy
c8ea64976f XKB: Workaround for Num Lock
Related to #983.
2017-05-17 22:26:08 +02:00
Camilla Löwy
2023095d8e XKB: Fix Unicode lookup regression
This fixes a sorting error introduced by
8597002a17.  The array must be sorted for
the binary search.
2017-05-17 22:24:26 +02:00
Denis Bernard
8597002a17 X11: Make glfwGetKeyName return UTF-8 strings
Fixes #981.
Closes #983.
2017-05-17 22:21:22 +02:00
Camilla Löwy
4f7102be26 Clarify joystick ID error message 2017-05-17 22:21:22 +02:00
Jonathan Hale
e4e3e50867 Fix Travis build
By setting dist explicitly to trusty, which has cmake >= 2.8.12 in their
official package repository and installing newly non-default packages
explicitly.

Closes #1015.
2017-05-16 16:22:24 +02:00
Camilla Löwy
fa0b5e1b85 Additional client API logic cleanup 2017-05-16 15:43:29 +02:00
Camilla Löwy
018ae69b33 Cleanup
Related to #985.
2017-05-16 15:43:28 +02:00
Konstantin Käfer
244d6d7823 Allow OpenGL ES header inclusion on macOS
Related to #985.
2017-05-16 15:42:51 +02:00
Konstantin Käfer
d1d08ef99f Cocoa: Fix EGL support
This adds support for using GLFW with EGL backends on macOS.  While EGL
isn't available by default on macOS, there are third-party
implementations like SwiftShader.

The addition of MoltenVK support added an override to makeBackingLayer.
In non-Vulkan mode, this means that we are returning nil from that
function.  The NSGL implementation creates this layer manually later on,
but other OpenGL backends don't necessarily do that.

Closes #985.
2017-05-16 15:42:19 +02:00
Camilla Löwy
85c6168bba Fix missing type cast
Thanks, Clang!
2017-05-16 14:33:14 +02:00
Camilla Löwy
2f5e230338 Add attention request to joystick test 2017-05-11 20:10:28 +02:00
Camilla Löwy
baa9cd8968 Cleanup
Closes #988.
2017-05-11 20:10:04 +02:00
Felipe Ferreira da Silva
412eb6a611 Add glfwRequestWindowAttention
Related to #988.
2017-05-11 13:36:39 +02:00
Camilla Löwy
4e8e25a521 Documentation work 2017-05-11 13:34:22 +02:00
Camilla Löwy
731ff91acd WGL: Add support for WGL_EXT_colorspace 2017-05-10 19:36:26 +02:00
Camilla Löwy
b234e28d5d Win32: Stop exporting GUIDs from static library 2017-05-10 19:36:17 +02:00
Arkady Shapkin
d6fcbdc38b Move CMAKE_LEGACY_CYGWIN_WIN32 to its proper place
Closes #1006.
2017-05-07 02:19:32 +02:00
Camilla Löwy
f737e8ce9f Documentation work 2017-05-05 19:05:00 +02:00
Camilla Löwy
6350641f0a Add glfwGetError
Related to #970.

If you have opinions on the design or implementation of this function,
please come join us in #970 before it is frozen for release.
2017-05-03 18:30:11 +02:00
Camilla Löwy
16ddfafeaa Allow object creation from callbacks 2017-05-03 15:10:36 +02:00
pengo
4884232360 Wayland: Update serial on button callback
The serial needs to be update for starting operations like moving and
resizing a window.

Closes #992.
2017-04-13 03:59:49 +02:00
Camilla Löwy
9457cf33d1 Documentation work 2017-04-06 14:40:02 +02:00
Camilla Löwy
66b16f1fc1 X11: Add validation of RandR gamma ramp size 2017-04-05 17:53:00 +02:00
Camilla Löwy
2226e60944 Formatting 2017-04-05 17:52:03 +02:00
Camilla Löwy
9558b85f7b Documentation work
Related to #981.
2017-04-04 18:53:47 +02:00
Brandon Schaefer
c9003b5547 Mir: Get ready for Mir 1.0
Clean up CMake finding and check version.  Change last remaining
deprecations.

Closes #979.
2017-03-30 00:43:03 +02:00
Camilla Löwy
9f63a8abfa Update changelog
Issue #682 was implicitly fixed by
77a8f103d8.

Closes #682.
2017-03-27 18:40:04 +02:00
Camilla Löwy
4ff66a7818 X11: Fix IM-duplicated key events leaking through
Fixes #747.
Fixes #964.
2017-03-27 02:00:31 +02:00
Camilla Löwy
72d58d7b93 Cleanup 2017-03-26 16:46:17 +02:00
Camilla Löwy
11c15b562d Remove superfluous comments 2017-03-26 16:46:17 +02:00
Camilla Löwy
9b81d72c46 X11: Fix libXi soname 2017-03-26 16:46:17 +02:00
Camilla Löwy
b0277a129b Fix comment 2017-03-26 16:46:17 +02:00
Camilla Löwy
120082ee3a Add Git commit message article 2017-03-26 16:46:17 +02:00
Camilla Löwy
6abb5cbcbb Formatting 2017-03-26 16:46:17 +02:00
Camilla Löwy
b215a989f5 Win32: Check for monitor object creation failure 2017-03-26 16:46:17 +02:00
Camilla Löwy
5fe4dfb511 X11: Narrow criteria for disabling RandR
Fixes #972.
2017-03-26 16:46:17 +02:00
Camilla Löwy
cf2eab5b4e Cocoa: Made axis auto-calibration less jumpy 2017-03-23 17:33:05 +01:00
Camilla Löwy
55d0560746 Cocoa: Fix range handling for hats and buttons
Fixes #888.
2017-03-23 15:58:14 +01:00
Camilla Löwy
1982543cd2 Cleanup 2017-03-19 02:46:16 +01:00
Camilla Löwy
aaf2800c9c Add internal TLS support
Related to #970.
2017-03-19 00:52:46 +01:00
Camilla Löwy
62414bff6e X11: Fix inverted coordinate transform 2017-03-17 14:09:07 +01:00
Camilla Löwy
2376d3b16a Formatting 2017-03-17 01:11:28 +01:00
Camilla Löwy
6a65341e14 X11: Fix multiple issues in XDND support
The code blindly expected UTF8_STRING for files.  It did not downgrade
based on source protocol version.  It did not handle hostnames in
text/uri-list data.  It did not specify the source time stamp when
converting the selection.  It did not search the XdndTypeList when
necessary.  It did not ignore sources that specified invalid versions.

While better, this is still not fully conformant.  Hostnames are not
validated and it does not guard against source crashes.

Fixes #968.
2017-03-16 23:41:06 +01:00
Camilla Berglund
bff31f006e Formatting 2017-03-16 16:22:00 +01:00
Camilla Berglund
7410346c5c Cocoa: Allow undecorated windows to become main 2017-03-16 15:46:21 +01:00
Camilla Löwy
27a8b3c17b EGL: Add support for EGL_KHR_context_flush_control 2017-03-15 17:37:33 +01:00
Camilla Löwy
7c070f55be EGL: Add support for Cygwin 2017-03-15 14:40:21 +01:00
Camilla Löwy
3d8aa53573 Cocoa: Fix full screen window not being restorable
Once a full screen window was iconified, it would appear to restore but
then disappear.

Fixes #848.
2017-03-15 01:27:46 +01:00
Camilla Löwy
7c88c92778 Cocoa: Fix window rect on leaving video mode
Fixes #748.
2017-03-14 21:23:48 +01:00
Camilla Löwy
21355e31db Cleanup 2017-03-14 20:39:18 +01:00
Camilla Löwy
97dbd8b63b Win32: Fix monitor event emission
Fixes #784.
2017-03-14 19:21:57 +01:00
Camilla Löwy
0df9cc2fc5 Win32: Improve monitor enumeration
This changes enumeration to add as a GLFW monitor any active adapter
without displays, even if other active adapters do have displays.

Related to #441.
Fixes #960.
2017-03-14 19:10:57 +01:00
Camilla Löwy
e2ce3026a0 Rename license file 2017-03-14 14:49:30 +01:00
Camilla Löwy
6a8ade99c7 Cocoa: Remove errors emitted on headless systems
Related to #958.
2017-03-10 14:44:55 +01:00
Camilla Löwy
43fc399cd1 Add hat button toggling to joystick test 2017-03-08 12:39:16 +01:00
A. Tombs
5ae781586f X11: Handle Selection* events despite NULL window
X11 event processing currently discards events that can not be mapped to
a current GLFW window.  However, this breaks clipboard functionality by
failing to respond to SelectionRequest and SelectionClear events.

This commit moves processing of these important clipboard events to
before the NULL window test so that they are always considered.

Fixes #961.
Closes #963.
2017-03-07 19:24:31 +01:00
Camilla Löwy
798d7c6d68 Implement glfwGetJoystickHats
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.

Fixes #889.
2017-03-06 03:23:29 +01:00
IntellectualKitty
368dec7ac7 Add glfwGetJoystickHats
This merges the public part of the glfwGetJoystickHats work by
@IntellectualKitty.  The implementation needs replacing due to
refactoring in preparation for gamecontrollerdb support.

Closes #906.
2017-03-05 23:20:07 +01:00
Camilla Löwy
12dcfd08b8 Documentation work
[ci skip]
2017-03-05 23:20:03 +01:00
Emmanuel Gil Peyrot
0e0862cfc7 Wayland: Fix broken build
Regression caused by e9560ef021.
2017-03-03 17:51:40 +00:00
Camilla Löwy
5b306f0390 Cleanup 2017-03-03 14:22:38 +01:00
Camilla Löwy
d88347ee7d Mir: Fix broken build
Regression caused by e9560ef021.
2017-03-02 17:52:32 +01:00
Camilla Löwy
7a8516d296 Cleanup 2017-03-01 04:36:00 +01:00
Camilla Löwy
c50aba1335 Cocoa: Add support for MainMenu.nib loading 2017-03-01 04:36:00 +01:00
Camilla Löwy
6d9a58bfef Add glfwInitHint
This allows setting hints that control how the library is initialized,
transforming more compile-time options into run-time ones.
2017-03-01 04:35:41 +01:00
Camilla Löwy
071a049f07 Documentation work
[ci skip]
2017-02-28 22:54:50 +01:00
Camilla Löwy
e019f7e7f2 Remove misleading platform API documentation
[ci skip]
2017-02-28 22:54:45 +01:00
Camilla Löwy
315c9455d5 OSMesa: Use framebuffer size for framebuffer 2017-02-28 22:21:42 +01:00
Camilla Löwy
97b0c645bf Remove unused stub 2017-02-28 22:21:02 +01:00
Camilla Löwy
53f46d32e2 Make OSMesa backend an almost proper null backend
It still depends on POSIX time and TLS.
2017-02-28 21:57:43 +01:00
Camilla Löwy
e9560ef021 Add GLFW_OSMESA_CONTEXT_API
This allows the creation of OpenGL contexts via OSMesa on existing
platforms.  It does not add a compile- or link-time dependency on
OSMesa.

Fixes #281.
2017-02-28 20:38:10 +01:00
Camilla Löwy
a44f2c0e65 Win32: Fix VC++ warning 2017-02-28 00:07:37 +01:00
Camilla Löwy
c54b5da403 Win32: Fix Vulkan library paths for 1.0.42.0 SDK
Libraries have moved from Bin and Bin32 to Lib and Lib32.

Fixes #956.
2017-02-27 23:55:52 +01:00
Camilla Löwy
c745f434f5 Win32: Fix VULKAN_STATIC_LIBRARY not set on 32-bit 2017-02-27 23:51:35 +01:00
Camilla Löwy
3fa6f48ac6 Documentation work
Related to a570d0a129.
2017-02-27 01:31:20 +01:00
Camilla Löwy
ce8fe645f4 Cleanup 2017-02-26 22:22:53 +01:00
Camilla Löwy
79eaf49ec0 Fix warning in Nuklear with Clang 2017-02-26 22:20:30 +01:00
Camilla Löwy
9950d8a319 Cleanup 2017-02-26 22:18:47 +01:00
Camilla Löwy
4928e2bf0a Clarify undocumented platform errors 2017-02-26 20:09:46 +01:00
Camilla Löwy
a570d0a129 X11: Use XI_RawMotion for disabled cursor motion
Related to #125.
2017-02-26 18:48:04 +01:00
Camilla Löwy
918b4e81d2 Win32: Move to WM_INPUT for disabled cursor motion
Related to #125.
2017-02-26 18:48:03 +01:00
Camilla Löwy
dd96d0ac93 Win32: Fix mouse button messages lost by capture
Fixes #954.
2017-02-26 18:48:02 +01:00
Camilla Löwy
106a617fa8 Update Nuklear to 1.33.0 2017-02-26 18:47:53 +01:00
Camilla Löwy
3817b4e1c5 Add more assertions 2017-02-23 17:47:41 +01:00
Camilla Löwy
2ba461e348 Formatting 2017-02-23 17:46:59 +01:00
Camilla Löwy
5352e2caa0 X11: Fix read past top of stack on 64-bit
Fixes #951.
2017-02-23 03:27:23 +01:00
Camilla Löwy
463930761b Documentation work
[ci skip]
2017-02-20 16:35:02 +01:00
Camilla Löwy
980f955f6c Fix undefined behavior
Fixes #950.
2017-02-16 05:23:10 +01:00
Camilla Löwy
f69829f7b4 Documentation work
[ci skip]
2017-02-14 14:56:29 +01:00
Camilla Löwy
c3fd757b03 Documentation work
[ci skip]
2017-02-11 21:17:32 +01:00
Camilla Löwy
343288c1f6 Fix line endings
[ci skip]
2017-02-11 21:17:26 +01:00
Camilla Löwy
355b46e6c5 Win32: Fix screensaver and blanking prevention
On Vista and later, Handling WM_SYSCOMMAND is not enough to prevent
password protected screensavers or monitor blanking.

Fixes #851.
2017-02-10 02:28:55 +01:00
Camilla Löwy
366b90be1a Documentation work 2017-02-10 01:55:03 +01:00
Camilla Löwy
77a8f103d8 Add GLFW_COCOA_GRAPHICS_SWICTHING
This provides control over whether the context should participate in
macOS Automatic Graphics Switching.

Closes #377.
Closes #935.
2017-02-10 01:29:29 +01:00
Camilla Löwy
4250725a60 Fix missing include in Nuklear GLFW backend 2017-02-08 15:32:34 +01:00
Camilla Löwy
b151904316 Remove not-fixed issue number 2017-02-08 06:53:04 +01:00
Camilla Löwy
558afefc04 X11: Fix sonames for dynamically loaded libraries
Fixes #941.
2017-02-08 06:53:04 +01:00
Camilla Löwy
21eabd3938 Documentation work 2017-02-08 06:53:04 +01:00
Camilla Löwy
0c090a8c8b Perform full termination on platform init failure 2017-02-08 06:53:04 +01:00
Camilla Löwy
926d2beddb Move initialized flag into library struct 2017-02-08 06:53:04 +01:00
Camilla Löwy
98bdd36231 Fix glfwVulkanSupported semantics 2017-02-07 21:28:50 +01:00
Camilla Löwy
8e870d4cc0 Win32: Fix bad error from glfwVulkanSupported
A VK_ERROR_OUT_OF_HOST_MEMORY error would be passed on to client code on
systems that had a Vulkan loader but no ICD.

Fixes #916.
2017-02-07 20:08:14 +01:00
Camilla Löwy
afb5449ca4 Update Nuklear to 1.20 2017-02-07 19:12:22 +01:00
Camilla Löwy
5a74b5008d Cleanup
Related to #842.
2017-02-06 15:16:27 +01:00
Liam Middlebrook
72ac5badb0 Add GLFW_CENTER_CURSOR
Adds a hint for controlling whether the cursor is centered over newly
created full screen windows.

Fixes #749.
Closes #842.
2017-02-06 15:16:26 +01:00
Camilla Löwy
3af0c47c97 Update Vulkan headers to 1.0.39.1 SDK 2017-02-06 15:16:22 +01:00
Camilla Löwy
a46c95c7f2 Clarify requirements for receiving joystick events
As of c5694b3013 this is now consistent
enough across platforms to describe.

Fixes #887.

[ci skip]
2017-02-01 05:40:48 +01:00
Camilla Löwy
6801478a13 Lengthen lifetime of joystick information pointers
This is possible because publicly available joystick information is now
managed by shared code and there is now a joystick callback.

[ci skip]
2017-02-01 05:37:38 +01:00
Camilla Löwy
ef5a21496c X11: Fix set not being reset each call to select 2017-02-01 03:16:29 +01:00
Camilla Löwy
67a55efa27 Add null joystick backend
This prepares the X11 backend to support other joystick APIs, for
example the FreeBSD libusb one.
2017-02-01 03:07:25 +01:00
Camilla Löwy
c5694b3013 Linux: Fix joystick disconnection detection
Joystick disconnection was not dectected by the event processing
functions and required calling a joystick function.

Fixes #932.
2017-01-31 00:21:53 +01:00
Camilla Löwy
466347a335 Documentation work 2017-01-30 18:15:23 +01:00
Camilla Löwy
9cfaf0944c Fix file API version number 2017-01-30 16:52:49 +01:00
Camilla Löwy
bfd564f257 Move internals to shared joystick objects
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy
43c1910453 Win32: Cleanup 2017-01-29 19:50:41 +01:00
Camilla Löwy
260dbf0a1d Win32: Cleanup 2017-01-29 19:50:35 +01:00
Camilla Löwy
f3e20ca437 Pass scancode with synthetic key release events 2017-01-29 16:44:38 +01:00
Camilla Löwy
a2867ff6ea Cleanup 2017-01-29 16:44:37 +01:00
Camilla Löwy
9689f7b925 Remove superfluous comments 2017-01-29 16:44:37 +01:00
Camilla Löwy
2037b5ce39 Fix matrix not being fully initialized
Regression introduced with a28236d939
and found by @cher-nov.

Closes #937.
2017-01-29 16:44:14 +01:00
Emmanuel Gil Peyrot
f4c5e6568e Wayland: Commit shell surface creation
This fixes any program using hidden windows, like tests/windows.c.
2017-01-26 18:13:15 +00:00
Emmanuel Gil Peyrot
865bf67b1a OSMesa: Fix context struct indentation 2017-01-26 18:13:12 +00:00
Camilla Löwy
f474b6da85 Wayland: Fix missing scancode for Space key
Fixes #936.
2017-01-26 17:02:10 +01:00
Camilla Löwy
a578bc2fad Mir: Fix missing scancode for Space key
Related to #936.
2017-01-26 17:02:10 +01:00
Camilla Löwy
5a11d19940 Start adding links to GLU replacements 2017-01-24 21:45:03 +01:00
Camilla Löwy
c28778e28c Win32: Improve platform error messages
Related to #733.
2017-01-20 01:35:24 +01:00
Camilla Löwy
c873327fe3 Fix NOTFOUND paths being added as dependencies
Fixes #930.
2017-01-20 01:29:46 +01:00
Camilla Löwy
d25b427efe Remove URL 2017-01-20 01:17:16 +01:00
paul4334
9cd378caa7 GLX: Check whether client string is NULL
In very rare cases the X server reports the GLX extension as present but
functions return invalid fallback values.

Closes #912.
2017-01-19 03:46:49 +01:00
Camilla Löwy
b0258803c6 X11: Clarified broken RandR error messages 2017-01-16 18:26:53 +01:00
Camilla Löwy
77eb94409c X11: Fix segfault on Cygwin/X RandR 1.5 2017-01-16 17:53:56 +01:00
Camilla Löwy
0735250eb1 X11: Fix potential window property data leaks 2017-01-16 17:53:28 +01:00
Camilla Löwy
fa21cd13d2 Cleanup
[ci skip]
2017-01-15 15:21:39 +01:00
Josh Kilmer
d74fffd5de Win32: Fix FindVulkan.cmake bitness test
Bitness test was VC++ specific.

Closes #928.
2017-01-15 15:11:31 +01:00
Camilla Löwy
e7722af9a2 Cleanup 2017-01-12 05:30:56 +01:00
Camilla Löwy
0cd409bd6d Comment work 2017-01-11 19:55:33 +01:00
Camilla Löwy
2ea7f9769a OSMesa: Fix invalid window frame size 2017-01-10 19:01:10 +01:00
Camilla Löwy
221451b817 Cleanup 2017-01-10 15:46:00 +01:00
Camilla Löwy
48a795c101 Merge single-use function _glfwFreeMonitors
All other uses were elminiated by _glfwInputMonitor.
2017-01-10 15:01:55 +01:00
Camilla Löwy
f29c963030 Add MoltenVK link
[ci skip]
2017-01-03 19:41:02 +01:00
Camilla Löwy
dd81707992 EGL: Fix test for EGL_RGB_BUFFER 2017-01-02 16:02:40 +01:00
Camilla Löwy
ec410fb6fe Cocoa: Enable EGL 2017-01-02 15:32:55 +01:00
Camilla Löwy
3edaa5280d Add GLFW_INCLUDE_ES32 2017-01-02 06:06:01 +01:00
Camilla Löwy
51e415a026 Cocoa: Fix CGDisplayModeCopyPixelEncoding cutoff 2017-01-02 06:06:01 +01:00
Camilla Löwy
04f559e28d Restructure monitor enumeration
This way is both kinder on event-based enumeration and less work to
unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
2017-01-02 06:03:02 +01:00
Camilla Löwy
ecda05af29 Cocoa: Implement window cascading
Related to #195.
2017-01-02 04:49:16 +01:00
Camilla Löwy
4661315192 Add GLFW_COCOA_FRAME_AUTOSAVE
Fixes #195.
2017-01-01 19:58:34 +01:00
Camilla Löwy
0f488ac286 Win32: Fix underflow in deadzone logic
Fixes #910.
2016-12-19 13:13:46 +01:00
Camilla Löwy
e649708cb2 X11: Make more use of XRRGetScreenResourcesCurrent
Closes #877.
2016-12-18 15:49:17 +01:00
Camilla Löwy
f656d95339 Documentation work 2016-12-15 20:21:07 +01:00
Camilla Löwy
6eae8f22dc X11: Load Xxf86vm at run-time 2016-12-11 00:05:15 +01:00
Camilla Löwy
21eeaffc23 Documentation fix
Doxygen cannot handle line breaks in Markdown links.
2016-12-09 01:32:09 +01:00
Camilla Löwy
831426ca63 Documentation work
[ci skip]
2016-12-08 17:08:53 +01:00
Camilla Löwy
58ceab5f1e Add GLFW_COCOA_RETINA_FRAMEBUFFER
Look, a can of worms!  I wonder what's inside.

This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
2016-12-08 16:56:05 +01:00
Camilla Löwy
766a9dc9fd Documentation work
Related to glfw/website#34.
2016-12-08 16:56:05 +01:00
Camilla Löwy
0e8ba24f32 Formatting 2016-12-08 16:56:05 +01:00
Camilla Löwy
744cee6ec9 Cleanup 2016-12-08 16:56:05 +01:00
Camilla Löwy
32eb50b75e Move to Vulkan style function typedefs
PFN_FunctionName is more readable than SCREAMSOUP_T.

Context creation API function typedefs are kept as-is where the original
header provided them, for compatibility and familiarity reasons.
2016-12-08 16:56:05 +01:00
Camilla Löwy
887e58bd21 Cleanup
Related to #882.
2016-12-06 17:39:51 +01:00
Sergey Tikhomirov
11a2413476 Cocoa: Fix issue with application sandboxing
Fixes #816.
Closes #882.
2016-12-06 17:39:51 +01:00
Camilla Löwy
be4eb6fb2b OSMesa: Add missing stubs 2016-12-06 16:11:38 +01:00
Camilla Löwy
9e56099edd Add glfwSetWindowAttrib
This function allows updating the GLFW_DECORATED, GLFW_RESIZABLE,
GLFW_FLOATING and GLFW_AUTO_ICONIFY attributes for existing windows.

Fixes #537.
2016-12-06 15:59:18 +01:00
Camilla Löwy
d92bb41e25 Fix typo
[ci skip]
2016-12-06 13:59:04 +01:00
Camilla Löwy
69e351b44a Cleanup
[ci skip]
2016-12-06 13:58:52 +01:00
Camilla Löwy
ce161c2c02 Documentation work
[ci skip]
2016-12-06 13:58:45 +01:00
Camilla Löwy
f383f7721c Fix warnings in Nuklear 2016-12-05 14:17:33 +01:00
Camilla Löwy
1252016b9c Add remaining GLSL version directives
Related to #864.
2016-12-05 14:16:56 +01:00
A. Tombs
1b17a5293c Add version directives to GLSL shaders
Although not technically required, I believe it is best practice for
shaders to specify which version of the GLSL spec they conform to.

Closes #864.
2016-12-05 14:06:39 +01:00
Camilla Löwy
3e4752f99e Fix warnings in Nuklear GL2 backend 2016-12-03 20:46:36 +01:00
Camilla Löwy
f44307da4e Update Nuklear to 1.18
Fixes #907.
2016-12-03 20:35:17 +01:00
Camilla Löwy
fd127d59fa Cocoa: Improve OpenGL version restriction messages
Fixes #904.
2016-12-03 20:15:26 +01:00
Camilla Löwy
29b72c59f3 Documentation work
Related to #902.

[ci skip]
2016-12-03 20:15:26 +01:00
Camilla Löwy
11376a2dd0 Cleanup 2016-12-03 20:06:24 +01:00
Camilla Löwy
cc9168bda1 Win32: Fix build on VC++ 2008
This is not official support for VC++ 2008.

Fixes #821.
2016-12-03 20:06:23 +01:00
Camilla Löwy
f4d0c83181 Paperwork done 2016-11-30 14:00:41 +01:00
Camilla Berglund
096efdf798 Documentation work 2016-11-16 17:05:12 +01:00
Camilla Berglund
20735bf840 Add offscreen example to IDE folder 2016-11-16 17:04:23 +01:00
Camilla Berglund
e3c3e780ae Update .gitignore 2016-11-16 15:13:20 +01:00
Camilla Berglund
9190cf8796 Cocoa: Disable deprecated function on macOS 10.12+
CGDisplayModeCopyPixelEncoding is deprecated starting with macOS 10.12.
2016-11-16 15:10:29 +01:00
Camilla Berglund
d19a21bd01 Cocoa: Monitor name cleanup
Only retrieve the display info dictionary once.  Remove non-standard
function name.
2016-11-16 15:09:07 +01:00
Matthew Henry
94b8486d4b Cocoa: Replace deprecated CGDisplayIOServicePort
This replaces CGDisplayIOServicePort with manually finding a service
port with matching vendor and product IDs.  This may technically not be
the one corresponding to the display ID, but it is only used to retrieve
the human-readable make/model string.

This could be cleaned up and refined a bit by comparing more display
attributes when available, but it gets the job done.

Fixes #165.
Closes #192.
Closes #508.
Closes #511.
2016-11-16 15:06:37 +01:00
Denis
cce430fbfa Cocoa: Fix typo
Closes #897.
2016-11-16 04:07:16 +01:00
Camilla Berglund
5b8051581e OSMesa: Allow cursor creation 2016-11-09 01:36:24 +01:00
Camilla Berglund
0e8d129efb OSMesa: Context creation compliance fixes 2016-11-09 01:36:24 +01:00
Camilla Berglund
62012e3c68 OSMesa: Add fallback to OSMesaCreateContextExt 2016-11-09 01:36:23 +01:00
Camilla Berglund
b8c71e7f2d Add offscreen rendering example 2016-11-09 01:36:23 +01:00
Camilla Berglund
ac83639631 Add stb_image_write 2016-11-09 01:36:23 +01:00
Camilla Berglund
fef21361c5 OSMesa: Cleanup
Fixes formatting, semantics and documentation.  Adds
glfwGetOSMesaContext.  Adds support for OSMesa context attributes.
Updates changelog and credits.  Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions.  Removes empty platform
structs.  Fixes version string format.  Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).

Closes #850.
2016-11-09 01:36:21 +01:00
Jason Daly
368fa9475d Add headless OSMesa backend
Allows creation and drawing to in-memory OpenGL contexts.

This backend does not provide input.

Related to #850.
2016-11-09 01:23:43 +01:00
Camilla Berglund
a90ee65f7b Add definition of GLAPIENTRY 2016-11-08 12:39:18 +01:00
Camilla Berglund
e83be1d73a Note that mode switching does not affect context 2016-11-08 12:19:06 +01:00
Camilla Berglund
e8c3e54dda Documentation work
[ci skip]
2016-11-07 19:53:42 +01:00
Camilla Berglund
2aee114950 Clarify glfwinfo output for no Vulkan extensions 2016-11-07 19:53:30 +01:00
Camilla Berglund
4d322a97e1 Fix Vulkan extension count when none were found 2016-11-07 19:53:30 +01:00
Emmanuel Gil Peyrot
8210f89b12 Wayland: Set a proper name for outputs.
glfwGetMonitorName()’s documentation says “this function returns a
human-readable name”, which “typically reflects the make and model of
the monitor”.  We get these two strings in the geometry event, so we
only set the name at this point.
2016-11-04 09:58:45 +00:00
Emmanuel Gil Peyrot
a28baabefe Allow a monitor to be created without a name. 2016-11-04 09:57:59 +00:00
Camilla Berglund
e94d16667b Cocoa: Add basic support for Vulkan via MoltenVK
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later.  It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.

glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.

You must help CMake find MoltenVK for the Vulkan test to be built.

Fixes #870.
2016-11-01 21:39:54 +01:00
Camilla Berglund
c3db1cae3f Fix glfwGetInstanceProcAddress for static linking 2016-11-01 21:34:26 +01:00
Camilla Berglund
017162e3fd Cocoa: Stop searching for system frameworks 2016-11-01 21:34:26 +01:00
Camilla Berglund
fef25ea934 Emit all Vulkan init errors from init function 2016-11-01 21:34:26 +01:00
Camilla Berglund
a9282bad29 Disable all dl* calls for _GLFW_VULKAN_STATIC 2016-11-01 21:34:26 +01:00
Camilla Berglund
67931bdeb2 Replace last @remarks with @remark 2016-11-01 21:34:26 +01:00
Camilla Berglund
85f867983f Update Vulkan test to 1.0.26.0
Fixes #727.
Fixes #758.
2016-11-01 21:34:26 +01:00
Camilla Berglund
ec17161651 Note that mode switching does not affect context 2016-11-01 21:34:26 +01:00
Camilla Berglund
3d4bd9667a Win32: Fix joystick error message prefix 2016-10-25 21:28:21 +02:00
Camilla Berglund
7420814fe2 Win32: Poll only helper window messages at init 2016-10-25 21:25:04 +02:00
Camilla Berglund
8d6f265441 Update default name from OS X to macOS
Note that earlier releases are still referred to by their proper names;
OS X <version> or Mac OS X <version>.
2016-10-20 00:53:37 +02:00
linkmauve
bc8b0480e9 Wayland: Document when behaviour differs
This should describe all of the Wayland-specific points, mostly in
three categories:
- Missing GLFW features, for example window frame, screensaver
  inhibition, clipboard or file drop.
- Missing protocols, like setting gamma on a monitor or specifying a
  window icon.
- Fundamental incompatibilities with Wayland concepts, like trying to
  handle global positioning of a window in a 2D space, trying to bring
  a window to front, or trying to change the monitor’s mode.

Closes #881.
2016-10-16 16:52:39 +02:00
Emmanuel Gil Peyrot
046d281abc Wayland: Implement compose key for character input
This commit has been copied almost verbatim from Bryce Harrington’s
patch against Weston’s toytoolkit[1].  He gave his agreement to
relicense it under zlib[2].

[1] https://patchwork.freedesktop.org/patch/114661/
[2] https://github.com/glfw/glfw/pull/879#issuecomment-252988257
2016-10-16 13:51:59 +01:00
Camilla Berglund
efc6b35615 Rename joystick ID variables 2016-10-16 14:07:18 +02:00
Camilla Berglund
bf747e32b4 Remove unused variables in gamma test 2016-10-16 14:07:18 +02:00
Camilla Berglund
ef15735161 Make Escape exit threads test 2016-10-16 14:07:18 +02:00
Camilla Berglund
99c65bb67c Cleanup
Related to #883.
2016-10-16 13:59:21 +02:00
Sergey Tikhomirov
967e837c73 Cocoa: Fix 'first responder' error on macOS 10.12
Error message is displayed during the startup because Cocoa view is set
as the first responder for window but this view isn't in this window
(actually it is not in any window at all).

Fixes #876.
Closes #883.
2016-10-16 13:58:52 +02:00
Camilla Berglund
ca084d40c1 Cleanup
Related to #852.
2016-10-14 01:05:23 +02:00
Mário Freitas
238ebb600d Cocoa: Fix assert on disabling window aspect ratio
When disabling window aspect ratio, a system assert would trigger.  The
correct way to disable window aspect ratio is to set a resize increment.

Closes #852.
2016-10-14 01:05:23 +02:00
Emmanuel Gil Peyrot
a49601ba87 Wayland: Rename snake_case identifiers to camelCase for consistency 2016-10-12 14:13:52 +01:00
Emmanuel Gil Peyrot
aa10ec6e45 Wayland: Replace all deprecated xkbcommon aliases. 2016-10-11 01:49:23 +01:00
Emmanuel Gil Peyrot
be935debe9 Wayland: Properly unref all xkbcommon objects. 2016-10-11 01:49:23 +01:00
Emmanuel Gil Peyrot
1c8a74b661 Wayland: Properly destroy all bound objects. 2016-10-11 01:49:23 +01:00
Camilla Berglund
73ddbc3acd Cocoa: Add workaround for hasty deprecation 2016-10-09 13:11:52 +02:00
Camilla Berglund
7f9840cecf Cocoa: Fix macOS 10.12 deprecation warnings 2016-10-09 01:39:31 +02:00
Camilla Berglund
cc3036860a Add list window to joystick test 2016-10-06 19:08:35 +02:00
Camilla Berglund
2af40c3fe6 Update Nuklear to 1.156 2016-10-06 19:07:47 +02:00
Camilla Berglund
ea1958a948 Replace sprintf with snprintf 2016-09-30 05:31:07 +02:00
Camilla Berglund
9d42e146e7 Add aspect ratio to monitor test mode listing 2016-09-30 03:44:13 +02:00
Camilla Berglund
c156b50e4c Add glfwSetWindowMaximizeCallback
Fixes #778.
2016-09-29 01:24:56 +02:00
Camilla Berglund
3752d68e7d Fix Clang warnings in Nuklear 2016-09-29 01:24:56 +02:00
Camilla Berglund
cb860e8150 Fix gamma test rendering using wrong unit 2016-09-29 01:24:56 +02:00
Camilla Berglund
434238fcd4 Fix checks for Vulkan surface extension presence 2016-09-29 01:24:56 +02:00
Camilla Berglund
2d10547266 Add missing changelog issue number 2016-09-29 01:06:40 +02:00
Camilla Berglund
f9a21281c4 Cleanup
Related to #871.
2016-09-28 23:51:08 +02:00
Kyle Brenneman
d590eb074f Add support for EGL_KHR_get_all_proc_addresses
If EGL_KHR_get_all_proc_addresses extension is supported, then don't try
to load a separate client library. Instead, just use eglGetProcAddress
to load everything.

This can also avoid problems with trying to use OpenGL functions from
libGL.so.1 (which is the GLX library) when an EGL context is current.

Closes #871.
2016-09-28 22:50:22 +02:00
Camilla Berglund
66ff4aae89 Convert joystick test to Nuklear 2016-09-27 02:13:55 +02:00
Camilla Berglund
450d0d69af Convert gamma test to Nuklear 2016-09-27 02:13:42 +02:00
Camilla Berglund
28889954ef Use glad booleans in glfwinfo 2016-09-26 14:55:55 +02:00
Camilla Berglund
f0a55df963 Cleanup 2016-09-26 13:26:36 +02:00
Camilla Berglund
40fff219b5 Add Nuklear 2016-09-25 14:12:04 +02:00
Camilla Berglund
2ed818bc03 Move to GL_KHR_debug
Thank you, @linkmauve.
2016-09-23 14:27:20 +02:00
Camilla Berglund
9017eaee08 Add debug extension support to sharing test 2016-09-22 01:43:26 +02:00
Camilla Berglund
38aae024cd Update glad, add debug extensions 2016-09-22 01:09:36 +02:00
Camilla Berglund
1fc11c27e7 Fix broken GLSL in sharing test
Thank you, Intel, for sticking to the spec.
2016-09-21 18:19:15 +02:00
Camilla Berglund
c4a8930909 Cleanup 2016-09-21 16:23:38 +02:00
Camilla Berglund
a280c97321 Convert reopen test to GL2 2016-09-21 16:21:03 +02:00
Camilla Berglund
dfd1c85916 Clarify sharing test output 2016-09-21 16:20:04 +02:00
Camilla Berglund
fc86d741db Fix copypaste mistake 2016-09-20 15:01:15 +02:00
Camilla Berglund
ca38af0d83 Convert sharing test to GL2 2016-09-20 15:00:18 +02:00
Camilla Berglund
f7584bf14c Convert cursor test to GL2 2016-09-19 22:19:20 +02:00
Camilla Berglund
0090ce3df7 Update Vulkan headers to 1.0.26.0 SDK 2016-09-14 23:27:34 +02:00
Camilla Berglund
433db8f9f9 Allow combining Vulkan and GL/GLES header macros 2016-09-14 22:59:12 +02:00
Camilla Berglund
7e9e321c38 Add @ref tags for Vim syntax highlighting 2016-09-14 22:59:11 +02:00
Camilla Berglund
6ac1ed18ea Formatting 2016-09-14 22:59:10 +02:00
Camilla Berglund
54930ddd33 Check only for relevant Vulkan extensions
Related to #858.
2016-09-14 22:59:03 +02:00
Camilla Berglund
3e59b7345c Fix early-out in Vulkan extension check
Related to #858.
2016-09-14 18:15:09 +02:00
Camilla Berglund
838c4e938c Win32: Allow iconifying undecorated windows
Fixes #861.
2016-09-14 18:12:21 +02:00
Camilla Berglund
f79a52fe9b Win32: Make glfwPostEmptyEvent use helper window 2016-09-14 13:07:52 +02:00
Emmanuel Gil Peyrot
2eb1657d91 Wayland: Only input a character on GLFW_PRESS action
Closes #804.
2016-09-13 13:09:25 +09:00
Camilla Berglund
e6a32db7b9 Cleanup 2016-09-07 16:49:29 +02:00
Brandon Schaefer
acce7ec9cf Mir: Add cursor mode support
Implements a few other missing functions. Cleaning up naming convention
as well.

Fix FindMir.cmake was not finding the correct mirclient.so when
you wanted something other then the system library.

Closes #839.
2016-09-07 16:49:29 +02:00
Camilla Berglund
fbb2d5e10d Convert tearing test to GL2 2016-09-07 16:49:29 +02:00
Camilla Berglund
f86edf8d3c Remove GL1 from gamma test 2016-09-07 16:49:28 +02:00
Camilla Berglund
08ba147241 Remove GL1 from clipboard test 2016-09-07 16:49:28 +02:00
Camilla Berglund
2b6a139526 Make Escape exit msaa test 2016-09-07 16:49:28 +02:00
Camilla Berglund
9f60cd18e3 Convert msaa test to GL2 2016-09-07 16:49:28 +02:00
Camilla Berglund
ac7b3e405c Cleanup 2016-09-07 16:49:28 +02:00
Camilla Berglund
bb3cb8f233 Cleanup
Clean up code and documentation for glfwGetKeyScancode and add
implementation for Wayland and Mir.

Related to #830.
2016-09-07 16:46:48 +02:00
Michael Stocker
e745b0dd47 Add glfwGetKeyScancode
Allows retrieval of platform scancode from GLFW_KEY_*.  Implemented for
Win32, Cocoa and X11.  Stubs for Mir and Wayland.

Closes #830.
2016-09-07 16:38:22 +02:00
Camilla Berglund
f17d60da64 Add scancode arrays for Wayland and Mir
Related to #830.
2016-09-07 16:33:41 +02:00
Camilla Berglund
afb6e485b7 X11: Make selection event checks include window 2016-09-07 16:33:41 +02:00
Camilla Berglund
ccfd6dde45 X11: Make clipboard IPC use helper window 2016-09-07 16:33:41 +02:00
Camilla Berglund
706868dad8 X11: Make glfwPostEmptyEvent use helper window 2016-09-07 16:33:41 +02:00
Camilla Berglund
3b3a1390ad X11: Add IPC helper window 2016-09-07 16:33:41 +02:00
Camilla Berglund
fafe1732b5 Cleanup 2016-09-07 16:33:41 +02:00
Camilla Berglund
5ff7d9505f Simplify Vulkan extension checks
Related to #478.
2016-09-07 16:31:18 +02:00
Camilla Berglund
2e6a110181 Add credit
Add missing credit for 1592b40e25.
2016-08-22 16:12:04 +02:00
Camilla Berglund
1592b40e25 Fix particles stutter caused by malformed timeout
Closes #836.
2016-08-22 15:55:29 +02:00
Camilla Berglund
9cd0c101f0 Fix glfwMaximizeWindow not checking window mode 2016-08-21 17:43:40 +02:00
Camilla Berglund
3d62c9ed9d Update .gitignore 2016-08-18 23:59:52 +02:00
Camilla Berglund
53fafad915 Start 3.3 2016-08-18 23:55:49 +02:00
Camilla Berglund
999f3556fd Documentation work 2016-08-18 13:32:27 +02:00
Camilla Berglund
4f5731ac39 Add description of 3.2.1 release 2016-08-17 16:09:11 +02:00
Camilla Berglund
4aafdea5a7 X11: Fix glfw*WindowPos operating on window frame
Fixes #800.
2016-08-17 01:45:41 +02:00
Camilla Berglund
c18d3aecbc Cocoa: Remove duplicate includes
Fixes #838.
2016-08-17 01:39:47 +02:00
Camilla Berglund
f1c536fe13 X11: Fix BadMatch on XSetInputFocus
Input focus was in some cases set before the window was visible (ICCCM
section 4.2.2).

Related to #798.
Fixes #789.
2016-08-12 14:01:03 +02:00
Camilla Berglund
ad9233e620 X11: Clean up event wait timeout logic
Simplify interface and implement timeout updating.
2016-08-12 13:33:21 +02:00
Camilla Berglund
f88a609000 X11: Only unmaximize visible windows 2016-08-12 13:33:21 +02:00
Camilla Berglund
80ba9944e5 Remove msvcrt recommendation 2016-08-12 13:33:03 +02:00
Camilla Berglund
0f12be7549 Documentation work 2016-08-12 01:57:17 +02:00
Camilla Berglund
b581799c9a Fix comment 2016-08-12 01:46:21 +02:00
Camilla Berglund
067d1d6935 Cleanup 2016-08-12 01:46:21 +02:00
Camilla Berglund
ada1fdc14d Formatting 2016-08-12 01:46:21 +02:00
Camilla Berglund
c98d09f15d Documentation work 2016-08-12 01:46:17 +02:00
Camilla Berglund
a6676e6bc2 Update changelog 2016-08-08 17:34:05 +02:00
Camilla Berglund
51e59f4873 Cleanup
Cleanup of 74ed35792f.

Add credit and change log entry.
2016-08-08 16:59:50 +02:00
Patrick Snape
74ed35792f Cocoa: Add missing call to removeObserver:
As noted in the documentation for NSDistributedNotificationCenter,
(under the Discussion heading) before an observer is deallocated a call
should be made to removeObserver: in order to ensure that the listener
is correctly removed from all observation pools.

Fixes #817.
Closes #826.
2016-08-08 16:57:24 +02:00
Camilla Berglund
25914d381a Fix glfwVulkanSupported emitting errors
Regression caused by 614debd13f.
2016-08-05 11:50:05 +02:00
Camilla Berglund
fcdef1d0a0 Fix potential context resource leaks
There is a gap between the creation of the context and the call to
_glfwRefreshContextAttribs.
2016-08-05 11:23:05 +02:00
Camilla Berglund
1d3240ff9c Fix Vulkan header macro not breaking compilation
Fixes #823.
2016-08-05 01:32:23 +02:00
Camilla Berglund
7c3706763a Cleanup
Cleanup of 8bdb105897.

Add build macro to configuration header and documentation.  Add
corresponding CMake option.  Add change log entry and credit.  Add
loader static library to link dependencies and add detection to
FindVulkan.cmake.
2016-08-05 01:00:08 +02:00
Philip Rideout
8bdb105897 Add _GLFW_VULKAN_STATIC build macro
This allows clients to link GLFW with a staticly-built loader library.
This is useful in hermetic build systems that build the Khronos loader
from source, rather than depending on the LunarG SDK binaries.

Closes #820.
2016-08-04 18:24:41 +02:00
Alexandre Pretyman
d3775b973e Fix clobbering of CMAKE_MODULE_PATH
Closes #822.
2016-08-04 18:14:44 +02:00
Camilla Berglund
e77a76a284 Cleanup 2016-08-04 13:19:22 +02:00
Camilla Berglund
00b91a07cb Documentation work 2016-08-02 15:58:58 +02:00
Camilla Berglund
52e47b5a53 Formatting 2016-08-02 15:39:01 +02:00
Camilla Berglund
7be62631ae Cleanup 2016-08-01 23:13:11 +02:00
Camilla Berglund
d2686c8413 Fix comment 2016-08-01 23:13:11 +02:00
Camilla Berglund
cba652e4f3 Cleanup 2016-08-01 23:13:11 +02:00
Camilla Berglund
370cd14b46 Comment work 2016-08-01 23:13:11 +02:00
Camilla Berglund
d3e288cc4d Fix glfwinfo not accepting -c option 2016-08-01 23:13:11 +02:00
Camilla Berglund
06a6629eef EGL: Fix missing include 2016-08-01 23:13:11 +02:00
Camilla Berglund
a19490c291 Cleanup
Cleanup of a42d27011b3ef1e6229a1b83aaa075727a5521f3.
2016-08-01 23:13:11 +02:00
Keringar
d4eb88b255 X11: Fix application of window size limits
Closes #805.
2016-08-01 23:12:05 +02:00
Camilla Berglund
c844fea9df Improve client API error messages
Add separate strings for each client API to make it easier to grep.
Remove 'client' from fallback error messages as API-related error tokens
are used for non-client APIs as well.
2016-08-01 20:49:22 +02:00
Camilla Berglund
923568a279 Add support for WGL_ARB_create_context errors 2016-08-01 20:46:59 +02:00
Camilla Berglund
2c32503b10 Fix comment 2016-08-01 12:15:08 +02:00
Camilla Berglund
fe0317aee5 Documentation work 2016-08-01 11:51:30 +02:00
Camilla Berglund
751be1ae8c Fix comment 2016-07-31 19:26:57 +02:00
Camilla Berglund
f48b63de38 Fix Valgrind false-positive
Fixes #818.
2016-07-31 17:54:30 +02:00
Camilla Berglund
3beb200c68 Remove unused variable 2016-07-31 13:48:11 +02:00
Camilla Berglund
d43b743ff4 Fix GCC warnings 2016-07-21 00:15:55 +02:00
Camilla Berglund
70423af38c Clarify comments 2016-07-21 00:15:42 +02:00
Camilla Berglund
f7006f64fb Update changelog 2016-07-20 15:51:57 +02:00
Camilla Berglund
6431c26e8b Add EGL library missing error 2016-07-20 15:39:38 +02:00
Camilla Berglund
04d05fbdc2 Formatting 2016-07-20 15:19:02 +02:00
Camilla Berglund
614debd13f Initialize Vulkan API on demand 2016-07-20 15:18:42 +02:00
Camilla Berglund
2060de5ed0 Match presence of lib prefix on EGL/GLES binaries 2016-07-20 13:11:08 +02:00
Camilla Berglund
d5e00e6b0f Initialize context creation APIs on demand 2016-07-20 13:10:51 +02:00
Camilla Berglund
52d801bd19 Cleanup 2016-07-19 00:15:34 +02:00
Camilla Berglund
ac09592355 Call context GetProcAddress directly 2016-07-18 23:31:54 +02:00
Camilla Berglund
fb418b26d7 Fix grammar
Fixes #776.
2016-07-17 15:39:25 +02:00
Camilla Berglund
4888d7d410 Documentation work
[ci skip]
2016-07-14 18:36:45 +02:00
Camilla Berglund
89bc316a7a Documentation work
[ci skip]
2016-07-14 18:36:42 +02:00
Camilla Berglund
c1b1e0aab1 Documentation work
[ci skip]
2016-07-14 18:21:43 +02:00
Camilla Berglund
2bea621f7d Documentation work
[ci skip]
2016-07-14 18:16:49 +02:00
Camilla Berglund
868f248696 Documentation work 2016-07-14 18:07:25 +02:00
A. Tombs
30111efc6d Update name in credits
Closes #807.
2016-07-14 12:49:46 +02:00
Camilla Berglund
a28236d939 Fix matrix rotation regression
Related to #785.
2016-07-13 22:22:43 +02:00
Camilla Berglund
6fd4a87881 Update changelog 2016-07-13 22:22:41 +02:00
Camilla Berglund
9c5b994369 Make readme reference contribution guide 2016-07-12 16:29:59 +02:00
Camilla Berglund
9befef1b03 Update changelog 2016-07-12 16:23:46 +02:00
Camilla Berglund
0ff22e4a49 Win32: Fix GLFW_MAXIMIZED ignored by first window
Fixes #780.
2016-07-12 16:04:02 +02:00
Camilla Berglund
18b6ba0af4 Remove trailing whitespace 2016-07-12 15:35:06 +02:00
Camilla Berglund
9f14ac291f Add question section to contribution guide 2016-07-12 01:03:08 +02:00
ndogxj
65d4652e92 Fix VS 2010 build errors
VS 2010 cannot handle C99-style variable declarations in C mode.

Fixes #785.
2016-07-12 01:02:58 +02:00
Camilla Berglund
613868b893 Add missing assertion 2016-07-11 16:39:53 +02:00
Camilla Berglund
73abf8a800 Documentation work 2016-07-06 13:06:59 +02:00
Camilla Berglund
3bb5c459d6 GLX: Verify all entry points during load 2016-07-01 18:18:04 +02:00
Camilla Berglund
145ea03ca2 EGL: Verify all entry points during load 2016-07-01 18:17:30 +02:00
Camilla Berglund
49f429018e Win32: Fix code analysis warning 2016-06-23 17:41:22 +02:00
Camilla Berglund
66149a29da Cleanup 2016-06-23 17:40:30 +02:00
Camilla Berglund
0ee8159f6c Win32: Remove intermediate clipboard string copy 2016-06-23 17:06:03 +02:00
Camilla Berglund
e81f4b29db Add Coverity badge, I guess 2016-06-23 16:09:55 +02:00
Camilla Berglund
1b82546b90 Cleanup 2016-06-23 15:34:23 +02:00
Camilla Berglund
e250c226ca Cleanup 2016-06-23 14:48:25 +02:00
Camilla Berglund
d67a0259cf Documentation work
[ci skip]
2016-06-23 14:18:01 +02:00
Camilla Berglund
7f2e4d8ace Win32: Fix possible leak of dummy context 2016-06-23 14:17:54 +02:00
Camilla Berglund
6f313ff245 Win32: Use helper window to load WGL extensions
This removes window re-creation logic by performing the initial context
creation on the helper window, simplifying both window and context
creation and paving the way for attaching to existing window handles
without compromising on context or framebuffer hint support.
2016-06-22 23:33:34 +02:00
Camilla Berglund
a991c01731 Fail sharing if either window is context-less 2016-06-22 14:36:46 +02:00
Camilla Berglund
b5aae7e901 Documentation work
[ci skip]
2016-06-22 13:33:25 +02:00
Camilla Berglund
5b7d6ed8b9 Documentation work 2016-06-21 16:46:17 +02:00
Camilla Berglund
38856886e6 Documentation work 2016-06-21 16:36:16 +02:00
Camilla Berglund
f2ba78e04b Rename static functions to allow unity build
Fixes regression introduced by GLFW_CONTEXT_CREATION_API.

Fixes #783.
2016-06-15 01:35:07 +02:00
Camilla Berglund
ae32d968b9 Fix test program line endings 2016-06-15 01:35:07 +02:00
Camilla Berglund
df5dcf5162 Win32: Fix stub comment 2016-06-15 01:35:07 +02:00
Camilla Berglund
76801973e1 Cocoa: Clean up joystick globals 2016-06-15 01:35:07 +02:00
Camilla Berglund
b6b8ff591d Fix cursor position coordinate delimiter
Comma would be great but we don't control the locale.
2016-06-15 01:35:07 +02:00
Camilla Berglund
9a781cef53 Formatting 2016-06-15 01:35:07 +02:00
Camilla Berglund
aaccfd8201 I don't know how to C
Fixes #773.
2016-06-15 01:35:07 +02:00
Camilla Berglund
4bccb3dc9f Start 3.2.1 2016-06-15 01:35:05 +02:00
A. Tombs
d8c278bf52 Add explanation of parameters to gamma test
Unlike similar test programs (e.g. tearing.c), the gamma test does not
explain the meanings of the optional parameters `h` and `f`. This patch
adds these explanations to the usage text.

Closes #775.
2016-06-06 21:25:13 +02:00
A. Tombs
407385dc72 Correct program name printed by tearing test
The tearing test incorrectly calls itself "iconify" when printing usage
information, probably just a copy-paste error.

Closes #774.
2016-06-06 21:23:30 +02:00
Camilla Berglund
f6ec835599 Fix documentation for timer thread safety 2016-06-02 16:13:47 +02:00
Camilla Berglund
5f17b61ff2 Win32: Remove accidental C99 2016-06-02 15:57:47 +02:00
Camilla Berglund
d203ccbf5e Add workaround for missing headers in legacy MinGW 2016-06-02 14:21:56 +02:00
Camilla Berglund
757eea2779 Update email address 2016-06-01 21:25:20 +02:00
Camilla Berglund
6a8e169001 Update copyright notice year 2016-06-01 21:25:19 +02:00
Camilla Berglund
9e86826eab Documentation work 2016-06-01 21:25:18 +02:00
Camilla Berglund
278bffe059 Remove severely outdated Rift guide 2016-06-01 21:25:09 +02:00
Camilla Berglund
f5b71f5329 Add error section to glfwMaximizeWindow reference 2016-06-01 20:34:21 +02:00
Camilla Berglund
20ac3d321f Remove caveat for fixed bug 2016-05-31 21:22:40 +02:00
Camilla Berglund
4adbeced25 Make cursor test wait by default 2016-05-31 15:38:28 +02:00
Camilla Berglund
7314501d62 Formatting 2016-05-31 15:38:12 +02:00
Camilla Berglund
1615edf5fb Clarify wording
Related to #766.
2016-05-31 15:37:20 +02:00
Camilla Berglund
28d4c9e9f4 X11: Re-enable cursor for all types of FocusOut
This prevents disabled cursor mode from interfering with window frame
interactions.

Related to #650.
2016-05-31 13:04:04 +02:00
Camilla Berglund
ed076b7c5b Win32: Re-enable cursor during modal loops
Related to #650.
2016-05-31 12:59:41 +02:00
Camilla Berglund
915a98c560 Add missing XFlush calls 2016-05-30 22:14:13 +02:00
Camilla Berglund
2d2756cbad Simplify cursor window logic 2016-05-30 22:12:33 +02:00
Camilla Berglund
03db3ed6e9 Cleanup 2016-05-30 21:19:00 +02:00
Camilla Berglund
20bce151c1 Documentation work 2016-05-30 17:00:21 +02:00
Camilla Berglund
85f6c6b2df Add description of 3.2 release 2016-05-29 17:55:08 +02:00
Camilla Berglund
bda031f4ac Cleanup 2016-05-29 15:34:08 +02:00
Camilla Berglund
797ee8d8e3 Move all cursor positioning to platform code
Due to Wayland, shared code cannot rely on cursor positioning being
supported by the underlying platform.

This implicitly fixes #617 as it moves cursor centering into
_glfwPlatformSetCursorMode, thus separating it from the stale value of
_glfw.cursorWindow.

Fixes #617.
2016-05-29 15:33:49 +02:00
Camilla Berglund
0e846883bf Clarify cursor position variable names 2016-05-27 02:39:03 +02:00
Camilla Berglund
72b3a7a59f Move comment to the actual line being discussed 2016-05-27 02:39:03 +02:00
Camilla Berglund
32f38b97d5 Fix OS X key names not following layout 2016-05-24 22:12:15 +02:00
Camilla Berglund
7fd7dca375 Remove completed todo 2016-05-23 22:59:11 +02:00
Camilla Berglund
0a668be1bf Add arrow keys to gamma test 2016-05-23 15:23:14 +02:00
Camilla Berglund
edb284f189 Add more argument value checks 2016-05-23 15:23:14 +02:00
Camilla Berglund
54cb23d234 Fix value checks failing on GLFW_DONT_CARE 2016-05-23 15:23:14 +02:00
Camilla Berglund
c4c99727c5 Add dynamic loading of HIToolbox.framework
Fixes #717.
2016-05-23 15:21:56 +02:00
Camilla Berglund
57f4ba7b37 Add basic argument checks for glfwSetWindowMonitor 2016-05-23 15:19:09 +02:00
Camilla Berglund
325729d0f6 Documentation work 2016-05-22 14:25:04 +02:00
Camilla Berglund
cd49efa84e Enable Cocoa multi-threaded mode 2016-05-22 14:02:29 +02:00
Camilla Berglund
bc649e1632 Formatting 2016-05-11 15:23:27 +02:00
ocornut
3c1a83d61f Fix keys filtered by IME being passed to callback
Closes #651.
2016-05-10 12:30:04 +02:00
Brandon Schaefer
4eb7cbac47 Mir: Remove workaround for LP bug 1477285
Closes #756.
2016-05-05 14:22:57 +02:00
linkmauve
a502152075 wayland: Always make the window surface opaque 2016-05-05 14:15:44 +02:00
Camilla Berglund
ef80beab81 Add run-time context creation API selection
Fixes #145.
2016-05-04 17:00:07 +02:00
Camilla Berglund
9d50a346f0 Fix X11 build on non-Linux systems 2016-05-04 17:00:06 +02:00
Camilla Berglund
12a695696d Add validation of size limit and aspect ratio args 2016-05-04 16:34:52 +02:00
Camilla Berglund
e640d840b7 Fix Win32 window size event race condition
The old window size was reported after re-entering full screen and
setting and reporting the new window size.

Fixes #740.
2016-05-04 16:34:48 +02:00
Camilla Berglund
11d051b69a Formatting 2016-05-03 13:43:17 +02:00
Camilla Berglund
932a161d44 Unconditionally use some EWMH atoms
These window properties do no harm if they're declared even if the WM
doesn't support them.  This makes GLFW slightly more tolerant of WM
changes as well as things like Ubuntu Unity reading _NET_WM_ICON without
declaring support for it.
2016-05-03 13:40:53 +02:00
Camilla Berglund
211bdab51f Fix NET_WM_STATE clobbering at creation 2016-05-03 13:40:53 +02:00
Camilla Berglund
6fcedb5396 Fix GLFW_RESIZABLE on X11 when exiting full screen
The WM normal hints were set with the wrong window dimensions.

Fixes #737.
2016-05-03 13:40:34 +02:00
Camilla Berglund
3f25610d2f Fix uses of deprecated Vulkan symbol 2016-05-02 23:03:43 +02:00
Camilla Berglund
078bd8ef40 Update Vulkan headers to 1.0.11 SDK 2016-05-02 23:03:10 +02:00
bschaefer
e44fd87fa3 Mir: Fix button states 2016-05-02 21:59:57 +02:00
bschaefer
f000b5daff Mir: Fix window/context creation order
Need to create the native window before creating the context as creating
the context creates the EGL surface.
2016-05-02 21:58:54 +02:00
Emmanuel Gil Peyrot
1e82832737 wayland: Report unsupported operations as errors 2016-05-02 21:49:57 +02:00
Emmanuel Gil Peyrot
c301a1e51a wayland: Implement remaining attribute getters 2016-05-02 21:49:31 +02:00
Emmanuel Gil Peyrot
e673bdc617 wayland: Implement maximized state 2016-05-02 21:49:27 +02:00
Emmanuel Gil Peyrot
71cedc6cfe wayland: Implement glfwSetWindowMonitor 2016-05-02 21:49:23 +02:00
Emmanuel Gil Peyrot
5034c6c65e wayland: Handle hidden window as no shell surface 2016-05-02 21:47:21 +02:00
Emmanuel Gil Peyrot
f0f5d9f644 wayland: Implement size limits and aspect ratio 2016-05-02 21:47:00 +02:00
Camilla Berglund
0b6a4313dd Create EWMH and XDND atoms on demand 2016-05-01 23:01:48 +02:00
IntellectualKitty
3b0b5dacf5 Fix test for joystick presence in matchCallback
The matchCallback function has an initial loop to filter out redundant
joystick additions based on matching deviceRef values.  However, the if
statement incorrectly combines this test with the condition that the
joystick is not present, which is obviously incorrect.

Closes #753.
2016-04-27 15:42:19 +02:00
Erlend Sogge Heggen
d97044d9ac Update forum link
Closes #743.
2016-04-20 13:05:06 +02:00
Camilla Berglund
99dc2c48bd Fix setting of GLFW_MAXIMIZED hint
Caused by a bad rebase.

Fixes #738.
2016-04-17 13:44:07 +02:00
Camilla Berglund
95439ba529 Merge downstream FreeBSD fix 2016-04-04 12:52:08 +02:00
Camilla Berglund
e2d5071e59 Fix typo 2016-03-31 16:56:43 +02:00
Camilla Berglund
135ed7feb4 Fix build on legacy MinGW 2016-03-31 15:04:25 +02:00
Camilla Berglund
bd345164d3 Fix missing constant on VC++ 2010 2016-03-31 13:07:06 +02:00
Camilla Berglund
c41b029ca4 Update changelog 2016-03-31 12:40:41 +02:00
Camilla Berglund
9e35bc7dae Update changelog 2016-03-31 12:24:03 +02:00
Camilla Berglund
c2fd61fa01 Remove unused variable in timeout test 2016-03-31 12:24:02 +02:00
Camilla Berglund
7cbdae1bed Add initial DirectInput 8 support
Fixes #232.
2016-03-31 12:24:01 +02:00
Camilla Berglund
3aebb0bfe3 Cleanup 2016-03-31 12:23:49 +02:00
Camilla Berglund
8a7fa306ce Add glfwSetJoystickCallback 2016-03-31 12:12:09 +02:00
Camilla Berglund
bdd17c337f Make helper window child of HWND_MESSAGE 2016-03-31 12:12:08 +02:00
Camilla Berglund
3bbc8e3191 Hack for msvcrt and mintty 2016-03-31 12:12:07 +02:00
Camilla Berglund
eb3577c1eb Add initial XInput support 2016-03-31 12:12:04 +02:00
Camilla Berglund
9f1474c1d0 Add Unix full screen key chord for no reason 2016-03-29 14:10:24 +02:00
Camilla Berglund
608a33f72b Add credit 2016-03-29 14:01:06 +02:00
Camilla Berglund
c580949417 Cleanup 2016-03-29 14:01:06 +02:00
IntellectualKitty
ae4ece840d Remove redundant OS X joystick polling
Closes #729.
2016-03-29 14:00:13 +02:00
Camilla Berglund
13e2ad2840 Documentation work 2016-03-29 11:37:22 +02:00
Camilla Berglund
c234a19423 Fix invalid EGL display being terminated 2016-03-29 11:13:07 +02:00
Camilla Berglund
20574fa81f Fix VC++ warnings 2016-03-29 11:13:07 +02:00
Camilla Berglund
29e232f4b2 Improved error messages 2016-03-29 11:13:06 +02:00
Camilla Berglund
bc713dabc4 Documentation work
[ci skip]
2016-03-29 11:12:56 +02:00
Camilla Berglund
33c68a24a0 Formatting
[ci skip]
2016-03-29 11:12:49 +02:00
Camilla Berglund
f96d865b93 Cleanup 2016-03-28 20:16:53 +02:00
Camilla Berglund
925208d28f Fix copypaste mistake 2016-03-28 12:44:50 +02:00
Camilla Berglund
7ab7d8b4b1 Make use of uint32_t where appropriate
This change does not affect the ABI.
2016-03-28 12:34:57 +02:00
Camilla Berglund
5661d03be8 Replace GLFWuint64 with uint64_t
C99 stdint.h is provided by VS 2010 and later.  GLFW has not provided
testing or binaries for VS 2008 for several releases.

For earlier versions of VS there are third-party alternatives:

https://msinttypes.googlecode.com/svn/trunk/stdint.h
http://www.azillionmonkeys.com/qed/pstdint.h

This change does not affect the ABI.
2016-03-28 12:34:44 +02:00
Camilla Berglund
5eb2e83c82 Cleanup 2016-03-28 12:26:08 +02:00
Camilla Berglund
c1e4c45c7a Replace Win32 window long with window property
Related to #25.
2016-03-28 10:57:19 +02:00
Camilla Berglund
3503cba5d9 Fix Ctrl+Pause reported as unknown key on Win32
Fixes #730
2016-03-24 21:26:57 +01:00
Camilla Berglund
728a088cd7 Fix event processing guide section 2016-03-18 12:08:43 +01:00
Camilla Berglund
17bcefeac1 Fix CGL context not being released until later
Fixes #721.
2016-03-18 12:01:48 +01:00
Camilla Berglund
6570d0c4b7 Add glfwSetWindowMonitor
This adds the ability to switch between windowed and full screen modes,
move a full screen window between monitors and update its desired
resolution and refresh rate.

Fixes #43.
2016-03-18 11:13:24 +01:00
Camilla Berglund
fb8a31ba3f Fix icon test destroying window from callback 2016-03-18 11:05:06 +01:00
Camilla Berglund
e37dbd8b8d Fix missing include in event wait timeout test 2016-03-18 10:36:33 +01:00
Camilla Berglund
fc3acdacf6 Remove pointless window hint from Boing example 2016-03-18 10:33:23 +01:00
Camilla Berglund
0365f1ec82 Fix warning when building for X11 on Cygwin 2016-03-18 10:32:14 +01:00
Camilla Berglund
99c925efd8 Add tracking of which window 'owns' a monitor 2016-03-16 16:16:29 +01:00
Camilla Berglund
ea888114fa Remove monitor from _GLFWwndconfig 2016-03-16 16:16:02 +01:00
Camilla Berglund
3a6fe042ea Cleanup 2016-03-16 16:15:49 +01:00
Camilla Berglund
0d1dd82b89 Move X11 PPosition hack to glfwSetWindowPos 2016-03-16 16:11:35 +01:00
Camilla Berglund
ea73ccf22d Add support for EWMH _NET_WM_WINDOW_TYPE 2016-03-16 16:07:22 +01:00
Camilla Berglund
86751b42a6 Fix OS X default max window size 2016-03-16 15:05:50 +01:00
Camilla Berglund
9a78fd049d Fix view not being made first responder 2016-03-16 14:48:53 +01:00
Camilla Berglund
cdea4209fc Add event wait timeout test 2016-03-16 13:35:43 +01:00
Camilla Berglund
89f438de5a Fix window focus regression
Regression caused by baf574494d.
2016-03-15 22:22:51 +01:00
Camilla Berglund
9dceda8a03 Fix Clang warnings 2016-03-15 19:21:04 +01:00
Camilla Berglund
4e4b8727fc Fix Win32 icon restoration 2016-03-11 14:41:58 +01:00
Camilla Berglund
d2338f3a49 Fix X11 icon image copy 2016-03-11 14:41:57 +01:00
Orson Peters
d998e3eebe Add icon test program 2016-03-11 14:41:57 +01:00
Camilla Berglund
b823f7151e Add glfwSetWindowIcon
Adds support for setting window icons programmatically on platforms
where this makes sense.

Fixes #453.
Closes #467.
2016-03-10 17:26:26 +01:00
Camilla Berglund
793eef1d0a Fix missing word 2016-03-08 15:29:03 +01:00
Camilla Berglund
1e51813d05 Fix incorrect changelog term 2016-03-07 15:03:01 +01:00
Camilla Berglund
ee33dcdf33 Fix speling
[ci skip]
2016-03-07 14:43:10 +01:00
Camilla Berglund
defaea3496 Documentation work 2016-03-07 13:36:54 +01:00
Camilla Berglund
46fce40fd5 Fix error lists for raw timer functions 2016-03-07 13:35:37 +01:00
Camilla Berglund
9f890bb6fa Add decoration option to multi-window test 2016-03-07 13:31:23 +01:00
Camilla Berglund
3b2e96e0b1 Improve cursor test animation
Only set cursor when it's time for a new frame.  Use
glfwWaitEventsTimeout when waiting for events during animation.
2016-03-07 12:33:32 +01:00
Camilla Berglund
fca5a8ab48 Fix Win32 custom cursor set for non-client area
Udating the cursor via glfwSetCursor incorrectly included the non-client
area of the window.
2016-03-07 12:30:25 +01:00
Camilla Berglund
5620895e88 Add glfwWaitEventsTimeout
This function will put the calling thread to sleep until an event
arrives or until the specified timeout has elapsed.
2016-03-06 17:28:40 +01:00
Camilla Berglund
337c77a39b Documentation work 2016-03-06 14:11:14 +01:00
Ian Clarkson
26cfd75d05 Add Xcode CMake output patterns to .gitignore
Closes #722.
2016-03-06 13:57:19 +01:00
Camilla Berglund
9fb00f2ad0 Fix speling 2016-03-06 11:51:32 +01:00
Camilla Berglund
487557b343 Relax thread constraints for glfwSetTime 2016-03-06 11:51:32 +01:00
Camilla Berglund
31f67dd3cc Add glfwGetTimerValue and glfwGetTimerFrequency
This adds raw timer access to the public API and builds the
floating-point time functions on top.  It also makes the GLFWuint64 type
public.
2016-03-06 11:51:23 +01:00
Camilla Berglund
8221aadea3 Include stddef.h unconditionally in public header 2016-03-06 09:40:16 +01:00
Camilla Berglund
3c9142f37e Add check for VULKAN_SDK envvar on Windows
The LunarG SDK will be standardizing on this name.
2016-03-05 23:56:46 +01:00
Camilla Berglund
663ee327b0 Decrease amount of Hocus Pocus 2016-03-02 23:15:02 +01:00
Camilla Berglund
de2d4c7763 Clarify pointer assertions 2016-03-02 17:58:05 +01:00
Camilla Berglund
5fa7e2faa4 Release autorelease pool last 2016-03-01 19:36:05 +01:00
Camilla Berglund
da44625970 Cleanup 2016-02-29 13:19:27 +01:00
Camilla Berglund
b2d2e30ac8 Make windows test wait for events 2016-02-28 19:16:50 +01:00
Camilla Berglund
5dc9d0f581 Avoid X11 frame size query of undecorated windows
This also works around an issue where Xfwm4 ignores Motif hints when
calculating frame extents.
2016-02-28 18:44:50 +01:00
Camilla Berglund
6494da3101 Fix reporting of non-root X11 window positions
Fixes #517.
2016-02-28 16:09:43 +01:00
Camilla Berglund
e51e27fcab Add back tracking of X11 override-redirect 2016-02-28 16:09:36 +01:00
Camilla Berglund
73216e5fb1 Fix NSBeep being emitted for some keys
Fixes #719.
2016-02-28 11:02:26 +01:00
Camilla Berglund
dd4d66d1bf Language 2016-02-27 21:58:09 +01:00
Camilla Berglund
4b63f70285 Fix no monitors found on VMware Windows guest
Monitor enumeration now switches to adapters if no displays are
connected to active adapters.  This should provide usable monitor
objects on headless and VMware guest systems.

Fixes #441.
Fixes #556.
Fixes #594.
2016-02-27 21:51:59 +01:00
Camilla Berglund
239ede725d Add cache variable setting to source tree method
By default both tests, examples and documentation is built when the GLFW
source tree is included in a larger CMake project.
2016-02-26 11:38:36 +01:00
Camilla Berglund
22a09a53e6 Centralize documentation generation logic 2016-02-26 11:38:36 +01:00
Camilla Berglund
a9b9c4cc33 Cleanup 2016-02-26 10:53:16 +01:00
Yoshiki Shibukawa
e7bb03d8e7 Improve OS X IME candidate window placement 2016-02-26 10:53:03 +01:00
Camilla Berglund
59dbd3b6ce Cleanup 2016-02-26 10:48:53 +01:00
Mario Dorn
3107c9548d Implement NSTextInputClient protocol on OS X
This provides support for IME character composition.

Fixes #456.
Closes #643.
2016-02-26 10:48:33 +01:00
Xo Wang
9f5658c8ac Removed OS X modifier flags cache
Related to #566.
Related to #567.
2016-02-26 10:03:23 +01:00
Camilla Berglund
ca1f4db50c Remove unused CMake find modules 2016-02-26 09:36:47 +01:00
Camilla Berglund
d3f5d036f8 Fix OS X modifier flags cache getting out of date
Fixes #566.
Closes #567.
2016-02-26 08:39:46 +01:00
Camilla Berglund
baf574494d Add glfwFocusWindow
This removes the (undocumented) behavior where glfwShowWindow would
bring the window to front and set input focus.  That function now
does what it says.
2016-02-25 21:37:40 +01:00
Camilla Berglund
de3e413aab Fix VC++ signed/unsigned mismatch warning 2016-02-23 11:52:33 +01:00
Camilla Berglund
93b4c828c1 Fix VC++ build failure
Regression caused by 71c72db1e3.
2016-02-23 11:49:42 +01:00
Camilla Berglund
165171f9c8 Add comment for Win32 helper window path 2016-02-23 11:30:17 +01:00
Camilla Berglund
0ea193c4e2 Fix detection of Win32 software monitor events
Fixes #53.
2016-02-23 11:28:37 +01:00
Camilla Berglund
d956dbbd2c Cleanup 2016-02-23 11:06:55 +01:00
Camilla Berglund
db49aa6bd9 Cleanup 2016-02-22 13:16:43 +01:00
Jonas Ådahl
9160a7ceb3 x11: Premultiply custom cursor image alpha
As with Wayland, X11 expects cursor pixels to have the alpha
premultiplied, so lets convert the non-premultiplied pixels to
premultiplied pixels.

Fixes #353.
Closes #707.
2016-02-22 13:06:55 +01:00
Jonas Ådahl
71c72db1e3 wayland: Pre-multiply custom cursor image alpha
Since the Wayland SHM buffer format is implicitly premultiplied and the
GLFWimage pixels are defined to be non-premultiplied, we need to
convert the non-premultiplied pixels to premultiplied when filling the
buffer.

Related to #707.
2016-02-22 12:45:05 +01:00
Jonas Ådahl
cb08dc574c wayland: Implement 'DISABLED' cursor mode
This implements support for the 'DISABLED' cursor mode, which
effectively means locking the pointer to the surface. The cursor is also
explicitly hidden.

This adds two new build dependencies: wayland-scanner and
wayland-protocols.

Closes #708.
2016-02-22 12:36:34 +01:00
Jonas Ådahl
c7f3bd0d22 wayland: Use modules from ECM for finding deps
We were using a copied FindWayland cmake script, but lets use the ones
from ECM (extra-cmake-modules) instead. This is more important in the
future when building extensions from wayland-protocols.
2016-02-22 12:34:51 +01:00
Camilla Berglund
bb3b3452f3 Cleanup 2016-02-22 12:29:52 +01:00
Camilla Berglund
70ffae7430 Documentation work 2016-02-22 11:59:40 +01:00
Camilla Berglund
4702be7488 Update changelog 2016-02-22 10:50:13 +01:00
Camilla Berglund
97fc9b437d Fix loader-not-found error message 2016-02-22 10:48:56 +01:00
Camilla Berglund
7669ade19c Make instance extension count unsigned
Fixes #714.
2016-02-22 10:44:43 +01:00
Camilla Berglund
2be2e0fa86 Fix X11 WSI extension selection logic 2016-02-21 18:36:28 +01:00
Camilla Berglund
bda18bc899 Remove XInput2 XI_Motion support
Sadly, this interferes with the Steam overlay.

Fixes #304.
2016-02-21 18:32:57 +01:00
Camilla Berglund
a10caa4631 Add glfwMaximizeWindow and GLFW_MAXIMIZED
Fixes #266.
2016-02-21 15:32:26 +01:00
Camilla Berglund
8c4ce9a3de Documentation work
[ci skip]
2016-02-21 15:25:57 +01:00
Camilla Berglund
710586367c Add Vulkan headers to test dependency list 2016-02-19 14:38:04 +01:00
Camilla Berglund
f3f0eaa59e Add OpenGL error check to glfwinfo 2016-02-19 14:31:37 +01:00
Camilla Berglund
cbcadded18 Update documentation main page 2016-02-19 11:44:11 +01:00
Camilla Berglund
80c203f3bb Separate guide and reference documentation tags 2016-02-19 10:38:30 +01:00
Camilla Berglund
001c50cfc6 Add paragraphs on GL helpers not being for Vulkan 2016-02-19 09:19:17 +01:00
Camilla Berglund
3b64bae323 Fix X11 WSI extension selection logic 2016-02-19 08:56:46 +01:00
Camilla Berglund
7da0ffa5ea Formatting 2016-02-18 22:28:26 +01:00
Camilla Berglund
bad778c1c4 OpenGL headers not required for compilation 2016-02-18 22:28:26 +01:00
Camilla Berglund
6e103d5dca Change priority order of X11 WSI extensions 2016-02-18 20:05:35 +01:00
Camilla Berglund
65870346e4 Add Vulkan functions to thread safety section 2016-02-18 15:17:27 +01:00
Camilla Berglund
5e5fea2293 Fix struct member names of Mir WSI 2016-02-18 14:48:33 +01:00
Camilla Berglund
b6a72db2ad Add missing inclusion of linux/input.h 2016-02-18 14:48:07 +01:00
Camilla Berglund
c56af32bb7 Fix use of undeclared constant 2016-02-18 14:22:11 +01:00
Camilla Berglund
511183e76c Remove CRLF line endings 2016-02-18 14:22:11 +01:00
Camilla Berglund
2826f3d42f Check success of MakeCurrent before updating TLS
Fixes #706.
2016-02-18 09:37:19 +01:00
Camilla Berglund
bdbad880c4 Move GitHub documentation to .github 2016-02-17 21:48:48 +01:00
Camilla Berglund
b0b77bc0f2 Documentation work 2016-02-17 21:48:09 +01:00
Camilla Berglund
2accdb76bd Cleanup 2016-02-17 21:30:17 +01:00
Camilla Berglund
be94eb67be Add support for EGL_KHR_gl_colorspace
Fixes #285.
2016-02-17 17:27:33 +01:00
Camilla Berglund
08ea80b708 Clarify language on instance function loading 2016-02-17 15:09:48 +01:00
Camilla Berglund
95c44ab298 Fix cursor coordinate phrasing
Fixes #387.
2016-02-17 15:06:56 +01:00
Camilla Berglund
41b82903a8 Documentation work 2016-02-17 09:10:48 +01:00
Camilla Berglund
b955936ee1 Semantics fix 2016-02-17 08:55:24 +01:00
Camilla Berglund
d6975a708a Fix search path for 32-bit Vulkan import library 2016-02-17 08:26:45 +01:00
Camilla Berglund
eabc64fb7d Disable unused prototypes 2016-02-17 08:06:38 +01:00
Camilla Berglund
96cdcec58a Fix declaration of dispatchable Vulkan handles 2016-02-16 21:40:01 +01:00
Camilla Berglund
440466524e Add use of GET_DEVICE_PROC_ADDR in Vulkan test 2016-02-16 15:48:29 +01:00
Camilla Berglund
9b75bffc88 Add basic Vulkan support
Added GLFW_INCLUDE_VULKAN.  Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.
2016-02-16 14:58:58 +01:00
Camilla Berglund
c2efe87cff Improve glfwinfo extension listing 2016-02-15 08:34:44 +01:00
Camilla Berglund
1e452d5fca Remove work performed by glad 2016-02-15 08:22:32 +01:00
Camilla Berglund
f7228bb562 Fix window class not being unregistered
The helper window kept the window class from being unregistered.

Fixes #704.
2016-02-11 17:10:57 +01:00
Camilla Berglund
386b60396f Documentation work
[ci skip]
2016-02-10 13:48:49 +01:00
Aaron Jacobs
49d228207f Fix crash when joystick name unavailable on OS X
Fixes #694.
Closes #701.
2016-02-09 07:52:00 +01:00
Camilla Berglund
d6e0a4390c Documentation work 2016-02-09 07:41:48 +01:00
Camilla Berglund
ca21a5c7b4 Correct GLES3 extension header paths 2016-02-09 07:25:16 +01:00
Camilla Berglund
f51cf81148 Add error sections to reference docs
[ci skip]
2016-02-05 03:47:17 +01:00
Camilla Berglund
58a83ca8ad Documentation work 2016-02-04 20:34:22 +01:00
Camilla Berglund
d93d9fb7be Fix Appveyor notification setting names
[ci skip]
2016-02-04 16:06:40 +01:00
Camilla Berglund
69c5559e53 Fix YAML syntax error 2016-02-04 15:58:29 +01:00
Camilla Berglund
ebe88c3869 Add build directory for CI 2016-02-04 15:51:20 +01:00
Camilla Berglund
a6bec2ebdc CI file fixes 2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz
9ffeae554b Add Appveyor file 2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz
422044b778 Travis file fixes
Move to container-based builds.  Add BUILD_SHARED_LIBS to matrix.
Enable OS X.
2016-02-04 15:51:20 +01:00
Camilla Berglund
f21ac15c6c Add initial Travis CI file 2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz
f22edf13dc Simplify file generation paths 2016-02-02 06:10:26 +01:00
Camilla Berglund
b63b992fd6 CMake documentation work 2016-02-02 06:10:26 +01:00
Camilla Berglund
7f7ad39e15 CMake target installation fixes 2016-02-02 06:10:22 +01:00
Marcus Geelnard
075140aefe Add public header path to target interface
Closes #697.
2016-02-02 06:00:18 +01:00
Nicholas Vitovitch
453631773e Export transitive dependencies for static library 2016-02-02 06:00:18 +01:00
Zbigniew Mandziejewicz
8637612908 Add GLFW_DLL to target interface 2016-02-02 06:00:18 +01:00
Nicholas Vitovitch
a247f7d797 Include imported targets into module config file 2016-02-02 06:00:18 +01:00
Nicholas Vitovitch
23d34747f4 Rename export targets file to glfw3Targets.cmake 2016-02-02 06:00:18 +01:00
Zbigniew Mandziejewicz
6466c9d406 Fix CMake file install paths
Fixes #460.
Fixes #483.
Fixes #606.
2016-02-02 05:56:52 +01:00
Camilla Berglund
832c2ffa3b History work 2016-01-31 22:36:34 +01:00
Camilla Berglund
951a9583fa Add Doxygen aliases for custom paragraphs 2016-01-31 22:35:37 +01:00
Camilla Berglund
5499fd307a Contribution guide work 2016-01-31 21:32:04 +01:00
Camilla Berglund
e94fa1c9b3 Contribution guide work 2016-01-31 20:14:27 +01:00
Camilla Berglund
7e91b26bb1 Add initial CONTRIBUTING.md 2016-01-31 19:59:07 +01:00
Camilla Berglund
276b1bc07a Add check for EGL specific buffer swap issue
Fixes #675.
2016-01-31 19:17:21 +01:00
Camilla Berglund
12d49eaf6c Update changelog 2016-01-31 18:00:22 +01:00
Camilla Berglund
0ebdad53e8 Add asserts for public API pointer parameters 2016-01-31 17:56:36 +01:00
Camilla Berglund
d0649e6868 Fix confusing legacy parameter names 2016-01-27 03:26:32 +01:00
Camilla Berglund
2cc6caf182 Remove superfluous call 2016-01-10 20:08:14 +01:00
celestinmarot
80cef67580 Fix memory leak in X11 key LUT generation
Closes #662.
2016-01-10 20:06:43 +01:00
Camilla Berglund
d2d57c70e2 Fix pkg-config file generation regression
Fixes regression cased by 37c93ba031.

Fixes #664.
Closes #679.
2015-12-30 21:09:40 +01:00
Ioannis Tsakpinis
06899bd9a6 Fix SetProcessDpiAwareness case mismatch
Closes #678.
2015-12-30 15:31:55 +01:00
Jonas Ådahl
cf6c11cfaa wayland: Only set surface buffer scale when supported
Although very unlikely, the wl_compositor version might not support
wl_surface.set_buffer_scale while the wl_output emits a wl_output.scale
that is larger than 1. So for correctness, bail on changing the buffer
scale if we won't be able to set it later.
2015-12-27 10:46:23 +08:00
Emmanuel Gil Peyrot
06479ba535 Wayland: Implement HiDPI support
Windows now keep track of the monitors they are on, so we can calculate
the best scaling factor for them, by using the maximum of each of the
monitors.

The compositor scales down the buffer automatically when it is on a
lower density monitor, instead of the previous way where it was scaling
up the buffer on higher density monitors, which makes the application
look much better on those ones.
2015-12-27 10:35:46 +08:00
Camilla Berglund
ecd04539ec Add mention of command-line CMake option setting 2015-12-16 03:44:20 +01:00
Camilla Berglund
864ca4dd57 Remove duplicate inclusion 2015-12-15 22:37:25 +01:00
Camilla Berglund
f079d0625d Platform affix cleanup
Fixes #659.
2015-12-15 22:37:24 +01:00
Camilla Berglund
37c93ba031 Compiler flag cleanup 2015-12-15 22:37:23 +01:00
Camilla Berglund
addb977ef1 Use monitor callback event more strictly 2015-12-15 22:37:22 +01:00
Camilla Berglund
810bab7391 Add history to public types 2015-12-15 22:37:22 +01:00
Camilla Berglund
87883b592f Update .gitignore 2015-12-15 22:37:21 +01:00
Camilla Berglund
b56fce1570 Fix typo
Fixes regression cased by 10c0eb648a.
2015-12-15 22:35:59 +01:00
Camilla Berglund
10c0eb648a Cleanup 2015-12-15 15:21:25 +01:00
Camilla Berglund
ec9fe02a30 Sort initial joystick set on Linux
Fixes #654.
2015-12-15 14:57:02 +01:00
Camilla Berglund
6b0f660180 Fix EGL backend MinGW build errors 2015-12-13 16:56:11 +01:00
Camilla Berglund
12871db0f9 Only poll requested joystick on OS X 2015-12-13 15:15:50 +01:00
Camilla Berglund
45efb935c5 Use more GLFWbool 2015-12-13 15:09:33 +01:00
Camilla Berglund
2b52008405 Check Linux joystick init on Wayland and Mir 2015-12-13 14:51:44 +01:00
Camilla Berglund
7fec7a0569 Make source file names more consistent
Use platform prefix for files specific to that platform AND that have no
credible alternative API on that platform.

The exception is WinMM, which will be replaced before 3.2.
2015-12-13 14:51:44 +01:00
Camilla Berglund
12b6c56903 Add suffixes to platform specific helper functions
Also merge win32_tls.h into win32_platform.h.
2015-12-13 14:50:59 +01:00
Camilla Berglund
0a3b5952e0 Make WGL backend more readable 2015-12-13 14:49:55 +01:00
Camilla Berglund
66b462d6e1 Make GLX backend more readable 2015-12-13 14:49:55 +01:00
Camilla Berglund
02fdd6459e Make EGL backend more readable 2015-12-13 14:49:55 +01:00
Camilla Berglund
0df4e06f11 Make more RFC 2119 compliant use of may 2015-12-13 14:49:01 +01:00
Camilla Berglund
8f0f1cf6c1 Only poll requested joystick on Linux
This also performs minor cleanup.
2015-12-13 14:49:01 +01:00
Camilla Berglund
ee27930628 Update changelog 2015-12-12 20:35:26 +01:00
Camilla Berglund
a61d8dea36 Update .gitignore 2015-12-12 20:32:30 +01:00
Camilla Berglund
eea46be4e6 Fix missing MinGW import library prefix
Fixes #657.
2015-12-12 18:08:45 +01:00
Camilla Berglund
fdc65e49e4 Fix bad Win32 updates 2015-12-10 12:16:13 +01:00
Camilla Berglund
75f1dfaf8a Move DWM enabled test to file where it is used 2015-12-09 19:39:16 +01:00
Camilla Berglund
72632a846b Cleanup 2015-12-09 19:39:16 +01:00
Camilla Berglund
5668b64839 Fix segfault on DISP_CHANGE_RESTART
Fixes #647.
2015-12-09 19:39:16 +01:00
Camilla Berglund
b3d0bd6081 Fix type of OpenGL bundle reference 2015-12-08 15:10:23 +01:00
Camilla Berglund
1ea66b9033 Cleanup 2015-12-07 21:17:03 +01:00
Camilla Berglund
e82e2b7570 Fix full screen window position on OS X
Fixes #653.
2015-12-07 21:14:24 +01:00
Camilla Berglund
001761ed58 Add note on event processing to context guide 2015-11-23 20:48:52 +01:00
Camilla Berglund
5c98a44603 Move Win32 clipboard code to helper window 2015-11-23 20:48:51 +01:00
Camilla Berglund
4cd493dd9a Add Win32 helper window 2015-11-23 20:48:51 +01:00
Camilla Berglund
b4b210526a Move to RegisterWindowClassEx for no real reason 2015-11-23 20:38:18 +01:00
Camilla Berglund
1bf33a7402 Clarify WNDPROC window pointer handling 2015-11-21 20:55:13 +01:00
Camilla Berglund
12903ee9b5 Remove no-op ReleaseDC 2015-11-21 20:55:12 +01:00
Camilla Berglund
fc250c3df7 Cleanup 2015-11-21 20:54:24 +01:00
Camilla Berglund
486354d63f Fix libGL not being found on NetBSD
Fixes #646.
2015-11-17 23:29:13 +01:00
Emmanuel Gil Peyrot
9ac9c61433 Wayland: Make sure the cursor buffer is valid
Fixes #645.
2015-11-17 00:13:44 +01:00
Camilla Berglund
580c7da559 Make Wayland and Mir backends use key LUTs 2015-11-12 15:06:46 +01:00
Camilla Berglund
994d8ae54d Relax native access header constraints 2015-11-10 15:11:32 +01:00
Camilla Berglund
d9e43ea120 Fix example build errors on legacy MinGW 2015-11-10 14:08:28 +01:00
Camilla Berglund
27462c1078 Cleanup 2015-11-10 13:43:55 +01:00
Stanislav
dc373d2e0e Fix for MinGW compilation
GET_XBUTTON_WPARAM is not defined on legacy MinGW.

Fixes #639.
2015-11-10 13:43:17 +01:00
Camilla Berglund
e046d0696b Add glfwGetGLXWindow 2015-11-09 23:52:03 +01:00
Camilla Berglund
d4079ad3a2 Move all context related members to _GLFWcontext 2015-11-09 23:52:02 +01:00
Camilla Berglund
b22a0ec7d8 There is only one ICD 2015-11-09 23:51:59 +01:00
Camilla Berglund
d3e5a3024c Fix update being called on nil context 2015-11-09 20:36:42 +01:00
Camilla Berglund
9c315412e1 Add glfwGetKeyName
Fixes #464.
2015-11-09 14:46:09 +01:00
Camilla Berglund
67c6a45e0e Fix xkbcommon build regression
Somehow X11 keysyms were still being used in xkbcommon code.
2015-11-09 02:33:34 +01:00
Camilla Berglund
584d5f0f31 Remove dependency on eglplatform.h header
Fixes #636.
2015-11-08 15:48:34 +01:00
Camilla Berglund
24f41c8c4c Use only LoadLibraryA to match EGL backend 2015-11-08 15:35:15 +01:00
Camilla Berglund
dc1b9ce7f0 Move simple example to GL2 2015-11-07 21:08:25 +01:00
Camilla Berglund
43d6292328 Formatting 2015-11-07 21:08:25 +01:00
Camilla Berglund
3efaa065a5 Fix comment 2015-11-05 20:55:15 +01:00
Camilla Berglund
a36e3a2033 Fix documentation formatting error 2015-11-05 17:14:26 +01:00
Camilla Berglund
bce20c3280 Add links to GLFWglproc reference 2015-11-05 13:58:52 +01:00
Camilla Berglund
98b478fec1 Add more GLFW_NO_API documentation 2015-11-05 13:52:04 +01:00
Camilla Berglund
9d3a3c32d6 Replace hardcoded version number with macro 2015-11-05 12:11:22 +01:00
Camilla Berglund
d00579bf60 Clarify pre-initialization threading limitations 2015-11-05 11:38:45 +01:00
Camilla Berglund
9d71eb46b8 Add guide section links to type reference 2015-11-05 09:24:16 +01:00
Camilla Berglund
5006ef3f56 Use more GLFWbool 2015-11-05 08:58:40 +01:00
Emmanuel Gil Peyrot
4c06426d46 Wayland: Create the surface before the context
This fixes a regression introduced in 496f559c where a context would be
created for a NULL egl_surface, which subsequently fails.

Fixes #633.
2015-11-03 00:18:43 +01:00
Camilla Berglund
9f3636a103 Add partial support for Windows 8.1 per-monitor DPI
Related to #235.
2015-11-01 17:39:21 +01:00
Camilla Berglund
6a41d5e7ad Fix NULL pointer dereference
Calling glfwMakeContextCurrent with NULL would segfault since
496f559c9a.

Fixes #631.
Closes #632.
2015-11-01 17:39:21 +01:00
Camilla Berglund
3489b759a0 Simplify Win32 key and mouse button handling 2015-11-01 17:39:18 +01:00
Camilla Berglund
d725eeaf84 Simplify Win32 character message handling 2015-11-01 17:30:52 +01:00
Camilla Berglund
37b20124f9 Make call to DefWindowProcW explicit 2015-10-29 14:03:22 +01:00
Camilla Berglund
ba1f1f8ee9 Update tutorial
Related to #628.
2015-10-28 23:26:57 +01:00
Роман Донченко
ec7f4d3232 Use fprintf in error callback of simple example
Besides improving consistency, this also ensures that error messages end
with newlines.

Closes #628.
2015-10-28 23:25:23 +01:00
Camilla Berglund
51c0c88772 Update changelog
Related to #627.
2015-10-28 22:58:32 +01:00
Camilla Berglund
afb04c9133 Clarify Win32 monitor physical size retrieval 2015-10-28 20:47:29 +01:00
Camilla Berglund
25878d68e0 Use GLFWbool for TLS functions 2015-10-28 14:51:57 +01:00
Roman Donchenko
cdf08c1ff3 Fix deletion of uninitialized POSIX TLS key
Zero (the initial value of context) is a valid TLS key, so doing this
can delete someone else's key.

Fixes #627.
2015-10-28 14:44:53 +01:00
Camilla Berglund
43f4afef78 Clarify WGL recreation comment 2015-10-28 03:44:02 +01:00
Camilla Berglund
c117965072 Fix misplaced #endif 2015-10-28 03:42:47 +01:00
Camilla Berglund
048966bb44 Fix Win32 macro conflict 2015-10-28 03:28:02 +01:00
Camilla Berglund
23bf1b530b Move all WGL weirdness to Win32 code 2015-10-28 02:08:01 +01:00
Camilla Berglund
97d8ea8119 Fix decoding overrun in UTF-8 XIM path 2015-10-27 23:01:02 +01:00
Camilla Berglund
d946337724 Document GLFW_CONTEXT_NO_ERROR caveat 2015-10-27 21:11:36 +01:00
Camilla Berglund
7be8209d14 Add GLFW_CONTEXT_NO_ERROR window hint
This adds support for the GL_KHR_no_error extension.
2015-10-27 20:36:20 +01:00
Camilla Berglund
962497bdc9 Use GLXWindow renderables on X11
Fixes #507.
2015-10-26 01:39:12 +01:00
Camilla Berglund
496f559c9a Add GLFW_NO_API for creating context-less windows 2015-10-26 00:30:30 +01:00
Emmanuel Gil Peyrot
0fda5b7b80 Fix Wayland refresh rate exposed as mHz
Closes #621.
2015-10-25 13:27:29 +01:00
Camilla Berglund
0ebe8ce4c5 Cleanup 2015-10-25 03:56:43 +01:00
Camilla Berglund
f52ce00bf1 Remove outdated comment 2015-10-25 00:39:05 +02:00
Camilla Berglund
f5855968bb Move glClear call to context module 2015-10-25 00:35:16 +02:00
Camilla Berglund
678cc54c44 Cleanup of questionable brevity 2015-10-25 00:22:37 +02:00
Emmanuel Gil Peyrot
dc5e56c2f3 Add GCC printf format check to _glfwInputError
This allows it to print a warning whenever _glfwInputError format
specifiers aren't used correctly.

Closes #622.
2015-10-24 23:52:46 +02:00
Camilla Berglund
efdbfd3883 Cleanup 2015-10-24 23:40:02 +02:00
Ricardo Vieira
e8f3de0f2e Implement glfwCreateStandardCursor for Wayland
Closes #620.
2015-10-24 23:31:11 +02:00
Camilla Berglund
d95b77ebec Fix monitor notifications on X11
Fixes #288.
2015-10-24 23:25:20 +02:00
Camilla Berglund
154b01e8cf Cleanup 2015-10-24 23:24:54 +02:00
Camilla Berglund
5fd9709a8b Remove support for OS X 10.6 2015-10-24 21:52:00 +02:00
Camilla Berglund
f62084ffea Clarify library dependencies 2015-10-24 21:47:55 +02:00
Camilla Berglund
88660fdf64 Add note on C++11/C11 UTF-8 literals 2015-10-24 21:41:39 +02:00
Camilla Berglund
f47e2f3ae4 Documentation work 2015-10-24 21:28:28 +02:00
Camilla Berglund
318e8acfae Header file documentation work 2015-10-24 21:18:52 +02:00
Camilla Berglund
b312f5e208 Fix grammar 2015-10-24 20:28:25 +02:00
Camilla Berglund
c9040bce55 Improve tutorial ending 2015-10-24 20:28:25 +02:00
Camilla Berglund
ce52210832 Add note about non-magic boolean values 2015-10-24 20:28:25 +02:00
Camilla Berglund
37b10d1a0e New release 2015-10-24 20:28:25 +02:00
Camilla Berglund
143c52e4cd Add OpenGL tutorial links to tutorial 2015-10-24 20:28:25 +02:00
Camilla Berglund
156cd33c7f Add use of glad to tutorial 2015-10-24 20:28:25 +02:00
Camilla Berglund
bbae72cea2 Improve header section of tutorial 2015-10-24 20:28:24 +02:00
Camilla Berglund
02b1710ab2 Remove mention of GLU from tutorial 2015-10-24 20:28:24 +02:00
Camilla Berglund
e4a38c10f4 Remove reference to removed Khronos headers 2015-10-24 20:28:24 +02:00
Camilla Berglund
af5b82acf5 Documentation work 2015-10-19 16:01:42 +02:00
Camilla Berglund
42efd26698 Remove support for Universal Binaries 2015-10-18 19:34:33 +02:00
Camilla Berglund
aee6b8765e Remove support for OS X 10.6
If you want 10.6 to be supported in future releases, please submit
a patch for #448.
2015-10-18 19:16:54 +02:00
Camilla Berglund
a94a84b507 Fix segfault on early WM_GETMINMAXINFO 2015-10-18 18:50:38 +02:00
Camilla Berglund
9dd3b8101a Clarify Win32 getWindowFullSize 2015-10-18 17:18:34 +02:00
Camilla Berglund
d84772d620 Add size limits and aspect ratio functions
Fixes #555.
2015-10-18 17:18:29 +02:00
Camilla Berglund
8e062afdd8 Formatting 2015-10-18 01:20:31 +02:00
Camilla Berglund
a7b75792ec Fix bug in simplification 2015-10-16 05:22:13 +02:00
Camilla Berglund
9ea5291c48 Simplify glad 2015-10-16 05:02:48 +02:00
Camilla Berglund
219e697dd9 Fix splitview bundle name 2015-10-15 18:04:26 +02:00
Camilla Berglund
a3985c3406 Add icon to examples 2015-10-15 18:04:02 +02:00
Camilla Berglund
0aca5082ab Replace LoadIcon with LoadImage
Fixes #585.
2015-10-15 17:58:29 +02:00
Camilla Berglund
3795d78b14 Clean up DLL loading 2015-10-15 02:46:07 +02:00
Camilla Berglund
a407a673dd Add native Wayland and Mir functions
Fixes #419.
2015-10-15 01:48:44 +02:00
Camilla Berglund
074aafa814 Formatting 2015-10-14 13:43:07 +02:00
Camilla Berglund
b3509fd3de Fix heightmap example viewport 2015-10-14 13:43:06 +02:00
Camilla Berglund
8aaa6d2162 Cleanup 2015-10-14 13:43:05 +02:00
Camilla Berglund
22eca139fb Remove compile-time client library selection 2015-10-14 13:43:05 +02:00
Camilla Berglund
1b1ef31228 Make tests and examples use glad 2015-10-14 12:38:18 +02:00
Camilla Berglund
bf123b5299 Simplify glad 2015-10-14 12:37:23 +02:00
Camilla Berglund
d4c5d4d104 Update glad to 3.2 with required extensions 2015-10-14 03:37:59 +02:00
Camilla Berglund
ac9a6f8504 Clarify client API major version tests 2015-10-13 00:48:32 +02:00
Camilla Berglund
bf7cce25dc Replace external context and client API headers 2015-10-13 00:48:18 +02:00
Camilla Berglund
0eccf75f65 Replace GL booleans with public macros 2015-10-13 00:46:02 +02:00
Camilla Berglund
13fbb4748a Clean up cursor mode setting 2015-10-12 22:01:50 +02:00
Camilla Berglund
95a07f3340 Start 3.2 2015-10-12 21:59:49 +02:00
Camilla Berglund
30306e5470 Fix resolution for reopen test 2015-10-12 21:09:07 +02:00
Aaron Jacobs
755f913b02 Fix invalid types, null pointer use, memory leak
Closes #612.
2015-10-12 21:09:07 +02:00
Camilla Berglund
fb6fbcf700 Fix video modes not restored when hiding OS X app 2015-10-12 21:08:59 +02:00
Camilla Berglund
adf130965c Update changelog 2015-10-12 19:11:21 +02:00
Camilla Berglund
be65829055 Clarify GLU deprecation 2015-10-12 19:05:21 +02:00
Camilla Berglund
e0084617d5 Fix monitor disappearing on OS X with AGS
When automatic graphics switching is activated, the CGDirectDisplayID
for the display changes, casuing the primary GLFWmonitor to disappear.
2015-10-12 18:42:18 +02:00
Camilla Berglund
8b2da399ee Add description of 3.1.2 release 2015-10-12 13:59:45 +02:00
Camilla Berglund
e163d21f23 Remove stale remark 2015-10-10 22:16:27 +02:00
Camilla Berglund
0d759c8c1a Fix XBufferOverflow handling for XIM input 2015-10-09 14:16:01 +02:00
Camilla Berglund
87ad8c0561 Fix XIM input on non-UTF-8 locales 2015-10-09 13:26:23 +02:00
Camilla Berglund
842aeb8c47 Make Win32 video mode enumeration faster 2015-10-04 13:51:35 +02:00
Camilla Berglund
3dc53e21e5 Cleanup 2015-09-20 15:52:44 +02:00
Camilla Berglund
f5cbdbab4f Clarify monitor reference documentation
Related to #594.
2015-09-17 16:37:21 +02:00
Camilla Berglund
cf9079c783 Fix documentation typo 2015-09-16 18:51:49 +02:00
Camilla Berglund
0b65053ffd Clarify documentation of glfwGetClipboardString
The reference documentation for glfwGetClipboardString did not link to
GLFW_FORMAT_UNAVAILABLE.

Fixes #605.
2015-09-16 18:25:56 +02:00
Camilla Berglund
7c6a8775eb Fix error type for unavailable pixel format error
All backends reported this as GLFW_PLATFORM_ERROR, while the
documentation mandates GLFW_FORMAT_UNAVAILABLE.
2015-09-16 16:24:21 +02:00
Camilla Berglund
40da56fbf7 Fix grammar 2015-09-09 12:28:03 +02:00
Camilla Berglund
c8e068712b Fix glfwGetProcAddress documentation 2015-09-08 21:43:05 +02:00
Camilla Berglund
f6f0771770 Replace NSScreen with platform functions 2015-09-07 16:32:10 +02:00
Camilla Berglund
4ad00fa388 Add window refresh events logging to iconify test 2015-09-07 16:32:10 +02:00
Camilla Berglund
4b4cb9ce66 Fix window refresh events emission on OS X 2015-09-07 16:32:10 +02:00
Camilla Berglund
67eadf1e97 Fix glfwIconifyWindow not restoring video mode
Fixes #590.
2015-09-07 16:32:10 +02:00
Camilla Berglund
6123937bde Add missing version string entries 2015-09-01 17:19:09 +02:00
Camilla Berglund
da3a77b4e3 Add dynamic client library loading to EGL backend
Fixes #586.
2015-08-27 20:52:10 +02:00
Camilla Berglund
255f9f0234 Fix deadlock with negative swap interval on Aero
Fixes #587.
2015-08-27 20:25:28 +02:00
Camilla Berglund
ba4504a9c7 Formatting 2015-08-25 02:26:10 +02:00
Camilla Berglund
7e13a4909e Make all EGL functions dynamically loaded 2015-08-25 02:24:42 +02:00
Camilla Berglund
afe4aadade Make all GLX functions dynamically loaded 2015-08-18 17:56:34 +02:00
Camilla Berglund
8db7528ac7 Add support for Cygwin libGL soname 2015-08-18 16:58:32 +02:00
Camilla Berglund
2d39dff84a Replace XkbGetKeyboard with XkbGetMap
Switch to XkbGetMap as XkbGetKeyboard returns NULL on XWayland.

Fixes #389.
2015-08-18 14:27:28 +02:00
Camilla Berglund
b69b4a9f2a Remove global symbols for Motif WM hints 2015-08-18 13:34:51 +02:00
Camilla Berglund
85a01bfd9b Document image data being non-premultiplied
Fixes #426.
2015-08-17 21:09:59 +02:00
Camilla Berglund
352a4f2757 Update changelog 2015-08-17 21:09:43 +02:00
Camilla Berglund
41287694cb Replace convertBaseToScreen deprecated in 10.11
Closes #534.
2015-08-17 19:46:24 +02:00
Camilla Berglund
04a439a0a0 Fix function name conflict between source files
Fixes #574.
2015-08-16 15:35:12 +02:00
Camilla Berglund
e528a8c7a4 Clarify comment for X11 translateKey 2015-08-16 15:12:13 +02:00
Camilla Berglund
362751e4ef Fix cursor test event mode message 2015-08-16 14:29:04 +02:00
Camilla Berglund
0db3940cc4 Formatting 2015-08-16 14:28:51 +02:00
Camilla Berglund
e2bb5e1726 Fix glfwWaitEvents generating events on Win32
Disabled cursor mode caused subsequent glfwWaitEvents calls to return
directly on Win32 due to cursor re-centring emitting WM_MOUSEMOVE.

Fixes #543.
2015-08-16 14:27:54 +02:00
Camilla Berglund
572ac09660 Fix example build errors on VS2013 and earlier
VC++ does not support inline in C mode.

Fixes #581.
2015-08-16 03:24:39 +02:00
Camilla Berglund
9f5a483256 Fix glfwWaitEvents returning prematurely on X11 2015-08-14 13:52:02 +02:00
Camilla Berglund
cc752ad6a0 Fix EINTR not being handled for select on X11
Closes #580.
2015-08-14 13:49:52 +02:00
Camilla Berglund
ce2ec035f4 Fix TinyCThread time retrieval 2015-08-14 12:42:38 +02:00
Camilla Berglund
20ed0a15a4 Clarify documentation re X11 asynchronicity
Related to #575.
2015-08-12 21:31:54 +02:00
Camilla Berglund
a02aeaf972 Fix a maybe-uninitialized warning on GCC 4.9 2015-08-12 18:03:08 +02:00
Camilla Berglund
ca8912375c Fix Motif hints being set for X11 full screen
Related to #575.
2015-08-12 18:02:45 +02:00
Camilla Berglund
6b8d490249 Make all client API functions dynamically loaded 2015-08-12 01:01:42 +02:00
Camilla Berglund
84b512c62c Make all WGL functions dynamically loaded 2015-08-12 01:01:37 +02:00
Camilla Berglund
1343ef5915 Replace stray malloc with calloc 2015-08-10 11:13:39 +02:00
Camilla Berglund
65f3bb01be Remove options from gears example 2015-08-09 18:16:58 +02:00
Camilla Berglund
10805cb6ec Add linmath.h to readme dependency list 2015-08-09 16:58:25 +02:00
Camilla Berglund
dd01dd7bef Replace GLU with linmath.h in examples 2015-08-09 16:54:19 +02:00
Camilla Berglund
1057bd38cf Add linmath.h 2015-08-09 16:53:46 +02:00
Camilla Berglund
fcd6ec99d3 Formatting 2015-08-09 13:58:50 +02:00
Camilla Berglund
d2113dc9f5 Remove ad-hoc M_PIs and enable VC++ macro
Fixes #564.
2015-08-09 13:57:04 +02:00
Camilla Berglund
3d62ff0e07 Fix implicit truncation to float in cursor test
Fixes #565.
2015-08-09 13:57:04 +02:00
Camilla Berglund
90adbe0451 Fix no-GLES-on-NSGL error type and description 2015-08-09 13:37:53 +02:00
Camilla Berglund
f6defeff5d Remove C++-isms in Mir port
Related to #568.
2015-08-09 13:29:21 +02:00
Camilla Berglund
0a1225d0df Decouple Win32 cursor setting and tracking 2015-08-09 13:26:41 +02:00
Camilla Berglund
527952102a Fixed filtering of events duplicated by XIM.
Duplicate events cannot be filtered by the return value of XFilterEvent,
as that discards dead key events on some IMs (ibus), nor by its inverse,
as that discards all key events on other IMs (?).  This solution is
based on the workaround in SDL2 and takes advantage of the identical
time of the duplicate events.

Fixes #548.
Closes #554.
Closes #571.
2015-08-07 16:53:43 +02:00
Camilla Berglund
8a4e939a10 Fix glext.h regression in glfwinfo on OS X
The glfwinfo program uses symbols not provided by the glext.h header in
every development environment.

Closes #572.
2015-08-07 16:31:05 +02:00
Camilla Berglund
f8395886d3 Formatting 2015-07-30 20:36:03 +02:00
Brandon Schaefer
9527c93a1c Move to the new MirEvent 2.0 + 0.14/0.15 changes
Closes #568.
2015-07-30 20:35:55 +02:00
Camilla Berglund
37e13361f5 Fixed last manual inclusion of glext.h. 2015-07-28 14:51:36 +02:00
Yaron Cohen-Tal
bb6db74167 Fixed finding of PowerVR SDK libraries.
Closes #560.
2015-07-28 14:14:31 +02:00
Camilla Berglund
1f95fac699 Extension string type cleanup. 2015-07-28 14:12:16 +02:00
Camilla Berglund
24e4e674a5 Enabled MSAA for splitview example. 2015-07-27 12:42:16 +02:00
Camilla Berglund
460e5d792d Fixed splitview example on Retina displays. 2015-07-21 21:58:24 +02:00
Camilla Berglund
02d821c0ab Updated changelog. 2015-07-21 17:47:08 +02:00
Camilla Berglund
d12b34388d Added reference to CMake Info.plist template. 2015-07-21 17:42:01 +02:00
Camilla Berglund
e686f5a249 Fixed AppKit not initialized for cursor creation. 2015-07-21 17:22:21 +02:00
Camilla Berglund
33c7c28dde Replaced the various cursor tests with a sane one. 2015-07-16 17:48:59 +02:00
Camilla Berglund
04c057238b Added support for EXT_framebuffer_sRGB.
Added sRGB extensions to standards conformance page.
2015-07-16 17:48:00 +02:00
Camilla Berglund
bfe55118dd Fixed name of Win32 cursor tracking flag. 2015-07-14 15:45:22 +02:00
Camilla Berglund
f825af06f0 Formatting. 2015-07-14 15:45:22 +02:00
Camilla Berglund
2205bdd469 Improved X11 display opening failure. 2015-07-06 14:38:00 +02:00
Camilla Berglund
0f3b69c79d Fixed missing utility function return types.
Fixes #546.
2015-07-05 01:13:52 +02:00
Camilla Berglund
cf10e318d6 Formatting. 2015-07-01 14:58:43 +02:00
Camilla Berglund
1ab9dbab60 Removed test replaced by glfwinfo. 2015-07-01 14:50:46 +02:00
Camilla Berglund
4f0fc55385 Added version option to glfwinfo. 2015-07-01 14:48:20 +02:00
Camilla Berglund
23195693ed Added glfwinfo options for context and fb hints. 2015-07-01 14:45:48 +02:00
Camilla Berglund
a7fa41612c Fixed printing of GLFW version on usage and error. 2015-07-01 14:15:12 +02:00
Camilla Berglund
5f91ea34de Made glfwinfo options set hints directly. 2015-07-01 14:14:51 +02:00
Camilla Berglund
ea9c186e36 Updated changelog. 2015-06-26 16:20:20 +02:00
Camilla Berglund
a97477337d Updated changelog and credits, formatting.
Fixes #17.
Closes #536.
2015-06-26 13:41:27 +02:00
Aaron Jacobs
fec6f187d1 Do not recurse over IOHIDElement children. 2015-06-26 13:07:49 +02:00
Aaron Jacobs
1a96c294ee Add support for joystick hot swapping on OS X. 2015-06-26 13:07:39 +02:00
Camilla Berglund
19a28e2c9f Fixed X11 arrow cursor image.
Fixes #541.
2015-06-25 12:59:51 +02:00
Camilla Berglund
1984d40e33 Formatting. 2015-06-25 01:23:23 +02:00
Camilla Berglund
cf4206d987 Fixed duplicate key presses caused by XIM.
Probably.
2015-06-25 00:43:12 +02:00
Camilla Berglund
cc4c232956 Renamed cursor window library struct member.
Since _glfwPlatformWindowFocused it has a more limited role.
2015-06-17 12:06:45 +02:00
Camilla Berglund
226f85efcb Key translation tables are now in _glfw. 2015-06-16 22:26:30 +02:00
Camilla Berglund
2aa8e17c88 Cleanup. 2015-06-16 22:16:36 +02:00
Camilla Berglund
3365139a6c Cleanup. 2015-06-16 12:10:20 +02:00
Camilla Berglund
2cc3c16ab1 Documentation tweak. 2015-06-15 20:40:15 +02:00
Camilla Berglund
3a0b397054 Fixed regression for WGL full screen DWM hack.
The DwmFlush workaround for windowed windows on Nvidia caused jitter for
full screen windows.  The workaround is now only used for windowed mode
windows.

Fixes #519.
2015-06-15 20:19:49 +02:00
Camilla Berglund
b15eaeda16 Implemented auto-iconification on X11.
Fixes #531.
2015-06-15 18:46:45 +02:00
Camilla Berglund
e049190ff1 Moved focus callback triggering last. 2015-06-15 18:46:45 +02:00
Camilla Berglund
dba59cf903 Improved X11 focus event filtering.
Some focus events need to be ignored to allow functionality like
Alt+Tab and volume indicators to not affect application-visible window
focus.  However, the previous filtering was too broad and missed virtual
desktop switching, Alt+Tab and programmatic iconification.

Fixes #405.
2015-06-15 18:44:54 +02:00
Camilla Berglund
56122cbe2f Keep X11 full screen window properties on iconify. 2015-06-15 15:32:35 +02:00
Camilla Berglund
c77edaee34 Always pre-position X11 full screen windows. 2015-06-15 15:32:35 +02:00
Camilla Berglund
21ce21cc07 Improved X11 full screen focus control flow. 2015-06-15 15:32:16 +02:00
Camilla Berglund
6cf15615e8 Clarified EWMH full screen error messages. 2015-06-15 14:39:56 +02:00
Camilla Berglund
a1399426c3 Removed superfluous X11 window struct member. 2015-06-15 14:38:13 +02:00
Camilla Berglund
81249724e3 Removed retrieval of unused values. 2015-06-15 14:36:32 +02:00
Camilla Berglund
bdcffa90eb Remove superfluous X11 library struct member. 2015-06-15 14:28:13 +02:00
Camilla Berglund
1ee4c4ba62 Clarified control flow in X11 event processing. 2015-06-15 14:24:27 +02:00
Camilla Berglund
7935a366f4 Fixed particles example on Retina displays. 2015-06-12 03:13:36 +02:00
Camilla Berglund
08b3af4387 Fixed non-pre-edit character input via XIM.
Fixes #501.
Fixes #473.
2015-06-09 21:10:01 +02:00
Camilla Berglund
8e96402819 Formatting. 2015-06-09 21:04:58 +02:00
Camilla Berglund
1c104a385d Clarified note on role of CMake. 2015-06-09 21:04:49 +02:00
Camilla Berglund
ec6f0811a0 Improved initial placement of full screen windows. 2015-06-08 16:14:51 +02:00
Camilla Berglund
a257e7a3ee Removed caching of Win32 window styles. 2015-06-08 16:10:07 +02:00
Camilla Berglund
acaddf9cd9 Added decimals to DPI reported by monitor test. 2015-06-07 21:34:54 +02:00
Camilla Berglund
bb50368d55 Fixed enumeration of invalid video modes.
Fixes #350.
2015-06-07 21:34:46 +02:00
Camilla Berglund
8503d53018 Improved tearing test.
Added support for arbitrary swap intervals, including negative ones if
(GLX|WGL)_EXT_swap_control_tear is available.
2015-06-07 20:54:25 +02:00
Camilla Berglund
8d4ba0aa83 Improved multi-window test.
Fixed proper Windows colors.  Added support for Escape key.  Made
windows undecorated.  Added command-line option for decorated windows.
2015-06-07 20:47:13 +02:00
Camilla Berglund
5abf7841f8 Improved glfwinfo tool.
Added long options to glfwinfo.  Cleaned up code.
2015-06-07 20:40:25 +02:00
Camilla Berglund
ff67e06844 Added prefixes to header guard macros. 2015-06-07 19:32:24 +02:00
Camilla Berglund
5f74c2afdf Cleanup. 2015-06-07 18:27:37 +02:00
Camilla Berglund
96b3f17d02 Re-used config structs for hints. 2015-06-07 18:14:07 +02:00
Camilla Berglund
58c2c10cdb Moved helper functions to correct section. 2015-06-07 13:24:09 +02:00
Camilla Berglund
e6cc3c4752 Clarified WM_PROTOCOLS event handling. 2015-06-02 17:54:25 +02:00
Camilla Berglund
9f0e359d73 Formatting. 2015-06-02 17:27:35 +02:00
Camilla Berglund
82c5dfc30a Formatting. 2015-06-02 17:26:23 +02:00
Camilla Berglund
ee2d036bbf Fixed destination of _NET_WM_PING reply. 2015-06-02 17:25:09 +02:00
Camilla Berglund
cf363103d2 Formatting. 2015-06-02 17:10:22 +02:00
Camilla Berglund
41af5aaae2 Simplified sending events to WM. 2015-06-02 17:09:38 +02:00
Camilla Berglund
f0212f3f15 Fixed typo in function declaration. 2015-06-02 13:51:24 +02:00
Camilla Berglund
81144bb969 Corrected changelog verb. 2015-06-02 03:32:30 +02:00
Camilla Berglund
b00a7d0619 Simplified version string functions. 2015-06-02 03:32:29 +02:00
Camilla Berglund
ef6dec17ba Added missing entries to Linux version strings. 2015-06-02 03:32:28 +02:00
Camilla Berglund
b067bb6304 Removed swap interval re-application hack.
This approach is not compatible with multi-threading.
2015-06-02 03:32:27 +02:00
Camilla Berglund
ed18c145cd Fixed section for changelog entry. 2015-06-02 03:32:27 +02:00
Camilla Berglund
8247e6069d Fixed mode setting for tearing test. 2015-06-02 03:26:02 +02:00
Camilla Berglund
38ca109766 Clarified context TLS function names. 2015-06-01 04:00:55 +02:00
Camilla Berglund
6d5753c548 Added support for AMD PowerXpress override.
Generalized _GLFW_USE_OPTIMUS_HPG to _GLFW_USE_HYBRID_HPG to reflect the
change.

Fixes #520.
2015-05-29 13:15:32 +02:00
Camilla Berglund
0fa909a889 Updated .gitignore. 2015-05-28 18:55:14 +02:00
Camilla Berglund
38ae319bea Header inclusion cleanup. 2015-05-28 01:52:22 +02:00
Camilla Berglund
287e30239c Renamed extension version struct members. 2015-05-28 01:52:22 +02:00
Camilla Berglund
530fc5a431 Added full screen support to tearing test. 2015-05-27 16:14:15 +02:00
Camilla Berglund
d3e25db395 Added missing documentation for option. 2015-05-27 02:22:56 +02:00
Camilla Berglund
f3cd42887d Fixed changelog section for WGL entries. 2015-05-27 02:22:01 +02:00
Camilla Berglund
3c52cb1790 Simplified glXGetProcAddress logic.
Removed compile-time selection of GLX entry point retrieval mechanism.
Made dlopen a required dependency.

This is a stopgap solution until we start requiring GLX 1.4.
2015-05-27 02:20:55 +02:00
Camilla Berglund
8309e0ecb0 Use DwmFlush when DWM is enabled.
Use DwmFlush instead of WGL_EXT_swap_control when desktop compositing is
enabled, to avoid the jitter of DWM and WGL vsync fighting.

Fixes #516.
2015-05-21 18:28:53 +02:00
Camilla Berglund
22e9451192 Fixed accuracy test on Retina displays. 2015-05-21 00:43:52 +02:00
Camilla Berglund
a1641cdec9 Renamed MSAA test program. 2015-05-19 15:27:58 +02:00
Camilla Berglund
8f0fd7ecf5 Reverted to plain NSView.
Fixes #500.
Fixes #443.
Closes #504.
Closes #510.
2015-05-18 22:55:38 +02:00
Camilla Berglund
c7f564e866 Stop making it worse. 2015-05-14 17:14:30 +02:00
Camilla Berglund
c9ae3f4efe Fixed build regression.
Fixes regression caused by 5f7f6319eb.
2015-05-14 17:00:03 +02:00
Camilla Berglund
6d0698ba0e Updated changelog. 2015-05-14 16:29:54 +02:00
Camilla Berglund
155da0cd09 Unified librt and libm logic. 2015-05-14 16:15:50 +02:00
Camilla Berglund
b4f3adb6ee Removed no-op librt illogic. 2015-05-14 16:11:18 +02:00
Camilla Berglund
6b232bd8f6 Updated minimum required CMake version to 2.8.12.
All major package systems seem to have caught up.
2015-05-14 15:59:53 +02:00
Camilla Berglund
323d4a484d Simplified libdl logic. 2015-05-13 16:33:29 +02:00
Camilla Berglund
6af25fb423 MinGW flag logic cleanup. 2015-05-13 16:33:29 +02:00
Nicholas Vitovitch
35b6c72634 Simplifies CMake version checks. 2015-05-13 16:33:29 +02:00
Camilla Berglund
5f7f6319eb Made global setting of CMake module path explicit. 2015-05-13 16:14:01 +02:00
Camilla Berglund
47592fbf42 Cleaned up example build file. 2015-05-13 16:01:42 +02:00
Camilla Berglund
80a38c1e45 Updated Info.plist template file. 2015-05-13 15:59:09 +02:00
Jay Weisskopf
c599ea0737 Fix typo: "is" changed to "are"
Fixes #512.
2015-05-13 00:18:12 +02:00
Camilla Berglund
9040c64e5b Implemented GLFW_AUTO_ICONIFY on OS X.
Fixes #506.
2015-05-06 23:53:52 +02:00
Camilla Berglund
905073a506 Simplified WGL extension logic.
Not applying this to GLX or EGL yet because Mesa.
2015-05-04 19:31:33 +02:00
Emmanuel Gil Peyrot
656666e722 wayland: Fix typo introduced in e253beaa.
Closes #502.
2015-04-20 22:34:30 +02:00
Camilla Berglund
460c34df4b Documentation tweaks. 2015-04-19 13:50:13 +02:00
Camilla Berglund
d1ea1ec21b Added credit. 2015-04-19 13:27:44 +02:00
Emmanuel Gil Peyrot
e253beaa2b wayland: Implement glfwGetCursorPos
Closes #499.
2015-04-19 13:27:43 +02:00
Camilla Berglund
9021e52a6f Fixed clipboard test OS X modifier. 2015-04-16 18:34:32 +02:00
Camilla Berglund
5b6e67119f Added credit. 2015-04-14 21:15:50 +02:00
Eric Larson
ad1739c63f Fixed invalid pointer when Xrandr is unavailable.
Fixes #497.
Closes #498.
2015-04-14 21:11:27 +02:00
Camilla Berglund
b415b9aacf Fixed harmless argument reversal. 2015-04-14 19:05:58 +02:00
Camilla Berglund
dc9d287e33 Comment cleanup. 2015-04-14 18:32:54 +02:00
Camilla Berglund
135be952fe Added reporting of unlikely WGL extension error. 2015-04-14 18:32:53 +02:00
Camilla Berglund
c21a8573b4 Replaced comment with assertion. 2015-04-14 18:32:53 +02:00
Camilla Berglund
5733b0e4cb Removed repetitition in input guide.
Fixes #496.
2015-04-10 13:31:54 +02:00
Camilla Berglund
5c3f8efd23 Context config translation cleanup. 2015-04-10 13:18:26 +02:00
Camilla Berglund
076d9311fa Removed tab characters. 2015-04-10 13:17:27 +02:00
Camilla Berglund
c5099ff407 Cleanup of #493. 2015-04-09 17:59:37 +02:00
Chi-kwan Chan
4277e9f5d6 Removed NSScreen member of OS X monitor.
Apple's documentation of [NSScreen screens] mentions that, "The
(screens) array should not be cached.  Screens can be added, removed,
or dynamically reconfigured at any time."  Because of this, we simply
obtain the screen from a displayID whenever we need it.

Fixes #492.
Closes #493.
2015-04-09 17:59:37 +02:00
Camilla Berglund
882b770ecb Cleanup of #487. 2015-04-09 17:59:37 +02:00
Elviss Strazdins
a21f586c3b Removed check for whether context is current.
The GLFW TLS slot will be out of sync if an outside source makes another
context current.

Fixes #487.
2015-04-09 17:59:37 +02:00
Camilla Berglund
2fbd948a67 Fixed initialization failing on headless systems.
Fixes #482.
2015-04-09 17:59:37 +02:00
Camilla Berglund
49cf82a0ac Cleaned up monitor and video mode enumeration. 2015-04-09 17:40:27 +02:00
Camilla Berglund
6412dcb896 Added note on delayed OS X window title updating.
Fixes #495.
2015-04-07 22:19:57 +02:00
Camilla Berglund
16e80258b8 Shrunk error message buffer.
This fixes a VC++ static analysis warning.
2015-04-07 22:19:57 +02:00
Camilla Berglund
b875bbcdf1 Added missing VC++ gitignore entries. 2015-04-07 22:19:56 +02:00
Camilla Berglund
6b21c4f6c9 Fixed out-of-tree build documentation.
Fixes #489.
2015-04-07 22:19:56 +02:00
Camilla Berglund
e8bceaa284 Documentation work. 2015-04-07 22:19:55 +02:00
Camilla Berglund
59abeeb097 Added window attribute remarks.
Fixes #485.
Related to #476.
2015-04-07 22:19:55 +02:00
Camilla Berglund
d95b79f9eb Documentation grammar fix. 2015-04-07 22:19:54 +02:00
Camilla Berglund
1861cf4975 Removed stale comment. 2015-04-07 02:29:49 +02:00
Camilla Berglund
427c79b24b Documented framebuffer attribute retrieval.
Related to #476.
2015-03-30 21:53:47 +02:00
Camilla Berglund
f3270d4ce8 Fixed language referring to GLFW 2.
Fixes #476.
2015-03-26 12:42:30 +01:00
Emmanuel Gil Peyrot
4974585d04 wayland: Handle disconnect properly
Merge code for PollEvents and WaitEvents, and handle disconnect properly.
2015-03-26 15:12:49 +08:00
Camilla Berglund
5268914b3f Started 3.1.2. 2015-03-20 00:16:24 +01:00
Camilla Berglund
29b40112c2 Fixed sleeping monitors being excluded from list.
Closes #430.
2015-03-19 16:21:52 +01:00
Camilla Berglund
1d7898b5ea Added description of 3.1.1 release. 2015-03-19 15:49:49 +01:00
Camilla Berglund
3d204b1afd Sorted context APIs after window APIs. 2015-03-17 16:55:00 +01:00
Camilla Berglund
821f3e674a Enabled High DPI support with custom Info.plist.
Fixes #422.
2015-03-17 16:54:59 +01:00
Camilla Berglund
1a004264f4 Removed reference to Carbon by postponed feature. 2015-03-17 16:48:56 +01:00
Camilla Berglund
8f08661d9e Header option macro fixes and documentation work.
This adds compile-time checks and documentation warning about defining
header option macros during compilation of GLFW.

Fixes #445.
2015-03-17 16:39:09 +01:00
Camilla Berglund
eb7688df8f Added select to all custom X11 event polling.
All loops waiting for specific events now use select to sleep while
there is no new data.
2015-03-16 18:29:37 +01:00
Camilla Berglund
e8f8ec027d Documented C locale hack. 2015-03-15 15:55:54 +01:00
Camilla Berglund
d493a82f9e Various error fixes.
Fixed incorrect error types.  Added missing error string prefixes.
Removed some invalid or superfluous error emissions.  Clarified some
error strings.  Joined error string lines to aid grep.  Replaced some
generic error strings with specific ones.  Documentation work.

Fixes #450.
2015-03-15 15:52:27 +01:00
Camilla Berglund
a75e43ef22 Moved _NET_REQUEST_FRAME_EXTENTS to frame query.
The request is now only made when necessary and times out after 500ms.
This breaks our end of the protocol to work around broken
implementations at the other end.

It uses the GLFW timer instead of select, as select is not guaranteed to
update the timeout with the time remaining and a single select is not
sufficient as other events may be incoming.

Fixes #368 (mostly).
Fixes #429 (mostly).
2015-03-15 15:47:39 +01:00
Camilla Berglund
cb11b7ca6f Added live resizing to splitview example.
Fixes #424.
2015-03-15 15:47:39 +01:00
Camilla Berglund
75b7720d00 Removed stray word in window guide. 2015-03-15 15:47:39 +01:00
Camilla Berglund
5bbc2b4949 Added and documented glfwSetGamma value checks. 2015-03-15 15:47:39 +01:00
Camilla Berglund
76fff4d042 Documented Windows gamma ramp size limit. 2015-03-15 15:47:39 +01:00
BryceMehring
c43f082993 Fixed X11 mouse button mismatch.
Bug introduced by 4d146cb39d.

Closes #449.
2015-03-15 15:47:39 +01:00
Camilla Berglund
6e20cda7fd Fixed test for invalid timer values.
Fixes #436 (properly).
2015-03-15 15:47:39 +01:00
Camilla Berglund
4596663232 Updated glad. 2015-03-15 15:47:39 +01:00
Camilla Berglund
d79beb9539 Renamed monitor test program. 2015-03-15 15:47:15 +01:00
Camilla Berglund
46888206be Removed unused GLU dependency. 2015-03-12 01:33:48 +01:00
Camilla Berglund
c1dce0f617 Cleanup. 2015-03-07 22:33:04 +01:00
Camilla Berglund
6e9788a9e6 Removed invalid context hint checks.
These are documented as ignored for OpenGL ES contexts.
2015-03-07 22:31:59 +01:00
Camilla Berglund
d90f5e0429 Fixed debug bit not being set for OpenGL ES. 2015-02-27 02:53:21 +01:00
Camilla Berglund
bbfdedff01 Updated changelog. 2015-02-22 21:27:42 +01:00
Camilla Berglund
8d910d7950 Public header comment cleanup. 2015-02-22 19:22:48 +01:00
Camilla Berglund
48f4a591de Formatting. 2015-02-22 19:22:48 +01:00
Camilla Berglund
e8ce4ab8e8 Enable _WIN32 on detection of MinGW, not Cygwin. 2015-02-22 19:22:48 +01:00
Camilla Berglund
d586fe6737 Removed stale NT arch hacks. 2015-02-22 19:22:48 +01:00
Camilla Berglund
c5353646b6 MinGW also supports __declspec(dllimport). 2015-02-22 19:22:48 +01:00
Camilla Berglund
1247fc030f Removed support for LCC. 2015-02-22 19:22:48 +01:00
Camilla Berglund
a8bc2af649 Removed support for Borland C++. 2015-02-22 19:22:48 +01:00
Camilla Berglund
4d146cb39d Fixed hole in mouse button sequence on X11. 2015-02-22 19:22:48 +01:00
Camilla Berglund
cf7dc1d737 Documented hidden cursor workaround. 2015-02-22 19:22:48 +01:00
Aleksey Rybalkin
a343e9a475 Added workaround for cursor hiding on some WMs.
Closes #431.
Fixes #309.
2015-02-22 19:22:48 +01:00
Jonathan Miller
dc4f0f6c91 Fixed close being used instead of inotify_rm_watch.
Closes #432.
Fixes #440.
2015-02-22 19:22:48 +01:00
Camilla Berglund
98e36753e6 Clarified language for windowed full screen.
Fixes #447.
2015-02-22 19:22:48 +01:00
Camilla Berglund
85de0db05d Fixed glfwSetTime accepting invalid values.
Fixes #436.
2015-02-22 19:22:33 +01:00
Camilla Berglund
11c22d6a17 Context function reference fixes. 2015-02-19 15:33:51 +01:00
Camilla Berglund
75a6d87542 Added support for Cygwin-X.
Fixes #406.
2015-02-16 15:40:57 +01:00
Camilla Berglund
5f21e213df Made Xxf86vm optional at compile-time. 2015-02-16 15:40:41 +01:00
Camilla Berglund
f4c127f75a Made XInput2 optional at compile-time.
This is required for RHEL 5, CentOS 5 and Cygwin-X.

Fixes #314.
2015-02-16 15:40:39 +01:00
Camilla Berglund
93855ae6ab Fixed name of path drop list. 2015-02-16 15:40:08 +01:00
Camilla Berglund
ac8dba2a80 Cleaned up text/uri-list parsing. 2015-02-16 15:40:08 +01:00
Camilla Berglund
f5c9265d1b Fixed test joystick drawing leaving holes.
Fixes #437.
2015-02-02 20:08:30 +01:00
Camilla Berglund
21280ca775 Fixed glfwSetWindowSize not changing video mode.
glfwSetWindowSize did not change the video mode for full screen windows
on OS X.

Fixes #423.
2015-01-29 15:56:06 +01:00
Camilla Berglund
ead8a1c333 Started 3.1.1. 2015-01-25 10:42:01 +01:00
Camilla Berglund
4188c263e3 Documentation work. 2015-01-18 17:30:10 +01:00
Camilla Berglund
3efff4e8de Documentation work. 2015-01-17 23:10:54 +01:00
Camilla Berglund
479fa6408a Documentation work. 2015-01-17 23:52:54 +01:00
Camilla Berglund
ce196232a7 Documentation work. 2015-01-16 14:09:03 +01:00
Camilla Berglund
ce8f97c23c Documentation work.
Fixes #212.
Fixes #420.
2015-01-16 01:34:12 +01:00
Camilla Berglund
4e375d0e74 Documentation work. 2015-01-11 18:25:54 +01:00
Camilla Berglund
500f5ebf04 Documentation work.
Fixes #416.
2015-01-11 03:57:28 +01:00
Camilla Berglund
1591caa0e5 Formatting. 2015-01-08 06:56:17 +01:00
Camilla Berglund
bb338a2b9c Fixed monitor size not corrected for rotation.
Fixes #413.
2015-01-08 04:01:40 +01:00
Camilla Berglund
4329a78011 Removed check for NULL to glfwExtensionSupported. 2015-01-08 04:01:40 +01:00
Camilla Berglund
023f337735 Fixed IDE folder issues for VC++.
Fixes #328.
2015-01-07 00:58:54 +01:00
Camilla Berglund
d311e28038 Fixed extension retrieval for OpenGL ES 3+. 2015-01-06 20:22:34 +01:00
Camilla Berglund
6c7509c942 Improved robustness of Linux joystick init. 2015-01-06 19:36:23 +01:00
Camilla Berglund
0e3cb945e8 Fixed heightmap example for OS X. 2015-01-06 19:03:19 +01:00
Camilla Berglund
40d1a491ca Removed unused bits of heightmap example. 2015-01-06 19:02:56 +01:00
Camilla Berglund
dcc78017b0 Fixed iconification event for maximized windows. 2015-01-06 15:36:15 +01:00
Camilla Berglund
9ec1a4361b Removed duplication from bad rebase. 2015-01-06 15:24:53 +01:00
Camilla Berglund
40f7d4fce0 Fixed cleanup on some Mir errors.
Release was called on invalid handles.
2015-01-06 15:24:38 +01:00
Camilla Berglund
ead3937394 Mir string fixes. 2015-01-06 02:38:00 +01:00
BrandonSchaefer
cbc18bf968 Various Mir fixes.
Changed set_type --> set_state.
Give more info back when an error happens with a connection/surface.
Small var name change size --> mirPixelFormats.

Fixes #412.
2015-01-06 01:45:17 +01:00
Camilla Berglund
0fcbaeb596 Fixed broken Mir and Wayland builds.
Fixes #411.
2015-01-06 01:44:31 +01:00
Camilla Berglund
fe7a4eb4ff Improved CMake config file generation. 2015-01-06 01:42:01 +01:00
Camilla Berglund
2b57d176df Added workaround for CMP0042. 2015-01-06 00:02:43 +01:00
Camilla Berglund
bb3dd31dd7 Documentation work. 2015-01-06 00:02:43 +01:00
Pontus Stenetorp
e132945f71 Added missing article.
Fixes #409.
2015-01-06 00:02:43 +01:00
Camilla Berglund
58e9d7a8ec Added refresh event on backing property change. 2015-01-05 22:33:06 +01:00
Camilla Berglund
439417a22c Comment and string spell check pass. 2015-01-05 22:21:31 +01:00
Camilla Berglund
3c70155504 Formatting. 2015-01-05 20:24:48 +01:00
Camilla Berglund
138feb8be6 Documentation work. 2015-01-05 18:01:24 +01:00
Camilla Berglund
2085876da6 Documentation work. 2015-01-05 16:17:50 +01:00
Camilla Berglund
e64699bd54 Updated no-replacement-for-function date. 2015-01-05 01:43:02 +01:00
Camilla Berglund
5f6aa9c34c Added IDE folders to CMake files.
Fixes #328.
2015-01-05 01:19:02 +01:00
Camilla Berglund
893e03e5d2 Added error message for missing MSAA extension. 2015-01-05 01:14:02 +01:00
Camilla Berglund
59afffb373 Updated changelog. 2015-01-04 18:56:08 +01:00
Camilla Berglund
1634742177 Fixed lifetime management of application delegate. 2015-01-04 18:22:46 +01:00
Camilla Berglund
d459145d28 Made glfwGetCursorPos query system directly.
Fixes #103.
Fixes #153.
Fixes #193.
Fixes #355.
Fixes #381.
2015-01-04 16:54:19 +01:00
Camilla Berglund
641761ddb0 Changed state attribs to direct access.
Changed the window states (focused, iconified and visible) to query the
system directly.

THIS IS A BREAKING CHANGE, although a fairly obscure one.  It affects
applications that both care about telling actual key events from
synthetic ones, and are implemented in a non-self-synchronizing way, and
that poll the GLFW_FOCUSED window attribute instead of using the window
focus callback.

If you maintain one of these, please feel free to drop me an email and
I'll help any way I can to transition your application to 3.1.

Fixes #189.
Fixes #204.
2015-01-04 16:53:32 +01:00
Camilla Berglund
f9c1f85f02 Added cursor mode changes to peter test log. 2015-01-04 15:54:14 +01:00
Camilla Berglund
3833a70b8d Cleaned up wave example rotation control. 2015-01-04 15:54:08 +01:00
Camilla Berglund
45eebb39fb Fixed order of operations. 2014-12-31 22:32:09 +01:00
Camilla Berglund
a6ded4d3fe Formatting. 2014-12-31 22:32:08 +01:00
Camilla Berglund
287514e849 Hack for msvcrt and mintty. 2014-12-31 22:32:07 +01:00
Camilla Berglund
aa7f827e72 Fixed pre-drop cursor position update.
Progresses #381.
2014-12-31 22:24:21 +01:00
Camilla Berglund
2bed33ab15 Formatting. 2014-12-31 17:54:22 +01:00
Camilla Berglund
54a1fad13b Fixed cursor sometimes not being set. 2014-12-30 21:55:20 +01:00
Camilla Berglund
e480c76a11 Removed use of cursor rectangles.
Poor use of cursor rectangles broke Lion full screen and led to rect
reset loop.  Cursor image is now updated only with the existing
enter/exit detection NSTrackingArea.

Fixes #339.
Fixes #375.
2014-12-30 15:25:48 +01:00
Camilla Berglund
e57da19d4a Fixed OS X enter/leave full screen triggers. 2014-12-30 15:25:48 +01:00
Camilla Berglund
81bcefe86c Moved to using NSOpenGLView. 2014-12-30 15:25:24 +01:00
Camilla Berglund
4783b17fa3 Added NvOptimusEnablement DLL caveat. 2014-12-29 03:57:45 +01:00
Camilla Berglund
56202ee7c6 Added Linux joystick hot-plugging via inotify.
This is a temporary solution until the proper libudev one.

Progresses #17.
2014-12-28 13:28:09 +01:00
Camilla Berglund
b19fb4c24d Added caveat for context sharing on Windows.
WGL prohibits sharing with contexts current on non-main threads.

Fixes #402.
2014-12-27 22:47:07 +01:00
Camilla Berglund
5964f74e3a Fixed software renderer being selected on OS X. 2014-12-27 22:31:30 +01:00
Camilla Berglund
e0132c3099 Added use of OpenGL 4.1 profile token on OS X.
Fixes #395.
2014-12-27 22:29:25 +01:00
Camilla Berglund
01c0c3ca1f Fixed misplaced subheading. 2014-12-19 06:25:32 +01:00
Camilla Berglund
9aa15aa710 Fixed menu bar for non-bundled OS X applications.
The menu bar for non-bundled applications did not become visible until
it had lost and regained focus.  This is fixed (somehow) by letting the
NSApplication run loop start and stop.

Technique by scoopr.
2014-12-18 03:34:32 +01:00
Camilla Berglund
a611144d0c Restored events locale setting for output. 2014-12-18 03:33:17 +01:00
Camilla Berglund
b2030f6d73 Fixed X11 character input for C locale.
Fixes #396.
2014-12-18 03:24:38 +01:00
Camilla Berglund
44372b89f6 Documentation work. 2014-12-18 02:53:14 +01:00
Camilla Berglund
2a1375e97c Added glfwCreateStandardCursor.
This function allows the creation of cursor objects using one of several
standard cursor shapes from the current system cursor theme.
2014-12-15 21:58:44 +01:00
Camilla Berglund
1495134398 Changed all key translation to arrays. 2014-12-15 21:55:17 +01:00
Camilla Berglund
2b62858770 Added multi-window support to iconify test.
Added -a option for creating one window per monitor.  Added -n option
for disabling auto-iconification. Added option descriptions to usage.
2014-12-11 16:08:56 +01:00
Camilla Berglund
a6ba9d6bcd Fixed framework variables not marked as advanced. 2014-12-11 16:08:56 +01:00
Camilla Berglund
1dc84989bf Made pkgconfig variable use consistent. 2014-12-11 16:08:56 +01:00
Camilla Berglund
ce0e74f6a9 Fixed word in standards conformance. 2014-12-11 13:54:03 +01:00
Camilla Berglund
0c44a6be7f Fixed export directive for Optimus workaround. 2014-12-11 13:34:59 +01:00
Camilla Berglund
e1ae9af5a0 Removed OS X display capturing (for now).
Fixes #378 (poorly).
2014-12-02 23:25:07 +01:00
Camilla Berglund
b81a19928d Fixed auto-hiding of windowed windows on OS X. 2014-12-02 23:15:08 +01:00
Camilla Berglund
1021948313 Fixed SplitView CMake target name.
Spaces are not allowed in CMake 3.0 target names according to policy
CMP0037.

Fixes #388.
2014-12-01 22:10:13 +01:00
BrandonSchaefer
e778b83667 Move redundant free to where its not redundant. 2014-12-01 21:12:20 +01:00
BrandonSchaefer
a71a52ddd6 Check queue == NULL if we can't connect to server. 2014-12-01 21:12:20 +01:00
BrandonSchaefer
d300aa3255 Fix the found issue. Found needs to be 1.
This is needed for realloc, while index should be 0.  So using i for the
index, and found for the count.
2014-12-01 21:12:19 +01:00
BrandonSchaefer
f306ea2f5d Create an event queue to store all MirEvents.
This ensures all events come out of the same thread, as well as ensuring
the threads sync up correctly when touching the event queue.
2014-12-01 21:12:15 +01:00
BrandonSchaefer
0a5d57eade Fixed realloc, should be monitors.
Moved found to the end of the loop, otherwise found = 1 causing index 0 to
crash.

HACK: Retrieve video modes from platform-specific code.
2014-12-01 21:08:25 +01:00
Camilla Berglund
a8b0d1c8e0 Updated changelog and credits, formatting.
Closes #384.
2014-11-27 15:41:17 +01:00
Cyril Pichard
cc10527706 Fixed position for full screen override redirect. 2014-11-27 15:38:21 +01:00
Camilla Berglund
5c003d3fbe Added Mir to compilation guide. 2014-11-10 02:04:45 +01:00
Camilla Berglund
916371e04c Formatting. 2014-11-10 02:04:43 +01:00
Camilla Berglund
e059f012d7 Removed unused members. 2014-11-10 02:00:14 +01:00
Camilla Berglund
46c0dc4788 Updated credits and changelog.
Closes #380.
2014-11-10 02:00:14 +01:00
Camilla Berglund
13ac6e9a82 Fixed platform code writing to shared members. 2014-11-10 02:00:14 +01:00
Camilla Berglund
10a74924e3 Removed function duplicating _glfwAllocMonitor. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
8d5043f409 Could be a crash here, best to just check. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
c03f273941 Fix crash from test/sharing. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
4674ed367d Fix some memory leaks.
One in wl_init.c, need to clean up Joysticks.
Finish getting the monitor modes set up.
Finish adding Unsupported error messages.
2014-11-10 02:00:14 +01:00
BrandonSchaefer
f4f525549c Finish up the monitor work. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
ac73c2bd6c Get the correct mod for each KEY/MOTION event. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
cb4ccc59c2 Realloc the monitor size for each IN USE monitor. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
d76d56ce74 Add the start of size of each monitor and modes. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
50cf4cfda3 Add Mir file licenses. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
9bd0fae684 Make sure we go through all the pointer_coords. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
8712d84bcc Add in Mir input handling. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
49696d0134 Init context API for native display. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
4295b77582 Set up the Mir connection.
Set up the first of the Mir surface.
2014-11-10 02:00:14 +01:00
BrandonSchaefer
46c9663ed7 I should add the actual mir_* source files :). 2014-11-10 02:00:14 +01:00
BrandonSchaefer
10d1d278f3 Don't forget to add the FindMir.cmake. 2014-11-10 02:00:14 +01:00
BrandonSchaefer
cfb7d2f036 Start with the skeleton code for Mir support. 2014-11-10 02:00:14 +01:00
Camilla Berglund
bc219056a6 Removed superfluous comments. 2014-11-10 01:57:45 +01:00
Camilla Berglund
899117e785 Possible control flow clarification. 2014-11-06 19:37:52 +01:00
Camilla Berglund
382133b384 Fixed test for no found monitors. 2014-11-06 02:11:52 +01:00
Camilla Berglund
8de5c4e3b8 Fixed OS X full screen window hiding. 2014-11-05 18:40:22 +01:00
Camilla Berglund
c112804539 Ignore deprecated attributes on OS X core. 2014-11-05 18:40:22 +01:00
Camilla Berglund
70c349f36b Fixed OS X full screen window placement. 2014-11-05 18:38:39 +01:00
Camilla Berglund
34bf1b13e9 Fixed Lion full screen regression.
Restored lines lost during testing surgery.
2014-11-04 16:39:46 +01:00
Camilla Berglund
9f58d8d715 Added comment. 2014-11-03 19:16:29 +01:00
Camilla Berglund
1285e07f1b Documentation work. 2014-10-30 14:38:38 +01:00
Camilla Berglund
49ec306a0a Added glfwGet*Adapter to native API. 2014-10-29 02:55:02 +01:00
Camilla Berglund
6743761c2c Moved OS X from full screen view to window. 2014-10-28 22:21:10 +01:00
Ricardo Vieira
da7fec86c4 wayland: Fix cursor package name
Closes #360.
2014-10-28 14:23:16 +01:00
Camilla Berglund
3b9a14fc9c Moved note to new place of inversion. 2014-10-26 18:29:34 +01:00
Camilla Berglund
4c64e94d39 Fixed X-axis scroll offset inversion (take two).
Fixed #239 (properly).
2014-10-26 15:15:42 +01:00
Camilla Berglund
b4c4ba0439 Fixed regression due to stale OS X glext header.
Fixes regression caused by b140606a49.
2014-10-22 13:57:54 +02:00
Siavash Eliasi
f611ba8aa0 Using consistent margins for tips and code blocks. 2014-10-22 10:29:40 +03:30
Patrick Walton
5052b2d7e0 Create an autorelease pool in glfwPostEmptyEvent.
This prevents leaking NSEvent objects.

Closes #372.
2014-10-21 12:20:13 +02:00
Camilla Berglund
a21f2377bc Updated TinyCThread URL. 2014-10-15 03:56:16 +02:00
Camilla Berglund
b140606a49 Added GLFW_INCLUDE_GLEXT for glext.h inclusion.
Closes #365.
2014-10-13 23:57:21 +02:00
Camilla Berglund
6a3779d635 Cleanup. 2014-10-13 18:51:47 +02:00
Camilla Berglund
2d13eb0920 Documentation work. 2014-10-13 17:23:05 +02:00
Camilla Berglund
496567d3f1 Documentation work. 2014-10-13 15:48:40 +02:00
Camilla Berglund
3afa831e28 Updated comments for DLL macros. 2014-10-13 15:48:40 +02:00
Camilla Berglund
f4a467a864 Fixed OS X scroll X-axis inversion.
When natural scrolling is disabled on OS X, the X-axis of the scroll
offsets is inverted compared to the direction on Windows.  The X11
scrolling directions are unspecified and so have been aligned with the
Windows port.  Natural scrolling inverts both axes on both OS X and X11,
so the issue remains when the feature is enabled.

This inverts the provided X-axis scroll offset, making "unnatural"
scroll data align with the Windows and X11 ports and "natual" scroll
data be fully inverted and aligned with its counterpart on X11.

Fixes #239.
2014-10-13 15:48:40 +02:00
Camilla Berglund
5f13279557 Merged time functions into input module. 2014-10-13 15:48:40 +02:00
Camilla Berglund
bb98eae131 Merged joystick functions into input module. 2014-10-13 15:48:40 +02:00
Camilla Berglund
8167e8897e Added Raspbian EGL and GLES paths. 2014-10-12 17:59:08 +02:00
Camilla Berglund
b2ddb85e62 Added readme paragraph on bug reporting. 2014-10-12 15:47:38 +02:00
Stef Velzel
653079b792 Fixed Win32 string conversion.
Specifying -1 as the source string size makes the returned size include
the null terminator.

Closes #364.
2014-10-12 15:18:30 +02:00
Camilla Berglund
a6c57dc6f1 Documentation work. 2014-10-07 19:43:05 +02:00
Camilla Berglund
fb90d5b0ec Added exploit mitigation linker flags for MinGW.
Closes #349.
2014-10-07 19:00:31 +02:00
Camilla Berglund
45d528baed Cleanup. 2014-10-07 16:20:49 +02:00
Camilla Berglund
2a255e49e2 Made static library build with -fPIC for Rust.
Fixes #199.
2014-10-07 12:48:01 +02:00
Camilla Berglund
96d230becb Documentation work. 2014-10-07 12:24:31 +02:00
Camilla Berglund
e0c26f0ec5 Changed default of GLFW_REFRESH_RATE.
Fixes #354.
2014-10-06 23:52:10 +02:00
Camilla Berglund
6be821c18b Documentation work. 2014-10-06 23:18:33 +02:00
Camilla Berglund
95654cfada Documentation work. 2014-10-06 15:01:58 +02:00
Jonas Ådahl
4dd669661b wayland: Coding style cleanup
Fixes * positioning, indentation and newline inconsistencies.
2014-09-28 21:54:09 +02:00
Jonas Ådahl
b1033a3443 wayland: Default to 32 cursor image size
This is the default across various toolkits (weston, GTK+ for example)
so lets stick to that.
2014-09-28 21:51:12 +02:00
Jonas Ådahl
cd51d285e6 wayland: Clean up anonymous file creation
It was a copy paste without fully updating the coding style. There were
also some autotools macros that were no longer valid. So far its assumed
that the needed functions exist. If better portability is needed, there
needs to be some detction added to the cmake build script.
2014-09-28 21:47:18 +02:00
Jonas Ådahl
6e8e94837d wayland: Don't check *alloc result 2014-09-28 21:46:16 +02:00
Camilla Berglund
468714cab9 Unified video mode enumeration. 2014-09-22 19:25:05 +02:00
Camilla Berglund
4918514eaf Added support for _NET_WM_FULLSCREEN_MONITORS.
This allows EWMH full screen windows to correctly cover monitors that
overlap other monitors, such as an Oculus Rift mapped onto a section of
a larger monitor.

Fixes #175.
2014-09-22 13:31:59 +02:00
Camilla Berglund
2488c67798 Improved grammar of charmods event reporting. 2014-09-22 11:32:10 +02:00
Camilla Berglund
4591ad2d64 Documentation work. 2014-09-22 11:08:33 +02:00
Camilla Berglund
c769061a8a Cleanup of basic XIM support.
Shortened and simplified the code.  Removed reporting of XIM sentinel
key press event.  Added credit.  Updated changelog.

Closes #151.
2014-09-22 11:08:33 +02:00
Lucas Hinderberger
cec63f3cb5 Fixed dead keys in X11.
The library will now try to create an X input context to handle dead
keys properly on international keyboards.  This makes it possible to
enter for example an e with accent grave on a German keyboard without
further efforts.  A fallback mechanism is provided in case the client
does not support X input method / context creation.  In that case, the
library will behave as it did before.
2014-09-22 11:08:33 +02:00
Camilla Berglund
49579165a7 Added value clamping for stereo hint. 2014-09-18 20:40:11 +02:00
Camilla Berglund
e57b8212ce Removed duplicate words in documentation. 2014-09-17 15:19:56 +02:00
Camilla Berglund
58c390991c Made glfwGetX11Monitor return output, not CRTC. 2014-09-17 12:45:51 +02:00
Camilla Berglund
4b27050afe Fixed error return values of native EGL functions. 2014-09-17 12:36:11 +02:00
Camilla Berglund
a0742e99e3 Fixed error return value of glfwGetCocoaMonitor. 2014-09-17 12:28:26 +02:00
Camilla Berglund
99cedceef5 Expose display device name as UTF-8.
This makes interaction with libOVR simpler, as it provides the display
device name in the same encoding.
2014-09-16 18:28:08 +02:00
Camilla Berglund
1b6d8a6ed6 Enabled enumeration of mirroring displays.
This exposes all monitors in every mirroring group, which is needed for
robust detection of an Oculus Rift.
2014-09-16 18:27:33 +02:00
Camilla Berglund
8fd69bc6c2 Fixed monitor size using wrong incorrect value.
The display device string was used, instead of the adapter device name,
leading to the wrong incorrect physical size being returned for
non-primary monitors.  The right incorrect physical size is now returned
for all monitors.
2014-09-15 17:11:35 +02:00
Camilla Berglund
5bbb837635 Fixed gamma functions acting on whole desktop.
Fixes #336.
2014-09-12 14:40:28 +02:00
Camilla Berglund
5ca875a7ff Fixed incorrect full screen window placement.
Fixes #213.
2014-09-10 14:31:22 +02:00
Camilla Berglund
e9c7314d50 Added GLFW_FOCUSED window hint.
Fixes #101.
2014-09-10 11:50:50 +02:00
Camilla Berglund
4ae6eae58d Made queries use XRRGetScreenResourcesCurrent.
Fixes #347.
Closes #351.
2014-09-10 11:50:42 +02:00
Camilla Berglund
7dba90b7ca Removed racy checks of cached iconification state. 2014-09-09 16:53:22 +02:00
Camilla Berglund
41d998eb3c Removed duplicate inclusion of client header. 2014-09-09 16:43:24 +02:00
Ricardo Vieira
25204b1ec7 wayland: Support for setting a cursor image
Closes #346.
2014-09-09 16:38:47 +02:00
Camilla Berglund
8d170c7f47 Merged clipboard code into input. 2014-09-09 16:36:41 +02:00
Camilla Berglund
66c3af7628 Added compatibility paragraphs on flush control. 2014-09-05 13:57:58 +02:00
Camilla Berglund
4aa9174e76 Clarified comments for X11 key repeat hack. 2014-09-03 01:46:11 +02:00
Camilla Berglund
3fcc2a6cb2 Documented use of deprecated OS X function. 2014-09-03 00:31:39 +02:00
Camilla Berglund
f8d80a936f Internal header cleanup. 2014-09-02 19:47:29 +02:00
Camilla Berglund
c85294e0b2 Window class cleanup. 2014-08-31 14:21:55 +02:00
Camilla Berglund
82dc6c8b8f Removed option to disable loading of winmm. 2014-08-31 13:51:21 +02:00
Camilla Berglund
2eb5ed33be Documented X11 cursor positioning caveat.
Closes #129.
2014-08-31 13:10:32 +02:00
Camilla Berglund
b1fd3c00d0 Removed duplicate window position clearing. 2014-08-26 14:46:02 +02:00
Camilla Berglund
c700978c45 X11 library struct cleanup and comments. 2014-08-22 11:19:02 +02:00
Camilla Berglund
5d525c4a5f Moved display closing into _glfwPlatformTerminate. 2014-08-21 21:18:02 +02:00
Camilla Berglund
e5d890a1aa Made clipboard string member name consistent. 2014-08-21 21:14:29 +02:00
Camilla Berglund
44c899ce70 Added support for GL_KHR_context_flush_control. 2014-08-21 19:29:04 +02:00
Camilla Berglund
cfc47abf0d Made context creation backends more consistent. 2014-08-21 19:29:04 +02:00
Camilla Berglund
77d2a2131d Fixed fallthrough bug in glfwinfo. 2014-08-21 19:29:04 +02:00
Camilla Berglund
9ccb966a3a Added APIENTRY hack to native header. 2014-08-21 19:29:04 +02:00
Camilla Berglund
d5cf713c20 Clarified comment on APIENTRY hack. 2014-08-21 19:29:04 +02:00
Camilla Berglund
10ee8b4e27 Updated extension headers. 2014-08-21 19:28:59 +02:00
Camilla Berglund
a5281df501 Moved RandR gamma probe to init. 2014-08-18 12:58:02 +02:00
Camilla Berglund
59d1aa52f2 Merged gamma files into monitor files. 2014-08-18 12:31:48 +02:00
Camilla Berglund
626dbf6057 Added clearing of global struct on terminate. 2014-08-18 12:17:00 +02:00
Camilla Berglund
452e95d02a CMake path quoting fixes. 2014-08-15 15:16:45 +02:00
Camilla Berglund
4ce884fa52 Added OpenGL Reference pointers. 2014-08-15 15:16:45 +02:00
Camilla Berglund
839721b926 Fixed VC++ warnings. 2014-08-15 13:03:06 +02:00
Camilla Berglund
8cd88ddf61 Cleanup of OS X cursor fixes.
Closes #334.
Fixes #254.
2014-08-13 09:17:14 +02:00
Arseny Kapoulkine
87fb437d76 Fixed changing cursor while it's outside window.
We need to invoke both [NSCursor set] and [NSView addCursorRect].

First call is responsible for changing the cursor if it's inside the
view; second call is responsible for keeping the cursor the same if it's
outside.
2014-08-13 09:17:14 +02:00
Arseny Kapoulkine
e74ebf0be3 Fix cursor behavior on OS X.
Don't implement resetCursorRects: this occasionally hides the cursor
since an empty cursor is assigned to the window rectangle.  Implementing
this method is not required since OS displays the window cursor
correctly by default.

Don't reset cursor mode when window loses focus: once again, OS handles
this correctly, and this means that the window cursor state is restored
when window gains focus again.
2014-08-13 09:17:14 +02:00
Camilla Berglund
26f86ac50a Merge pull request #333 from ricardomv/fix-reopen
wayland: Release input focus when window is destroyed.
2014-08-13 08:59:25 +02:00
Arseny Kapoulkine
b4d4fc8f79 Optimize _glfwInitJoysticks on OS X.
This function used to enumerate all devices and capture all properties
of every device into a dictionary. This takes 180 ms on a MacBook Pro
without external devices and 280 ms with an external keyboard/mouse
attached.

Since we're only interested in a few properties, we can just get them
one by one - this reduces the time to <1 ms.

Note that we still use the dictionary to get the joystick elements.
For unknown reason this is required to get all axes/buttons - without
doing this we don't get any joystick elements in addJoystickElement.

Closes #332.
2014-08-13 08:06:37 +02:00
Camilla Berglund
3b7d34a1d5 Moved XKB header to header variable. 2014-08-11 23:56:05 +02:00
Camilla Berglund
aa4ec94d71 Removed link interface no-op.
Closes #327.
2014-08-11 20:30:21 +02:00
Camilla Berglund
dd043d737f Use CMake threading variable for Wayland. 2014-08-11 20:27:48 +02:00
Camilla Berglund
6e0ea02f17 Quoted all CMake paths with substitution.
Fixes #258.
2014-08-11 20:26:37 +02:00
Camilla Berglund
87490316c8 Fixed video modes not being rotated to match CRTC.
Fixes #284.
2014-08-11 19:48:27 +02:00
Camilla Berglund
036da0fb4e Added RandR header inclusion to native header.
Fixes #222.
2014-07-28 21:19:50 +02:00
Ricardo Vieira
a7c9ca3b43 wayland: Release input focus when window is destroyed
This fixes a seg. fault on the reopen test because events might occur
after the window is destroyed (for example leave events).
2014-07-26 21:55:43 +01:00
Camilla Berglund
c39ebfe1b8 Fixed callback syntax in tutorial. 2014-07-23 23:52:20 +02:00
Camilla Berglund
434d0947e5 Merge pull request #321 from ricardomv/wayland-resize
Add support for resizing windows on Wayland.
2014-07-21 14:45:23 +02:00
Ricardo Vieira
acf6bfb1f6 wayland: Destroy window context before clearing the egl surface 2014-07-10 22:10:15 +01:00
Ricardo Vieira
2c5c6a1ff5 wayland: Add support for resizing windows 2014-07-10 22:07:30 +01:00
Ricardo Vieira
08dccc390d wayland: Remove unused code 2014-07-10 22:05:54 +01:00
Camilla Berglund
70fd348432 Fixed API version in header files. 2014-07-08 13:44:34 +02:00
Camilla Berglund
cd93df4fe0 Made events test monitor callback static. 2014-07-07 23:23:46 +02:00
Camilla Berglund
0364457947 Added custom Doxygen layout file. 2014-07-04 13:27:41 +02:00
Siavash Eliasi
9c545d6a14 Fixed typo. 2014-07-03 10:26:49 +04:30
Camilla Berglund
c015852498 Restored smaller Doxygen code block padding.
This is a revert of db5b089cee.
2014-07-02 18:41:30 +02:00
Camilla Berglund
7135f203f5 Merge pull request #322 from glfw/light-grey-highlight
Using a light grey syntax highlighting theme.
2014-07-02 18:21:49 +02:00
Siavash Eliasi
5a48f3123f Using a light grey syntax highlighting theme. 2014-07-02 20:44:03 +04:30
Camilla Berglund
ef60891c2c Added credit. 2014-07-01 10:49:50 +02:00
Ricardo Vieira
704dc3e34d Fixed crash on Wayland with DRM-backend.
Fixes #319.
Fixes #301.
2014-07-01 10:41:32 +02:00
Ricardo Vieira
3eae79f6e0 Fixed Wayland EGL pkg-config module name.
The wayland-egl module also includes wayland-client.

Fixes #317.
2014-07-01 10:37:41 +02:00
Jonas Ådahl
76f78cf123 Fixed name of xkbcommon pkg-config module. 2014-07-01 10:34:16 +02:00
Jonas Ådahl
2230a68e42 wayland: Follow _glfwInputChar() type change 2014-06-30 09:09:33 +02:00
Camilla Berglund
896d040c68 Merge pull request #316 from jadahl/wayland-input
Wayland input work.
2014-06-29 23:44:35 +02:00
Jonas Ådahl
9ac854b7bb wayland: Add keyboard support
Adds libxkbcommon as a dependency when enabling the Wayland backend.
2014-06-29 23:21:06 +02:00
Jonas Ådahl
2f71bfc152 x11: Move KeySym to unicode converter out of x11 backend
To be used by the Wayland backend.
2014-06-29 23:18:40 +02:00
Jonas Ådahl
819e148510 examples/boing: Add ball-follow-cursor functionality
Make it so that in the boing example, when the user clicks, the ball
follows the mouse cursor.
2014-06-29 23:18:40 +02:00
Jonas Ådahl
7d373477ed wayland: Build with -pthread 2014-06-29 23:18:40 +02:00
Jonas Ådahl
a75cf5a163 wayland: Add basic input support 2014-06-29 23:18:40 +02:00
Jonas Ådahl
4c68049d86 wayland: Fix indentation 2014-06-29 23:18:40 +02:00
Ricardo Vieira
dea861abd8 Fixed all EGLConfigs listed as single-buffered.
The commit c980858 added a new flag to _GLFWfbconfig that was not being
set by EGLConfig enumeration.  This patch assumes eglCreateWindowSurface
only creates double-buffered surfaces.

Fixes #315.
2014-06-29 23:16:28 +02:00
Siavash Eliasi
51208601a4 Setting CSS for horizontal rules. 2014-06-26 22:16:09 +02:00
Siavash Eliasi
2ea74e60f9 Using slightly brighter set of colors for message boxes. 2014-06-26 22:16:09 +02:00
Siavash Eliasi
db5b089cee Increasing code block padding. 2014-06-26 22:16:09 +02:00
Siavash Eliasi
ce3ff08932 Using different color for links inside code blocks. 2014-06-26 22:16:09 +02:00
Siavash Eliasi
30eccfd454 No orange links in documentation message boxes. 2014-06-26 22:16:09 +02:00
Siavash Eliasi
eb13951fb2 Removed unnecessary CSS rule. 2014-06-26 22:16:09 +02:00
Camilla Berglund
271d9fc76e Formatting. 2014-06-24 13:26:15 +02:00
Doug Binks
55b5ca0bcc Fixed WGL not re-creating for sRGB hint.
Fixes #312.
2014-06-24 13:07:58 +02:00
Camilla Berglund
46a56ea742 Clarified charmods in events test. 2014-06-24 13:04:50 +02:00
Camilla Berglund
96b12ee504 Added character with modifiers callback.
The undefined behaviour changed with #40 has been reverted, making the
character-only callback again behave like a system text field.  This
behavior has now been documentated.

Fixes #203.
Fixes #305.
2014-06-24 10:50:05 +02:00
Camilla Berglund
9b6c14b7ae Unified X11 cursor creation. 2014-06-22 13:15:36 +02:00
Camilla Berglund
215924f797 Removed harmless CGDisplay to NSScreen error.
This used to be a failure state, but has since been fixed.

Closes #221.
2014-06-19 13:50:29 +02:00
Camilla Berglund
e8e05d462c Documentation work.
Fixes #276.
2014-06-19 11:38:22 +02:00
Camilla Berglund
a7b9deb2ca Fixed use of previous member name. 2014-06-18 21:07:54 +02:00
Camilla Berglund
8ac54e8b14 Formatting. 2014-06-18 18:24:42 +02:00
Siavash Eliasi
dcc3e72d39 Introducing extra.less and using Less CSS for higher flexibility.
This will reduce the amount of copy paste involved when performing
slight changes to the default color sets.

These Ruby gems are required for generating extra.css from extra.less:
gem install less therubyracer

Please run this command to regenerate extra.css:
lessc --compress extra.less > extra.css
2014-06-18 18:04:52 +02:00
Siavash Eliasi
0a4796b2a0 Doxygen CSS cleanup. 2014-06-18 18:04:52 +02:00
Siavash Eliasi
9e72bb1775 Setting CSS for missed elements. 2014-06-18 18:04:52 +02:00
Camilla Berglund
f3b65445dc Fixed cursor outside new full screen windows.
The cursor was not positioned over newly created full screen windows,
leading to confusing behavior like invisible cursor or window
iconification.

This fix is a stop-gap until the direct cursor position work is merged.

Fixes #111.
2014-06-18 17:13:28 +02:00
Camilla Berglund
7cb217ed4a Fixed plural forms on key/button arrays. 2014-06-18 16:39:41 +02:00
Camilla Berglund
cdd44849b8 Updated glad. 2014-06-18 16:39:41 +02:00
Camilla Berglund
35fd08f594 Made windows test show all windows at once. 2014-06-18 16:39:41 +02:00
Camilla Berglund
11587f1dde Added position testing to windows test. 2014-06-18 16:39:40 +02:00
Camilla Berglund
3ce7bfef07 Added GLFW_FLOATING.
Fixes #23.
2014-06-18 16:39:39 +02:00
Camilla Berglund
c9808586b3 Added GLFW_DOUBLEBUFFER. 2014-06-18 16:36:53 +02:00
Camilla Berglund
281013002d Added GLFW_DONT_CARE.
This changes the behavior of framebuffer hints set to zero.  Before,
zero meant that any value was acceptable.  This changes zero to be an
explicit preference and adds GLFW_DONT_CARE to mean that any value is
equally acceptable.

Fixes #70.
2014-06-18 16:36:22 +02:00
Camilla Berglund
25e7ff1196 Added GLFW_AUTO_ICONIFY.
By default, full screen windows that lose focus will be iconified and
the video mode will be restored.  This makes it impossible to create
applications spanning multiple monitors.  The GLFW_AUTO_ICONIFY window
hint will allow users to disable this behavior.

Fixes #143.
2014-06-18 16:33:58 +02:00
Camilla Berglund
4fb5da75dc Consume WM_ERASEBKGND. 2014-06-18 16:19:17 +02:00
Camilla Berglund
5e008ad074 Removed tautological test. 2014-06-18 16:19:17 +02:00
Camilla Berglund
20792526c6 Clarified dependency list. 2014-06-18 16:13:49 +02:00
Camilla Berglund
7123bcfc3e Fixed modifier key events being lost. 2014-06-17 11:49:29 +02:00
Camilla Berglund
20b7ac0518 Formatting. 2014-06-12 22:08:37 +02:00
Camilla Berglund
2f30d3e5a3 Only generate Doxyfile if generating docs.
Fixes #307.
2014-06-11 23:07:55 +02:00
Camilla Berglund
cb9d194f86 Removed uses of GLU in tests. 2014-06-10 15:04:32 +02:00
Camilla Berglund
7653f3af49 Updated comments on global variables. 2014-06-10 15:04:32 +02:00
Camilla Berglund
ae469ee614 Made X11 Unicode table const. 2014-06-10 15:04:32 +02:00
Camilla Berglund
0493d717a4 Merge pull request #306 from SephiRok/patch-1
Start reopen test in fullscreen.
2014-06-10 14:56:59 +02:00
Rok Breulj
093029c2f5 Start reopen test in fullscreen. 2014-06-10 03:39:40 +02:00
Camilla Berglund
c6e02c09ff Fixed leaks of joystick mutable arrays. 2014-05-29 13:19:08 +02:00
Camilla Berglund
8f2336f02c Fixed release of get rule objects.
Partial revert of b4c03b992c.

Fixes #262.
2014-05-29 11:28:22 +02:00
Siavash Eliasi
0ffe934a3e Fixed typo in transition guide. 2014-05-26 10:33:22 +04:30
Camilla Berglund
aa5be2dbc3 Removed deprecated Doxygen options. 2014-05-23 13:53:55 +02:00
Camilla Berglund
04ea2112bd Fixed possible use of invalid HWND. 2014-05-23 13:24:36 +02:00
Camilla Berglund
4923f1cf7e Call platform API directly where possible. 2014-05-21 21:30:24 +02:00
Camilla Berglund
56f0bb8613 Comment fix. 2014-05-21 21:30:24 +02:00
Camilla Berglund
b91116e2bc Fixed glfwShowWindow restoring maximized windows.
Fixes #264.
2014-05-19 15:01:05 +02:00
Camilla Berglund
dc5c264e26 Fixed broken key repeat detection. 2014-05-19 15:01:05 +02:00
Camilla Berglund
22e1b525a5 Cleaned up shared key repeat detection. 2014-05-18 14:06:51 +02:00
Camilla Berglund
d95b1b33e5 Cleanup of XKB detection code. 2014-05-18 14:06:49 +02:00
Andrew Corrigan
b889aa7841 Automatically detect Xkb at run-time.
Uses XGetKeyboardMapping as a fallback.  Fixes #282.
2014-05-18 12:45:43 +02:00
Camilla Berglund
e02b278db1 Linux joystick cleanup. 2014-05-16 11:27:30 +02:00
Camilla Berglund
deed44a4af Fixed joystick name dangling pointer. 2014-05-16 11:25:34 +02:00
Camilla Berglund
aa6f8d40bd Fixed misspelled parameter.
Fixes #287.
2014-05-04 12:19:11 +02:00
Camilla Berglund
5ea485e197 Added missing function stub. 2014-05-04 11:51:40 +02:00
Camilla Berglund
60eeaeee69 4. 2014-04-24 07:57:33 +02:00
Camilla Berglund
cda5b25cb2 Moved to WM_NCCREATE. 2014-04-20 15:26:52 +02:00
Siavash Eliasi
f91d1d967f Fixed doxygen navigation bar position for Firefox web browser.
- More unification with website (page padding and width)
- Setting the minimum width of navigation bars to 800px.
2014-04-19 11:03:08 +04:30
Camilla Berglund
42bf473b18 Added linking tutorial caveat. 2014-04-13 18:08:12 +02:00
Siavash Eliasi
f6f5b4ab0d Fixed doxygen navigation bar position for chromium web browser. 2014-04-12 08:52:02 +04:30
Camilla Berglund
f1cb1f8420 Disabled Wayland on OS X. 2014-04-08 18:24:02 +02:00
Camilla Berglund
9becd733af Added file renaming notice. 2014-04-08 17:47:38 +02:00
Camilla Berglund
646c1cb8a8 Added inclusion of TLS header to Wayland. 2014-04-08 17:47:38 +02:00
Camilla Berglund
1fed6f8abd Fixed name of global TLS state macro. 2014-04-08 17:47:38 +02:00
Camilla Berglund
1127c0e6e5 Renamed Wayland files to match prefix. 2014-04-08 17:47:38 +02:00
Camilla Berglund
48619a385e Renamed joystick state members. 2014-04-08 17:47:38 +02:00
Camilla Berglund
eaf3bd5ca4 Formatting. 2014-04-08 17:47:38 +02:00
Camilla Berglund
12b28c4bb9 Fixed name of global context state macro. 2014-04-08 17:47:38 +02:00
Camilla Berglund
7c925353a5 Renamed context module headers. 2014-04-08 17:47:38 +02:00
Camilla Berglund
8113c00712 Merged CMake platform file picking blocks. 2014-04-08 17:47:38 +02:00
Camilla Berglund
17d9051b82 Separated time state from window system state. 2014-04-08 17:47:38 +02:00
Camilla Berglund
7a4623e034 Added cursor stubs to Wayland backend. 2014-04-08 17:47:38 +02:00
Camilla Berglund
115c6bc000 Removed superfluous include. 2014-04-08 17:47:38 +02:00
Camilla Berglund
fce0114174 Renamed POSIX time module. 2014-04-08 17:47:38 +02:00
Camilla Berglund
0e4096e201 Removed X11-specific macro from Wayland port. 2014-04-08 17:47:38 +02:00
Camilla Berglund
d6243c63fe Removed tab characters. 2014-04-08 17:47:38 +02:00
Camilla Berglund
420f3f7840 Wayland error reporting work. 2014-04-08 17:47:38 +02:00
Camilla Berglund
ede7a585bf Shortened Wayland platform prefix. 2014-04-08 17:47:38 +02:00
Camilla Berglund
5491bd4fd2 Formatting and cleanup. 2014-04-08 17:47:38 +02:00
Camilla Berglund
78fc96518f Updated change log. 2014-04-08 17:47:31 +02:00
Camilla Berglund
660034332d Separated joystick state from window system state.
This is partially in preparation for pending support for additional
joystick APIs like XInput, DirectInput and IOHID.
2014-04-08 16:07:21 +02:00
Camilla Berglund
6acbfe863d Fixed option value. 2014-04-08 16:07:20 +02:00
Camilla Berglund
22095d12f5 Made Wayland header macro structure match X11. 2014-04-08 16:07:20 +02:00
Camilla Berglund
b7fc8099f1 Removed duplicate addition of POSIX time header. 2014-04-08 16:07:20 +02:00
Camilla Berglund
f312b5e386 Removed unused file. 2014-04-08 16:07:20 +02:00
Jonas Ådahl
8e99996321 Introduce experimental Wayland backend
This patch introduces a new backend that enables GLFW applications to
run on Wayland. For now, only output is supported (windowed and
fullscreen). Pointer cursor management, input devices, clipboard etc are
not supported yet.

There are some concepts that can not be supported, more specifically
glfwSetWindowPos, glfwGetWindowPos and glfwSetCursorPos, as they are not
supported by Wayland.

This patch also changes the time and joystick implementations used by the
X11 backend to be shared between the Wayland backend and the X11 backend.
2014-04-08 16:07:20 +02:00
Camilla Berglund
99c98407c9 Removed flicker-inducing workaround.
Fixes #267.
2014-04-08 14:11:21 +02:00
Camilla Berglund
c1ed0b2d5b Removed duplicate fallback. 2014-04-08 13:25:20 +02:00
Camilla Berglund
70c1aff94c Fixed missing dereference in b29fbc82c2. 2014-04-08 12:07:44 +02:00
Camilla Berglund
9c0ec39770 Fixed revert of e7c7ebf665.
Fixes #269.
2014-04-08 11:50:33 +02:00
Camilla Berglund
b29fbc82c2 Ensure out arguments are always set. 2014-04-07 16:28:11 +02:00
Camilla Berglund
eaff0f73d1 Documentation fix. 2014-04-07 16:28:11 +02:00
Camilla Berglund
7911c9300d Nomenclature fix. 2014-04-07 13:38:54 +02:00
Camilla Berglund
bbc12ade7f Added missing X command flushing. 2014-04-07 13:36:25 +02:00
Camilla Berglund
df1c895076 Added window hiding before thrd_join. 2014-04-06 14:41:04 +02:00
Camilla Berglund
4a8f6ba58c Moved window delegate creation to createWindow. 2014-04-06 13:46:16 +02:00
Camilla Berglund
b126939b5d Updated extension headers. 2014-04-03 18:20:23 +02:00
Camilla Berglund
f5a996a5af Fixed focus events triggered by window frame. 2014-04-02 13:30:23 +02:00
Camilla Berglund
b54c76d6a3 Removed typedef of removed struct. 2014-04-02 13:30:22 +02:00
Camilla Berglund
ebb7145ccc Fixed VC++ warnings. 2014-03-31 22:33:22 +02:00
Camilla Berglund
584879c759 Fixed flipped M and N key. 2014-03-31 21:59:45 +02:00
Camilla Berglund
1900d9a656 Included extended flag in Win32 scan code. 2014-03-30 20:54:38 +02:00
Camilla Berglund
8061bb54fe Formatting. 2014-03-30 17:13:41 +02:00
Camilla Berglund
78efc18079 Split out TLS code into separate modules.
This allows the TLS code to be re-used by partial ports like EGL.
2014-03-30 15:24:09 +02:00
Camilla Berglund
2889f484f4 Formatting. 2014-03-30 12:32:17 +02:00
Camilla Berglund
0c58df06d5 Added support for _NET_REQUEST_FRAME_EXTENTS. 2014-03-30 12:28:01 +02:00
Camilla Berglund
d6e0e0de2b Formatting. 2014-03-30 12:23:39 +02:00
Camilla Berglund
40f69d7abf Added use of frame size to multi-window test. 2014-03-30 11:30:40 +02:00
Camilla Berglund
eb3f75e03e Added glfwGetWindowFrameSize. 2014-03-30 10:57:32 +02:00
Camilla Berglund
d3ae574418 Formatting. 2014-03-30 10:45:33 +02:00
Camilla Berglund
d7882cb89b Aligned libGL soname to Linux ABI.
Fixed #261.
2014-03-30 10:37:49 +02:00
Camilla Berglund
5c8121e7a8 Clarified language for file drop callback. 2014-03-29 21:35:21 +01:00
Camilla Berglund
bf0adc2c70 Fixed crash on monitor disconnection. 2014-03-25 19:37:25 +01:00
Camilla Berglund
2e8d17e7b7 Fixed MinGW detection. 2014-03-25 11:46:33 +01:00
Camilla Berglund
5b5717e539 Removed superfluous cast. 2014-03-24 13:31:01 +01:00
Camilla Berglund
0e20577af4 Confined remaining functions to main thread. 2014-03-24 12:17:13 +01:00
Camilla Berglund
a9c7377e0a Clarified thread safety statement. 2014-03-24 11:40:44 +01:00
Camilla Berglund
68d757113b Added custom cursors to news. 2014-03-21 15:58:01 +01:00
Camilla Berglund
af61bd3137 Updated change log. 2014-03-21 12:59:29 +01:00
Doug Binks
dc987edf34 First draft of physical key fix for Windows. 2014-03-20 23:46:43 +01:00
Camilla Berglund
9209d9b304 Updated change log. 2014-03-20 11:30:27 +01:00
Camilla Berglund
7ac3d85126 Formatting. 2014-03-20 11:30:27 +01:00
Camilla Berglund
8fa9cc0de3 Added GLFWimage struct. 2014-03-20 11:30:27 +01:00
Camilla Berglund
608de57358 Cleanup. 2014-03-20 11:30:27 +01:00
urraka
40c04a7565 Added support for custom system cursors.
This adds 3 functions to the GLFW API: glfwCreateCursor,
glfwDestroyCursor and glfwSetCursor.
2014-03-20 11:30:27 +01:00
Camilla Berglund
30f86286f5 Fixed bad change log edit. 2014-03-20 11:30:08 +01:00
Camilla Berglund
aaac715060 Reverted 43095307da.
The proposed fix broke for multiple displays of the same model.
2014-03-19 23:25:03 +01:00
Camilla Berglund
7ebd10a868 Added GLFW_INCLUDE_ES31.
Fixes #255.
2014-03-19 23:02:47 +01:00
Camilla Berglund
8ebd135536 Fixed last use of wndconfig in EGL port. 2014-03-19 13:15:04 +01:00
Camilla Berglund
6a03ed74fb Added credit. 2014-03-18 21:43:24 +01:00
Camilla Berglund
a7f93060dd Killed lab escapee. 2014-03-18 21:40:02 +01:00
Jonas Ådahl
b2b3f170a9 Make EGL use ctxconfig instead of wndconfig 2014-03-18 21:35:50 +01:00
Camilla Berglund
22c5192b3d Merge pull request #253 from eddieringle/fix-docs
Fix typo in window guide.
2014-03-17 11:49:15 +01:00
Eddie Ringle
d79be3f7fc docs/window.dox: Fix typo
Signed-off-by: Eddie Ringle <eddie@eringle.net>
2014-03-16 17:43:41 -04:00
Camilla Berglund
2200f87492 Fixed glfwDestroyWindow not flushing the output buffer. 2014-03-12 20:53:57 +01:00
Camilla Berglund
c84bd6d393 Formatting. 2014-03-11 12:53:00 +01:00
Camilla Berglund
5c23071a81 Fixed leak of display name. 2014-03-10 18:56:33 +01:00
Camilla Berglund
43095307da Cleanup of CGDisplayIOServicePort replacement. 2014-03-10 18:56:33 +01:00
Matthew Henry
bebae14223 Replace CGDisplayIOServicePort with a workaround
This could be cleaned up and refined a bit by comparing more display
attributes when available, but it gets the job done.

Closes #192.
2014-03-10 18:56:33 +01:00
Camilla Berglund
d2cc815009 Only set the monitor callback once. 2014-03-10 18:56:33 +01:00
Camilla Berglund
a859c10fa1 Formatting. 2014-03-10 13:55:23 +01:00
Camilla Berglund
4889b4ceee Added missing detection of invalid flags. 2014-03-10 13:15:50 +01:00
Camilla Berglund
d7c42c8132 Added window creation intent printing. 2014-03-10 13:12:03 +01:00
Camilla Berglund
78f1b8bd15 Fixed invalid video mode being restored. 2014-03-10 12:44:27 +01:00
Camilla Berglund
87dd7b89f5 Video mode detection cleanup. 2014-03-10 12:36:23 +01:00
Camilla Berglund
41fd1655bd Added test for posting of empty event. 2014-03-09 20:05:27 +01:00
Camilla Berglund
1ccc23268c Added glfwPostEmptyEvent. 2014-03-09 17:55:55 +01:00
Camilla Berglund
9309f75704 Fixed missing ICCCM protocol message checks. 2014-03-09 13:24:37 +01:00
Camilla Berglund
98552f1d75 Added caching of X11 NULL atom. 2014-03-09 13:18:58 +01:00
Camilla Berglund
27c5760b0c Updated broken RandR gamma comment. 2014-03-07 01:02:54 +01:00
Camilla Berglund
f2813633b0 Fixed link flags for threaded example. 2014-03-07 00:18:54 +01:00
Camilla Berglund
6e990b77d1 Removed stale comment. 2014-03-07 00:11:43 +01:00
Camilla Berglund
596b1e69ce Fixes for legacy MinGW 4.2. 2014-03-06 23:33:09 +01:00
Camilla Berglund
d2205aa1a0 Added missing suffix for WNDCLASSW. 2014-03-06 23:21:13 +01:00
Camilla Berglund
76eefcc08a Moved some VC++ specific hacks to platform header. 2014-03-06 21:05:55 +01:00
Camilla Berglund
eb460c30ce Added missing link flags for threaded example. 2014-03-06 20:42:47 +01:00
Camilla Berglund
6d8e78cc95 Further separation of window and context.
The context related parts of _GLFWwndconfig have been moved to
_GLFWctxconfig and given better names.  Window hint and attribute
members have been renamed to match.
2014-03-06 20:07:58 +01:00
Camilla Berglund
0701d4ce6e Made use of Win32 W-suffixed symbols explicit. 2014-03-06 18:30:14 +01:00
Camilla Berglund
d169557b00 Made GLX 1.3 the minimum supported version. 2014-03-06 16:45:40 +01:00
Camilla Berglund
a89a02ff85 Fixed documentation copypaste error. 2014-03-06 15:31:24 +01:00
Camilla Berglund
ae8393c06e Fixed refresh of debug context attribute. 2014-03-06 15:29:45 +01:00
Camilla Berglund
e2d6f2761c Fixed constness of function parameters. 2014-03-06 14:37:13 +01:00
Camilla Berglund
6029585f19 Added credit. 2014-03-04 13:50:35 +01:00
Siavash Eliasi
aaea58fa2e Removed <code> element background from other undesirable cases. 2014-02-16 15:01:05 +03:30
Siavash Eliasi
9ddaf76b68 Added background colour for non-table and non-note <code> elements. 2014-02-16 14:07:30 +03:30
Michael Dickens
04b4e605a0 Removed C99-ism for the sake of OS X 10.6.
Fixes #241.
2014-02-13 20:58:48 +01:00
Camilla Berglund
754536404e Updated version number on main page. 2014-02-13 15:33:34 +01:00
Camilla Berglund
a75c457620 Removed background of <code> elements. 2014-02-13 15:20:12 +01:00
Camilla Berglund
bf389f7183 Cleaned up RandR video mode handling. 2014-02-13 14:38:46 +01:00
Camilla Berglund
96433cdf19 Fixed meaningless Win32 video mode restore. 2014-02-13 14:25:55 +01:00
David Avedissian
128e678815 Fixed missing include in glfw3native.h for Cocoa.
Fixes #240.
2014-02-13 13:30:15 +01:00
Camilla Berglund
2ec0acc972 Formatting (removed tab characters). 2014-02-13 13:30:15 +01:00
Camilla Berglund
54fac457bf Removed unused -s option. 2014-02-13 13:30:15 +01:00
Camilla Berglund
91e069f979 Desktop mode full screen fixes for tests. 2014-02-13 13:30:15 +01:00
Camilla Berglund
b3c461bd7e Cleaned up fix for #234.
XFree may not be passed NULL.  An invalid window handle will cause
_glfwGetWindowProperty to not return 1.
2014-02-13 13:30:12 +01:00
Camilla Berglund
135ee0d93f Added multi-window support to events test. 2014-02-12 00:49:26 +01:00
Camilla Berglund
69e10b88b0 Fixed uncaught BadWindow in EWMH check.
Fixes #234.
2014-02-11 15:50:19 +01:00
Camilla Berglund
7f4e947447 Fixed return value for WM_DROPFILES. 2014-02-11 00:56:52 +01:00
Camilla Berglund
d0d2332193 WINVER fixes for MinGW and VC++. 2014-02-10 21:12:20 +01:00
Camilla Berglund
9beba1ba31 Fixed copypaste mistake. 2014-02-10 19:10:57 +01:00
Camilla Berglund
c1446618cf Blurb nomenclature fix. 2014-02-10 15:33:41 +01:00
Camilla Berglund
0cd31782d4 Enabled pkg-config file generation on MinGW.
Fixes #220.
2014-02-10 15:31:57 +01:00
Camilla Berglund
cf177905e5 Allowed drops from less privileged processes.
By default, UAC will prevent less privileged processes from sending
these messages.  This resolves that on Windows 7 and later.  Windows
Vista is still affected by this issue, as it has UAC but lacks
ChangeWindowMessageFilterEx.

Fixes #227.
2014-02-10 15:13:05 +01:00
Camilla Berglund
6fef0f1351 Updated changelog to include #231. 2014-02-10 14:27:49 +01:00
Camilla Berglund
9cc8107c6b Fixed X11 drop support.
This was broken by 8ae063bb1b.

Fixes #224.
2014-02-10 14:19:35 +01:00
Camilla Berglund
84377c6175 Added _GLFW_USE_RETINA. 2014-02-10 13:45:13 +01:00
Shane Liesegang
b4c03b992c Fixing memory leak in cocoa_joystick
Making sure that propsRef and valueRef get released no matter when we
break out of the loop.

Resolves #231.
2014-02-06 23:18:43 +01:00
Camilla Berglund
a70bcb97bb Added missing winmm loading errors. 2014-01-29 15:22:35 +01:00
Camilla Berglund
5114339136 Added high-DPI viewport note to news. 2014-01-24 02:29:15 +01:00
Camilla Berglund
1d3f3e65a0 Added high-DPI note to transition guide. 2014-01-24 02:28:56 +01:00
Camilla Berglund
58db8622bd Cleanup. 2014-01-22 20:15:27 +01:00
Camilla Berglund
5ed23e593c Handle case of no available CRTCs. 2014-01-22 20:13:22 +01:00
Camilla Berglund
dd02b96c94 Added flag for non-functional RandR monitor path. 2014-01-22 20:13:19 +01:00
Camilla Berglund
13156de8c3 Updated stale X11 gamma comments. 2014-01-22 16:37:27 +01:00
Camilla Berglund
a4b8b0f114 Removed superfluous test for RandR version. 2014-01-22 16:37:27 +01:00
Camilla Berglund
611006af18 Updated API version in comment headers. 2014-01-22 01:32:00 +01:00
Camilla Berglund
0163bc05d6 Moved internal context function declarations. 2014-01-22 01:23:35 +01:00
Camilla Berglund
040552fcca Added file drop support to news page. 2014-01-21 22:40:19 +01:00
Camilla Berglund
2edc25b729 Added extensions to X11 conformance section. 2014-01-21 21:33:11 +01:00
Camilla Berglund
b4001b78b9 X11 conformance updates. 2014-01-21 21:19:20 +01:00
Camilla Berglund
d73e15d08f Added mention of encoding to GLFWdropfun. 2014-01-21 20:59:54 +01:00
Camilla Berglund
0b8cd09435 Updated title of X11 conformance section. 2014-01-21 20:58:01 +01:00
Camilla Berglund
313480a09c Added XDND note to conformance page. 2014-01-21 20:54:42 +01:00
Camilla Berglund
8f349e84ae Cleaned up drop callback design. 2014-01-21 18:23:25 +01:00
Camilla Berglund
ed4c8b27f1 Added drop reporting to events test. 2014-01-21 15:25:50 +01:00
Camilla Berglund
cd54dc84c4 Fixed off-by-one error. 2014-01-21 15:25:49 +01:00
Camilla Berglund
2b876da52d Fixed broken includes. 2014-01-21 15:25:49 +01:00
Camilla Berglund
ad9f880d61 Fixed broken calls to memset. 2014-01-21 15:25:49 +01:00
Camilla Berglund
8ae063bb1b Cleanup. 2014-01-21 15:25:49 +01:00
arturo
89d0723ba3 Initial drag and drop support. 2014-01-21 15:25:49 +01:00
Camilla Berglund
0548c713e8 Renamed monitor helper functions for clarity. 2014-01-21 15:23:11 +01:00
Camilla Berglund
beb7e5909f Added comment on headless Macs. 2014-01-21 15:17:28 +01:00
Camilla Berglund
6eec7970c1 Made NSScreen to CGDisplay matching fail softly. 2014-01-21 15:14:14 +01:00
Camilla Berglund
7bbd3943c9 Removed superfluous display sorting. 2014-01-21 15:07:26 +01:00
Camilla Berglund
18c635f474 Replaced Free Getopt with getopt_port. 2014-01-21 14:16:51 +01:00
Camilla Berglund
af78508488 Merge pull request #219 from serialvelocity94/master
Removed stray argument.
2014-01-19 05:48:18 -08:00
David Avedissian
c789238741 Removed extra argument 2014-01-18 23:43:17 +00:00
Camilla Berglund
83195f0745 Merge pull request #217 from serialvelocity94/master
Fixed references to renamed function.
2014-01-18 14:27:32 -08:00
Camilla Berglund
c64d2787f8 Revamped cursor mode test. 2014-01-18 23:10:05 +01:00
David Avedissian
4658e72b84 Fixed link error introduced by previous commit 2014-01-18 21:32:18 +00:00
Camilla Berglund
e0a26aa62f Cursor mode cleanup. 2014-01-15 14:23:34 +01:00
Camilla Berglund
54b8d0d3c8 Moved to XGrabPointer for cursor hiding. 2014-01-15 02:43:14 +01:00
Camilla Berglund
75f916db44 Formatting. 2014-01-13 23:27:11 +01:00
Camilla Berglund
16eb97dbc3 Added native monitor handle access to native API. 2014-01-13 23:05:01 +01:00
Camilla Berglund
2733cce8ff Added dependency section to readme. 2014-01-12 05:41:22 +01:00
Camilla Berglund
fc92c5cc73 Removed unused bits of glad. 2014-01-12 05:07:46 +01:00
Camilla Berglund
6e0015f022 Replaced ad-hoc extension loading with glad. 2014-01-12 01:59:06 +01:00
Camilla Berglund
0c21dd3924 Added CLOCK_REALTIME to clock_gettime emulation. 2014-01-11 22:13:18 +01:00
Camilla Berglund
fe05515f43 Fixed uses of relative time for cnd_timedwait. 2014-01-11 22:13:03 +01:00
Camilla Berglund
89627e4cd0 Cleaned up particles example. 2014-01-11 21:29:58 +01:00
Camilla Berglund
457403586d Replaced ad-hoc argument processing with getopt. 2014-01-11 20:39:53 +01:00
Camilla Berglund
3f9117ef85 Formatted particles example. 2014-01-11 20:33:20 +01:00
Camilla Berglund
d9f53c78a0 Plain port of particles example to GLFW 3. 2014-01-11 19:40:44 +01:00
Camilla Berglund
e38740d6ef Added GLFW 2 particles example. 2014-01-11 19:37:01 +01:00
Camilla Berglund
7341f8b635 Enlarged OS X invisible cursor.
Fixes #206.
2014-01-06 15:34:49 +01:00
Camilla Berglund
7e806a8567 Started 3.1. 2014-01-01 15:29:57 +01:00
Camilla Berglund
eab31f228f Added description of 3.0.4 release. 2013-12-31 20:06:18 +01:00
Camilla Berglund
d937b74b8f Fixed glfwSetWindowSize stealing focus. 2013-12-28 20:56:57 +01:00
Camilla Berglund
0e8dace18c Removed stray whitespace in version string. 2013-12-24 00:48:28 +01:00
Camilla Berglund
b17bed28c8 Added note on gdi32 as non-defaultlib on MinGW.
Some versions of MinGW do not include gdi32 among the default libraries
for Win32 subsystem binaries.
2013-12-23 00:53:04 +01:00
Camilla Berglund
4eea3175f1 Re-worded OS X context creation limits. 2013-12-18 12:42:05 +01:00
Camilla Berglund
cf458fa7a2 Formatting. 2013-12-11 14:41:51 +01:00
Camilla Berglund
8ac7cab100 Added notes on API headers. 2013-12-11 14:38:27 +01:00
Camilla Berglund
0108a6bdeb Added credit. 2013-12-10 13:45:21 +01:00
Camilla Berglund
402189ba14 Fixed pthread.h not included by GLX header. 2013-12-10 00:47:19 +01:00
Camilla Berglund
61ccb034d0 Formatting. 2013-12-09 00:27:36 +01:00
Camilla Berglund
50c694fab4 Added errors for override redirect iconification. 2013-12-08 14:59:52 +01:00
Camilla Berglund
a18b187494 Expanded cursor mode descriptions. 2013-12-05 03:27:12 +01:00
Camilla Berglund
5668eb0732 Added paragraph on object sharing. 2013-12-05 03:17:45 +01:00
Camilla Berglund
56e600d7a1 Fixed iconify callback not triggered by Alt+Tab. 2013-12-05 02:19:41 +01:00
Camilla Berglund
2ae46fa90a Added notes on window refresh. 2013-12-04 19:14:33 +01:00
Camilla Berglund
0c0bb28d39 Allow setting swap interval to zero on DWM. 2013-12-04 08:00:53 +01:00
Camilla Berglund
ed98e06651 Clarified WGL missing OpenGL error. 2013-12-04 05:35:36 +01:00
Camilla Berglund
06289110e7 Documented utility functions. 2013-11-24 23:31:26 +01:00
Camilla Berglund
8443848637 Updated swap interval notes. 2013-11-24 23:31:15 +01:00
Camilla Berglund
823cc38ac1 Cleanup. 2013-11-20 20:04:00 +01:00
Camilla Berglund
5ef4f77fb5 Added support for _NET_WM_BYPASS_COMPOSITOR. 2013-11-20 19:59:17 +01:00
Camilla Berglund
e0ee90d50c Fixed news item tag name. 2013-11-20 15:37:08 +01:00
Camilla Berglund
171538d01c Grammar fix. 2013-11-20 15:33:40 +01:00
Camilla Berglund
c21745c886 Added reference to manual compilation guide. 2013-11-20 15:28:30 +01:00
Camilla Berglund
2db0401a57 Removed excuse. 2013-11-20 15:08:53 +01:00
Camilla Berglund
9979da59e3 Manual compilation guide work. 2013-11-20 14:37:04 +01:00
Camilla Berglund
8b1b322771 Added manual compilation guide. 2013-11-20 14:27:05 +01:00
Camilla Berglund
0ccbddf767 Moved version number macro to internal.h.
This lets alternative build environments avoid having to manually keep
track of which version of GLFW is being built.
2013-11-20 13:58:57 +01:00
Camilla Berglund
23021422f3 Added explicit configuration header macro. 2013-11-20 12:06:07 +01:00
Camilla Berglund
bb3f29d8bc Added note on profile detection. 2013-11-19 17:57:08 +01:00
Camilla Berglund
87e6417353 Added hack detecting ARB_compatibility. 2013-11-18 12:14:51 +01:00
Camilla Berglund
95c7029e19 Formatting. 2013-11-18 12:06:39 +01:00
Camilla Berglund
45368f410a Fixed warnings from Clang static analysis. 2013-11-14 13:42:29 +01:00
Camilla Berglund
a79b93f5bc Avoid X11 video mode setting if modes match.
This matches the behavior of the Windows port.
2013-11-14 12:59:08 +01:00
Camilla Berglund
4fe88a52fa Added credit. 2013-11-13 12:59:49 +01:00
Camilla Berglund
a5b6a306ae Added note. 2013-11-13 12:47:44 +01:00
Camilla Berglund
109e3d13ed Fixed reporting of negative window positions.
MSDN recommends LOWORD and HIWORD for WM_MOVE, but these do not
handle negative window positions correctly.

Fixes #172.
2013-11-13 12:39:41 +01:00
Camilla Berglund
7af99bce88 Fixed cursor centering for odd window sizes. 2013-11-13 12:39:40 +01:00
Camilla Berglund
d82095d7ea Changed from PREFIX to CMAKE_INSTALL_PREFIX. 2013-11-10 15:43:25 +01:00
Camilla Berglund
76afd41727 Added X error reporting to window creation failure. 2013-11-10 14:12:07 +01:00
Camilla Berglund
bc625b21b3 Removed completed todo. 2013-11-10 14:03:34 +01:00
Camilla Berglund
adbd52ba27 Formatted todos and notes. 2013-11-10 14:03:07 +01:00
Camilla Berglund
b9d4875f3e Improved documentation of hacks. 2013-11-10 13:56:27 +01:00
Camilla Berglund
a79c844c4d Oh dear. 2013-11-10 03:31:10 +01:00
Camilla Berglund
b13c84f854 Removed joystick axis value negation on OS X. 2013-11-07 20:45:29 +01:00
Camilla Berglund
b410cff68c Updated change log. 2013-11-07 20:36:45 +01:00
Camilla Berglund
4013f733fe Reverted change of IOKit functions.
The previously used set of functions caused a regression where no axes
or buttons were reported.  Fixes #78.
2013-11-07 20:19:30 +01:00
Camilla Berglund
cc4c7167fd Fixed joysticks test segfault. 2013-11-07 19:29:33 +01:00
Camilla Berglund
6c12ffc902 Added the GLFW_BUILD_DOCS CMake option. 2013-11-07 18:23:54 +01:00
Camilla Berglund
a83d257ac6 Moved application activation to window showing.
Fixes #93.
2013-11-07 18:07:46 +01:00
Camilla Berglund
ec5cb9c6f7 Moved to Cocoa for transformation and activation. 2013-11-07 18:03:39 +01:00
Camilla Berglund
e7c7ebf665 Added workaround for 10.9 SDK type definitions. 2013-11-07 17:20:06 +01:00
Camilla Berglund
cc7f0bd532 Fixed crash retrieving the name of some displays. 2013-11-07 16:28:07 +01:00
Camilla Berglund
97ae40496d Added reporting of extension string retrieval failure. 2013-11-07 15:17:25 +01:00
Camilla Berglund
e4a87b8a1c Added Compiz to bug fix entry. 2013-11-03 16:08:35 +01:00
Camilla Berglund
f18aef4aec Removed fixed @bug. 2013-11-03 14:17:03 +01:00
Camilla Berglund
1cbd06c8a2 Fixed hidden window positioning on Metacity. 2013-11-03 13:51:34 +01:00
Camilla Berglund
785e68bb0d Added flag descriptions to glfwinfo -h. 2013-11-03 13:38:45 +01:00
Camilla Berglund
86e50b1044 Placed glfwinfo version test after getopt. 2013-11-03 13:29:21 +01:00
Camilla Berglund
eabbb20d17 Added NULL test for glGetStringi. 2013-11-01 13:55:33 +01:00
Camilla Berglund
0153dab346 Clarified WGL re-creation comment. 2013-10-28 14:50:33 +01:00
Camilla Berglund
1a4ffa497a Added credit. 2013-10-28 13:22:34 +01:00
Camilla Berglund
58045a5c07 Added Lion full scren menu item. 2013-10-28 13:01:58 +01:00
Camilla Berglund
7d1ae7aea7 Cleaned up Win32 timer. 2013-10-28 12:14:50 +01:00
Camilla Berglund
174c72f2c0 Moved GLFW compilation guide to docs. 2013-10-27 12:53:50 +01:00
Camilla Berglund
b9fb45f408 Documentation updates. 2013-10-27 11:03:47 +01:00
Camilla Berglund
9c4b925a96 Updated extension headers. 2013-10-27 09:45:15 +01:00
Camilla Berglund
394c44ccf9 More words on window closing. 2013-10-25 15:55:24 +02:00
Camilla Berglund
baf100f78c Merge pull request #159 from metajack/fix-10-7-build
Fixed build on OS X 10.7.
2013-10-24 01:31:29 -07:00
Jack Moffitt
5be45d214b Fix build on Mac OS X 10.7 Lion.
`CVDisplayLinkRef` needs an extra header file, and `NSAppKitVersionNumber10_7`
wasn't added until 10.8so use `> NSAppKitVersionNumber10_6` instead.
2013-10-24 02:24:34 -06:00
Camilla Berglund
e309a784d1 Documentation work. 2013-10-21 22:39:51 +02:00
Camilla Berglund
99f40ede1b Documentation work. 2013-10-21 22:35:22 +02:00
Camilla Berglund
db8e6bed7a Cross-linked build guides. 2013-10-21 22:23:15 +02:00
Camilla Berglund
6172e2cfcc Fixed change log entry. 2013-10-21 17:46:05 +02:00
Camilla Berglund
bc8ff545ca Fixed mode enumeration for Thunderbolt monitors. 2013-10-17 20:43:39 +02:00
Camilla Berglund
e576bdc894 Removed joystick axis value negation. 2013-10-17 20:09:00 +02:00
Camilla Berglund
d78510457c Added hack for full screen focus on OS X. 2013-10-17 19:59:34 +02:00
Camilla Berglund
dbdf01d4a0 Added getopt dependency to events text. 2013-10-17 15:35:01 +02:00
Camilla Berglund
7ef7beb9fb Formatting. 2013-10-17 15:16:27 +02:00
Camilla Berglund
16e63adc40 Tenative setting of install_name. 2013-10-16 20:56:59 +02:00
Camilla Berglund
e85455719d Point made. 2013-10-16 20:33:28 +02:00
Camilla Berglund
23ff318f59 Replaced find_library with CMAKE_DL_LIBS. 2013-10-13 16:24:33 +02:00
Camilla Berglund
0041699048 Fixed glfw3.pc not using LIB_SUFFIX. 2013-10-12 20:22:48 +02:00
Camilla Berglund
a5df39e14f Added section on user pointer to window guide. 2013-10-12 20:00:16 +02:00
Camilla Berglund
4175c9edea Merge pull request #155 from siavashserver/master
Fixed page header background image location.
2013-10-12 10:20:40 -07:00
siavash
1695fd08f0 Fixed page header background image location. 2013-10-11 23:11:11 +03:30
Camilla Berglund
2c920fbb8b Clarified character callback parameter. 2013-10-10 19:41:56 +02:00
Camilla Berglund
7dd8770e6f Added full screen option to events test. 2013-10-10 00:17:53 +02:00
Camilla Berglund
9c15e2ff86 Enabled Lion full screen. 2013-10-10 00:09:03 +02:00
Camilla Berglund
7775c87cd6 Cleanup and change log update. 2013-10-09 23:58:43 +02:00
Camilla Berglund
1047d5646d Merge pull request #139 from Pieroman/patch-1
Fixed full screen windows blanking unused monitors.
2013-10-09 14:47:41 -07:00
Camilla Berglund
fa765ee719 Removed DOS line breaks. 2013-10-09 21:35:35 +02:00
Camilla Berglund
50850602b2 Clarified change log entries. 2013-10-09 21:12:03 +02:00
Camilla Berglund
553cc8ac96 Clarified change log entry. 2013-10-09 20:24:57 +02:00
Camilla Berglund
f2a04a56a4 Added CoreVideo dependency to change log. 2013-10-09 20:23:20 +02:00
Camilla Berglund
a8ff81fd8a Updated .gitignore. 2013-10-09 19:46:44 +02:00
Camilla Berglund
aab08712dd Fixed zero refresh rate on some monitors. 2013-10-09 19:45:39 +02:00
Andri Pálsson
99784fb8f0 Fixed hidden cursor positioning corner case. 2013-10-09 19:06:03 +02:00
Camilla Berglund
0e7c6e1d82 Updated change log. 2013-10-09 11:58:08 +02:00
Camilla Berglund
4e3c990656 Updated change log. 2013-10-08 19:45:17 +02:00
Camilla Berglund
e9694cca47 Merge pull request #152 from sjml/master
Fixed minor Xcode 5 warnings.
2013-10-08 10:43:55 -07:00
Shane Liesegang
9e0c07b7ba Fixing Xcode 5 warning
Xcode 5 has gotten more pedantic about undeclared selectors, by
default.
2013-10-08 10:49:00 -04:00
Shane Liesegang
209de7b56d Removing warnings when building Cocoa in 64-bit
NSInteger is defined as the native integer width, so these changes
remove implicit conversions that were causing precision warnings.
2013-10-08 10:42:17 -04:00
Camilla Berglund
16a8fafab2 Made disabled mode disable Win32 cursor image. 2013-10-07 16:28:19 +02:00
Camilla Berglund
6e68d89e0f Fixed focus for Win+D window restoration. 2013-10-07 16:12:23 +02:00
Camilla Berglund
9c5d9f8614 Fixed clip rect being set for unfocused windows. 2013-10-07 15:30:57 +02:00
Camilla Berglund
161065ac19 Clarified configuration header comments. 2013-10-06 11:45:28 +02:00
Camilla Berglund
2053767709 Added credit. 2013-10-06 11:37:16 +02:00
Camilla Berglund
55530dbd14 Merge pull request #149 from andrewcorrigan/master
Added glfw_ prefix to configuration header.
2013-10-04 08:47:29 -07:00
Camilla Berglund
12f0d8d4ca Build documentation grammar fix. 2013-10-04 17:08:04 +02:00
Andrew Corrigan
34f1c298b6 config.h.in --> glfw_config.h.in 2013-10-04 09:41:08 -04:00
Camilla Berglund
8194f1e2ae Added hack for setting WM_CLASS. 2013-10-04 13:41:19 +02:00
Camilla Berglund
a7af3b2c8f Put GLFW_CLIENT_LIBRARY into correct section. 2013-10-04 13:13:16 +02:00
Camilla Berglund
6d9d85670f Clarified unit of cursor positions. 2013-09-28 22:12:50 +02:00
Camilla Berglund
521fa7d005 Added crossrefs for window and fb size. 2013-09-26 20:02:19 +02:00
Camilla Berglund
5759d0fdf2 Fixed F13 being reported as PrtSc on OS X. 2013-09-26 19:58:35 +02:00
Camilla Berglund
07db5daa61 Added note on GDI software OpenGL. 2013-09-26 19:15:45 +02:00
Camilla Berglund
201d0a78b1 Fixed Grave and World 1 being flipped. 2013-09-26 00:00:07 +02:00
Camilla Berglund
1f6696d433 Added references to build guide. 2013-09-24 22:17:35 +02:00
Camilla Berglund
59422ec980 Started 3.0.4. 2013-09-24 21:36:11 +02:00
Camilla Berglund
fd3813f0d9 Updated notes referring to Mac OS X. 2013-09-24 21:34:46 +02:00
Camilla Berglund
25eb8dc277 Removed index.html from URL. 2013-09-24 21:32:21 +02:00
Camilla Berglund
ebe38eedd8 Merge pull request #141 from siavashserver/doxygen-theme
Added Doxygen documentation theme.
2013-09-21 12:49:41 -07:00
siavash
96c5aea3ba Removed invisible element. 2013-09-21 15:18:49 +04:30
siavash
cca61d752d New theme for doxygen generated documentations. 2013-09-21 15:14:37 +04:30
Camilla Berglund
6af51e049f Added more detailed notes on some CMake options. 2013-09-19 22:24:03 +02:00
Camilla Berglund
3af1c411ca Added notes on swap interval defaults. 2013-09-19 21:37:01 +02:00
Pieroman
d3f22b8a04 Fixed Mac OS X bug where request for one fullscreen window blacks out other monitors 2013-09-19 21:33:44 +02:00
211 changed files with 106749 additions and 29280 deletions

47
.appveyor.yml Normal file
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image:
- Visual Studio 2015
branches:
only:
- ci
- master
- latest
- 3.3-stable
skip_tags: true
environment:
matrix:
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: ON
CFLAGS: -Werror
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror
- GENERATOR: Visual Studio 12 2013
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 12 2013
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix:
fast_finish: true
for:
-
matrix:
only:
- GENERATOR: MinGW Makefiles
build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build
-
matrix:
only:
- GENERATOR: Visual Studio 12 2013
build_script:
- cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw
notifications:
- provider: Email
to:
- ci@glfw.org
on_build_failure: true
on_build_success: false

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# EditorConfig for GLFW and its internal dependencies
#
# All files created by GLFW should indent with four spaces unless their format requires
# otherwise. A few files still use other indent styles for historical reasons.
#
# Dependencies have (what seemed to be) their existing styles described. Those with
# existing trailing whitespace have it preserved to avoid cluttering future commits.
root = true
[*]
charset = utf-8
end_of_line = lf
[include/GLFW/*.h]
indent_style = space
indent_size = 4
[{src,examples,tests}/*.{c,m,h,rc,in}]
indent_style = space
indent_size = 4
[CMakeLists.txt]
indent_style = space
indent_size = 4
[CMake/**.{cmake,in}]
indent_style = space
indent_size = 4
[*.{md}]
indent_style = space
indent_size = 4
trim_trailing_whitespace = false
[DoxygenLayout.xml]
indent_style = space
indent_size = 2
[docs/*.{scss,html}]
indent_style = tab
indent_size = unset
[deps/mingw/*.h]
indent_style = space
indent_size = 4
tab_width = 8
trim_trailing_whitespace = false
[deps/getopt.{c,h}]
indent_style = space
indent_size = 2
[deps/linmath.h]
indent_style = tab
tab_width = 4
indent_size = 4
trim_trailing_whitespace = false
[deps/nuklear*.h]
indent_style = space
indent_size = 4
[deps/tinycthread.{c,h}]
indent_style = space
indent_size = 2

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.gitattributes vendored Normal file
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*.m linguist-language=Objective-C
.gitignore export-ignore
.gitattributes export-ignore
.travis.yml export-ignore
.appveyor.yml export-ignore

8
.github/CODEOWNERS vendored Normal file
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* @elmindreda
docs/*.css @glfw/webdev
docs/*.scss @glfw/webdev
docs/*.html @glfw/webdev
docs/*.xml @glfw/webdev

100
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,100 @@
name: Build
on:
pull_request:
push:
branches: [ ci, master, latest, 3.3-stable ]
workflow_dispatch:
permissions:
statuses: write
contents: read
jobs:
build-linux-clang:
name: Linux (Clang)
runs-on: ubuntu-latest
timeout-minutes: 4
env:
CC: clang
CFLAGS: -Werror
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt update
sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev libwayland-dev libxkbcommon-dev
- name: Configure Null shared library
run: cmake -B build-null-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON
- name: Build Null shared library
run: cmake --build build-null-shared --parallel
- name: Configure X11 shared library
run: cmake -B build-x11-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=ON -D BUILD_SHARED_LIBS=ON
- name: Build X11 shared library
run: cmake --build build-x11-shared --parallel
- name: Configure Wayland shared library
run: cmake -B build-wayland-shared -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON
- name: Build Wayland shared library
run: cmake --build build-wayland-shared --parallel
- name: Configure Wayland+X11 static library
run: cmake -B build-full-static -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=ON
- name: Build Wayland+X11 static library
run: cmake --build build-full-static --parallel
- name: Configure Wayland+X11 shared library
run: cmake -B build-full-shared -D GLFW_BUILD_WAYLAND=ON -D BUILD_SHARED_LIBS=ON -D GLFW_BUILD_X11=ON
- name: Build Wayland+X11 shared library
run: cmake --build build-full-shared --parallel
build-macos-clang:
name: macOS (Clang)
runs-on: macos-latest
timeout-minutes: 4
env:
CFLAGS: -Werror
MACOSX_DEPLOYMENT_TARGET: 10.11
CMAKE_OSX_ARCHITECTURES: x86_64;arm64
steps:
- uses: actions/checkout@v4
- name: Configure Null shared library
run: cmake -B build-null-shared -D GLFW_BUILD_COCOA=OFF -D BUILD_SHARED_LIBS=ON
- name: Build Null shared library
run: cmake --build build-null-shared --parallel
- name: Configure Cocoa static library
run: cmake -B build-cocoa-static
- name: Build Cocoa static library
run: cmake --build build-cocoa-static --parallel
- name: Configure Cocoa shared library
run: cmake -B build-cocoa-shared -D BUILD_SHARED_LIBS=ON
- name: Build Cocoa shared library
run: cmake --build build-cocoa-shared --parallel
build-windows-vs2022:
name: Windows (VS2022)
runs-on: windows-latest
timeout-minutes: 4
env:
CFLAGS: /WX
steps:
- uses: actions/checkout@v4
- name: Configure Win32 shared x86 library
run: cmake -B build-win32-shared-x86 -G "Visual Studio 17 2022" -A Win32 -D BUILD_SHARED_LIBS=ON
- name: Build Win32 shared x86 library
run: cmake --build build-win32-shared-x86 --parallel
- name: Configure Win32 static x64 library
run: cmake -B build-win32-static-x64 -G "Visual Studio 17 2022" -A x64
- name: Build Win32 static x64 library
run: cmake --build build-win32-static-x64 --parallel
- name: Configure Win32 shared x64 library
run: cmake -B build-win32-shared-x64 -G "Visual Studio 17 2022" -A x64 -D BUILD_SHARED_LIBS=ON
- name: Build Win32 shared x64 library
run: cmake --build build-win32-shared-x64 --parallel

70
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@ -1,19 +1,46 @@
# External junk
.DS_Store
# The canonical out-of-tree build subdirectory
build
build-*
# Visual Studio clutter
_ReSharper*
*.opensdf
*.sdf
*.suo
*.dir
*.vcxproj*
*.sln
.vs
CMakeSettings.json
Win32
x64
Debug
Release
MinSizeRel
RelWithDebInfo
*.opensdf
# CMake files
# Xcode clutter
GLFW.build
GLFW.xcodeproj
# macOS clutter
.DS_Store
# Makefile generator clutter
Makefile
# Ninja generator clutter
build.ninja
rules.ninja
.ninja_deps
.ninja_log
# CMake clutter
CMakeCache.txt
CMakeFiles
CMakeScripts
CMakeDoxyfile.in
CMakeDoxygenDefaults.cmake
cmake_install.cmake
cmake_uninstall.cmake
@ -21,50 +48,57 @@ cmake_uninstall.cmake
docs/Doxyfile
docs/html
docs/warnings.txt
src/config.h
docs/doxygen_sqlite3.db
src/glfw_config.h
src/glfw3.pc
src/glfwConfig.cmake
src/glfwConfigVersion.cmake
src/glfw3Config.cmake
src/glfw3ConfigVersion.cmake
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.0
src/libglfw.so.3.5
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.0.dylib
src/libglfw.3.5.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
src/glfw3dll.lib
src/glfw3dll.a
src/libglfw3dll.a
examples/*.app
examples/*.exe
examples/boing
examples/gears
examples/heightmap
examples/offscreen
examples/particles
examples/splitview
examples/simple
examples/sharing
examples/triangle-opengl
examples/wave
examples/windows
tests/*.app
tests/*.exe
tests/accuracy
tests/clipboard
tests/defaults
tests/cursor
tests/empty
tests/events
tests/fsaa
tests/gamma
tests/glfwinfo
tests/icon
tests/iconify
tests/inputlag
tests/joysticks
tests/modes
tests/peter
tests/monitors
tests/msaa
tests/reopen
tests/sharing
tests/tearing
tests/threads
tests/timeout
tests/title
tests/version
tests/triangle-vulkan
tests/window
tests/windows

10
.mailmap Normal file
View File

@ -0,0 +1,10 @@
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
Camilla Löwy <elmindreda@glfw.org>
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
Marcus Geelnard <m@bitsnbites.eu>

View File

@ -0,0 +1,50 @@
# Usage:
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
cmake_policy(VERSION 3.16)
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
set(template_path "${CMAKE_ARGV3}")
set(target_path "${CMAKE_ARGV4}")
if (NOT EXISTS "${template_path}")
message(FATAL_ERROR "Failed to find template file ${template_path}")
endif()
file(DOWNLOAD "${source_url}" "${source_path}"
STATUS download_status
TLS_VERIFY on)
list(GET download_status 0 status_code)
list(GET download_status 1 status_message)
if (status_code)
message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
endif()
file(STRINGS "${source_path}" lines)
list(FILTER lines INCLUDE REGEX "^[0-9a-fA-F]")
foreach(line IN LISTS lines)
if (line MATCHES "platform:Windows")
if (GLFW_WIN32_MAPPINGS)
string(APPEND GLFW_WIN32_MAPPINGS "\n")
endif()
string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Mac OS X")
if (GLFW_COCOA_MAPPINGS)
string(APPEND GLFW_COCOA_MAPPINGS "\n")
endif()
string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",")
elseif (line MATCHES "platform:Linux")
if (GLFW_LINUX_MAPPINGS)
string(APPEND GLFW_LINUX_MAPPINGS "\n")
endif()
string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",")
endif()
endforeach()
configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
file(REMOVE "${source_path}")

38
CMake/Info.plist.in Normal file
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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>

View File

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win64
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})

13
CMake/glfw3.pc.in Normal file
View File

@ -0,0 +1,13 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
Name: GLFW
Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@
Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@
Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@
Cflags: -I${includedir}

View File

@ -0,0 +1,3 @@
include(CMakeFindDependencyMacro)
find_dependency(Threads)
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

View File

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
#Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)

View File

@ -1,16 +0,0 @@
# Find EGL
#
# EGL_INCLUDE_DIR
# EGL_LIBRARY
# EGL_FOUND
find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h)
set(EGL_NAMES ${EGL_NAMES} egl EGL)
find_library(EGL_LIBRARY NAMES ${EGL_NAMES})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)

View File

@ -0,0 +1,17 @@
# Find EpollShim
# Once done, this will define
#
# EPOLLSHIM_FOUND - System has EpollShim
# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
set(EPOLLSHIM_FOUND TRUE)
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)

View File

@ -1,16 +0,0 @@
# Find GLESv1
#
# GLESv1_INCLUDE_DIR
# GLESv1_LIBRARY
# GLESv1_FOUND
find_path(GLESv1_INCLUDE_DIR NAMES GLES/gl.h)
set(GLESv1_NAMES ${GLESv1_NAMES} GLESv1_CM)
find_library(GLESv1_LIBRARY NAMES ${GLESv1_NAMES})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLESv1 DEFAULT_MSG GLESv1_LIBRARY GLESv1_INCLUDE_DIR)
mark_as_advanced(GLESv1_INCLUDE_DIR GLESv1_LIBRARY)

View File

@ -1,16 +0,0 @@
# Find GLESv2
#
# GLESv2_INCLUDE_DIR
# GLESv2_LIBRARY
# GLESv2_FOUND
find_path(GLESv2_INCLUDE_DIR NAMES GLES2/gl2.h)
set(GLESv2_NAMES ${GLESv2_NAMES} GLESv2)
find_library(GLESv2_LIBRARY NAMES ${GLESv2_NAMES})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLESv2 DEFAULT_MSG GLESv2_LIBRARY GLESv2_INCLUDE_DIR)
mark_as_advanced(GLESv2_INCLUDE_DIR GLESv2_LIBRARY)

View File

@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

View File

@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)

View File

@ -1,404 +1,95 @@
project(GLFW C)
cmake_minimum_required(VERSION 3.16...3.28 FATAL_ERROR)
cmake_minimum_required(VERSION 2.8)
project(GLFW VERSION 3.5.0 LANGUAGES C HOMEPAGE_URL "https://www.glfw.org/")
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
set(GLFW_VERSION_PATCH "3")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
if (WIN32)
option(GLFW_USE_DWM_SWAP_INTERVAL "Set swap interval even when DWM compositing is enabled" OFF)
option(GLFW_USE_OPTIMUS_HPG "Force use of high-performance GPU on Optimus systems" OFF)
include(GNUInstallDirs)
include(CMakeDependentOption)
if (GLFW_USE_OSMESA)
message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint")
endif()
if (APPLE)
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
else()
option(GLFW_USE_EGL "Use EGL for context creation" OFF)
if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE)
message(FATAL_ERROR
"GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead")
endif()
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
endif()
cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF)
cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF)
cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF)
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
if (GLFW_USE_EGL)
set(GLFW_CLIENT_LIBRARY "opengl" CACHE STRING
"The client library to use; one of opengl, glesv1 or glesv2")
set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING
"Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)")
if (${GLFW_CLIENT_LIBRARY} STREQUAL "opengl")
set(_GLFW_USE_OPENGL 1)
elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv1")
set(_GLFW_USE_GLESV1 1)
elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv2")
set(_GLFW_USE_GLESV2 1)
if (GLFW_LIBRARY_TYPE)
if (GLFW_LIBRARY_TYPE STREQUAL "SHARED")
set(GLFW_BUILD_SHARED_LIBRARY TRUE)
else()
message(FATAL_ERROR "Unsupported client library")
endif()
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules)
find_package(EGL REQUIRED)
if (NOT _GLFW_USE_OPENGL)
set(GLFW_BUILD_EXAMPLES OFF)
set(GLFW_BUILD_TESTS OFF)
message(STATUS "NOTE: Examples and tests require OpenGL")
set(GLFW_BUILD_SHARED_LIBRARY FALSE)
endif()
else()
set(_GLFW_USE_OPENGL 1)
set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS})
endif()
if (_GLFW_USE_OPENGL)
find_package(OpenGL REQUIRED)
elseif (_GLFW_USE_GLESV1)
find_package(GLESv1 REQUIRED)
elseif (_GLFW_USE_GLESV2)
find_package(GLESv2 REQUIRED)
endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
if (GLFW_DOCUMENT_INTERNALS)
set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox")
#--------------------------------------------------------------------
# Report backend selection
#--------------------------------------------------------------------
if (GLFW_BUILD_WIN32)
message(STATUS "Including Win32 support")
endif()
if (GLFW_BUILD_COCOA)
message(STATUS "Including Cocoa support")
endif()
if (GLFW_BUILD_WAYLAND)
message(STATUS "Including Wayland support")
endif()
if (GLFW_BUILD_X11)
message(STATUS "Including X11 support")
endif()
#--------------------------------------------------------------------
# Set compiler specific flags
# Apply Microsoft C runtime library option
# This is here because it also applies to tests and examples
#--------------------------------------------------------------------
if (UNIX)
add_definitions(-Wall)
if (BUILD_SHARED_LIBS)
add_definitions(-fvisibility=hidden)
endif()
endif()
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
if (${flag} MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
if (GLFW_USE_EGL)
set(_GLFW_EGL 1)
message(STATUS "Using EGL for context creation")
else()
set(_GLFW_WGL 1)
message(STATUS "Using WGL for context creation")
endif()
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
set(_GLFW_NSGL 1)
message(STATUS "Using NSGL for context creation")
elseif (UNIX)
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
if (GLFW_USE_EGL)
set(_GLFW_EGL 1)
message(STATUS "Using EGL for context creation")
else()
set(_GLFW_GLX 1)
message(STATUS "Using GLX for context creation")
endif()
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Use Win32 for window creation
#--------------------------------------------------------------------
if (_GLFW_WIN32)
# The DLL links against winmm; the static library loads it
# That way, both code paths receive testing
if (BUILD_SHARED_LIBS)
set(_GLFW_NO_DLOAD_WINMM 1)
list(APPEND glfw_LIBRARIES winmm)
endif()
if (GLFW_USE_DWM_SWAP_INTERVAL)
set(_GLFW_USE_DWM_SWAP_INTERVAL 1)
endif()
if (GLFW_USE_OPTIMUS_HPG)
set(_GLFW_USE_OPTIMUS_HPG 1)
endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
add_definitions(-DUNICODE)
add_definitions(-DWINVER=0x0501)
endif()
#--------------------------------------------------------------------
# Use WGL for context creation
#--------------------------------------------------------------------
if (_GLFW_WGL)
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
if (_GLFW_X11)
find_package(X11 REQUIRED)
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH})
list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${CMAKE_THREAD_LIBS_INIT})
if (UNIX AND NOT APPLE)
list(APPEND glfw_LIBRARIES ${RT_LIBRARY})
endif()
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS ${X11_Xrandr_INCLUDE_PATH})
list(APPEND glfw_LIBRARIES ${X11_Xrandr_LIB})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xrandr")
# Check for XInput (high-resolution cursor motion)
if (NOT X11_Xinput_FOUND)
message(FATAL_ERROR "The XInput library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS ${X11_Xinput_INCLUDE_PATH})
if (X11_Xinput_LIB)
list(APPEND glfw_LIBRARIES ${X11_Xinput_LIB})
else()
# Backwards compatibility (bug in CMake 2.8.7)
list(APPEND glfw_LIBRARIES Xi)
endif()
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xi")
# Check for Xf86VidMode (fallback gamma control)
if (NOT X11_xf86vmode_FOUND)
message(FATAL_ERROR "The Xf86VidMode library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS ${X11_xf86vmode_INCLUDE_PATH})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xxf86vm")
if (X11_Xxf86vm_LIB)
list(APPEND glfw_LIBRARIES ${X11_Xxf86vm_LIB})
else()
# Backwards compatibility (see CMake bug 0006976)
list(APPEND glfw_LIBRARIES Xxf86vm)
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
message(FATAL_ERROR "The X keyboard extension headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH})
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES ${RT_LIBRARY})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES ${MATH_LIBRARY})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm")
endif()
endif()
#--------------------------------------------------------------------
# Use GLX for context creation
#--------------------------------------------------------------------
if (_GLFW_GLX)
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl")
include(CheckFunctionExists)
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
message(WARNING "No glXGetProcAddressXXX variant found")
# Check for dlopen support as a fallback
find_library(DL_LIBRARY dl)
mark_as_advanced(DL_LIBRARY)
if (DL_LIBRARY)
set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY})
else()
set(CMAKE_REQUIRED_LIBRARIES "")
endif()
check_function_exists(dlopen _GLFW_HAS_DLOPEN)
if (NOT _GLFW_HAS_DLOPEN)
message(FATAL_ERROR "No entry point retrieval mechanism found")
endif()
if (DL_LIBRARY)
list(APPEND glfw_LIBRARIES ${DL_LIBRARY})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Use EGL for context creation
#--------------------------------------------------------------------
if (_GLFW_EGL)
list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
list(APPEND glfw_LIBRARIES ${EGL_LIBRARY})
if (UNIX)
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl")
endif()
if (_GLFW_USE_OPENGL)
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl")
elseif (_GLFW_USE_GLESV1)
list(APPEND glfw_LIBRARIES ${GLESv1_LIBRARY})
list(APPEND glfw_INCLUDE_DIRS ${GLESv1_INCLUDE_DIR})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} glesv1_cm")
elseif (_GLFW_USE_GLESV2)
list(APPEND glfw_LIBRARIES ${GLESv2_LIBRARY})
list(APPEND glfw_INCLUDE_DIRS ${GLESv2_INCLUDE_DIR})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} glesv2")
endif()
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA AND _GLFW_NSGL)
if (GLFW_USE_MENUBAR)
set(_GLFW_USE_MENUBAR 1)
endif()
if (GLFW_USE_CHDIR)
set(_GLFW_USE_CHDIR 1)
endif()
if (GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW as Universal Binaries")
set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
else()
message(STATUS "Building GLFW only for the native architecture")
endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
list(APPEND glfw_LIBRARIES ${COCOA_FRAMEWORK}
${OPENGL_gl_LIBRARY}
${IOKIT_FRAMEWORK}
${CORE_FOUNDATION_FRAMEWORK})
set(GLFW_PKG_DEPS "")
set(GLFW_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
#--------------------------------------------------------------------
# Choose library output name
#--------------------------------------------------------------------
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
#--------------------------------------------------------------------
# Create generated files
#--------------------------------------------------------------------
configure_file(${GLFW_SOURCE_DIR}/docs/Doxyfile.in
${GLFW_BINARY_DIR}/docs/Doxyfile @ONLY)
include(CMakePackageConfigHelpers)
configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
${GLFW_BINARY_DIR}/src/config.h @ONLY)
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_file(${GLFW_SOURCE_DIR}/src/glfwConfig.cmake.in
${GLFW_BINARY_DIR}/src/glfwConfig.cmake @ONLY)
configure_package_config_file(CMake/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
configure_file(${GLFW_SOURCE_DIR}/src/glfwConfigVersion.cmake.in
${GLFW_BINARY_DIR}/src/glfwConfigVersion.cmake @ONLY)
if (UNIX)
configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in
${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY)
endif()
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
#--------------------------------------------------------------------
# Add subdirectories
@ -413,7 +104,7 @@ if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
if (DOXYGEN_FOUND)
if (GLFW_BUILD_DOCS)
add_subdirectory(docs)
endif()
@ -422,27 +113,28 @@ endif()
# The library is installed by src/CMakeLists.txt
#--------------------------------------------------------------------
if (GLFW_INSTALL)
install(DIRECTORY include/GLFW DESTINATION include
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES ${GLFW_BINARY_DIR}/src/glfwConfig.cmake
${GLFW_BINARY_DIR}/src/glfwConfigVersion.cmake
DESTINATION lib${LIB_SUFFIX}/cmake/glfw)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
DESTINATION "${GLFW_CONFIG_PATH}")
if (UNIX)
install(EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}/cmake/glfw)
install(FILES ${GLFW_BINARY_DIR}/src/glfw3.pc
DESTINATION lib${LIB_SUFFIX}/pkgconfig)
endif()
install(EXPORT glfwTargets FILE glfw3Targets.cmake
EXPORT_LINK_INTERFACE_LIBRARIES
DESTINATION "${GLFW_CONFIG_PATH}")
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
${CMAKE_COMMAND} -P
${GLFW_BINARY_DIR}/cmake_uninstall.cmake)
"${CMAKE_COMMAND}" -P
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
endif()
endif()

300
CONTRIBUTORS.md Normal file
View File

@ -0,0 +1,300 @@
# Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills. This list only includes contributions to the main repository and
excludes other invaluable contributions like language bindings and text and
video tutorials.
- Bobyshev Alexander
- Laurent Aphecetche
- Matt Arsenault
- Takuro Ashie
- ashishgamedev
- David Avedissian
- Luca Bacci
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Bayemite
- Niklas Behrens
- Andrew Belt
- Nevyn Bengtsson
- Niklas Bergström
- Denis Bernard
- BiBi
- Doug Binks
- blanco
- Waris Boonyasiriwat
- Kyle Brenneman
- Rok Breulj
- TheBrokenRail
- Kai Burjack
- Martin Capitanio
- Nicolas Caramelli
- David Carlier
- Arturo Castro
- Jose Luis Cercós Pita
- Chi-kwan Chan
- Victor Chernyakin
- TheChocolateOre
- Ali Chraghi
- Joseph Chua
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Anna Clarke
- Josh Codd
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
- Bailey Cosier
- Noel Cower
- James Cowgill
- CuriouserThing
- Bill Currie
- Jason Daly
- danhambleton
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
- Jonathan Dummer
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Jan Ekström
- Siavash Eliasi
- er-azh
- Ahmad Fatoum
- Nikita Fediuchin
- Felipe Ferreira
- Michael Fogleman
- forworldm
- Jason Francis
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Gegy
- ghuser404
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Kevin Grandemange
- Eloi Marín Gratacós
- Grzesiek11
- Stefan Gustavson
- Andrew Gutekanst
- Stephen Gutekanst
- Jonathan Hale
- Daniel Hauser
- hdf89shfdfs
- Moritz Heinemann
- Sylvain Hellegouarch
- Björn Hempel
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Hajime Hoshi
- Warren Hu
- Charles Huber
- Brent Huisman
- Florian Hülsmann
- illustris
- InKryption
- IntellectualKitty
- Aaron Jacobs
- JannikGM
- Erik S. V. Jansson
- jjYBdx4IL
- Peter Johnson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
- Osman Keskin
- Koray Kilinc
- Josh Kilmer
- Byunghoon Kim
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Guillaume Lebrun
- Francis Lecavalier
- Jong Won Lee
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Anders Lindqvist
- Leon Linhart
- Marco Lizza
- lo-v-ol
- Eyal Lotem
- Aaron Loucks
- Ned Loynd
- Luflosi
- lukect
- Tristam MacDonald
- Jean-Luc Mackail
- Hans Mackowiak
- Ramiro Magno
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
- Célestin Marot
- Kyle McDonald
- David V. McKay
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- mightgoyardstill
- Ave Milia
- Icyllis Milica
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Ravi Mohan
- Jeff Molofee
- Alexander Monakov
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- Pascal Muetschard
- James Murphy
- Julian Møller
- Julius Häger
- Nat!
- NateIsStalling
- ndogxj
- F. Nedelec
- n3rdopolis
- Kristian Nielsen
- Joel Niemelä
- Victor Nova
- Kamil Nowakowski
- onox
- Denis Ovod
- Ozzy
- Andri Pálsson
- luz paz
- Peoro
- Braden Pellett
- Christopher Pelloux
- Michael Pennington
- Arturo J. Pérez
- Vladimir Perminov
- Olivier Perret
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pilzschaf
- Keith Pitt
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
- Pokechu22
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Martin Pulec
- Guillaume Racicot
- Juan Ramos
- Christian Rauch
- Philip Rideout
- Eddie Ringle
- Max Risuhin
- Joe Roback
- Jorge Rodriguez
- Jari Ronkainen
- Luca Rood
- Ed Ropple
- Aleksey Rybalkin
- Mikko Rytkönen
- Riku Salminen
- Yoshinori Sano
- Brandon Schaefer
- Sebastian Schuberth
- Scr3amer
- Jan Schuerkamp
- Christian Sdunek
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Mingjie Shen
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Joao da Silva
- Daniel Sieger
- Daljit Singh
- Michael Skec
- Daniel Skorupski
- Slemmie
- Anthony Smith
- Bradley Smith
- Cliff Smolinsky
- Patrick Snape
- Erlend Sogge Heggen
- Olivier Sohn
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Nuno Teixeira
- Jared Tiala
- Sergey Tikhomirov
- Arthur Tombs
- TronicLabs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Stef Velzel
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Vladimír Vondruš
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Jim Wang
- Xo Wang
- Andre Weissflog
- Jay Weisskopf
- Frank Wille
- Andy Williams
- Joel Winarske
- Richard A. Wilkes
- Tatsuya Yatagawa
- Ryogo Yoshimura
- Lukas Zanner
- Andrey Zholos
- Aihui Zhu
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

View File

@ -1,5 +1,6 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
Copyright (c) 2006-2019 Camilla Löwy
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

401
README.md
View File

@ -1,318 +1,153 @@
# GLFW
[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
## Introduction
GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc.
creating windows, contexts and surfaces, reading input, handling events, etc.
Version 3.0.3 adds fixes for a number of bugs that together affect all supported
platforms, most notably MinGW compilation issues and cursor mode issues on OS X.
As this is a patch release, there are no API changes.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both Wayland and X11 are supported.
GLFW is licensed under the [zlib/libpng
license](https://www.glfw.org/license.html).
You can [download](https://www.glfw.org/download.html) the latest stable release
as source or Windows binaries. Each release starting with 3.0 also has
a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
source and binary archives.
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](https://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
3 useful. If you have used GLFW 2 in the past, there is a
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
the GLFW 3 API.
[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition
guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API.
GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
around the world, whether by reporting bugs, providing community support, adding
features, reviewing or testing code, debugging, proofreading docs, suggesting
features or fixing bugs.
## Compiling GLFW
### Dependencies
GLFW is written primarily in C99, with parts of macOS support being written in
Objective-C. GLFW itself requires only the headers and libraries for your OS
and window system. It does not need any additional headers for context creation
APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
to enable support for them.
To compile GLFW and the accompanying example programs, you will need **CMake**,
which will generate the project files or makefiles for your particular
development environment. If you are on a Unix-like system such as Linux or
FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you
can simply install its CMake package. If not, you can get installers for
Windows and OS X from the [CMake website](http://www.cmake.org/).
GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
Additional dependencies are listed below.
There are [pre-compiled binaries](https://www.glfw.org/download.html) available
for all supported compilers on Windows and macOS.
#### Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ contains all
the necessary headers, link libraries and tools except for CMake.
#### MinGW or MinGW-w64 on Windows
These packages contain all the necessary headers, link libraries and tools
except for CMake.
#### MinGW or MinGW-w64 cross-compilation
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
cross-compilation of Windows binaries. To use these files you need to add a
special parameter when generating the project files or makefiles:
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
invocation would be:
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
the CMake wiki.
#### Xcode on OS X
Xcode contains all necessary tools except for CMake. The necessary headers and
libraries are included in the core OS frameworks. Xcode can be downloaded from
the Mac App Store.
#### Unix-like systems with X11
To compile GLFW for X11, you need to have the X11 and OpenGL header packages
installed, as well as the basic development tools like GCC and make. For
example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in
all X.org header packages and the latter pulls in the Mesa OpenGL and GLU
packages. Note that using header files and libraries from Mesa during
compilation *will not* tie your binaries to the Mesa implementation of OpenGL.
### Generating with CMake
Once you have all necessary dependencies, it is time to generate the project
files or makefiles for your development environment. CMake needs to know two
paths for this: the path to the source directory and the target path for the
generated files and compiled binaries. If these are the same, it is called an
in-tree build, otherwise it is called an out-of-tree build.
One of several advantages of out-of-tree builds is that you can generate files
and compile for different development environments using a single source tree.
#### Using CMake from the command-line
To make an in-tree build, enter the root directory of the GLFW source tree and
run CMake. The current directory is used as target path, while the path
provided as an argument is used to find the source tree.
cd <glfw-root-dir>
cmake .
To make an out-of-tree build, make another directory, enter it and run CMake
with the (relative or absolute) path to the root of the source tree as an
argument.
cd <glfw-root-dir>
mkdir build
cd build
cmake ..
#### Using the CMake GUI
If you are using the GUI version, choose the root of the GLFW source tree as
source location and the same directory or another, empty directory as the
destination for binaries. Choose *Configure*, change any options you wish to,
*Configure* again to let the changes take effect and then *Generate*.
### CMake options
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
among CMake users and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version, use the `ccmake` tool.
Some package systems like Ubuntu and other distributions based on Debian
GNU/Linux have this tool in a separate `cmake-curses-gui` package.
#### Shared options
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library.
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
`64`, it is installed to `$PREFIX/lib64`.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
along with the library.
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
built along with the library.
#### OS X specific options
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_MENUBAR` determines whether the first call to
`glfwCreateWindow` sets up a minimal menu bar.
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
#### Windows specific options
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
static library version of the Visual C++ runtime library.
`GLFW_USE_DWM_SWAP_INTERVAL` determines whether the swap interval is set even
when DWM compositing is enabled. This can lead to severe jitter and is not
usually recommended.
`GLFW_USE_OPTIMUS_HPG` determines whether to export the `NvOptimusEnablement`
symbol, which forces the use of the high-performance GPU on nVidia Optimus
systems.
#### EGL specific options
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
context creation API. Note that EGL is not yet provided on all supported
platforms.
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
selected library and its header files must be present on the system for this to
work.
## Installing GLFW
A rudimentary installation target is provided for all supported platforms via
CMake.
See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
## Using GLFW
See the [GLFW documentation](http://www.glfw.org/docs/latest/).
See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
## Changelog
## Contributing to GLFW
- [Win32] Bugfix: `_WIN32_WINNT` was not set to Windows XP or later
- [Win32] Bugfix: Legacy MinGW needs `WINVER` and `UNICODE` before `stddef.h`
- [Cocoa] Bugfix: Cursor was not visible in normal mode in full screen
- [Cocoa] Bugfix: Cursor was not actually hidden in hidden mode
- [Cocoa] Bugfix: Cursor modes were not applied to inactive windows
- [X11] Bugfix: Events for mouse buttons 4 and above were not reported
- [X11] Bugfix: CMake 2.8.7 does not set `X11_Xinput_LIB` even when found
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
more information.
## System requirements
GLFW supports Windows XP and later and macOS 10.11 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
## Dependencies
GLFW itself needs only CMake 3.16 or later and the headers and libraries for your
OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
find that tool.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog since 3.4
- Added `GLFW_UNLIMITED_MOUSE_BUTTONS` input mode that allows mouse buttons beyond
the limit of the mouse button tokens to be reported (#2423)
- Updated minimum CMake version to 3.16 (#2541)
- [Cocoa] Added `QuartzCore` framework as link-time dependency
- [Cocoa] Removed support for OS X 10.10 Yosemite and earlier (#2506)
- [Wayland] Bugfix: The fractional scaling related objects were not destroyed
- [Wayland] Bugfix: `glfwInit` would segfault on compositor with no seat (#2517)
- [Wayland] Bugfix: A drag entering a non-GLFW surface could cause a segfault
- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
`GLFW_NATIVE_CONTEXT_API` (#2518)
## Contact
The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
can find the latest version of GLFW, as well as news, documentation and other
information about the project.
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
channel `#glfw` on [Freenode](http://freenode.net/).
[forum](https://discourse.glfw.org/).
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, we have an occasionally active
[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
or you could join us on `#glfw`.
## Acknowledgements
GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Lambert Clara
- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Jonathan Dummer
- Ralph Eastwood
- Gerald Franz
- GeO4d
- Marcus Geelnard
- Stefan Gustavson
- Sylvain Hellegouarch
- heromyth
- Paul Holden
- Toni Jovanoski
- Osman Keskin
- Cameron King
- Peter Knut
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Kyle McDonald
- David Medlock
- Jonathan Mercier
- Marcel Metz
- Kenneth Miller
- Bruce Mitchener
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Ozzy
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Jorge Rodriguez
- Ed Ropple
- Riku Salminen
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Julian Squires
- Johannes Stein
- Justin Stoecker
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Samuli Tuomola
- Jari Vetoniemi
- Simon Voordouw
- Torsten Walluhn
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement
porting it to your favorite platform, join us on the forum or GitHub.

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@ -1,565 +0,0 @@
#ifndef __eglext_h_
#define __eglext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <EGL/eglplatform.h>
/*************************************************************/
/* Header file version number */
/* Current version at http://www.khronos.org/registry/egl/ */
/* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */
#define EGL_EGLEXT_VERSION 15
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
#endif
#ifndef EGL_KHR_lock_surface
#define EGL_KHR_lock_surface 1
#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
#endif
#ifndef EGL_KHR_image
#define EGL_KHR_image 1
#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
typedef void *EGLImageKHR;
#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#endif
#ifndef EGL_KHR_vg_parent_image
#define EGL_KHR_vg_parent_image 1
#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
#endif
#ifndef EGL_KHR_gl_texture_2D_image
#define EGL_KHR_gl_texture_2D_image 1
#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_gl_texture_cubemap_image
#define EGL_KHR_gl_texture_cubemap_image 1
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
#endif
#ifndef EGL_KHR_gl_texture_3D_image
#define EGL_KHR_gl_texture_3D_image 1
#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_gl_renderbuffer_image
#define EGL_KHR_gl_renderbuffer_image 1
#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
typedef void* EGLSyncKHR;
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#define EGL_SYNC_STATUS_KHR 0x30F1
#define EGL_SIGNALED_KHR 0x30F2
#define EGL_UNSIGNALED_KHR 0x30F3
#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
#define EGL_CONDITION_SATISFIED_KHR 0x30F6
#define EGL_SYNC_TYPE_KHR 0x30F7
#define EGL_SYNC_REUSABLE_KHR 0x30FA
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif
#endif
#ifndef EGL_KHR_image_base
#define EGL_KHR_image_base 1
/* Most interfaces defined by EGL_KHR_image_pixmap above */
#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_image_pixmap
#define EGL_KHR_image_pixmap 1
/* Interfaces defined by EGL_KHR_image above */
#endif
#ifndef EGL_IMG_context_priority
#define EGL_IMG_context_priority 1
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
#endif
#ifndef EGL_KHR_lock_surface2
#define EGL_KHR_lock_surface2 1
#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
#endif
#ifndef EGL_NV_coverage_sample
#define EGL_NV_coverage_sample 1
#define EGL_COVERAGE_BUFFERS_NV 0x30E0
#define EGL_COVERAGE_SAMPLES_NV 0x30E1
#endif
#ifndef EGL_NV_depth_nonlinear
#define EGL_NV_depth_nonlinear 1
#define EGL_DEPTH_ENCODING_NV 0x30E2
#define EGL_DEPTH_ENCODING_NONE_NV 0
#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
#ifndef EGL_NV_sync
#define EGL_NV_sync 1
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
#define EGL_SYNC_STATUS_NV 0x30E7
#define EGL_SIGNALED_NV 0x30E8
#define EGL_UNSIGNALED_NV 0x30E9
#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
#define EGL_ALREADY_SIGNALED_NV 0x30EA
#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
#define EGL_CONDITION_SATISFIED_NV 0x30EC
#define EGL_SYNC_TYPE_NV 0x30ED
#define EGL_SYNC_CONDITION_NV 0x30EE
#define EGL_SYNC_FENCE_NV 0x30EF
#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
typedef void* EGLSyncNV;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
#endif
#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
#ifndef EGL_KHR_fence_sync
#define EGL_KHR_fence_sync 1
/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
#define EGL_SYNC_CONDITION_KHR 0x30F8
#define EGL_SYNC_FENCE_KHR 0x30F9
#endif
#endif
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
/* Surface Attribute */
#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
/*
* Structure representing a client pixmap
* (pixmap's data is in client-space memory).
*/
struct EGLClientPixmapHI
{
void* pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
/* Config Attribute */
#define EGL_COLOR_FORMAT_HI 0x8F70
/* Color Formats */
#define EGL_COLOR_RGB_HI 0x8F71
#define EGL_COLOR_RGBA_HI 0x8F72
#define EGL_COLOR_ARGB_HI 0x8F73
#endif /* EGL_HI_colorformats */
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
#ifndef EGL_NV_post_sub_buffer
#define EGL_NV_post_sub_buffer 1
#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif
#ifndef EGL_ANGLE_query_surface_pointer
#define EGL_ANGLE_query_surface_pointer 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
#endif
#ifndef EGL_NV_coverage_sample_resolve
#define EGL_NV_coverage_sample_resolve 1
#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */
#ifndef EGL_NV_system_time
#define EGL_NV_system_time 1
typedef khronos_utime_nanoseconds_t EGLuint64NV;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
#endif
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */
#ifndef EGL_KHR_stream
#define EGL_KHR_stream 1
typedef void* EGLStreamKHR;
typedef khronos_uint64_t EGLuint64KHR;
#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
#define EGL_PRODUCER_FRAME_KHR 0x3212
#define EGL_CONSUMER_FRAME_KHR 0x3213
#define EGL_STREAM_STATE_KHR 0x3214
#define EGL_STREAM_STATE_CREATED_KHR 0x3215
#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
#define EGL_BAD_STREAM_KHR 0x321B
#define EGL_BAD_STATE_KHR 0x321C
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_consumer_gltexture
#define EGL_KHR_stream_consumer_gltexture 1
#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_producer_eglsurface
#define EGL_KHR_stream_producer_eglsurface 1
#define EGL_STREAM_BIT_KHR 0x0800
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_producer_aldatalocator
#define EGL_KHR_stream_producer_aldatalocator 1
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_fifo
#define EGL_KHR_stream_fifo 1
/* reuse EGLTimeKHR */
#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
#define EGL_STREAM_TIME_NOW_KHR 0x31FD
#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif
#endif
#ifndef EGL_EXT_create_context_robustness
#define EGL_EXT_create_context_robustness 1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
#endif
#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
#define EGL_ANGLE_d3d_share_handle_client_buffer 1
/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */
#endif
#ifndef EGL_KHR_create_context
#define EGL_KHR_create_context 1
#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif
#ifndef EGL_KHR_surfaceless_context
#define EGL_KHR_surfaceless_context 1
/* No tokens/entry points, just relaxes an error condition */
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_cross_process_fd
#define EGL_KHR_stream_cross_process_fd 1
typedef int EGLNativeFileDescriptorKHR;
#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif
#endif
#ifndef EGL_EXT_multiview_window
#define EGL_EXT_multiview_window 1
#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
#endif
#ifndef EGL_KHR_wait_sync
#define EGL_KHR_wait_sync 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif
#ifndef EGL_NV_post_convert_rounding
#define EGL_NV_post_convert_rounding 1
/* No tokens or entry points, just relaxes behavior of SwapBuffers */
#endif
#ifndef EGL_NV_native_query
#define EGL_NV_native_query 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#endif
#ifndef EGL_NV_3dvision_surface
#define EGL_NV_3dvision_surface 1
#define EGL_AUTO_STEREO_NV 0x3136
#endif
#ifndef EGL_ANDROID_framebuffer_target
#define EGL_ANDROID_framebuffer_target 1
#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
#endif
#ifndef EGL_ANDROID_blob_cache
#define EGL_ANDROID_blob_cache 1
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif
#ifndef EGL_ANDROID_image_native_buffer
#define EGL_ANDROID_image_native_buffer 1
#define EGL_NATIVE_BUFFER_ANDROID 0x3140
#endif
#ifndef EGL_ANDROID_native_fence_sync
#define EGL_ANDROID_native_fence_sync 1
#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);
#endif
#ifndef EGL_ANDROID_recordable
#define EGL_ANDROID_recordable 1
#define EGL_RECORDABLE_ANDROID 0x3142
#endif
#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT 0x313D
#endif
#ifndef EGL_EXT_image_dma_buf_import
#define EGL_EXT_image_dma_buf_import 1
#define EGL_LINUX_DMA_BUF_EXT 0x3270
#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
#define EGL_ITU_REC601_EXT 0x327F
#define EGL_ITU_REC709_EXT 0x3280
#define EGL_ITU_REC2020_EXT 0x3281
#define EGL_YUV_FULL_RANGE_EXT 0x3282
#define EGL_YUV_NARROW_RANGE_EXT 0x3283
#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
#endif
#ifdef __cplusplus
}
#endif
#endif /* __eglext_h_ */

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#ifndef __glxext_h_
#define __glxext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision$ on $Date$
*/
#define GLX_GLXEXT_VERSION 20130710
/* Generated C header for:
* API: glx
* Versions considered: .*
* Versions emitted: 1\.[3-9]
* Default extensions included: glx
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GLX_VERSION_1_3
#define GLX_VERSION_1_3 1
typedef struct __GLXFBConfigRec *GLXFBConfig;
typedef XID GLXWindow;
typedef XID GLXPbuffer;
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_RGBA_BIT 0x00000001
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_DEPTH_BUFFER_BIT 0x00000020
#define GLX_STENCIL_BUFFER_BIT 0x00000040
#define GLX_ACCUM_BUFFER_BIT 0x00000080
#define GLX_CONFIG_CAVEAT 0x20
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRANSPARENT_TYPE 0x23
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
#define GLX_TRANSPARENT_RED_VALUE 0x25
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
#define GLX_DONT_CARE 0xFFFFFFFF
#define GLX_NONE 0x8000
#define GLX_SLOW_CONFIG 0x8001
#define GLX_TRUE_COLOR 0x8002
#define GLX_DIRECT_COLOR 0x8003
#define GLX_PSEUDO_COLOR 0x8004
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_VISUAL_ID 0x800B
#define GLX_SCREEN 0x800C
#define GLX_NON_CONFORMANT_CONFIG 0x800D
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_X_RENDERABLE 0x8012
#define GLX_FBCONFIG_ID 0x8013
#define GLX_RGBA_TYPE 0x8014
#define GLX_COLOR_INDEX_TYPE 0x8015
#define GLX_MAX_PBUFFER_WIDTH 0x8016
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#define GLX_PRESERVED_CONTENTS 0x801B
#define GLX_LARGEST_PBUFFER 0x801C
#define GLX_WIDTH 0x801D
#define GLX_HEIGHT 0x801E
#define GLX_EVENT_MASK 0x801F
#define GLX_DAMAGED 0x8020
#define GLX_SAVED 0x8021
#define GLX_WINDOW 0x8022
#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements);
GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements);
int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value);
XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config);
GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
void glXDestroyWindow (Display *dpy, GLXWindow win);
GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap);
GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list);
void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf);
void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
GLXDrawable glXGetCurrentReadDrawable (void);
int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value);
void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask);
void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
#endif
#endif /* GLX_VERSION_1_3 */
#ifndef GLX_VERSION_1_4
#define GLX_VERSION_1_4 1
typedef void ( *__GLXextFuncPtr)(void);
#define GLX_SAMPLE_BUFFERS 100000
#define GLX_SAMPLES 100001
typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
#ifdef GLX_GLXEXT_PROTOTYPES
__GLXextFuncPtr glXGetProcAddress (const GLubyte *procName);
#endif
#endif /* GLX_VERSION_1_4 */
#ifndef GLX_ARB_create_context
#define GLX_ARB_create_context 1
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#endif
#endif /* GLX_ARB_create_context */
#ifndef GLX_ARB_create_context_profile
#define GLX_ARB_create_context_profile 1
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#endif /* GLX_ARB_create_context_profile */
#ifndef GLX_ARB_create_context_robustness
#define GLX_ARB_create_context_robustness 1
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#endif /* GLX_ARB_create_context_robustness */
#ifndef GLX_ARB_fbconfig_float
#define GLX_ARB_fbconfig_float 1
#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
#endif /* GLX_ARB_fbconfig_float */
#ifndef GLX_ARB_framebuffer_sRGB
#define GLX_ARB_framebuffer_sRGB 1
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
#endif /* GLX_ARB_framebuffer_sRGB */
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
#ifdef GLX_GLXEXT_PROTOTYPES
__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName);
#endif
#endif /* GLX_ARB_get_proc_address */
#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample 1
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif /* GLX_ARB_multisample */
#ifndef GLX_ARB_robustness_application_isolation
#define GLX_ARB_robustness_application_isolation 1
#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#endif /* GLX_ARB_robustness_application_isolation */
#ifndef GLX_ARB_robustness_share_group_isolation
#define GLX_ARB_robustness_share_group_isolation 1
#endif /* GLX_ARB_robustness_share_group_isolation */
#ifndef GLX_ARB_vertex_buffer_object
#define GLX_ARB_vertex_buffer_object 1
#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
#endif /* GLX_ARB_vertex_buffer_object */
#ifndef GLX_3DFX_multisample
#define GLX_3DFX_multisample 1
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
#define GLX_SAMPLES_3DFX 0x8051
#endif /* GLX_3DFX_multisample */
#ifndef GLX_AMD_gpu_association
#define GLX_AMD_gpu_association 1
#define GLX_GPU_VENDOR_AMD 0x1F00
#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define GLX_GPU_RAM_AMD 0x21A3
#define GLX_GPU_CLOCK_AMD 0x21A4
#define GLX_GPU_NUM_PIPES_AMD 0x21A5
#define GLX_GPU_NUM_SIMD_AMD 0x21A6
#define GLX_GPU_NUM_RB_AMD 0x21A7
#define GLX_GPU_NUM_SPI_AMD 0x21A8
#endif /* GLX_AMD_gpu_association */
#ifndef GLX_EXT_buffer_age
#define GLX_EXT_buffer_age 1
#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
#endif /* GLX_EXT_buffer_age */
#ifndef GLX_EXT_create_context_es2_profile
#define GLX_EXT_create_context_es2_profile 1
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif /* GLX_EXT_create_context_es2_profile */
#ifndef GLX_EXT_create_context_es_profile
#define GLX_EXT_create_context_es_profile 1
#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif /* GLX_EXT_create_context_es_profile */
#ifndef GLX_EXT_fbconfig_packed_float
#define GLX_EXT_fbconfig_packed_float 1
#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
#endif /* GLX_EXT_fbconfig_packed_float */
#ifndef GLX_EXT_framebuffer_sRGB
#define GLX_EXT_framebuffer_sRGB 1
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
#endif /* GLX_EXT_framebuffer_sRGB */
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
typedef XID GLXContextID;
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
#ifdef GLX_GLXEXT_PROTOTYPES
Display *glXGetCurrentDisplayEXT (void);
int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value);
GLXContextID glXGetContextIDEXT (const GLXContext context);
GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID);
void glXFreeContextEXT (Display *dpy, GLXContext context);
#endif
#endif /* GLX_EXT_import_context */
#ifndef GLX_EXT_swap_control
#define GLX_EXT_swap_control 1
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval);
#endif
#endif /* GLX_EXT_swap_control */
#ifndef GLX_EXT_swap_control_tear
#define GLX_EXT_swap_control_tear 1
#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
#endif /* GLX_EXT_swap_control_tear */
#ifndef GLX_EXT_texture_from_pixmap
#define GLX_EXT_texture_from_pixmap 1
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_LEFT_EXT 0x20DE
#define GLX_FRONT_RIGHT_EXT 0x20DF
#define GLX_BACK_LEFT_EXT 0x20E0
#define GLX_BACK_RIGHT_EXT 0x20E1
#define GLX_FRONT_EXT 0x20DE
#define GLX_BACK_EXT 0x20E0
#define GLX_AUX0_EXT 0x20E2
#define GLX_AUX1_EXT 0x20E3
#define GLX_AUX2_EXT 0x20E4
#define GLX_AUX3_EXT 0x20E5
#define GLX_AUX4_EXT 0x20E6
#define GLX_AUX5_EXT 0x20E7
#define GLX_AUX6_EXT 0x20E8
#define GLX_AUX7_EXT 0x20E9
#define GLX_AUX8_EXT 0x20EA
#define GLX_AUX9_EXT 0x20EB
typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer);
#endif
#endif /* GLX_EXT_texture_from_pixmap */
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_NONE_EXT 0x8000
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif /* GLX_EXT_visual_info */
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#define GLX_VISUAL_CAVEAT_EXT 0x20
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
#endif /* GLX_EXT_visual_rating */
#ifndef GLX_INTEL_swap_event
#define GLX_INTEL_swap_event 1
#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
#define GLX_COPY_COMPLETE_INTEL 0x8181
#define GLX_FLIP_COMPLETE_INTEL 0x8182
#endif /* GLX_INTEL_swap_event */
#ifndef GLX_MESA_agp_offset
#define GLX_MESA_agp_offset 1
typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
#ifdef GLX_GLXEXT_PROTOTYPES
unsigned int glXGetAGPOffsetMESA (const void *pointer);
#endif
#endif /* GLX_MESA_agp_offset */
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#endif
#endif /* GLX_MESA_copy_sub_buffer */
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#endif
#endif /* GLX_MESA_pixmap_colormap */
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable);
#endif
#endif /* GLX_MESA_release_buffers */
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXSet3DfxModeMESA (int mode);
#endif
#endif /* GLX_MESA_set_3dfx_mode */
#ifndef GLX_NV_copy_image
#define GLX_NV_copy_image 1
typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* GLX_NV_copy_image */
#ifndef GLX_NV_float_buffer
#define GLX_NV_float_buffer 1
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
#endif /* GLX_NV_float_buffer */
#ifndef GLX_NV_multisample_coverage
#define GLX_NV_multisample_coverage 1
#define GLX_COVERAGE_SAMPLES_NV 100001
#define GLX_COLOR_SAMPLES_NV 0x20B3
#endif /* GLX_NV_multisample_coverage */
#ifndef GLX_NV_present_video
#define GLX_NV_present_video 1
#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
#ifdef GLX_GLXEXT_PROTOTYPES
unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements);
int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
#endif
#endif /* GLX_NV_present_video */
#ifndef GLX_NV_swap_group
#define GLX_NV_swap_group 1
typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group);
typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier);
typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count);
typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group);
Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier);
Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count);
Bool glXResetFrameCountNV (Display *dpy, int screen);
#endif
#endif /* GLX_NV_swap_group */
#ifndef GLX_NV_video_capture
#define GLX_NV_video_capture 1
typedef XID GLXVideoCaptureDeviceNV;
#define GLX_DEVICE_ID_NV 0x20CD
#define GLX_UNIQUE_ID_NV 0x20CE
#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements);
typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements);
void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device);
int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device);
#endif
#endif /* GLX_NV_video_capture */
#ifndef GLX_NV_video_output
#define GLX_NV_video_output 1
typedef unsigned int GLXVideoDeviceNV;
#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);
typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf);
typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);
int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf);
int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
#endif /* GLX_NV_video_output */
#ifndef GLX_OML_swap_method
#define GLX_OML_swap_method 1
#define GLX_SWAP_METHOD_OML 0x8060
#define GLX_SWAP_EXCHANGE_OML 0x8061
#define GLX_SWAP_COPY_OML 0x8062
#define GLX_SWAP_UNDEFINED_OML 0x8063
#endif /* GLX_OML_swap_method */
#ifndef GLX_OML_sync_control
#define GLX_OML_sync_control 1
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#endif
#endif /* GLX_OML_sync_control */
#ifndef GLX_SGIS_blended_overlay
#define GLX_SGIS_blended_overlay 1
#define GLX_BLENDED_RGBA_SGIS 0x8025
#endif /* GLX_SGIS_blended_overlay */
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
#endif /* GLX_SGIS_multisample */
#ifndef GLX_SGIS_shared_multisample
#define GLX_SGIS_shared_multisample 1
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
#endif /* GLX_SGIS_shared_multisample */
#ifndef GLX_SGIX_dmbuffer
#define GLX_SGIX_dmbuffer 1
typedef XID GLXPbufferSGIX;
#ifdef _DM_BUFFER_H_
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#endif
#endif /* _DM_BUFFER_H_ */
#endif /* GLX_SGIX_dmbuffer */
#ifndef GLX_SGIX_fbconfig
#define GLX_SGIX_fbconfig 1
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
#define GLX_X_RENDERABLE_SGIX 0x8012
#define GLX_FBCONFIG_ID_SGIX 0x8013
#define GLX_RGBA_TYPE_SGIX 0x8014
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements);
GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config);
GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis);
#endif
#endif /* GLX_SGIX_fbconfig */
#ifndef GLX_SGIX_hyperpipe
#define GLX_SGIX_hyperpipe 1
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int networkId;
} GLXHyperpipeNetworkSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int channel;
unsigned int participationType;
int timeSlice;
} GLXHyperpipeConfigSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
int destXOrigin, destYOrigin, destWidth, destHeight;
} GLXPipeRect;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int XOrigin, YOrigin, maxHeight, maxWidth;
} GLXPipeRectLimits;
#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
#define GLX_BAD_HYPERPIPE_SGIX 92
#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
#define GLX_PIPE_RECT_SGIX 0x00000001
#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
#define GLX_HYPERPIPE_ID_SGIX 0x8030
typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes);
int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes);
int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId);
int glXBindHyperpipeSGIX (Display *dpy, int hpId);
int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
#endif
#endif /* GLX_SGIX_hyperpipe */
#ifndef GLX_SGIX_pbuffer
#define GLX_SGIX_pbuffer 1
#define GLX_PBUFFER_BIT_SGIX 0x00000004
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
#define GLX_WIDTH_SGIX 0x801D
#define GLX_HEIGHT_SGIX 0x801E
#define GLX_EVENT_MASK_SGIX 0x801F
#define GLX_DAMAGED_SGIX 0x8020
#define GLX_SAVED_SGIX 0x8021
#define GLX_WINDOW_SGIX 0x8022
#define GLX_PBUFFER_SGIX 0x8023
typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf);
int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask);
void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask);
#endif
#endif /* GLX_SGIX_pbuffer */
#ifndef GLX_SGIX_swap_barrier
#define GLX_SGIX_swap_barrier 1
typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier);
Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max);
#endif
#endif /* GLX_SGIX_swap_barrier */
#ifndef GLX_SGIX_swap_group
#define GLX_SGIX_swap_group 1
typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member);
#endif
#endif /* GLX_SGIX_swap_group */
#ifndef GLX_SGIX_video_resize
#define GLX_SGIX_video_resize 1
#define GLX_SYNC_FRAME_SGIX 0x00000000
#define GLX_SYNC_SWAP_SGIX 0x00000001
typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window);
int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h);
int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype);
#endif
#endif /* GLX_SGIX_video_resize */
#ifndef GLX_SGIX_video_source
#define GLX_SGIX_video_source 1
typedef XID GLXVideoSourceSGIX;
#ifdef _VL_H
typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource);
#endif
#endif /* _VL_H */
#endif /* GLX_SGIX_video_source */
#ifndef GLX_SGIX_visual_select_group
#define GLX_SGIX_visual_select_group 1
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
#endif /* GLX_SGIX_visual_select_group */
#ifndef GLX_SGI_cushion
#define GLX_SGI_cushion 1
typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCushionSGI (Display *dpy, Window window, float cushion);
#endif
#endif /* GLX_SGI_cushion */
#ifndef GLX_SGI_make_current_read
#define GLX_SGI_make_current_read 1
typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
GLXDrawable glXGetCurrentReadDrawableSGI (void);
#endif
#endif /* GLX_SGI_make_current_read */
#ifndef GLX_SGI_swap_control
#define GLX_SGI_swap_control 1
typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXSwapIntervalSGI (int interval);
#endif
#endif /* GLX_SGI_swap_control */
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXGetVideoSyncSGI (unsigned int *count);
int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count);
#endif
#endif /* GLX_SGI_video_sync */
#ifndef GLX_SUN_get_transparent_index
#define GLX_SUN_get_transparent_index 1
typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#ifdef GLX_GLXEXT_PROTOTYPES
Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#endif
#endif /* GLX_SUN_get_transparent_index */
#ifdef __cplusplus
}
#endif
#endif

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deps/GL/wglext.h vendored
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@ -1,825 +0,0 @@
#ifndef __wglext_h_
#define __wglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision$ on $Date$
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#define WGL_WGLEXT_VERSION 20130710
/* Generated C header for:
* API: wgl
* Versions considered: .*
* Versions emitted: _nomatch_^
* Default extensions included: wgl
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#ifdef WGL_WGLEXT_PROTOTYPES
HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#endif /* WGL_ARB_buffer_region */
#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
#ifdef WGL_WGLEXT_PROTOTYPES
HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
#endif /* WGL_ARB_create_context */
#ifndef WGL_ARB_create_context_profile
#define WGL_ARB_create_context_profile 1
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif /* WGL_ARB_create_context_profile */
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness 1
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif /* WGL_ARB_create_context_robustness */
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
#endif
#endif /* WGL_ARB_extensions_string */
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_ARB_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#endif /* WGL_ARB_framebuffer_sRGB */
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCARB (void);
#endif
#endif /* WGL_ARB_make_current_read */
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif /* WGL_ARB_multisample */
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
DECLARE_HANDLE(HPBUFFERARB);
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_ARB_pbuffer */
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_ARB_pixel_format */
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif /* WGL_ARB_pixel_format_float */
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#endif /* WGL_ARB_render_texture */
#ifndef WGL_ARB_robustness_application_isolation
#define WGL_ARB_robustness_application_isolation 1
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#endif /* WGL_ARB_robustness_application_isolation */
#ifndef WGL_ARB_robustness_share_group_isolation
#define WGL_ARB_robustness_share_group_isolation 1
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif /* WGL_3DFX_multisample */
#ifndef WGL_3DL_stereo_control
#define WGL_3DL_stereo_control 1
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
#endif
#endif /* WGL_3DL_stereo_control */
#ifndef WGL_AMD_gpu_association
#define WGL_AMD_gpu_association 1
#define WGL_GPU_VENDOR_AMD 0x1F00
#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define WGL_GPU_RAM_AMD 0x21A3
#define WGL_GPU_CLOCK_AMD 0x21A4
#define WGL_GPU_NUM_PIPES_AMD 0x21A5
#define WGL_GPU_NUM_SIMD_AMD 0x21A6
#define WGL_GPU_NUM_RB_AMD 0x21A7
#define WGL_GPU_NUM_SPI_AMD 0x21A8
typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifdef WGL_WGLEXT_PROTOTYPES
UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif /* WGL_AMD_gpu_association */
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#endif /* WGL_ATI_pixel_format_float */
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile 1
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es2_profile */
#ifndef WGL_EXT_create_context_es_profile
#define WGL_EXT_create_context_es_profile 1
#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es_profile */
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif /* WGL_EXT_depth_float */
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
#ifdef WGL_WGLEXT_PROTOTYPES
GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
#endif
#endif /* WGL_EXT_display_color_table */
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringEXT (void);
#endif
#endif /* WGL_EXT_extensions_string */
#ifndef WGL_EXT_framebuffer_sRGB
#define WGL_EXT_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
#endif /* WGL_EXT_framebuffer_sRGB */
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif
#endif /* WGL_EXT_make_current_read */
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif /* WGL_EXT_multisample */
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
DECLARE_HANDLE(HPBUFFEREXT);
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_EXT_pbuffer */
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_EXT_pixel_format */
#ifndef WGL_EXT_pixel_format_packed_float
#define WGL_EXT_pixel_format_packed_float 1
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
#endif /* WGL_EXT_pixel_format_packed_float */
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSwapIntervalEXT (int interval);
int WINAPI wglGetSwapIntervalEXT (void);
#endif
#endif /* WGL_EXT_swap_control */
#ifndef WGL_EXT_swap_control_tear
#define WGL_EXT_swap_control_tear 1
#endif /* WGL_EXT_swap_control_tear */
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
#endif
#endif /* WGL_I3D_digital_video_control */
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
#endif /* WGL_I3D_gamma */
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#endif
#endif /* WGL_I3D_genlock */
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
#ifdef WGL_WGLEXT_PROTOTYPES
LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
#endif
#endif /* WGL_I3D_image_buffer */
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableFrameLockI3D (void);
BOOL WINAPI wglDisableFrameLockI3D (void);
BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
#endif
#endif /* WGL_I3D_swap_frame_lock */
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
BOOL WINAPI wglBeginFrameTrackingI3D (void);
BOOL WINAPI wglEndFrameTrackingI3D (void);
BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
#endif /* WGL_I3D_swap_frame_usage */
#ifndef WGL_NV_DX_interop
#define WGL_NV_DX_interop 1
#define WGL_ACCESS_READ_ONLY_NV 0x00000000
#define WGL_ACCESS_READ_WRITE_NV 0x00000001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
#endif
#endif /* WGL_NV_DX_interop */
#ifndef WGL_NV_DX_interop2
#define WGL_NV_DX_interop2 1
#endif /* WGL_NV_DX_interop2 */
#ifndef WGL_NV_copy_image
#define WGL_NV_copy_image 1
typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* WGL_NV_copy_image */
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif /* WGL_NV_float_buffer */
#ifndef WGL_NV_gpu_affinity
#define WGL_NV_gpu_affinity 1
DECLARE_HANDLE(HGPUNV);
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
typedef struct _GPU_DEVICE *PGPU_DEVICE;
#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
BOOL WINAPI wglDeleteDCNV (HDC hdc);
#endif
#endif /* WGL_NV_gpu_affinity */
#ifndef WGL_NV_multisample_coverage
#define WGL_NV_multisample_coverage 1
#define WGL_COVERAGE_SAMPLES_NV 0x2042
#define WGL_COLOR_SAMPLES_NV 0x20B9
#endif /* WGL_NV_multisample_coverage */
#ifndef WGL_NV_present_video
#define WGL_NV_present_video 1
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
#endif
#endif /* WGL_NV_present_video */
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif /* WGL_NV_render_depth_texture */
#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif /* WGL_NV_render_texture_rectangle */
#ifndef WGL_NV_swap_group
#define WGL_NV_swap_group 1
typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
BOOL WINAPI wglResetFrameCountNV (HDC hDC);
#endif
#endif /* WGL_NV_swap_group */
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#ifdef WGL_WGLEXT_PROTOTYPES
void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
void WINAPI wglFreeMemoryNV (void *pointer);
#endif
#endif /* WGL_NV_vertex_array_range */
#ifndef WGL_NV_video_capture
#define WGL_NV_video_capture 1
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
#define WGL_UNIQUE_ID_NV 0x20CE
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#endif
#endif /* WGL_NV_video_capture */
#ifndef WGL_NV_video_output
#define WGL_NV_video_output 1
DECLARE_HANDLE(HPVIDEODEV);
#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define WGL_VIDEO_OUT_FRAME 0x20C8
#define WGL_VIDEO_OUT_FIELD_1 0x20C9
#define WGL_VIDEO_OUT_FIELD_2 0x20CA
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
#endif /* WGL_NV_video_output */
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#endif
#endif /* WGL_OML_sync_control */
#ifdef __cplusplus
}
#endif
#endif

467
deps/getopt.c vendored
View File

@ -1,267 +1,230 @@
/*****************************************************************************
* getopt.c - competent and free getopt library.
* $Header: /cvsroot/freegetopt/freegetopt/getopt.c,v 1.2 2003/10/26 03:10:20 vindaci Exp $
*
* Copyright (c)2002-2003 Mark K. Kim
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the original author of this software nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
/* Copyright (c) 2012, Kim Gräsman
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Kim Gräsman nor the names of contributors may be used
* to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "getopt.h"
/* 2013-01-06 Camilla Berglund <elmindreda@elmindreda.org>
*
* Only define _CRT_SECURE_NO_WARNINGS if not already defined.
*/
/* 2012-08-12 Lambert Clara <lambert.clara@yahoo.fr>
*
* Constify third argument of getopt.
*/
/* 2011-07-27 Camilla Berglund <elmindreda@elmindreda.org>
*
* Added _CRT_SECURE_NO_WARNINGS macro.
*/
/* 2009-10-12 Camilla Berglund <elmindreda@elmindreda.org>
*
* Removed unused global static variable 'ID'.
*/
#include <stddef.h>
#include <string.h>
char* optarg = NULL;
int optind = 0;
int opterr = 1;
int optopt = '?';
const int no_argument = 0;
const int required_argument = 1;
const int optional_argument = 2;
char* optarg;
int optopt;
/* The variable optind [...] shall be initialized to 1 by the system. */
int optind = 1;
int opterr;
static char** prev_argv = NULL; /* Keep a copy of argv and argc to */
static int prev_argc = 0; /* tell if getopt params change */
static int argv_index = 0; /* Option we're checking */
static int argv_index2 = 0; /* Option argument we're checking */
static int opt_offset = 0; /* Index into compounded "-option" */
static int dashdash = 0; /* True if "--" option reached */
static int nonopt = 0; /* How many nonopts we've found */
static char* optcursor = NULL;
static void increment_index()
{
/* Move onto the next option */
if(argv_index < argv_index2)
{
while(prev_argv[++argv_index] && prev_argv[argv_index][0] != '-'
&& argv_index < argv_index2+1);
}
else argv_index++;
opt_offset = 1;
}
/* Implemented based on [1] and [2] for optional arguments.
optopt is handled FreeBSD-style, per [3].
Other GNU and FreeBSD extensions are purely accidental.
/*
* Permutes argv[] so that the argument currently being processed is moved
* to the end.
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
*/
static int permute_argv_once()
{
/* Movability check */
if(argv_index + nonopt >= prev_argc) return 1;
/* Move the current option to the end, bring the others to front */
else
{
char* tmp = prev_argv[argv_index];
int getopt(int argc, char* const argv[], const char* optstring) {
int optchar = -1;
const char* optdecl = NULL;
/* Move the data */
memmove(&prev_argv[argv_index], &prev_argv[argv_index+1],
sizeof(char**) * (prev_argc - argv_index - 1));
prev_argv[prev_argc - 1] = tmp;
optarg = NULL;
opterr = 0;
optopt = 0;
nonopt++;
return 0;
}
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
if (optind >= argc)
goto no_more_optchars;
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
shall return -1 without changing optind. */
if (argv[optind] == NULL)
goto no_more_optchars;
/* If, when getopt() is called *argv[optind] is not the character '-',
getopt() shall return -1 without changing optind. */
if (*argv[optind] != '-')
goto no_more_optchars;
/* If, when getopt() is called argv[optind] points to the string "-",
getopt() shall return -1 without changing optind. */
if (strcmp(argv[optind], "-") == 0)
goto no_more_optchars;
/* If, when getopt() is called argv[optind] points to the string "--",
getopt() shall return -1 after incrementing optind. */
if (strcmp(argv[optind], "--") == 0) {
++optind;
goto no_more_optchars;
}
if (optcursor == NULL || *optcursor == '\0')
optcursor = argv[optind] + 1;
optchar = *optcursor;
/* FreeBSD: The variable optopt saves the last known option character
returned by getopt(). */
optopt = optchar;
/* The getopt() function shall return the next option character (if one is
found) from argv that matches a character in optstring, if there is
one that matches. */
optdecl = strchr(optstring, optchar);
if (optdecl) {
/* [I]f a character is followed by a colon, the option takes an
argument. */
if (optdecl[1] == ':') {
optarg = ++optcursor;
if (*optarg == '\0') {
/* GNU extension: Two colons mean an option takes an
optional arg; if there is text in the current argv-element
(i.e., in the same word as the option name itself, for example,
"-oarg"), then it is returned in optarg, otherwise optarg is set
to zero. */
if (optdecl[2] != ':') {
/* If the option was the last character in the string pointed to by
an element of argv, then optarg shall contain the next element
of argv, and optind shall be incremented by 2. If the resulting
value of optind is greater than argc, this indicates a missing
option-argument, and getopt() shall return an error indication.
Otherwise, optarg shall point to the string following the
option character in that element of argv, and optind shall be
incremented by 1.
*/
if (++optind < argc) {
optarg = argv[optind];
} else {
/* If it detects a missing option-argument, it shall return the
colon character ( ':' ) if the first character of optstring
was a colon, or a question-mark character ( '?' ) otherwise.
*/
optarg = NULL;
optchar = (optstring[0] == ':') ? ':' : '?';
}
} else {
optarg = NULL;
}
}
optcursor = NULL;
}
} else {
/* If getopt() encounters an option character that is not contained in
optstring, it shall return the question-mark ( '?' ) character. */
optchar = '?';
}
if (optcursor == NULL || *++optcursor == '\0')
++optind;
return optchar;
no_more_optchars:
optcursor = NULL;
return -1;
}
/* Implementation based on [1].
int getopt(int argc, char** argv, const char* optstr)
{
int c = 0;
/* If we have new argv, reinitialize */
if(prev_argv != argv || prev_argc != argc)
{
/* Initialize variables */
prev_argv = argv;
prev_argc = argc;
argv_index = 1;
argv_index2 = 1;
opt_offset = 1;
dashdash = 0;
nonopt = 0;
}
/* Jump point in case we want to ignore the current argv_index */
getopt_top:
/* Misc. initializations */
optarg = NULL;
/* Dash-dash check */
if(argv[argv_index] && !strcmp(argv[argv_index], "--"))
{
dashdash = 1;
increment_index();
}
/* If we're at the end of argv, that's it. */
if(argv[argv_index] == NULL)
{
c = -1;
}
/* Are we looking at a string? Single dash is also a string */
else if(dashdash || argv[argv_index][0] != '-' || !strcmp(argv[argv_index], "-"))
{
/* If we want a string... */
if(optstr[0] == '-')
{
c = 1;
optarg = argv[argv_index];
increment_index();
}
/* If we really don't want it (we're in POSIX mode), we're done */
else if(optstr[0] == '+' || getenv("POSIXLY_CORRECT"))
{
c = -1;
/* Everything else is a non-opt argument */
nonopt = argc - argv_index;
}
/* If we mildly don't want it, then move it back */
else
{
if(!permute_argv_once()) goto getopt_top;
else c = -1;
}
}
/* Otherwise we're looking at an option */
else
{
char* opt_ptr = NULL;
/* Grab the option */
c = argv[argv_index][opt_offset++];
/* Is the option in the optstr? */
if(optstr[0] == '-') opt_ptr = strchr(optstr+1, c);
else opt_ptr = strchr(optstr, c);
/* Invalid argument */
if(!opt_ptr)
{
if(opterr)
{
fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c);
}
optopt = c;
c = '?';
/* Move onto the next option */
increment_index();
}
/* Option takes argument */
else if(opt_ptr[1] == ':')
{
/* ie, -oARGUMENT, -xxxoARGUMENT, etc. */
if(argv[argv_index][opt_offset] != '\0')
{
optarg = &argv[argv_index][opt_offset];
increment_index();
}
/* ie, -o ARGUMENT (only if it's a required argument) */
else if(opt_ptr[2] != ':')
{
/* One of those "you're not expected to understand this" moment */
if(argv_index2 < argv_index) argv_index2 = argv_index;
while(argv[++argv_index2] && argv[argv_index2][0] == '-');
optarg = argv[argv_index2];
/* Don't cross into the non-option argument list */
if(argv_index2 + nonopt >= prev_argc) optarg = NULL;
/* Move onto the next option */
increment_index();
}
else
{
/* Move onto the next option */
increment_index();
}
/* In case we got no argument for an option with required argument */
if(optarg == NULL && opt_ptr[2] != ':')
{
optopt = c;
c = '?';
if(opterr)
{
fprintf(stderr,"%s: option requires an argument -- %c\n",
argv[0], optopt);
}
}
}
/* Option does not take argument */
else
{
/* Next argv_index */
if(argv[argv_index][opt_offset] == '\0')
{
increment_index();
}
}
}
/* Calculate optind */
if(c == -1)
{
optind = argc - nonopt;
}
else
{
optind = argv_index;
}
return c;
}
/* vim:ts=3
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
*/
int getopt_long(int argc, char* const argv[], const char* optstring,
const struct option* longopts, int* longindex) {
const struct option* o = longopts;
const struct option* match = NULL;
int num_matches = 0;
size_t argument_name_length = 0;
const char* current_argument = NULL;
int retval = -1;
optarg = NULL;
optopt = 0;
if (optind >= argc)
return -1;
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
return getopt(argc, argv, optstring);
/* It's an option; starts with -- and is longer than two chars. */
current_argument = argv[optind] + 2;
argument_name_length = strcspn(current_argument, "=");
for (; o->name; ++o) {
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
match = o;
++num_matches;
}
}
if (num_matches == 1) {
/* If longindex is not NULL, it points to a variable which is set to the
index of the long option relative to longopts. */
if (longindex)
*longindex = (int) (match - longopts);
/* If flag is NULL, then getopt_long() shall return val.
Otherwise, getopt_long() returns 0, and flag shall point to a variable
which shall be set to val if the option is found, but left unchanged if
the option is not found. */
if (match->flag)
*(match->flag) = match->val;
retval = match->flag ? 0 : match->val;
if (match->has_arg != no_argument) {
optarg = strchr(argv[optind], '=');
if (optarg != NULL)
++optarg;
if (match->has_arg == required_argument) {
/* Only scan the next argv for required arguments. Behavior is not
specified, but has been observed with Ubuntu and Mac OSX. */
if (optarg == NULL && ++optind < argc) {
optarg = argv[optind];
}
if (optarg == NULL)
retval = ':';
}
} else if (strchr(argv[optind], '=')) {
/* An argument was provided to a non-argument option.
I haven't seen this specified explicitly, but both GNU and BSD-based
implementations show this behavior.
*/
retval = '?';
}
} else {
/* Unknown option or ambiguous match. */
retval = '?';
}
++optind;
return retval;
}

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deps/getopt.h vendored
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@ -1,63 +1,57 @@
/*****************************************************************************
* getopt.h - competent and free getopt library.
* $Header: /cvsroot/freegetopt/freegetopt/getopt.h,v 1.2 2003/10/26 03:10:20 vindaci Exp $
*
* Copyright (c)2002-2003 Mark K. Kim
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* * Neither the original author of this software nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef GETOPT_H_
#define GETOPT_H_
/* Copyright (c) 2012, Kim Gräsman
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of Kim Gräsman nor the names of contributors may be used
* to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef INCLUDED_GETOPT_PORT_H
#define INCLUDED_GETOPT_PORT_H
#ifdef __cplusplus
#if defined(__cplusplus)
extern "C" {
#endif
extern const int no_argument;
extern const int required_argument;
extern const int optional_argument;
extern char* optarg;
extern int optind;
extern int opterr;
extern int optopt;
extern int optind, opterr, optopt;
int getopt(int argc, char** argv, const char* optstr);
struct option {
const char* name;
int has_arg;
int* flag;
int val;
};
int getopt(int argc, char* const argv[], const char* optstring);
#ifdef __cplusplus
int getopt_long(int argc, char* const argv[],
const char* optstring, const struct option* longopts, int* longindex);
#if defined(__cplusplus)
}
#endif
#endif /* GETOPT_H_ */
/* vim:ts=3
*/
#endif // INCLUDED_GETOPT_PORT_H

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deps/glad/gles2.h vendored Normal file

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deps/linmath.h vendored Normal file
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@ -0,0 +1,606 @@
#ifndef LINMATH_H
#define LINMATH_H
#include <string.h>
#include <math.h>
#include <string.h>
/* 2021-03-21 Camilla Löwy <elmindreda@elmindreda.org>
* - Replaced double constants with float equivalents
*/
#ifdef LINMATH_NO_INLINE
#define LINMATH_H_FUNC static
#else
#define LINMATH_H_FUNC static inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.f; \
int i; \
for(i=0; i<n; ++i) \
p += b[i]*a[i]; \
return p; \
} \
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
{ \
return sqrtf(vec##n##_mul_inner(v,v)); \
} \
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
} \
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]<b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]>b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = src[i]; \
}
LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
}
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
float p = 2.f * vec3_mul_inner(v, n);
int i;
for(i=0;i<3;++i)
r[i] = v[i] - p*n[i];
}
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 const a, vec4 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
r[3] = 1.f;
}
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 const v, vec4 const n)
{
float p = 2.f*vec4_mul_inner(v, n);
int i;
for(i=0;i<4;++i)
r[i] = v[i] - p*n[i];
}
typedef vec4 mat4x4[4];
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f;
}
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 const N)
{
int i;
for(i=0; i<4; ++i)
vec4_dup(M[i], N[i]);
}
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 const M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[k][i];
}
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 const M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[i][k];
}
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 const N)
{
// Note: if M and N are the same, the user has to
// explicitly make a copy of M and set it to N.
int i, j;
for(j=0; j<4; ++j)
for(i=0; i<4; ++i)
M[i][j] = N[j][i];
}
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 const a, mat4x4 const b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 const a, mat4x4 const b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 const a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 const a, float x, float y, float z)
{
vec4_scale(M[0], a[0], x);
vec4_scale(M[1], a[1], y);
vec4_scale(M[2], a[2], z);
vec4_dup(M[3], a[3]);
}
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 const a, mat4x4 const b)
{
mat4x4 temp;
int k, r, c;
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
temp[c][r] = 0.f;
for(k=0; k<4; ++k)
temp[c][r] += a[k][r] * b[c][k];
}
mat4x4_dup(M, temp);
}
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 const M, vec4 const v)
{
int i, j;
for(j=0; j<4; ++j) {
r[j] = 0.f;
for(i=0; i<4; ++i)
r[j] += M[i][j] * v[i];
}
}
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
vec4 t = {x, y, z, 0};
vec4 r;
int i;
for (i = 0; i < 4; ++i) {
mat4x4_row(r, M, i);
M[3][i] += vec4_mul_inner(r, t);
}
}
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 const a, vec3 const b)
{
int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 const M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
vec3_norm(u, u);
mat4x4 T;
mat4x4_from_vec3_mul_outer(T, u, u);
mat4x4 S = {
{ 0, u[2], -u[1], 0},
{-u[2], 0, u[0], 0},
{ u[1], -u[0], 0, 0},
{ 0, 0, 0, 0}
};
mat4x4_scale(S, S, s);
mat4x4 C;
mat4x4_identity(C);
mat4x4_sub(C, C, T);
mat4x4_scale(C, C, c);
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.f;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{1.f, 0.f, 0.f, 0.f},
{0.f, c, s, 0.f},
{0.f, -s, c, 0.f},
{0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, 0.f, -s, 0.f},
{ 0.f, 1.f, 0.f, 0.f},
{ s, 0.f, c, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, s, 0.f, 0.f},
{ -s, c, 0.f, 0.f},
{ 0.f, 0.f, 1.f, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M)
{
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M)
{
mat4x4_dup(R, M);
float s = 1.f;
vec3 h;
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[0], R[0], h);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][0] = (r+l)/(r-l);
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / tanf(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
m[0][2] = 0.f;
m[0][3] = 0.f;
m[1][0] = 0.f;
m[1][1] = a;
m[1][2] = 0.f;
m[1][3] = 0.f;
m[2][0] = 0.f;
m[2][1] = 0.f;
m[2][2] = -((f + n) / (f - n));
m[2][3] = -1.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
/* of the algorithm. We implement it in a straightforward way: */
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3 s;
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3 t;
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
m[0][1] = t[0];
m[0][2] = -f[0];
m[0][3] = 0.f;
m[1][0] = s[1];
m[1][1] = t[1];
m[1][2] = -f[1];
m[1][3] = 0.f;
m[2][0] = s[2];
m[2][1] = t[2];
m[2][2] = -f[2];
m[2][3] = 0.f;
m[3][0] = 0.f;
m[3][1] = 0.f;
m[3][2] = 0.f;
m[3][3] = 1.f;
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
}
typedef float quat[4];
#define quat_add vec4_add
#define quat_sub vec4_sub
#define quat_norm vec4_norm
#define quat_scale vec4_scale
#define quat_mul_inner vec4_mul_inner
LINMATH_H_FUNC void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q)
{
vec3 w;
vec3_mul_cross(r, p, q);
vec3_scale(w, p, q[3]);
vec3_add(r, r, w);
vec3_scale(w, q, p[3]);
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
LINMATH_H_FUNC void quat_conj(quat r, quat const q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) {
vec3 axis_norm;
vec3_norm(axis_norm, axis);
float s = sinf(angle / 2);
float c = cosf(angle / 2);
vec3_scale(r, axis_norm, s);
r[3] = c;
}
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t;
vec3 q_xyz = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, q_xyz, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, q_xyz, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q)
{
float a = q[3];
float b = q[0];
float c = q[1];
float d = q[2];
float a2 = a*a;
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
M[0][3] = 0.f;
M[1][0] = 2*(b*c - a*d);
M[1][1] = a2 - b2 + c2 - d2;
M[1][2] = 2.f*(c*d + a*b);
M[1][3] = 0.f;
M[2][0] = 2.f*(b*d + a*c);
M[2][1] = 2.f*(c*d - a*b);
M[2][2] = a2 - b2 - c2 + d2;
M[2][3] = 0.f;
M[3][0] = M[3][1] = M[3][2] = 0.f;
M[3][3] = 1.f;
}
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q)
{
/* XXX: The way this is written only works for orthogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
quat_mul_vec3(R[0], q, M[0]);
quat_mul_vec3(R[1], q, M[1]);
quat_mul_vec3(R[2], q, M[2]);
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[0][3] = M[0][3];
R[1][3] = M[1][3];
R[2][3] = M[2][3];
R[3][3] = M[3][3]; // typically 1.0, but here we make it general
}
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M)
{
float r=0.f;
int i;
int perm[] = { 0, 1, 2, 0, 1 };
int *p = perm;
for(i = 0; i<3; i++) {
float m = M[i][i];
if( m < r )
continue;
m = r;
p = &perm[i];
}
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
q[1] = q[2] = q[3] = 0.f;
return;
}
q[0] = r/2.f;
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s)
{
vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b));
float z_a = 0.f;
float z_b = 0.f;
if(vec2_len(a) < 1.f) {
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
} else {
vec2_norm(a, a);
}
if(vec2_len(b) < 1.f) {
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
} else {
vec2_norm(b, b);
}
vec3 a_ = {a[0], a[1], z_a};
vec3 b_ = {b[0], b[1], z_b};
vec3 c_;
vec3_mul_cross(c_, a_, b_);
float const angle = acos(vec3_mul_inner(a_, b_)) * s;
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
}
#endif

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/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER within this package.
*/
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSSTRUCT) && \
!defined(NONAMELESSUNION)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSUNION) && \
!defined(NONAMELESSSTRUCT)
#define NONAMELESSSTRUCT 1
#endif
#if !defined(__GNU_EXTENSION)
#if defined(__GNUC__) || defined(__GNUG__)
#define __GNU_EXTENSION __extension__
#else
#define __GNU_EXTENSION
#endif
#endif /* __extension__ */
#ifndef __ANONYMOUS_DEFINED
#define __ANONYMOUS_DEFINED
#if defined(__GNUC__) || defined(__GNUG__)
#define _ANONYMOUS_UNION __extension__
#define _ANONYMOUS_STRUCT __extension__
#else
#define _ANONYMOUS_UNION
#define _ANONYMOUS_STRUCT
#endif
#ifndef NONAMELESSUNION
#define _UNION_NAME(x)
#define _STRUCT_NAME(x)
#else /* NONAMELESSUNION */
#define _UNION_NAME(x) x
#define _STRUCT_NAME(x) x
#endif
#endif /* __ANONYMOUS_DEFINED */
#ifndef DUMMYUNIONNAME
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME u
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# define DUMMYUNIONNAME2 u2
# define DUMMYUNIONNAME3 u3
# define DUMMYUNIONNAME4 u4
# define DUMMYUNIONNAME5 u5
# define DUMMYUNIONNAME6 u6
# define DUMMYUNIONNAME7 u7
# define DUMMYUNIONNAME8 u8
# define DUMMYUNIONNAME9 u9
# else /* NONAMELESSUNION */
# define DUMMYUNIONNAME
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# define DUMMYUNIONNAME2
# define DUMMYUNIONNAME3
# define DUMMYUNIONNAME4
# define DUMMYUNIONNAME5
# define DUMMYUNIONNAME6
# define DUMMYUNIONNAME7
# define DUMMYUNIONNAME8
# define DUMMYUNIONNAME9
# endif
#endif /* DUMMYUNIONNAME */
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# else
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# endif
#endif /* DUMMYUNIONNAME1 */
#ifndef DUMMYSTRUCTNAME
# ifdef NONAMELESSUNION
# define DUMMYSTRUCTNAME s
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2 s2
# define DUMMYSTRUCTNAME3 s3
# define DUMMYSTRUCTNAME4 s4
# define DUMMYSTRUCTNAME5 s5
# else
# define DUMMYSTRUCTNAME
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2
# define DUMMYSTRUCTNAME3
# define DUMMYSTRUCTNAME4
# define DUMMYSTRUCTNAME5
# endif
#endif /* DUMMYSTRUCTNAME */
/* These are for compatibility with the Wine source tree */
#ifndef WINELIB_NAME_AW
# ifdef __MINGW_NAME_AW
# define WINELIB_NAME_AW __MINGW_NAME_AW
# else
# ifdef UNICODE
# define WINELIB_NAME_AW(func) func##W
# else
# define WINELIB_NAME_AW(func) func##A
# endif
# endif
#endif /* WINELIB_NAME_AW */
#ifndef DECL_WINELIB_TYPE_AW
# ifdef __MINGW_TYPEDEF_AW
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
# else
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
# endif
#endif /* DECL_WINELIB_TYPE_AW */

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/*
* The Wine project - Xinput Joystick Library
* Copyright 2008 Andrew Fenn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_XINPUT_H
#define __WINE_XINPUT_H
#include <windef.h>
/*
* Bitmasks for the joysticks buttons, determines what has
* been pressed on the joystick, these need to be mapped
* to whatever device you're using instead of an xbox 360
* joystick
*/
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
/*
* Defines the flags used to determine if the user is pushing
* down on a button, not holding a button, etc
*/
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
/*
* Defines the codes which are returned by XInputGetKeystroke
*/
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
/*
* Deadzones are for analogue joystick controls on the joypad
* which determine when input should be assumed to be in the
* middle of the pad. This is a threshold to stop a joypad
* controlling the game when the player isn't touching the
* controls.
*/
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
/*
* Defines what type of abilities the type of joystick has
* DEVTYPE_GAMEPAD is available for all joysticks, however
* there may be more specific identifiers for other joysticks
* which are being used.
*/
#define XINPUT_DEVTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
/*
* These are used with the XInputGetCapabilities function to
* determine the abilities to the joystick which has been
* plugged in.
*/
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
#define XINPUT_FLAG_GAMEPAD 0x00000001
/*
* Defines the status of the battery if one is used in the
* attached joystick. The first two define if the joystick
* supports a battery. Disconnected means that the joystick
* isn't connected. Wired shows that the joystick is a wired
* joystick.
*/
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
#define BATTERY_TYPE_DISCONNECTED 0x00
#define BATTERY_TYPE_WIRED 0x01
#define BATTERY_TYPE_ALKALINE 0x02
#define BATTERY_TYPE_NIMH 0x03
#define BATTERY_TYPE_UNKNOWN 0xFF
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
/*
* How many joysticks can be used with this library. Games that
* use the xinput library will not go over this number.
*/
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
/*
* Defines the structure of an xbox 360 joystick.
*/
typedef struct _XINPUT_GAMEPAD {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
/*
* Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360
* joystick you will have to map these to your device.
*/
typedef struct _XINPUT_VIBRATION {
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
/*
* Defines the structure for what kind of abilities the joystick has
* such abilities are things such as if the joystick has the ability
* to send and receive audio, if the joystick is in fact a driving
* wheel or perhaps if the joystick is some kind of dance pad or
* guitar.
*/
typedef struct _XINPUT_CAPABILITIES {
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
/*
* Defines the structure for a joystick input event which is
* retrieved using the function XInputGetKeystroke
*/
typedef struct _XINPUT_KEYSTROKE {
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
#ifdef __cplusplus
extern "C" {
#endif
void WINAPI XInputEnable(WINBOOL);
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_XINPUT_H */

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/*
* Nuklear - v1.32.0 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2017 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_GLFW_GL2_H_
#define NK_GLFW_GL2_H_
#include <GLFW/glfw3.h>
enum nk_glfw_init_state{
NK_GLFW3_DEFAULT = 0,
NK_GLFW3_INSTALL_CALLBACKS
};
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(void);
NK_API void nk_glfw3_new_frame(void);
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
NK_API void nk_glfw3_shutdown(void);
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_GLFW_GL2_IMPLEMENTATION
#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif
struct nk_glfw_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint font_tex;
};
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_glfw {
GLFWwindow *win;
int width, height;
int display_width, display_height;
struct nk_glfw_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
struct nk_vec2 fb_scale;
unsigned int text[NK_GLFW_TEXT_MAX];
int text_len;
struct nk_vec2 scroll;
double last_button_click;
int is_double_click_down;
struct nk_vec2 double_click_pos;
} glfw;
NK_INTERN void
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
{
struct nk_glfw_device *dev = &glfw.ogl;
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA)
{
/* setup global state */
struct nk_glfw_device *dev = &glfw.ogl;
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* setup viewport/project */
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
{
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
const nk_draw_index *offset = NULL;
struct nk_buffer vbuf, ebuf;
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* convert shapes into vertexes */
nk_buffer_init_default(&vbuf);
nk_buffer_init_default(&ebuf);
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
/* setup vertex buffer pointer */
{const void *vertices = nk_buffer_memory_const(&vbuf);
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
/* iterate over and execute each draw command */
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&glfw.ctx);
nk_buffer_free(&vbuf);
nk_buffer_free(&ebuf);
}
/* default OpenGL state */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
NK_API void
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
{
(void)win;
if (glfw.text_len < NK_GLFW_TEXT_MAX)
glfw.text[glfw.text_len++] = codepoint;
}
NK_API void
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
{
(void)win; (void)xoff;
glfw.scroll.x += (float)xoff;
glfw.scroll.y += (float)yoff;
}
NK_API void
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
double x, y;
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) {
double dt = glfwGetTime() - glfw.last_button_click;
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
glfw.is_double_click_down = nk_true;
glfw.double_click_pos = nk_vec2((float)x, (float)y);
}
glfw.last_button_click = glfwGetTime();
} else glfw.is_double_click_down = nk_false;
}
NK_INTERN void
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
NK_INTERN void
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
NK_MEMCPY(str, text, (size_t)len);
str[len] = '\0';
glfwSetClipboardString(glfw.win, str);
free(str);
}
NK_API struct nk_context*
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
{
glfw.win = win;
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
glfwSetCharCallback(win, nk_glfw3_char_callback);
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds);
glfw.is_double_click_down = nk_false;
glfw.double_click_pos = nk_vec2(0, 0);
return &glfw.ctx;
}
NK_API void
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&glfw.atlas);
nk_font_atlas_begin(&glfw.atlas);
*atlas = &glfw.atlas;
}
NK_API void
nk_glfw3_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_glfw3_device_upload_atlas(image, w, h);
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
if (glfw.atlas.default_font)
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
}
NK_API void
nk_glfw3_new_frame(void)
{
int i;
double x, y;
struct nk_context *ctx = &glfw.ctx;
struct GLFWwindow *win = glfw.win;
glfwGetWindowSize(win, &glfw.width, &glfw.height);
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
nk_input_begin(ctx);
for (i = 0; i < glfw.text_len; ++i)
nk_input_unicode(ctx, glfw.text[i]);
/* optional grabbing behavior */
if (ctx->input.mouse.grab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
else if (ctx->input.mouse.ungrab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
} else {
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_COPY, 0);
nk_input_key(ctx, NK_KEY_PASTE, 0);
nk_input_key(ctx, NK_KEY_CUT, 0);
nk_input_key(ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(ctx, (int)x, (int)y);
if (ctx->input.mouse.grabbed) {
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
}
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx);
glfw.text_len = 0;
glfw.scroll = nk_vec2(0,0);
}
NK_API
void nk_glfw3_shutdown(void)
{
struct nk_glfw_device *dev = &glfw.ogl;
nk_font_atlas_clear(&glfw.atlas);
nk_free(&glfw.ctx);
glDeleteTextures(1, &dev->font_tex);
nk_buffer_free(&dev->cmds);
NK_MEMSET(&glfw, 0, sizeof(glfw));
}
#endif

1724
deps/stb_image_write.h vendored Normal file

File diff suppressed because it is too large Load Diff

9
deps/tinycthread.c vendored
View File

@ -21,9 +21,10 @@ freely, subject to the following restrictions:
distribution.
*/
/* 2013-01-06 Camilla Berglund <elmindreda@elmindreda.org>
*
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
*/
#include "tinycthread.h"
@ -294,7 +295,7 @@ int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
{
#if defined(_TTHREAD_WIN32_)
struct timespec now;
if (clock_gettime(TIME_UTC, &now) == 0)
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
{
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
@ -471,7 +472,7 @@ int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
#endif
/* Get the current time */
if (clock_gettime(TIME_UTC, &now) != 0)
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
return -2; // FIXME: Some specific error code?
#if defined(_TTHREAD_WIN32_)

4
deps/tinycthread.h vendored
View File

@ -78,6 +78,7 @@ freely, subject to the following restrictions:
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include <sys/time.h>
#include <pthread.h>
#elif defined(_TTHREAD_WIN32_)
#ifndef WIN32_LEAN_AND_MEAN
@ -122,6 +123,9 @@ typedef int _tthread_clockid_t;
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
#ifndef CLOCK_REALTIME
#define CLOCK_REALTIME 0
#endif
#endif

102
deps/wayland/fractional-scale-v1.xml vendored Normal file
View File

@ -0,0 +1,102 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="fractional_scale_v1">
<copyright>
Copyright © 2022 Kenny Levinsen
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting fractional surface scales">
This protocol allows a compositor to suggest for surfaces to render at
fractional scales.
A client can submit scaled content by utilizing wp_viewport. This is done by
creating a wp_viewport object for the surface and setting the destination
rectangle to the surface size before the scale factor is applied.
The buffer size is calculated by multiplying the surface size by the
intended scale.
The wl_surface buffer scale should remain set to 1.
If a surface has a surface-local size of 100 px by 50 px and wishes to
submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should
be used and the wp_viewport destination rectangle should be 100 px by 50 px.
For toplevel surfaces, the size is rounded halfway away from zero. The
rounding algorithm for subsurface position and size is not defined.
</description>
<interface name="wp_fractional_scale_manager_v1" version="1">
<description summary="fractional surface scale information">
A global interface for requesting surfaces to use fractional scales.
</description>
<request name="destroy" type="destructor">
<description summary="unbind the fractional surface scale interface">
Informs the server that the client will not be using this protocol
object anymore. This does not affect any other objects,
wp_fractional_scale_v1 objects included.
</description>
</request>
<enum name="error">
<entry name="fractional_scale_exists" value="0"
summary="the surface already has a fractional_scale object associated"/>
</enum>
<request name="get_fractional_scale">
<description summary="extend surface interface for scale information">
Create an add-on object for the the wl_surface to let the compositor
request fractional scales. If the given wl_surface already has a
wp_fractional_scale_v1 object associated, the fractional_scale_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_fractional_scale_v1"
summary="the new surface scale info interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_fractional_scale_v1" version="1">
<description summary="fractional scale interface to a wl_surface">
An additional interface to a wl_surface object which allows the compositor
to inform the client of the preferred scale.
</description>
<request name="destroy" type="destructor">
<description summary="remove surface scale information for surface">
Destroy the fractional scale object. When this object is destroyed,
preferred_scale events will no longer be sent.
</description>
</request>
<event name="preferred_scale">
<description summary="notify of new preferred scale">
Notification of a new preferred scale for this surface that the
compositor suggests that the client should use.
The sent scale is the numerator of a fraction with a denominator of 120.
</description>
<arg name="scale" type="uint" summary="the new preferred scale"/>
</event>
</interface>
</protocol>

View File

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="idle_inhibit_unstable_v1">
<copyright>
Copyright © 2015 Samsung Electronics Co., Ltd
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zwp_idle_inhibit_manager_v1" version="1">
<description summary="control behavior when display idles">
This interface permits inhibiting the idle behavior such as screen
blanking, locking, and screensaving. The client binds the idle manager
globally, then creates idle-inhibitor objects for each surface.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Destroy the inhibit manager.
</description>
</request>
<request name="create_inhibitor">
<description summary="create a new inhibitor object">
Create a new inhibitor object associated with the given surface.
</description>
<arg name="id" type="new_id" interface="zwp_idle_inhibitor_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface that inhibits the idle behavior"/>
</request>
</interface>
<interface name="zwp_idle_inhibitor_v1" version="1">
<description summary="context object for inhibiting idle behavior">
An idle inhibitor prevents the output that the associated surface is
visible on from being set to a state where it is not visually usable due
to lack of user interaction (e.g. blanked, dimmed, locked, set to power
save, etc.) Any screensaver processes are also blocked from displaying.
If the surface is destroyed, unmapped, becomes occluded, loses
visibility, or otherwise becomes not visually relevant for the user, the
idle inhibitor will not be honored by the compositor; if the surface
subsequently regains visibility the inhibitor takes effect once again.
Likewise, the inhibitor isn't honored if the system was already idled at
the time the inhibitor was established, although if the system later
de-idles and re-idles the inhibitor will take effect.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the idle inhibitor object">
Remove the inhibitor effect from the associated wl_surface.
</description>
</request>
</interface>
</protocol>

View File

@ -0,0 +1,339 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="pointer_constraints_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for constraining pointer motions">
This protocol specifies a set of interfaces used for adding constraints to
the motion of a pointer. Possible constraints include confining pointer
motions to a given region, or locking it to its current position.
In order to constrain the pointer, a client must first bind the global
interface "wp_pointer_constraints" which, if a compositor supports pointer
constraints, is exposed by the registry. Using the bound global object, the
client uses the request that corresponds to the type of constraint it wants
to make. See wp_pointer_constraints for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_pointer_constraints_v1" version="1">
<description summary="constrain the movement of a pointer">
The global interface exposing pointer constraining functionality. It
exposes two requests: lock_pointer for locking the pointer to its
position, and confine_pointer for locking the pointer to a region.
The lock_pointer and confine_pointer requests create the objects
wp_locked_pointer and wp_confined_pointer respectively, and the client can
use these objects to interact with the lock.
For any surface, only one lock or confinement may be active across all
wl_pointer objects of the same seat. If a lock or confinement is requested
when another lock or confinement is active or requested on the same surface
and with any of the wl_pointer objects of the same seat, an
'already_constrained' error will be raised.
</description>
<enum name="error">
<description summary="wp_pointer_constraints error values">
These errors can be emitted in response to wp_pointer_constraints
requests.
</description>
<entry name="already_constrained" value="1"
summary="pointer constraint already requested on that surface"/>
</enum>
<enum name="lifetime">
<description summary="constraint lifetime">
These values represent different lifetime semantics. They are passed
as arguments to the factory requests to specify how the constraint
lifetimes should be managed.
</description>
<entry name="oneshot" value="1">
<description summary="the pointer constraint is defunct once deactivated">
A oneshot pointer constraint will never reactivate once it has been
deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
<entry name="persistent" value="2">
<description summary="the pointer constraint may reactivate">
A persistent pointer constraint may again reactivate once it has
been deactivated. See the corresponding deactivation event
(wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for
details.
</description>
</entry>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the pointer constraints manager object">
Used by the client to notify the server that it will no longer use this
pointer constraints object.
</description>
</request>
<request name="lock_pointer">
<description summary="lock pointer to a position">
The lock_pointer request lets the client request to disable movements of
the virtual pointer (i.e. the cursor), effectively locking the pointer
to a position. This request may not take effect immediately; in the
future, when the compositor deems implementation-specific constraints
are satisfied, the pointer lock will be activated and the compositor
sends a locked event.
The protocol provides no guarantee that the constraints are ever
satisfied, and does not require the compositor to send an error if the
constraints cannot ever be satisfied. It is thus possible to request a
lock that will never activate.
There may not be another pointer constraint of any kind requested or
active on the surface for any of the wl_pointer objects of the seat of
the passed pointer when requesting a lock. If there is, an error will be
raised. See general pointer lock documentation for more details.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the lock to activate. It is up to the compositor whether to
warp the pointer or require some kind of user interaction for the lock
to activate. If the region is null the surface input region is used.
A surface may receive pointer focus without the lock being activated.
The request creates a new object wp_locked_pointer which is used to
interact with the lock as well as receive updates about its state. See
the the description of wp_locked_pointer for further information.
Note that while a pointer is locked, the wl_pointer objects of the
corresponding seat will not emit any wl_pointer.motion events, but
relative motion events will still be emitted via wp_relative_pointer
objects of the same seat. wl_pointer.axis and wl_pointer.button events
are unaffected.
</description>
<arg name="id" type="new_id" interface="zwp_locked_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be locked"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="lock lifetime"/>
</request>
<request name="confine_pointer">
<description summary="confine pointer to a region">
The confine_pointer request lets the client request to confine the
pointer cursor to a given region. This request may not take effect
immediately; in the future, when the compositor deems implementation-
specific constraints are satisfied, the pointer confinement will be
activated and the compositor sends a confined event.
The intersection of the region passed with this request and the input
region of the surface is used to determine where the pointer must be
in order for the confinement to activate. It is up to the compositor
whether to warp the pointer or require some kind of user interaction for
the confinement to activate. If the region is null the surface input
region is used.
The request will create a new object wp_confined_pointer which is used
to interact with the confinement as well as receive updates about its
state. See the the description of wp_confined_pointer for further
information.
</description>
<arg name="id" type="new_id" interface="zwp_confined_pointer_v1"/>
<arg name="surface" type="object" interface="wl_surface"
summary="surface to lock pointer to"/>
<arg name="pointer" type="object" interface="wl_pointer"
summary="the pointer that should be confined"/>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
<arg name="lifetime" type="uint" enum="lifetime" summary="confinement lifetime"/>
</request>
</interface>
<interface name="zwp_locked_pointer_v1" version="1">
<description summary="receive relative pointer motion events">
The wp_locked_pointer interface represents a locked pointer state.
While the lock of this object is active, the wl_pointer objects of the
associated seat will not emit any wl_pointer.motion events.
This object will send the event 'locked' when the lock is activated.
Whenever the lock is activated, it is guaranteed that the locked surface
will already have received pointer focus and that the pointer will be
within the region passed to the request creating this object.
To unlock the pointer, send the destroy request. This will also destroy
the wp_locked_pointer object.
If the compositor decides to unlock the pointer the unlocked event is
sent. See wp_locked_pointer.unlock for details.
When unlocking, the compositor may warp the cursor position to the set
cursor position hint. If it does, it will not result in any relative
motion events emitted via wp_relative_pointer.
If the surface the lock was requested on is destroyed and the lock is not
yet activated, the wp_locked_pointer object is now defunct and must be
destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the locked pointer object">
Destroy the locked pointer object. If applicable, the compositor will
unlock the pointer.
</description>
</request>
<request name="set_cursor_position_hint">
<description summary="set the pointer cursor position hint">
Set the cursor position hint relative to the top left corner of the
surface.
If the client is drawing its own cursor, it should update the position
hint to the position of its own cursor. A compositor may use this
information to warp the pointer upon unlock in order to avoid pointer
jumps.
The cursor position hint is double buffered. The new hint will only take
effect when the associated surface gets it pending state applied. See
wl_surface.commit for details.
</description>
<arg name="surface_x" type="fixed"
summary="surface-local x coordinate"/>
<arg name="surface_y" type="fixed"
summary="surface-local y coordinate"/>
</request>
<request name="set_region">
<description summary="set a new lock region">
Set a new region used to lock the pointer.
The new lock region is double-buffered. The new lock region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
For details about the lock region, see wp_locked_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="locked">
<description summary="lock activation event">
Notification that the pointer lock of the seat's pointer is activated.
</description>
</event>
<event name="unlocked">
<description summary="lock deactivation event">
Notification that the pointer lock of the seat's pointer is no longer
active. If this is a oneshot pointer lock (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer lock (see
wp_pointer_constraints.lifetime) this pointer lock may again
reactivate in the future.
</description>
</event>
</interface>
<interface name="zwp_confined_pointer_v1" version="1">
<description summary="confined pointer object">
The wp_confined_pointer interface represents a confined pointer state.
This object will send the event 'confined' when the confinement is
activated. Whenever the confinement is activated, it is guaranteed that
the surface the pointer is confined to will already have received pointer
focus and that the pointer will be within the region passed to the request
creating this object. It is up to the compositor to decide whether this
requires some user interaction and if the pointer will warp to within the
passed region if outside.
To unconfine the pointer, send the destroy request. This will also destroy
the wp_confined_pointer object.
If the compositor decides to unconfine the pointer the unconfined event is
sent. The wp_confined_pointer object is at this point defunct and should
be destroyed.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the confined pointer object">
Destroy the confined pointer object. If applicable, the compositor will
unconfine the pointer.
</description>
</request>
<request name="set_region">
<description summary="set a new confine region">
Set a new region used to confine the pointer.
The new confine region is double-buffered. The new confine region will
only take effect when the associated surface gets its pending state
applied. See wl_surface.commit for details.
If the confinement is active when the new confinement region is applied
and the pointer ends up outside of newly applied region, the pointer may
warped to a position within the new confinement region. If warped, a
wl_pointer.motion event will be emitted, but no
wp_relative_pointer.relative_motion event.
The compositor may also, instead of using the new region, unconfine the
pointer.
For details about the confine region, see wp_confined_pointer.
</description>
<arg name="region" type="object" interface="wl_region" allow-null="true"
summary="region of surface"/>
</request>
<event name="confined">
<description summary="pointer confined">
Notification that the pointer confinement of the seat's pointer is
activated.
</description>
</event>
<event name="unconfined">
<description summary="pointer unconfined">
Notification that the pointer confinement of the seat's pointer is no
longer active. If this is a oneshot pointer confinement (see
wp_pointer_constraints.lifetime) this object is now defunct and should
be destroyed. If this is a persistent pointer confinement (see
wp_pointer_constraints.lifetime) this pointer confinement may again
reactivate in the future.
</description>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="relative_pointer_unstable_v1">
<copyright>
Copyright © 2014 Jonas Ådahl
Copyright © 2015 Red Hat Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="protocol for relative pointer motion events">
This protocol specifies a set of interfaces used for making clients able to
receive relative pointer events not obstructed by barriers (such as the
monitor edge or other pointer barriers).
To start receiving relative pointer events, a client must first bind the
global interface "wp_relative_pointer_manager" which, if a compositor
supports relative pointer motion events, is exposed by the registry. After
having created the relative pointer manager proxy object, the client uses
it to create the actual relative pointer object using the
"get_relative_pointer" request given a wl_pointer. The relative pointer
motion events will then, when applicable, be transmitted via the proxy of
the newly created relative pointer object. See the documentation of the
relative pointer interface for more details.
Warning! The protocol described in this file is experimental and backward
incompatible changes may be made. Backward compatible changes may be added
together with the corresponding interface version bump. Backward
incompatible changes are done by bumping the version number in the protocol
and interface names and resetting the interface version. Once the protocol
is to be declared stable, the 'z' prefix and the version number in the
protocol and interface names are removed and the interface version number is
reset.
</description>
<interface name="zwp_relative_pointer_manager_v1" version="1">
<description summary="get relative pointer objects">
A global interface used for getting the relative pointer object for a
given pointer.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the relative pointer manager object">
Used by the client to notify the server that it will no longer use this
relative pointer manager object.
</description>
</request>
<request name="get_relative_pointer">
<description summary="get a relative pointer object">
Create a relative pointer interface given a wl_pointer object. See the
wp_relative_pointer interface for more details.
</description>
<arg name="id" type="new_id" interface="zwp_relative_pointer_v1"/>
<arg name="pointer" type="object" interface="wl_pointer"/>
</request>
</interface>
<interface name="zwp_relative_pointer_v1" version="1">
<description summary="relative pointer object">
A wp_relative_pointer object is an extension to the wl_pointer interface
used for emitting relative pointer events. It shares the same focus as
wl_pointer objects of the same seat and will only emit events when it has
focus.
</description>
<request name="destroy" type="destructor">
<description summary="release the relative pointer object"/>
</request>
<event name="relative_motion">
<description summary="relative pointer motion">
Relative x/y pointer motion from the pointer of the seat associated with
this object.
A relative motion is in the same dimension as regular wl_pointer motion
events, except they do not represent an absolute position. For example,
moving a pointer from (x, y) to (x', y') would have the equivalent
relative motion (x' - x, y' - y). If a pointer motion caused the
absolute pointer position to be clipped by for example the edge of the
monitor, the relative motion is unaffected by the clipping and will
represent the unclipped motion.
This event also contains non-accelerated motion deltas. The
non-accelerated delta is, when applicable, the regular pointer motion
delta as it was before having applied motion acceleration and other
transformations such as normalization.
Note that the non-accelerated delta does not represent 'raw' events as
they were read from some device. Pointer motion acceleration is device-
and configuration-specific and non-accelerated deltas and accelerated
deltas may have the same value on some devices.
Relative motions are not coupled to wl_pointer.motion events, and can be
sent in combination with such events, but also independently. There may
also be scenarios where wl_pointer.motion is sent, but there is no
relative motion. The order of an absolute and relative motion event
originating from the same physical motion is not guaranteed.
If the client needs button events or focus state, it can receive them
from a wl_pointer object of the same seat that the wp_relative_pointer
object is associated with.
</description>
<arg name="utime_hi" type="uint"
summary="high 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="utime_lo" type="uint"
summary="low 32 bits of a 64 bit timestamp with microsecond granularity"/>
<arg name="dx" type="fixed"
summary="the x component of the motion vector"/>
<arg name="dy" type="fixed"
summary="the y component of the motion vector"/>
<arg name="dx_unaccel" type="fixed"
summary="the x component of the unaccelerated motion vector"/>
<arg name="dy_unaccel" type="fixed"
summary="the y component of the unaccelerated motion vector"/>
</event>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="viewporter">
<copyright>
Copyright © 2013-2016 Collabora, Ltd.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="wp_viewporter" version="1">
<description summary="surface cropping and scaling">
The global interface exposing surface cropping and scaling
capabilities is used to instantiate an interface extension for a
wl_surface object. This extended interface will then allow
cropping and scaling the surface contents, effectively
disconnecting the direct relationship between the buffer and the
surface size.
</description>
<request name="destroy" type="destructor">
<description summary="unbind from the cropping and scaling interface">
Informs the server that the client will not be using this
protocol object anymore. This does not affect any other objects,
wp_viewport objects included.
</description>
</request>
<enum name="error">
<entry name="viewport_exists" value="0"
summary="the surface already has a viewport object associated"/>
</enum>
<request name="get_viewport">
<description summary="extend surface interface for crop and scale">
Instantiate an interface extension for the given wl_surface to
crop and scale its content. If the given wl_surface already has
a wp_viewport object associated, the viewport_exists
protocol error is raised.
</description>
<arg name="id" type="new_id" interface="wp_viewport"
summary="the new viewport interface id"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the surface"/>
</request>
</interface>
<interface name="wp_viewport" version="1">
<description summary="crop and scale interface to a wl_surface">
An additional interface to a wl_surface object, which allows the
client to specify the cropping and scaling of the surface
contents.
This interface works with two concepts: the source rectangle (src_x,
src_y, src_width, src_height), and the destination size (dst_width,
dst_height). The contents of the source rectangle are scaled to the
destination size, and content outside the source rectangle is ignored.
This state is double-buffered, and is applied on the next
wl_surface.commit.
The two parts of crop and scale state are independent: the source
rectangle, and the destination size. Initially both are unset, that
is, no scaling is applied. The whole of the current wl_buffer is
used as the source, and the surface size is as defined in
wl_surface.attach.
If the destination size is set, it causes the surface size to become
dst_width, dst_height. The source (rectangle) is scaled to exactly
this size. This overrides whatever the attached wl_buffer size is,
unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface
has no content and therefore no size. Otherwise, the size is always
at least 1x1 in surface local coordinates.
If the source rectangle is set, it defines what area of the wl_buffer is
taken as the source. If the source rectangle is set and the destination
size is not set, then src_width and src_height must be integers, and the
surface size becomes the source rectangle size. This results in cropping
without scaling. If src_width or src_height are not integers and
destination size is not set, the bad_size protocol error is raised when
the surface state is applied.
The coordinate transformations from buffer pixel coordinates up to
the surface-local coordinates happen in the following order:
1. buffer_transform (wl_surface.set_buffer_transform)
2. buffer_scale (wl_surface.set_buffer_scale)
3. crop and scale (wp_viewport.set*)
This means, that the source rectangle coordinates of crop and scale
are given in the coordinates after the buffer transform and scale,
i.e. in the coordinates that would be the surface-local coordinates
if the crop and scale was not applied.
If src_x or src_y are negative, the bad_value protocol error is raised.
Otherwise, if the source rectangle is partially or completely outside of
the non-NULL wl_buffer, then the out_of_buffer protocol error is raised
when the surface state is applied. A NULL wl_buffer does not raise the
out_of_buffer error.
If the wl_surface associated with the wp_viewport is destroyed,
all wp_viewport requests except 'destroy' raise the protocol error
no_surface.
If the wp_viewport object is destroyed, the crop and scale
state is removed from the wl_surface. The change will be applied
on the next wl_surface.commit.
</description>
<request name="destroy" type="destructor">
<description summary="remove scaling and cropping from the surface">
The associated wl_surface's crop and scale state is removed.
The change is applied on the next wl_surface.commit.
</description>
</request>
<enum name="error">
<entry name="bad_value" value="0"
summary="negative or zero values in width or height"/>
<entry name="bad_size" value="1"
summary="destination size is not integer"/>
<entry name="out_of_buffer" value="2"
summary="source rectangle extends outside of the content area"/>
<entry name="no_surface" value="3"
summary="the wl_surface was destroyed"/>
</enum>
<request name="set_source">
<description summary="set the source rectangle for cropping">
Set the source rectangle of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If all of x, y, width and height are -1.0, the source rectangle is
unset instead. Any other set of values where width or height are zero
or negative, or x or y are negative, raise the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="x" type="fixed" summary="source rectangle x"/>
<arg name="y" type="fixed" summary="source rectangle y"/>
<arg name="width" type="fixed" summary="source rectangle width"/>
<arg name="height" type="fixed" summary="source rectangle height"/>
</request>
<request name="set_destination">
<description summary="set the surface size for scaling">
Set the destination size of the associated wl_surface. See
wp_viewport for the description, and relation to the wl_buffer
size.
If width is -1 and height is -1, the destination size is unset
instead. Any other pair of values for width and height that
contains zero or negative values raises the bad_value protocol
error.
The crop and scale state is double-buffered state, and will be
applied on the next wl_surface.commit.
</description>
<arg name="width" type="int" summary="surface width"/>
<arg name="height" type="int" summary="surface height"/>
</request>
</interface>
</protocol>

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<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_activation_v1">
<copyright>
Copyright © 2020 Aleix Pol Gonzalez &lt;aleixpol@kde.org&gt;
Copyright © 2020 Carlos Garnacho &lt;carlosg@gnome.org&gt;
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="Protocol for requesting activation of surfaces">
The way for a client to pass focus to another toplevel is as follows.
The client that intends to activate another toplevel uses the
xdg_activation_v1.get_activation_token request to get an activation token.
This token is then forwarded to the client, which is supposed to activate
one of its surfaces, through a separate band of communication.
One established way of doing this is through the XDG_ACTIVATION_TOKEN
environment variable of a newly launched child process. The child process
should unset the environment variable again right after reading it out in
order to avoid propagating it to other child processes.
Another established way exists for Applications implementing the D-Bus
interface org.freedesktop.Application, which should get their token under
activation-token on their platform_data.
In general activation tokens may be transferred across clients through
means not described in this protocol.
The client to be activated will then pass the token
it received to the xdg_activation_v1.activate request. The compositor can
then use this token to decide how to react to the activation request.
The token the activating client gets may be ineffective either already at
the time it receives it, for example if it was not focused, for focus
stealing prevention. The activating client will have no way to discover
the validity of the token, and may still forward it to the to be activated
client.
The created activation token may optionally get information attached to it
that can be used by the compositor to identify the application that we
intend to activate. This can for example be used to display a visual hint
about what application is being started.
Warning! The protocol described in this file is currently in the testing
phase. Backward compatible changes may be added together with the
corresponding interface version bump. Backward incompatible changes can
only be done by creating a new major version of the extension.
</description>
<interface name="xdg_activation_v1" version="1">
<description summary="interface for activating surfaces">
A global interface used for informing the compositor about applications
being activated or started, or for applications to request to be
activated.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation object">
Notify the compositor that the xdg_activation object will no longer be
used.
The child objects created via this interface are unaffected and should
be destroyed separately.
</description>
</request>
<request name="get_activation_token">
<description summary="requests a token">
Creates an xdg_activation_token_v1 object that will provide
the initiating client with a unique token for this activation. This
token should be offered to the clients to be activated.
</description>
<arg name="id" type="new_id" interface="xdg_activation_token_v1"/>
</request>
<request name="activate">
<description summary="notify new interaction being available">
Requests surface activation. It's up to the compositor to display
this information as desired, for example by placing the surface above
the rest.
The compositor may know who requested this by checking the activation
token and might decide not to follow through with the activation if it's
considered unwanted.
Compositors can ignore unknown activation tokens when an invalid
token is passed.
</description>
<arg name="token" type="string" summary="the activation token of the initiating client"/>
<arg name="surface" type="object" interface="wl_surface"
summary="the wl_surface to activate"/>
</request>
</interface>
<interface name="xdg_activation_token_v1" version="1">
<description summary="an exported activation handle">
An object for setting up a token and receiving a token handle that can
be passed as an activation token to another client.
The object is created using the xdg_activation_v1.get_activation_token
request. This object should then be populated with the app_id, surface
and serial information and committed. The compositor shall then issue a
done event with the token. In case the request's parameters are invalid,
the compositor will provide an invalid token.
</description>
<enum name="error">
<entry name="already_used" value="0"
summary="The token has already been used previously"/>
</enum>
<request name="set_serial">
<description summary="specifies the seat and serial of the activating event">
Provides information about the seat and serial event that requested the
token.
The serial can come from an input or focus event. For instance, if a
click triggers the launch of a third-party client, the launcher client
should send a set_serial request with the serial and seat from the
wl_pointer.button event.
Some compositors might refuse to activate toplevels when the token
doesn't have a valid and recent enough event serial.
Must be sent before commit. This information is optional.
</description>
<arg name="serial" type="uint"
summary="the serial of the event that triggered the activation"/>
<arg name="seat" type="object" interface="wl_seat"
summary="the wl_seat of the event"/>
</request>
<request name="set_app_id">
<description summary="specifies the application being activated">
The requesting client can specify an app_id to associate the token
being created with it.
Must be sent before commit. This information is optional.
</description>
<arg name="app_id" type="string"
summary="the application id of the client being activated."/>
</request>
<request name="set_surface">
<description summary="specifies the surface requesting activation">
This request sets the surface requesting the activation. Note, this is
different from the surface that will be activated.
Some compositors might refuse to activate toplevels when the token
doesn't have a requesting surface.
Must be sent before commit. This information is optional.
</description>
<arg name="surface" type="object" interface="wl_surface"
summary="the requesting surface"/>
</request>
<request name="commit">
<description summary="issues the token request">
Requests an activation token based on the different parameters that
have been offered through set_serial, set_surface and set_app_id.
</description>
</request>
<event name="done">
<description summary="the exported activation token">
The 'done' event contains the unique token of this activation request
and notifies that the provider is done.
</description>
<arg name="token" type="string" summary="the exported activation token"/>
</event>
<request name="destroy" type="destructor">
<description summary="destroy the xdg_activation_token_v1 object">
Notify the compositor that the xdg_activation_token_v1 object will no
longer be used. The received token stays valid.
</description>
</request>
</interface>
</protocol>

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@ -0,0 +1,156 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="xdg_decoration_unstable_v1">
<copyright>
Copyright © 2018 Simon Ser
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<interface name="zxdg_decoration_manager_v1" version="1">
<description summary="window decoration manager">
This interface allows a compositor to announce support for server-side
decorations.
A window decoration is a set of window controls as deemed appropriate by
the party managing them, such as user interface components used to move,
resize and change a window's state.
A client can use this protocol to request being decorated by a supporting
compositor.
If compositor and client do not negotiate the use of a server-side
decoration using this protocol, clients continue to self-decorate as they
see fit.
Warning! The protocol described in this file is experimental and
backward incompatible changes may be made. Backward compatible changes
may be added together with the corresponding interface version bump.
Backward incompatible changes are done by bumping the version number in
the protocol and interface names and resetting the interface version.
Once the protocol is to be declared stable, the 'z' prefix and the
version number in the protocol and interface names are removed and the
interface version number is reset.
</description>
<request name="destroy" type="destructor">
<description summary="destroy the decoration manager object">
Destroy the decoration manager. This doesn't destroy objects created
with the manager.
</description>
</request>
<request name="get_toplevel_decoration">
<description summary="create a new toplevel decoration object">
Create a new decoration object associated with the given toplevel.
Creating an xdg_toplevel_decoration from an xdg_toplevel which has a
buffer attached or committed is a client error, and any attempts by a
client to attach or manipulate a buffer prior to the first
xdg_toplevel_decoration.configure event must also be treated as
errors.
</description>
<arg name="id" type="new_id" interface="zxdg_toplevel_decoration_v1"/>
<arg name="toplevel" type="object" interface="xdg_toplevel"/>
</request>
</interface>
<interface name="zxdg_toplevel_decoration_v1" version="1">
<description summary="decoration object for a toplevel surface">
The decoration object allows the compositor to toggle server-side window
decorations for a toplevel surface. The client can request to switch to
another mode.
The xdg_toplevel_decoration object must be destroyed before its
xdg_toplevel.
</description>
<enum name="error">
<entry name="unconfigured_buffer" value="0"
summary="xdg_toplevel has a buffer attached before configure"/>
<entry name="already_constructed" value="1"
summary="xdg_toplevel already has a decoration object"/>
<entry name="orphaned" value="2"
summary="xdg_toplevel destroyed before the decoration object"/>
</enum>
<request name="destroy" type="destructor">
<description summary="destroy the decoration object">
Switch back to a mode without any server-side decorations at the next
commit.
</description>
</request>
<enum name="mode">
<description summary="window decoration modes">
These values describe window decoration modes.
</description>
<entry name="client_side" value="1"
summary="no server-side window decoration"/>
<entry name="server_side" value="2"
summary="server-side window decoration"/>
</enum>
<request name="set_mode">
<description summary="set the decoration mode">
Set the toplevel surface decoration mode. This informs the compositor
that the client prefers the provided decoration mode.
After requesting a decoration mode, the compositor will respond by
emitting an xdg_surface.configure event. The client should then update
its content, drawing it without decorations if the received mode is
server-side decorations. The client must also acknowledge the configure
when committing the new content (see xdg_surface.ack_configure).
The compositor can decide not to use the client's mode and enforce a
different mode instead.
Clients whose decoration mode depend on the xdg_toplevel state may send
a set_mode request in response to an xdg_surface.configure event and wait
for the next xdg_surface.configure event to prevent unwanted state.
Such clients are responsible for preventing configure loops and must
make sure not to send multiple successive set_mode requests with the
same decoration mode.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</request>
<request name="unset_mode">
<description summary="unset the decoration mode">
Unset the toplevel surface decoration mode. This informs the compositor
that the client doesn't prefer a particular decoration mode.
This request has the same semantics as set_mode.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to change its decoration mode. The
configured state should not be applied immediately. Clients must send an
ack_configure in response to this event. See xdg_surface.configure and
xdg_surface.ack_configure for details.
A configure event can be sent at any time. The specified mode must be
obeyed by the client.
</description>
<arg name="mode" type="uint" enum="mode" summary="the decoration mode"/>
</event>
</interface>
</protocol>

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@ -1,5 +1,57 @@
add_custom_target(docs ALL ${DOXYGEN_EXECUTABLE}
WORKING_DIRECTORY ${GLFW_BINARY_DIR}/docs
COMMENT "Generating HTML documentation" VERBATIM)
# NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation
set(source_files
main.md
news.md
quick.md
moving.md
compile.md
build.md
intro.md
context.md
monitor.md
window.md
input.md
vulkan.md
compat.md
internal.md)
set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg)
set(header_paths
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS header_paths)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${path}\"")
endforeach()
foreach(file IN LISTS source_files)
string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"")
endforeach()
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
if (NOT DOXYGEN_FOUND OR DOXYGEN_VERSION VERSION_LESS "1.9.8")
message(STATUS "Documentation generation requires Doxygen 1.9.8 or later")
else()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_command(OUTPUT "html/index.html"
COMMAND "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
MAIN_DEPENDENCY Doxyfile
DEPENDS ${header_paths} ${source_files} ${extra_files}
COMMENT "Generating HTML documentation"
VERBATIM)
add_custom_target(docs ALL SOURCES "html/index.html")
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
if (GLFW_INSTALL)
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
endif()
endif()

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# Contribution Guide
## Contents
- [Asking a question](#asking-a-question)
- [Reporting a bug](#reporting-a-bug)
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
- [Reporting some other library bug](#reporting-some-other-library-bug)
- [Reporting a documentation bug](#reporting-a-documentation-bug)
- [Reporting a website bug](#reporting-a-website-bug)
- [Requesting a feature](#requesting-a-feature)
- [Contributing a bug fix](#contributing-a-bug-fix)
- [Contributing a feature](#contributing-a-feature)
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange.
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
forum. Please don't open a GitHub issue to discuss design questions without
first checking with a maintainer.
## Reporting a bug
If GLFW is behaving unexpectedly at run-time, start by setting an [error
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
GLFW will often tell you the cause of an error via this callback. If it
doesn't, that might be a separate bug.
If GLFW is crashing or triggering asserts, make sure that all your object
handles and other pointers are valid.
For bugs where it makes sense, a short, self contained example is absolutely
invaluable. Just put it inline in the body text. Note that if the bug is
reproducible with one of the test programs that come with GLFW, just mention
that instead.
__Don't worry about adding too much information__. Unimportant information can
be abbreviated or removed later, but missing information can stall bug fixing,
especially when your schedule doesn't align with that of the maintainer.
__Please provide text as text, not as images__. This includes code, error
messages and any other text. Text in images cannot be found by other users
searching for the same problem and may have to be re-typed by maintainers when
debugging.
You don't need to manually indent your code or other text to quote it with
GitHub Markdown; just surround it with triple backticks:
```
Some quoted text.
```
You can also add syntax highlighting by appending the common file extension:
```c
int five(void)
{
return 5;
}
```
There are issue labels for both platforms and GPU manufacturers, so there is no
need to mention these in the subject line. If you do, it will be removed when
the issue is labeled.
If your bug is already reported, please add any new information you have, or if
it already has everything, give it a :+1:.
### Reporting a compile or link bug
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
means linking to many system libraries. If you are using GLFW as a static
library, that means your application needs to link to these in addition to GLFW.
__Note:__ Check the [Compiling
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](https://www.glfw.org/docs/latest/build.html) guide for before
opening an issue of this kind. Most issues are caused by a missing package or
linker flag.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
C++ 2015 Update 2`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include the __complete build log__ from your compiler and linker,
even if it's long. It can always be shortened later, if necessary.
#### Quick template
```
OS and version:
Compiler version:
Release or commit:
Build log:
```
### Reporting a segfault or other crash bug
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __full call stack__ of the crash, or if the crash does not occur in debug
mode, mention that instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
Call stack:
```
### Reporting a context creation bug
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
GLFW says that your machine lacks support for OpenGL, it very likely does.
Install drivers from the computer manufacturer or graphics card manufacturer
([Nvidia](https://www.geforce.com/drivers),
[AMD](https://www.amd.com/en/support),
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
fix this.
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
hint for how to select EGL.
Please verify that context creation also fails with the `glfwinfo` tool before
reporting it as a bug. This tool is included in the GLFW source tree as
`tests/glfwinfo.c` and is built along with the library. It has switches for all
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If you are running your program in a virtual machine, please mention this and
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
/dev/js`), as described
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
__output of `glfwinfo`__ (with switches matching any hints you set in your
code) when reporting this kind of bug. If this tool doesn't run on the machine,
mention that instead.
#### Quick template
```
OS and version:
GPU and driver:
Release or commit:
Version string:
glfwinfo output:
```
### Reporting a monitor or video mode bug
__Note:__ On headless systems on some platforms, no monitors are reported. This
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
prepared for.
__Note:__ Some third-party tools report more video modes than are approved of
by the OS. For safety and compatibility, GLFW only reports video modes the OS
wants programs to use. This is not a bug.
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
and is built along with the library. It lists all information GLFW provides
about monitors it detects.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If you are running your program in a virtual machine, please mention this and
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include any __error messages__ provided to your application via the
[error
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __output of `monitors`__ when reporting this kind of bug. If this tool
doesn't run on the machine, mention this instead.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
monitors output:
```
### Reporting a window, input or event bug
__Note:__ The exact ordering of related window events will sometimes differ.
__Note:__ Window moving and resizing (by the user) will block the main thread on
some platforms. This is not a bug. Set a [refresh
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
want to keep the window contents updated during a move or size operation.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
built along with the library. It prints all information provided to every
callback supported by GLFW as events occur. Each event is listed with the time
and a unique number to make discussions about event logs easier. The tool has
command-line options for creating multiple windows and full screen windows.
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If you are running your program in a virtual machine, please mention this and
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include any __error messages__ provided to your application via the
[error
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
if relevant, the __output of `events`__ when reporting this kind of bug. If
this tool doesn't run on the machine, mention this instead.
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
running. If the bug is related to keyboard input, please include any input
method (e.g. ibus, SCIM) you are using.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
events output:
```
### Reporting some other library bug
Always include the __operating system name and version__ (e.g. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
relevant.
#### Quick template
```
OS and version:
Release or commit:
Error messages:
```
### Reporting a documentation bug
If you found a bug in the documentation, including this file, then it's fine to
just link to that web page or mention that source file. You don't need to match
the source to the output or vice versa.
### Reporting a website bug
If the bug is in the documentation (anything under `/docs/`) then please see the
section above. Bugs in the rest of the site are reported to the [website
source repository](https://github.com/glfw/website/issues).
## Requesting a feature
Please explain why you need the feature and how you intend to use it. If you
have a specific API design in mind, please add that as well. If you have or are
planning to write code for the feature, see the section below.
If there already is a request for the feature you need, add your specific use
case unless it is already mentioned. If it is, give it a :+1:.
## Contributing a bug fix
__Note:__ You must have all necessary [intellectual
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
code you contribute. If you did not write the code yourself, you must explain
where it came from and under what license you received it. Even code using the
same license as GLFW may not be copied without attribution.
__There is no preferred patch size__. A one character fix is just as welcome as
a thousand line one, if that is the appropriate size for the fix.
In addition to the code, a complete bug fix includes:
- Change log entry in `README.md`, describing the incorrect behavior
- Credits entries in `CONTRIBUTORS.md` for all authors of the bug fix
Bug fixes will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other bugs and features to work on.
If the patch fixes a bug introduced after the last release, it should not get
a change log entry.
If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/).
## Contributing a feature
__Note:__ You must have all necessary rights to any code you contribute. If you
did not write the code yourself, you must explain where it came from and under
what license. Even code using the same license as GLFW may not be copied
without attribution.
__Note:__ If you haven't already implemented the feature, check first if there
already is an open issue for it and if it's already being developed in an
[experimental branch](https://github.com/glfw/glfw/branches/all).
__There is no preferred patch size__. A one-character change is just as welcome
as one adding a thousand lines, if that is the appropriate size for the
feature.
In addition to the code, a complete feature includes:
- Change log entry in `README.md`, listing all new symbols
- News page entry in `docs/news.md`, briefly describing the feature
- Guide documentation, with minimal examples, in the relevant guide in the `docs` folder
- Reference documentation, with all applicable tags
- Cross-references and mentions in appropriate places
- Credits entries in `CONTRIBUTORS.md` for all authors of the feature
If the feature requires platform-specific code, at minimum stubs must be added
for the new platform function to all supported and experimental platforms.
If it adds a new callback, support for it must be added to `tests/event.c`.
If it adds a new monitor property, support for it must be added to
`tests/monitor.c`.
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
the extension is missing documented in `docs/compat.md`.
If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/).
Features will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other features and bugs to work on.
Please also keep in mind that any part of the public API that has been included
in a release cannot be changed until the next _major_ version. Features can be
added and existing parts can sometimes be overloaded (in the general sense of
doing more things, not in the C++ sense), but code written to the API of one
minor release should both compile and run on subsequent minor releases.

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<doxygenlayout version="1.0">
<!-- Generated by doxygen 1.8.14 -->
<!-- Navigation index tabs for HTML output -->
<navindex>
<tab type="mainpage" visible="yes" title="Introduction"/>
<tab type="user" url="quick_guide.html" title="Tutorial"/>
<tab type="pages" visible="yes" title="Guides" intro=""/>
<tab type="topics" visible="yes" title="Reference" intro=""/>
<tab type="filelist" visible="yes" title="Files"/>
</navindex>
<!-- Layout definition for a file page -->
<file>
<detaileddescription title="Description"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<sourcelink visible="yes"/>
<memberdecl>
<constantgroups visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<memberdef>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
</memberdef>
<authorsection/>
</file>
<!-- Layout definition for a group page -->
<group>
<detaileddescription title="Description"/>
<memberdecl>
<nestedgroups visible="yes" title=""/>
<dirs visible="yes" title=""/>
<files visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
</memberdecl>
<memberdef>
<pagedocs/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
</memberdef>
<authorsection visible="yes"/>
</group>
<!-- Layout definition for a directory page -->
<directory>
<briefdescription visible="yes"/>
<memberdecl>
<dirs visible="yes"/>
<files visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
</directory>
</doxygenlayout>

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# Support resources
See the [latest documentation](https://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.

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/*!
@page build Building programs using GLFW
@tableofcontents
This is about compiling and linking programs that use GLFW. For information on
how to *write* such programs, start with the [introductory tutorial](@ref quick).
@section build_include Including the GLFW header file
In the files of your program where you use OpenGL or GLFW, you should include
the GLFW 3 header file, i.e.:
@code
#include <GLFW/glfw3.h>
@endcode
This defines all the constants, types and function prototypes of the GLFW API.
It also includes the chosen client API header files (by default OpenGL), and
defines all the constants and types necessary for those headers to work on that
platform.
For example, under Windows you are normally required to include `windows.h`
before including `GL/gl.h`. This would make your source file tied to Windows
and pollute your code's namespace with the whole Win32 API.
Instead, the GLFW header takes care of this for you, not by including
`windows.h`, but rather by itself duplicating only the necessary parts of it.
It does this only where needed, so if `windows.h` *is* included, the GLFW header
does not try to redefine those symbols.
In other words:
- Do *not* include the OpenGL headers yourself, as GLFW does this for you
- Do *not* include `windows.h` or other platform-specific headers unless you
plan on using those APIs directly
- If you *do* need to include such headers, do it *before* including
the GLFW one and it will detect this
If you are using an OpenGL extension loading library such as
[GLEW](http://glew.sourceforge.net/), the GLEW header should also be included
*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
header that the GLFW header includes and GLEW will work as expected.
@subsection build_macros GLFW header option macros
These macros may be defined before the inclusion of the GLFW header and affect
how that header behaves.
`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL header.
`GLFW_INCLUDE_ES1` makes the header include the OpenGL ES 1.x `GLES/gl.h` header
instead of the regular OpenGL header.
`GLFW_INCLUDE_ES2` makes the header include the OpenGL ES 2.0 `GLES2/gl2.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_NONE` makes the header not include any client API header.
`GLFW_INCLUDE_GLU` makes the header include the GLU header *in addition to* the
OpenGL header. This should only be used with the default `GL/gl.h` header
(`OpenGL/gl.h` on OS X), i.e. if you are not using any of the above macros.
`GLFW_DLL` is necessary when using the GLFW DLL on Windows, in order to explain
to the compiler that the GLFW functions will be coming from another executable.
It has no function on other platforms.
@section build_link Link with the right libraries
@subsection build_link_win32 With MinGW or Visual C++ on Windows
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
When linking a program under Windows that uses the static version of GLFW, you
must link with `opengl32`. If you are using GLU, you must also link with
`glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling a program
that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro
*before* any inclusion of the GLFW header. This can be done either with
a compiler switch or by defining it in your source code.
A program using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `opengl32` if your program uses
OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
You can use the GLFW source tree directly from a project that uses CMake. This
way, GLFW will be built along with your application as needed.
Firstly, add the root directory of the GLFW source tree to your project. This
will add the `glfw` target and the necessary cache variables to your project.
add_subdirectory(path/to/glfw)
To be able to include the GLFW header from your code, you need to tell the
compiler where to find it.
include_directories(path/to/glfw/include)
Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
contains all link-time dependencies of GLFW as it is currently configured. To
link against GLFW, link against them and the `glfw` target.
target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
your application needs GLU, you can add it to the list of dependencies with the
`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW
CMake files look for OpenGL.
target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries
CMake can import settings from pkg-config, which GLFW supports. When you
installed GLFW, the pkg-config file `glfw3.pc` was installed along with it.
First you need to find the PkgConfig package. If this fails, you may need to
install the pkg-config package for your distribution.
find_package(PkgConfig REQUIRED)
This creates the CMake commands to find pkg-config packages. Then you need to
find the GLFW package.
pkg_search_module(GLFW REQUIRED glfw3)
This creates the CMake variables you need to use GLFW. To be able to include
the GLFW header, you need to tell your compiler where it is.
include_directories(${GLFW_INCLUDE_DIRS})
You also need to link against the correct libraries. If you are using the
shared library version of GLFW, use the `GLFW_LIBRARIES` variable.
target_link_libraries(simple ${GLFW_LIBRARIES})
If you are using the static library version of GLFW, use the
`GLFW_STATIC_LIBRARIES` variable instead.
target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
@subsection build_link_pkgconfig With pkg-config on OS X or other Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
and `glfw3.pc` file is generated when the GLFW library is built and installed
along with it.
A typical compile and link command-line when using the static may look like this:
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
If you are using the shared library, simply omit the `--static` flag.
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is
built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add
`-lGLU` to your link flags.
See the manpage and other documentation for pkg-config and your compiler and
linker for more information on how to link programs.
@subsection build_link_xcode With Xcode on OS X
If you are using the dynamic library version of GLFW, simply add it to the
project dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL and IOKit frameworks to the project as dependencies.
@subsection build_link_osx With command-line on OS X
If you do not wish to use pkg-config, you need to add the required frameworks
and libraries to your command-line using the `-l` and `-framework` switches,
i.e.:
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
Note that you do not add the `.framework` extension to a framework when adding
it from the command-line.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will *not* work with the OS X native version of GLFW.
*/

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# Building applications {#build_guide}
[TOC]
This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the
[introductory tutorial](@ref quick_guide). For information on how to compile
the GLFW library itself, see @ref compile_guide.
This is not a tutorial on compilation or linking. It assumes basic
understanding of how to compile and link a C program as well as how to use the
specific compiler of your chosen development environment. The compilation
and linking process should be explained in your C programming material and in
the documentation for your development environment.
## Including the GLFW header file {#build_include}
You should include the GLFW header in the source files where you use OpenGL or
GLFW.
```c
#include <GLFW/glfw3.h>
```
This header defines all the constants and declares all the types and function
prototypes of the GLFW API. By default, it also includes the OpenGL header from
your development environment. See [option macros](@ref build_macros) below for
how to select OpenGL ES headers and more.
The GLFW header also defines any platform-specific macros needed by your OpenGL
header, so that it can be included without needing any window system headers.
It does this only when needed, so if window system headers are included, the
GLFW header does not try to redefine those symbols. The reverse is not true,
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
In other words:
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
- Do not include window system headers unless you will use those APIs directly
- If you do need such headers, include them before the GLFW header
If you are using an OpenGL extension loading library such as [glad][], the
extension loader header should be included before the GLFW one. GLFW attempts
to detect any OpenGL or OpenGL ES header or extension loader header included
before it and will then disable the inclusion of the default OpenGL header.
Most extension loaders also define macros that disable similar headers below it.
[glad]: https://github.com/Dav1dde/glad
```c
#include <glad/gl.h>
#include <GLFW/glfw3.h>
```
Both of these mechanisms depend on the extension loader header defining a known
macro. If yours doesn't or you don't know which one your users will pick, the
@ref GLFW_INCLUDE_NONE macro will explicitly prevent the GLFW header from
including the OpenGL header. This will also allow you to include the two
headers in any order.
```c
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
```
### GLFW header option macros {#build_macros}
These macros may be defined before the inclusion of the GLFW header and affect
its behavior.
@anchor GLFW_DLL
__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
compiler that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK, and most of them can be downloaded from the [Khronos Registry][registry].
[registry]: https://www.khronos.org/registry/
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
header.
@anchor GLFW_INCLUDE_ES1
__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES2
__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
`GLES2/gl2.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES3
__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
`GLES3/gl3.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES31
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
`GLES3/gl31.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES32
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
`GLES3/gl32.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_NONE
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
API header. This is useful in combination with an extension loading library.
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
The following macros control the inclusion of additional API headers. Any
number of these may be defined simultaneously, and/or together with one of the
above macros.
@anchor GLFW_INCLUDE_VULKAN
__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
@anchor GLFW_INCLUDE_GLEXT
__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
header for the OpenGL or OpenGL ES header selected above after and in addition
to that header.
@anchor GLFW_INCLUDE_GLU
__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@note None of these macros may be defined during the compilation of GLFW itself.
If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
## Link with the right libraries {#build_link}
GLFW is essentially a wrapper of various platform-specific APIs and therefore
needs to link against many different system libraries. If you are using GLFW as
a shared library / dynamic library / DLL then it takes care of these links.
However, if you are using GLFW as a static library then your executable will
need to link against these libraries.
On Windows and macOS, the list of system libraries is static and can be
hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
A good general introduction to linking is [Beginner's Guide to
Linkers][linker_guide] by David Drysdale.
[linker_guide]: https://www.lurklurk.org/linkers/linkers.html
### With Visual C++ and GLFW binaries {#build_link_win32}
If you are using a downloaded [binary
archive](https://www.glfw.org/download.html), first make sure you have the
archive matching the architecture you are building for (32-bit or 64-bit), or
you will get link errors. Also make sure you are using the binaries for your
version of Visual C++ or you may get other link errors.
There are two version of the static GLFW library in the binary archive, because
it needs to use the same base run-time library variant as the rest of your
executable.
One is named `glfw3.lib` and is for projects with the _Runtime Library_ project
option set to _Multi-threaded DLL_ or _Multi-threaded Debug DLL_. The other is
named `glfw3_mt.lib` and is for projects with _Runtime Library_ set to
_Multi-threaded_ or _Multi-threaded Debug_. To use the static GLFW library you
will need to add `path/to/glfw3.lib` or `path/to/glfw3_mt.lib` to the
_Additional Dependencies_ project option.
If you compiled a GLFW static library yourself then there will only be one,
named `glfw3.lib`, and you have to make sure the run-time library variant
matches.
The DLL version of the GLFW library is named `glfw3.dll`, but you will be
linking against the `glfw3dll.lib` link library. To use the DLL you will need
to add `path/to/glfw3dll.lib` to the _Additional Dependencies_ project option.
All of its dependencies are already listed there by default, but when building
with the DLL version of GLFW, you also need to define the @ref GLFW_DLL. This
can be done either in the _Preprocessor Definitions_ project option or by
defining it in your source code before including the GLFW header.
```c
#define GLFW_DLL
#include <GLFW/glfw3.h>
```
All link-time dependencies for GLFW are already listed in the _Additional
Dependencies_ option by default.
### With MinGW-w64 and GLFW binaries {#build_link_mingw}
This is intended for building a program from the command-line or by writing
a makefile, on Windows with [MinGW-w64][] and GLFW binaries. These can be from
a downloaded and extracted [binary archive](https://www.glfw.org/download.html)
or by compiling GLFW yourself. The paths below assume a binary archive is used.
If you are using a downloaded binary archive, first make sure you have the
archive matching the architecture you are building for (32-bit or 64-bit) or you
will get link errors.
Note that the order of source files and libraries matter for GCC. Dependencies
must be listed after the files that depend on them. Any source files that
depend on GLFW must be listed before the GLFW library. GLFW in turn depends on
`gdi32` and must be listed before it.
[MinGW-w64]: https://www.mingw-w64.org/
If you are using the static version of the GLFW library, which is named
`libglfw3.a`, do:
```sh
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3.a -lgdi32
```
If you are using the DLL version of the GLFW library, which is named
`glfw3.dll`, you will need to use the `libglfw3dll.a` link library.
```sh
gcc -o myprog myprog.c -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
```
The resulting executable will need to find `glfw3.dll` to run, typically by
keeping both files in the same directory.
When you are building with the DLL version of GLFW, you will also need to define
the @ref GLFW_DLL macro. This can be done in your source files, as long as it
done before including the GLFW header:
```c
#define GLFW_DLL
#include <GLFW/glfw3.h>
```
It can also be done on the command-line:
```sh
gcc -o myprog myprog.c -D GLFW_DLL -I path/to/glfw/include path/to/glfw/lib-mingw-w64/libglfw3dll.a -lgdi32
```
### With CMake and GLFW source {#build_link_cmake_source}
This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
build_link_cmake_package.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application.
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
```cmake
add_subdirectory(path/to/glfw)
```
Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro.
```cmake
target_link_libraries(myapp glfw)
```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
```cmake
find_package(OpenGL REQUIRED)
```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
```cmake
target_link_libraries(myapp OpenGL::GL)
```
For a minimal example of a program and GLFW sources built with CMake, see the
[GLFW CMake Starter][cmake_starter] on GitHub.
[cmake_starter]: https://github.com/juliettef/GLFW-CMake-starter
### With CMake and installed GLFW binaries {#build_link_cmake_package}
This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source.
With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
```cmake
find_package(glfw3 3.5 REQUIRED)
```
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
```cmake
target_link_libraries(myapp glfw)
```
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
```cmake
find_package(OpenGL REQUIRED)
```
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
```cmake
target_link_libraries(myapp OpenGL::GL)
```
### With pkg-config and GLFW binaries on Unix {#build_link_pkgconfig}
This is intended for building a program from the command-line or by writing
a makefile, on macOS or any Unix-like system like Linux, FreeBSD and Cygwin.
GLFW supports [pkg-config][], and the `glfw3.pc` pkg-config file is generated
when the GLFW library is built and is installed along with it. A pkg-config
file describes all necessary compile-time and link-time flags and dependencies
needed to use a library. When they are updated or if they differ between
systems, you will get the correct ones automatically.
[pkg-config]: https://www.freedesktop.org/wiki/Software/pkg-config/
A typical compile and link command-line when using the static version of the
GLFW library may look like this:
```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
```
If you are using the shared version of the GLFW library, omit the `--static`
flag.
```sh
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
```
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
```sh
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
```
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL
directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package.
```sh
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
```
### With Xcode on macOS {#build_link_xcode}
If you are using the dynamic library version of GLFW, add it to the project
dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and QuartzCore frameworks to the project as dependencies. They
can all be found in `/System/Library/Frameworks`.
### With command-line or makefile on macOS {#build_link_osx}
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
using installed GLFW binaries from the command line on macOS. That way you will
get any new dependencies added automatically. If you still wish to build
manually, you need to add the required frameworks and libraries to your
command-line yourself using the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
```sh
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework QuartzCore
```
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
for `-lglfw`.
Note that you do not add the `.framework` extension to a framework when linking
against it from the command-line.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW.

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@ -1,137 +0,0 @@
/*!
@page compat Standards conformance
@tableofcontents
This chapter describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
vital knowledge for developers wishing to deploy their applications on machines
with varied specifications.
Note that the information in this appendix is not a part of the API
specification but merely list some of the preconditions for certain parts of the
API to function on a given machine. As such, any part of it may change in
future versions without this being considered a breaking API change.
@section compat_wm ICCCM and EWMH conformance
As GLFW uses Xlib, directly, without any intervening toolkit
library, it has sole responsibility for interacting well with the many and
varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
(ICCCM) and
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards.
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
attempting to close the GLFW window. If the running window manager does not
support this protocol, the close callback will never be called.
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
the user when the application has stopped responding, i.e. when it has ceased to
process events. If the running window manager does not support this protocol,
the user will not be notified if the application locks up.
GLFW uses the EWMH `_NET_WM_STATE` protocol to tell the window manager to make
the GLFW window full screen. If the running window manager does not support this
protocol, full screen windows may not work properly. GLFW has a fallback code
path in case this protocol is unavailable, but every window manager behaves
slightly differently in this regard.
GLFW uses the
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed.
@section compat_glx GLX extensions
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
GLFW uses the `GLXFBConfig` API to enumerate and select framebuffer pixel
formats. This requires either GLX 1.3 or greater, or the `GLX_SGIX_fbconfig`
extension. Where both are available, the SGIX extension is preferred. If
neither is available, GLFW will be unable to create windows.
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
(or "vsync"), in that order of preference. Where none of these extension are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
multisampling anti-aliasing. Where this extension is unavailable, the
`GLFW_SAMPLES` hint will have no effect.
GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value will cause @ref
glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but zero, or setting `GLFW_CLIENT_API` to
anything but `GLFW_OPENGL_API` will cause @ref glfwCreateWindow to fail.
@section compat_wgl WGL extensions
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
GLFW uses either the `WGL_EXT_extension_string` or the
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
extensions listed below. If both are available, the EXT one is preferred. If
neither is available, no other extensions are used and many GLFW features
related to context creation will have no effect or cause errors when used.
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
synchronization (or 'vsync'). Where this extension is unavailable, calling @ref
glfwSwapInterval will have no effect.
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
create contexts with multisampling anti-aliasing. Where these extensions are
unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value will cause @ref
glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but zero will cause @ref glfwCreateWindow
to fail.
@section compat_osx OpenGL 3.2 and later on OS X
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
core profile contexts. There is also still no mechanism for requesting debug
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` is required for
creating contexts for OpenGL 3.2 and later, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
is ignored and setting the `GLFW_OPENGL_PROFILE` hint to anything except
`GLFW_OPENGL_CORE_PROFILE` will cause @ref glfwCreateWindow to fail.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, the
`GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the
`GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value
will cause @ref glfwCreateWindow to fail.
*/

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# Standards conformance {#compat_guide}
[TOC]
This guide describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
vital knowledge for developers intending to deploy their applications on a wide
range of machines.
The information in this guide is not a part of GLFW API, but merely
preconditions for some parts of the library to function on a given machine. Any
part of this information may change in future versions of GLFW and that will not
be considered a breaking API change.
## X11 extensions, protocols and IPC standards {#compat_x11}
As GLFW uses Xlib directly, without any intervening toolkit library, it has sole
responsibility for interacting well with the many and varied window managers in
use on Unix-like systems. In order for applications and window managers to work
well together, a number of standards and conventions have been developed that
regulate behavior outside the scope of the X11 API; most importantly the
[Inter-Client Communication Conventions Manual][ICCCM] (ICCCM) and [Extended
Window Manager Hints][EWMH] (EWMH) standards.
[ICCCM]: https://www.tronche.com/gui/x/icccm/
[EWMH]: https://standards.freedesktop.org/wm-spec/wm-spec-latest.html
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
If the running window manager does not support this property, the
`GLFW_DECORATED` hint will have no effect.
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
attempting to close the GLFW window. If the running window manager does not
support this protocol, the close callback will never be called.
GLFW uses the EWMH `_NET_WM_PING` protocol, allowing the window manager notify
the user when the application has stopped responding, i.e. when it has ceased to
process events. If the running window manager does not support this protocol,
the user will not be notified if the application locks up.
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
manager to make the GLFW window full screen. If the running window manager does
not support this state, full screen windows may not work properly. GLFW has
a fallback code path in case this state is unavailable, but every window manager
behaves slightly differently in this regard.
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
compositing window manager to un-redirect full screen GLFW windows. If the
running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the [clipboard manager protocol][ClipboardManager] to push a clipboard
string (i.e. selection) owned by a GLFW window about to be destroyed to the
clipboard manager. If there is no running clipboard manager, the clipboard
string will be unavailable once the window has been destroyed.
[clipboardManager]: https://www.freedesktop.org/wiki/ClipboardManager/
GLFW uses the [X drag-and-drop protocol][XDND] to provide file drop events. If
the application originating the drag does not support this protocol, drag and
drop will not work.
[XDND]: https://www.freedesktop.org/wiki/Specifications/XDND/
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
support will not function and only a single, desktop-spanning monitor will be
reported.
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
support. If the running X server does not support either or both of these
extensions, gamma ramp support will not function.
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
input. If the running X server does not support this extension, a non-Xkb
fallback path is used.
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
when the cursor is disabled. If the running X server does not support this
extension, regular accelerated mouse motion will be used.
GLFW uses both the XRender extension and the compositing manager to support
transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
## Wayland protocols and IPC standards {#compat_wayland}
As GLFW uses libwayland directly, without any intervening toolkit library, it
has sole responsibility for interacting well with every compositor in use on
Unix-like systems. Most of the features are provided by the core protocol,
while cursor support is provided by the libwayland-cursor helper library, EGL
integration by libwayland-egl, and keyboard handling by
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some additional
Wayland protocols to implement certain features if the compositor supports them.
GLFW uses xkbcommon 0.5.0 to provide key and text input support. Earlier
versions are not supported.
GLFW uses the [xdg-shell][] protocol to provide better window management. This
protocol is mandatory for GLFW to display a window.
[xdg-shell]: https://wayland.app/protocols/xdg-shell
GLFW uses the [relative-pointer-unstable-v1][] protocol alongside the
[pointer-constraints-unstable-v1][] protocol to implement disabled cursor. If
the running compositor does not support both of these protocols, disabling the
cursor will have no effect.
[relative-pointer-unstable-v1]: https://wayland.app/protocols/relative-pointer-unstable-v1
[pointer-constraints-unstable-v1]: https://wayland.app/protocols/pointer-constraints-unstable-v1
GLFW uses the [idle-inhibit-unstable-v1][] protocol to prohibit the screensaver
from starting. If the running compositor does not support this protocol, the
screensaver may start even for full screen windows.
[idle-inhibit-unstable-v1]: https://wayland.app/protocols/idle-inhibit-unstable-v1
GLFW uses the [libdecor][] library for window decorations, where available.
This in turn provides good quality client-side decorations (drawn by the
application) on desktop systems that do not support server-side decorations
(drawn by the window manager). On systems that do not provide either libdecor
or xdg-decoration, very basic window decorations are provided. These do not
include the window title or any caption buttons.
[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
GLFW uses the [xdg-decoration-unstable-v1][] protocol to request decorations to
be drawn around its windows. This protocol is part of wayland-protocols 1.15,
and mandatory at build time. If the running compositor does not support this
protocol, a very simple frame will be drawn by GLFW itself, using the
[viewporter][] protocol alongside subsurfaces. If the running compositor does
not support these protocols either, no decorations will be drawn around windows.
[xdg-decoration-unstable-v1]: https://wayland.app/protocols/xdg-decoration-unstable-v1
[viewporter]: https://wayland.app/protocols/viewporter
GLFW uses the [xdg-activation-v1][] protocol to implement window focus and
attention requests. If the running compositor does not support this protocol,
window focus and attention requests do nothing.
[xdg-activation-v1]: https://wayland.app/protocols/xdg-activation-v1
GLFW uses the [fractional-scale-v1][] protocol to implement fine-grained
framebuffer scaling. If the running compositor does not support this protocol,
the @ref GLFW_SCALE_FRAMEBUFFER window hint will only be able to scale the
framebuffer by integer scales. This will typically be the smallest integer not
less than the actual scale.
[fractional-scale-v1]: https://wayland.app/protocols/fractional-scale-v1
## GLX extensions {#compat_glx}
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
(or _vsync_), in that order of preference. When none of these extensions are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
multisampling anti-aliasing. Where this extension is unavailable, the
`GLFW_SAMPLES` hint will have no effect.
GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. Where both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
## WGL extensions {#compat_wgl}
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
GLFW uses either the `WGL_EXT_extension_string` or the
`WGL_ARB_extension_string` extension to check for the presence of all other WGL
extensions listed below. If both are available, the EXT one is preferred. If
neither is available, no other extensions are used and many GLFW features
related to context creation will have no effect or cause errors when used.
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
glfwSwapInterval will have no effect.
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
create contexts with multisampling anti-aliasing. Where these extensions are
unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
effect and the context will always be flushed when released.
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
extensions to provide support for sRGB framebuffers. When both of these
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
## OpenGL on macOS {#compat_osx}
macOS (as of version 14) still provides OpenGL but it has been deprecated by
Apple. While the API is still available, it is poorly maintained and frequently
develops new issues. On modern systems, OpenGL is implemented on top of Metal
and is not fully thread-safe.
macOS does not support OpenGL stereo rendering. If the `GLFW_STEREO` hint is
set to true, OpenGL context creation will always fail.
macOS only supports OpenGL core profile contexts that are forward-compatible,
but the `GLFW_OPENGL_FORWARD_COMPAT` hint is ignored since GLFW 3.4. Even if
this hint is set to false (the default), a forward-compatible context will be
returned if available.
macOS does not support OpenGL debug contexts, no-error contexts or robustness.
The `GLFW_CONTEXT_DEBUG`, `GLFW_CONTEXT_NO_ERROR` and `GLFW_CONTEXT_ROBUSTNESS`
hints will be ignored and a context without these features will be returned.
macOS does not flush OpenGL contexts when they are made non-current. The
`GLFW_CONTEXT_RELEASE_BEHAVIOR` hint is ignored and the release behavior will
always be the equivalent of `GLFW_RELEASE_BEHAVIOR_NONE`. If you need a context
to be flushed, call `glFlush` before making it non-current.
## Vulkan loader and API {#compat_vulkan}
By default, GLFW uses the standard system-wide Vulkan loader to access the
Vulkan API on all platforms except macOS. This is installed by both graphics
drivers and Vulkan SDKs. If either the loader or at least one minimally
functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
error.
## Vulkan WSI extensions {#compat_wsi}
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms.
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
return an empty list and window surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.

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# Compiling GLFW {#compile_guide}
[TOC]
This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see @ref build_guide.
GLFW uses some C99 features and does not support Visual Studio 2012 and earlier.
## Using CMake {#compile_cmake}
GLFW behaves like most other libraries that use CMake so this guide mostly
describes the standard configure, generate and compile sequence. If you are already
familiar with this from other projects, you may want to focus on the @ref
compile_deps and @ref compile_options sections for GLFW-specific information.
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for your chosen development environment. To compile GLFW, first generate these
files with CMake and then use them to compile the GLFW library.
If you are on Windows and macOS you can [download
CMake](https://cmake.org/download/) from their site.
If you are on a Unix-like system such as Linux, FreeBSD or Cygwin or have
a package system like Fink, MacPorts or Homebrew, you can install its CMake
package.
CMake is a complex tool and this guide will only show a few of the possible ways
to set up and compile GLFW. The CMake project has their own much more detailed
[CMake user guide][cmake-guide] that includes everything in this guide not
specific to GLFW. It may be a useful companion to this one.
[cmake-guide]: https://cmake.org/cmake/help/latest/guide/user-interaction/
### Installing dependencies {#compile_deps}
The C/C++ development environments in Visual Studio, Xcode and MinGW come with
all necessary dependencies for compiling GLFW, but on Unix-like systems like
Linux and FreeBSD you will need a few extra packages.
#### Dependencies for Wayland and X11 {#compile_deps_wayland}
By default, both the Wayland and X11 backends are enabled on Linux and other Unix-like
systems (except macOS). To disable one or both of these, set the @ref GLFW_BUILD_WAYLAND
or @ref GLFW_BUILD_X11 CMake options in the next step when generating build files.
To compile GLFW for both Wayland and X11, you need to have the X11, Wayland and xkbcommon
development packages installed. On some systems a few other packages are also required.
None of the development packages above are needed to build or run programs that use an
already compiled GLFW library.
On Debian and derivatives like Ubuntu and Linux Mint you will need the `libwayland-dev`
and `libxkbcommon-dev` packages to compile for Wayland and the `xorg-dev` meta-package to
compile for X11. These will pull in all other dependencies.
```sh
sudo apt install libwayland-dev libxkbcommon-dev xorg-dev
```
On Fedora and derivatives like Red Hat you will need the `wayland-devel` and
`libxkbcommon-devel` packages to compile for Wayland and the `libXcursor-devel`,
`libXi-devel`, `libXinerama-devel` and `libXrandr-devel` packages to compile for X11.
These will pull in all other dependencies.
```sh
sudo dnf install wayland-devel libxkbcommon-devel libXcursor-devel libXi-devel libXinerama-devel libXrandr-devel
```
On FreeBSD you will need the `wayland`, `libxkbcommon` and `evdev-proto` packages to
compile for Wayland. The X11 headers are installed along the end-user X11 packages, so if
you have an X server running you should have the headers as well. If not, install the
`xorgproto` package to compile for X11.
```sh
pkg install wayland libxkbcommon evdev-proto xorgproto
```
On Cygwin Wayland is not supported but you will need the `libXcursor-devel`,
`libXi-devel`, `libXinerama-devel`, `libXrandr-devel` and `libXrender-devel` packages to
compile for X11. These can be found in the Libs section of the GUI installer and will
pull in all other dependencies.
Once you have the required dependencies, move on to @ref compile_generate.
### Generating build files with CMake {#compile_generate}
Once you have all necessary dependencies it is time to generate the project
files or makefiles for your development environment. CMake needs two paths for
this:
- the path to the root directory of the GLFW source tree (not its `src`
subdirectory)
- the path to the directory where the generated build files and compiled
binaries will be placed
If these are the same, it is called an in-tree build, otherwise it is called an
out-of-tree build.
Out-of-tree builds are recommended as they avoid cluttering up the source tree.
They also allow you to have several build directories for different
configurations all using the same source tree.
A common pattern when building a single configuration is to have a build
directory named `build` in the root of the source tree.
#### Generating with the CMake GUI {#compile_generate_gui}
Start the CMake GUI and set the paths to the source and build directories
described above. Then press _Configure_ and _Generate_.
If you wish change any CMake variables in the list, press _Configure_ and then
_Generate_ to have the new values take effect. The variable list will be
populated after the first configure step.
By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
and/or @ref GLFW_BUILD_X11 option in the GLFW section of the variable list, then apply the
new value as described above.
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
#### Generating with command-line CMake {#compile_generate_cli}
To make a build directory, pass the source and build directories to the `cmake`
command. These can be relative or absolute paths. The build directory is
created if it doesn't already exist.
```sh
cmake -S path/to/glfw -B path/to/build
```
It is common to name the build directory `build` and place it in the root of the
source tree when only planning to build a single configuration.
```sh
cd path/to/glfw
cmake -S . -B build
```
Without other flags these will generate Visual Studio project files on Windows
and makefiles on other platforms. You can choose other targets using the `-G`
flag.
```sh
cmake -S path/to/glfw -B path/to/build -G Xcode
```
By default, GLFW will use Wayland and X11 on Linux and other Unix-like systems other than
macOS. To disable support for one or both of these, set the @ref GLFW_BUILD_WAYLAND
and/or @ref GLFW_BUILD_X11 CMake option.
```sh
cmake -S path/to/glfw -B path/to/build -D GLFW_BUILD_X11=0
```
Once you have generated the project files or makefiles for your chosen
development environment, move on to @ref compile_compile.
### Compiling the library {#compile_compile}
You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files as you would with any other project.
With Visual Studio open `GLFW.sln` and use the Build menu. With Xcode open
`GLFW.xcodeproj` and use the Project menu.
With Linux, macOS and other forms of Unix, run `make`.
```sh
cd path/to/build
make
```
With MinGW, it is `mingw32-make`.
```sh
cd path/to/build
mingw32-make
```
Any CMake build directory can also be built with the `cmake` command and the
`--build` flag.
```sh
cmake --build path/to/build
```
This will run the platform specific build tool the directory was generated for.
Once the GLFW library is compiled you are ready to build your application,
linking it to the GLFW library. See @ref build_guide for more information.
## CMake options {#compile_options}
The CMake files for GLFW provide a number of options, although not all are
available on all supported platforms. Some of these are de facto standards
among projects using CMake and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version of CMake you can use the
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
distributions based on Debian GNU/Linux have this tool in a separate
`cmake-curses-gui` package.
Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
```sh
cmake -S path/to/glfw -B path/to/build -D BUILD_SHARED_LIBS=ON
```
### Shared CMake options {#compile_options_shared}
@anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static library or as
a DLL / shared library / dynamic library. This is disabled by default,
producing a static GLFW library. This variable has no `GLFW_` prefix because it
is defined by CMake. If you want to change the library only for GLFW when it is
part of a larger project, see @ref GLFW_LIBRARY_TYPE.
@anchor GLFW_LIBRARY_TYPE
__GLFW_LIBRARY_TYPE__ allows you to override @ref BUILD_SHARED_LIBS only for
GLFW, without affecting other libraries in a larger project. When set, the
value of this option must be a valid CMake library type. Set it to `STATIC` to
build GLFW as a static library, `SHARED` to build it as a shared library
/ dynamic library / DLL, or `OBJECT` to make GLFW a CMake object library.
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library. This is enabled by default unless GLFW is being built
as a subproject of a larger CMake project.
@anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library. This is enabled by default unless GLFW is being
built as a subproject of a larger CMake project.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
with the library. This is enabled by default if
[Doxygen](https://www.doxygen.nl/) is found by CMake during configuration.
### Win32 specific CMake options {#compile_options_win32}
@anchor GLFW_BUILD_WIN32
__GLFW_BUILD_WIN32__ determines whether to include support for Win32 when compiling the
library. This option is only available when compiling for Windows. This is enabled by
default.
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. When enabled, the
DLL version of the Visual C++ library is used. This is enabled by default.
It is recommended to set the standard CMake variable [CMAKE_MSVC_RUNTIME_LIBRARY][]
instead of this GLFW-specific option.
[CMAKE_MSVC_RUNTIME_LIBRARY]: https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
@anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
need to be exported by the EXE to be detected by the driver, so the override
will not work if GLFW is built as a DLL. This is disabled by default, letting
the operating system and driver decide.
### macOS specific CMake options {#compile_options_macos}
@anchor GLFW_BUILD_COCOA
__GLFW_BUILD_COCOA__ determines whether to include support for Cocoa when compiling the
library. This option is only available when compiling for macOS. This is enabled by
default.
### Unix-like system specific CMake options {#compile_options_unix}
@anchor GLFW_BUILD_WAYLAND
__GLFW_BUILD_WAYLAND__ determines whether to include support for Wayland when compiling
the library. This option is only available when compiling for Linux and other Unix-like
systems other than macOS. This is enabled by default.
@anchor GLFW_BUILD_X11
__GLFW_BUILD_X11__ determines whether to include support for X11 when compiling the
library. This option is only available when compiling for Linux and other Unix-like
systems other than macOS. This is enabled by default.
## Cross-compilation with CMake and MinGW {#compile_mingw_cross}
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake` subdirectory that set up
cross-compilation of Windows binaries. To use these files you set the
`CMAKE_TOOLCHAIN_FILE` CMake variable with the `-D` flag add an option when
configuring and generating the build files.
```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=path/to/file
```
The exact toolchain file to use depends on the prefix used by the MinGW or
MinGW-w64 binaries on your system. You can usually see this in the /usr
directory. For example, both the Ubuntu and Cygwin MinGW-w64 packages have
`/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct invocation
would be:
```sh
cmake -S path/to/glfw -B path/to/build -D CMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake
```
The path to the toolchain file is relative to the path to the GLFW source tree
passed to the `-S` flag, not to the current directory.
For more details see the [CMake toolchain guide][cmake-toolchains].
[cmake-toolchains]: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html
## Compiling GLFW manually {#compile_manual}
If you wish to compile GLFW without its CMake build environment then you will have to do
at least some platform-detection yourself. There are preprocessor macros for
enabling support for the platforms (window systems) available. There are also optional,
platform-specific macros for various features.
When building, GLFW will expect the necessary configuration macros to be defined
on the command-line. The GLFW CMake files set these as private compile
definitions on the GLFW target but if you compile the GLFW sources manually you
will need to define them yourself.
The window system is used to create windows, handle input, monitors, gamma ramps and
clipboard. The options are:
- @b _GLFW_COCOA to use the Cocoa frameworks
- @b _GLFW_WIN32 to use the Win32 API
- @b _GLFW_WAYLAND to use the Wayland protocol
- @b _GLFW_X11 to use the X Window System
The @b _GLFW_WAYLAND and @b _GLFW_X11 macros may be combined and produces a library that
attempts to detect the appropriate platform at initialization.
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
or GLESv2 library, you can override the default names by defining those you need
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
@note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not
applied to the GLFW sources.

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/*!
@page context Context handling guide
@tableofcontents
The primary purpose of GLFW is to provide a simple interface to window
management and OpenGL and OpenGL ES context creation. GLFW supports
multiple windows, each of which has its own context.
@section context_object Context handles
The @ref GLFWwindow object encapsulates both a window and a context. They are
created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
@ref glfwTerminate, if any remain). As the window and context are inseparably
linked, the object pointer is used as both a context and window handle.
@section context_hints Context creation hints
There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window handling guide.
@section context_current Current context
Before you can use the OpenGL or OpenGL ES APIs, you need to have a current
context of the proper type. The context encapsulates all render state and all
objects like textures and shaders.
Note that a context can only be current for a single thread at a time, and
a thread can only have a single context at a time.
A context is made current with @ref glfwMakeContextCurrent.
@code
glfwMakeContextCurrent(window);
@endcode
The current context is returned by @ref glfwGetCurrentContext.
@code
GLFWwindow* window = glfwGetCurrentContext();
@endcode
@section context_swap Swapping buffers
See [swapping buffers](@ref window_swap) in the window handling guide.
@section context_glext OpenGL extension handling
One of the benefits of OpenGL is its extensibility. Independent hardware
vendors (IHVs) may include functionality in their OpenGL implementations that
expand upon the OpenGL standard before that functionality is included in a new
version of the OpenGL specification.
An extension is defined by:
- An extension name (e.g. `GL_ARB_debug_output`)
- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`)
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
Note the `ARB` affix, which stands for Architecture Review Board and is used
for official extensions. There are many different affixes, depending on who
wrote the extension. A list of extensions, together with their specifications,
can be found at the [OpenGL Registry](http://www.opengl.org/registry/).
To use a certain extension, you must first check whether the context supports
that extension and then, if it introduces new functions, retrieve the pointers
to those functions.
This can be done with GLFW, as will be described in this section, but usually
you will instead want to use a dedicated extension loading library such as
[GLEW](http://glew.sourceforge.net/). This kind of library greatly reduces the
amount of work necessary to use both OpenGL extensions and modern versions of
the OpenGL API. GLEW in particular has been extensively tested with and works
well with GLFW.
@subsection context_glext_header The glext.h header
The `glext.h` header is a continually updated file that defines the interfaces
for all OpenGL extensions. The latest version of this can always be found at
the [OpenGL Registry](http://www.opengl.org/registry/). It it strongly
recommended that you use your own copy, as the one shipped with your development
environment may be several years out of date and may not include the extensions
you wish to use.
The header defines function pointer types for all functions of all extensions it
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` and `PROC`
are added to the ends.
@subsection context_glext_string Checking for extensions
A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check whether the context supports the extension. This is done
with @ref glfwExtensionSupported.
@code
if (glfwExtensionSupported("GL_ARB_debug_output"))
{
// The extension is supported by the current context
}
@endcode
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns non-zero, otherwise
it returns zero.
@subsection context_glext_proc Fetching function pointers
Many extensions, though not all, require the use of new OpenGL functions.
These entry points are often not exposed by your link libraries, making
it necessary to fetch them at run time. With @ref glfwGetProcAddress you can
retrieve the address of extension and non-extension OpenGL functions.
@code
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
@endcode
In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can
use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like
when used together.
@code
#include "glext.h"
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;
// Flag indicating whether the extension is supported
int has_debug_output = 0;
void load_extensions(void)
{
if (glfwExtensionSupported("GL_ARB_debug_output"))
{
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB");
if (pfnGetDebugMessageLog)
{
// Both the extension name and the function pointer are present
has_debug_output = 1;
}
}
}
void some_function(void)
{
// Now the extension function can be called as usual
glGetDebugMessageLogARB(...);
}
@endcode
*/

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# Context guide {#context_guide}
[TOC]
This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. For details on a specific function in this category, see the @ref
context. There are also guides for the other areas of the GLFW API.
- @ref intro_guide
- @ref window_guide
- @ref vulkan_guide
- @ref monitor_guide
- @ref input_guide
## Context objects {#context_object}
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
context. It is created with @ref glfwCreateWindow and destroyed with @ref
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
information.
As the window and context are inseparably linked, the window object also serves
as the context handle.
To test the creation of various kinds of contexts and see their properties, run
the `glfwinfo` test program.
@note Vulkan does not have a context and the Vulkan instance is created via the
Vulkan API itself. If you will be using Vulkan to render to a window, disable
context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
### Context creation hints {#context_hints}
There are a number of hints, specified using @ref glfwWindowHint, related to
what kind of context is created. See
[context related hints](@ref window_hints_ctx) in the window guide.
### Context object sharing {#context_sharing}
When creating a window and its OpenGL or OpenGL ES context with @ref
glfwCreateWindow, you can specify another window whose context the new one
should share its objects (textures, vertex and element buffers, etc.) with.
```c
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
```
Object sharing is implemented by the operating system and graphics driver. On
platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
GLFW comes with a bare-bones object sharing example program called `sharing`.
### Offscreen contexts {#context_offscreen}
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
```c
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
```
The window never needs to be shown and its context can be used as a plain
offscreen context. Depending on the window manager, the size of a hidden
window's framebuffer may not be usable or modifiable, so framebuffer
objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
### Windows without contexts {#context_less}
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
Windows without contexts should not be passed to @ref glfwMakeContextCurrent or
@ref glfwSwapBuffers. Doing this generates a @ref GLFW_NO_WINDOW_CONTEXT error.
## Current context {#context_current}
Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
at a time, and a thread can only have a single context current at a time.
When moving a context between threads, you must make it non-current on the old
thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent.
```c
glfwMakeContextCurrent(window);
```
The window of the current context is returned by @ref glfwGetCurrentContext.
```c
GLFWwindow* window = glfwGetCurrentContext();
```
The following GLFW functions require a context to be current. Calling any these
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
error.
- @ref glfwSwapInterval
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
## Buffer swapping {#context_swap}
See @ref buffer_swap in the window guide.
## OpenGL and OpenGL ES extensions {#context_glext}
One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the
API before that functionality is included in a new version of the OpenGL or
OpenGL ES specification, and some extensions are never included and remain
as extensions until they become obsolete.
An extension is defined by:
- An extension name (e.g. `GL_ARB_gl_spirv`)
- New OpenGL tokens (e.g. `GL_SPIR_V_BINARY_ARB`)
- New OpenGL functions (e.g. `glSpecializeShaderARB`)
Note the `ARB` affix, which stands for Architecture Review Board and is used
for official extensions. The extension above was created by the ARB, but there
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
group may also use the generic `EXT` affix. Lists of extensions, together with
their specifications, can be found at the
[OpenGL Registry](https://www.opengl.org/registry/) and
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
### Loading extension with a loader library {#context_glext_auto}
An extension loader library is the easiest and best way to access both OpenGL and
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
They will take care of all the details of declaring and loading everything you
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
several others.
The following example will use glad but all extension loader libraries work
similarly.
First you need to generate the source files using the glad Python script. This
example generates a loader for any version of OpenGL, which is the default for
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
API versions and extension sets can be generated. The generated files are
written to the `output` directory.
```sh
python main.py --generator c --no-loader --out-path output
```
The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
selected context creation API, and glad can call this instead of having to
implement its own. There are several other command-line options as well. See
the glad documentation for details.
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
`output/include/KHR/khrplatform.h` files to your build. Then you need to
include the glad header file, which will replace the OpenGL header of your
development environment. By including the glad header before the GLFW header,
it suppresses the development environment's OpenGL or OpenGL ES header.
```c
#include <glad/glad.h>
#include <GLFW/glfw3.h>
```
Finally, you need to initialize glad once you have a suitable current context.
```c
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
if (!window)
{
...
}
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
```
Once glad has been loaded, you have access to all OpenGL core and extension
functions supported by both the context you created and the glad loader you
generated. After that, you are ready to start rendering.
You can specify a minimum required OpenGL or OpenGL ES version with
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
check the actual OpenGL or OpenGL ES version with
[context attributes](@ref window_attribs_ctx), or you can check whether
a specific version is supported by the current context with the
`GLAD_GL_VERSION_x_x` booleans.
```c
if (GLAD_GL_VERSION_3_2)
{
// Call OpenGL 3.2+ specific code
}
```
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
booleans.
```c
if (GLAD_GL_ARB_gl_spirv)
{
// Use GL_ARB_gl_spirv
}
```
### Loading extensions manually {#context_glext_manual}
__Do not use this technique__ unless it is absolutely necessary. An
[extension loader library](@ref context_glext_auto) will save you a ton of
tedious, repetitive, error prone work.
To use a certain extension, you must first check whether the context supports
that extension and then, if it introduces new functions, retrieve the pointers
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
glfwGetProcAddress for manual loading of extensions and new API functions.
This section will demonstrate manual loading of OpenGL extensions. The loading
of OpenGL ES extensions is identical except for the name of the extension header.
#### The glext.h header {#context_glext_header}
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
extension headers for the various versions of OpenGL ES at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
recommended that you use your own copy of the extension header, as the one
included in your development environment may be several years out of date and
may not include the extensions you wish to use.
The header defines function pointer types for all functions of all extensions it
supports. These have names like `PFNGLSPECIALIZESHADERARBPROC` (for
`glSpecializeShaderARB`), i.e. the name is made uppercase and `PFN` (pointer
to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
the GLFW header.
```c
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
```
#### Checking for extensions {#context_glext_string}
A given machine may not actually support the extension (it may have older
drivers or a graphics card that lacks the necessary hardware features), so it
is necessary to check at run-time whether the context supports the extension.
This is done with @ref glfwExtensionSupported.
```c
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{
// The extension is supported by the current context
}
```
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`.
#### Fetching function pointers {#context_glext_proc}
Many extensions, though not all, require the use of new OpenGL functions.
These functions often do not have entry points in the client API libraries of
your operating system, making it necessary to fetch them at run time. You can
retrieve pointers to these functions with @ref glfwGetProcAddress.
```c
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB = glfwGetProcAddress("glSpecializeShaderARB");
```
In general, you should avoid giving the function pointer variables the (exact)
same name as the function, as this may confuse your linker. Instead, you can
use a different prefix, like above, or some other naming scheme.
Now that all the pieces have been introduced, here is what they might look like
when used together.
```c
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
#define glSpecializeShaderARB pfnSpecializeShaderARB
PFNGLSPECIALIZESHADERARBPROC pfnSpecializeShaderARB;
// Flag indicating whether the extension is supported
int has_ARB_gl_spirv = 0;
void load_extensions(void)
{
if (glfwExtensionSupported("GL_ARB_gl_spirv"))
{
pfnSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)
glfwGetProcAddress("glSpecializeShaderARB");
has_ARB_gl_spirv = 1;
}
}
void some_function(void)
{
if (has_ARB_gl_spirv)
{
// Now the extension function can be called as usual
glSpecializeShaderARB(...);
}
}
```

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// NOTE: Please use this file to perform modifications on default style sheets.
//
// You need to install the official Sass CLI tool:
// npm install -g sass
//
// Run this command to regenerate extra.css after you're finished with changes:
// sass --style=compressed extra.scss extra.css
//
// Alternatively you can use online services to regenerate extra.css.
// Default text color for page contents
$default-text-color: hsl(0,0%,30%);
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// Message box color: deprecated and bug
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// Message box color: todo and test
$box-todo-color: hsl(200,80%,85%);
// Message box helper function
@mixin message-box($base-color){
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
box-shadow:inset 0 0 32px darken($base-color, 5%);
color:darken($base-color, 67%);
border:2px solid desaturate(darken($base-color, 10%), 20%);
}
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margin:0 auto;
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justify-content: flex-start;
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color:$header-footer-link-color;
font-size:2.5em;
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
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list-style-type:none;
margin:0 0 0 auto;
float:right;
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#glfwhome,.glfwnavbar li {
float:left;
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line-height:64px;
margin-left:2em;
display:block;
color:$header-footer-link-color;
}
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padding-left: 0;
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transition:.35s ease;
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color:$header-footer-link-color;
}
address.footer {
text-align:center;
padding:2em;
margin-top:3em;
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background:$header-footer-link-color;
}
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margin:0 auto;
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display:none;
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text-shadow:none;
}
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min-height:36px;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
align-content: stretch;
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outline-style: none;
}
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color:$navbar-link-color;
}
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color:$default-text-color;
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color:$default-link-color;
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margin: 0 0 0 auto;
}
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min-height:590px;
}
div.contents,div.header {
max-width:920px;
margin:0 auto;
padding:0 32px;
background:$content-background-color none;
}
table.doxtable th,table.markdownTable th,dl.reflist dt {
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
box-shadow:inset 0 0 32px $table-background-color1;
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
text-align:left;
color:$table-text-color;
}
dl.reflist dt a.el {
color:$default-link-color;
padding:.2em;
border-radius:4px;
background-color:lighten($default-link-color, 40%);
}
div.toc {
float:right;
width:35%;
}
@media screen and (max-width:600px) {
div.toc {
float:none;
width:inherit;
margin:0;
}
}
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li.level2, li.level3 {
margin-left:0.5em;
}
}
div.toc,.memproto,div.qindex,div.ah {
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box-shadow:inset 0 0 32px $toc-background-color1;
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
color:$heading-color;
border:2px solid $toc-background-color1;
border-radius:4px;
}
.paramname {
color:$prototype-param-color;
}
dl.reflist dt {
border:2px solid $default-border-color;
border-top-left-radius:4px;
border-top-right-radius:4px;
border-bottom:none;
}
dl.reflist dd {
border:2px solid $default-border-color;
border-bottom-right-radius:4px;
border-bottom-left-radius:4px;
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border-collapse:inherit;
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border:2px solid $default-border-color;
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a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
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text-decoration:none;
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background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
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code {
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}

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<address class="footer">
<p>
Last update on $date for $projectname $projectnumber
</p>
</address>
</body>
</html>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen $doxygenversion"/>
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="$relpath^jquery.js"></script>
<script type="text/javascript" src="$relpath^dynsections.js"></script>
$treeview
$search
$mathjax
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
$extrastylesheet
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<!--BEGIN TITLEAREA-->
<div id="titlearea">
<div class="glfwheader">
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="https://www.glfw.org/download.html">Download</a></li>
<li><a href="https://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
<!--END TITLEAREA-->
<!-- end header part -->

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@ -1,14 +1,12 @@
/*!
# Internal structure {#internals_guide}
@page internals Internal structure
@tableofcontents
[TOC]
There are several interfaces inside GLFW. Each interface has its own area of
responsibility and its own naming conventions.
@section internals_public Public interface
## Public interface {#internals_public}
The most well-known is the public interface, described in the glfw3.h header
file. This is implemented in source files shared by all platforms and these
@ -19,11 +17,10 @@ The public interface uses the OpenGL naming conventions except with GLFW and
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
it use headless camel case.
Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits,
`GLFW_RED_BITS`
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
@section internals_native Native interface
## Native interface {#internals_native}
The [native interface](@ref native) is a small set of publicly available
but platform-specific functions, described in the glfw3native.h header file and
@ -34,10 +31,10 @@ The function names of the native interface are similar to those of the public
interface, but embeds the name of the interface that the returned handle is
from.
Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
@section internals_internal Internal interface
## Internal interface {#internals_internal}
The internal interface consists of utility functions used by all other
interfaces. It is shared code implemented in the same shared source files as
@ -50,24 +47,33 @@ a `_GLFWlibrary` struct named `_glfw`.
The internal interface uses the same style as the public interface, except all
global names have a leading underscore.
Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
@section internals_platform Platform interface
## Platform interface {#internals_platform}
The platform interface implements all platform-specific operations as a service
to the public interface. This includes event processing. The platform
interface is never directly called by users of GLFW and never directly calls the
user's code. It is also prohibited from modifying the platform-independent part
of the internal structs. Instead, it calls the event interface when events
interesting to GLFW are received.
interface is never directly called by application code and never directly calls
application-provided callbacks. It is also prohibited from modifying the
platform-independent part of the internal structs. Instead, it calls the event
interface when events interesting to GLFW are received.
The platform interface mirrors those parts of the public interface that needs to
perform platform-specific operations on some or all platforms. The are also
named the same except that the glfw function prefix is replaced by
_glfwPlatform.
The platform interface mostly mirrors those parts of the public interface that needs to
perform platform-specific operations on some or all platforms.
Examples: @ref _glfwPlatformCreateWindow
The window system bits of the platform API is called through the `_GLFWplatform` struct of
function pointers, to allow runtime selection of platform. This includes the window and
context creation, input and event processing, monitor and Vulkan surface creation parts of
GLFW. This is located in the global `_glfw` struct.
Examples: `_glfw.platform.createWindow`
The timer, threading and module loading bits of the platform API are plain functions with
a `_glfwPlatform` prefix, as these things are independent of what window system is being
used.
Examples: `_glfwPlatformGetTimerValue`
The platform interface also defines structs that contain platform-specific
global and per-object state. Their names mirror those of the internal
@ -79,38 +85,36 @@ These structs are incorporated as members into the internal interface structs
using special macros that name them after the specific interface used. This
prevents shared code from accidentally using these members.
Examples: `window.win32.handle`, `_glfw.x11.display`
Examples: `window->win32.handle`, `_glfw.x11.display`
@section internals_event Event interface
## Event interface {#internals_event}
The event interface is implemented in the same shared source files as the public
interface and is responsible for delivering the events it receives to the user,
either via callbacks, via window state changes or both.
interface and is responsible for delivering the events it receives to the
application, either via callbacks, via window state changes or both.
The function names of the event interface use a `_glfwInput` prefix and the
ObjectEvent pattern.
Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
@section internals_static Static functions
## Static functions {#internals_static}
Static functions may be used by any interface and have no prefixes or suffixes.
These use headless camel case.
Examples: `clearScrollOffsets`
Examples: `isValidElementForJoystick`
@section internals_config Configuration macros
## Configuration macros {#internals_config}
GLFW uses a number of configuration macros to select at compile time which
interfaces and code paths to use. They are defined in the config.h header file,
which is generated from the `config.h.in` file by CMake.
interfaces and code paths to use. They are defined in the GLFW CMake target.
Configuration macros the same style as tokens in the public interface, except
with a leading underscore.
Examples: `_GLFW_HAS_GLXGETPROCADDRESS`
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
*/

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@ -0,0 +1,637 @@
# Introduction to the API {#intro_guide}
[TOC]
This guide introduces the basic concepts of GLFW and describes initialization,
error handling and API guarantees and limitations. For a broad but shallow
tutorial, see @ref quick_guide instead. For details on a specific function in
this category, see the @ref init.
There are also guides for the other areas of GLFW.
- @ref window_guide
- @ref context_guide
- @ref vulkan_guide
- @ref monitor_guide
- @ref input_guide
## Initialization and termination {#intro_init}
Before most GLFW functions may be called, the library must be initialized.
This initialization checks what features are available on the machine,
enumerates monitors, initializes the timer and performs any required
platform-specific initialization.
Only the following functions may be called before the library has been
successfully initialized, and only from the main thread.
- @ref glfwGetVersion
- @ref glfwGetVersionString
- @ref glfwPlatformSupported
- @ref glfwGetError
- @ref glfwSetErrorCallback
- @ref glfwInitHint
- @ref glfwInitAllocator
- @ref glfwInitVulkanLoader
- @ref glfwInit
- @ref glfwTerminate
Calling any other function before successful initialization will cause a @ref
GLFW_NOT_INITIALIZED error.
### Initializing GLFW {#intro_init_init}
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
error occurred.
```c
if (!glfwInit())
{
// Handle initialization failure
}
```
If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized
once and additional calls to an already initialized library will return
`GLFW_TRUE` immediately.
Once the library has been successfully initialized, it should be terminated
before the application exits. Modern systems are very good at freeing resources
allocated by programs that exit, but GLFW sometimes has to change global system
settings and these might not be restored without termination.
@macos When the library is initialized the main menu and dock icon are created.
These are not desirable for a command-line only program. The creation of the
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
hint.
### Initialization hints {#init_hints}
Initialization hints are set before @ref glfwInit and affect how the library
behaves until termination. Hints are set with @ref glfwInitHint.
```c
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
```
The values you set hints to are never reset by GLFW, but they only take effect
during initialization. Once GLFW has been initialized, any values you set will
be ignored until the library is terminated and initialized again.
Some hints are platform specific. These may be set on any platform but they
will only affect their specific platform. Other platforms will ignore them.
Setting these hints requires no platform specific headers or functions.
#### Shared init hints {#init_hints_shared}
@anchor GLFW_PLATFORM
__GLFW_PLATFORM__ specifies the platform to use for windowing and input.
Possible values are `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`,
`GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and
`GLFW_PLATFORM_NULL`. The default value is `GLFW_ANY_PLATFORM`, which will
choose any platform the library includes support for except for the Null
backend.
@anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
request when using OpenGL ES and EGL via [ANGLE][]. If the requested platform
type is unavailable, ANGLE will use its default. Possible values are one of
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
[ANGLE]: https://chromium.googlesource.com/angle/angle/
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
extension. This extension is not used if this hint is
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
#### macOS specific init hints {#init_hints_osx}
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
ignored on other platforms.
@anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
when GLFW is initialized. This applies whether the menu bar is created from
a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This is ignored on other platforms.
#### Wayland specific init hints {#init_hints_wayland}
@anchor GLFW_WAYLAND_LIBDECOR_hint
__GLFW_WAYLAND_LIBDECOR__ specifies whether to use [libdecor][] for window
decorations where available. Possible values are `GLFW_WAYLAND_PREFER_LIBDECOR`
and `GLFW_WAYLAND_DISABLE_LIBDECOR`. This is ignored on other platforms.
[libdecor]: https://gitlab.freedesktop.org/libdecor/libdecor
#### X11 specific init hints {#init_hints_x11}
@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`. This is ignored on other platforms.
#### Supported and default values {#init_hints_values}
Initialization hint | Default value | Supported values
-------------------------------- | ------------------------------- | ----------------
@ref GLFW_PLATFORM | `GLFW_ANY_PLATFORM` | `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_WAYLAND_LIBDECOR | `GLFW_WAYLAND_PREFER_LIBDECOR` | `GLFW_WAYLAND_PREFER_LIBDECOR` or `GLFW_WAYLAND_DISABLE_LIBDECOR`
@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
### Runtime platform selection {#platform}
GLFW can be compiled for more than one platform (window system) at once. This lets
a single library binary support both Wayland and X11 on Linux and other Unix-like systems.
You can control platform selection via the @ref GLFW_PLATFORM initialization hint. By
default, this is set to @ref GLFW_ANY_PLATFORM, which will look for supported window
systems in order of priority and select the first one it finds. It can also be set to any
specific platform to have GLFW only look for that one.
```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11);
```
This mechanism also provides the Null platform, which is always supported but needs to be
explicitly requested. This platform is effectively a stub, emulating a window system on
a single 1080p monitor, but will not interact with any actual window system.
```c
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_NULL);
```
You can test whether a library binary was compiled with support for a specific platform
with @ref glfwPlatformSupported.
```c
if (glfwPlatformSupported(GLFW_PLATFORM_WAYLAND))
glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
```
Once GLFW has been initialized, you can query which platform was selected with @ref
glfwGetPlatform.
```c
int platform = glfwGetPlatform();
```
If you are using any [native access functions](@ref native), especially on Linux and other
Unix-like systems, then you may need to check that you are calling the ones matching the
selected platform.
### Custom heap memory allocator {#init_allocator}
The heap memory allocator can be customized before initialization with @ref
glfwInitAllocator.
```c
GLFWallocator allocator;
allocator.allocate = my_malloc;
allocator.reallocate = my_realloc;
allocator.deallocate = my_free;
allocator.user = NULL;
glfwInitAllocator(&allocator);
```
The allocator will be made active at the beginning of initialization and will be used by
GLFW until the library has been fully terminated. Any allocator set after initialization
will be picked up only at the next initialization.
The allocator will only be used for allocations that would have been made with
the C standard library. Memory allocations that must be made with platform
specific APIs will still use those.
The allocation function must have a signature matching @ref GLFWallocatefun. It receives
the desired size, in bytes, and the user pointer passed to @ref glfwInitAllocator and
returns the address to the allocated memory block.
```c
void* my_malloc(size_t size, void* user)
{
...
}
```
The documentation for @ref GLFWallocatefun also lists the requirements and limitations for
an allocation function. If the active one does not meet all of these, GLFW may fail.
The reallocation function must have a function signature matching @ref GLFWreallocatefun.
It receives the memory block to be reallocated, the new desired size, in bytes, and the user
pointer passed to @ref glfwInitAllocator and returns the address to the resized memory
block.
```c
void* my_realloc(void* block, size_t size, void* user)
{
...
}
```
The documentation for @ref GLFWreallocatefun also lists the requirements and limitations
for a reallocation function. If the active one does not meet all of these, GLFW may fail.
The deallocation function must have a function signature matching @ref GLFWdeallocatefun.
It receives the memory block to be deallocated and the user pointer passed to @ref
glfwInitAllocator.
```c
void my_free(void* block, void* user)
{
...
}
```
The documentation for @ref GLFWdeallocatefun also lists the requirements and limitations
for a deallocation function. If the active one does not meet all of these, GLFW may fail.
### Terminating GLFW {#intro_init_terminate}
Before your application exits, you should terminate the GLFW library if it has
been initialized. This is done with @ref glfwTerminate.
```c
glfwTerminate();
```
This will destroy any remaining window, monitor and cursor objects, restore any
modified gamma ramps, re-enable the screensaver if it had been disabled and free
any other resources allocated by GLFW.
Once the library is terminated, it is as if it had never been initialized, therefore
you will need to initialize it again before being able to use GLFW. If the
library was not initialized or had already been terminated, it returns
immediately.
## Error handling {#error_handling}
Some GLFW functions have return values that indicate an error, but this is often
not very helpful when trying to figure out what happened or why it occurred.
Other functions have no return value reserved for errors, so error notification
needs a separate channel. Finally, far from all GLFW functions have return
values.
The last [error code](@ref errors) for the calling thread can be queried at any
time with @ref glfwGetError.
```c
int code = glfwGetError(NULL);
if (code != GLFW_NO_ERROR)
handle_error(code);
```
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
returned. The error is cleared before the function returns.
The error code indicates the general category of the error. Some error codes,
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
@ref GLFW_PLATFORM_ERROR are used for many different errors.
GLFW often has more information about an error than its general category. You
can retrieve a UTF-8 encoded human-readable description along with the error
code. If no error has occurred since the last call, the description is set to
`NULL`.
```c
const char* description;
int code = glfwGetError(&description);
if (description)
display_error_message(code, description);
```
The retrieved description string is only valid until the next error occurs.
This means you must make a copy of it if you want to keep it.
You can also set an error callback, which will be called each time an error
occurs. It is set with @ref glfwSetErrorCallback.
```c
glfwSetErrorCallback(error_callback);
```
The error callback receives the same error code and human-readable description
returned by @ref glfwGetError.
```c
void error_callback(int code, const char* description)
{
display_error_message(code, description);
}
```
The error callback is called after the error is stored, so calling @ref
glfwGetError from within the error callback returns the same values as the
callback argument.
The description string passed to the callback is only valid until the error
callback returns. This means you must make a copy of it if you want to keep it.
__Reported errors are never fatal.__ As long as GLFW was successfully
initialized, it will remain initialized and in a safe state until terminated
regardless of how many errors occur. If an error occurs during initialization
that causes @ref glfwInit to fail, any part of the library that was initialized
will be safely terminated.
Do not rely on a currently invalid call to generate a specific error, as in the
future that same call may generate a different error or become valid.
## Coordinate systems {#coordinate_systems}
GLFW has two primary coordinate systems: the _virtual screen_ and the window
_content area_ or _content area_. Both use the same unit: _virtual screen
coordinates_, or just _screen coordinates_, which don't necessarily correspond
to pixels.
<img src="spaces.svg" width="90%" />
Both the virtual screen and the content area coordinate systems have the X-axis
pointing to the right and the Y-axis pointing down.
Window and monitor positions are specified as the position of the upper-left
corners of their content areas relative to the virtual screen, while cursor
positions are specified relative to a window's content area.
Because the origin of the window's content area coordinate system is also the
point from which the window position is specified, you can translate content
area coordinates to the virtual screen by adding the window position. The
window frame, when present, extends out from the content area but does not
affect the window position.
Almost all positions and sizes in GLFW are measured in screen coordinates
relative to one of the two origins above. This includes cursor positions,
window positions and sizes, window frame sizes, monitor positions and video mode
resolutions.
Two exceptions are the [monitor physical size](@ref monitor_size), which is
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
measured in pixels.
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
every other machine, for example on a Mac with a Retina display. The ratio
between screen coordinates and pixels may also change at run-time depending on
which monitor the window is currently considered to be on.
## Guarantees and limitations {#guarantees_limitations}
This section describes the conditions under which GLFW can be expected to
function, barring bugs in the operating system or drivers. Use of GLFW outside
these limits may work on some platforms, or on some machines, or some of the
time, or on some versions of GLFW, but it may break at any time and this will
not be considered a bug.
### Pointer lifetimes {#lifetime}
GLFW will never free any pointer you provide to it, and you must never free any
pointer it provides to you.
Many GLFW functions return pointers to dynamically allocated structures, strings
or arrays, and some callbacks are provided with strings or arrays. These are
always managed by GLFW and should never be freed by the application. The
lifetime of these pointers is documented for each GLFW function and callback.
If you need to keep this data, you must copy it before its lifetime expires.
Many GLFW functions accept pointers to structures or strings allocated by the
application. These are never freed by GLFW and are always the responsibility of
the application. If GLFW needs to keep the data in these structures or strings,
it is copied before the function returns.
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
releases.
### Reentrancy {#reentrancy}
GLFW event processing and object destruction are not reentrant. This means that
the following functions must not be called from any callback function:
- @ref glfwDestroyWindow
- @ref glfwDestroyCursor
- @ref glfwPollEvents
- @ref glfwWaitEvents
- @ref glfwWaitEventsTimeout
- @ref glfwTerminate
These functions may be made reentrant in future minor or patch releases, but
functions not on this list will not be made non-reentrant.
### Thread safety {#thread_safety}
Most GLFW functions must only be called from the main thread (the thread that
calls main), but some may be called from any thread once the library has been
initialized. Before initialization the whole library is thread-unsafe.
The reference documentation for every GLFW function states whether it is limited
to the main thread.
Initialization, termination, event processing and the creation and
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
restricted to the main thread due to limitations of one or several platforms.
Because event processing must be performed on the main thread, all callbacks
except for the error callback will only be called on that thread. The error
callback may be called on any thread, as any GLFW function may generate errors.
The error code and description may be queried from any thread.
- @ref glfwGetError
Empty events may be posted from any thread.
- @ref glfwPostEmptyEvent
The window user pointer and close flag may be read and written from any thread,
but this is not synchronized by GLFW.
- @ref glfwGetWindowUserPointer
- @ref glfwSetWindowUserPointer
- @ref glfwWindowShouldClose
- @ref glfwSetWindowShouldClose
These functions for working with OpenGL and OpenGL ES contexts may be called
from any thread, but the window object is not synchronized by GLFW.
- @ref glfwMakeContextCurrent
- @ref glfwGetCurrentContext
- @ref glfwSwapBuffers
- @ref glfwSwapInterval
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
The raw timer functions may be called from any thread.
- @ref glfwGetTimerFrequency
- @ref glfwGetTimerValue
The regular timer may be used from any thread, but reading and writing the timer
offset is not synchronized by GLFW.
- @ref glfwGetTime
- @ref glfwSetTime
Library version information may be queried from any thread.
- @ref glfwGetVersion
- @ref glfwGetVersionString
Platform information may be queried from any thread.
- @ref glfwPlatformSupported
- @ref glfwGetPlatform
All Vulkan related functions may be called from any thread.
- @ref glfwVulkanSupported
- @ref glfwGetRequiredInstanceExtensions
- @ref glfwGetInstanceProcAddress
- @ref glfwGetPhysicalDevicePresentationSupport
- @ref glfwCreateWindowSurface
GLFW uses synchronization objects internally only to manage the per-thread
context and error states. Additional synchronization is left to the
application.
Functions that may currently be called from any thread will always remain so,
but functions that are currently limited to the main thread may be updated to
allow calls from any thread in future releases.
### Version compatibility {#compatibility}
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
and binary backward compatibility with earlier minor versions of the API. This
means that you can drop in a newer version of the library and existing programs
will continue to compile and existing binaries will continue to run.
Once a function or constant has been added, the signature of that function or
value of that constant will remain unchanged until the next major version of
GLFW. No compatibility of any kind is guaranteed between major versions.
Undocumented behavior, i.e. behavior that is not described in the documentation,
may change at any time until it is documented.
If the reference documentation and the implementation differ, the reference
documentation will almost always take precedence and the implementation will be
fixed in the next release. The reference documentation will also take
precedence over anything stated in a guide.
### Event order {#event_order}
The order of arrival of related events is not guaranteed to be consistent
across platforms. The exception is synthetic key and mouse button release
events, which are always delivered after the window defocus event.
## Version management {#intro_version}
GLFW provides mechanisms for identifying what version of GLFW your application
was compiled against as well as what version it is currently running against.
If you are loading GLFW dynamically (not just linking dynamically), you can use
this to verify that the library binary is compatible with your application.
### Compile-time version {#intro_version_compile}
The compile-time version of GLFW is provided by the GLFW header with the
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
```c
printf("Compiled against GLFW %i.%i.%i\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
```
### Run-time version {#intro_version_runtime}
The run-time version can be retrieved with @ref glfwGetVersion, a function that
may be called regardless of whether GLFW is initialized.
```c
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
```
### Version string {#intro_version_string}
GLFW 3 also provides a compile-time generated version string that describes the
version, platform, compiler and any platform-specific compile-time options.
This is primarily intended for submitting bug reports, to allow developers to
see which code paths are enabled in a binary.
The version string is returned by @ref glfwGetVersionString, a function that may
be called regardless of whether GLFW is initialized.
__Do not use the version string__ to parse the GLFW library version. The @ref
glfwGetVersion function already provides the version of the running library
binary.
__Do not use the version string__ to parse what platforms are supported. The @ref
glfwPlatformSupported function lets you query platform support.
__GLFW 3.4:__ The format of this string was changed to support the addition of
[runtime platform selection](@ref platform).
The format of the string is as follows:
- The version of GLFW
- For each supported platform:
- The name of the window system API
- The name of the window system specific context creation API, if applicable
- The names of the always supported context creation APIs EGL and OSMesa
- Any additional compile-time options, APIs and (on Windows) what compiler was used
For example, compiling GLFW 3.5 with MinGW as a DLL for Windows, may result in a version string
like this:
```c
3.5.0 Win32 WGL Null EGL OSMesa MinGW DLL
```
Compiling GLFW as a static library for Linux, with both Wayland and X11 enabled, may
result in a version string like this:
```c
3.5.0 Wayland X11 GLX Null EGL OSMesa monotonic
```

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/*!
@mainpage notitle
@section main_intro Introduction
GLFW is a free, Open Source, multi-platform library for opening a window,
creating an OpenGL context and managing input. It is easy to integrate into
existing applications and does not lay claim to the main loop.
This is the documentation for version 3.0, which has [many new features](@ref news).
There is a [quick tutorial](@ref quick) for people new to GLFW, which shows how
to write a small but complete program.
If you have used GLFW 2.x in the past, there is a
[transition guide](@ref moving) that explains what has changed and how to update
existing code to use the new API.
*/

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# Introduction {#mainpage}
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
@ref news list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
There are guides for each section of the API:
- @ref intro_guide initialization, error handling and high-level design
- @ref window_guide creating and working with windows and framebuffers
- @ref context_guide working with OpenGL and OpenGL ES contexts
- @ref vulkan_guide - working with Vulkan objects and extensions
- @ref monitor_guide enumerating and working with monitors and video modes
- @ref input_guide receiving events, polling and processing input
Once you have written a program, see @ref compile_guide and @ref build_guide.
The [reference documentation](modules.html) provides more detailed information
about specific functions.
@ref moving_guide explains what has changed and how to update existing code to
use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).

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/*!
@page monitor Multi-monitor guide
@tableofcontents
@section monitor_objects Monitor objects
The @ref GLFWmonitor object represents a currently connected monitor.
@section monitor_monitors Retrieving monitors
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is usually
the user's preferred monitor and the one with global UI elements like task bar
or menu bar.
@code
GLFWmonitor* primary = glfwGetPrimaryMonitor();
@endcode
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
@code
int count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
@endcode
@section monitor_modes Retrieving video modes
Although GLFW generally does a good job at selecting a suitable video
mode for you when you open a full screen window, it is sometimes useful to
know exactly which modes are available on a certain system. For example,
you may want to present the user with a list of video modes to select
from. To get a list of available video modes, you can use the function
@ref glfwGetVideoModes.
@code
int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
@endcode
To get the current video mode of a monitor call @ref glfwGetVideoMode.
@code
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
@endcode
@section monitor_size Monitor physical size
The physical size in millimetres of a monitor, or an approximation of it, can be
retrieved with @ref glfwGetMonitorPhysicalSize.
@code
int widthMM, heightMM;
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
@endcode
This can, for example, be used together with the current video mode to calculate
the DPI of a monitor.
@code
const double dpi = mode->width / (widthMM / 25.4);
@endcode
@section monitor_name Monitor name
The name of a monitor is returned by @ref glfwGetMonitorName.
@code
const char* name = glfwGetMonitorName(monitor);
@endcode
The monitor name is a regular C string using the UTF-8 encoding. Note that
monitor names are not guaranteed to be unique.
@section monitor_gamma Monitor gamma ramp
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
@code
glfwSetGammaRamp(monitor, &ramp);
@endcode
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp.
@code
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
@endcode
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
glfwSetGammaRamp with the resulting ramp.
@code
glfwSetGamma(monitor, 1.0);
@endcode
*/

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# Monitor guide {#monitor_guide}
[TOC]
This guide introduces the monitor related functions of GLFW. For details on
a specific function in this category, see the @ref monitor. There are also
guides for the other areas of GLFW.
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref vulkan_guide
- @ref input_guide
## Monitor objects {#monitor_object}
A monitor object represents a currently connected monitor and is represented as
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
application and retain their addresses until the monitors they represent are
disconnected or until the library is [terminated](@ref intro_init_terminate).
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a human-readable name, an estimated physical size and
a gamma ramp. One of the monitors is the primary monitor.
The virtual position of a monitor is in
[screen coordinates](@ref coordinate_systems) and, together with the current
video mode, describes the viewports that the connected monitors provide into the
virtual desktop that spans them.
To see how GLFW views your monitor setup and its available video modes, run the
`monitors` test program.
### Retrieving monitors {#monitor_monitors}
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
preferred monitor and is usually the one with global UI elements like task bar
or menu bar.
```c
GLFWmonitor* primary = glfwGetPrimaryMonitor();
```
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
See the reference documentation for the lifetime of the returned array.
```c
int count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
```
The primary monitor is always the first monitor in the returned array, but other
monitors may be moved to a different index when a monitor is connected or
disconnected.
### Monitor configuration changes {#monitor_event}
If you wish to be notified when a monitor is connected or disconnected, set
a monitor callback.
```c
glfwSetMonitorCallback(monitor_callback);
```
The callback function receives the handle for the monitor that has been
connected or disconnected and the event that occurred.
```c
void monitor_callback(GLFWmonitor* monitor, int event)
{
if (event == GLFW_CONNECTED)
{
// The monitor was connected
}
else if (event == GLFW_DISCONNECTED)
{
// The monitor was disconnected
}
}
```
If a monitor is disconnected, all windows that are full screen on it will be
switched to windowed mode before the callback is called. Only @ref
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
for a disconnected monitor and only before the monitor callback returns.
## Monitor properties {#monitor_properties}
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp.
### Video modes {#monitor_modes}
GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or make a windowed one full
screen, but it is sometimes useful to know exactly which video modes are
supported.
Video modes are represented as @ref GLFWvidmode structures. You can get an
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
See the reference documentation for the lifetime of the returned array.
```c
int count;
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
```
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
reference documentation for the lifetime of the returned pointer.
```c
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
```
The resolution of a video mode is specified in
[screen coordinates](@ref coordinate_systems), not pixels.
### Physical size {#monitor_size}
The physical size of a monitor in millimetres, or an estimation of it, can be
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes).
```c
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
```
While this can be used to calculate the raw DPI of a monitor, this is often not
useful. Instead, use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
### Content scale {#monitor_scale}
The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale.
```c
float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
```
For more information on what the content scale is and how to use it, see
[window content scale](@ref window_scale).
### Virtual position {#monitor_pos}
The position of the monitor on the virtual desktop, in
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
glfwGetMonitorPos.
```c
int xpos, ypos;
glfwGetMonitorPos(monitor, &xpos, &ypos);
```
### Work area {#monitor_workarea}
The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea.
```c
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
```
### Human-readable name {#monitor_name}
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
glfwGetMonitorName. See the reference documentation for the lifetime of the
returned string.
```c
const char* name = glfwGetMonitorName(monitor);
```
Monitor names are not guaranteed to be unique. Two monitors of the same model
and make may have the same name. Only the monitor handle is guaranteed to be
unique, and only until that monitor is disconnected.
### User pointer {#monitor_userptr}
Each monitor has a user pointer that can be set with @ref
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
can be used for any purpose you need and will not be modified by GLFW. The
value will be kept until the monitor is disconnected or until the library is
terminated.
The initial value of the pointer is `NULL`.
### Gamma ramp {#monitor_gamma}
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
```c
GLFWgammaramp ramp;
unsigned short red[256], green[256], blue[256];
ramp.size = 256;
ramp.red = red;
ramp.green = green;
ramp.blue = blue;
for (i = 0; i < ramp.size; i++)
{
// Fill out gamma ramp arrays as desired
}
glfwSetGammaRamp(monitor, &ramp);
```
The gamma ramp data is copied before the function returns, so there is no need
to keep it around once the ramp has been set.
It is recommended that your gamma ramp have the same size as the current gamma
ramp for that monitor.
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
the reference documentation for the lifetime of the returned structure.
```c
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
```
If you wish to set a regular gamma ramp, you can have GLFW calculate it for you
from the desired exponent with @ref glfwSetGamma, which in turn calls @ref
glfwSetGammaRamp with the resulting ramp.
```c
glfwSetGamma(monitor, 1.0);
```
To experiment with gamma correction via the @ref glfwSetGamma function, run the
`gamma` test program.
@note The software controlled gamma ramp is applied _in addition_ to the
hardware gamma correction, which today is typically an approximation of sRGB
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
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/*!
@page moving Moving from GLFW 2 to 3
@tableofcontents
This is a transition guide for moving from GLFW 2 to 3. It describes what has
changed or been removed, but does *not* include
[new features](@ref news) unless they are required when moving an existing code
base onto the new API. For example, use of the new multi-monitor functions are
required to create full screen windows with GLFW 3.
@section moving_removed Removed features
@subsection moving_threads Threading functions
The threading functions have been removed, including the sleep function. They
were fairly primitive, under-used, poorly integrated and took time away from the
focus of GLFW (i.e. context, input and window). There are better threading
libraries available and native threading support is available in both C++11 and
C11, both of which are gaining traction.
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
support them, see the
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
[TinyCThread](https://gitorious.org/tinythread/tinycthread) projects created by
the original author of GLFW. These libraries implement a usable subset of the
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
TinyCThread.
However, GLFW 3 has better support for *use from multiple threads* than GLFW
2 had. Contexts can be made current on and rendered with from secondary
threads, and the documentation explicitly states which functions may be used
from secondary threads and which may only be used from the main thread, i.e. the
thread that calls main.
@subsection moving_image Image and texture loading
The image and texture loading functions have been removed. They only supported
the Targa image format, making them mostly useful for beginner level examples.
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
would need not only to support other formats, but also modern extensions to the
OpenGL texturing facilities. This would either add a number of external
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
of these libraries.
As there already are libraries doing this, it seems unnecessary both to
duplicate this work and to tie this duplicate to GLFW. Projects similar to
GLFW, such as freeglut, could also gain from such a library. Also, would be no
platform-specific part of such a library, as both OpenGL and stdio are available
wherever GLFW is.
@subsection moving_char_up Character actions
The action parameter of the [character callback](@ref GLFWcharfun) has been
removed. This was an artefact of the origin of GLFW, i.e. being developed in
English by a Swede. However, many keyboard layouts require more than one key to
produce characters with diacritical marks. Even the Swedish keyboard layout
requires this for uncommon cases like ü.
Note that this is only the removal of the *action parameter* of the character
callback, *not* the removal of the character callback itself.
@subsection moving_wheel Mouse wheel position
The `glfwGetMouseWheel` function has been removed. Scroll events do not
represent an absolute state, but is instead an interpretation of a relative
change in state, like character input. So, like character input, there is no
sane 'current state' to return. The mouse wheel callback has been replaced by
a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional scroll
offsets.
@subsection moving_stdcall GLFWCALL macro
The `GLFWCALL` macro, which made callback functions use
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
has been removed. GLFW is written in C, not Pascal. Removing this macro means
there's one less thing for users of GLFW to remember, i.e. the requirement to
mark all callback functions with `GLFWCALL`. It also simplifies the creation of
DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry
point suffixes.
@subsection moving_mbcs Win32 MBCS support
The Win32 port of GLFW 3 will not compile in
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
However, because the use of the Unicode version of the Win32 API doesn't affect
the process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application.
Therefore, even if an application using GLFW has MBCS mode code, there's no need
for GLFW itself to support it.
@subsection moving_windows Support for versions of Windows older than XP
All explicit support for version of Windows older than XP has been removed.
There is no code that actively prevents GLFW 3 from running on these earlier
versions, but it uses Win32 functions that those versions lack.
Windows XP was released in 2001, and by now (2013) it has not only
replaced almost all earlier versions of Windows, but is itself rapidly being
replaced by Windows 7 and 8. The MSDN library doesn't even provide
documentation for version older than Windows 2000, making it difficult to
maintain compatibility with these versions even if it was deemed worth the
effort.
The Win32 API has also not stood still, and GLFW 3 uses many functions only
present on Windows XP or later. Even supporting an OS as new as XP (new
from the perspective of GLFW 2, which still supports Windows 95) requires
runtime checking for a number of functions that are present only on modern
version of Windows.
@subsection moving_syskeys Capture of system-wide hotkeys
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
removed. Modern applications, whether they're games, scientific visualisations
or something else, are nowadays expected to be good desktop citizens and allow
these hotkeys to function even when running in full screen mode.
@subsection moving_opened Window open parameter
The `GLFW_OPENED` window parameter has been removed. As long as the
[window object](@ref window_object) is around, the window is "open". To detect
when the user attempts to close the window, see @ref glfwWindowShouldClose and
the [close callback](@ref GLFWwindowclosefun).
@subsection moving_autopoll Automatic polling of events
GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which
means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself.
Unlike buffer swap, the event processing functions act on all windows at once.
@subsection moving_terminate Automatic termination
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To
properly release all resources allocated by GLFW, you should therefore call @ref
glfwTerminate yourself before exiting.
@subsection moving_glu GLU header inclusion
GLFW 3 does not include the GLU header by default and GLU itself has been
deprecated, but you can request that the GLFW 3 header includes it by defining
`GLFW_INCLUDE_GLU` before the inclusion of the GLFW 3 header.
@section moving_changed Changes to existing features
@subsection moving_window_handles Window handles
Because GLFW 3 supports multiple windows, window handle parameters have been
added to all window-related GLFW functions and callbacks. The handle of
a newly created window is returned by @ref glfwCreateWindow (formerly
`glfwOpenWindow`). Window handles are of the `GLFWwindow*` type, i.e. a pointer
to an opaque struct.
@subsection moving_monitor Multi-monitor support
GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
type and a set of related functions. To request a full screen mode window,
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
similar to that of GLFW 2.
@subsection moving_window_close Window closing
Window closing is now just an event like any other. GLFW 3 windows won't
disappear from underfoot even when no close callback is set; instead the
window's close flag is set. You can query this flag using @ref
glfwWindowShouldClose, or capture close events by setting a close callback. The
close flag can be modified from any point in your program using @ref
glfwSetWindowShouldClose.
@subsection moving_context Explicit context management
Each GLFW 3 window has its own OpenGL context and only you, the user, can know
which context should be current on which thread at any given time. Therefore,
GLFW 3 makes no assumptions about when you want a certain context to be current,
leaving that decision to you.
This means, among other things, that you need to call @ref
glfwMakeContextCurrent after creating a window before you can call any OpenGL
functions.
@subsection moving_repeat Key repeat
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
`GLFW_RELEASE`.
@subsection moving_keys Physical key input
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named
according to the values they would have using the standard US layout, but this
is only a convenience, as most programmers are assumed to know that layout.
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
is the same key in the same place regardless of what keyboard layouts the users
of your program has.
The key input facility was never meant for text input, although using it that
way worked slightly better in GLFW 2. If you were using it to input text, you
should be using the character callback instead, on both GLFW 2 and 3. This will
give you the characters being input, as opposed to the keys being pressed.
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
having to remember whether to check for `'a'` or `'A'`, you now check for
`GLFW_KEY_A`.
@subsection moving_joystick Joystick input
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
function as well as axis and button counts returned by the @ref
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
@subsection moving_video_modes Video mode enumeration
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
now returns all available modes for a specific monitor instead of requiring you
to guess how large an array you need. The `glfwGetDesktopMode` function, which
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
returns the current mode of a monitor.
@subsection moving_cursor Cursor positioning
GLFW 3 only allows you to position the cursor within a window using @ref
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
Unless the window is active, the function fails silently.
@subsection moving_hints Persistent window hints
Window hints are no longer reset to their default values on window creation, but
instead retain their values until modified by @ref glfwWindowHint (formerly
`glfwOpenWindowHint`) or @ref glfwDefaultWindowHints, or until the library is
terminated and re-initialized.
@section moving_renamed Name changes
@subsection moving_renamed_files Library and header file
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
avoid collisions with the headers of other major versions. Similarly, the GLFW
3 library is named `glfw3,` except when it's installed as a shared library on
Unix-like systems, where it uses the
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
@subsection moving_renamed_functions Functions
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ----------------------------- | ----- |
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
| `glfwEnable` | @ref glfwSetInputMode | |
| `glfwDisable` | @ref glfwSetInputMode | |
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
@subsection moving_renamed_tokens Tokens
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ---------------------------- | ----- |
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
*/

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# Moving from GLFW 2 to 3 {#moving_guide}
[TOC]
This is a transition guide for moving from GLFW 2 to 3. It describes what has
changed or been removed, but does _not_ include
[new features](@ref news) unless they are required when moving an existing code
base onto the new API. For example, the new multi-monitor functions are
required to create full screen windows with GLFW 3.
## Changed and removed features {#moving_removed}
### Renamed library and header file {#moving_renamed_files}
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
avoid collisions with the headers of other major versions. Similarly, the GLFW
3 library is named `glfw3,` except when it's installed as a shared library on
Unix-like systems, where it uses the [soname][] `libglfw.so.3`.
[soname]: https://en.wikipedia.org/wiki/soname
__Old syntax__
```c
#include <GL/glfw.h>
```
__New syntax__
```c
#include <GLFW/glfw3.h>
```
### Removal of threading functions {#moving_threads}
The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available
in both [C++11][] and [C11][], both of which are gaining traction.
[C++11]: https://en.cppreference.com/w/cpp/thread
[C11]: https://en.cppreference.com/w/c/thread
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
support them, see the [TinyThread++][] and [TinyCThread][] projects created by
the original author of GLFW. These libraries implement a usable subset of the
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
TinyCThread.
[TinyThread++]: https://gitorious.org/tinythread/tinythreadpp
[TinyCThread]: https://github.com/tinycthread/tinycthread
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
2 had. Contexts can be made current on any thread, although only a single
thread at a time, and the documentation explicitly states which functions may be
used from any thread and which must only be used from the main thread.
__Removed functions__
> `glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
> `glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
> `glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
> `glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
__Removed types__
> `GLFWthreadfun`
### Removal of image and texture loading {#moving_image}
The image and texture loading functions have been removed. They only supported
the Targa image format, making them mostly useful for beginner level examples.
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
would need not only to support other formats, but also modern extensions to
OpenGL texturing. This would either add a number of external
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
of these libraries.
As there already are libraries doing this, it is unnecessary both to duplicate
the work and to tie the duplicate to GLFW. The resulting library would also be
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
__Removed functions__
> `glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
> `glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
### Removal of GLFWCALL macro {#moving_stdcall}
The `GLFWCALL` macro, which made callback functions use [\_\_stdcall][stdcall]
on Windows, has been removed. GLFW is written in C, not Pascal. Removing this
macro means there's one less thing for application programmers to remember, i.e.
the requirement to mark all callback functions with `GLFWCALL`. It also
simplifies the creation of DLLs and DLL link libraries, as there's no need to
explicitly disable `@n` entry point suffixes.
[stdcall]: https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx
__Old syntax__
```c
void GLFWCALL callback_function(...);
```
__New syntax__
```c
void callback_function(...);
```
### Window handle parameters {#moving_window_handles}
Because GLFW 3 supports multiple windows, window handle parameters have been
added to all window-related GLFW functions and callbacks. The handle of
a newly created window is returned by @ref glfwCreateWindow (formerly
`glfwOpenWindow`). Window handles are pointers to the
[opaque][opaque-type] type @ref GLFWwindow.
[opaque-type]: https://en.wikipedia.org/wiki/Opaque_data_type
__Old syntax__
```c
glfwSetWindowTitle("New Window Title");
```
__New syntax__
```c
glfwSetWindowTitle(window, "New Window Title");
```
### Explicit monitor selection {#moving_monitor}
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
GLFW 2 would have selected, but there are many other
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
[opaque][opaque-type] type @ref GLFWmonitor.
__Old basic full screen__
```c
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
```
__New basic full screen__
```c
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
```
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
into [window hints](@ref window_hints), but as they have been given
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
### Removal of automatic event polling {#moving_autopoll}
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
buffer swap, which acts on a single window, the event processing functions act
on all windows at once.
__Old basic main loop__
```c
while (...)
{
// Process input
// Render output
glfwSwapBuffers();
}
```
__New basic main loop__
```c
while (...)
{
// Process input
// Render output
glfwSwapBuffers(window);
glfwPollEvents();
}
```
### Explicit context management {#moving_context}
Each GLFW 3 window has its own OpenGL context and only you, the application
programmer, can know which context should be current on which thread at any
given time. Therefore, GLFW 3 leaves that decision to you.
This means that you need to call @ref glfwMakeContextCurrent after creating
a window before you can call any OpenGL functions.
### Separation of window and framebuffer sizes {#moving_hidpi}
Window positions and sizes now use screen coordinates, which may not be the same
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
pixels, not screen coordinates. For example, the rectangle specified with
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
been added. You can retrieve the size of the framebuffer of a window with @ref
glfwGetFramebufferSize function. A framebuffer size callback has also been
added, which can be set with @ref glfwSetFramebufferSizeCallback.
__Old basic viewport setup__
```c
glfwGetWindowSize(&width, &height);
glViewport(0, 0, width, height);
```
__New basic viewport setup__
```c
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
```
### Window closing changes {#moving_window_close}
The `GLFW_OPENED` window parameter has been removed. As long as the window has
not been destroyed, whether through @ref glfwDestroyWindow or @ref
glfwTerminate, the window is "open".
A user attempting to close a window is now just an event like any other. Unlike
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
you choose them to be. Each window now has a close flag that is set to
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
happens and the window stays visible. It is then up to you to either destroy
the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose.
__Old basic main loop__
```c
while (glfwGetWindowParam(GLFW_OPENED))
{
...
}
```
__New basic main loop__
```c
while (!glfwWindowShouldClose(window))
{
...
}
```
The close callback no longer returns a value. Instead, it is called after the
close flag has been set, so it can optionally override its value, before
event processing completes. You may however not call @ref glfwDestroyWindow
from the close callback (or any other window related callback).
__Old syntax__
```c
int GLFWCALL window_close_callback(void);
```
__New syntax__
```c
void window_close_callback(GLFWwindow* window);
```
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
for other reasons to close the window as well, for example the user choosing
Quit from an in-game menu.
### Persistent window hints {#moving_hints}
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
Window hints are no longer reset to their default values on window creation, but
instead retain their values until modified by @ref glfwWindowHint or @ref
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
### Video mode enumeration {#moving_video_modes}
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
now returns all available modes for a specific monitor instead of requiring you
to guess how large an array you need. The `glfwGetDesktopMode` function, which
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
returns the current mode of a monitor.
### Removal of character actions {#moving_char_up}
The action parameter of the [character callback](@ref GLFWcharfun) has been
removed. This was an artefact of the origin of GLFW, i.e. being developed in
English by a Swede. However, many keyboard layouts require more than one key to
produce characters with diacritical marks. Even the Swedish keyboard layout
requires this for uncommon cases like ü.
__Old syntax__
```c
void GLFWCALL character_callback(int character, int action);
```
__New syntax__
```c
void character_callback(GLFWwindow* window, int character);
```
### Cursor position changes {#moving_cursorpos}
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
glfwSetCursorPosCallback.
The cursor position is now `double` instead of `int`, both for the direct
functions and for the callback. Some platforms can provide sub-pixel cursor
movement and this data is now passed on to the application where available. On
platforms where this is not provided, the decimal part is zero.
GLFW 3 only allows you to position the cursor within a window using @ref
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
Unless the window is active, the function fails silently.
### Wheel position replaced by scroll offsets {#moving_wheel}
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
offsets and has no absolute position. The mouse wheel callback has been
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
two-dimensional floating point scroll offsets. This allows you to receive
precise scroll data from for example modern touchpads.
__Old syntax__
```c
void GLFWCALL mouse_wheel_callback(int position);
```
__New syntax__
```c
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
```
__Removed functions__
> `glfwGetMouseWheel`
### Key repeat action {#moving_repeat}
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
to allow the [key callback](@ref GLFWkeyfun) to distinguish an initial key press
from a repeat. Note that @ref glfwGetKey still returns only `GLFW_PRESS` or
`GLFW_RELEASE`.
### Physical key input {#moving_keys}
GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to
the values generated by the current keyboard layout. The tokens are named
according to the values they would have in the standard US layout, but this
is only a convenience, as most programmers are assumed to know that layout.
This means that (for example) `GLFW_KEY_LEFT_BRACKET` is always a single key and
is the same key in the same place regardless of what keyboard layouts the users
of your program have.
The key input facility was never meant for text input, although using it that
way worked slightly better in GLFW 2. If you were using it to input text, you
should be using the character callback instead, on both GLFW 2 and 3. This will
give you the characters being input, as opposed to the keys being pressed.
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
having to remember whether to check for `a` or `A`, you now check for
@ref GLFW_KEY_A.
### Joystick function changes {#moving_joystick}
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
The `glfwGetJoystickParam` function and the `GLFW_PRESENT`, `GLFW_AXES` and
`GLFW_BUTTONS` tokens have been replaced by the @ref glfwJoystickPresent
function as well as axis and button counts returned by the @ref
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
### Win32 MBCS support {#moving_mbcs}
The Win32 port of GLFW 3 will not compile in [MBCS mode][MBCS]. However,
because the use of the Unicode version of the Win32 API doesn't affect the
process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application.
Therefore, even if an application using GLFW has MBCS mode code, there's no need
for GLFW itself to support it.
[MBCS]: https://msdn.microsoft.com/en-us/library/5z097dxa.aspx
### Support for versions of Windows older than XP {#moving_windows}
All explicit support for version of Windows older than XP has been removed.
There is no code that actively prevents GLFW 3 from running on these earlier
versions, but it uses Win32 functions that those versions lack.
Windows XP was released in 2001, and by now (January 2015) it has not only
replaced almost all earlier versions of Windows, but is itself rapidly being
replaced by Windows 7 and 8. The MSDN library doesn't even provide
documentation for version older than Windows 2000, making it difficult to
maintain compatibility with these versions even if it was deemed worth the
effort.
The Win32 API has also not stood still, and GLFW 3 uses many functions only
present on Windows XP or later. Even supporting an OS as new as XP (new
from the perspective of GLFW 2, which still supports Windows 95) requires
runtime checking for a number of functions that are present only on modern
version of Windows.
### Capture of system-wide hotkeys {#moving_syskeys}
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
removed. Modern applications, whether they're games, scientific visualisations
or something else, are nowadays expected to be good desktop citizens and allow
these hotkeys to function even when running in full screen mode.
### Automatic termination {#moving_terminate}
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
because `exit` calls registered functions from the calling thread and while it
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
called from the main thread.
To release all resources allocated by GLFW, you should call @ref glfwTerminate
yourself, from the main thread, before the program terminates. Note that this
destroys all windows not already destroyed with @ref glfwDestroyWindow,
invalidating any window handles you may still have.
### GLU header inclusion {#moving_glu}
GLFW 3 does not by default include the GLU header and GLU itself has been
deprecated by [Khronos][]. __New projects should not use GLU__, but if you need
it for legacy code that has been moved to GLFW 3, you can request that the GLFW
header includes it by defining @ref GLFW_INCLUDE_GLU before the inclusion of the
GLFW header.
[Khronos]: https://en.wikipedia.org/wiki/Khronos_Group
__Old syntax__
```c
#include <GL/glfw.h>
```
__New syntax__
```c
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
```
There are many libraries that offer replacements for the functionality offered
by GLU. For the matrix helper functions, see math libraries like [GLM][] (for
C++), [linmath.h][] (for C) and others. For the tessellation functions, see for
example [libtess2][].
[GLM]: https://github.com/g-truc/glm
[linmath.h]: https://github.com/datenwolf/linmath.h
[libtess2]: https://github.com/memononen/libtess2
## Name change tables {#moving_tables}
### Renamed functions {#moving_renamed_functions}
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ----------------------------- | ----- |
| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints
| `glfwCloseWindow` | @ref glfwDestroyWindow | |
| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
| `glfwEnable` | @ref glfwSetInputMode | |
| `glfwDisable` | @ref glfwSetInputMode | |
| `glfwGetMousePos` | @ref glfwGetCursorPos | |
| `glfwSetMousePos` | @ref glfwSetCursorPos | |
| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
| `glfwGetWindowParam` | @ref glfwGetWindowAttrib | |
| `glfwGetGLVersion` | @ref glfwGetWindowAttrib | Use `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and `GLFW_CONTEXT_REVISION` |
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
### Renamed types {#moving_renamed_types}
| GLFW 2 | GLFW 3 | Notes |
| ------------------- | --------------------- | |
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
### Renamed tokens {#moving_renamed_tokens}
| GLFW 2 | GLFW 3 | Notes |
| --------------------------- | ---------------------------- | ----- |
| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR` | Used with @ref glfwSetInputMode |
| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |

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@ -1,173 +0,0 @@
/*!
@page news New features
@tableofcontents
@section news_30 New features in version 3.0
@subsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](http://cmake.org/cmake/help/documentation.html).
@subsection new_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your
driver must provide support in a way usable by GLFW. Modern nVidia and Intel
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
AMD provides an EGL implementation instead.
@subsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
resolution framebuffers where other UI elements are scaled up. To achieve this,
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
added. These work with pixels, while the rest of the GLFW API work with screen
coordinates.
@subsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
client area, which is set with @ref glfwSetCursorEnterCallback.
@subsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
This allows for off-screen rendering in a way compatible with most drivers, as
well as moving a window to a specific position before showing it.
@subsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, i.e. things like
a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
the creation of things like splash screens.
@subsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsection news_30_doxygen Doxygen documentation
You are reading it.
*/

40
docs/news.md Normal file
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@ -0,0 +1,40 @@
# Release notes for version 3.5 {#news}
[TOC]
## New features {#features}
### Unlimited mouse buttons {#unlimited_mouse_buttons}
GLFW now has an input mode which allows an unlimited number of mouse buttons to
be reported by the mouse buttton callback, rather than just the associated
[mouse button tokens](@ref buttons). This allows using mouse buttons with
values over 8. For compatibility with older versions, the
@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
this.
## Caveats {#caveats}
## Deprecations {#deprecations}
## Removals {#removals}
## New symbols {#new_symbols}
### New functions {#new_functions}
### New types {#new_types}
### New constants {#new_constants}
- @ref GLFW_UNLIMITED_MOUSE_BUTTONS
## Release notes for earlier versions {#news_archive}
- [Release notes for 3.4](https://www.glfw.org/docs/3.4/news.html)
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)

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@ -1,305 +0,0 @@
/*!
@page quick Getting started
@tableofcontents
This guide will show how to write simple OpenGL applications using GLFW 3. It
will introduce a few of the most commonly used functions, but there are many
others. To see detailed documentation on any GLFW function, just click on its
name.
This guide assumes no experience with earlier versions of GLFW. If you
have used GLFW 2.x in the past, you should also read the
[transition guide](@ref moving).
@section quick_include Including the GLFW header
In the files of your program where you use OpenGL or GLFW, you need to include
the GLFW 3 header file.
@code
#include <GLFW/glfw3.h>
@endcode
This defines all the constants, types and function prototypes of the GLFW API.
It also includes the OpenGL header, and defines all the constants and types
necessary for it to work on your platform.
For example, under Windows you are normally required to include `windows.h`
before including `GL/gl.h`. This would make your source file tied to Windows
and pollute your code's namespace with the whole Win32 API.
Instead, the GLFW header takes care of this for you, not by including
`windows.h`, but rather by itself duplicating only the necessary parts of it.
It does this only where needed, so if `windows.h` *is* included, the GLFW header
does not try to redefine those symbols.
In other words:
- Do *not* include the OpenGL headers yourself, as GLFW does this for you
- Do *not* include `windows.h` or other platform-specific headers unless
you plan on using those APIs directly
- If you *do* need to include such headers, do it *before* including the
GLFW one and it will detect this
Starting with version 3.0, the GLU header `glu.h` is no longer included by
default. If you wish to include it, define `GLFW_INCLUDE_GLU` before the
inclusion of the GLFW header.
@code
#define GLFW_INCLUDE_GLU
#include <GLFW/glfw3.h>
@endcode
@section quick_init_term Initializing and terminating GLFW
Before you can use most GLFW functions, the library must be initialized. This
is done with @ref glfwInit, which returns non-zero if successful, or zero if an
error occurred.
@code
if (!glfwInit())
exit(EXIT_FAILURE);
@endcode
When you are done using GLFW, typically at the very end of the program, you need
to call @ref glfwTerminate.
@code
glfwTerminate();
@endcode
This destroys any remaining windows and releases any other resources allocated by
GLFW. After this call, you must call @ref glfwInit again before using any GLFW
functions that require it.
@section quick_capture_error Setting an error callback
Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are simply
C functions (or C++ static methods) that are called by GLFW with arguments
describing the event.
In case @ref glfwInit or any other GLFW function fails, an error is reported to
the GLFW error callback. You can receive these reports by setting the error
callback. The callback function itself should match the signature of @ref
GLFWerrorfun. Here is a simple error callback that just prints the error
description to `stderr`.
@code
void error_callback(int error, const char* description)
{
fputs(description, stderr);
}
@endcode
Setting the callback, so GLFW knows to call it, is done with @ref
glfwSetErrorCallback. This is one of the few GLFW functions that may be called
before @ref glfwInit, which lets you be notified of errors during
initialization, so you should set it before you do anything else with GLFW.
@code
glfwSetErrorCallback(error_callback);
@endcode
@section quick_create_window Creating a window and context
The window (and its context) is created with @ref glfwCreateWindow, which
returns a handle to the created window. For example, this creates a 640 by 480
windowed mode window:
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
@endcode
If window creation fails, `NULL` will be returned, so you need to check whether
it did.
@code
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
@endcode
This handle is then passed to all window related functions, and is provided to
you along with input events, so you know which window received the input.
To create a full screen window, you need to specify which monitor the window
should use. In most cases, the user's primary monitor is a good choice. You
can get this with @ref glfwGetPrimaryMonitor. To make the above window
full screen, just pass along the monitor handle:
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
@endcode
Full screen windows cover the entire display area of a monitor, have no border
or decorations, and change the monitor's resolution to the one most closely
matching the requested window size.
When you are done with the window, destroy it with the @ref glfwDestroyWindow
function.
@code
glfwDestroyWindow(window);
@endcode
Once this function is called, no more events will be delivered for that window
and its handle becomes invalid.
@section quick_context_current Making the OpenGL context current
Before you can use the OpenGL API, it must have a current OpenGL context. You
make a window's context current with @ref glfwMakeContextCurrent. It will then
remain as the current context until you make another context current or until
the window owning it is destroyed.
@code
glfwMakeContextCurrent(window);
@endcode
@section quick_window_close Checking the window close flag
Each window has a flag indicating whether the window should be closed. This can
be checked with @ref glfwWindowShouldClose.
When the user attempts to close the window, either by pressing the close widget
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
Note that **the window isn't actually closed**, so you are expected to monitor
this flag and either destroy the window or give some kind of feedback to the
user.
@code
while (!glfwWindowShouldClose(window))
{
// Keep running
}
@endcode
You can be notified when user is attempting to close the window by setting
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
called immediately after the close flag has been set.
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
useful if you want to interpret other kinds of input as closing the window, like
for example pressing the escape key.
@section quick_key_input Receiving input events
Each window has a large number of callbacks that can be set to receive all the
various kinds of events. To receive key press and release events, a
[key callback](@ref GLFWkeyfun) is set using @ref glfwSetKeyCallback.
@code
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
@endcode
For event callbacks to actually be called when an event occurs, you need to
process events as described below.
@section quick_render Rendering with OpenGL
Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
size, needed by this example for `glViewport` and `glOrtho`, is retrieved with
@ref glfwGetFramebufferSize.
@code
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
@endcode
However, you can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and call `glViewport` from there.
@code
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
@endcode
@section quick_timer Reading the timer
For the triangle to rotate properly, a time source is needed. GLFW provides
@ref glfwGetTime, which returns the number of seconds since @ref glfwInit as
a `double`. The time source used is the most accurate on each platform and
generally has micro- or nanosecond resolution.
@code
double time = glfwGetTime();
@endcode
@section quick_swap_buffers Swapping buffers
GLFW windows always use double-buffering. That means that you have two
rendering buffers; a front buffer and a back buffer. The front buffer is the
one being displayed and the back buffer the one you render to.
When the entire frame has been rendered, it is time to swap the back and the
front buffers in order to display the rendered frame, and begin rendering a new
frame. This is done with @ref glfwSwapBuffers.
@code
glfwSwapBuffers(window);
@endcode
@section quick_process_events Processing events
GLFW needs to communicate regularly with the window system both in order to
receive events and to show that it hasn't locked up. Event processing must be
done regularly and is normally done each frame before rendering but after buffer
swap.
There are two ways to process pending events. @ref glfwPollEvents processes
only those events that have already been received and then returns immediately.
This is the best choice when rendering continually, like most games do.
@code
glfwPollEvents();
@endcode
If instead you only need to update your rendering once you have received new
input, @ref glfwWaitEvents is a better choice. It waits until at least one
event has been received, putting the thread to sleep in the meantime, and then
processes all received events just like @ref glfwPollEvents does. This saves
a great deal of CPU cycles and is useful for, for example, many kinds of editing
tools.
@code
glfwWaitEvents();
@endcode
@section quick_example Putting it together: A small GLFW application
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program.
@snippet simple.c code
This program creates a 640 by 480 windowed mode window and runs a loop clearing
the screen, rendering a triangle and processing events until the user closes the
window. It can be found in the source distribution as `examples/simple.c`, and
is by default compiled along with all other examples when you build GLFW.
*/

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# Getting started {#quick_guide}
[TOC]
This guide takes you through writing a small application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more.
This guide assumes no experience with earlier versions of GLFW. If you
have used GLFW 2 in the past, read @ref moving_guide, as some functions
behave differently in GLFW 3.
## Step by step {#quick_steps}
### Including the GLFW header {#quick_include}
In the source files of your application where you use GLFW, you need to include
its header file.
```c
#include <GLFW/glfw3.h>
```
This header provides all the constants, types and function prototypes of the
GLFW API.
By default it also includes the OpenGL header from your development environment.
On some platforms this header only supports older versions of OpenGL. The most
extreme case is Windows, where it typically only supports OpenGL 1.2.
Most programs will instead use an
[extension loader library](@ref context_glext_auto) and include its header.
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
header can detect most such headers if they are included first and will then not
include the one from your development environment.
```c
#include <glad/gl.h>
#include <GLFW/glfw3.h>
```
To make sure there will be no header conflicts, you can define @ref
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
development environment header. This also allows the two headers to be included
in any order.
```c
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
```
### Initializing and terminating GLFW {#quick_init_term}
Before you can use most GLFW functions, the library must be initialized. On
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
`GLFW_FALSE` is returned.
```c
if (!glfwInit())
{
// Initialization failed
}
```
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW.
```c
glfwTerminate();
```
This destroys any remaining windows and releases any other resources allocated by
GLFW. After this call, you must initialize GLFW again before using any GLFW
functions that require it.
### Setting an error callback {#quick_capture_error}
Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
C++ static methods) that are called by GLFW with arguments describing the event.
In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have
the signature below but may do anything permitted in other callbacks.
```c
void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
```
Callback functions must be set, so GLFW knows to call them. The function to set
the error callback is one of the few GLFW functions that may be called before
initialization, which lets you be notified of errors both during and after
initialization.
```c
glfwSetErrorCallback(error_callback);
```
### Creating a window and context {#quick_create_window}
The window and its OpenGL context are created with a single call to @ref
glfwCreateWindow, which returns a handle to the created combined window and
context object
```c
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or OpenGL context creation failed
}
```
This creates a 640 by 480 windowed mode window with an OpenGL context. If
window or OpenGL context creation fails, `NULL` will be returned. You should
always check the return value. While window creation rarely fails, context
creation depends on properly installed drivers and may fail even on machines
with the necessary hardware.
By default, the OpenGL context GLFW creates may have any version. You can
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
This program uses the core profile as that is the only profile macOS supports
for OpenGL 3.x and 4.x.
```c
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or context creation failed
}
```
When a window and context is no longer needed, destroy it.
```c
glfwDestroyWindow(window);
```
Once this function is called, no more events will be delivered for that window
and its handle becomes invalid.
### Making the OpenGL context current {#quick_context_current}
Before you can use the OpenGL API, you must have a current OpenGL context.
```c
glfwMakeContextCurrent(window);
```
The context will remain current until you make another context current or until
the window owning the current context is destroyed.
If you are using an [extension loader library](@ref context_glext_auto) to
access modern OpenGL then this is when to initialize it, as the loader needs
a current context to load from. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
```c
gladLoadGL(glfwGetProcAddress);
```
### Checking the window close flag {#quick_window_close}
Each window has a flag indicating whether the window should be closed.
When the user attempts to close the window, either by pressing the close widget
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
Note that __the window isn't actually closed__, so you are expected to monitor
this flag and either destroy the window or give some kind of feedback to the
user.
```c
while (!glfwWindowShouldClose(window))
{
// Keep running
}
```
You can be notified when the user is attempting to close the window by setting
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
called immediately after the close flag has been set.
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
useful if you want to interpret other kinds of input as closing the window, like
for example pressing the _Escape_ key.
### Receiving input events {#quick_key_input}
Each window has a large number of callbacks that can be set to receive all the
various kinds of events. To receive key press and release events, create a key
callback function.
```c
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
```
The key callback, like other window related callbacks, are set per-window.
```c
glfwSetKeyCallback(window, key_callback);
```
In order for event callbacks to be called when events occur, you need to process
events as described below.
### Rendering with OpenGL {#quick_render}
Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multicolored rotating triangle will be rendered. The framebuffer
size needs to be retrieved for `glViewport`.
```c
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
```
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
The details of how to render with OpenGL is outside the scope of this tutorial,
but there are many excellent resources for learning modern OpenGL. Here are
a few of them:
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
- [Learn OpenGL](https://learnopengl.com/)
- [Open.GL](https://open.gl/)
These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context.
### Reading the timer {#quick_timer}
To create smooth animation, a time source is needed. GLFW provides a timer that
returns the number of seconds since initialization. The time source used is the
most accurate on each platform and generally has micro- or nanosecond
resolution.
```c
double time = glfwGetTime();
```
### Swapping buffers {#quick_swap_buffers}
GLFW windows by default use double buffering. That means that each window has
two rendering buffers; a front buffer and a back buffer. The front buffer is
the one being displayed and the back buffer the one you render to.
When the entire frame has been rendered, the buffers need to be swapped with one
another, so the back buffer becomes the front buffer and vice versa.
```c
glfwSwapBuffers(window);
```
The swap interval indicates how many frames to wait until swapping the buffers,
commonly known as _vsync_. By default, the swap interval is zero, meaning
buffer swapping will occur immediately. On fast machines, many of those frames
will never be seen, as the screen is still only updated typically 60-75 times
per second, so this wastes a lot of CPU and GPU cycles.
Also, because the buffers will be swapped in the middle the screen update,
leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
For these reasons, applications will typically want to set the swap interval to
one. It can be set to higher values, but this is usually not recommended,
because of the input latency it leads to.
```c
glfwSwapInterval(1);
```
This function acts on the current context and will fail unless a context is
current.
### Processing events {#quick_process_events}
GLFW needs to communicate regularly with the window system both in order to
receive events and to show that the application hasn't locked up. Event
processing must be done regularly while you have visible windows and is normally
done each frame after buffer swapping.
There are two methods for processing pending events; polling and waiting. This
example will use event polling, which processes only those events that have
already been received and then returns immediately.
```c
glfwPollEvents();
```
This is the best choice when rendering continually, like most games do. If
instead you only need to update your rendering once you have received new input,
@ref glfwWaitEvents is a better choice. It waits until at least one event has
been received, putting the thread to sleep in the meantime, and then processes
all received events. This saves a great deal of CPU cycles and is useful for,
for example, many kinds of editing tools.
## Putting it together {#quick_example}
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a small program.
This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either
presses _Escape_ or closes the window.
@snippet triangle-opengl.c code
The program above can be found in the [source package][download] as
`examples/triangle-opengl.c` and is compiled along with all other examples when
you build GLFW. If you built GLFW from the source package then you already have
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
`triangle-opengl.app` on macOS.
[download]: https://www.glfw.org/download.html
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
functions for that category.
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref monitor_guide
- @ref input_guide
You can access reference documentation for any GLFW function by clicking it and
the reference for each function links to related functions and guide sections.
The tutorial ends here. Once you have written a program that uses GLFW, you
will need to compile and link it. How to do that depends on the development
environment you are using and is best explained by the documentation for that
environment. To learn about the details that are specific to GLFW, see
@ref build_guide.

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# Vulkan guide {#vulkan_guide}
[TOC]
This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
To develop for Vulkan you should download the [LunarG Vulkan
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
libraries, they also provide the validation layers necessary for development.
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
to use GLFW and Vulkan. The [Khronos Vulkan
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
with a small framework in between.
For details on a specific Vulkan support function, see the @ref vulkan. There
are also guides for the other areas of the GLFW API.
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref monitor_guide
- @ref input_guide
## Finding the Vulkan loader {#vulkan_loader}
GLFW itself does not ever need to be linked against the Vulkan loader.
By default, GLFW will load the Vulkan loader dynamically at runtime via its standard name:
`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other Unix-like systems and
`libvulkan.1.dylib` on macOS.
@macos GLFW will also look up and search the `Frameworks` subdirectory of your
application bundle.
If your code is using a Vulkan loader with a different name or in a non-standard location
you will need to direct GLFW to it. Pass your version of `vkGetInstanceProcAddr` to @ref
glfwInitVulkanLoader before initializing GLFW and it will use that function for all Vulkan
entry point retrieval. This prevents GLFW from dynamically loading the Vulkan loader.
```c
glfwInitVulkanLoader(vkGetInstanceProcAddr);
```
@macos To make your application be redistributable you will need to set up the application
bundle according to the LunarG SDK documentation. This is explained in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
## Including the Vulkan header file {#vulkan_include}
To have GLFW include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
the GLFW header.
```c
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
```
If you instead want to include the Vulkan header from a custom location or use
your own custom Vulkan header then do this before the GLFW header.
```c
#include <path/to/vulkan.h>
#include <GLFW/glfw3.h>
```
Unless a Vulkan header is included, either by the GLFW header or above it, the following
GLFW functions will not be declared, as depend on Vulkan types.
- @ref glfwInitVulkanLoader
- @ref glfwGetInstanceProcAddress
- @ref glfwGetPhysicalDevicePresentationSupport
- @ref glfwCreateWindowSurface
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
of GLFW to work. Define them only if you are using these extensions directly.
## Querying for Vulkan support {#vulkan_support}
If you are linking directly against the Vulkan loader then you can skip this
section. The canonical desktop loader library exports all Vulkan core and
Khronos extension functions, allowing them to be called directly.
If you are loading the Vulkan loader dynamically instead of linking directly
against it, you can check for the availability of a loader and ICD with @ref
glfwVulkanSupported.
```c
if (glfwVulkanSupported())
{
// Vulkan is available, at least for compute
}
```
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
functional ICD was found.
If one or both were not found, calling any other Vulkan related GLFW function
will generate a @ref GLFW_API_UNAVAILABLE error.
### Querying Vulkan function pointers {#vulkan_proc}
To load any Vulkan core or extension function from the found loader, call @ref
glfwGetInstanceProcAddress. To load functions needed for instance creation,
pass `NULL` as the instance.
```c
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
```
Once you have created an instance, you can load from it all other Vulkan core
functions and functions from any instance extensions you enabled.
```c
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
```
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
function falls back to a platform-specific query of the Vulkan loader (i.e.
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
For more information about `vkGetInstanceProcAddr`, see the Vulkan
documentation.
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
of Vulkan function. This function can be retrieved from an instance with @ref
glfwGetInstanceProcAddress.
```c
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
```
Device-specific functions may execute a little faster, due to not having to
dispatch internally based on the device passed to them. For more information
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
## Querying required Vulkan extensions {#vulkan_ext}
To do anything useful with Vulkan you need to create an instance. If you want
to use Vulkan to render to a window, you must enable the instance extensions
GLFW requires to create Vulkan surfaces.
To query the instance extensions required, call @ref
glfwGetRequiredInstanceExtensions.
```c
uint32_t count;
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
```
These extensions must all be enabled when creating instances that are going to
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
glfwCreateWindowSurface. The set of extensions will vary depending on platform
and may also vary depending on graphics drivers and other factors.
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
window surfaces. You can still use Vulkan for off-screen rendering and compute
work.
If successful the returned array will always include `VK_KHR_surface`, so if
you don't require any additional extensions you can pass this list directly to
the `VkInstanceCreateInfo` struct.
```c
VkInstanceCreateInfo ici;
memset(&ici, 0, sizeof(ici));
ici.enabledExtensionCount = count;
ici.ppEnabledExtensionNames = extensions;
...
```
Additional extensions may be required by future versions of GLFW. You should
check whether any extensions you wish to enable are already in the returned
array, as it is an error to specify an extension more than once in the
`VkInstanceCreateInfo` struct.
@macos MoltenVK is (as of July 2022) not yet a fully conformant implementation
of Vulkan. As of Vulkan SDK 1.3.216.0, this means you must also enable the
`VK_KHR_portability_enumeration` instance extension and set the
`VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR` bit in the instance creation
info flags for MoltenVK to show up in the list of physical devices. For more
information, see the Vulkan and MoltenVK documentation.
## Querying for Vulkan presentation support {#vulkan_present}
Not every queue family of every Vulkan device can present images to surfaces.
To check whether a specific queue family of a physical device supports image
presentation without first having to create a window and surface, call @ref
glfwGetPhysicalDevicePresentationSupport.
```c
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
{
// Queue family supports image presentation
}
```
The `VK_KHR_surface` extension additionally provides the
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
an existing Vulkan surface.
## Creating the window {#vulkan_window}
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation with the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
```c
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
```
See @ref context_less for more information.
## Creating a Vulkan window surface {#vulkan_surface}
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
for a GLFW window with @ref glfwCreateWindowSurface.
```c
VkSurfaceKHR surface;
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
if (err)
{
// Window surface creation failed
}
```
If an OpenGL or OpenGL ES context was created on the window, the context has
ownership of the presentation on the window and a Vulkan surface cannot be
created.
It is your responsibility to destroy the surface. GLFW does not destroy it for
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.

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@ -1,484 +0,0 @@
/*!
@page window Window handling guide
@tableofcontents
The primary purpose of GLFW is to provide a simple interface to window
management and OpenGL and OpenGL ES context creation. GLFW supports multiple
windows, which can be either a normal desktop window or a full screen window.
@section window_object Window handles
The @ref GLFWwindow object encapsulates both a window and a context. They are
created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
@ref glfwTerminate, if any remain). As the window and context are inseparably
linked, the object pointer is used as both a context and window handle.
@section window_creation Window creation
The window and its context are created with @ref glfwCreateWindow, which
returns a handle to the created window object. For example, this creates a 640
by 480 windowed mode window:
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
@endcode
If window creation fails, `NULL` will be returned, so you need to check whether
it did.
This handle is then passed to all window related functions, and is provided to
you along with input events, so you know which window received the input.
To create a full screen window, you need to specify which monitor the window
should use. In most cases, the user's primary monitor is a good choice. For
more information about monitors, see the @ref monitor.
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
@endcode
Full screen windows cover the entire display area of a monitor, have no border
or decorations, and change the monitor's resolution to the one most closely
matching the requested window size.
For more control over how the window and its context are created, see @ref
window_hints below.
@section window_destruction Window destruction
When you are done with the window, destroy it with the @ref glfwDestroyWindow
function.
@code
glfwDestroyWindow(window);
@endcode
Once this function is called, no more events will be delivered for that window
and its handle becomes invalid.
@section window_hints Window creation hints
There are a number of hints that can be set before the creation of a window and
context. Some affect the window itself, others affect the framebuffer or
context. These hints are set to their default values each time the library is
initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
and reset all at once to their defaults with @ref glfwDefaultWindowHints.
Note that hints need to be set *before* the creation of the window and context
you wish to have the specified attributes.
@subsection window_hints_hard Hard and soft constraints
Some window hints are hard constraints. These must match the available
capabilities *exactly* for window and context creation to succeed. Hints
that are not hard constraints are matched as closely as possible, but the
resulting window and context may differ from what these hints requested. To
find out the actual attributes of the created window and context, use the
@ref glfwGetWindowAttrib function.
The following hints are hard constraints:
- `GLFW_STEREO`
- `GLFW_CLIENT_API`
The following additional hints are hard constraints if requesting an OpenGL
context:
- `GLFW_OPENGL_FORWARD_COMPAT`
- `GLFW_OPENGL_PROFILE`
Hints that do not apply to a given type of window or context are ignored.
@subsection window_hints_wnd Window related hints
The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the
user*. The window will still be resizable using the @ref glfwSetWindowSize
function. This hint is ignored for full screen windows.
The `GLFW_VISIBLE` hint specifies whether the window will be initially
visible. This hint is ignored for full screen windows.
The `GLFW_DECORATED` hint specifies whether the window will have window
decorations such as a border, a close widget, etc. This hint is ignored for
full screen windows. Note that even though a window may lack a close widget, it
is usually still possible for the user to generate close events.
@subsection window_hints_fb Framebuffer related hints
The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit
depths of the various components of the default framebuffer.
The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS`
and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the
various components of the accumulation buffer.
The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
buffers.
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
multisampling. Zero disables multisampling.
The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
sRGB capable.
The `GLFW_REFRESH_RATE` hint specifies the desired refresh rate for full screen
windows. If set to zero, the highest available refresh rate will be used. This
hint is ignored for windowed mode windows.
@subsection window_hints_ctx Context related hints
The `GLFW_CLIENT_API` hint specifies which client API to create the context
for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`.
The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints
specify the client API version that the created context must be compatible
with.
For OpenGL, these hints are *not* hard constraints, as they don't have to
match exactly, but @ref glfwCreateWindow will still fail if the resulting
OpenGL version is less than the one requested. It is therefore perfectly
safe to use the default of version 1.0 for legacy code and you may still
get backwards-compatible contexts of version 3.0 and above when available.
While there is no way to ask the driver for a context of the highest supported
version, most drivers provide this when you ask GLFW for a version
1.0 context.
For OpenGL ES, these hints are hard constraints.
If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint
specifies whether the OpenGL context should be forward-compatible, i.e. one
where all functionality deprecated in the requested version of OpenGL is
removed. This may only be used if the requested OpenGL version is 3.0 or
above. If another client API is requested, this hint is ignored.
If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
specifies whether to create a debug OpenGL context, which may have
additional error and performance issue reporting functionality. If another
client API is requested, this hint is ignored.
If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies
which OpenGL profile to create the context for. Possible values are one of
`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or
`GLFW_OPENGL_ANY_PROFILE` to not request a specific profile. If requesting
an OpenGL version below 3.2, `GLFW_OPENGL_ANY_PROFILE` must be used. If
another client API is requested, this hint is ignored.
The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be
used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
a robustness strategy.
@subsection window_hints_values Supported and default values
| Name | Default value | Supported values |
| ---------------------------- | ------------------------- | ----------------------- |
| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` |
| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` |
| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` |
| `GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` |
| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
@section window_close Window close flag
When the user attempts to close the window, for example by clicking the close
widget or using a key chord like Alt+F4, the *close flag* of the window is set.
The window is however not actually destroyed and, unless you watch for this
state change, nothing further happens.
The current state of the close flag is returned by @ref glfwWindowShouldClose
and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common
pattern is to use the close flag as a main loop condition.
@code
while (!glfwWindowShouldClose(window))
{
render(window);
glfwSwapBuffers(window);
glfwPollEvents();
}
@endcode
If you wish to be notified when the user attempts to close a window, you can set
the close callback with @ref glfwSetWindowCloseCallback. This callback is
called directly *after* the close flag has been set.
@code
glfwSetWindowCloseCallback(window, window_close_callback);
@endcode
The callback function can be used for example to filter close requests and clear
the close flag again unless certain conditions are met.
@code
void window_close_callback(GLFWwindow* window)
{
if (!time_to_close)
glfwSetWindowShouldClose(window, GL_FALSE);
}
@endcode
@section window_size Window size
The size of a window can be changed with @ref glfwSetWindowSize. For windowed
mode windows, this resizes the specified window so that its *client area* has
the specified size. Note that the window system may put limitations on size.
For full screen windows, it selects and sets the video mode most closely
matching the specified size.
@code
void glfwSetWindowSize(window, 640, 480);
@endcode
If you wish to be notified when a window is resized, whether by the user or
the system, you can set the size callback with @ref glfwSetWindowSizeCallback.
@code
glfwSetWindowSizeCallback(window, window_size_callback);
@endcode
The callback function receives the new size of the client area of the window.
@code
void window_size_callback(GLFWwindow* window, int width, int height)
{
}
@endcode
There is also @ref glfwGetWindowSize for directly retrieving the current size of
a window.
@code
int width, height;
glfwGetWindowSize(window, &width, &height);
@endcode
@section window_fbsize Window framebuffer size
While the size of a window is measured in screen coordinates, OpenGL works with
pixels. The size you pass into `glViewport`, for example, should be in pixels
and not screen coordinates. On some platforms screen coordinates and pixels are
the same, but this is not the case on all platforms supported by GLFW. There is
a second set of functions to retrieve the size in pixels of the framebuffer of
a window.
If you wish to be notified when the framebuffer of a window is resized, whether
by the user or the system, you can set the size callback with @ref
glfwSetFramebufferSizeCallback.
@code
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
@endcode
The callback function receives the new size of the client area of the window,
which can for example be used to update the OpenGL viewport.
@code
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
@endcode
There is also @ref glfwGetFramebufferSize for directly retrieving the current
size of the framebuffer of a window.
@code
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
@endcode
Note that the size of a framebuffer may change independently of the size of
a window, for example if the window is dragged between a regular monitor and
a high-DPI one.
@section window_pos Window position
The position of a windowed-mode window can be changed with @ref
glfwSetWindowPos. This moves the window so that the upper-left corner of its
client area has the specified screen coordinates. Note that the window system
may put limitations on placement.
@code
glfwSetWindowPos(window, 100, 100);
@endcode
If you wish to be notified when a window is moved, whether by the user or
the system, you can set the position callback with @ref glfwSetWindowPosCallback.
@code
glfwSetWindowPosCallback(window, window_pos_callback);
@endcode
The callback function receives the new position of the upper-left corner of its
client area.
@code
void window_size_callback(GLFWwindow* window, int xpos, int ypos)
{
}
@endcode
There is also @ref glfwGetWindowPos for directly retrieving the current position
of the client area of the window.
@code
int xpos, ypos;
glfwGetWindowPos(window, &xpos, &ypos);
@endcode
@section window_title Window title
All GLFW windows have a title, although undecorated or full screen windows may
not display it or only display it in a task bar or similar interface. To change
the title of a window, use @ref glfwSetWindowTitle.
@code
glfwSetWindowTitle(window, "My Window");
@endcode
The window title is a regular C string using the UTF-8 encoding. This means
for example that, as long as your source file is encoded as UTF-8, you can use
any Unicode characters.
@code
glfwSetWindowTitle(window, "さよなら絶望先生");
@endcode
@section window_attribs Window attributes
Windows have a number of attributes that can be returned using @ref
glfwGetWindowAttrib. Some reflect state that may change during the lifetime of
the window, while others reflect the corresponding hints and are fixed at the
time of creation.
@code
if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
{
// window has input focus
}
@endcode
@subsection window_attribs_window Window attributes
The `GLFW_FOCUSED` attribute indicates whether the specified window currently
has input focus.
The `GLFW_ICONIFIED` attribute indicates whether the specified window is
currently iconified, whether by the user or with @ref glfwIconifyWindow.
The `GLFW_VISIBLE` attribute indicates whether the specified window is currently
visible. Window visibility can be controlled with @ref glfwShowWindow and @ref
glfwHideWindow and initial visibility is controlled by the
[window hint](@ref window_hints) with the same name.
The `GLFW_RESIZABLE` attribute indicates whether the specified window is
resizable *by the user*. This is controlled by the
[window hint](@ref window_hints) with the same name.
The `GLFW_DECORATED` attribute indicates whether the specified window has
decorations such as a border, a close widget, etc. This is controlled by the
[window hint](@ref window_hints) with the same name.
@subsection window_attribs_context Context attributes
The `GLFW_CLIENT_API` attribute indicates the client API provided by the
window's context; either `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API`.
The `GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and
`GLFW_CONTEXT_REVISION` attributes indicate the client API version of the
window's context.
The `GLFW_OPENGL_FORWARD_COMPAT` attribute is `GL_TRUE` if the window's
context is an OpenGL forward-compatible one, or `GL_FALSE` otherwise.
The `GLFW_OPENGL_DEBUG_CONTEXT` attribute is `GL_TRUE` if the window's
context is an OpenGL debug context, or `GL_FALSE` otherwise.
The `GLFW_OPENGL_PROFILE` attribute indicates the OpenGL profile used by the
context. This is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`
if the context uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the
OpenGL profile is unknown or the context is for another client API.
The `GLFW_CONTEXT_ROBUSTNESS` attribute indicates the robustness strategy
used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or
`GLFW_NO_RESET_NOTIFICATION` if the window's context supports robustness, or
`GLFW_NO_ROBUSTNESS` otherwise.
@section window_swap Swapping buffers
GLFW windows are always double buffered. That means that you have two
rendering buffers; a front buffer and a back buffer. The front buffer is
the one being displayed and the back buffer the one you render to.
When the entire frame has been rendered, it is time to swap the back and the
front buffers in order to display what has been rendered and begin rendering
a new frame. This is done with @ref glfwSwapBuffers.
@code
glfwSwapBuffers(window);
@endcode
Sometimes it can be useful to select when the buffer swap will occur. With the
function @ref glfwSwapInterval it is possible to select the minimum number of
monitor refreshes the driver should wait before swapping the buffers:
@code
glfwSwapInterval(1);
@endcode
If the interval is zero, the swap will take place immediately when @ref
glfwSwapBuffers is called without waiting for a refresh. Otherwise at least
interval retraces will pass between each buffer swap. Using a swap interval of
zero can be useful for benchmarking purposes, when it is not desirable to
measure the time it takes to wait for the vertical retrace. However, a swap
interval of one lets you avoid tearing.
Note that not all OpenGL implementations properly implement this function, in
which case @ref glfwSwapInterval will have no effect. Some drivers also have
user settings that override requests by GLFW.
*/

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@ -1,60 +1,83 @@
link_libraries(glfw ${OPENGL_glu_LIBRARY})
link_libraries(glfw)
if (BUILD_SHARED_LIBS)
add_definitions(-DGLFW_DLL)
link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY})
else()
link_libraries(${glfw_LIBRARIES})
include_directories("${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
endif()
include_directories(${GLFW_SOURCE_DIR}/include
${GLFW_SOURCE_DIR}/deps)
if (NOT APPLE)
# HACK: This is NOTFOUND on OS X 10.8
include_directories(${OPENGL_INCLUDE_DIR})
# Workaround for the MS CRT deprecating parts of the standard library
if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
${GLFW_SOURCE_DIR}/deps/getopt.c)
if (APPLE)
# Set fancy names for bundles
add_executable(Boing MACOSX_BUNDLE boing.c)
add_executable(Gears MACOSX_BUNDLE gears.c)
add_executable(Simple MACOSX_BUNDLE simple.c)
add_executable("Split View" MACOSX_BUNDLE splitview.c)
add_executable(Wave MACOSX_BUNDLE wave.c)
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
else()
# Set boring names for executables
add_executable(boing WIN32 boing.c)
add_executable(gears WIN32 gears.c)
add_executable(heightmap WIN32 heightmap.c ${GETOPT})
add_executable(simple WIN32 simple.c)
add_executable(splitview WIN32 splitview.c)
add_executable(wave WIN32 wave.c)
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h")
set(GLAD_GLES2 "${GLFW_SOURCE_DIR}/deps/glad/gles2.h")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
target_link_libraries(particles Threads::Threads)
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
triangle-opengl triangle-opengles wave windows)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Examples")
if (MSVC)
set(WINDOWS_BINARIES boing gears heightmap simple splitview wave)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
# Tell MSVC to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
# Tell Clang using MS CRT to use main instead of WinMain
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "-Wl,/entry:mainCRTStartup")
endif()
if (APPLE)
set(BUNDLE_BINARIES Boing Gears Simple "Split View" Wave)
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_target_properties(${BUNDLE_BINARIES} PROPERTIES
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif()

View File

@ -27,13 +27,22 @@
* a hidden computer or VCR.
*****************************************************************************/
#if defined(_MSC_VER)
// Make MS math.h define M_PI
#define _USE_MATH_DEFINES
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define GLFW_INCLUDE_GLU
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>
/*****************************************************************************
* Various declarations and macros
@ -44,6 +53,8 @@ void init( void );
void display( void );
void reshape( GLFWwindow* window, int w, int h );
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods );
void cursor_position_callback( GLFWwindow* window, double x, double y );
void DrawBoingBall( void );
void BounceBall( double dt );
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
@ -80,8 +91,13 @@ typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
typedef struct {float x; float y; float z;} vertex_t;
/* Global vars */
int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
int width, height;
GLfloat deg_rot_y = 0.f;
GLfloat deg_rot_y_inc = 2.f;
int override_pos = GLFW_FALSE;
GLfloat cursor_x = 0.f;
GLfloat cursor_y = 0.f;
GLfloat ball_x = -RADIUS;
GLfloat ball_y = -RADIUS;
GLfloat ball_x_inc = 1.f;
@ -96,11 +112,6 @@ double dt;
#define RAND_MAX 4095
#endif
/* PI */
#ifndef M_PI
#define M_PI 3.1415926535897932384626433832795
#endif
/*****************************************************************************
* Truncate a degree.
@ -156,33 +167,11 @@ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
v2 = c.y - a.y;
v3 = c.z - a.z;
n->x = u2 * v3 - v2 * v3;
n->x = u2 * v3 - v2 * u3;
n->y = u3 * v1 - v3 * u1;
n->z = u1 * v2 - v1 * u2;
}
/*****************************************************************************
* Calculate the angle to be passed to gluPerspective() so that a scene
* is visible. This function originates from the OpenGL Red Book.
*
* Parms : size
* The size of the segment when the angle is intersected at "dist"
* (ie at the outermost edge of the angle of vision).
*
* dist
* Distance from viewpoint to scene.
*****************************************************************************/
GLfloat PerspectiveAngle( GLfloat size,
GLfloat dist )
{
GLfloat radTheta, degTheta;
radTheta = 2.f * (GLfloat) atan2( size / 2.f, dist );
degTheta = (180.f * radTheta) / (GLfloat) M_PI;
return degTheta;
}
#define BOING_DEBUG 0
@ -227,28 +216,86 @@ void display(void)
*****************************************************************************/
void reshape( GLFWwindow* window, int w, int h )
{
mat4x4 projection, view;
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( PerspectiveAngle( RADIUS * 2, 200 ),
(GLfloat)w / (GLfloat)h,
1.0,
VIEW_SCENE_DIST );
mat4x4_perspective( projection,
2.f * (float) atan2( RADIUS, 200.f ),
(float)w / (float)h,
1.f, VIEW_SCENE_DIST );
glLoadMatrixf((const GLfloat*) projection);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt( 0.0, 0.0, VIEW_SCENE_DIST,/* eye */
0.0, 0.0, 0.0, /* center of vision */
0.0, -1.0, 0.0 ); /* up vector */
{
vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST };
vec3 center = { 0.f, 0.f, 0.f };
vec3 up = { 0.f, -1.f, 0.f };
mat4x4_look_at( view, eye, center, up );
}
glLoadMatrixf((const GLfloat*) view);
}
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
if (action != GLFW_PRESS)
return;
if (key == GLFW_KEY_ESCAPE && mods == 0)
glfwSetWindowShouldClose(window, GLFW_TRUE);
if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
(key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
{
if (glfwGetWindowMonitor(window))
{
glfwSetWindowMonitor(window, NULL,
windowed_xpos, windowed_ypos,
windowed_width, windowed_height, 0);
}
else
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
if (monitor)
{
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
glfwGetWindowSize(window, &windowed_width, &windowed_height);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
}
}
}
}
static void set_ball_pos ( GLfloat x, GLfloat y )
{
ball_x = (width / 2) - x;
ball_y = y - (height / 2);
}
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods )
{
if (button != GLFW_MOUSE_BUTTON_LEFT)
return;
if (action == GLFW_PRESS)
{
override_pos = GLFW_TRUE;
set_ball_pos(cursor_x, cursor_y);
}
else
{
override_pos = GLFW_FALSE;
}
}
void cursor_position_callback( GLFWwindow* window, double x, double y )
{
cursor_x = (float) x;
cursor_y = (float) y;
if ( override_pos )
set_ball_pos(cursor_x, cursor_y);
}
/*****************************************************************************
@ -257,7 +304,7 @@ void key_callback( GLFWwindow* window, int key, int scancode, int action, int mo
* The Boing ball is sphere in which each facet is a rectangle.
* Facet colors alternate between red and white.
* The ball is built by stacking latitudinal circles. Each circle is composed
* of a widely-separated set of points, so that each facet is noticably large.
* of a widely-separated set of points, so that each facet is noticeably large.
*****************************************************************************/
void DrawBoingBall( void )
{
@ -341,6 +388,9 @@ void BounceBall( double delta_t )
GLfloat sign;
GLfloat deg;
if ( override_pos )
return;
/* Bounce on walls */
if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
{
@ -398,7 +448,7 @@ void DrawBoingBallBand( GLfloat long_lo,
static int colorToggle = 0;
/*
* Iterate thru the points of a latitude circle.
* Iterate through the points of a latitude circle.
* A latitude circle is a 2D set of X,Z points.
*/
for ( lat_deg = 0;
@ -574,14 +624,11 @@ void DrawGrid( void )
int main( void )
{
GLFWwindow* window;
int width, height;
/* Init GLFW */
if( !glfwInit() )
exit( EXIT_FAILURE );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
if (!window)
{
@ -589,10 +636,15 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwSetWindowAspectRatio(window, 1, 1);
glfwSetFramebufferSizeCallback(window, reshape);
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);

View File

@ -15,27 +15,27 @@
* - Slightly modified camera that should work better for stereo viewing
*
*
* Camilla Berglund:
* Camilla Löwy:
* - Removed FPS counter (this is not a benchmark)
* - Added a few comments
* - Enabled vsync
*/
#if defined(_MSC_VER)
// Make MS math.h define M_PI
#define _USE_MATH_DEFINES
#endif
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#ifndef M_PI
#define M_PI 3.141592654
#endif
/* If non-zero, the program exits after that many seconds
*/
static int autoexit = 0;
/**
Draw a gear wheel. You'll probably want to call this function when
@ -174,6 +174,7 @@ static GLfloat angle = 0.f;
/* OpenGL draw function & timing */
static void draw(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@ -223,7 +224,7 @@ void key( GLFWwindow* window, int k, int s, int action, int mods )
view_rotz += 5.0;
break;
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
case GLFW_KEY_UP:
view_rotx += 5.0;
@ -264,13 +265,12 @@ void reshape( GLFWwindow* window, int width, int height )
/* program & OpenGL initialization */
static void init(int argc, char *argv[])
static void init(void)
{
static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f};
static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f};
static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f};
static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f};
GLint i;
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
@ -298,19 +298,6 @@ static void init(int argc, char *argv[])
glEndList();
glEnable(GL_NORMALIZE);
for ( i=1; i<argc; i++ ) {
if (strcmp(argv[i], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
else if ( strcmp(argv[i], "-exit")==0) {
autoexit = 30;
printf("Auto Exit after %i seconds.\n", autoexit );
}
}
}
@ -327,6 +314,7 @@ int main(int argc, char *argv[])
}
glfwWindowHint(GLFW_DEPTH_BITS, 16);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
if (!window)
@ -341,13 +329,14 @@ int main(int argc, char *argv[])
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);
reshape(window, width, height);
// Parse command-line options
init(argc, argv);
init();
// Main loop
while( !glfwWindowShouldClose(window) )

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@ -0,0 +1,3 @@
GLFW_ICON ICON "glfw.ico"

View File

@ -28,37 +28,11 @@
#include <math.h>
#include <assert.h>
#include <stddef.h>
#include "getopt.h"
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <GL/glext.h>
/* OpenGL function pointers */
static PFNGLGENBUFFERSPROC pglGenBuffers = NULL;
static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays = NULL;
static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays = NULL;
static PFNGLCREATESHADERPROC pglCreateShader = NULL;
static PFNGLSHADERSOURCEPROC pglShaderSource = NULL;
static PFNGLCOMPILESHADERPROC pglCompileShader = NULL;
static PFNGLGETSHADERIVPROC pglGetShaderiv = NULL;
static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog = NULL;
static PFNGLDELETESHADERPROC pglDeleteShader = NULL;
static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
static PFNGLATTACHSHADERPROC pglAttachShader = NULL;
static PFNGLLINKPROGRAMPROC pglLinkProgram = NULL;
static PFNGLUSEPROGRAMPROC pglUseProgram = NULL;
static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL;
static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL;
static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL;
static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation = NULL;
static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv = NULL;
static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation = NULL;
static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray = NULL;
static PFNGLBUFFERDATAPROC pglBufferData = NULL;
static PFNGLBINDBUFFERPROC pglBindBuffer = NULL;
static PFNGLBUFFERSUBDATAPROC pglBufferSubData = NULL;
static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray = NULL;
static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL;
/* Map height updates */
#define MAX_CIRCLE_SIZE (5.0f)
@ -75,54 +49,11 @@ static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL;
2 * (MAP_NUM_VERTICES - 1))
/* OpenGL function pointers */
#define RESOLVE_GL_FCN(type, var, name) \
if (status == GL_TRUE) \
{\
var = (type) glfwGetProcAddress((name));\
if ((var) == NULL)\
{\
status = GL_FALSE;\
}\
}
static GLboolean init_opengl(void)
{
GLboolean status = GL_TRUE;
RESOLVE_GL_FCN(PFNGLCREATESHADERPROC, pglCreateShader, "glCreateShader");
RESOLVE_GL_FCN(PFNGLSHADERSOURCEPROC, pglShaderSource, "glShaderSource");
RESOLVE_GL_FCN(PFNGLCOMPILESHADERPROC, pglCompileShader, "glCompileShader");
RESOLVE_GL_FCN(PFNGLGETSHADERIVPROC, pglGetShaderiv, "glGetShaderiv");
RESOLVE_GL_FCN(PFNGLGETSHADERINFOLOGPROC, pglGetShaderInfoLog, "glGetShaderInfoLog");
RESOLVE_GL_FCN(PFNGLDELETESHADERPROC, pglDeleteShader, "glDeleteShader");
RESOLVE_GL_FCN(PFNGLCREATEPROGRAMPROC, pglCreateProgram, "glCreateProgram");
RESOLVE_GL_FCN(PFNGLATTACHSHADERPROC, pglAttachShader, "glAttachShader");
RESOLVE_GL_FCN(PFNGLLINKPROGRAMPROC, pglLinkProgram, "glLinkProgram");
RESOLVE_GL_FCN(PFNGLUSEPROGRAMPROC, pglUseProgram, "glUseProgram");
RESOLVE_GL_FCN(PFNGLGETPROGRAMIVPROC, pglGetProgramiv, "glGetProgramiv");
RESOLVE_GL_FCN(PFNGLGETPROGRAMINFOLOGPROC, pglGetProgramInfoLog, "glGetProgramInfoLog");
RESOLVE_GL_FCN(PFNGLDELETEPROGRAMPROC, pglDeleteProgram, "glDeleteProgram");
RESOLVE_GL_FCN(PFNGLGETUNIFORMLOCATIONPROC, pglGetUniformLocation, "glGetUniformLocation");
RESOLVE_GL_FCN(PFNGLUNIFORMMATRIX4FVPROC, pglUniformMatrix4fv, "glUniformMatrix4fv");
RESOLVE_GL_FCN(PFNGLGETATTRIBLOCATIONPROC, pglGetAttribLocation, "glGetAttribLocation");
RESOLVE_GL_FCN(PFNGLGENVERTEXARRAYSPROC, pglGenVertexArrays, "glGenVertexArrays");
RESOLVE_GL_FCN(PFNGLDELETEVERTEXARRAYSPROC, pglDeleteVertexArrays, "glDeleteVertexArrays");
RESOLVE_GL_FCN(PFNGLBINDVERTEXARRAYPROC, pglBindVertexArray, "glBindVertexArray");
RESOLVE_GL_FCN(PFNGLGENBUFFERSPROC, pglGenBuffers, "glGenBuffers");
RESOLVE_GL_FCN(PFNGLBINDBUFFERPROC, pglBindBuffer, "glBindBuffer");
RESOLVE_GL_FCN(PFNGLBUFFERDATAPROC, pglBufferData, "glBufferData");
RESOLVE_GL_FCN(PFNGLBUFFERSUBDATAPROC, pglBufferSubData, "glBufferSubData");
RESOLVE_GL_FCN(PFNGLENABLEVERTEXATTRIBARRAYPROC, pglEnableVertexAttribArray, "glEnableVertexAttribArray");
RESOLVE_GL_FCN(PFNGLVERTEXATTRIBPOINTERPROC, pglVertexAttribPointer, "glVertexAttribPointer");
return status;
}
/**********************************************************************
* Default shader programs
*********************************************************************/
static const char* default_vertex_shader =
static const char* vertex_shader_text =
"#version 150\n"
"uniform mat4 project;\n"
"uniform mat4 modelview;\n"
@ -135,12 +66,12 @@ static const char* default_vertex_shader =
" gl_Position = project * modelview * vec4(x, y, z, 1.0);\n"
"}\n";
static const char* default_fragment_shader =
static const char* fragment_shader_text =
"#version 150\n"
"out vec4 gl_FragColor;\n"
"out vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0); \n"
" color = vec4(0.2, 1.0, 0.2, 1.0); \n"
"}\n";
/**********************************************************************
@ -188,53 +119,27 @@ static GLuint mesh_vbo[4];
* OpenGL helper functions
*********************************************************************/
/* Load a (text) file into memory and return its contents
*/
static char* read_file_content(const char* filename)
{
FILE* fd;
size_t size = 0;
char* result = NULL;
fd = fopen(filename, "r");
if (fd != NULL)
{
size = fseek(fd, 0, SEEK_END);
(void) fseek(fd, 0, SEEK_SET);
result = malloc(size + 1);
result[size] = '\0';
if (fread(result, size, 1, fd) != 1)
{
free(result);
result = NULL;
}
(void) fclose(fd);
}
return result;
}
/* Creates a shader object of the specified type using the specified text
*/
static GLuint make_shader(GLenum type, const char* shader_src)
static GLuint make_shader(GLenum type, const char* text)
{
GLuint shader;
GLint shader_ok;
GLsizei log_length;
char info_log[8192];
shader = pglCreateShader(type);
shader = glCreateShader(type);
if (shader != 0)
{
pglShaderSource(shader, 1, (const GLchar**)&shader_src, NULL);
pglCompileShader(shader);
pglGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
glShaderSource(shader, 1, (const GLchar**)&text, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
if (shader_ok != GL_TRUE)
{
fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" );
pglGetShaderInfoLog(shader, 8192, &log_length,info_log);
glGetShaderInfoLog(shader, 8192, &log_length,info_log);
fprintf(stderr, "ERROR: \n%s\n\n", info_log);
pglDeleteShader(shader);
glDeleteShader(shader);
shader = 0;
}
}
@ -243,7 +148,7 @@ static GLuint make_shader(GLenum type, const char* shader_src)
/* Creates a program object using the specified vertex and fragment text
*/
static GLuint make_shader_program(const char* vertex_shader_src, const char* fragment_shader_src)
static GLuint make_shader_program(const char* vs_text, const char* fs_text)
{
GLuint program = 0u;
GLint program_ok;
@ -252,30 +157,30 @@ static GLuint make_shader_program(const char* vertex_shader_src, const char* fra
GLsizei log_length;
char info_log[8192];
vertex_shader = make_shader(GL_VERTEX_SHADER, (vertex_shader_src == NULL) ? default_vertex_shader : vertex_shader_src);
vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text);
if (vertex_shader != 0u)
{
fragment_shader = make_shader(GL_FRAGMENT_SHADER, (fragment_shader_src == NULL) ? default_fragment_shader : fragment_shader_src);
fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text);
if (fragment_shader != 0u)
{
/* make the program that connect the two shader and link it */
program = pglCreateProgram();
program = glCreateProgram();
if (program != 0u)
{
/* attach both shader and link */
pglAttachShader(program, vertex_shader);
pglAttachShader(program, fragment_shader);
pglLinkProgram(program);
pglGetProgramiv(program, GL_LINK_STATUS, &program_ok);
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &program_ok);
if (program_ok != GL_TRUE)
{
fprintf(stderr, "ERROR, failed to link shader program\n");
pglGetProgramInfoLog(program, 8192, &log_length, info_log);
glGetProgramInfoLog(program, 8192, &log_length, info_log);
fprintf(stderr, "ERROR: \n%s\n\n", info_log);
pglDeleteProgram(program);
pglDeleteShader(fragment_shader);
pglDeleteShader(vertex_shader);
glDeleteProgram(program);
glDeleteShader(fragment_shader);
glDeleteShader(vertex_shader);
program = 0u;
}
}
@ -283,7 +188,7 @@ static GLuint make_shader_program(const char* vertex_shader_src, const char* fra
else
{
fprintf(stderr, "ERROR: Unable to load fragment shader\n");
pglDeleteShader(vertex_shader);
glDeleteShader(vertex_shader);
}
}
else
@ -388,12 +293,12 @@ static void generate_heightmap__circle(float* center_x, float* center_y,
{
float sign;
/* random value for element in between [0-1.0] */
*center_x = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
*center_y = (MAP_SIZE * rand()) / (1.0f * RAND_MAX);
*size = (MAX_CIRCLE_SIZE * rand()) / (1.0f * RAND_MAX);
sign = (1.0f * rand()) / (1.0f * RAND_MAX);
*center_x = (MAP_SIZE * rand()) / (float) RAND_MAX;
*center_y = (MAP_SIZE * rand()) / (float) RAND_MAX;
*size = (MAX_CIRCLE_SIZE * rand()) / (float) RAND_MAX;
sign = (1.0f * rand()) / (float) RAND_MAX;
sign = (sign < DISPLACEMENT_SIGN_LIMIT) ? -1.0f : 1.0f;
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (1.0f * RAND_MAX);
*displacement = (sign * (MAX_DISPLACEMENT * rand())) / (float) RAND_MAX;
}
/* Run the specified number of iterations of the generation process for the
@ -416,7 +321,7 @@ static void update_map(int num_iter)
{
GLfloat dx = center_x - map_vertices[0][ii];
GLfloat dz = center_z - map_vertices[2][ii];
GLfloat pd = (2.0f * sqrtf((dx * dx) + (dz * dz))) / circle_size;
GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size;
if (fabs(pd) <= 1.0f)
{
/* tx,tz is within the circle */
@ -439,38 +344,38 @@ static void make_mesh(GLuint program)
{
GLuint attrloc;
pglGenVertexArrays(1, &mesh);
pglGenBuffers(4, mesh_vbo);
pglBindVertexArray(mesh);
glGenVertexArrays(1, &mesh);
glGenBuffers(4, mesh_vbo);
glBindVertexArray(mesh);
/* Prepare the data for drawing through a buffer inidices */
pglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]);
pglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW);
/* Prepare the attributes for rendering */
attrloc = pglGetAttribLocation(program, "x");
pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]);
pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW);
pglEnableVertexAttribArray(attrloc);
pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
attrloc = glGetAttribLocation(program, "x");
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW);
glEnableVertexAttribArray(attrloc);
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
attrloc = pglGetAttribLocation(program, "z");
pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]);
pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW);
pglEnableVertexAttribArray(attrloc);
pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
attrloc = glGetAttribLocation(program, "z");
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW);
glEnableVertexAttribArray(attrloc);
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
attrloc = pglGetAttribLocation(program, "y");
pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]);
pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW);
pglEnableVertexAttribArray(attrloc);
pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
attrloc = glGetAttribLocation(program, "y");
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(attrloc);
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
}
/* Update VBO vertices from source data
*/
static void update_mesh(void)
{
pglBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]);
}
/**********************************************************************
@ -483,103 +388,44 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
{
case GLFW_KEY_ESCAPE:
/* Exit program on Escape */
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
}
}
/* Print usage information */
static void usage(void)
static void error_callback(int error, const char* description)
{
printf("Usage: heightmap [-v <vertex_shader_path>] [-f <fragment_shader_path>]\n");
printf(" heightmap [-h]\n");
fprintf(stderr, "Error: %s\n", description);
}
int main(int argc, char** argv)
{
GLFWwindow* window;
int ch, iter;
int iter;
double dt;
double last_update_time;
int frame;
float f;
GLint uloc_modelview;
GLint uloc_project;
int width, height;
char* vertex_shader_path = NULL;
char* fragment_shader_path = NULL;
char* vertex_shader_src = NULL;
char* fragment_shader_src = NULL;
GLuint shader_program;
while ((ch = getopt(argc, argv, "f:v:h")) != -1)
{
switch (ch)
{
case 'f':
fragment_shader_path = optarg;
break;
case 'v':
vertex_shader_path = optarg;
break;
case 'h':
usage();
exit(EXIT_SUCCESS);
default:
usage();
exit(EXIT_FAILURE);
}
}
if (fragment_shader_path)
{
vertex_shader_src = read_file_content(fragment_shader_path);
if (!fragment_shader_src)
{
fprintf(stderr,
"ERROR: unable to load fragment shader from '%s'\n",
fragment_shader_path);
exit(EXIT_FAILURE);
}
}
if (vertex_shader_path)
{
vertex_shader_src = read_file_content(vertex_shader_path);
if (!vertex_shader_src)
{
fprintf(stderr,
"ERROR: unable to load vertex shader from '%s'\n",
fragment_shader_path);
exit(EXIT_FAILURE);
}
}
glfwSetErrorCallback(error_callback);
if (!glfwInit())
{
fprintf(stderr, "ERROR: Unable to initialize GLFW\n");
usage();
free(vertex_shader_src);
free(fragment_shader_src);
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
if (! window )
{
fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n");
usage();
free(vertex_shader_src);
free(fragment_shader_src);
glfwTerminate();
exit(EXIT_FAILURE);
}
@ -588,32 +434,20 @@ int main(int argc, char** argv)
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
if (GL_TRUE != init_opengl())
{
fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n");
free(vertex_shader_src);
free(fragment_shader_src);
gladLoadGL(glfwGetProcAddress);
glfwTerminate();
exit(EXIT_FAILURE);
}
/* Prepare opengl resources for rendering */
shader_program = make_shader_program(vertex_shader_src , fragment_shader_src);
free(vertex_shader_src);
free(fragment_shader_src);
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);
if (shader_program == 0u)
{
fprintf(stderr, "ERROR: during creation of the shader program\n");
usage();
glfwTerminate();
exit(EXIT_FAILURE);
}
pglUseProgram(shader_program);
uloc_project = pglGetUniformLocation(shader_program, "project");
uloc_modelview = pglGetUniformLocation(shader_program, "modelview");
glUseProgram(shader_program);
uloc_project = glGetUniformLocation(shader_program, "project");
uloc_modelview = glGetUniformLocation(shader_program, "modelview");
/* Compute the projection matrix */
f = 1.0f / tanf(view_angle / 2.0f);
@ -622,13 +456,13 @@ int main(int argc, char** argv)
projection_matrix[10] = (z_far + z_near)/ (z_near - z_far);
projection_matrix[11] = -1.0f;
projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far);
pglUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);
glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);
/* Set the camera position */
modelview_matrix[12] = -5.0f;
modelview_matrix[13] = -5.0f;
modelview_matrix[14] = -20.0f;
pglUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);
glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);
/* Create mesh data */
init_map();
@ -638,13 +472,14 @@ int main(int argc, char** argv)
/* Create the vbo to store all the information for the grid and the height */
/* setup the scene ready for rendering */
glViewport(0, 0, 800, 600);
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
/* main loop */
frame = 0;
iter = 0;
dt = last_update_time = glfwGetTime();
last_update_time = glfwGetTime();
while (!glfwWindowShouldClose(window))
{

165
examples/offscreen.c Normal file
View File

@ -0,0 +1,165 @@
//========================================================================
// Offscreen rendering example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stdio.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
static const struct
{
float x, y;
float r, g, b;
} vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
};
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
float ratio;
int width, height;
mat4x4 mvp;
char* buffer;
glfwSetErrorCallback(error_callback);
glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
// NOTE: OpenGL error checks have been omitted for brevity
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFinish();
buffer = calloc(4, width * height);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// Write image Y-flipped because OpenGL
stbi_write_png("offscreen.png",
width, height, 4,
buffer + (width * 4 * (height - 1)),
-width * 4);
free(buffer);
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}

1074
examples/particles.c Normal file

File diff suppressed because it is too large Load Diff

234
examples/sharing.c Normal file
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@ -0,0 +1,234 @@
//========================================================================
// Context sharing example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include "linmath.h"
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec2 vPos;\n"
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" texcoord = vPos;\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"uniform sampler2D texture;\n"
"uniform vec3 color;\n"
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n"
"}\n";
static const vec2 vertices[4] =
{
{ 0.f, 0.f },
{ 1.f, 0.f },
{ 1.f, 1.f },
{ 0.f, 1.f }
};
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(int argc, char** argv)
{
GLFWwindow* windows[2];
GLuint texture, program, vertex_buffer;
GLint mvp_location, vpos_location, color_location, texture_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL);
if (!windows[0])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(windows[0], key_callback);
glfwMakeContextCurrent(windows[0]);
// Only enable vsync for the first of the windows to be swapped to
// avoid waiting out the interval for each window
glfwSwapInterval(1);
// The contexts are created with the same APIs so the function
// pointers should be re-usable between them
gladLoadGL(glfwGetProcAddress);
// Create the OpenGL objects inside the first context, created above
// All objects will be shared with the second context, created below
{
int x, y;
char pixels[16 * 16];
GLuint vertex_shader, fragment_shader;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
srand((unsigned int) glfwGetTimerValue());
for (y = 0; y < 16; y++)
{
for (x = 0; x < 16; x++)
pixels[y * 16 + x] = rand() % 256;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
color_location = glGetUniformLocation(program, "color");
texture_location = glGetUniformLocation(program, "texture");
vpos_location = glGetAttribLocation(program, "vPos");
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
}
glUseProgram(program);
glUniform1i(texture_location, 0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]);
if (!windows[1])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
// Place the second window to the right of the first
{
int xpos, ypos, left, right, width;
glfwGetWindowSize(windows[0], &width, NULL);
glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL);
glfwGetWindowPos(windows[0], &xpos, &ypos);
glfwSetWindowPos(windows[1], xpos + width + left + right, ypos);
}
glfwSetKeyCallback(windows[1], key_callback);
glfwMakeContextCurrent(windows[1]);
// While objects are shared, the global context state is not and will
// need to be set up for each context
glUseProgram(program);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
while (!glfwWindowShouldClose(windows[0]) &&
!glfwWindowShouldClose(windows[1]))
{
int i;
const vec3 colors[2] =
{
{ 0.8f, 0.4f, 1.f },
{ 0.3f, 0.4f, 1.f }
};
for (i = 0; i < 2; i++)
{
int width, height;
mat4x4 mvp;
glfwGetFramebufferSize(windows[i], &width, &height);
glfwMakeContextCurrent(windows[i]);
glViewport(0, 0, width, height);
mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glUniform3fv(color_location, 1, colors[i]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glfwSwapBuffers(windows[i]);
}
glfwWaitEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -2,24 +2,29 @@
// This is an example program for the GLFW library
//
// The program uses a "split window" view, rendering four views of the
// same scene in one window (e.g. uesful for 3D modelling software). This
// demo uses scissors to separete the four different rendering areas from
// same scene in one window (e.g. useful for 3D modelling software). This
// demo uses scissors to separate the four different rendering areas from
// each other.
//
// (If the code seems a little bit strange here and there, it may be
// because I am not a friend of orthogonal projections)
//========================================================================
#define GLFW_INCLUDE_GLU
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if defined(_MSC_VER)
// Make MS math.h define M_PI
#define _USE_MATH_DEFINES
#endif
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#include <linmath.h>
//========================================================================
@ -149,6 +154,7 @@ static void drawGrid(float scale, int steps)
{
int i;
float x, y;
mat4x4 view;
glPushMatrix();
@ -157,10 +163,13 @@ static void drawGrid(float scale, int steps)
glClear(GL_COLOR_BUFFER_BIT);
// Setup modelview matrix (flat XY view)
glLoadIdentity();
gluLookAt(0.0, 0.0, 1.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
{
vec3 eye = { 0.f, 0.f, 1.f };
vec3 center = { 0.f, 0.f, 0.f };
vec3 up = { 0.f, 1.f, 0.f };
mat4x4_look_at(view, eye, center, up);
}
glLoadMatrixf((const GLfloat*) view);
// We don't want to update the Z-buffer
glDepthMask(GL_FALSE);
@ -209,13 +218,14 @@ static void drawAllViews(void)
const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f};
double aspect;
float aspect;
mat4x4 view, projection;
// Calculate aspect of window
if (height > 0)
aspect = (double) width / (double) height;
aspect = (float) width / (float) height;
else
aspect = 1.0;
aspect = 1.f;
// Clear screen
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@ -247,10 +257,13 @@ static void drawAllViews(void)
glViewport(0, height / 2, width / 2, height / 2);
glScissor(0, height / 2, width / 2, height / 2);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0f, 10.0f, 1e-3f, // Eye-position (above)
0.0f, 0.0f, 0.0f, // View-point
0.0f, 1.0f, 0.0f); // Up-vector
{
vec3 eye = { 0.f, 10.f, 1e-3f };
vec3 center = { 0.f, 0.f, 0.f };
vec3 up = { 0.f, 1.f, 0.f };
mat4x4_look_at( view, eye, center, up );
}
glLoadMatrixf((const GLfloat*) view);
drawGrid(0.5, 12);
drawScene();
@ -258,10 +271,13 @@ static void drawAllViews(void)
glViewport(0, 0, width / 2, height / 2);
glScissor(0, 0, width / 2, height / 2);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0f, 0.0f, 10.0f, // Eye-position (in front of)
0.0f, 0.0f, 0.0f, // View-point
0.0f, 1.0f, 0.0f); // Up-vector
{
vec3 eye = { 0.f, 0.f, 10.f };
vec3 center = { 0.f, 0.f, 0.f };
vec3 up = { 0.f, 1.f, 0.f };
mat4x4_look_at( view, eye, center, up );
}
glLoadMatrixf((const GLfloat*) view);
drawGrid(0.5, 12);
drawScene();
@ -269,10 +285,13 @@ static void drawAllViews(void)
glViewport(width / 2, 0, width / 2, height / 2);
glScissor(width / 2, 0, width / 2, height / 2);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(10.0f, 0.0f, 0.0f, // Eye-position (to the right)
0.0f, 0.0f, 0.0f, // View-point
0.0f, 1.0f, 0.0f); // Up-vector
{
vec3 eye = { 10.f, 0.f, 0.f };
vec3 center = { 0.f, 0.f, 0.f };
vec3 up = { 0.f, 1.f, 0.f };
mat4x4_look_at( view, eye, center, up );
}
glLoadMatrixf((const GLfloat*) view);
drawGrid(0.5, 12);
drawScene();
@ -292,17 +311,23 @@ static void drawAllViews(void)
// Setup perspective projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.0f, aspect, 1.0f, 50.0f);
mat4x4_perspective(projection,
65.f * (float) M_PI / 180.f,
aspect,
1.f, 50.f);
glLoadMatrixf((const GLfloat*) projection);
// Upper right view (PERSPECTIVE VIEW)
glViewport(width / 2, height / 2, width / 2, height / 2);
glScissor(width / 2, height / 2, width / 2, height / 2);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(3.0f, 1.5f, 3.0f, // Eye-position
0.0f, 0.0f, 0.0f, // View-point
0.0f, 1.0f, 0.0f); // Up-vector
{
vec3 eye = { 3.f, 1.5f, 3.f };
vec3 center = { 0.f, 0.f, 0.f };
vec3 up = { 0.f, 1.f, 0.f };
mat4x4_look_at( view, eye, center, up );
}
glLoadMatrixf((const GLfloat*) view);
// Configure and enable light source 1
glLightfv(GL_LIGHT1, GL_POSITION, light_position);
@ -371,7 +396,9 @@ static void framebufferSizeFun(GLFWwindow* window, int w, int h)
static void windowRefreshFun(GLFWwindow* window)
{
do_redraw = 1;
drawAllViews();
glfwSwapBuffers(window);
do_redraw = 0;
}
@ -381,6 +408,17 @@ static void windowRefreshFun(GLFWwindow* window)
static void cursorPosFun(GLFWwindow* window, double x, double y)
{
int wnd_width, wnd_height, fb_width, fb_height;
double scale;
glfwGetWindowSize(window, &wnd_width, &wnd_height);
glfwGetFramebufferSize(window, &fb_width, &fb_height);
scale = (double) fb_width / (double) wnd_width;
x *= scale;
y *= scale;
// Depending on which view was selected, rotate around different axes
switch (active_view)
{
@ -437,7 +475,7 @@ static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
@ -456,6 +494,8 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_SAMPLES, 4);
// Open OpenGL window
window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
if (!window)
@ -475,8 +515,12 @@ int main(void)
// Enable vsync
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
glEnable(GL_MULTISAMPLE_ARB);
glfwGetFramebufferSize(window, &width, &height);
framebufferSizeFun(window, width, height);
@ -485,15 +529,7 @@ int main(void)
{
// Only redraw if we need to
if (do_redraw)
{
// Draw all views
drawAllViews();
// Swap buffers
glfwSwapBuffers(window);
do_redraw = 0;
}
windowRefreshFun(window);
// Wait for new events
glfwWaitEvents();

171
examples/triangle-opengl.c Normal file
View File

@ -0,0 +1,171 @@
//========================================================================
// OpenGL triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//! [code]
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
typedef struct Vertex
{
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 330\n"
"uniform mat4 MVP;\n"
"in vec3 vCol;\n"
"in vec2 vPos;\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 330\n"
"in vec3 color;\n"
"out vec4 fragment;\n"
"void main()\n"
"{\n"
" fragment = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
// NOTE: OpenGL error checks have been omitted for brevity
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
int width, height;
glfwGetFramebufferSize(window, &width, &height);
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
//! [code]

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